comparison UI/UISaveLoad.cpp @ 1298:b97d0cdd6c79

new folder UI
author Ritor1
date Wed, 19 Jun 2013 17:18:35 +0600
parents
children 8c2f689b5f0b
comparison
equal deleted inserted replaced
1297:5450af4f57ef 1298:b97d0cdd6c79
1 #ifdef _MSC_VER
2 #define _CRT_SECURE_NO_WARNINGS
3 #endif
4
5 #include <assert.h>
6 #include <io.h>
7 #include "MM7.h"
8
9 #include "Keyboard.h"
10
11 #include "MapInfo.h"
12 #include "GUIWindow.h"
13 #include "GUIFont.h"
14 #include "Render.h"
15 #include "IndoorCamera.h"
16 #include "LOD.h"
17 #include "Allocator.h"
18 #include "SaveLoad.h"
19 #include "texts.h"
20
21 #include "mm7_data.h"
22
23
24 //----- (004601B7) --------------------------------------------------------
25 static void UI_DrawSaveLoad(bool save)
26 {
27 unsigned __int16 v1; // bx@1
28 unsigned int v2; // edi@4
29 unsigned int v3; // eax@4
30 unsigned int v4; // eax@8
31 int v5; // edi@8
32 unsigned int v6; // eax@8
33 unsigned int pMapID; // eax@10
34 signed __int64 v8; // qax@10
35 unsigned int v9; // ebx@10
36 unsigned __int64 v10; // qax@10
37 __int64 v11; // qax@10
38 char v12; // di@10
39 unsigned __int64 v13; // qtt@10
40 unsigned int v14; // ecx@10
41 __int64 pOurHour; // qax@10
42 int v16; // edi@10
43 signed int pHour; // ebx@22
44 //const char *v18; // ST14_4@32
45 int v19; // eax@32
46 const char *v20; // ST18_4@32
47 int v21; // eax@32
48 //const char *v22; // ST14_4@32
49 int v23; // eax@32
50 const char *pSlotName; // edi@36
51 int v25; // eax@43
52 GUIWindow pWindow; // [sp+Ch] [bp-78h]@8
53 /*unsigned int Dst; // [sp+Ch] [bp-78h]@8
54 unsigned int v27; // [sp+10h] [bp-74h]@8
55 int v28; // [sp+14h] [bp-70h]@8
56 int v29; // [sp+18h] [bp-6Ch]@8
57 unsigned int v30; // [sp+1Ch] [bp-68h]@8
58 unsigned int v31; // [sp+20h] [bp-64h]@8*/
59 int pMinutes; // [sp+60h] [bp-24h]@10
60 int pMonthNum; // [sp+68h] [bp-1Ch]@10
61 unsigned int pSaveFiles; // [sp+70h] [bp-14h]@10
62 __int64 pAMPM2; // [sp+74h] [bp-10h]@10
63 int pYear; // [sp+7Ch] [bp-8h]@10
64 //int a4; // [sp+80h] [bp-4h]@1
65 int pFilesID;
66
67 v1 = 255;
68 TargetColor(0xFF, 0xFF, 0xFF);
69 TargetColor(0xFF, 0xFF, 0x9B);
70 pRenderer->BeginScene();
71 if ( GetCurrentMenuID() != MENU_SAVELOAD && GetCurrentMenuID() != MENU_LoadingProcInMainMenu )
72 {
73 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave));
74 if (save)
75 {
76 v2 = uTextureID_save_up;
77 v3 = uTextureID_LS_saveU;
78 }
79 else
80 {
81 v2 = uTextureID_load_up;
82 v3 = uTextureID_LS_loadU;
83 }
84 pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(v3));
85 pRenderer->DrawTextureIndexed (18, 139, pIcons_LOD->GetTexture(v2));
86 pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u));
87 v1 = 255;
88 }
89 if ( pSavegameUsedSlots[uLoadGameUI_SelectedSlot] )
90 {
91 memset(&pWindow, 0, 0x54);
92 pWindow.uFrameX = pGUIWindow_CurrentMenu->uFrameX + 240;
93 v4 = pGUIWindow_CurrentMenu->uFrameY - pFontSmallnum->uFontHeight;
94 pWindow.uFrameWidth = 220;
95 v4 += 157;
96 pWindow.uFrameY = v4;
97 v5 = pFontSmallnum->uFontHeight;
98 pWindow.uFrameZ = pWindow.uFrameX + 219;
99 pWindow.uFrameHeight = v5;
100 pWindow.uFrameW = v5 + v4 - 1;
101 v6 = uLoadGameUI_SelectedSlot;
102 if (pSavegameThumbnails[uLoadGameUI_SelectedSlot].pPixels)
103 {
104 pRenderer->DrawTextureRGB(pGUIWindow_CurrentMenu->uFrameX + 276, pGUIWindow_CurrentMenu->uFrameY + 171, &pSavegameThumbnails[uLoadGameUI_SelectedSlot]);
105 v6 = uLoadGameUI_SelectedSlot;
106 }
107 pMapID = pMapStats->GetMapInfo(pSavegameHeader[v6].pLocationName);
108 pWindow.DrawTitleText(pFontSmallnum, 0, 0, 0, pMapStats->pInfos[pMapID].pName, 3);
109 v8 = (signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60;
110 pMinutes = (int)(((signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60) >> 32);
111 v9 = v8;
112 v8 /= 60i64;
113 pAMPM2 = v8;
114 v10 = (unsigned int)v8 / 24;
115 pSaveFiles = v10;
116 v11 = (unsigned int)(v10 / 7);
117 v12 = v11;
118 LODWORD(v13) = (unsigned int)v11 >> 2;
119 HIDWORD(v13) = HIDWORD(v11);
120 pMonthNum = v13 % 12;
121 pYear = v13 / 12;
122 pMinutes = (int)__PAIR__(pMinutes, v9) % 60;
123 pOurHour = pAMPM2 % 24;
124 v14 = (unsigned __int64)(pAMPM2 % 24) >> 32;
125 LODWORD(pAMPM2) = pAMPM2 % 24;
126 HIDWORD(pOurHour) = pSaveFiles % 28;
127 pYear += game_starting_year;
128 v16 = v12 & 3;
129 pWindow.uFrameY = pGUIWindow_CurrentMenu->uFrameY + 261;
130 HIDWORD(pAMPM2) = v14 == 0 && ((signed int)v14 > 0 || (unsigned int)pOurHour >= 12)
131 && (signed int)v14 <= 0 && (v14 != 0 || (unsigned int)pOurHour < 24);
132 if ( v14 != 0 || ((signed int)v14 <= 0) && (unsigned int)pOurHour <= 12 )
133 {
134 if ( !(v14 | (unsigned int)pOurHour) )
135 {
136 pSaveFiles = 0;
137 pHour = 12;
138 goto LABEL_23;
139 }
140 }
141 else
142 {
143 v14 = (__PAIR__(v14, (unsigned int)pOurHour) - 12) >> 32;
144 LODWORD(pOurHour) = pOurHour - 12;
145 }
146 pHour = pOurHour;
147 pSaveFiles = v14;
148 LABEL_23:
149 auto day = aDayNames[HIDWORD(pOurHour) % 7];
150 auto ampm = aAMPMNames[HIDWORD(pAMPM2)];
151 auto month = aMonthNames[pMonthNum];
152 //sprintf(pTmpBuf.data(), "%s %d:%02d%s\n%d %s %d", _d, v17, (int)32, _a, 3, _m, pFilesID);
153 sprintf(pTmpBuf.data(), "%s %d:%02d%s\n%d %s %d", day, pHour, pMinutes, ampm, 7 * v16 + HIDWORD(pOurHour) % 7 + 1, month, pYear);
154 pWindow.DrawTitleText(pFontSmallnum, 0, 0, 0, pTmpBuf.data(), 3u);
155 v1 = 255;
156 }
157 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED)
158 {
159 pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
160 strcpy((char *)&pSavegameHeader + 100 * uLoadGameUI_SelectedSlot, (const char *)pKeyActionMap->pPressedKeysBuffer);
161 pMessageQueue_50CBD0->AddMessage(UIMSG_SaveGame, 0, 0);
162 }
163 else
164 {
165 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_CANCELLED)
166 pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
167 }
168 if (GetCurrentMenuID() == MENU_LoadingProcInMainMenu)
169 {
170 //v18 = pGlobalTXT_LocalizationStrings[135];
171 v19 = pFontSmallnum->AlignText_Center(0xBA, pGlobalTXT_LocalizationStrings[135]);//"Загрузка"
172 pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v19 + 25, 220, 0, pGlobalTXT_LocalizationStrings[135], 0, 0, 0);
173 v20 = (const char *)(&pSavegameHeader[uLoadGameUI_SelectedSlot]);
174 v21 = pFontSmallnum->AlignText_Center(0xBA, (const char *)pSavegameHeader.data() + 100 * uLoadGameUI_SelectedSlot);
175 pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, v21 + 25, 0x106, 0, v20, 185, 0);
176 //v22 = pGlobalTXT_LocalizationStrings[165];
177 v23 = pFontSmallnum->AlignText_Center(0xBA, pGlobalTXT_LocalizationStrings[165]);//"Пожалуйста, пожождите"
178 pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v23 + 25, 304, 0, pGlobalTXT_LocalizationStrings[165], 0, 0, 0);
179 }
180 else
181 {
182 if ( save )
183 pSaveFiles = 40;
184 else
185 pSaveFiles = uNumSavegameFiles;
186 int a4 = 199;
187 pFilesID = pSaveListPosition;
188 pSlotName = (const char *)(&pSavegameHeader[pSaveListPosition]);//draw name for save slot
189 do
190 {
191 if ( pFilesID >= (signed int)pSaveFiles )
192 break;
193 short clr;
194 HIDWORD(pAMPM2) = clr = (pFilesID == uLoadGameUI_SelectedSlot ? TargetColor(v1, v1, 0x64) : 0);
195 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 != WINDOW_INPUT_IN_PROGRESS || pFilesID != uLoadGameUI_SelectedSlot )
196 {
197 pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 0x1B, a4, clr, pSlotName, 185, 0);
198 }
199 else
200 {
201 v25 = pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 0x1B, a4, clr, (const char *)pKeyActionMap->pPressedKeysBuffer, 175, 1);
202 pGUIWindow_CurrentMenu->DrawFlashingInputCursor(v25 + 27, a4, pFontSmallnum);
203 }
204 a4 += 21;
205 ++pFilesID;
206 pSlotName += 100;
207 }
208 while ( a4 < 346 );
209 }
210 pRenderer->EndScene();
211 }
212 // 6A0C9C: using guessed type int dword_6A0C9C;
213
214 //----- (004606F7) --------------------------------------------------------
215 void LoadUI_Draw()
216 {
217 UI_DrawSaveLoad(false);
218 }
219
220 //----- (004606FE) --------------------------------------------------------
221 void SaveUI_Draw()
222 {
223 UI_DrawSaveLoad(true);
224 }
225
226
227 //----- (0045E361) --------------------------------------------------------
228 void LoadUI_Load(unsigned int uDialogueType)
229 {
230 unsigned int v1; // ebp@5
231 unsigned int v2; // eax@5
232 //signed int v3; // ebp@11
233 FILE *v4; // eax@14
234 FILE *v5; // eax@18
235 unsigned int v6; // eax@25
236 GUIButton *v7; // eax@27
237 const char *v8; // [sp-8h] [bp-26Ch]@25
238 //char *v9; // [sp-4h] [bp-268h]@19
239 enum TEXTURE_TYPE v10; // [sp-4h] [bp-268h]@25
240 unsigned int uDialogueType_; // [sp+10h] [bp-254h]@1
241 //RGBTexture *pTex; // [sp+10h] [bp-254h]@12
242 //SavegameHeader *Dest; // [sp+14h] [bp-250h]@12
243 //const char *Str1; // [sp+18h] [bp-24Ch]@12
244 LODWriteableFile pLODFile; // [sp+1Ch] [bp-248h]@1
245 int v16; // [sp+260h] [bp-4h]@1
246
247 uDialogueType_ = uDialogueType;
248 dword_6BE138 = -1;
249 pIcons_LOD->_inlined_sub2();
250
251 memset(pSavegameUsedSlots.data(), 0, sizeof(pSavegameUsedSlots));
252 memset(pSavegameThumbnails.data(), 0, 45 * sizeof(RGBTexture));
253 uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE);
254 uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE);
255 uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE);
256 uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE);
257 uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE);
258 uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE);
259 if ( uDialogueType_ )
260 {
261 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave));
262 if ( pCurrentScreen == SCREEN_SAVEGAME )
263 {
264 v1 = uTextureID_save_up;
265 v2 = uTextureID_LS_saveU;
266 }
267 else
268 {
269 v1 = uTextureID_load_up;
270 v2 = uTextureID_LS_loadU;
271 }
272 pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(v2));
273 pRenderer->DrawTextureIndexed( 18, 141, pIcons_LOD->GetTexture(v1));
274 pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u));
275 }
276 else
277 {
278 pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX);
279 }
280 pGUIWindow_CurrentMenu = GUIWindow::Create(saveload_dlg_xs[uDialogueType_], saveload_dlg_ys[uDialogueType_], saveload_dlg_zs[uDialogueType_],
281 saveload_dlg_ws[uDialogueType_], WINDOW_MainMenu_Load, 0, 0);
282 pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);// "Reading..."
283 pRenderer->Present();
284 pSavegameList->Initialize(0);
285 if ( pSaveListPosition > (signed int)uNumSavegameFiles )
286 {
287 pSaveListPosition = 0;
288 uLoadGameUI_SelectedSlot = 0;
289 }
290 pLODFile.AllocSubIndicesAndIO(0x12C, 0);
291 assert(sizeof(SavegameHeader) == 0x64);
292 //v3 = 0;
293 for (uint i = 0; i < uNumSavegameFiles; ++i)
294 {
295
296 sprintf(pTmpBuf.data(), "saves\\%s", pSavegameList->pFileList[i].pSaveFileName);
297 if (_access(pTmpBuf.data(), 6))
298 {
299 pSavegameUsedSlots[i] = 0;
300 strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[72]); // "Empty"
301 continue;
302 }
303 pLODFile.LoadFile(pTmpBuf.data(), 1);
304 v4 = pLODFile.FindContainer("header.bin", true);
305 if ( v4 )
306 fread(&pSavegameHeader[i], 0x64, 1, v4);
307 if ( !_stricmp(pSavegameList->pFileList[i].pSaveFileName, pGlobalTXT_LocalizationStrings[613]) )// "AutoSave.MM7"
308 strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[16]);// "Autosave"
309 v5 = pLODFile.FindContainer("image.pcx", true);
310 if ( !v5 )
311 {
312 pSavegameUsedSlots[i] = 0;
313 strcpy(pSavegameList->pFileList[i].pSaveFileName, "");
314 }
315 else
316 {
317 pSavegameThumbnails[i].LoadFromFILE(v5, 0, true);
318 pLODFile.CloseWriteFile();
319 pSavegameUsedSlots[i] = 1;
320 }
321 }
322
323 //LABEL_24:
324 pLODFile.FreeSubIndexAndIO();
325 if ( pCurrentScreen == SCREEN_SAVEGAME )
326 {
327 uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE);
328 uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD",TEXTURE_16BIT_PALETTE);
329 }
330 else
331 {
332 uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE);
333 uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_loadD",TEXTURE_16BIT_PALETTE);
334 }
335 uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE);
336 uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE);
337 pGUIWindow_CurrentMenu->CreateButton(21, 198, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 0, 0, "", 0);
338 pGUIWindow_CurrentMenu->CreateButton(21, 219, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 1, 0, "", 0);
339 pGUIWindow_CurrentMenu->CreateButton(21, 240, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 2, 0, "", 0);
340 pGUIWindow_CurrentMenu->CreateButton(21, 261, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 3, 0, "", 0);
341 pGUIWindow_CurrentMenu->CreateButton(21, 282, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 4, 0, "", 0);
342 pGUIWindow_CurrentMenu->CreateButton(21, 303, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 5, 0, "", 0);
343 pGUIWindow_CurrentMenu->CreateButton(21, 324, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 6, 0, "", 0);
344 pBtnLoadSlot = pGUIWindow_CurrentMenu->CreateButton(241, 302, 105, 40, 1, 0, UIMSG_SaveLoadBtn, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_LS_), 0);
345 pBtnCancel = pGUIWindow_CurrentMenu->CreateButton(350, 302, 105, 40, 1, 0, UIMSG_Cancel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_x_d), 0);
346 pBtnArrowUp = pGUIWindow_CurrentMenu->CreateButton(215, 199, 17, 17, 1, 0, UIMSG_ArrowUp, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_UP_DN), 0);
347 pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton(215, 323, 17, 17, 1, 0, UIMSG_DownArrow, uNumSavegameFiles, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_DN_DN), 0);
348 }
349
350 //----- (0045E93E) --------------------------------------------------------
351 void SaveUI_Load()
352 {
353 unsigned int v0; // ebp@4
354 unsigned int v1; // eax@4
355 char *v3; // eax@7
356 FILE *v4; // eax@11
357 FILE *v5; // eax@11
358 LODWriteableFile v11; // [sp+1Ch] [bp-248h]@1
359
360 ++pIcons_LOD->uTexturePacksCount;
361 if ( !pIcons_LOD->uNumPrevLoadedFiles )
362 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
363 memset(pSavegameUsedSlots.data(), 0, 0xB4u);
364 memset(&pSavegameThumbnails, 0, 0x708u);
365 uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE);
366 uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE);
367 uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE);
368 uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE);
369 uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE);
370 uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE);
371 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave));
372 if ( pCurrentScreen == SCREEN_SAVEGAME )
373 {
374 v0 = uTextureID_save_up;
375 v1 = uTextureID_LS_saveU;
376 }
377 else
378 {
379 v0 = uTextureID_load_up;
380 v1 = uTextureID_LS_loadU;
381 }
382 pRenderer->DrawTextureIndexed(0xF1u, 0x12Eu, pIcons_LOD->GetTexture(v1));
383 pRenderer->DrawTextureIndexed(0x15Fu, 0x12Eu, pIcons_LOD->GetTexture(uTextureID_x_u));
384 pRenderer->DrawTextureIndexed(0x12u, 0x8Du, pIcons_LOD->GetTexture(v0));
385 pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);
386 pRenderer->Present();
387 pSavegameList->Initialize(1u);
388 v11.AllocSubIndicesAndIO(0x12Cu, 0);
389 //v2 = pSavegameUsedSlots;
390 // Dest = pSavegameHeader;
391 // this_ = pSavegameThumbnails;
392 // v8 = (char *)pSavegameList->pSavesNames;
393 for (uint i = 0; i < 40; ++i)
394 {
395 v3 = pSavegameList->pFileList[i].pSaveFileName;
396 if ( !*pSavegameList->pFileList[i].pSaveFileName )
397 v3 = "1.mm7";
398 sprintf(pTmpBuf.data(), "saves\\%s", v3);
399 if ( _access(pTmpBuf.data(), 0) || _access(pTmpBuf.data(), 6) )
400 {
401 pSavegameUsedSlots[i] = 0;
402 strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[LOCSTR_EMPTY]);
403 }
404 else
405 {
406 v11.LoadFile(pTmpBuf.data(), 1);
407 v4 = v11.FindContainer("header.bin", 1);
408 fread(&pSavegameHeader[i], 100, 1u, v4);
409 v5 = v11.FindContainer("image.pcx", 1);
410 if ( v5 )
411 {
412 pSavegameThumbnails[i].LoadFromFILE(v5, 0, 1u);
413 v11.CloseWriteFile();
414 pSavegameUsedSlots[i] = 1;
415 }
416 else
417 {
418 pSavegameUsedSlots[i] = 0;
419 }
420 }
421
422 }
423
424 v11.FreeSubIndexAndIO();
425 uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE);
426 uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD", TEXTURE_16BIT_PALETTE);
427 uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE);
428 uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE);
429 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_SaveLoadButtons, 0, 0);
430 pGUIWindow_CurrentMenu->CreateButton(21, 198, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 0, 0, "", 0);
431 pGUIWindow_CurrentMenu->CreateButton(21, 218, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 1, 0, "", 0);
432 pGUIWindow_CurrentMenu->CreateButton(21, 238, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 2, 0, "", 0);
433 pGUIWindow_CurrentMenu->CreateButton(21, 258, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 3, 0, "", 0);
434 pGUIWindow_CurrentMenu->CreateButton(21, 278, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 4, 0, "", 0);
435 pGUIWindow_CurrentMenu->CreateButton(21, 298, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 5, 0, "", 0);
436 pGUIWindow_CurrentMenu->CreateButton(21, 318, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 6, 0, "", 0);
437 pBtnLoadSlot = pGUIWindow_CurrentMenu->CreateButton(241, 302, 105, 40, 1, 0, UIMSG_SaveLoadBtn, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_LS_), 0);
438 pBtnCancel = pGUIWindow_CurrentMenu->CreateButton(350, 302, 105, 40, 1, 0, UIMSG_Cancel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_x_d), 0);
439 pBtnArrowUp = pGUIWindow_CurrentMenu->CreateButton(215, 199, 17, 17, 1, 0, UIMSG_ArrowUp, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_UP_DN), 0);
440 pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton(215, 323, 17, 17, 1, 0, UIMSG_DownArrow, 34, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_DN_DN), 0);
441 }