Mercurial > mm7
diff UI/UIHouses.h @ 1298:b97d0cdd6c79
new folder UI
author | Ritor1 |
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date | Wed, 19 Jun 2013 17:18:35 +0600 |
parents | |
children | 28f87f5234a1 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/UI/UIHouses.h Wed Jun 19 17:18:35 2013 +0600 @@ -0,0 +1,138 @@ +#pragma once + +enum HOUSE_DIALOGUE_MENU: __int32 +{ + HOUSE_DIALOGUE_NULL = 0, + HOUSE_DIALOGUE_MAIN = 1, + HOUSE_DIALOGUE_SHOP_BUY_STANDARD = 2, + HOUSE_DIALOGUE_SHOP_SELL = 3, + HOUSE_DIALOGUE_SHOP_IDENTIFY = 4, + HOUSE_DIALOGUE_SHOP_REPAIR = 5, + HOUSE_DIALOGUE_SHOP_6 = 6, + HOUSE_DIALOGUE_BANK_7 = 7, + HOUSE_DIALOGUE_BANK_8 = 8, + HOUSE_DIALOGUE_9 = 9, + HOUSE_DIALOGUE_TEMPLE_HEAL = 10, + HOUSE_DIALOGUE_TEMPLE_DONATE = 11, + HOUSE_DIALOGUE_12 = 12, + HOUSE_DIALOGUE_13 = 13, + HOUSE_DIALOGUE_14 = 14, + HOUSE_DIALOGUE_TAVERN_REST = 15, + HOUSE_DIALOGUE_TAVERN_BUY_FOOD = 16, + HOUSE_DIALOGUE_TRAININGHALL_TRAIN = 17, + HOUSE_DIALOGUE_GUILD_BUY_BOOKS = 18, + //... + HOUSE_DIALOGUE_36 = 36, + //.. + HOUSE_DIALOGUE_GUILD_LEARN_SKILL = 72, + //... + HOUSE_DIALOGUE_SHOP_DISPLAY_EQUIPMENT = 94, + HOUSE_DIALOGUE_SHOP_BUY_SPECIAL = 95, + HOUSE_DIALOGUE_LEARN_SKILLS = 96, + HOUSE_DIALOGUE_97 = 97, + HOUSE_DIALOGUE_98 = 98, + HOUSE_DIALOGUE_TOWNHALL_99 = 99, + HOUSE_DIALOGUE_TOWNHALL_100 = 100, + HOUSE_DIALOGUE_TAVERN_ARCOMAGE_MAIN = 101, + HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RULES = 102, + HOUSE_DIALOGUE_TAVERN_ARCOMAGE_VICTORY_CONDITIONS = 103, + HOUSE_DIALOGUE_TAVERN_ARCOMAGE_RESULT = 104, + HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_1 = 105, + HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_2 = 106, + HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_3 = 107, + HOUSE_DIALOGUE_TRANSPORT_SCHEDULE_4 = 108, + HOUSE_DIALOGUE_OTHER = -1 +}; + +/* 349 */ +enum HOUSE_ID +{ + HOUSE_SMITH_EMERALD_ISLE = 1, + HOUSE_ARMOURER_EMERALD_ISLE = 15, + HOUSE_MAGE_EMERALD_ISLE = 29, + HOUSE_MAGE_HARMONDALE = 30, + HOUSE_ALCHEMIST_EMERALD_ISLE = 42, + HOUSE_ALCHEMIST_HARMONDALE = 43, + HOUSE_STABLES_HARMONDALE = 54, + HOUSE_STABLES_STEADWICK = 55, + HOUSE_STABLES_56 = 56, + HOUSE_STABLES_57 = 57, + HOUSE_STABLES_58 = 58, + HOUSE_STABLES_59 = 59, + HOUSE_STABLES_60 = 60, + HOUSE_STABLES_61 = 61, + HOUSE_STABLES_62 = 62, + HOUSE_BOATS_63 = 63, + HOUSE_BOATS_64 = 64, + HOUSE_BOATS_65 = 65, + HOUSE_BOATS_66 = 66, + HOUSE_BOATS_67 = 67, + HOUSE_BOATS_68 = 68, + HOUSE_BOATS_69 = 69, + HOUSE_BOATS_70 = 70, + HOUSE_BOATS_71 = 71, + HOUSE_BOATS_72 = 72, + HOUSE_BOATS_73 = 73, + HOUSE_TEMPLE_EMERALD_ISLE = 74, + HOUSE_TEMPLE_HARMONDALE = 75, + HOUSE_TRAINING_HALL_EMERALD_ISLE = 89, + HOUSE_TRAINING_HALL_HARMONDALE = 90, + HOUSE_TRAINING_HALL_91 = 91, + HOUSE_TRAINING_HALL_92 = 92, + HOUSE_TRAINING_HALL_93 = 93, + HOUSE_TRAINING_HALL_94 = 94, + HOUSE_TRAINING_HALL_95 = 95, + + HOUSE_TOWNHALL_HARMONDALE = 102, + HOUSE_TAVERN_EMERALD_ISLE = 107, + HOUSE_BANK_HARMONDALE = 128, + HOUSE_FIRE_GUILD_INITIATE_EMERALD_ISLE = 139, + HOUSE_AIR_GUILD_INITIATE_EMERALD_ISLE = 143, + HOUSE_SPIRIT_GUILD_INITIATE_EMERALD_ISLE = 155, + HOUSE_BODY_GUILD_INITIATE_EMERALD_ISLE = 163, + HOUSE_BODY_GUILD_ERATHIA = 165, + HOUSE_DARK_GUILD_PIT = 170, + HOUSE_LORD_AND_JUDGE_EMERALD_ISLE = 186, + HOUSE_JAIL = 187, + HOUSE_JUDGE_HARMONDALE = 190, + HOUSE_224_EMERALD_ISLE = 224, + HOUSE_225_EMERALD_ISLE = 225, + HOUSE_238_EMERALD_ISLE = 238, + HOUSE_466_HARMONDALE = 466, + HOUSE_467_HARMONDALE = 467, + HOUSE_468_HARMONDALE = 468, + HOUSE_472_HARMONDALE = 472, + HOUSE_488_HARMONDALE = 488, + HOUSE_489_HARMONDALE = 489, + HOUSE_600 = 600,//??? + HOUSE_601 = 601//??? +}; + +enum HouseSoundID: unsigned __int32 +{ + HouseSound_Greeting = 1, // General greeting + HouseSound_NotEnoughMoney_TrainingSuccessful = 2, + HouseSound_Greeting_2 = 3, // Polite Greeting when you're guild member + HouseSound_Goodbye = 4 // farewells when bought something +}; + +void TrainingDialog(); +void JailDialog(); +void MagicShopDialog(); +void GuildDialog(); +void sub_4B6478(); +bool __fastcall IsTravelAvailable(int a1); +void __cdecl TravelByTransport(); +void TempleDialog(); +void __cdecl TownHallDialog(); +void __cdecl BankDialog(); +void __cdecl TavernDialog(); +void PlayHouseSound(unsigned int uHouseID, HouseSoundID sound); // idb +void __cdecl WeaponShopDialog(); +void __cdecl AlchemistDialog(); +void __cdecl ArmorShopDialog(); + +extern int uHouse_ExitPic; // weak +extern int dword_591080; // weak +extern int in_current_building_type; // 00F8B198 +extern HOUSE_DIALOGUE_MENU dialog_menu_id; // 00F8B19C \ No newline at end of file