Mercurial > mm7
comparison Player.h @ 1791:9f610f471283
Player::AddVariable adding helper functions
author | Grumpy7 |
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date | Thu, 03 Oct 2013 08:53:25 +0200 |
parents | 421e826f4477 |
children | 253194aba8b8 |
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1790:5ace90f129d3 | 1791:9f610f471283 |
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601 unsigned int GetMultiplierForSkillLevel(unsigned int skillValue, int mult1, int mult2, int mult3, int mult4); | 601 unsigned int GetMultiplierForSkillLevel(unsigned int skillValue, int mult1, int mult2, int mult3, int mult4); |
602 int CalculateMeleeDmgToEnemyWithWeapon( ItemGen * weapon, unsigned int uTargetActorID , bool addOneDice); | 602 int CalculateMeleeDmgToEnemyWithWeapon( ItemGen * weapon, unsigned int uTargetActorID , bool addOneDice); |
603 bool WearsItemAnyWhere(int item_id); | 603 bool WearsItemAnyWhere(int item_id); |
604 float GetArmorRecoveryMultiplierFromSkillLevel( unsigned char armour_skill_type, float param2, float param3, float param4, float param5 ); | 604 float GetArmorRecoveryMultiplierFromSkillLevel( unsigned char armour_skill_type, float param2, float param3, float param4, float param5 ); |
605 void SetSkillByEvent(unsigned __int16 Player::* skillToSet, unsigned __int16 skillValue, int currPlayerId); | 605 void SetSkillByEvent(unsigned __int16 Player::* skillToSet, unsigned __int16 skillValue, int currPlayerId); |
606 void AddSkillByEvent( unsigned __int16 Player::* skillToSet, unsigned __int16 addSkillValue, int currPlayerId ); | |
607 void PlayAwardSound_Anim(int currPlayerId); | |
606 void PlayAwardSound_Anim_Face(int currPlayerId, PlayerSpeech speech); | 608 void PlayAwardSound_Anim_Face(int currPlayerId, PlayerSpeech speech); |
607 void PlayAwardSound_Anim(int currPlayerId); | 609 void PlayAwardSound_Anim97(int currPlayerId); |
610 void PlayAwardSound_Anim97_Face(int currPlayerId, PlayerSpeech speech); | |
608 | 611 |
609 bool IsWeak(); | 612 bool IsWeak(); |
610 bool IsDead(); | 613 bool IsDead(); |
611 bool IsEradicated(); | 614 bool IsEradicated(); |
612 bool IsZombie(); | 615 bool IsZombie(); |