Mercurial > mm7
comparison Build/Visual Studio 2012/World of Might and Magic.vcxproj @ 2048:ed880ccf468f
for MVS 2012
author | Ritor1 |
---|---|
date | Thu, 28 Nov 2013 21:48:40 +0600 |
parents | d4cc4d71d9cf |
children | bf89a2e9eea1 |
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2045:696545f20be7 | 2048:ed880ccf468f |
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199 <ClCompile Include="..\..\stru6.cpp" /> | 199 <ClCompile Include="..\..\stru6.cpp" /> |
200 <ClCompile Include="..\..\stru9.cpp" /> | 200 <ClCompile Include="..\..\stru9.cpp" /> |
201 <ClCompile Include="..\..\texts.cpp" /> | 201 <ClCompile Include="..\..\texts.cpp" /> |
202 <ClCompile Include="..\..\Texture.cpp" /> | 202 <ClCompile Include="..\..\Texture.cpp" /> |
203 <ClCompile Include="..\..\TileTable.cpp" /> | 203 <ClCompile Include="..\..\TileTable.cpp" /> |
204 <ClCompile Include="..\..\Time.cpp" /> | 204 <ClCompile Include="..\..\Timer.cpp" /> |
205 <ClCompile Include="..\..\TurnEngine.cpp" /> | 205 <ClCompile Include="..\..\TurnEngine.cpp" /> |
206 <ClCompile Include="..\..\UI\Books\UIMapBook.cpp" /> | 206 <ClCompile Include="..\..\UI\Books\UIMapBook.cpp" /> |
207 <ClCompile Include="..\..\UI\Books\UINotesBooks.cpp" /> | 207 <ClCompile Include="..\..\UI\Books\UINotesBooks.cpp" /> |
208 <ClCompile Include="..\..\UI\Books\UISpellBook.cpp" /> | 208 <ClCompile Include="..\..\UI\Books\UISpellBook.cpp" /> |
209 <ClCompile Include="..\..\UI\UIBooks.cpp" /> | 209 <ClCompile Include="..\..\UI\UIBooks.cpp" /> |
366 <ClInclude Include="..\..\stru9.h" /> | 366 <ClInclude Include="..\..\stru9.h" /> |
367 <ClInclude Include="..\..\TestClass.h" /> | 367 <ClInclude Include="..\..\TestClass.h" /> |
368 <ClInclude Include="..\..\texts.h" /> | 368 <ClInclude Include="..\..\texts.h" /> |
369 <ClInclude Include="..\..\Texture.h" /> | 369 <ClInclude Include="..\..\Texture.h" /> |
370 <ClInclude Include="..\..\TileFrameTable.h" /> | 370 <ClInclude Include="..\..\TileFrameTable.h" /> |
371 <ClInclude Include="..\..\Time.h" /> | 371 <ClInclude Include="..\..\Timer.h" /> |
372 <ClInclude Include="..\..\TurnEngine.h" /> | 372 <ClInclude Include="..\..\TurnEngine.h" /> |
373 <ClInclude Include="..\..\UI\UIBooks.h" /> | 373 <ClInclude Include="..\..\UI\UIBooks.h" /> |
374 <ClInclude Include="..\..\UI\UIHouses.h" /> | 374 <ClInclude Include="..\..\UI\UIHouses.h" /> |
375 <ClInclude Include="..\..\VectorTypes.h" /> | 375 <ClInclude Include="..\..\VectorTypes.h" /> |
376 <ClInclude Include="..\..\VideoPlayer.h" /> | 376 <ClInclude Include="..\..\VideoPlayer.h" /> |
380 </ItemGroup> | 380 </ItemGroup> |
381 <ItemGroup> | 381 <ItemGroup> |
382 <None Include="..\..\lib\legacy_dx\d3dvec.inl" /> | 382 <None Include="..\..\lib\legacy_dx\d3dvec.inl" /> |
383 <CustomBuild Include="..\..\NewUI\Core\UIControlModule.swig"> | 383 <CustomBuild Include="..\..\NewUI\Core\UIControlModule.swig"> |
384 <FileType>Document</FileType> | 384 <FileType>Document</FileType> |
385 <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call "../../lib/swig" "%(FileName)" %(RelativeDir) "%(FileName)%(Extension)" "%(FullPath)" "$(SolutionDir)" %(Filename)_wrap.cxx"</Command> | 385 <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call "../../lib/swig" "%(FileName)" %(RelativeDir) "%(FileName)%(Extension)" "%(FullPath)" "$(SolutionDir)" %(Filename)_wrap.cxx</Command> |
386 <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename)_wrap.cxx</Outputs> | 386 <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Filename)_wrap.cxx</Outputs> |
387 </CustomBuild> | 387 </CustomBuild> |
388 <None Include="..\..\lib\swig.bat" /> | 388 <None Include="..\..\lib\swig.bat" /> |
389 </ItemGroup> | 389 </ItemGroup> |
390 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | 390 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> |