comparison UI/UISaveLoad.cpp @ 1735:873ac151c38d

Draw SaveLoadWindow
author Ritor1
date Thu, 26 Sep 2013 17:39:39 +0600
parents e013b92030e3
children 1776d4f033a7
comparison
equal deleted inserted replaced
1734:cacde83196e4 1735:873ac151c38d
19 19
20 20
21 //----- (004601B7) -------------------------------------------------------- 21 //----- (004601B7) --------------------------------------------------------
22 static void UI_DrawSaveLoad(bool save) 22 static void UI_DrawSaveLoad(bool save)
23 { 23 {
24 //unsigned __int16 v1; // bx@1
25 unsigned int v2; // edi@4
26 unsigned int v3; // eax@4
27 unsigned int v4; // eax@8
28 int v5; // edi@8
29 unsigned int v6; // eax@8
30 unsigned int pMapID; // eax@10
31 signed __int64 v8; // qax@10
32 unsigned int v9; // ebx@10
33 unsigned __int64 v10; // qax@10
34 __int64 v11; // qax@10
35 char v12; // di@10
36 unsigned __int64 v13; // qtt@10
37 unsigned int v14; // ecx@10
38 __int64 pOurHour; // qax@10
39 int v16; // edi@10
40 signed int pHour; // ebx@22
41 int v19; // eax@32
42 const char *v20; // ST18_4@32
43 int v21; // eax@32
44 int v23; // eax@32
45 const char *pSlotName; // edi@36 24 const char *pSlotName; // edi@36
46 int v25; // eax@43 25 GUIWindow save_load_window; // [sp+Ch] [bp-78h]@8
47 GUIWindow pWindow; // [sp+Ch] [bp-78h]@8
48 int pMinutes; // [sp+60h] [bp-24h]@10
49 int pMonthNum; // [sp+68h] [bp-1Ch]@10
50 unsigned int pSaveFiles; // [sp+70h] [bp-14h]@10 26 unsigned int pSaveFiles; // [sp+70h] [bp-14h]@10
51 __int64 pAMPM2; // [sp+74h] [bp-10h]@10 27 unsigned __int64 full_hours;
52 int pYear; // [sp+7Ch] [bp-8h]@10 28 unsigned __int64 full_days;
53 int pFilesID; 29 int full_weeks;
54 30 int full_month;
55 //v1 = 255; 31 int current_year;
56 //TargetColor(0xFF, 0xFF, 0xFF); 32 int current_month;
57 //TargetColor(0xFF, 0xFF, 0x9B); 33 int current_day;
34 int current_hour;
35 int current_minutes;
36
58 pRenderer->BeginScene(); 37 pRenderer->BeginScene();
59 if ( GetCurrentMenuID() != MENU_SAVELOAD && GetCurrentMenuID() != MENU_LoadingProcInMainMenu ) 38 if ( GetCurrentMenuID() != MENU_SAVELOAD && GetCurrentMenuID() != MENU_LoadingProcInMainMenu )
60 { 39 {
61 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave)); 40 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave));
62 if (save) 41 if (save)
63 { 42 {
64 v2 = uTextureID_save_up; 43 pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(uTextureID_LS_saveU));
65 v3 = uTextureID_LS_saveU; 44 pRenderer->DrawTextureIndexed( 18, 139, pIcons_LOD->GetTexture(uTextureID_save_up));
66 } 45 }
67 else 46 else
68 { 47 {
69 v2 = uTextureID_load_up; 48 pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(uTextureID_LS_loadU));
70 v3 = uTextureID_LS_loadU; 49 pRenderer->DrawTextureIndexed( 18, 139, pIcons_LOD->GetTexture(uTextureID_load_up));
71 } 50 }
72 pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(v3));
73 pRenderer->DrawTextureIndexed( 18, 139, pIcons_LOD->GetTexture(v2));
74 pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u)); 51 pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u));
75 } 52 }
76 if ( pSavegameUsedSlots[uLoadGameUI_SelectedSlot] ) 53 if ( pSavegameUsedSlots[uLoadGameUI_SelectedSlot] )
77 { 54 {
78 memset(&pWindow, 0, 0x54); 55 memset(&save_load_window, 0, 0x54);
79 pWindow.uFrameX = pGUIWindow_CurrentMenu->uFrameX + 240; 56 save_load_window.uFrameX = pGUIWindow_CurrentMenu->uFrameX + 240;
80 v4 = pGUIWindow_CurrentMenu->uFrameY - pFontSmallnum->uFontHeight; 57 save_load_window.uFrameWidth = 220;
81 pWindow.uFrameWidth = 220; 58 save_load_window.uFrameY = (pGUIWindow_CurrentMenu->uFrameY - pFontSmallnum->uFontHeight) + 157;
82 v4 += 157; 59 save_load_window.uFrameZ = save_load_window.uFrameX + 219;
83 pWindow.uFrameY = v4; 60 save_load_window.uFrameHeight = pFontSmallnum->uFontHeight;
84 v5 = pFontSmallnum->uFontHeight; 61 save_load_window.uFrameW = pFontSmallnum->uFontHeight + save_load_window.uFrameY - 1;
85 pWindow.uFrameZ = pWindow.uFrameX + 219; 62 if ( pSavegameThumbnails[uLoadGameUI_SelectedSlot].pPixels )
86 pWindow.uFrameHeight = v5;
87 pWindow.uFrameW = v5 + v4 - 1;
88 v6 = uLoadGameUI_SelectedSlot;
89 if (pSavegameThumbnails[uLoadGameUI_SelectedSlot].pPixels)
90 {
91 pRenderer->DrawTextureRGB(pGUIWindow_CurrentMenu->uFrameX + 276, pGUIWindow_CurrentMenu->uFrameY + 171, &pSavegameThumbnails[uLoadGameUI_SelectedSlot]); 63 pRenderer->DrawTextureRGB(pGUIWindow_CurrentMenu->uFrameX + 276, pGUIWindow_CurrentMenu->uFrameY + 171, &pSavegameThumbnails[uLoadGameUI_SelectedSlot]);
92 v6 = uLoadGameUI_SelectedSlot; 64 //Draw map name
65 save_load_window.DrawTitleText(pFontSmallnum, 0, 0, 0, pMapStats->pInfos[pMapStats->GetMapInfo(pSavegameHeader[uLoadGameUI_SelectedSlot].pLocationName)].pName, 3);
66 //Draw date
67 full_hours = ((signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60) / 60i64;
68 full_days = (unsigned int)full_hours / 24;
69 full_weeks = (unsigned int)(full_days / 7);
70 full_month = (unsigned int)full_weeks / 4;
71 current_year = (full_month / 12) + game_starting_year;
72 current_month = full_month % 12;
73 current_day = full_days % 28;
74 current_hour = full_hours % 24;
75 current_minutes = (((signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60) % 60i64);
76
77 save_load_window.uFrameY = pGUIWindow_CurrentMenu->uFrameY + 261;
78 int am;
79 if ( (signed int)current_hour >= 12 )
80 {
81 current_hour -= 12;
82 if ( !current_hour )
83 current_hour = 12;
84 am = 1;
93 } 85 }
94 pMapID = pMapStats->GetMapInfo(pSavegameHeader[v6].pLocationName); 86 else
95 pWindow.DrawTitleText(pFontSmallnum, 0, 0, 0, pMapStats->pInfos[pMapID].pName, 3); 87 am = 0;
96 v8 = (signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60; 88 auto day = aDayNames[full_days % 7];
97 pMinutes = (int)(((signed __int64)(pSavegameHeader[uLoadGameUI_SelectedSlot].uWordTime * 0.234375) / 60) >> 32); 89 auto ampm = aAMPMNames[am];
98 v9 = v8; 90 auto month = aMonthNames[current_month];
99 v8 /= 60i64; 91
100 pAMPM2 = v8; 92 sprintfex(pTmpBuf.data(), "%s %d:%02d %s\n%d %s %d", day, current_hour, current_minutes, aAMPMNames[am], current_day + 1, month, current_year);
101 v10 = (unsigned int)v8 / 24; 93 save_load_window.DrawTitleText(pFontSmallnum, 0, 0, 0, pTmpBuf.data(), 3);
102 pSaveFiles = v10;
103 v11 = (unsigned int)(v10 / 7);
104 v12 = v11;
105 LODWORD(v13) = (unsigned int)v11 >> 2;
106 HIDWORD(v13) = HIDWORD(v11);
107 pMonthNum = v13 % 12;
108 pYear = v13 / 12;
109 pMinutes = (int)__PAIR__(pMinutes, v9) % 60;
110 pOurHour = pAMPM2 % 24;
111 v14 = (unsigned __int64)(pAMPM2 % 24) >> 32;
112 LODWORD(pAMPM2) = pAMPM2 % 24;
113 HIDWORD(pOurHour) = pSaveFiles % 28;
114 pYear += game_starting_year;
115 v16 = v12 & 3;
116 pWindow.uFrameY = pGUIWindow_CurrentMenu->uFrameY + 261;
117 HIDWORD(pAMPM2) = v14 == 0 && ((signed int)v14 > 0 || (unsigned int)pOurHour >= 12)
118 && (signed int)v14 <= 0 && (v14 != 0 || (unsigned int)pOurHour < 24);
119 if ( v14 != 0 || ((signed int)v14 <= 0) && (unsigned int)pOurHour <= 12 )
120 {
121 if ( !(v14 | (unsigned int)pOurHour) )
122 {
123 pSaveFiles = 0;
124 pHour = 12;
125 goto LABEL_23;
126 }
127 }
128 else
129 {
130 v14 = (__PAIR__(v14, (unsigned int)pOurHour) - 12) >> 32;
131 LODWORD(pOurHour) = pOurHour - 12;
132 }
133 pHour = pOurHour;
134 pSaveFiles = v14;
135 LABEL_23:
136 auto day = aDayNames[HIDWORD(pOurHour) % 7];
137 auto ampm = aAMPMNames[HIDWORD(pAMPM2)];
138 auto month = aMonthNames[pMonthNum];
139 //sprintf(pTmpBuf.data(), "%s %d:%02d%s\n%d %s %d", _d, v17, (int)32, _a, 3, _m, pFilesID);
140 sprintfex(pTmpBuf.data(), "%s %d:%02d%s\n%d %s %d", day, pHour, pMinutes, ampm, 7 * v16 + HIDWORD(pOurHour) % 7 + 1, month, pYear);
141 pWindow.DrawTitleText(pFontSmallnum, 0, 0, 0, pTmpBuf.data(), 3u);
142 //v1 = 255;
143 } 94 }
144 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED) 95 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_CONFIRMED)
145 { 96 {
146 pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE; 97 pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
147 strcpy((char *)&pSavegameHeader + 100 * uLoadGameUI_SelectedSlot, (const char *)pKeyActionMap->pPressedKeysBuffer); 98 strcpy((char *)&pSavegameHeader + 100 * uLoadGameUI_SelectedSlot, (const char *)pKeyActionMap->pPressedKeysBuffer);
152 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_CANCELLED) 103 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_CANCELLED)
153 pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE; 104 pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
154 } 105 }
155 if (GetCurrentMenuID() == MENU_LoadingProcInMainMenu) 106 if (GetCurrentMenuID() == MENU_LoadingProcInMainMenu)
156 { 107 {
157 //v18 = pGlobalTXT_LocalizationStrings[135]; 108 pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, pFontSmallnum->AlignText_Center(186, pGlobalTXT_LocalizationStrings[135]) + 25,
158 v19 = pFontSmallnum->AlignText_Center(0xBA, pGlobalTXT_LocalizationStrings[135]);//"Загрузка" 109 220, 0, pGlobalTXT_LocalizationStrings[135], 0, 0, 0);//Загрузка
159 pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v19 + 25, 220, 0, pGlobalTXT_LocalizationStrings[135], 0, 0, 0); 110 pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, pFontSmallnum->AlignText_Center(186,
160 v20 = (const char *)(&pSavegameHeader[uLoadGameUI_SelectedSlot]); 111 (const char *)pSavegameHeader.data() + 100 * uLoadGameUI_SelectedSlot) + 25, 0x106, 0, pSavegameHeader[uLoadGameUI_SelectedSlot].pName, 185, 0);
161 v21 = pFontSmallnum->AlignText_Center(0xBA, (const char *)pSavegameHeader.data() + 100 * uLoadGameUI_SelectedSlot); 112 pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, pFontSmallnum->AlignText_Center(186, pGlobalTXT_LocalizationStrings[165]) + 25,
162 pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, v21 + 25, 0x106, 0, v20, 185, 0); 113 304, 0, pGlobalTXT_LocalizationStrings[165], 0, 0, 0);//"Пожалуйста, пожождите"
163 //v22 = pGlobalTXT_LocalizationStrings[165];
164 v23 = pFontSmallnum->AlignText_Center(0xBA, pGlobalTXT_LocalizationStrings[165]);//"Пожалуйста, пожождите"
165 pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, v23 + 25, 304, 0, pGlobalTXT_LocalizationStrings[165], 0, 0, 0);
166 } 114 }
167 else 115 else
168 { 116 {
169 if ( save ) 117 if ( save )
170 pSaveFiles = 40; 118 pSaveFiles = 40;
171 else 119 else
172 pSaveFiles = uNumSavegameFiles; 120 pSaveFiles = uNumSavegameFiles;
173 int a4 = 199; 121
174 pFilesID = pSaveListPosition; 122 int slot_Y = 199;
175 pSlotName = (const char *)(&pSavegameHeader[pSaveListPosition]);//draw name for save slot 123 for ( uint i = pSaveListPosition; i < pSaveFiles; ++i )
176 do 124 {
177 { 125 if ( slot_Y >= 346 )
178 if ( pFilesID >= (signed int)pSaveFiles )
179 break; 126 break;
180 short clr; 127 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 != WINDOW_INPUT_IN_PROGRESS || i != uLoadGameUI_SelectedSlot )
181 HIDWORD(pAMPM2) = clr = (pFilesID == uLoadGameUI_SelectedSlot ? TargetColor(0xFF, 0xFF, 0x64) : 0); 128 pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 27, slot_Y, i == uLoadGameUI_SelectedSlot ? TargetColor(0xFF, 0xFF, 0x64) : 0, pSavegameHeader[i].pName, 185, 0);
182 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 != WINDOW_INPUT_IN_PROGRESS || pFilesID != uLoadGameUI_SelectedSlot )
183 {
184 pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 0x1B, a4, clr, pSlotName, 185, 0);
185 }
186 else 129 else
187 { 130 pGUIWindow_CurrentMenu->DrawFlashingInputCursor(pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 27, slot_Y, i == uLoadGameUI_SelectedSlot ? TargetColor(0xFF, 0xFF, 0x64) : 0, (const char *)pKeyActionMap->pPressedKeysBuffer, 175, 1) + 27,
188 v25 = pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 0x1B, a4, clr, (const char *)pKeyActionMap->pPressedKeysBuffer, 175, 1); 131 slot_Y, pFontSmallnum);
189 pGUIWindow_CurrentMenu->DrawFlashingInputCursor(v25 + 27, a4, pFontSmallnum); 132 slot_Y += 21;
190 }
191 a4 += 21;
192 ++pFilesID;
193 pSlotName += 100;
194 } 133 }
195 while ( a4 < 346 );
196 } 134 }
197 pRenderer->EndScene(); 135 pRenderer->EndScene();
198 } 136 }
199 // 6A0C9C: using guessed type int dword_6A0C9C; 137 // 6A0C9C: using guessed type int dword_6A0C9C;
200 138