Mercurial > mm7
comparison Engine/Graphics/IndoorCameraD3D.h @ 2562:b8a56afc6ba1
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
author | Ritor1 |
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date | Sun, 17 May 2015 22:42:13 +0600 |
parents | b6140dfeac27 |
children |
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2561:98057834c9a0 | 2562:b8a56afc6ba1 |
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136 double GetPolygonMaxZ(struct RenderVertexSoft *pVertex, unsigned int uStripType); | 136 double GetPolygonMaxZ(struct RenderVertexSoft *pVertex, unsigned int uStripType); |
137 double GetPolygonMinZ(struct RenderVertexSoft *pVertices, unsigned int uStripType); | 137 double GetPolygonMinZ(struct RenderVertexSoft *pVertices, unsigned int uStripType); |
138 struct IDirect3DTexture2 *LoadTextureAndGetHardwarePtr(char *Str1); | 138 struct IDirect3DTexture2 *LoadTextureAndGetHardwarePtr(char *Str1); |
139 void Project(signed int x, signed int y, signed int z, int *a5, int *a6); | 139 void Project(signed int x, signed int y, signed int z, int *a5, int *a6); |
140 void Project(struct RenderVertexSoft *pVertices, unsigned int uNumVertices, char a4); | 140 void Project(struct RenderVertexSoft *pVertices, unsigned int uNumVertices, char a4); |
141 void _436CDC_mess_with_lightmap__clipflag_2(struct RenderVertexSoft *pInVertices, int uNumInVertices, struct RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices); | 141 void LightmapNeerClip(struct RenderVertexSoft *pInVertices, int uNumInVertices, struct RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices); |
142 void _436F09_mess_with_lightmap__clipflag_4(struct RenderVertexSoft *pInVertices, int uNumInVertices, struct RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices); | 142 void LightmapFarClip(struct RenderVertexSoft *pInVertices, int uNumInVertices, struct RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices); |
143 void _437143(unsigned int uNumInVertices, struct RenderVertexSoft *pOutVertices, struct RenderVertexSoft *pInVertices, signed int *pOutNumVertices); | 143 void _437143(unsigned int uNumInVertices, struct RenderVertexSoft *pOutVertices, struct RenderVertexSoft *pInVertices, signed int *pOutNumVertices); |
144 bool _4371C3(struct RenderVertexSoft *pVertices, unsigned int *pOutNumVertices, int _unused); | 144 bool _4371C3(struct RenderVertexSoft *pVertices, unsigned int *pOutNumVertices, int _unused); |
145 bool CalcPortalShape(struct RenderVertexSoft *a1, unsigned int *pOutNumVertices, struct RenderVertexSoft *pVertices, IndoorCameraD3D_Vec4 *a4, signed int uNumVertices, char a6, int _unused); | 145 bool CalcPortalShape(struct RenderVertexSoft *a1, unsigned int *pOutNumVertices, struct RenderVertexSoft *pVertices, IndoorCameraD3D_Vec4 *a4, signed int uNumVertices, char a6, int _unused); |
146 char _437376(struct stru154 *thisa, struct RenderVertexSoft *a2, unsigned int *pOutNumVertices); | 146 char _437376(struct stru154 *thisa, struct RenderVertexSoft *a2, unsigned int *pOutNumVertices); |
147 void _4374E8_ProllyBuildFrustrum(); | 147 void _4374E8_ProllyBuildFrustrum(); |
159 //void sr_Reset_list_0037C(); | 159 //void sr_Reset_list_0037C(); |
160 bool is_face_faced_to_camera(struct BLVFace *pFace, struct RenderVertexSoft *a2); | 160 bool is_face_faced_to_camera(struct BLVFace *pFace, struct RenderVertexSoft *a2); |
161 bool GetFacetOrientation(char polyType, struct Vec3_float_ *a2, struct Vec3_float_ *a3, struct Vec3_float_ *a4); | 161 bool GetFacetOrientation(char polyType, struct Vec3_float_ *a2, struct Vec3_float_ *a3, struct Vec3_float_ *a4); |
162 void ViewTransform(struct RenderVertexSoft *a1a, unsigned int uNumVertices); | 162 void ViewTransform(struct RenderVertexSoft *a1a, unsigned int uNumVertices); |
163 bool IsCulled(struct BLVFace *pFace); | 163 bool IsCulled(struct BLVFace *pFace); |
164 void ViewTransfrom_OffsetUV(struct RenderVertexSoft *pVertices, unsigned int uNumVertices, struct RenderVertexSoft *pOutVertices, struct stru320 *a5); | 164 void ViewTransfrom_OffsetUV(struct RenderVertexSoft *pVertices, unsigned int uNumVertices, struct RenderVertexSoft *pOutVertices, struct LightsData *a5); |
165 bool ApplyViewTransform_TrueIfStillVisible_BLV(int x, int y, int z, signed int *pOutX, int *pOutZ, int *pOutY, char bDoNotShow); | 165 bool ApplyViewTransform_TrueIfStillVisible_BLV(int x, int y, int z, signed int *pOutX, int *pOutZ, int *pOutY, char bDoNotShow); |
166 float GetPickDepth(); | 166 float GetPickDepth(); |
167 float GetShadingDistMist(); | 167 float GetShadingDistMist(); |
168 | 168 |
169 void DebugDrawPortal(struct BLVFace *pFace); | 169 void DebugDrawPortal(struct BLVFace *pFace); |