comparison Build/Visual Studio 2012/World of Might and Magic.vcxproj.filters @ 2524:c7264ab7132f

Main menu rendered using d3d11
author a.parshin
date Fri, 10 Oct 2014 17:42:05 +0300
parents a77c34acdbc9
children bbef1435eb8d
comparison
equal deleted inserted replaced
2523:c532d5242055 2524:c7264ab7132f
104 <UniqueIdentifier>{80539c98-aa5a-44ca-ad0e-68f50d81de6c}</UniqueIdentifier> 104 <UniqueIdentifier>{80539c98-aa5a-44ca-ad0e-68f50d81de6c}</UniqueIdentifier>
105 </Filter> 105 </Filter>
106 <Filter Include="lib\legacy_dx\lib"> 106 <Filter Include="lib\legacy_dx\lib">
107 <UniqueIdentifier>{20adc48e-74d5-48a4-a357-a8b133eef51f}</UniqueIdentifier> 107 <UniqueIdentifier>{20adc48e-74d5-48a4-a357-a8b133eef51f}</UniqueIdentifier>
108 </Filter> 108 </Filter>
109 <Filter Include="Engine\Graphics\Shaders">
110 <UniqueIdentifier>{740b8731-e3ff-44cb-b6c8-85a64c7cbfc0}</UniqueIdentifier>
111 </Filter>
109 </ItemGroup> 112 </ItemGroup>
110 <ItemGroup> 113 <ItemGroup>
111 <ClCompile Include="..\..\lib\zlib\adler32.c"> 114 <ClCompile Include="..\..\lib\zlib\adler32.c">
112 <Filter>lib\zlib</Filter> 115 <Filter>lib\zlib</Filter>
113 </ClCompile> 116 </ClCompile>
1353 <None Include="..\..\Engine\Objects\Player.swig"> 1356 <None Include="..\..\Engine\Objects\Player.swig">
1354 <Filter>Engine\Objects</Filter> 1357 <Filter>Engine\Objects</Filter>
1355 </None> 1358 </None>
1356 <None Include="..\..\GUI\NewUI\Core\UIControlModule.swig"> 1359 <None Include="..\..\GUI\NewUI\Core\UIControlModule.swig">
1357 <Filter>GUI\NewUI\Core</Filter> 1360 <Filter>GUI\NewUI\Core</Filter>
1361 </None>
1362 <None Include="..\..\Engine\Graphics\Shaders\UI.hlsl">
1363 <Filter>Engine\Graphics\Shaders</Filter>
1358 </None> 1364 </None>
1359 </ItemGroup> 1365 </ItemGroup>
1360 <ItemGroup> 1366 <ItemGroup>
1361 <Library Include="..\..\lib\OpenAL\lib\OpenAL\OpenAL32.lib"> 1367 <Library Include="..\..\lib\OpenAL\lib\OpenAL\OpenAL32.lib">
1362 <Filter>lib\OpenAL\lib\OpenAL</Filter> 1368 <Filter>lib\OpenAL\lib\OpenAL</Filter>