Mercurial > mm7
comparison UI/UiGame.cpp @ 1362:d6cf8ead9242
Condition checking functions slightly renamed, some final changes in Player::SetCondition
author | Grumpy7 |
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date | Mon, 15 Jul 2013 00:42:50 +0200 |
parents | 22cb507446a4 |
children | b51332ab228f |
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1361:b3ac17fd12de | 1362:d6cf8ead9242 |
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966 window->uFrameHeight = v9; | 966 window->uFrameHeight = v9; |
967 window->uFrameZ = window->uFrameWidth + window->uFrameX - 1; | 967 window->uFrameZ = window->uFrameWidth + window->uFrameX - 1; |
968 window->uFrameW = v9 + window->uFrameY - 1; | 968 window->uFrameW = v9 + window->uFrameY - 1; |
969 window->DrawMessageBox(0); | 969 window->DrawMessageBox(0); |
970 | 970 |
971 if (player->Eradicated()) | 971 if (player->IsEradicated()) |
972 v13 = pTexture_PlayerFaceEradicated; | 972 v13 = pTexture_PlayerFaceEradicated; |
973 else if (player->Dead()) | 973 else if (player->IsDead()) |
974 v13 = pTexture_PlayerFaceDead; | 974 v13 = pTexture_PlayerFaceDead; |
975 else | 975 else |
976 { | 976 { |
977 uFramesetID = pPlayerFrameTable->GetFrameIdByExpression(player->expression); | 977 uFramesetID = pPlayerFrameTable->GetFrameIdByExpression(player->expression); |
978 if ( !uFramesetID ) | 978 if ( !uFramesetID ) |
2208 } | 2208 } |
2209 } | 2209 } |
2210 | 2210 |
2211 for (uint i = 0; i < 4; ++i) | 2211 for (uint i = 0; i < 4; ++i) |
2212 { | 2212 { |
2213 auto pPlayer = pParty->pPlayers + i; | 2213 Player* pPlayer = pParty->pPlayers + i; |
2214 | 2214 |
2215 if (pPlayer->Eradicated()) | 2215 if (pPlayer->IsEradicated()) |
2216 { | 2216 { |
2217 pFace = pTexture_PlayerFaceEradicated; | 2217 pFace = pTexture_PlayerFaceEradicated; |
2218 pPortrait = pFace; | 2218 pPortrait = pFace; |
2219 v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i]; | 2219 v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i]; |
2220 if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime ) | 2220 if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime ) |
2230 v13 = pPlayer->pPlayerBuffs[13].uExpireTime > 0; | 2230 v13 = pPlayer->pPlayerBuffs[13].uExpireTime > 0; |
2231 if ( v13 | v12 | v11 | _v1 | v10 ) | 2231 if ( v13 | v12 | v11 | _v1 | v10 ) |
2232 sub_441A4E(i); | 2232 sub_441A4E(i); |
2233 continue; | 2233 continue; |
2234 } | 2234 } |
2235 if (pPlayer->Dead()) | 2235 if (pPlayer->IsDead()) |
2236 { | 2236 { |
2237 pFace = pTexture_PlayerFaceDead; | 2237 pFace = pTexture_PlayerFaceDead; |
2238 pPortrait = pFace; | 2238 pPortrait = pFace; |
2239 v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i]; | 2239 v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i]; |
2240 if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime ) | 2240 if ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime ) |