comparison UIRest.cpp @ 706:d6236f6a9882

Rough function rearranging to new files
author Gloval
date Tue, 19 Mar 2013 21:53:21 +0400
parents
children dfd683c4f538
comparison
equal deleted inserted replaced
705:e39702f35283 706:d6236f6a9882
1 #include <assert.h>
2
3 #include "MM7.h"
4
5 #include "MapInfo.h"
6 #include "Game.h"
7 #include "GUIWindow.h"
8 #include "GUIFont.h"
9 #include "GUIButton.h"
10 #include "GUIProgressBar.h"
11 #include "Party.h"
12 #include "AudioPlayer.h"
13 #include "Outdoor.h"
14 #include "IndoorCamera.h"
15 #include "Overlays.h"
16 #include "Monsters.h"
17 #include "Arcomage.h"
18 #include "LOD.h"
19 #include "Actor.h"
20 #include "Allocator.h"
21 #include "Events.h"
22 #include "Viewport.h"
23 #include "FrameTableInc.h"
24 #include "Math.h"
25 #include "SpriteObject.h"
26 #include "ObjectList.h"
27 #include "Chest.h"
28 #include "PaletteManager.h"
29 #include "DecorationList.h"
30 #include "SaveLoad.h"
31 #include "stru123.h"
32 #include "Time.h"
33 #include "IconFrameTable.h"
34 #include "Awards.h"
35 #include "Autonotes.h"
36 #include "stru160.h"
37 #include "stru279.h"
38 #include "TurnEngine.h"
39 #include "stru277.h"
40 #include "Weather.h"
41 #include "stru272.h"
42 #include "stru298.h"
43 #include "StorylineTextTable.h"
44 #include "Events2D.h"
45 #include "texts.h"
46 #include "stru351.h"
47
48 #include "mm7_data.h"
49
50
51
52 //----- (0041F6C1) --------------------------------------------------------
53 void __cdecl RestUI_Initialize()
54 {
55 Player *v0; // eax@10
56
57 if ( !dword_506F14 )
58 pAudioPlayer->StopChannels(-1, -1);
59 if ( pCurrentScreen )
60 {
61 pGUIWindow_CurrentMenu->Release();
62 pCurrentScreen = SCREEN_GAME;
63 viewparams->bRedrawGameUI = 1;
64 }
65 pEventTimer->Pause();
66 if ( dword_506F14 != 2 )
67 GUIWindow::Create(518u, 450u, 0, 0, (enum WindowType)90, (int)pBtn_Rest, 0);
68 _506F18_num_hours_to_sleep = 0;
69 dword_506F14 = 0;
70 uRestUI_FoodRequiredToRest = 2;
71 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
72 uRestUI_FoodRequiredToRest = pOutdoor->GetNumFoodRequiredToRestInCurrentPos(
73 pParty->vPosition.x,
74 pParty->vPosition.y,
75 pParty->vPosition.z);
76 if ( PartyHasDragon() )
77 {
78 v0 = pParty->pPlayers;//[0].uClass;
79 while ( v0 <= &pParty->pPlayers[3] )
80 {
81 ++v0;
82 if ( v0 > &pParty->pPlayers[3] )
83 break;
84 }
85 if(v0->classType == PLAYER_CLASS_WARLOCK)
86 ++uRestUI_FoodRequiredToRest;
87 }
88 if ( CheckHiredNPCSpeciality(Porter) )
89 --uRestUI_FoodRequiredToRest;
90 if ( CheckHiredNPCSpeciality(QuarterMaster) )
91 uRestUI_FoodRequiredToRest -= 2;
92 if ( CheckHiredNPCSpeciality(Gypsy) )
93 --uRestUI_FoodRequiredToRest;
94 if ( uRestUI_FoodRequiredToRest < 1 )
95 uRestUI_FoodRequiredToRest = 1;
96 if ( !_strcmpi(pCurrentMapName, "d29.blv") && (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 98) )
97 uRestUI_FoodRequiredToRest = 0;
98 ++pIcons_LOD->uTexturePacksCount;
99 if ( !pIcons_LOD->uNumPrevLoadedFiles )
100 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
101 pCurrentScreen = SCREEN_REST;
102 _507CD4_RestUI_hourglass_anim_controller = 0;
103 uTextureID_RestUI_restmain = pIcons_LOD->LoadTexture("restmain", TEXTURE_16BIT_PALETTE);
104 uTextureID_RestUI_restb1 = pIcons_LOD->LoadTexture("restb1", TEXTURE_16BIT_PALETTE);
105 uTextureID_RestUI_restb2 = pIcons_LOD->LoadTexture("restb2", TEXTURE_16BIT_PALETTE);
106 uTextureID_RestUI_restb3 = pIcons_LOD->LoadTexture("restb3", TEXTURE_16BIT_PALETTE);
107 uTextureID_RestUI_restb4 = pIcons_LOD->LoadTexture("restb4", TEXTURE_16BIT_PALETTE);
108 uTextureID_RestUI_restexit = pIcons_LOD->LoadTexture("restexit", TEXTURE_16BIT_PALETTE);
109 LoadActualSkyFrame();
110 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640u, 480u, (enum WindowType)16, 0, 0);
111 pButton_RestUI_Exit = pGUIWindow_CurrentMenu->CreateButton(
112 280u,
113 297u,
114 154u,
115 37u,
116 1,
117 0,
118 0xA7u,
119 0,
120 0,
121 "",
122 (Texture *)(uTextureID_RestUI_restexit != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restexit] : 0),
123 0);
124 pButton_RestUI_Main = pGUIWindow_CurrentMenu->CreateButton(
125 24u,
126 154u,
127 225u,
128 37u,
129 1,
130 0,
131 0x61u,
132 0,
133 0x52u,
134 "",
135 (Texture *)(uTextureID_RestUI_restb4 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restb4] : 0),
136 0);
137 pButton_RestUI_WaitUntilDawn = pGUIWindow_CurrentMenu->CreateButton(
138 61u,
139 232u,
140 154u,
141 33u,
142 1,
143 0,
144 0x6Du,
145 0,
146 0x44u,
147 "",
148 (Texture *)(uTextureID_RestUI_restb1 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restb1] : 0),
149 0);
150 pButton_RestUI_Wait1Hour = pGUIWindow_CurrentMenu->CreateButton(
151 61u,
152 264u,
153 154u,
154 33u,
155 1,
156 0,
157 0x60u,
158 0,
159 0x48u,
160 "",
161 (Texture *)(uTextureID_RestUI_restb2 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restb2] : 0),
162 0);
163 pButton_RestUI_Wait5Minutes = pGUIWindow_CurrentMenu->CreateButton(
164 61u,
165 296u,
166 154u,
167 33u,
168 1,
169 0,
170 0x5Fu,
171 0,
172 0x4Du,
173 "",
174 (Texture *)(uTextureID_RestUI_restb3 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restb3] : 0),
175 0);
176 }
177
178 //----- (0041FA01) --------------------------------------------------------
179 void __cdecl RestUI_Draw()
180 {
181 int v0; // esi@1
182 Player **ppPlayers; // ecx@1
183 Player *pPlayer; // eax@2
184 unsigned int v3; // eax@15
185 //char v4; // al@17
186 bool v5; // eax@21
187 GUIButton Dst; // [sp+8h] [bp-DCh]@19
188 //double v7; // [sp+C4h] [bp-20h]@17
189 float v8; // [sp+CCh] [bp-18h]@17
190 __int64 v9; // [sp+D0h] [bp-14h]@17
191 unsigned int v10; // [sp+D8h] [bp-Ch]@9
192 __int16 a9[2]; // [sp+DCh] [bp-8h]@1
193 int a5; // [sp+E0h] [bp-4h]@1
194
195 v0 = 0;
196 a5 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xAu, 0, 0);
197 *(int *)a9 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xE6u, 0xD6u, 0xC1u);
198 ppPlayers = &pPlayers[1];
199 do
200 {
201 pPlayer = *ppPlayers;
202 if ( !(*ppPlayers)->pConditions[14] && !pPlayer->pConditions[16] && pPlayer->sHealth > 0 )
203 ++v0;
204 ++ppPlayers;
205 }
206 while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] );
207 if ( v0 )
208 {
209 pRenderer->DrawTextureIndexed(
210 8u,
211 8u,
212 (Texture *)(uTextureID_RestUI_restmain != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restmain] : 0));
213 v10 = pParty->uCurrentHour;
214 dword_506F1C = pGUIWindow_CurrentMenu->pCurrentPosActiveItem;
215 if ( (signed int)pParty->uCurrentHour <= 12 )
216 {
217 if ( !v10 )
218 v10 = 12;
219 }
220 else
221 {
222 v10 -= 12;
223 }
224 pRenderer->DrawTextureIndexed(16u, 26u, pTexture_RestUI_CurrentSkyFrame);
225 if ( pTexture_RestUI_CurrentHourglassFrame )
226 {
227 pTexture_RestUI_CurrentHourglassFrame->Release();
228 pIcons_LOD->_40F9C5();
229 }
230 v3 = pEventTimer->uTimeElapsed + _507CD4_RestUI_hourglass_anim_controller;
231 _507CD4_RestUI_hourglass_anim_controller += pEventTimer->uTimeElapsed;
232 if ( (unsigned int)_507CD4_RestUI_hourglass_anim_controller >= 512 )
233 {
234 v3 = 0;
235 _507CD4_RestUI_hourglass_anim_controller = 0;
236 }
237 v9 = v3;
238 v8 = (double)v3 / 512.0 * 120.0;
239 //v7 = v8 + 6.7553994e15;
240 HIDWORD(v9) = floorf(v8 + 0.5f);//LODWORD(v7);
241 hourglass_icon_idx = (int)floorf(v8 + 0.5f) % 256 + 1;//LOBYTE(v7) + 1;
242 //hourglass_icon_idx = v4;
243 if (hourglass_icon_idx >= 120 )
244 {
245 //v4 = 1;
246 hourglass_icon_idx = 1;
247 }
248 sprintf(pTmpBuf, "hglas%03d", hourglass_icon_idx);
249 pTexture_RestUI_CurrentHourglassFrame = pIcons_LOD->LoadTexturePtr(pTmpBuf, TEXTURE_16BIT_PALETTE);
250 pRenderer->DrawTextureIndexed(0x10Bu, 0x9Fu, pTexture_RestUI_CurrentHourglassFrame);
251 memset(&Dst, 0, 0xBCu);
252 Dst.uX = 24;
253 Dst.uY = 154;
254 Dst.uWidth = 171;
255 Dst.uHeight = 37;
256 Dst.uZ = 194;
257 Dst.uW = 190;
258 Dst.pParent = pButton_RestUI_WaitUntilDawn->pParent;
259 Dst.DrawLabel(pGlobalTXT_LocalizationStrings[183], pFontCreate, a5, *(int **)a9);
260 Dst.pParent = 0;
261 sprintf(pTmpBuf, "\r408%d", uRestUI_FoodRequiredToRest);
262 pGUIWindow_CurrentMenu->DrawText(pFontCreate, 0, 164, a5, pTmpBuf, 0, 0, *(unsigned int *)a9);
263 pButton_RestUI_WaitUntilDawn->DrawLabel(
264 pGlobalTXT_LocalizationStrings[237],
265 pFontCreate,
266 a5,
267 *(int **)a9);
268 pButton_RestUI_Wait1Hour->DrawLabel(pGlobalTXT_LocalizationStrings[239], pFontCreate, a5, *(int **)a9);
269 pButton_RestUI_Wait5Minutes->DrawLabel(pGlobalTXT_LocalizationStrings[238], pFontCreate, a5, *(int **)a9);
270 pButton_RestUI_Exit->DrawLabel(pGlobalTXT_LocalizationStrings[81], pFontCreate, a5, *(int **)a9);
271 memset(&Dst, 0, 0xBCu);
272 Dst.uX = 45;
273 Dst.uY = 199;
274 Dst.uWidth = 185;
275 Dst.uHeight = 30;
276 Dst.uZ = 229;
277 Dst.uW = 228;
278 Dst.pParent = pButton_RestUI_WaitUntilDawn->pParent;
279 Dst.DrawLabel(pGlobalTXT_LocalizationStrings[236], pFontCreate, a5, *(int **)a9);
280 Dst.pParent = 0;
281 v5 = pParty->uCurrentHour >= 0xC && pParty->uCurrentHour < 0x18;
282 sprintf(pTmpBuf, "%d:%02d %s", v10, pParty->uCurrentMinute, aAMPMNames[v5]);
283 pGUIWindow_CurrentMenu->DrawText(pFontCreate, 368, 168, a5, pTmpBuf, 0, 0, *(unsigned int *)a9);
284 sprintf(pTmpBuf, "%s\r190%d", pGlobalTXT_LocalizationStrings[56], pParty->uDaysPlayed + 1);
285 pGUIWindow_CurrentMenu->DrawText(pFontCreate, 350, 190, a5, pTmpBuf, 0, 0, *(unsigned int *)a9);
286 sprintf(pTmpBuf, "%s\r190%d", pGlobalTXT_LocalizationStrings[146], pParty->uCurrentMonth + 1);
287 pGUIWindow_CurrentMenu->DrawText(pFontCreate, 350, 222, a5, pTmpBuf, 0, 0, *(unsigned int *)a9);
288 sprintf(pTmpBuf, "%s\r190%d", pGlobalTXT_LocalizationStrings[245], pParty->uCurrentYear);
289 pGUIWindow_CurrentMenu->DrawText(pFontCreate, 350, 254, a5, pTmpBuf, 0, 0, *(unsigned int *)a9);
290 if ( dword_506F14 )
291 Sleep6Hours();
292 }
293 else
294 {
295 GUIWindow::Create(
296 pButton_RestUI_Exit->uX,
297 pButton_RestUI_Exit->uY,
298 0,
299 0,
300 (enum WindowType)96,
301 (int)pButton_RestUI_Exit,
302 (int)pGlobalTXT_LocalizationStrings[81]);
303 }
304 }