comparison GUI/UI/UICharacter.cpp @ 2542:bacf9809126a

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author a.parshin
date Sun, 10 May 2015 02:04:52 +0200
parents a902abdfc7f2
children c674d547cc7c
comparison
equal deleted inserted replaced
2541:a902abdfc7f2 2542:bacf9809126a
326 0, 0, 0x72, 0x91, 0, 0, 0x72, 0x91, 0x67, 0x8F, 0, 0, 0, 0, 0x6E, 0x91, 0x64, 0x93, 326 0, 0, 0x72, 0x91, 0, 0, 0x72, 0x91, 0x67, 0x8F, 0, 0, 0, 0, 0x6E, 0x91, 0x64, 0x93,
327 0x65, 0x8C, 0x65, 0x91, 0x67, 0x91, 0x36, 0x90, 0x67, 0x8F, 0x36, 0x90, 0x65, 0x8C, 0x6E, 0x91, 327 0x65, 0x8C, 0x65, 0x91, 0x67, 0x91, 0x36, 0x90, 0x67, 0x8F, 0x36, 0x90, 0x65, 0x8C, 0x6E, 0x91,
328 }; 328 };
329 329
330 const char *dlad_texnames_by_face[25] = 330 const char *dlad_texnames_by_face[25] =
331 { 331 {
332 "pc01lad", "pc02lad", "pc03lad", "pc04lad", "pc05lad", "pc06lad", 332 "pc01lad", "pc02lad", "pc03lad", "pc04lad", "pc05lad", "pc06lad",
333 "pc07lad", "pc08lad", "pc09lad", "pc10lad", "pc11lad", "pc12lad", 333 "pc07lad", "pc08lad", "pc09lad", "pc10lad", "pc11lad", "pc12lad",
334 "pc13lad", "pc14lad", "pc15lad", "pc16lad", "pc17lad", "pc18lad", 334 "pc13lad", "pc14lad", "pc15lad", "pc16lad", "pc17lad", "pc18lad",
335 "pc19lad", "pc20lad", "pc21lad", "pc22lad", "pc23lad", "pc24lad", 335 "pc19lad", "pc20lad", "pc21lad", "pc22lad", "pc23lad", "pc24lad",
336 "pc25lad" 336 "pc25lad"
337 }; 337 };
338 const char *dlau_texnames_by_face[25] = 338 const char *dlau_texnames_by_face[25] =
339 { 339 {
340 "pc01lau", "pc02lau", "pc03lau", "pc04lau", "pc05lau", "pc06lau", 340 "pc01lau", "pc02lau", "pc03lau", "pc04lau", "pc05lau", "pc06lau",
341 "pc07lau", "pc08lau", "pc09lau", "pc10lau", "pc11lau", "pc12lau", 341 "pc07lau", "pc08lau", "pc09lau", "pc10lau", "pc11lau", "pc12lau",
342 "pc13lau", "pc14lau", "pc15lau", "pc16lau", "pc17lau", "pc18lau", 342 "pc13lau", "pc14lau", "pc15lau", "pc16lau", "pc17lau", "pc18lau",
343 "pc19lau", "pc20lau", "pc21lau", "pc22lau", "pc23lau", "pc24lau", 343 "pc19lau", "pc20lau", "pc21lau", "pc22lau", "pc23lau", "pc24lau",
344 "pc25lau" 344 "pc25lau"
345 }; 345 };
346 const char *dbod_texnames_by_face[25] = 346 const char *dbod_texnames_by_face[25] =
347 { 347 {
348 "pc01bod", "pc02bod", "pc03bod", "pc04bod", "pc05bod", "pc06bod", 348 "pc01bod", "pc02bod", "pc03bod", "pc04bod", "pc05bod", "pc06bod",
349 "pc07bod", "pc08bod", "pc09bod", "pc10bod", "pc11bod", "pc12bod", 349 "pc07bod", "pc08bod", "pc09bod", "pc10bod", "pc11bod", "pc12bod",
350 "pc13bod", "pc14bod", "pc15bod", "pc16bod", "pc17bod", "pc18bod", 350 "pc13bod", "pc14bod", "pc15bod", "pc16bod", "pc17bod", "pc18bod",
351 "pc19bod", "pc20bod", "pc21bod", "pc22bod", "pc23bod", "pc24bod", 351 "pc19bod", "pc20bod", "pc21bod", "pc22bod", "pc23bod", "pc24bod",
352 "pc25bod" 352 "pc25bod"
353 }; 353 };
354 const char *drh_texnames_by_face[25] = 354 const char *drh_texnames_by_face[25] =
355 { 355 {
356 356
357 "pc01rh", "pc02rh", "pc03rh", "pc04rh", "pc05rh", "pc06rh", 357 "pc01rh", "pc02rh", "pc03rh", "pc04rh", "pc05rh", "pc06rh",
358 "pc07rh", "pc08rh", "pc09rh", "pc10rh", "pc11rh", "pc12rh", 358 "pc07rh", "pc08rh", "pc09rh", "pc10rh", "pc11rh", "pc12rh",
359 "pc13rh", "pc14rh", "pc15rh", "pc16rh", "pc17rh", "pc18rh", 359 "pc13rh", "pc14rh", "pc15rh", "pc16rh", "pc17rh", "pc18rh",
360 "pc19rh", "pc20rh", "pc21rh", "pc22rh", "pc23rh", "pc24rh", 360 "pc19rh", "pc20rh", "pc21rh", "pc22rh", "pc23rh", "pc24rh",
361 "pc25rh" 361 "pc25rh"
362 }; 362 };
363 const char *dlh_texnames_by_face[25] = 363 const char *dlh_texnames_by_face[25] =
364 { 364 {
365 "pc01lh", "pc02lh", "pc03lh", "pc04lh", "pc05lh", "pc06lh", 365 "pc01lh", "pc02lh", "pc03lh", "pc04lh", "pc05lh", "pc06lh",
366 "pc07lh", "pc08lh", "pc09lh", "pc10lh", "pc11lh", "pc12lh", 366 "pc07lh", "pc08lh", "pc09lh", "pc10lh", "pc11lh", "pc12lh",
367 "pc13lh", "pc14lh", "pc15lh", "pc16lh", "pc17lh", "pc18lh", 367 "pc13lh", "pc14lh", "pc15lh", "pc16lh", "pc17lh", "pc18lh",
368 "pc19lh", "pc20lh", "pc21lh", "pc22lh", "pc23lh", "pc24lh", 368 "pc19lh", "pc20lh", "pc21lh", "pc22lh", "pc23lh", "pc24lh",
369 "pc25lh" 369 "pc25lh"
370 }; 370 };
371 const char *dlhu_texnames_by_face[25] = 371 const char *dlhu_texnames_by_face[25] =
372 { 372 {
373 "pc01lhu", "pc02lhu", "pc03lhu", "pc04lhu", "pc05lhu", "pc06lhu", 373 "pc01lhu", "pc02lhu", "pc03lhu", "pc04lhu", "pc05lhu", "pc06lhu",
374 "pc07lhu", "pc08lhu", "pc09lhu", "pc10lhu", "pc11lhu", "pc12lhu", 374 "pc07lhu", "pc08lhu", "pc09lhu", "pc10lhu", "pc11lhu", "pc12lhu",
375 "pc13lhu", "pc14lhu", "pc15lhu", "pc16lhu", "pc17lhu", "pc18lhu", 375 "pc13lhu", "pc14lhu", "pc15lhu", "pc16lhu", "pc17lhu", "pc18lhu",
376 "pc19lhu", "pc20lhu", "pc21lhu", "pc22lhu", "pc23lhu", "pc24lhu", 376 "pc19lhu", "pc20lhu", "pc21lhu", "pc22lhu", "pc23lhu", "pc24lhu",
377 "pc25lhu" 377 "pc25lhu"
378 }; 378 };
379 379
380 const int pArmorSkills[5] = {PLAYER_SKILL_LEATHER, PLAYER_SKILL_CHAIN, PLAYER_SKILL_PLATE, PLAYER_SKILL_SHIELD, PLAYER_SKILL_DODGE}; 380 const int pArmorSkills[5] =
381 const int pWeaponSkills[9] = {PLAYER_SKILL_AXE, PLAYER_SKILL_BOW, PLAYER_SKILL_DAGGER, PLAYER_SKILL_MACE, PLAYER_SKILL_SPEAR, 381 {
382 PLAYER_SKILL_STAFF, PLAYER_SKILL_SWORD, PLAYER_SKILL_UNARMED, PLAYER_SKILL_BLASTER}; 382 PLAYER_SKILL_LEATHER,
383 PLAYER_SKILL_CHAIN,
384 PLAYER_SKILL_PLATE,
385 PLAYER_SKILL_SHIELD,
386 PLAYER_SKILL_DODGE
387 };
388 const int pWeaponSkills[9] =
389 {
390 PLAYER_SKILL_AXE,
391 PLAYER_SKILL_BOW,
392 PLAYER_SKILL_DAGGER,
393 PLAYER_SKILL_MACE,
394 PLAYER_SKILL_SPEAR,
395 PLAYER_SKILL_STAFF,
396 PLAYER_SKILL_SWORD,
397 PLAYER_SKILL_UNARMED,
398 PLAYER_SKILL_BLASTER
399 };
383 const int pMiscSkills[12] = {PLAYER_SKILL_ALCHEMY, PLAYER_SKILL_ARMSMASTER, PLAYER_SKILL_BODYBUILDING, PLAYER_SKILL_ITEM_ID, PLAYER_SKILL_MONSTER_ID, 400 const int pMiscSkills[12] = {PLAYER_SKILL_ALCHEMY, PLAYER_SKILL_ARMSMASTER, PLAYER_SKILL_BODYBUILDING, PLAYER_SKILL_ITEM_ID, PLAYER_SKILL_MONSTER_ID,
384 PLAYER_SKILL_LEARNING, PLAYER_SKILL_TRAP_DISARM, PLAYER_SKILL_MEDITATION, PLAYER_SKILL_MERCHANT, PLAYER_SKILL_PERCEPTION, 401 PLAYER_SKILL_LEARNING, PLAYER_SKILL_TRAP_DISARM, PLAYER_SKILL_MEDITATION, PLAYER_SKILL_MERCHANT, PLAYER_SKILL_PERCEPTION,
385 PLAYER_SKILL_REPAIR, PLAYER_SKILL_STEALING}; 402 PLAYER_SKILL_REPAIR, PLAYER_SKILL_STEALING};
386 const int pMagicSkills[9] = {PLAYER_SKILL_FIRE, PLAYER_SKILL_AIR, PLAYER_SKILL_WATER, PLAYER_SKILL_EARTH, PLAYER_SKILL_SPIRIT, 403 const int pMagicSkills[9] = {PLAYER_SKILL_FIRE, PLAYER_SKILL_AIR, PLAYER_SKILL_WATER, PLAYER_SKILL_EARTH, PLAYER_SKILL_SPIRIT,
387 PLAYER_SKILL_MIND, PLAYER_SKILL_BODY, PLAYER_SKILL_LIGHT, PLAYER_SKILL_DARK}; 404 PLAYER_SKILL_MIND, PLAYER_SKILL_BODY, PLAYER_SKILL_LIGHT, PLAYER_SKILL_DARK};