comparison Engine/Graphics/IRender.h @ 2524:c7264ab7132f

Main menu rendered using d3d11
author a.parshin
date Fri, 10 Oct 2014 17:42:05 +0300
parents 3a1b56ab8749
children 4cc81f981afb
comparison
equal deleted inserted replaced
2523:c532d5242055 2524:c7264ab7132f
62 62
63 virtual void BeginScene() = 0; 63 virtual void BeginScene() = 0;
64 virtual void EndScene() = 0; 64 virtual void EndScene() = 0;
65 virtual void ScreenFade(unsigned int color, float t) = 0; 65 virtual void ScreenFade(unsigned int color, float t) = 0;
66 66
67 virtual void SetTextureClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) = 0; 67 virtual void SetUIClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) = 0;
68 virtual void ResetTextureClipRect() = 0; 68 virtual void ResetUIClipRect() = 0;
69 virtual void CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture) = 0; 69 virtual void CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture) = 0;
70 70
71 virtual void DrawTextureNew(float u, float v, struct Texture *) = 0; 71 virtual void DrawTextureNew(float u, float v, struct Texture *) = 0;
72 virtual void DrawTextureNew(float u, float v, struct RGBTexture *) = 0; 72 virtual void DrawTextureNew(float u, float v, struct RGBTexture *) = 0;
73 virtual void DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4) = 0; 73 virtual void DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4) = 0;
74 virtual void DrawTextureIndexed(unsigned int uX, unsigned int uY, struct Texture *a4) = 0; 74 virtual void DrawTextureIndexed(unsigned int uX, unsigned int uY, struct Texture *a4) = 0;
75 75
76 virtual void ZBuffer_Fill_2(signed int a2, signed int a3, struct Texture *pTexture, int a5) = 0; 76 virtual void ZBuffer_Fill_2(signed int a2, signed int a3, struct Texture *pTexture, int a5) = 0;
77 virtual void DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, struct Texture *pTexture, int zVal) = 0; 77 virtual void DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, struct Texture *pTexture, int zVal) = 0;
78 virtual void DrawTextureTransparent(unsigned int uX, unsigned int uY, struct Texture *pTexture) = 0; 78 virtual void DrawTextureIndexedAlpha(unsigned int uX, unsigned int uY, struct Texture *pTexture) = 0;
79 virtual void DrawAura(unsigned int a2, unsigned int a3, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8) = 0; 79 virtual void DrawAura(unsigned int a2, unsigned int a3, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8) = 0;
80 virtual void _4A65CC(unsigned int x, unsigned int y, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8) = 0; 80 virtual void _4A65CC(unsigned int x, unsigned int y, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8) = 0;
81 81
82 virtual void DrawTransparentRedShade(unsigned int a2, unsigned int a3, struct Texture *a4) = 0; 82 virtual void DrawTransparentRedShade(unsigned int a2, unsigned int a3, struct Texture *a4) = 0;
83 virtual void DrawTransparentGreenShade(signed int a2, signed int a3, struct Texture *pTexture) = 0; 83 virtual void DrawTransparentGreenShade(signed int a2, signed int a3, struct Texture *pTexture) = 0;