comparison UI/UIHouses.h @ 1298:b97d0cdd6c79

new folder UI
author Ritor1
date Wed, 19 Jun 2013 17:18:35 +0600
parents
children 28f87f5234a1
comparison
equal deleted inserted replaced
1297:5450af4f57ef 1298:b97d0cdd6c79
1 #pragma once
2
3 enum HOUSE_DIALOGUE_MENU: __int32
4 {
5 HOUSE_DIALOGUE_NULL = 0,
6 HOUSE_DIALOGUE_MAIN = 1,
7 HOUSE_DIALOGUE_SHOP_BUY_STANDARD = 2,
8 HOUSE_DIALOGUE_SHOP_SELL = 3,
9 HOUSE_DIALOGUE_SHOP_IDENTIFY = 4,
10 HOUSE_DIALOGUE_SHOP_REPAIR = 5,
11 HOUSE_DIALOGUE_SHOP_6 = 6,
12 HOUSE_DIALOGUE_BANK_7 = 7,
13 HOUSE_DIALOGUE_BANK_8 = 8,
14 HOUSE_DIALOGUE_9 = 9,
15 HOUSE_DIALOGUE_TEMPLE_HEAL = 10,
16 HOUSE_DIALOGUE_TEMPLE_DONATE = 11,
17 HOUSE_DIALOGUE_12 = 12,
18 HOUSE_DIALOGUE_13 = 13,
19 HOUSE_DIALOGUE_14 = 14,
20 HOUSE_DIALOGUE_TAVERN_REST = 15,
21 HOUSE_DIALOGUE_TAVERN_BUY_FOOD = 16,
22 HOUSE_DIALOGUE_TRAININGHALL_TRAIN = 17,
23 HOUSE_DIALOGUE_GUILD_BUY_BOOKS = 18,
24 //...
25 HOUSE_DIALOGUE_36 = 36,
26 //..
27 HOUSE_DIALOGUE_GUILD_LEARN_SKILL = 72,
28 //...
29 HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT = 94,
30 HOUSE_DIALOGUE_SHOP_BUY_SPECIAL = 95,
31 HOUSE_DIALOGUE_LEARN_SKILLS = 96,
32 HOUSE_DIALOGUE_97 = 97,
33 HOUSE_DIALOGUE_98 = 98,
34 HOUSE_DIALOGUE_TOWNHALL_99 = 99,
35 HOUSE_DIALOGUE_TOWNHALL_100 = 100,
36 HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN = 101,
37 HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RULES = 102,
38 HOUSE_DIALOGUE_TAVERN_ARCOMAGE_VICTORY_CONDITIONS = 103,
39 HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT = 104,
40 HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_1 = 105,
41 HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_2 = 106,
42 HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_3 = 107,
43 HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_4 = 108,
44 HOUSE_DIALOGUE_OTHER = -1
45 };
46
47 /* 349 */
48 enum HOUSE_ID
49 {
50 HOUSE_SMITH_EMERALD_ISLE = 1,
51 HOUSE_ARMOURER_EMERALD_ISLE = 15,
52 HOUSE_MAGE_EMERALD_ISLE = 29,
53 HOUSE_MAGE_HARMONDALE = 30,
54 HOUSE_ALCHEMIST_EMERALD_ISLE = 42,
55 HOUSE_ALCHEMIST_HARMONDALE = 43,
56 HOUSE_STABLES_HARMONDALE = 54,
57 HOUSE_STABLES_STEADWICK = 55,
58 HOUSE_STABLES_56 = 56,
59 HOUSE_STABLES_57 = 57,
60 HOUSE_STABLES_58 = 58,
61 HOUSE_STABLES_59 = 59,
62 HOUSE_STABLES_60 = 60,
63 HOUSE_STABLES_61 = 61,
64 HOUSE_STABLES_62 = 62,
65 HOUSE_BOATS_63 = 63,
66 HOUSE_BOATS_64 = 64,
67 HOUSE_BOATS_65 = 65,
68 HOUSE_BOATS_66 = 66,
69 HOUSE_BOATS_67 = 67,
70 HOUSE_BOATS_68 = 68,
71 HOUSE_BOATS_69 = 69,
72 HOUSE_BOATS_70 = 70,
73 HOUSE_BOATS_71 = 71,
74 HOUSE_BOATS_72 = 72,
75 HOUSE_BOATS_73 = 73,
76 HOUSE_TEMPLE_EMERALD_ISLE = 74,
77 HOUSE_TEMPLE_HARMONDALE = 75,
78 HOUSE_TRAINING_HALL_EMERALD_ISLE = 89,
79 HOUSE_TRAINING_HALL_HARMONDALE = 90,
80 HOUSE_TRAINING_HALL_91 = 91,
81 HOUSE_TRAINING_HALL_92 = 92,
82 HOUSE_TRAINING_HALL_93 = 93,
83 HOUSE_TRAINING_HALL_94 = 94,
84 HOUSE_TRAINING_HALL_95 = 95,
85
86 HOUSE_TOWNHALL_HARMONDALE = 102,
87 HOUSE_TAVERN_EMERALD_ISLE = 107,
88 HOUSE_BANK_HARMONDALE = 128,
89 HOUSE_FIRE_GUILD_INITIATE_EMERALD_ISLE = 139,
90 HOUSE_AIR_GUILD_INITIATE_EMERALD_ISLE = 143,
91 HOUSE_SPIRIT_GUILD_INITIATE_EMERALD_ISLE = 155,
92 HOUSE_BODY_GUILD_INITIATE_EMERALD_ISLE = 163,
93 HOUSE_BODY_GUILD_ERATHIA = 165,
94 HOUSE_DARK_GUILD_PIT = 170,
95 HOUSE_LORD_AND_JUDGE_EMERALD_ISLE = 186,
96 HOUSE_JAIL = 187,
97 HOUSE_JUDGE_HARMONDALE = 190,
98 HOUSE_224_EMERALD_ISLE = 224,
99 HOUSE_225_EMERALD_ISLE = 225,
100 HOUSE_238_EMERALD_ISLE = 238,
101 HOUSE_466_HARMONDALE = 466,
102 HOUSE_467_HARMONDALE = 467,
103 HOUSE_468_HARMONDALE = 468,
104 HOUSE_472_HARMONDALE = 472,
105 HOUSE_488_HARMONDALE = 488,
106 HOUSE_489_HARMONDALE = 489,
107 HOUSE_600 = 600,//???
108 HOUSE_601 = 601//???
109 };
110
111 enum HouseSoundID: unsigned __int32
112 {
113 HouseSound_Greeting = 1, // General greeting
114 HouseSound_NotEnoughMoney_TrainingSuccessful = 2,
115 HouseSound_Greeting_2 = 3, // Polite Greeting when you're guild member
116 HouseSound_Goodbye = 4 // farewells when bought something
117 };
118
119 void TrainingDialog();
120 void JailDialog();
121 void MagicShopDialog();
122 void GuildDialog();
123 void sub_4B6478();
124 bool __fastcall IsTravelAvailable(int a1);
125 void __cdecl TravelByTransport();
126 void TempleDialog();
127 void __cdecl TownHallDialog();
128 void __cdecl BankDialog();
129 void __cdecl TavernDialog();
130 void PlayHouseSound(unsigned int uHouseID, HouseSoundID sound); // idb
131 void __cdecl WeaponShopDialog();
132 void __cdecl AlchemistDialog();
133 void __cdecl ArmorShopDialog();
134
135 extern int uHouse_ExitPic; // weak
136 extern int dword_591080; // weak
137 extern int in_current_building_type; // 00F8B198
138 extern HOUSE_DIALOGUE_MENU dialog_menu_id; // 00F8B19C