comparison Build/Visual Studio 2012/World of Might and Magic.vcxproj @ 2048:ed880ccf468f

for MVS 2012
author Ritor1
date Thu, 28 Nov 2013 21:48:40 +0600
parents d4cc4d71d9cf
children bf89a2e9eea1
comparison
equal deleted inserted replaced
2045:696545f20be7 2048:ed880ccf468f
199 <ClCompile Include="..\..\stru6.cpp" /> 199 <ClCompile Include="..\..\stru6.cpp" />
200 <ClCompile Include="..\..\stru9.cpp" /> 200 <ClCompile Include="..\..\stru9.cpp" />
201 <ClCompile Include="..\..\texts.cpp" /> 201 <ClCompile Include="..\..\texts.cpp" />
202 <ClCompile Include="..\..\Texture.cpp" /> 202 <ClCompile Include="..\..\Texture.cpp" />
203 <ClCompile Include="..\..\TileTable.cpp" /> 203 <ClCompile Include="..\..\TileTable.cpp" />
204 <ClCompile Include="..\..\Time.cpp" /> 204 <ClCompile Include="..\..\Timer.cpp" />
205 <ClCompile Include="..\..\TurnEngine.cpp" /> 205 <ClCompile Include="..\..\TurnEngine.cpp" />
206 <ClCompile Include="..\..\UI\Books\UIMapBook.cpp" /> 206 <ClCompile Include="..\..\UI\Books\UIMapBook.cpp" />
207 <ClCompile Include="..\..\UI\Books\UINotesBooks.cpp" /> 207 <ClCompile Include="..\..\UI\Books\UINotesBooks.cpp" />
208 <ClCompile Include="..\..\UI\Books\UISpellBook.cpp" /> 208 <ClCompile Include="..\..\UI\Books\UISpellBook.cpp" />
209 <ClCompile Include="..\..\UI\UIBooks.cpp" /> 209 <ClCompile Include="..\..\UI\UIBooks.cpp" />
366 <ClInclude Include="..\..\stru9.h" /> 366 <ClInclude Include="..\..\stru9.h" />
367 <ClInclude Include="..\..\TestClass.h" /> 367 <ClInclude Include="..\..\TestClass.h" />
368 <ClInclude Include="..\..\texts.h" /> 368 <ClInclude Include="..\..\texts.h" />
369 <ClInclude Include="..\..\Texture.h" /> 369 <ClInclude Include="..\..\Texture.h" />
370 <ClInclude Include="..\..\TileFrameTable.h" /> 370 <ClInclude Include="..\..\TileFrameTable.h" />
371 <ClInclude Include="..\..\Time.h" /> 371 <ClInclude Include="..\..\Timer.h" />
372 <ClInclude Include="..\..\TurnEngine.h" /> 372 <ClInclude Include="..\..\TurnEngine.h" />
373 <ClInclude Include="..\..\UI\UIBooks.h" /> 373 <ClInclude Include="..\..\UI\UIBooks.h" />
374 <ClInclude Include="..\..\UI\UIHouses.h" /> 374 <ClInclude Include="..\..\UI\UIHouses.h" />
375 <ClInclude Include="..\..\VectorTypes.h" /> 375 <ClInclude Include="..\..\VectorTypes.h" />
376 <ClInclude Include="..\..\VideoPlayer.h" /> 376 <ClInclude Include="..\..\VideoPlayer.h" />
380 </ItemGroup> 380 </ItemGroup>
381 <ItemGroup> 381 <ItemGroup>
382 <None Include="..\..\lib\legacy_dx\d3dvec.inl" /> 382 <None Include="..\..\lib\legacy_dx\d3dvec.inl" />
383 <CustomBuild Include="..\..\NewUI\Core\UIControlModule.swig"> 383 <CustomBuild Include="..\..\NewUI\Core\UIControlModule.swig">
384 <FileType>Document</FileType> 384 <FileType>Document</FileType>
385 <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call "../../lib/swig" "%(FileName)" %(RelativeDir) "%(FileName)%(Extension)" "%(FullPath)" "$(SolutionDir)" %(Filename)_wrap.cxx"</Command> 385 <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call "../../lib/swig" "%(FileName)" %(RelativeDir) "%(FileName)%(Extension)" "%(FullPath)" "$(SolutionDir)" %(Filename)_wrap.cxx</Command>
386 <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename)_wrap.cxx</Outputs> 386 <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename)_wrap.cxx</Outputs>
387 </CustomBuild> 387 </CustomBuild>
388 <None Include="..\..\lib\swig.bat" /> 388 <None Include="..\..\lib\swig.bat" />
389 </ItemGroup> 389 </ItemGroup>
390 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> 390 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />