Mercurial > mm7
comparison mm7_6.cpp @ 1102:79010db96ade
some spell fixes
author | zipi |
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date | Mon, 27 May 2013 15:57:58 +0100 |
parents | b82375804b5d |
children | 5d5c78088274 |
comparison
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deleted
inserted
replaced
1101:3e5d70cfe20e | 1102:79010db96ade |
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2558 int v500; // eax@935 | 2558 int v500; // eax@935 |
2559 Player *v501; // edi@939 | 2559 Player *v501; // edi@939 |
2560 int v505; // eax@943 | 2560 int v505; // eax@943 |
2561 int v507; // edi@944 | 2561 int v507; // edi@944 |
2562 signed int v509; // eax@944 | 2562 signed int v509; // eax@944 |
2563 signed int v510; // edi@944 | 2563 //signed int v510; // edi@944 |
2564 Actor *v518; // edx@957 | 2564 Actor *v518; // edx@957 |
2565 __int16 v519; // cx@958 | 2565 __int16 v519; // cx@958 |
2566 int v531; // eax@982 | 2566 int v531; // eax@982 |
2567 int v533; // edi@983 | 2567 int v533; // edi@983 |
2568 signed int v535; // eax@983 | 2568 signed int v535; // eax@983 |
5625 break; | 5625 break; |
5626 | 5626 |
5627 pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xAFF0Au, 0xC0u); | 5627 pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xAFF0Au, 0xC0u); |
5628 v505 = sub_46A6AC((int)dword_50BF30, 100, 4096); | 5628 v505 = sub_46A6AC((int)dword_50BF30, 100, 4096); |
5629 ++pSpellSprite.uType; | 5629 ++pSpellSprite.uType; |
5630 signed int _v733 = v505; | 5630 //signed int _v733 = v505; |
5631 v688.x = 0; | 5631 v688.x = 0; |
5632 v688.y = 0; | 5632 v688.y = 0; |
5633 v688.z = 0; | 5633 v688.z = 0; |
5634 pSpellSprite.stru_24.Reset(); | 5634 pSpellSprite.stru_24.Reset(); |
5635 pSpellSprite.spell_id = pCastSpell->spellnum; | 5635 pSpellSprite.spell_id = pCastSpell->spellnum; |
5642 pSpellSprite.field_60_distance_related_prolly_lod = 0; | 5642 pSpellSprite.field_60_distance_related_prolly_lod = 0; |
5643 pSpellSprite.uFacing = 0; | 5643 pSpellSprite.uFacing = 0; |
5644 pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); | 5644 pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID); |
5645 pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); | 5645 pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id); |
5646 a2 = 0; | 5646 a2 = 0; |
5647 if ( _v733 > 0 ) | 5647 for ( a2 = 0; a2 < v505; ++a2 ) |
5648 { | 5648 { |
5649 do | 5649 v507 = dword_50BF30[a2]; |
5650 { | 5650 pSpellSprite.vPosition.x = pActors[v507].vPosition.x; |
5651 v507 = dword_50BF30[a2]; | 5651 pSpellSprite.vPosition.y = pActors[v507].vPosition.y; |
5652 pSpellSprite.vPosition.x = pActors[v507].vPosition.x; | 5652 pSpellSprite.vPosition.z = pActors[v507].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v507].uActorHeight * unk_4D8548); |
5653 pSpellSprite.vPosition.y = pActors[v507].vPosition.y; | 5653 pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); |
5654 pSpellSprite.vPosition.z = pActors[v507].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v507].uActorHeight * unk_4D8548); | 5654 v509 = pSpellSprite.Create(0, 0, 0, 0); |
5655 pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]); | 5655 DamageMonsterFromParty(PID(OBJECT_Item, v509), dword_50BF30[a2], &v688); |
5656 v509 = pSpellSprite.Create(0, 0, 0, 0); | 5656 } |
5657 v510 = a2; | 5657 for ( a2 = 0; a2 < v505; ++a2 ) |
5658 DamageMonsterFromParty(PID(OBJECT_Item, v509), dword_50BF30[a2], &v688); | |
5659 a2 = v510 + 1; | |
5660 } | |
5661 while ( v510 + 1 < _v733 ); | |
5662 } | |
5663 for ( a2 = 0; a2 < _v733; ++a2 ) | |
5664 { | 5658 { |
5665 pActor = &pActors[dword_50BF30[a2]]; | 5659 pActor = &pActors[dword_50BF30[a2]]; |
5666 pSpellSprite.vPosition.x = pActor->vPosition.x; | 5660 pSpellSprite.vPosition.x = pActor->vPosition.x; |
5667 pSpellSprite.vPosition.y = pActor->vPosition.y; | 5661 pSpellSprite.vPosition.y = pActor->vPosition.y; |
5668 pSpellSprite.vPosition.z = pActor->vPosition.z - (unsigned int)(signed __int64)((double)pActor->uActorHeight * unk_4D8548); | 5662 pSpellSprite.vPosition.z = pActor->vPosition.z - (unsigned int)(signed __int64)((double)pActor->uActorHeight * unk_4D8548); |