Mercurial > mm7
comparison mm7_5.cpp @ 573:7c0763248a87
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author | Nomad |
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date | Wed, 06 Mar 2013 06:41:05 +0200 |
parents | 5eb2c6286c49 |
children | f90753ebabe3 |
comparison
equal
deleted
inserted
replaced
569:f451efdb7c8b | 573:7c0763248a87 |
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5269 { | 5269 { |
5270 v33 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * pMonster->uActorRadius : pMonster->uActorRadius; | 5270 v33 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * pMonster->uActorRadius : pMonster->uActorRadius; |
5271 //v55 = v33; | 5271 //v55 = v33; |
5272 if ( pRenderer->pRenderD3D ) | 5272 if ( pRenderer->pRenderD3D ) |
5273 { | 5273 { |
5274 if ( pGame->uFlags2 & 0x20 ) | 5274 if ( pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) |
5275 { | 5275 { |
5276 v50 = 0; | 5276 v50 = 0; |
5277 pMonsterName = 0; | 5277 pMonsterName = 0; |
5278 v34 = pMonster->vPosition.z; | 5278 v34 = pMonster->vPosition.z; |
5279 *(float *)&pPlayerName = (double)v33; | 5279 *(float *)&pPlayerName = (double)v33; |
5592 { | 5592 { |
5593 v27 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * v7->uActorRadius : v7->uActorRadius; | 5593 v27 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * v7->uActorRadius : v7->uActorRadius; |
5594 v74 = v27; | 5594 v74 = v27; |
5595 if ( pRenderer->pRenderD3D ) | 5595 if ( pRenderer->pRenderD3D ) |
5596 { | 5596 { |
5597 if ( pGame->uFlags2 & 0x20 ) | 5597 if ( pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) |
5598 { | 5598 { |
5599 v28 = (double)v74; | 5599 v28 = (double)v74; |
5600 v74 = v7->vPosition.z; | 5600 v74 = v7->vPosition.z; |
5601 v29 = (double)v74; | 5601 v29 = (double)v74; |
5602 v74 = v7->vPosition.y; | 5602 v74 = v7->vPosition.y; |
5778 { | 5778 { |
5779 v57 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * v44->uActorRadius : v44->uActorRadius; | 5779 v57 = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * v44->uActorRadius : v44->uActorRadius; |
5780 v75 = v57; | 5780 v75 = v57; |
5781 if ( pRenderer->pRenderD3D ) | 5781 if ( pRenderer->pRenderD3D ) |
5782 { | 5782 { |
5783 if ( pGame->uFlags2 & 0x20 ) | 5783 if ( pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) |
5784 { | 5784 { |
5785 v58 = (double)(signed int)v75; | 5785 v58 = (double)(signed int)v75; |
5786 v75 = v44->vPosition.z; | 5786 v75 = v44->vPosition.z; |
5787 v59 = (double)(signed int)v75; | 5787 v59 = (double)(signed int)v75; |
5788 v75 = v44->vPosition.y; | 5788 v75 = v44->vPosition.y; |
14792 0x12Fu, | 14792 0x12Fu, |
14793 (Texture *)(uTextureID_507C54 != -1 ? &pIcons_LOD->pTextures[uTextureID_507C54] : 0)); | 14793 (Texture *)(uTextureID_507C54 != -1 ? &pIcons_LOD->pTextures[uTextureID_507C54] : 0)); |
14794 v2 = uTextureID_507C58; | 14794 v2 = uTextureID_507C58; |
14795 goto LABEL_12; | 14795 goto LABEL_12; |
14796 } | 14796 } |
14797 if ( pGame->uFlags2 & 0x20 ) | 14797 if ( pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS ) |
14798 pRenderer->DrawTextureIndexed( | 14798 pRenderer->DrawTextureIndexed( |
14799 0x14u, | 14799 0x14u, |
14800 0x119u, | 14800 0x119u, |
14801 (Texture *)(uTextureID_507C14 != -1 ? &pIcons_LOD->pTextures[uTextureID_507C14] : 0)); | 14801 (Texture *)(uTextureID_507C14 != -1 ? &pIcons_LOD->pTextures[uTextureID_507C14] : 0)); |
14802 if ( pRenderer->bUseColoredLights ) | 14802 if ( pRenderer->bUseColoredLights ) |
14968 } | 14968 } |
14969 } | 14969 } |
14970 | 14970 |
14971 | 14971 |
14972 //----- (00415485) -------------------------------------------------------- | 14972 //----- (00415485) -------------------------------------------------------- |
14973 char *__cdecl DrawCopyrightWindow() | 14973 void DrawCopyrightWindow() |
14974 { | 14974 { |
14975 GUIWindow Dst; // [sp+8h] [bp-54h]@1 | 14975 GUIWindow Dst; // [sp+8h] [bp-54h]@1 |
14976 | 14976 |
14977 memset(&Dst, 0, 0x54u); | 14977 memset(&Dst, 0, 0x54u); |
14978 Dst.uFrameWidth = 624; | 14978 Dst.uFrameWidth = 624; |
14990 Dst.uFrameX += 12; | 14990 Dst.uFrameX += 12; |
14991 Dst.uFrameY += 12; | 14991 Dst.uFrameY += 12; |
14992 Dst.uFrameHeight -= 12; | 14992 Dst.uFrameHeight -= 12; |
14993 Dst.uFrameZ = Dst.uFrameX + Dst.uFrameWidth - 1; | 14993 Dst.uFrameZ = Dst.uFrameX + Dst.uFrameWidth - 1; |
14994 Dst.uFrameW = Dst.uFrameY + Dst.uFrameHeight - 1; | 14994 Dst.uFrameW = Dst.uFrameY + Dst.uFrameHeight - 1; |
14995 return Dst.DrawTitleText(pFontSmallnum, 0, 0xCu, 0, pGlobalTXT_LocalizationStrings[157], 3u); | 14995 Dst.DrawTitleText(pFontSmallnum, 0, 0xCu, 0, pGlobalTXT_LocalizationStrings[157], 3u); |
14996 } | 14996 } |
14997 | 14997 |
14998 | 14998 |
14999 | 14999 |
15000 | 15000 |