comparison mm7_5.cpp @ 1911:af38275939cc

which_player_to_attack rename and cleaning
author Ritor1
date Tue, 22 Oct 2013 15:52:01 +0600
parents 2070d01ccfae
children 6e39bf5f13dd
comparison
equal deleted inserted replaced
1909:18dacb49efe9 1911:af38275939cc
3688 v11.z = *(short *)v1; 3688 v11.z = *(short *)v1;
3689 v11.y = *((short *)v1 - 100); 3689 v11.y = *((short *)v1 - 100);
3690 v11.x = *((short *)v1 - 200); 3690 v11.x = *((short *)v1 - 200);
3691 if ( sub_407A1C(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + pParty->sEyelevel, v11) ) 3691 if ( sub_407A1C(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + pParty->sEyelevel, v11) )
3692 { 3692 {
3693 v12 = stru_50C198.which_player_would_attack(&pActors[v39]); 3693 v12 = stru_50C198.which_player_to_attack(&pActors[v39]);
3694 DamagePlayerFromMonster(*((short *)v1 - 300), stru_50FE08.field_450[v43], pVelocity, v12); 3694 DamagePlayerFromMonster(*((short *)v1 - 300), stru_50FE08.field_450[v43], pVelocity, v12);
3695 } 3695 }
3696 } 3696 }
3697 } 3697 }
3698 } 3698 }