Mercurial > mm7
comparison mm7_unsorted_subs.h @ 2154:9bd7522cdbbb
Render decoupling.
Unsorted variables cleaning.
author | Nomad |
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date | Thu, 09 Jan 2014 14:36:48 +0200 |
parents | d28d3c006077 |
children | 0a1438c16c2b |
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2153:d28d3c006077 | 2154:9bd7522cdbbb |
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117 char *GetEventHintString(unsigned int uEventID); // idb | 117 char *GetEventHintString(unsigned int uEventID); // idb |
118 int GetTravelTime(); | 118 int GetTravelTime(); |
119 void __fastcall sub_4451A8_press_any_key(int a1, int a2, int a4); | 119 void __fastcall sub_4451A8_press_any_key(int a1, int a2, int a4); |
120 unsigned int SkillToMastery(unsigned int skill_value); | 120 unsigned int SkillToMastery(unsigned int skill_value); |
121 unsigned int __fastcall GetSpellColor(signed int a1); | 121 unsigned int __fastcall GetSpellColor(signed int a1); |
122 unsigned short * MakeScreenshot(signed int width, signed int height); | |
123 void SaveScreenshot(const char *pFilename); | |
124 void __fastcall LoadGame(unsigned int uSlot); // idb | 122 void __fastcall LoadGame(unsigned int uSlot); // idb |
125 void SaveGame(bool IsAutoSAve, bool NotSaveWorld); | 123 void SaveGame(bool IsAutoSAve, bool NotSaveWorld); |
126 void __fastcall DoSavegame(unsigned int uSlot); // idb | 124 void __fastcall DoSavegame(unsigned int uSlot); // idb |
127 bool Initialize_GamesLOD_NewLOD(); | 125 bool Initialize_GamesLOD_NewLOD(); |
128 void SaveNewGame(); | 126 void SaveNewGame(); |
213 void PlayerCreationUI_Draw(); | 211 void PlayerCreationUI_Draw(); |
214 void PlayerCreationUI_Initialize(); | 212 void PlayerCreationUI_Initialize(); |
215 void DeleteCCharFont(); | 213 void DeleteCCharFont(); |
216 bool PlayerCreationUI_Loop(); | 214 bool PlayerCreationUI_Loop(); |
217 unsigned int __fastcall GetMaxMipLevels(unsigned int uDim); | 215 unsigned int __fastcall GetMaxMipLevels(unsigned int uDim); |
218 bool CheckTextureStages(); | |
219 bool AreRenderSurfacesOk(); | |
220 struct SoundHeader *FindSound_BinSearch(unsigned int uStart, unsigned int uEnd, const char *pName); | 216 struct SoundHeader *FindSound_BinSearch(unsigned int uStart, unsigned int uEnd, const char *pName); |
221 struct SoundData *LoadSound(const char *pSoundName, struct SoundData *pOutBuff, unsigned int uID); | 217 struct SoundData *LoadSound(const char *pSoundName, struct SoundData *pOutBuff, unsigned int uID); |
222 int __fastcall sub_4AAEA6_transform(struct RenderVertexSoft *a1); | 218 int __fastcall sub_4AAEA6_transform(struct RenderVertexSoft *a1); |
223 int __fastcall sub_4AB66C(int, int); // weak | 219 int __fastcall sub_4AB66C(int, int); // weak |
224 int GetSoundStrengthByDistanceFromParty(int x, int y, int z); | 220 int GetSoundStrengthByDistanceFromParty(int x, int y, int z); |