Mercurial > mm7
comparison Build/Visual Studio 2012/World of Might and Magic.vcxproj.filters @ 2524:c7264ab7132f
Main menu rendered using d3d11
author | a.parshin |
---|---|
date | Fri, 10 Oct 2014 17:42:05 +0300 |
parents | a77c34acdbc9 |
children | bbef1435eb8d |
comparison
equal
deleted
inserted
replaced
2523:c532d5242055 | 2524:c7264ab7132f |
---|---|
104 <UniqueIdentifier>{80539c98-aa5a-44ca-ad0e-68f50d81de6c}</UniqueIdentifier> | 104 <UniqueIdentifier>{80539c98-aa5a-44ca-ad0e-68f50d81de6c}</UniqueIdentifier> |
105 </Filter> | 105 </Filter> |
106 <Filter Include="lib\legacy_dx\lib"> | 106 <Filter Include="lib\legacy_dx\lib"> |
107 <UniqueIdentifier>{20adc48e-74d5-48a4-a357-a8b133eef51f}</UniqueIdentifier> | 107 <UniqueIdentifier>{20adc48e-74d5-48a4-a357-a8b133eef51f}</UniqueIdentifier> |
108 </Filter> | 108 </Filter> |
109 <Filter Include="Engine\Graphics\Shaders"> | |
110 <UniqueIdentifier>{740b8731-e3ff-44cb-b6c8-85a64c7cbfc0}</UniqueIdentifier> | |
111 </Filter> | |
109 </ItemGroup> | 112 </ItemGroup> |
110 <ItemGroup> | 113 <ItemGroup> |
111 <ClCompile Include="..\..\lib\zlib\adler32.c"> | 114 <ClCompile Include="..\..\lib\zlib\adler32.c"> |
112 <Filter>lib\zlib</Filter> | 115 <Filter>lib\zlib</Filter> |
113 </ClCompile> | 116 </ClCompile> |
1353 <None Include="..\..\Engine\Objects\Player.swig"> | 1356 <None Include="..\..\Engine\Objects\Player.swig"> |
1354 <Filter>Engine\Objects</Filter> | 1357 <Filter>Engine\Objects</Filter> |
1355 </None> | 1358 </None> |
1356 <None Include="..\..\GUI\NewUI\Core\UIControlModule.swig"> | 1359 <None Include="..\..\GUI\NewUI\Core\UIControlModule.swig"> |
1357 <Filter>GUI\NewUI\Core</Filter> | 1360 <Filter>GUI\NewUI\Core</Filter> |
1361 </None> | |
1362 <None Include="..\..\Engine\Graphics\Shaders\UI.hlsl"> | |
1363 <Filter>Engine\Graphics\Shaders</Filter> | |
1358 </None> | 1364 </None> |
1359 </ItemGroup> | 1365 </ItemGroup> |
1360 <ItemGroup> | 1366 <ItemGroup> |
1361 <Library Include="..\..\lib\OpenAL\lib\OpenAL\OpenAL32.lib"> | 1367 <Library Include="..\..\lib\OpenAL\lib\OpenAL\OpenAL32.lib"> |
1362 <Filter>lib\OpenAL\lib\OpenAL</Filter> | 1368 <Filter>lib\OpenAL\lib\OpenAL</Filter> |