Mercurial > mm7
diff mm7_5.cpp @ 1911:af38275939cc
which_player_to_attack rename and cleaning
author | Ritor1 |
---|---|
date | Tue, 22 Oct 2013 15:52:01 +0600 |
parents | 2070d01ccfae |
children | 6e39bf5f13dd |
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--- a/mm7_5.cpp Tue Oct 22 00:04:14 2013 -0700 +++ b/mm7_5.cpp Tue Oct 22 15:52:01 2013 +0600 @@ -3690,7 +3690,7 @@ v11.x = *((short *)v1 - 200); if ( sub_407A1C(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + pParty->sEyelevel, v11) ) { - v12 = stru_50C198.which_player_would_attack(&pActors[v39]); + v12 = stru_50C198.which_player_to_attack(&pActors[v39]); DamagePlayerFromMonster(*((short *)v1 - 300), stru_50FE08.field_450[v43], pVelocity, v12); } }