Mercurial > mm7
comparison Player.cpp @ 2334:ddb803517a48
unused local variables I commented
author | Ritor1 |
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date | Wed, 02 Apr 2014 21:05:19 +0600 |
parents | 9551756f46c4 |
children | d6887ee81068 |
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2333:82851980e3d8 | 2334:ddb803517a48 |
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7923 signed int naturalArmor; // esi@1 | 7923 signed int naturalArmor; // esi@1 |
7924 signed int armorBuff; // edi@1 | 7924 signed int armorBuff; // edi@1 |
7925 int effectiveActorArmor; // esi@8 | 7925 int effectiveActorArmor; // esi@8 |
7926 int attBonus; // eax@9 | 7926 int attBonus; // eax@9 |
7927 int v9; // edx@11 | 7927 int v9; // edx@11 |
7928 unsigned __int8 v12; // sf@13 | 7928 // unsigned __int8 v12; // sf@13 |
7929 unsigned __int8 v13; // of@13 | 7929 // unsigned __int8 v13; // of@13 |
7930 int attPositiveMod; // edx@14 | 7930 int attPositiveMod; // edx@14 |
7931 int attNegativeMod; // eax@14 | 7931 int attNegativeMod; // eax@14 |
7932 signed int result; // eax@17 | 7932 // signed int result; // eax@17 |
7933 | 7933 |
7934 naturalArmor = pActor->pMonsterInfo.uAC; | 7934 naturalArmor = pActor->pMonsterInfo.uAC; |
7935 armorBuff = 0; | 7935 armorBuff = 0; |
7936 if ( pActor->pActorBuffs[ACTOR_BUFF_SOMETHING_THAT_HALVES_AC].uExpireTime > 0 ) | 7936 if ( pActor->pActorBuffs[ACTOR_BUFF_SOMETHING_THAT_HALVES_AC].uExpireTime > 0 ) |
7937 naturalArmor /= 2; | 7937 naturalArmor /= 2; |
7963 | 7963 |
7964 | 7964 |
7965 //----- (0042ECB5) -------------------------------------------------------- | 7965 //----- (0042ECB5) -------------------------------------------------------- |
7966 void Player::_42ECB5_PlayerAttacksActor() | 7966 void Player::_42ECB5_PlayerAttacksActor() |
7967 { | 7967 { |
7968 char *v5; // eax@8 | 7968 // char *v5; // eax@8 |
7969 unsigned int v9; // ecx@21 | 7969 // unsigned int v9; // ecx@21 |
7970 char *v11; // eax@26 | 7970 // char *v11; // eax@26 |
7971 unsigned int v12; // eax@47 | 7971 // unsigned int v12; // eax@47 |
7972 SoundID v24; // [sp-4h] [bp-40h]@58 | 7972 // SoundID v24; // [sp-4h] [bp-40h]@58 |
7973 | 7973 |
7974 //result = pParty->pPlayers[uActiveCharacter-1].CanAct(); | 7974 //result = pParty->pPlayers[uActiveCharacter-1].CanAct(); |
7975 Player* player = &pParty->pPlayers[uActiveCharacter - 1]; | 7975 Player* player = &pParty->pPlayers[uActiveCharacter - 1]; |
7976 if (!player->CanAct()) | 7976 if (!player->CanAct()) |
7977 return; | 7977 return; |