diff mm7_6.cpp @ 1102:79010db96ade

some spell fixes
author zipi
date Mon, 27 May 2013 15:57:58 +0100
parents b82375804b5d
children 5d5c78088274
line wrap: on
line diff
--- a/mm7_6.cpp	Mon May 27 12:45:17 2013 +0200
+++ b/mm7_6.cpp	Mon May 27 15:57:58 2013 +0100
@@ -2560,7 +2560,7 @@
   int v505; // eax@943
   int v507; // edi@944
   signed int v509; // eax@944
-  signed int v510; // edi@944
+  //signed int v510; // edi@944
   Actor *v518; // edx@957
   __int16 v519; // cx@958
   int v531; // eax@982
@@ -5627,7 +5627,7 @@
 			pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xAFF0Au, 0xC0u);
 			v505 = sub_46A6AC((int)dword_50BF30, 100, 4096);
 			++pSpellSprite.uType;
-			signed int _v733 = v505;
+			//signed int _v733 = v505;
 			v688.x = 0;
 			v688.y = 0;
 			v688.z = 0;
@@ -5644,23 +5644,17 @@
 			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
 			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
 			a2 = 0;
-			if ( _v733 > 0 )
-			{
-				do
-				{
-					v507 = dword_50BF30[a2];
-					pSpellSprite.vPosition.x = pActors[v507].vPosition.x;
-					pSpellSprite.vPosition.y = pActors[v507].vPosition.y;
-					pSpellSprite.vPosition.z = pActors[v507].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v507].uActorHeight * unk_4D8548);
-					pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
-					v509 = pSpellSprite.Create(0, 0, 0, 0);
-					v510 = a2;
-					DamageMonsterFromParty(PID(OBJECT_Item, v509), dword_50BF30[a2], &v688);
-					a2 = v510 + 1;
-				}
-				while ( v510 + 1 < _v733 );
-			}
-			for ( a2 = 0; a2 < _v733; ++a2 )
+			for ( a2 = 0; a2 < v505; ++a2 )
+			{
+				v507 = dword_50BF30[a2];
+				pSpellSprite.vPosition.x = pActors[v507].vPosition.x;
+				pSpellSprite.vPosition.y = pActors[v507].vPosition.y;
+				pSpellSprite.vPosition.z = pActors[v507].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v507].uActorHeight * unk_4D8548);
+				pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
+				v509 = pSpellSprite.Create(0, 0, 0, 0);
+				DamageMonsterFromParty(PID(OBJECT_Item, v509), dword_50BF30[a2], &v688);
+			}
+			for ( a2 = 0; a2 < v505; ++a2 )
 			{
 				pActor = &pActors[dword_50BF30[a2]];
 				pSpellSprite.vPosition.x = pActor->vPosition.x;