Mercurial > mm7
comparison Chest.cpp @ 2334:ddb803517a48
unused local variables I commented
author | Ritor1 |
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date | Wed, 02 Apr 2014 21:05:19 +0600 |
parents | 9551756f46c4 |
children | d6887ee81068 |
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2333:82851980e3d8 | 2334:ddb803517a48 |
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222 int chest_item_index; // ecx@3 | 222 int chest_item_index; // ecx@3 |
223 unsigned int item_texture_id; // eax@4 | 223 unsigned int item_texture_id; // eax@4 |
224 Texture *item_texture; // esi@4 | 224 Texture *item_texture; // esi@4 |
225 signed int itemPixelWidth; // ecx@4 | 225 signed int itemPixelWidth; // ecx@4 |
226 signed int itemPixelHeght; // edx@4 | 226 signed int itemPixelHeght; // edx@4 |
227 signed int v11; // eax@4 | 227 // signed int v11; // eax@4 |
228 int v12; // eax@6 | 228 int v12; // eax@6 |
229 int v13; // eax@6 | 229 int v13; // eax@6 |
230 unsigned int itemPixelPosX; // ST34_4@8 | 230 unsigned int itemPixelPosX; // ST34_4@8 |
231 int itemPixelPosY; // edi@8 | 231 int itemPixelPosY; // edi@8 |
232 int *v16; // [sp+Ch] [bp-28h]@1 | 232 int *v16; // [sp+Ch] [bp-28h]@1 |
233 int v17; // [sp+10h] [bp-24h]@4 | 233 // int v17; // [sp+10h] [bp-24h]@4 |
234 int chest_offs_y; // [sp+14h] [bp-20h]@1 | 234 int chest_offs_y; // [sp+14h] [bp-20h]@1 |
235 signed int chestHeghtCells; // [sp+18h] [bp-1Ch]@1 | 235 signed int chestHeghtCells; // [sp+18h] [bp-1Ch]@1 |
236 int chest_offs_x; // [sp+1Ch] [bp-18h]@1 | 236 int chest_offs_x; // [sp+1Ch] [bp-18h]@1 |
237 signed int chestWidthCells; // [sp+20h] [bp-14h]@1 | 237 signed int chestWidthCells; // [sp+20h] [bp-14h]@1 |
238 signed int item_counter; // [sp+30h] [bp-4h]@1 | 238 signed int item_counter; // [sp+30h] [bp-4h]@1 |
278 | 278 |
279 | 279 |
280 //----- (0041FE71) -------------------------------------------------------- | 280 //----- (0041FE71) -------------------------------------------------------- |
281 bool Chest::CanPlaceItemAt( signed int test_cell_position, int item_id, signed int uChestID ) | 281 bool Chest::CanPlaceItemAt( signed int test_cell_position, int item_id, signed int uChestID ) |
282 { | 282 { |
283 int v3; // eax@1 | 283 // int v3; // eax@1 |
284 unsigned int item_texture_id; // eax@1 | 284 unsigned int item_texture_id; // eax@1 |
285 Texture *item_texture; // ecx@1 | 285 Texture *item_texture; // ecx@1 |
286 signed int v6; // eax@1 | 286 signed int v6; // eax@1 |
287 signed int v7; // edi@3 | 287 // signed int v7; // edi@3 |
288 signed int v8; // eax@3 | 288 signed int v8; // eax@3 |
289 int texture_cell_width; // edi@3 | 289 int texture_cell_width; // edi@3 |
290 int texture_cell_height; // ebx@5 | 290 int texture_cell_height; // ebx@5 |
291 int _row; // esi@9 | 291 int _row; // esi@9 |
292 int _cell_rows; // edx@10 | 292 int _cell_rows; // edx@10 |
293 int _column; // ecx@11 | 293 int _column; // ecx@11 |
294 char *v14; // eax@12 | 294 // char *v14; // eax@12 |
295 int chest_cell_heght; // [sp+Ch] [bp-Ch]@1 | 295 int chest_cell_heght; // [sp+Ch] [bp-Ch]@1 |
296 signed int v17; // [sp+10h] [bp-8h]@1 | 296 // signed int v17; // [sp+10h] [bp-8h]@1 |
297 signed int chest_cell_width; // [sp+14h] [bp-4h]@1 | 297 signed int chest_cell_width; // [sp+14h] [bp-4h]@1 |
298 | 298 |
299 chest_cell_heght = pChestHeightsByType[pChests[uChestID].uChestBitmapID]; | 299 chest_cell_heght = pChestHeightsByType[pChests[uChestID].uChestBitmapID]; |
300 chest_cell_width = pChestWidthsByType[pChests[uChestID].uChestBitmapID]; | 300 chest_cell_width = pChestWidthsByType[pChests[uChestID].uChestBitmapID]; |
301 item_texture_id = pIcons_LOD->LoadTexture(pItemsTable->pItems[item_id].pIconName, TEXTURE_16BIT_PALETTE); | 301 item_texture_id = pIcons_LOD->LoadTexture(pItemsTable->pItems[item_id].pIconName, TEXTURE_16BIT_PALETTE); |
388 ItemGen *Src; // [sp+Ch] [bp-18h]@1 | 388 ItemGen *Src; // [sp+Ch] [bp-18h]@1 |
389 signed int item_in_chest_count; // [sp+10h] [bp-14h]@2 | 389 signed int item_in_chest_count; // [sp+10h] [bp-14h]@2 |
390 int v19; // [sp+14h] [bp-10h]@1 | 390 int v19; // [sp+14h] [bp-10h]@1 |
391 int v20; // [sp+18h] [bp-Ch]@19 | 391 int v20; // [sp+18h] [bp-Ch]@19 |
392 signed int v21; // [sp+1Ch] [bp-8h]@1 | 392 signed int v21; // [sp+1Ch] [bp-8h]@1 |
393 signed int v22; // [sp+20h] [bp-4h]@3 | 393 // signed int v22; // [sp+20h] [bp-4h]@3 |
394 int v23; // [sp+20h] [bp-4h]@19 | 394 int v23; // [sp+20h] [bp-4h]@19 |
395 | 395 |
396 v21 = 0; | 396 v21 = 0; |
397 v4 = put_item; | 397 v4 = put_item; |
398 v5 = pChestWidthsByType[pChests[uChestID].uChestBitmapID] * pChestHeightsByType[pChests[uChestID].uChestBitmapID]; | 398 v5 = pChestWidthsByType[pChests[uChestID].uChestBitmapID] * pChestHeightsByType[pChests[uChestID].uChestBitmapID]; |