Mercurial > mm7
comparison mm7_5.cpp @ 1911:af38275939cc
which_player_to_attack rename and cleaning
author | Ritor1 |
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date | Tue, 22 Oct 2013 15:52:01 +0600 |
parents | 2070d01ccfae |
children | 6e39bf5f13dd |
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1909:18dacb49efe9 | 1911:af38275939cc |
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3688 v11.z = *(short *)v1; | 3688 v11.z = *(short *)v1; |
3689 v11.y = *((short *)v1 - 100); | 3689 v11.y = *((short *)v1 - 100); |
3690 v11.x = *((short *)v1 - 200); | 3690 v11.x = *((short *)v1 - 200); |
3691 if ( sub_407A1C(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + pParty->sEyelevel, v11) ) | 3691 if ( sub_407A1C(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + pParty->sEyelevel, v11) ) |
3692 { | 3692 { |
3693 v12 = stru_50C198.which_player_would_attack(&pActors[v39]); | 3693 v12 = stru_50C198.which_player_to_attack(&pActors[v39]); |
3694 DamagePlayerFromMonster(*((short *)v1 - 300), stru_50FE08.field_450[v43], pVelocity, v12); | 3694 DamagePlayerFromMonster(*((short *)v1 - 300), stru_50FE08.field_450[v43], pVelocity, v12); |
3695 } | 3695 } |
3696 } | 3696 } |
3697 } | 3697 } |
3698 } | 3698 } |