Mercurial > mm7
comparison UI/UIPopup.cpp @ 2334:ddb803517a48
unused local variables I commented
author | Ritor1 |
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date | Wed, 02 Apr 2014 21:05:19 +0600 |
parents | 9551756f46c4 |
children | d6887ee81068 |
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2333:82851980e3d8 | 2334:ddb803517a48 |
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426 // 506128: using guessed type int areWeLoadingTexture; | 426 // 506128: using guessed type int areWeLoadingTexture; |
427 | 427 |
428 //----- (0041E360) -------------------------------------------------------- | 428 //----- (0041E360) -------------------------------------------------------- |
429 void MonsterPopup_Draw(unsigned int uActorID, GUIWindow *pWindow) | 429 void MonsterPopup_Draw(unsigned int uActorID, GUIWindow *pWindow) |
430 { | 430 { |
431 int v8; // eax@4 | 431 // int v8; // eax@4 |
432 unsigned __int16 v9; // dx@4 | 432 unsigned __int16 v9; // dx@4 |
433 SpriteFrame *v10; // edi@17 | 433 SpriteFrame *v10; // edi@17 |
434 unsigned int v18; // ecx@19 | 434 unsigned int v18; // ecx@19 |
435 unsigned int v19; // eax@21 | 435 unsigned int v19; // eax@21 |
436 char *v20; // esi@28 | 436 // char *v20; // esi@28 |
437 int v21; // edx@29 | 437 // int v21; // edx@29 |
438 unsigned __int16 *v22; // ecx@29 | 438 // unsigned __int16 *v22; // ecx@29 |
439 int v23; // eax@29 | 439 // int v23; // eax@29 |
440 int v25; // esi@32 | 440 // int v25; // esi@32 |
441 char *v26; // edx@34 | 441 // char *v26; // edx@34 |
442 unsigned __int8 v27; // sf@36 | 442 // unsigned __int8 v27; // sf@36 |
443 unsigned __int8 v28; // of@36 | 443 // unsigned __int8 v28; // of@36 |
444 SpellBuff *v40; // eax@60 | 444 // SpellBuff *v40; // eax@60 |
445 int skill_points; // edi@61 | 445 int skill_points; // edi@61 |
446 unsigned int skill_level; // eax@61 | 446 unsigned int skill_level; // eax@61 |
447 int pTextHeight; // edi@90 | 447 int pTextHeight; // edi@90 |
448 PlayerSpeech speech; // [sp-8h] [bp-1F4h]@79 | 448 PlayerSpeech speech; // [sp-8h] [bp-1F4h]@79 |
449 DDBLTFX Dst; // [sp+Ch] [bp-1E0h]@18 | 449 DDBLTFX Dst; // [sp+Ch] [bp-1E0h]@18 |
452 const char *string_name[10]; // [sp+FCh] [bp-F0h]@145 | 452 const char *string_name[10]; // [sp+FCh] [bp-F0h]@145 |
453 const char *content[11]; // [sp+124h] [bp-C8h]@127 | 453 const char *content[11]; // [sp+124h] [bp-C8h]@127 |
454 unsigned char resistances[11]; // [sp+124h] [bp-C8h]@127 | 454 unsigned char resistances[11]; // [sp+124h] [bp-C8h]@127 |
455 RenderBillboardTransform_local0 v106; // [sp+150h] [bp-9Ch]@3 | 455 RenderBillboardTransform_local0 v106; // [sp+150h] [bp-9Ch]@3 |
456 unsigned int v107; // [sp+1A0h] [bp-4Ch]@18 | 456 unsigned int v107; // [sp+1A0h] [bp-4Ch]@18 |
457 unsigned __int16 *v108; // [sp+1A4h] [bp-48h]@34 | 457 // unsigned __int16 *v108; // [sp+1A4h] [bp-48h]@34 |
458 unsigned int v109; // [sp+1A8h] [bp-44h]@32 | 458 // unsigned int v109; // [sp+1A8h] [bp-44h]@32 |
459 LPVOID v110; // [sp+1ACh] [bp-40h]@28 | 459 // LPVOID v110; // [sp+1ACh] [bp-40h]@28 |
460 bool for_effects; // [sp+1C0h] [bp-2Ch]@3 | 460 bool for_effects; // [sp+1C0h] [bp-2Ch]@3 |
461 bool normal_level; // [sp+1D0h] [bp-1Ch]@18 | 461 bool normal_level; // [sp+1D0h] [bp-1Ch]@18 |
462 bool expert_level; // [sp+1C4h] [bp-28h]@18 | 462 bool expert_level; // [sp+1C4h] [bp-28h]@18 |
463 bool master_level; // [sp+1C8h] [bp-24h]@18 | 463 bool master_level; // [sp+1C8h] [bp-24h]@18 |
464 bool grandmaster_level; // [sp+1B4h] [bp-38h]@3 | 464 bool grandmaster_level; // [sp+1B4h] [bp-38h]@3 |
465 const char *pText; // [sp+1D4h] [bp-18h]@18 | 465 const char *pText; // [sp+1D4h] [bp-18h]@18 |
466 int pTextColorID; // [sp+1E4h] [bp-8h]@18 | 466 int pTextColorID; // [sp+1E4h] [bp-8h]@18 |
467 int a4; // [sp+1E8h] [bp-4h]@18 | 467 // int a4; // [sp+1E8h] [bp-4h]@18 |
468 int v115; | 468 int v115; |
469 | 469 |
470 bool monster_full_informations = false; | 470 bool monster_full_informations = false; |
471 static Actor pMonsterInfoUI_Doll; | 471 static Actor pMonsterInfoUI_Doll; |
472 if ( !uActiveCharacter ) // | 472 if ( !uActiveCharacter ) // |