diff Engine/Graphics/IndoorCameraD3D.h @ 2562:b8a56afc6ba1

new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
author Ritor1
date Sun, 17 May 2015 22:42:13 +0600
parents b6140dfeac27
children
line wrap: on
line diff
--- a/Engine/Graphics/IndoorCameraD3D.h	Thu May 14 19:29:28 2015 +0600
+++ b/Engine/Graphics/IndoorCameraD3D.h	Sun May 17 22:42:13 2015 +0600
@@ -138,8 +138,8 @@
   struct IDirect3DTexture2 *LoadTextureAndGetHardwarePtr(char *Str1);
   void Project(signed int x, signed int y, signed int z, int *a5, int *a6);
   void Project(struct RenderVertexSoft *pVertices, unsigned int uNumVertices, char a4);
-  void _436CDC_mess_with_lightmap__clipflag_2(struct RenderVertexSoft *pInVertices, int uNumInVertices, struct RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices);
-  void _436F09_mess_with_lightmap__clipflag_4(struct RenderVertexSoft *pInVertices, int uNumInVertices, struct RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices);
+  void LightmapNeerClip(struct RenderVertexSoft *pInVertices, int uNumInVertices, struct RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices);
+  void LightmapFarClip(struct RenderVertexSoft *pInVertices, int uNumInVertices, struct RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices);
   void _437143(unsigned int uNumInVertices, struct RenderVertexSoft *pOutVertices, struct RenderVertexSoft *pInVertices, signed int *pOutNumVertices);
   bool _4371C3(struct RenderVertexSoft *pVertices, unsigned int *pOutNumVertices, int _unused);
   bool CalcPortalShape(struct RenderVertexSoft *a1, unsigned int *pOutNumVertices, struct RenderVertexSoft *pVertices, IndoorCameraD3D_Vec4 *a4, signed int uNumVertices, char a6, int _unused);
@@ -161,7 +161,7 @@
   bool GetFacetOrientation(char polyType, struct Vec3_float_ *a2, struct Vec3_float_ *a3, struct Vec3_float_ *a4);
   void ViewTransform(struct RenderVertexSoft *a1a, unsigned int uNumVertices);
   bool IsCulled(struct BLVFace *pFace);
-  void ViewTransfrom_OffsetUV(struct RenderVertexSoft *pVertices, unsigned int uNumVertices, struct RenderVertexSoft *pOutVertices, struct stru320 *a5);
+  void ViewTransfrom_OffsetUV(struct RenderVertexSoft *pVertices, unsigned int uNumVertices, struct RenderVertexSoft *pOutVertices, struct LightsData *a5);
   bool ApplyViewTransform_TrueIfStillVisible_BLV(int x, int y, int z, signed int *pOutX, int *pOutZ, int *pOutY, char bDoNotShow);
   float GetPickDepth();
   float GetShadingDistMist();