comparison Build/Visual Studio 2012/World of Might and Magic.vcxproj.filters @ 2497:82d5d92a097c

for MVS2012
author Ritor1
date Thu, 18 Sep 2014 23:59:29 +0600
parents d58599b6306b
children 68cdef6879a0
comparison
equal deleted inserted replaced
2496:5abd8fc8f1c6 2497:82d5d92a097c
289 <Filter>lib\libpng</Filter> 289 <Filter>lib\libpng</Filter>
290 </ClCompile> 290 </ClCompile>
291 <ClCompile Include="..\..\_deleted.cpp" /> 291 <ClCompile Include="..\..\_deleted.cpp" />
292 <ClCompile Include="..\..\OSAPI.cpp" /> 292 <ClCompile Include="..\..\OSAPI.cpp" />
293 <ClCompile Include="..\..\OSWindow.cpp" /> 293 <ClCompile Include="..\..\OSWindow.cpp" />
294 <ClCompile Include="..\..\Arcomage.cpp">
295 <Filter>Arcomage</Filter>
296 </ClCompile>
297 <ClCompile Include="..\..\ArcomageCards.cpp">
298 <Filter>Arcomage</Filter>
299 </ClCompile>
300 <ClCompile Include="..\..\Level\Decoration.cpp">
301 <Filter>Engine\Graphics\Level</Filter>
302 </ClCompile>
303 <ClCompile Include="..\..\BSPModel.cpp">
304 <Filter>Engine\Graphics</Filter>
305 </ClCompile>
306 <ClCompile Include="..\..\DecalBuilder.cpp">
307 <Filter>Engine\Graphics</Filter>
308 </ClCompile>
309 <ClCompile Include="..\..\DecorationList.cpp">
310 <Filter>Engine\Graphics</Filter>
311 </ClCompile>
312 <ClCompile Include="..\..\GammaControl.cpp">
313 <Filter>Engine\Graphics</Filter>
314 </ClCompile>
315 <ClCompile Include="..\..\Indoor.cpp">
316 <Filter>Engine\Graphics</Filter>
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318 <ClCompile Include="..\..\IndoorCameraD3D.cpp">
319 <Filter>Engine\Graphics</Filter>
320 </ClCompile>
321 <ClCompile Include="..\..\LightmapBuilder.cpp">
322 <Filter>Engine\Graphics</Filter>
323 </ClCompile>
324 <ClCompile Include="..\..\LightsStack.cpp">
325 <Filter>Engine\Graphics</Filter>
326 </ClCompile>
327 <ClCompile Include="..\..\Outdoor.cpp">
328 <Filter>Engine\Graphics</Filter>
329 </ClCompile>
330 <ClCompile Include="..\..\Overlays.cpp">
331 <Filter>Engine\Graphics</Filter>
332 </ClCompile>
333 <ClCompile Include="..\..\PaletteManager.cpp">
334 <Filter>Engine\Graphics</Filter>
335 </ClCompile>
336 <ClCompile Include="..\..\ParticleEngine.cpp">
337 <Filter>Engine\Graphics</Filter>
338 </ClCompile>
339 <ClCompile Include="..\..\Render.cpp">
340 <Filter>Engine\Graphics</Filter>
341 </ClCompile>
342 <ClCompile Include="..\..\RenderD3D11.cpp">
343 <Filter>Engine\Graphics</Filter>
344 </ClCompile>
345 <ClCompile Include="..\..\Sprites.cpp">
346 <Filter>Engine\Graphics</Filter>
347 </ClCompile>
348 <ClCompile Include="..\..\Texture.cpp">
349 <Filter>Engine\Graphics</Filter>
350 </ClCompile>
351 <ClCompile Include="..\..\Viewport.cpp">
352 <Filter>Engine\Graphics</Filter>
353 </ClCompile>
354 <ClCompile Include="..\..\Vis.cpp">
355 <Filter>Engine\Graphics</Filter>
356 </ClCompile>
357 <ClCompile Include="..\..\Weather.cpp">
358 <Filter>Engine\Graphics</Filter>
359 </ClCompile>
360 <ClCompile Include="..\..\TurnEngine.cpp"> 294 <ClCompile Include="..\..\TurnEngine.cpp">
361 <Filter>Engine\TurnEngine</Filter> 295 <Filter>Engine\TurnEngine</Filter>
362 </ClCompile> 296 </ClCompile>
363 <ClCompile Include="..\..\FactionTable.cpp"> 297 <ClCompile Include="..\..\FactionTable.cpp">
364 <Filter>Engine\Tables</Filter> 298 <Filter>Engine\Tables</Filter>
382 <Filter>Engine\Spells</Filter> 316 <Filter>Engine\Spells</Filter>
383 </ClCompile> 317 </ClCompile>
384 <ClCompile Include="..\..\Spells.cpp"> 318 <ClCompile Include="..\..\Spells.cpp">
385 <Filter>Engine\Spells</Filter> 319 <Filter>Engine\Spells</Filter>
386 </ClCompile> 320 </ClCompile>
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390 <ClCompile Include="..\..\Chest.cpp">
391 <Filter>Engine\Objects</Filter>
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393 <ClCompile Include="..\..\Items.cpp">
394 <Filter>Engine\Objects</Filter>
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396 <ClCompile Include="..\..\Monsters.cpp">
397 <Filter>Engine\Objects</Filter>
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399 <ClCompile Include="..\..\NPC.cpp">
400 <Filter>Engine\Objects</Filter>
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402 <ClCompile Include="..\..\ObjectList.cpp">
403 <Filter>Engine\Objects</Filter>
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406 <Filter>Engine\Objects</Filter> 322 <Filter>Engine\Objects</Filter>
407 </ClCompile> 323 </ClCompile>
408 <ClCompile Include="..\..\SpriteObject.cpp"> 324 <ClCompile Include="..\..\SpriteObject.cpp">
409 <Filter>Engine\Objects</Filter> 325 <Filter>Engine\Objects</Filter>
562 <Filter>GUI\UI\Books</Filter> 478 <Filter>GUI\UI\Books</Filter>
563 </ClCompile> 479 </ClCompile>
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565 <Filter>GUI\UI\Books</Filter> 481 <Filter>GUI\UI\Books</Filter>
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568 <Filter>Engine\Graphics</Filter> 484 <Filter>Arcomage</Filter>
569 </ClCompile> 485 </ClCompile>
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571 <Filter>Engine\Graphics</Filter> 487 <Filter>Arcomage</Filter>
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493 <Filter>Engine\Graphics</Filter>
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496 <Filter>Engine\Graphics</Filter>
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498 <ClCompile Include="..\..\Engine\Graphics\DecalBuilder.cpp">
499 <Filter>Engine\Graphics</Filter>
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501 <ClCompile Include="..\..\Engine\Graphics\Indoor.cpp">
502 <Filter>Engine\Graphics</Filter>
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504 <ClCompile Include="..\..\Engine\Graphics\IndoorCameraD3D.cpp">
505 <Filter>Engine\Graphics</Filter>
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