comparison UI/UIPopup.cpp @ 2334:ddb803517a48

unused local variables I commented
author Ritor1
date Wed, 02 Apr 2014 21:05:19 +0600
parents 9551756f46c4
children d6887ee81068
comparison
equal deleted inserted replaced
2333:82851980e3d8 2334:ddb803517a48
426 // 506128: using guessed type int areWeLoadingTexture; 426 // 506128: using guessed type int areWeLoadingTexture;
427 427
428 //----- (0041E360) -------------------------------------------------------- 428 //----- (0041E360) --------------------------------------------------------
429 void MonsterPopup_Draw(unsigned int uActorID, GUIWindow *pWindow) 429 void MonsterPopup_Draw(unsigned int uActorID, GUIWindow *pWindow)
430 { 430 {
431 int v8; // eax@4 431 // int v8; // eax@4
432 unsigned __int16 v9; // dx@4 432 unsigned __int16 v9; // dx@4
433 SpriteFrame *v10; // edi@17 433 SpriteFrame *v10; // edi@17
434 unsigned int v18; // ecx@19 434 unsigned int v18; // ecx@19
435 unsigned int v19; // eax@21 435 unsigned int v19; // eax@21
436 char *v20; // esi@28 436 // char *v20; // esi@28
437 int v21; // edx@29 437 // int v21; // edx@29
438 unsigned __int16 *v22; // ecx@29 438 // unsigned __int16 *v22; // ecx@29
439 int v23; // eax@29 439 // int v23; // eax@29
440 int v25; // esi@32 440 // int v25; // esi@32
441 char *v26; // edx@34 441 // char *v26; // edx@34
442 unsigned __int8 v27; // sf@36 442 // unsigned __int8 v27; // sf@36
443 unsigned __int8 v28; // of@36 443 // unsigned __int8 v28; // of@36
444 SpellBuff *v40; // eax@60 444 // SpellBuff *v40; // eax@60
445 int skill_points; // edi@61 445 int skill_points; // edi@61
446 unsigned int skill_level; // eax@61 446 unsigned int skill_level; // eax@61
447 int pTextHeight; // edi@90 447 int pTextHeight; // edi@90
448 PlayerSpeech speech; // [sp-8h] [bp-1F4h]@79 448 PlayerSpeech speech; // [sp-8h] [bp-1F4h]@79
449 DDBLTFX Dst; // [sp+Ch] [bp-1E0h]@18 449 DDBLTFX Dst; // [sp+Ch] [bp-1E0h]@18
452 const char *string_name[10]; // [sp+FCh] [bp-F0h]@145 452 const char *string_name[10]; // [sp+FCh] [bp-F0h]@145
453 const char *content[11]; // [sp+124h] [bp-C8h]@127 453 const char *content[11]; // [sp+124h] [bp-C8h]@127
454 unsigned char resistances[11]; // [sp+124h] [bp-C8h]@127 454 unsigned char resistances[11]; // [sp+124h] [bp-C8h]@127
455 RenderBillboardTransform_local0 v106; // [sp+150h] [bp-9Ch]@3 455 RenderBillboardTransform_local0 v106; // [sp+150h] [bp-9Ch]@3
456 unsigned int v107; // [sp+1A0h] [bp-4Ch]@18 456 unsigned int v107; // [sp+1A0h] [bp-4Ch]@18
457 unsigned __int16 *v108; // [sp+1A4h] [bp-48h]@34 457 // unsigned __int16 *v108; // [sp+1A4h] [bp-48h]@34
458 unsigned int v109; // [sp+1A8h] [bp-44h]@32 458 // unsigned int v109; // [sp+1A8h] [bp-44h]@32
459 LPVOID v110; // [sp+1ACh] [bp-40h]@28 459 // LPVOID v110; // [sp+1ACh] [bp-40h]@28
460 bool for_effects; // [sp+1C0h] [bp-2Ch]@3 460 bool for_effects; // [sp+1C0h] [bp-2Ch]@3
461 bool normal_level; // [sp+1D0h] [bp-1Ch]@18 461 bool normal_level; // [sp+1D0h] [bp-1Ch]@18
462 bool expert_level; // [sp+1C4h] [bp-28h]@18 462 bool expert_level; // [sp+1C4h] [bp-28h]@18
463 bool master_level; // [sp+1C8h] [bp-24h]@18 463 bool master_level; // [sp+1C8h] [bp-24h]@18
464 bool grandmaster_level; // [sp+1B4h] [bp-38h]@3 464 bool grandmaster_level; // [sp+1B4h] [bp-38h]@3
465 const char *pText; // [sp+1D4h] [bp-18h]@18 465 const char *pText; // [sp+1D4h] [bp-18h]@18
466 int pTextColorID; // [sp+1E4h] [bp-8h]@18 466 int pTextColorID; // [sp+1E4h] [bp-8h]@18
467 int a4; // [sp+1E8h] [bp-4h]@18 467 // int a4; // [sp+1E8h] [bp-4h]@18
468 int v115; 468 int v115;
469 469
470 bool monster_full_informations = false; 470 bool monster_full_informations = false;
471 static Actor pMonsterInfoUI_Doll; 471 static Actor pMonsterInfoUI_Doll;
472 if ( !uActiveCharacter ) // 472 if ( !uActiveCharacter ) //