Mercurial > mm7
comparison mm7_4.cpp @ 722:70c5a87a1307
Слияние
author | Ritor1 |
---|---|
date | Wed, 20 Mar 2013 17:49:15 +0600 |
parents | f39d5902c85a d6236f6a9882 |
children | 256211e8243a |
comparison
equal
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inserted
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721:f39d5902c85a | 722:70c5a87a1307 |
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2837 } | 2837 } |
2838 | 2838 |
2839 | 2839 |
2840 | 2840 |
2841 | 2841 |
2842 //----- (004908DE) -------------------------------------------------------- | |
2843 signed int __cdecl PlayerCreation_Chose4Skills() | |
2844 { | |
2845 Player *v0; // esi@1 | |
2846 signed int v1; // edx@2 | |
2847 unsigned short *v2; // eax@2 | |
2848 signed int v3; // ecx@2 | |
2849 | |
2850 v0 = pParty->pPlayers;//[0].pActiveSkills; | |
2851 while ( 1 ) | |
2852 { | |
2853 v1 = 0; | |
2854 v2 = v0->pActiveSkills; | |
2855 v3 = 37; | |
2856 do | |
2857 { | |
2858 if ( *v2 ) | |
2859 ++v1; | |
2860 ++v2; | |
2861 --v3; | |
2862 } | |
2863 while ( v3 ); | |
2864 if ( v1 < 4 ) | |
2865 break; | |
2866 ++v0; | |
2867 if ( v0 > &pParty->pPlayers[3] ) | |
2868 return 1; | |
2869 } | |
2870 return 0; | |
2871 } | |
2872 | |
2873 | |
2874 | |
2875 | |
2876 //----- (00491CB5) -------------------------------------------------------- | |
2877 void __cdecl LoadPlayerPortraintsAndVoices() | |
2878 { | |
2879 //Texture **v0; // ebx@1 | |
2880 //int v1; // eax@2 | |
2881 //int v2; // edi@3 | |
2882 char *v3; // esi@5 | |
2883 char *v4; // [sp+10h] [bp-4h]@1 | |
2884 | |
2885 pIcons_LOD->pFacesLock = pIcons_LOD->uNumLoadedFiles; | |
2886 | |
2887 for (uint i = 0; i < 4; ++i) | |
2888 for (uint j = 0; j < 56; ++j) | |
2889 { | |
2890 sprintf(pTmpBuf, "%s%02d", pPlayerPortraitsNames[pParty->pPlayers[i].uFace], j + 1); | |
2891 pTextures_PlayerFaces[i][j] = pIcons_LOD->LoadTexturePtr(pTmpBuf, TEXTURE_16BIT_PALETTE); | |
2892 } | |
2893 | |
2894 pTexture_PlayerFaceEradicated = pIcons_LOD->LoadTexturePtr("ERADCATE", TEXTURE_16BIT_PALETTE); | |
2895 pTexture_PlayerFaceDead = pIcons_LOD->LoadTexturePtr("DEAD", TEXTURE_16BIT_PALETTE); | |
2896 pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE); | |
2897 | |
2898 if (SoundSetAction[24][0]) | |
2899 for (uint i = 0; i < 4; ++i) | |
2900 { | |
2901 pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4998, 0); | |
2902 pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4999, 0); | |
2903 } | |
2904 } | |
2905 | |
2906 //----- (00491DE7) -------------------------------------------------------- | |
2907 int __fastcall ReloadPlayerPortraits(int a1, int a2) | |
2908 { | |
2909 int result; // eax@1 | |
2910 const char **v3; // ebp@1 | |
2911 Texture **v4; // ebx@1 | |
2912 int v5; // esi@2 | |
2913 | |
2914 result = 0; | |
2915 v3 = &pPlayerPortraitsNames[a2]; | |
2916 v4 = pTextures_PlayerFaces[a1]; | |
2917 do | |
2918 { | |
2919 v5 = result + 1; | |
2920 sprintf(pTmpBuf, "%s%02d", *v3, result + 1); | |
2921 pIcons_LOD->ReloadTexture(*v4, pTmpBuf, 2); | |
2922 result = v5; | |
2923 ++v4; | |
2924 } | |
2925 while ( v5 < 56 ); | |
2926 return result; | |
2927 } | |
2928 | 2842 |
2929 | 2843 |
2930 //----- (00491E3A) -------------------------------------------------------- | 2844 //----- (00491E3A) -------------------------------------------------------- |
2931 void __cdecl sub_491E3A() | 2845 void __cdecl sub_491E3A() |
2932 { | 2846 { |
3026 pIcons_LOD->pFacesLock = 0; | 2940 pIcons_LOD->pFacesLock = 0; |
3027 pIcons_LOD->uNumLoadedFiles = v12; | 2941 pIcons_LOD->uNumLoadedFiles = v12; |
3028 } | 2942 } |
3029 // 4ED498: using guessed type char byte_4ED498; | 2943 // 4ED498: using guessed type char byte_4ED498; |
3030 | 2944 |
3031 //----- (00491F87) -------------------------------------------------------- | 2945 |
3032 void __cdecl DrawHiredNPCs() | |
3033 { | |
3034 //int v6; // eax@15 | |
3035 char v7; // al@17 | |
3036 unsigned int v8; // eax@18 | |
3037 int v9; // esi@18 | |
3038 int v10; // eax@18 | |
3039 unsigned int v11; // eax@19 | |
3040 unsigned int v12; // esi@19 | |
3041 unsigned int v13; // eax@23 | |
3042 IconFrame *v14; // eax@24 | |
3043 unsigned int v15; // eax@26 | |
3044 char pContainer[20]; // [sp+Ch] [bp-30h]@18 | |
3045 unsigned int v17; // [sp+20h] [bp-1Ch]@19 | |
3046 signed int uFrameID; // [sp+24h] [bp-18h]@19 | |
3047 //int i; // [sp+28h] [bp-14h]@15 | |
3048 unsigned int v20; // [sp+2Ch] [bp-10h]@20 | |
3049 unsigned int v21; // [sp+30h] [bp-Ch]@19 | |
3050 int v22; // [sp+34h] [bp-8h]@2 | |
3051 unsigned __int8 v23; // [sp+3Bh] [bp-1h]@2 | |
3052 | |
3053 if ( bNoNPCHiring != 1 ) | |
3054 { | |
3055 v23 = 0; | |
3056 v22 = 0; | |
3057 /*for (uint i = 0; i < 2; ++i) | |
3058 { | |
3059 if (pParty->pHirelings[i].pName) | |
3060 pTmpBuf[v22++] = i; | |
3061 }*/ | |
3062 if (pParty->pHirelings[0].pName) | |
3063 pTmpBuf[v22++] = 0; | |
3064 if (pParty->pHirelings[1].pName) | |
3065 pTmpBuf[v22++] = 1; | |
3066 | |
3067 for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i) | |
3068 { | |
3069 if (pNPCStats->pNewNPCData[i].uFlags & 128) | |
3070 { | |
3071 if (!pParty->pHirelings[0].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[0].pName)) | |
3072 { | |
3073 if (!pParty->pHirelings[1].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[1].pName)) | |
3074 pTmpBuf[v22++] = i + 2; | |
3075 } | |
3076 } | |
3077 } | |
3078 | |
3079 //v6 = (unsigned __int8)pParty->field_709; | |
3080 for ( int i = (unsigned __int8)pParty->field_709; i < v22 && v23 < 2; i++ ) | |
3081 { | |
3082 v7 = pTmpBuf[i]; | |
3083 if ( (unsigned __int8)v7 >= 2 ) | |
3084 { | |
3085 sprintf(pContainer, "NPC%03d", pNPCStats->pNPCData[(unsigned __int8)v7 + 499].uPortraitID); | |
3086 v15 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
3087 pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[v23], pHiredNPCsIconsOffsetsY[v23], (Texture *)(v15 != -1 ? &pIcons_LOD->pTextures[v15] : 0)); | |
3088 } | |
3089 else | |
3090 { | |
3091 sprintf(pContainer, "NPC%03d", pParty->pHirelings[(unsigned __int8)v7].uPortraitID); | |
3092 v8 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); | |
3093 v9 = v23; | |
3094 pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[v9], pHiredNPCsIconsOffsetsY[v9], (Texture *)(v8 != -1 ? &pIcons_LOD->pTextures[v8] : 0)); | |
3095 v10 = (unsigned __int8)pTmpBuf[i]; | |
3096 if ( pParty->pHirelings[v10].evt_A == 1 ) | |
3097 { | |
3098 uFrameID = pParty->pHirelings[v10].evt_B; | |
3099 v11 = pHiredNPCsIconsOffsetsX[v9]; | |
3100 v12 = pHiredNPCsIconsOffsetsY[v9]; | |
3101 v17 = v11; | |
3102 v21 = 0; | |
3103 if ( (signed int)pIconsFrameTable->uNumIcons <= 0 ) | |
3104 { | |
3105 LABEL_23: | |
3106 v13 = 0; | |
3107 } | |
3108 else | |
3109 { | |
3110 v20 = 0; | |
3111 while ( _strcmpi("spell96", pIconsFrameTable->pIcons[v20 / 0x20].pAnimationName) ) | |
3112 { | |
3113 ++v21; | |
3114 v20 += 32; | |
3115 if ( (signed int)v21 >= (signed int)pIconsFrameTable->uNumIcons ) | |
3116 goto LABEL_23; | |
3117 } | |
3118 v13 = v21; | |
3119 } | |
3120 v14 = pIconsFrameTable->GetFrame(v13, uFrameID); | |
3121 pRenderer->DrawTextureTransparent(v17, v12, &pIcons_LOD->pTextures[v14->uTextureID]); | |
3122 } | |
3123 } | |
3124 ++v23; | |
3125 } | |
3126 } | |
3127 } | |
3128 // 6BE3C5: using guessed type char bNoNPCHiring; | |
3129 | |
3130 | |
3131 | |
3132 //----- (004921C1) -------------------------------------------------------- | |
3133 void GameUI_DrawPortraits(unsigned int _this) | |
3134 { | |
3135 Texture *pFace; // eax@10 | |
3136 unsigned int v7; // eax@17 | |
3137 PlayerFrame *pFrame; // eax@21 | |
3138 unsigned int v9; // eax@27 | |
3139 bool v10; // eax@33 | |
3140 bool v11; // edi@40 | |
3141 bool v12; // edx@43 | |
3142 bool v13; // ecx@46 | |
3143 int v16; // eax@57 | |
3144 int v19; // eax@62 | |
3145 Texture *pPortrait; // [sp-4h] [bp-1Ch]@27 | |
3146 unsigned int v22; // [sp+14h] [bp-4h]@1 | |
3147 | |
3148 v22 = _this; | |
3149 if ( qword_A750D8 ) | |
3150 { | |
3151 qword_A750D8 -= (signed int)pMiscTimer->uTimeElapsed; | |
3152 if ( qword_A750D8 <= 0 ) | |
3153 { | |
3154 if ( pPlayers[word_A750E2]->CanAct() ) | |
3155 pPlayers[word_A750E2]->PlaySound((PlayerSpeech)word_A750E0, 0); | |
3156 qword_A750D8 = 0i64; | |
3157 } | |
3158 } | |
3159 | |
3160 for (uint i = 0; i < 4; ++i) | |
3161 { | |
3162 auto pPlayer = pParty->pPlayers + i; | |
3163 | |
3164 if (pPlayer->Eradicated()) | |
3165 { | |
3166 pFace = pTexture_PlayerFaceEradicated; | |
3167 pPortrait = pFace; | |
3168 v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i]; | |
3169 if ( pParty->pPartyBuffs[11].uExpireTime ) | |
3170 pRenderer->_4A6E7E(v9, 0x183u, pPortrait); | |
3171 else | |
3172 pRenderer->DrawTextureTransparent(v9 + 1, 0x184u, pPortrait); | |
3173 auto _v1 = 0; | |
3174 v10 = pPlayer->pPlayerBuffs[14].uExpireTime > 0; | |
3175 if (pPlayer->pPlayerBuffs[1].uExpireTime > 0) | |
3176 _v1 = 1; | |
3177 v11 = pPlayer->pPlayerBuffs[8].uExpireTime > 0; | |
3178 v12 = pPlayer->pPlayerBuffs[7].uExpireTime > 0; | |
3179 v13 = pPlayer->pPlayerBuffs[13].uExpireTime > 0; | |
3180 if ( v13 | v12 | v11 | _v1 | v10 ) | |
3181 sub_441A4E(i); | |
3182 continue; | |
3183 } | |
3184 if (pPlayer->Dead()) | |
3185 { | |
3186 pFace = pTexture_PlayerFaceDead; | |
3187 pPortrait = pFace; | |
3188 v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i]; | |
3189 if ( pParty->pPartyBuffs[11].uExpireTime ) | |
3190 pRenderer->_4A6E7E(v9, 0x183u, pPortrait); | |
3191 else | |
3192 pRenderer->DrawTextureTransparent(v9 + 1, 0x184u, pPortrait); | |
3193 auto _v1 = 0; | |
3194 v10 = pPlayer->pPlayerBuffs[14].uExpireTime > 0; | |
3195 if (pPlayer->pPlayerBuffs[1].uExpireTime > 0) | |
3196 _v1 = 1; | |
3197 v11 = pPlayer->pPlayerBuffs[8].uExpireTime > 0; | |
3198 v12 = pPlayer->pPlayerBuffs[7].uExpireTime > 0; | |
3199 v13 = pPlayer->pPlayerBuffs[13].uExpireTime > 0; | |
3200 if ( v13 | v12 | v11 | _v1 | v10 ) | |
3201 sub_441A4E(i); | |
3202 continue; | |
3203 } | |
3204 v7 = 0; | |
3205 for (uint j = 0; j < pPlayerFrameTable->uNumFrames; ++j) | |
3206 if (pPlayerFrameTable->pFrames[j].expression == pPlayer->expression) | |
3207 { | |
3208 v7 = j; | |
3209 break; | |
3210 } | |
3211 if ( v7 == 0 ) | |
3212 v7 = 1; | |
3213 if (pPlayer->expression == CHARACTER_EXPRESSION_21) | |
3214 pFrame = pPlayerFrameTable->GetFrameBy_y(&pPlayer->_expression21_frameset, &pPlayer->_expression21_animtime, pMiscTimer->uTimeElapsed); | |
3215 else | |
3216 pFrame = pPlayerFrameTable->GetFrameBy_x(v7, pPlayer->uExpressionTimePassed); | |
3217 if (pPlayer->field_1AA2 != pFrame->uTextureID - 1 || v22 ) | |
3218 { | |
3219 pPlayer->field_1AA2 = pFrame->uTextureID - 1; | |
3220 pFace = (Texture *)pTextures_PlayerFaces[i][pPlayer->field_1AA2];//pFace = (Texture *)pTextures_PlayerFaces[i][pFrame->uTextureID]; | |
3221 pPortrait = pFace; | |
3222 v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i]; | |
3223 if ( pParty->pPartyBuffs[11].uExpireTime ) | |
3224 pRenderer->_4A6E7E(v9, 0x183u, pPortrait); | |
3225 else | |
3226 pRenderer->DrawTextureTransparent(v9 + 1, 0x184u, pPortrait); | |
3227 auto _v1 = 0; | |
3228 v10 = pPlayer->pPlayerBuffs[14].uExpireTime > 0; | |
3229 if (pPlayer->pPlayerBuffs[1].uExpireTime > 0) | |
3230 _v1 = 1; | |
3231 v11 = pPlayer->pPlayerBuffs[8].uExpireTime > 0; | |
3232 v12 = pPlayer->pPlayerBuffs[7].uExpireTime > 0; | |
3233 v13 = pPlayer->pPlayerBuffs[13].uExpireTime > 0; | |
3234 if ( v13 | v12 | v11 | _v1 | v10 ) | |
3235 sub_441A4E(i); | |
3236 continue; | |
3237 } | |
3238 } | |
3239 if ( pParty->bTurnBasedModeOn == 1 ) | |
3240 { | |
3241 if ( pTurnEngine->field_4 != 1 ) | |
3242 { | |
3243 if ( (pTurnEngine->pQueue[0].uPackedID & 7) == OBJECT_Player) | |
3244 { | |
3245 //v14 = 0; | |
3246 if ( pTurnEngine->uActorQueueSize > 0 ) | |
3247 { | |
3248 //v15 = (char *)pTurnEngine->pQueue; | |
3249 for (uint i = 0; i < pTurnEngine->uActorQueueSize; ++i) | |
3250 { | |
3251 auto pElem = pTurnEngine->pQueue + i; | |
3252 | |
3253 if ( (pElem->uPackedID & 7) != OBJECT_Player) | |
3254 break; | |
3255 v16 = dword_5079D0; | |
3256 if ( pParty->uFlags & 0x10 ) | |
3257 { | |
3258 v16 = dword_5079CC; | |
3259 } | |
3260 else | |
3261 { | |
3262 if ( pParty->uFlags & 0x20 ) | |
3263 v16 = dword_5079C8; | |
3264 } | |
3265 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[pElem->uPackedID >> 3] - 4, | |
3266 0x181u, (Texture *)(v16 != -1 ? &pIcons_LOD->pTextures[v16] : 0)); | |
3267 } | |
3268 } | |
3269 } | |
3270 } | |
3271 } | |
3272 else | |
3273 { | |
3274 for (uint i = 0; i < 4; ++i) | |
3275 { | |
3276 auto pPlayer = pParty->pPlayers + i; | |
3277 if (pPlayer->CanAct() && !pPlayer->uTimeToRecovery) | |
3278 { | |
3279 v19 = dword_5079D0; | |
3280 if ( pParty->uFlags & 0x10 ) | |
3281 { | |
3282 v19 = dword_5079CC; | |
3283 } | |
3284 else | |
3285 { | |
3286 if ( pParty->uFlags & 0x20 ) | |
3287 v19 = dword_5079C8; | |
3288 } | |
3289 pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] - 4, | |
3290 0x181u, (Texture *)(v19 != -1 ? &pIcons_LOD->pTextures[v19] : 0)); | |
3291 } | |
3292 } | |
3293 } | |
3294 } | |
3295 | 2946 |
3296 | 2947 |
3297 //----- (0049387A) -------------------------------------------------------- | 2948 //----- (0049387A) -------------------------------------------------------- |
3298 int CycleCharacter(unsigned int _this) | 2949 int CycleCharacter(unsigned int _this) |
3299 { | 2950 { |
5257 } | 4908 } |
5258 } | 4909 } |
5259 return pTmpBuf2; | 4910 return pTmpBuf2; |
5260 } | 4911 } |
5261 | 4912 |
5262 //----- (00495B39) -------------------------------------------------------- | 4913 |
5263 void __cdecl PlayerCreationUI_Draw() | 4914 |
5264 { | |
5265 const char *uTitleText; // ST10_4@3 | |
5266 int pTextCenter; // eax@3 | |
5267 IconFrame *v3; // eax@3 | |
5268 int v4; // ecx@7 | |
5269 GUIButton *uPosActiveItem; // edi@12 | |
5270 int v6; // esi@14 | |
5271 int uNumLet; // eax@14 | |
5272 char v8; // al@17 | |
5273 int v9; // ecx@17 | |
5274 char v10; // sf@17 | |
5275 int v11; // ecx@19 | |
5276 void *v12; // eax@20 | |
5277 int v13; // ecx@21 | |
5278 int v14; // ecx@22 | |
5279 char *v15; // ST14_4@24 | |
5280 size_t v16; // eax@28 | |
5281 int v17; // eax@33 | |
5282 //enum CHARACTER_RACE uNumRace; // eax@35 | |
5283 int v19; // eax@36 | |
5284 int v20; // eax@37 | |
5285 int uNumMight; // eax@44 | |
5286 unsigned int v24; // eax@44 | |
5287 int v25; // eax@44 | |
5288 unsigned int v26; // eax@44 | |
5289 int v27; // eax@44 | |
5290 unsigned int v28; // eax@44 | |
5291 int v29; // eax@44 | |
5292 unsigned int v30; // eax@44 | |
5293 int v31; // eax@44 | |
5294 unsigned int v32; // eax@44 | |
5295 int v33; // eax@44 | |
5296 unsigned int v34; // eax@44 | |
5297 int v35; // eax@44 | |
5298 unsigned int v36; // eax@44 | |
5299 enum PLAYER_SKILL_TYPE v37; // eax@44 | |
5300 enum PLAYER_SKILL_TYPE v39; // eax@44 | |
5301 enum PLAYER_SKILL_TYPE v41; // eax@44 | |
5302 const char *v42; // edx@44 | |
5303 char *v43; // ST1C_4@44 | |
5304 int v45; // eax@44 | |
5305 enum PLAYER_SKILL_TYPE v46; // eax@46 | |
5306 const char *v47; // edx@46 | |
5307 char *v48; // ST1C_4@46 | |
5308 int v50; // eax@46 | |
5309 int v51; // eax@49 | |
5310 char *v52; // edi@52 | |
5311 char v53; // al@52 | |
5312 PLAYER_CLASS_TYPE uClassType; // edi@53 | |
5313 int v55; // ST0C_4@53 | |
5314 int v57; // eax@53 | |
5315 int v61; // ecx@55 | |
5316 int v64; // ST08_4@57 | |
5317 int v66; // ecx@57 | |
5318 int v71; // eax@59 | |
5319 int v75; // eax@61 | |
5320 int v80; // eax@63 | |
5321 int v85; // eax@65 | |
5322 int v89; // eax@67 | |
5323 int v94; // eax@69 | |
5324 enum PLAYER_SKILL_TYPE pSkillId; // edi@72 | |
5325 size_t pLenText; // eax@72 | |
5326 signed int v104; // ecx@72 | |
5327 int pColorText; // ecx@79 | |
5328 unsigned int v107; // ST0C_4@81 | |
5329 int pTextY; // ST08_4@81 | |
5330 int v111; // ST0C_4@82 | |
5331 signed int v113; // edi@82 | |
5332 int v114; // ST0C_4@82 | |
5333 const char *uRaceName; // [sp+0h] [bp-170h]@39 | |
5334 char pText[200]; // [sp+10h] [bp-160h]@14 | |
5335 GUIWindow pWindow; // [sp+D8h] [bp-98h]@83 | |
5336 int v119; // [sp+12Ch] [bp-44h]@18 | |
5337 size_t v120; // [sp+130h] [bp-40h]@25 | |
5338 int uY; // [sp+134h] [bp-3Ch]@18 | |
5339 int v122; // [sp+138h] [bp-38h]@18 | |
5340 int v123; // [sp+13Ch] [bp-34h]@11 | |
5341 void *v124; // [sp+140h] [bp-30h]@18 | |
5342 int uColor1; // [sp+144h] [bp-2Ch]@1 | |
5343 int v126; // [sp+148h] [bp-28h]@25 | |
5344 int uColorGreen; // [sp+14Ch] [bp-24h]@1 | |
5345 int v128; // [sp+150h] [bp-20h]@14 | |
5346 int v129; // [sp+154h] [bp-1Ch]@18 | |
5347 int uColorTeal; // [sp+158h] [bp-18h]@1 | |
5348 int uColorWhite; // [sp+15Ch] [bp-14h]@1 | |
5349 int uX; // [sp+160h] [bp-10h]@18 | |
5350 unsigned int v133; // [sp+164h] [bp-Ch]@25 | |
5351 int pOrder; // [sp+168h] [bp-8h]@14 | |
5352 //char *Str; // [sp+16Ch] [bp-4h]@18 | |
5353 //Player *pPlayer; | |
5354 const char *pSkillName; | |
5355 | |
5356 uColor1 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xD1, 0xBB, 0x61); | |
5357 uColorTeal = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xF7, 0xF7); | |
5358 uColorGreen = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFF, 0); | |
5359 uColorWhite = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFF, 0xFF, 0xFF); | |
5360 pRenderer->BeginScene(); | |
5361 pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX); | |
5362 uPlayerCreationUI_SkySliderPos = (GetTickCount() % 12800) / 20; | |
5363 pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos, 2, pTexture_MAKESKY); | |
5364 pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos - 640, 2, pTexture_MAKESKY); | |
5365 //if (uPlayerCreationUI_SkySliderPos > 640) | |
5366 //uPlayerCreationUI_SkySliderPos = 0; | |
5367 pRenderer->DrawTextureTransparent(0, 0, pTexture_MAKETOP); | |
5368 uTitleText = pGlobalTXT_LocalizationStrings[51]; | |
5369 uPlayerCreationUI_SelectedCharacter = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) / 7; | |
5370 pTextCenter = pFontCChar->AlignText_Center(640, pGlobalTXT_LocalizationStrings[51]); | |
5371 pGUIWindow_CurrentMenu->DrawText(pFontCChar, pTextCenter + 1, 0, 0, uTitleText, 0, 0, 0); | |
5372 pRenderer->DrawTextureTransparent(17, 35, pPlayerPortraits[pParty->pPlayers[0].uFace]); | |
5373 pRenderer->DrawTextureTransparent(176, 35, pPlayerPortraits[pParty->pPlayers[1].uFace]); | |
5374 pRenderer->DrawTextureTransparent(335, 35, pPlayerPortraits[pParty->pPlayers[2].uFace]); | |
5375 pRenderer->DrawTextureTransparent(494, 35, pPlayerPortraits[pParty->pPlayers[3].uFace]); | |
5376 v3 = pIconsFrameTable->GetFrame(uIconID_CharacterFrame, pEventTimer->uStartTime); | |
5377 if ( uPlayerCreationUI_SelectedCharacter ) | |
5378 { | |
5379 switch ( uPlayerCreationUI_SelectedCharacter ) | |
5380 { | |
5381 case 1: | |
5382 v4 = 171; | |
5383 break; | |
5384 case 2: | |
5385 v4 = 329; | |
5386 break; | |
5387 case 3: | |
5388 v4 = 488; | |
5389 break; | |
5390 default: | |
5391 v4 = v123; | |
5392 break; | |
5393 } | |
5394 } | |
5395 else | |
5396 { | |
5397 v4 = 12; | |
5398 } | |
5399 | |
5400 pRenderer->DrawTextureTransparent(v4, 29, &pIcons_LOD->pTextures[v3->uTextureID]); | |
5401 uPosActiveItem = pGUIWindow_CurrentMenu->GetControl(pGUIWindow_CurrentMenu->pCurrentPosActiveItem); | |
5402 uPlayerCreationUI_ArrowAnim = 19 - (GetTickCount() % 500) / 25; | |
5403 pRenderer->DrawTextureTransparent(uPosActiveItem->uZ - 4, uPosActiveItem->uY, pTextures_arrowl[uPlayerCreationUI_ArrowAnim]); | |
5404 pRenderer->DrawTextureTransparent(uPosActiveItem->uX - 12, uPosActiveItem->uY, pTextures_arrowr[uPlayerCreationUI_ArrowAnim]); | |
5405 //if (uPlayerCreationUI_ArrowAnim < 0) | |
5406 // uPlayerCreationUI_ArrowAnim = 18; | |
5407 v6 = pFontCreate->uFontHeight - 2; | |
5408 v128 = pFontCreate->uFontHeight - 2; | |
5409 memset(pText, 0, 200); | |
5410 strcpy(pText, pGlobalTXT_LocalizationStrings[205]);// "Skills" | |
5411 uNumLet = strlen(pText) - 1; | |
5412 pOrder = uNumLet; | |
5413 if ( uNumLet >= 0 ) | |
5414 { | |
5415 while ( 1 ) | |
5416 { | |
5417 v8 = toupper((unsigned __int8)pText[uNumLet]); | |
5418 v9 = pOrder; | |
5419 v10 = pOrder-- - 1 < 0; | |
5420 pText[v9] = v8; | |
5421 if ( v10 ) | |
5422 break; | |
5423 uNumLet = pOrder; | |
5424 } | |
5425 } | |
5426 pOrder = 18; | |
5427 v124 = 0; | |
5428 uX = 32; | |
5429 uY = 3 * v6 + 169; | |
5430 v122 = 5 * v6 + 169; | |
5431 v123 = 3 * v6 + 311; | |
5432 v129 = 493; | |
5433 //pPlayer = pParty->pPlayers; | |
5434 v119 = 6 * v6 + 169; | |
5435 //do | |
5436 | |
5437 //for ( pPlayer = pParty->pPlayers; (signed int)pPlayer->pName < (signed int)&pParty->pPickedItem.uNumCharges; pPlayer++) | |
5438 for (int i = 0; i < 4; ++i) | |
5439 { | |
5440 auto player = pParty->pPlayers + i; | |
5441 | |
5442 //Str = pPlayer->pName; | |
5443 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pOrder + 73, 100, 0, pClassNames[player->classType], 0, 0, 0); | |
5444 pRenderer->DrawTextureTransparent(pOrder + 77, 50, pTexture_IC_KNIGHT[player->classType / 4]); | |
5445 v11 = pGUIWindow_CurrentMenu->field_40; | |
5446 if ( v11 && (v12 = pGUIWindow_CurrentMenu->ptr_1C, v12 == v124) ) | |
5447 { | |
5448 v13 = v11 - 1; | |
5449 if ( v13 ) | |
5450 { | |
5451 v14 = v13 - 1; | |
5452 if ( v14 ) | |
5453 { | |
5454 if ( v14 == 1 ) | |
5455 { | |
5456 pGUIWindow_CurrentMenu->field_40 = 0; | |
5457 pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pOrder, 124, 0, player->pName, 130, 0); | |
5458 SetCurrentMenuID(MENU_NAMEPANELESC); | |
5459 } | |
5460 } | |
5461 else | |
5462 { | |
5463 pGUIWindow_CurrentMenu->field_40 = 0; | |
5464 v120 = strlen((const char *)pKeyActionMap->pPressedKeysBuffer); | |
5465 v126 = 0; | |
5466 v133 = 0; | |
5467 if ( strlen((const char *)pKeyActionMap->pPressedKeysBuffer) )//edit name | |
5468 { | |
5469 do | |
5470 { | |
5471 if ( pKeyActionMap->pPressedKeysBuffer[v133] == ' ' ) | |
5472 ++v126; | |
5473 ++v133; | |
5474 v16 = strlen((const char *)pKeyActionMap->pPressedKeysBuffer); | |
5475 } | |
5476 while ( v133 < v16 ); | |
5477 } | |
5478 if ( v120 && v126 != v120 ) | |
5479 strcpy(player->pName, (const char *)pKeyActionMap->pPressedKeysBuffer); | |
5480 pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pOrder, 0x7C, 0, player->pName, 130, 0); | |
5481 *(short *)&player->field_1988[27] = 1; // | |
5482 } | |
5483 } | |
5484 else | |
5485 { | |
5486 v17 = pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, 159 * (int)v12 + 18, 0x7Cu, 0, (const char *)pKeyActionMap->pPressedKeysBuffer, 120, 1); | |
5487 pGUIWindow_CurrentMenu->DrawFlashingInputCursor(159 * (unsigned int)pGUIWindow_CurrentMenu->ptr_1C + v17 + 20, 124, pFontCreate); | |
5488 } | |
5489 } | |
5490 else | |
5491 { | |
5492 pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pOrder, 0x7C, 0, player->pName, 130, 0); | |
5493 } | |
5494 switch (player->GetRace()) | |
5495 { | |
5496 case 0: uRaceName = pGlobalTXT_LocalizationStrings[99]; break; // "Human" | |
5497 case 1: uRaceName = pGlobalTXT_LocalizationStrings[103]; break; // "Dwarf" | |
5498 case 2: uRaceName = pGlobalTXT_LocalizationStrings[106]; break; // "Goblin" | |
5499 case 3: uRaceName = pGlobalTXT_LocalizationStrings[101]; break; // "Elf" | |
5500 }; | |
5501 strcpy(pTmpBuf, uRaceName); | |
5502 pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pOrder + 72, v128 + 12, 0, pTmpBuf, 130, 0); | |
5503 pTextCenter = pFontCreate->AlignText_Center(0x96, pText); | |
5504 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + uX - 24, 291, uColor1, pText, 0, 0, 0); | |
5505 uNumMight = player->GetActualMight(); | |
5506 sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[144], v129, uNumMight);// "Might" | |
5507 LOWORD(v24) = player->GetStatColor(0); | |
5508 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 169, v24, pTmpBuf, 0, 0, 0); | |
5509 v25 = player->GetActualIntelligence(); | |
5510 sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[116], v129, v25);// "Intellect" | |
5511 LOWORD(v26) = player->GetStatColor(1); | |
5512 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, v128 + 169, v26, pTmpBuf, 0, 0, 0); | |
5513 v27 = player->GetActualWillpower(); | |
5514 sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[163], v129, v27);// "Personality" | |
5515 LOWORD(v28) = player->GetStatColor(2); | |
5516 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 2 * v128 + 169, v28, pTmpBuf, 0, 0, 0); | |
5517 v29 = player->GetActualEndurance(); | |
5518 sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[75], v129, v29);// "Endurance" | |
5519 LOWORD(v30) = player->GetStatColor(3); | |
5520 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, uY, v30, pTmpBuf, 0, 0, 0); | |
5521 v31 = player->GetActualAccuracy(); | |
5522 sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[1], v129, v31);// "Accuracy" | |
5523 LOWORD(v32) = player->GetStatColor(4); | |
5524 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 4 * v128 + 169, v32, pTmpBuf, 0, 0, 0); | |
5525 v33 = player->GetActualSpeed(); | |
5526 sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[211], v129, v33);// "Speed" | |
5527 LOWORD(v34) = player->GetStatColor(5); | |
5528 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, v122, v34, pTmpBuf, 0, 0, 0); | |
5529 v35 = player->GetActualLuck(); | |
5530 sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[136], v129, v35);// "Luck" | |
5531 LOWORD(v36) = player->GetStatColor(6); | |
5532 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, v119, v36, pTmpBuf, 0, 0, 0); | |
5533 v37 = player->GetSkillIdxByOrder(0); | |
5534 pTextCenter = pFontCreate->AlignText_Center(0x96u, pSkillNames[v37]); | |
5535 sprintf(pTmpBuf, "\t%03u%s", pTextCenter, pSkillNames[v37]); | |
5536 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 311, uColorWhite, pTmpBuf, 0, 0, 0); | |
5537 v39 = player->GetSkillIdxByOrder(1); | |
5538 pTextCenter = pFontCreate->AlignText_Center(0x96u, pSkillNames[v39]); | |
5539 sprintf(pTmpBuf, "\t%03u%s", pTextCenter, pSkillNames[v39]); | |
5540 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, v128 + 311, uColorWhite, pTmpBuf, 0, 0, 0); | |
5541 v41 = player->GetSkillIdxByOrder(2); | |
5542 pTextCenter = pFontCreate->AlignText_Center(150u, pSkillNames[v41]); | |
5543 sprintf(pTmpBuf, "\t%03u%s", pTextCenter, pSkillNames[v41]); | |
5544 v45 = uColorGreen; | |
5545 if ( (signed int)v41 >= 37 ) | |
5546 v45 = uColorTeal; | |
5547 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 2 * v128 + 311, v45, pTmpBuf, 0, 0, 0); | |
5548 v46 = player->GetSkillIdxByOrder(3); | |
5549 pTextCenter = pFontCreate->AlignText_Center(150u, pSkillNames[v46]); | |
5550 sprintf(pTmpBuf, "\t%03u%s", pTextCenter, pSkillNames[v46]); | |
5551 v50 = uColorGreen; | |
5552 if ( (signed int)v46 >= 37 ) | |
5553 v50 = uColorTeal; | |
5554 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, v123, v50, pTmpBuf, 0, 0, 0); | |
5555 //pPlayer++; | |
5556 v124 = (char *)v124 + 1; | |
5557 pOrder += 159; | |
5558 v129 -= 158; | |
5559 uX += 158; | |
5560 } | |
5561 | |
5562 //while ( (signed int)pPlayer->pName < (signed int)&pParty->pPickedItem.uNumCharges ); | |
5563 strcpy(pText, pGlobalTXT_LocalizationStrings[41]);// "Class" | |
5564 v51 = strlen(pText) - 1; | |
5565 pOrder = v51; | |
5566 if ( v51 >= 0 ) | |
5567 { | |
5568 while ( 1 ) | |
5569 { | |
5570 v52 = &pText[v51]; | |
5571 v53 = toupper((unsigned __int8)pText[v51]); | |
5572 v10 = pOrder-- - 1 < 0; | |
5573 *v52 = v53; | |
5574 if ( v10 ) | |
5575 break; | |
5576 v51 = pOrder; | |
5577 } | |
5578 } | |
5579 uClassType = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].classType; | |
5580 pTextCenter = pFontCreate->AlignText_Center(193u, pText); | |
5581 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 324, 395, uColor1, pText, 0, 0, 0); | |
5582 v57 = uColorTeal; | |
5583 if ( uClassType ) | |
5584 v57 = uColorWhite; | |
5585 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[0]); | |
5586 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 417, v57, pClassNames[0], 0, 0, 0); | |
5587 v61 = uColorTeal; | |
5588 if ( uClassType != PLAYER_CLASS_PALADIN ) | |
5589 v61 = uColorWhite; | |
5590 uColorGreen = v128 + 417; | |
5591 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[12]); | |
5592 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, v128 + 417, v61, pClassNames[12], 0, 0, 0); | |
5593 v66 = uColorTeal; | |
5594 if ( uClassType != PLAYER_CLASS_DRUID ) | |
5595 v66 = uColorWhite; | |
5596 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[20]); | |
5597 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 2 * v128 + 417, v66, pClassNames[20], 0, 0, 0); | |
5598 v71 = uColorTeal; | |
5599 if ( uClassType != PLAYER_CLASS_CLERIC ) | |
5600 v71 = uColorWhite; | |
5601 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[24]); | |
5602 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 417, v71, pClassNames[24], 0, 0, 0); | |
5603 v75 = uColorTeal; | |
5604 if ( uClassType != PLAYER_CLASS_DRUID) | |
5605 v75 = uColorWhite; | |
5606 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[28]); | |
5607 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, uColorGreen, v75, pClassNames[28], 0, 0, 0); | |
5608 v80 = uColorTeal; | |
5609 if ( uClassType != PLAYER_CLASS_SORCERER ) | |
5610 v80 = uColorWhite; | |
5611 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[32]); | |
5612 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 2 * v128 + 417, v80, pClassNames[32], 0, 0, 0); | |
5613 v85 = uColorTeal; | |
5614 if ( uClassType != PLAYER_CLASS_ARCHER ) | |
5615 v85 = uColorWhite; | |
5616 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[16]); | |
5617 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 417, v85, pClassNames[16], 0, 0, 0); | |
5618 v89 = uColorTeal; | |
5619 if ( uClassType != PLAYER_CLASS_MONK ) | |
5620 v89 = uColorWhite; | |
5621 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[8]); | |
5622 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, uColorGreen, v89, pClassNames[8], 0, 0, 0); | |
5623 v94 = uColorTeal; | |
5624 if ( uClassType != PLAYER_CLASS_THEIF ) | |
5625 v94 = uColorWhite; | |
5626 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[4]); | |
5627 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 2 * v128 + 417, v94, pClassNames[4], 0, 0, 0); | |
5628 pTextCenter = pFontCreate->AlignText_Center(0xECu, pGlobalTXT_LocalizationStrings[20]); // "Available Skills" | |
5629 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 37, 395, uColor1, pGlobalTXT_LocalizationStrings[20], 0, 0, 0); | |
5630 //pOrder = 0; | |
5631 //do | |
5632 for (pOrder = 0; pOrder < 9; ++pOrder) | |
5633 { | |
5634 pSkillId = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(pOrder + 4); | |
5635 strcpy(pText, pSkillNames[pSkillId]); | |
5636 pLenText = strlen(pText); | |
5637 v104 = 0; | |
5638 if ( (signed int)pLenText > 0 ) | |
5639 { | |
5640 if ( pText[v104] == 32 ) | |
5641 { | |
5642 pText[v104] = 0; | |
5643 } | |
5644 else | |
5645 { | |
5646 while ( pText[v104] != 32 ) | |
5647 //for (v104 = 0; v104 < (signed int)pLenText || pText[v104] != 32; ++v104) | |
5648 { | |
5649 ++v104; | |
5650 if ( v104 >= (signed int)pLenText ) | |
5651 break; | |
5652 } | |
5653 } | |
5654 } | |
5655 uColorGreen = -5; | |
5656 if ( (signed int)v124 > 2 ) | |
5657 uColorGreen = 0; | |
5658 pColorText = uColorTeal; | |
5659 if ( !pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].pActiveSkills[pSkillId] ) | |
5660 pColorText = uColorWhite; | |
5661 pTextCenter = pFontCreate->AlignText_Center(100, pText); | |
5662 pGUIWindow_CurrentMenu->DrawText(pFontCreate, 100 * (pOrder / 3) + pTextCenter + uColorGreen + 17, v128 * (pOrder % 3) + 417, pColorText, pText, 0, 0, 0); | |
5663 //++pOrder; | |
5664 } | |
5665 //while ( pOrder < 9 ); | |
5666 pTextCenter = pFontCreate->AlignText_Center(0x5C, pGlobalTXT_LocalizationStrings[30]);// "Bonus" | |
5667 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 533, 394, uColor1, pGlobalTXT_LocalizationStrings[30], 0, 0, 0); | |
5668 v113 = PlayerCreation_ComputeAttributeBonus(); | |
5669 sprintf(pTmpBuf, "%d", v113); | |
5670 pTextCenter = pFontCreate->AlignText_Center(84, pTmpBuf); | |
5671 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 530, 410, uColorWhite, pTmpBuf, 0, 0, 0); | |
5672 if ( GameUI_StatusBar_TimedStringTimeLeft > GetTickCount() ) | |
5673 { | |
5674 pWindow.Hint = pGlobalTXT_LocalizationStrings[412];// "Create Party cannot be completed unless you have assigned all characters 2 extra skills and have spent all of your bonus points." | |
5675 if ( v113 < 0 ) | |
5676 pWindow.Hint = pGlobalTXT_LocalizationStrings[413];// "You can't spend more than 50 points." | |
5677 pWindow.uFrameWidth = 300; | |
5678 pWindow.uFrameHeight = 100; | |
5679 pWindow.uFrameX = 170; | |
5680 pWindow.uFrameY = 140; | |
5681 pWindow.uFrameZ = 469; | |
5682 pWindow.uFrameW = 239; | |
5683 pWindow.DrawMessageBox(0); | |
5684 } | |
5685 pRenderer->EndScene(); | |
5686 } | |
5687 | |
5688 //----- (0049695A) -------------------------------------------------------- | |
5689 void __cdecl PlayerCreationUI_Initialize() | |
5690 { | |
5691 unsigned int v0; // ebx@5 | |
5692 unsigned int v1; // eax@6 | |
5693 int v2; // ecx@6 | |
5694 unsigned int v3; // eax@8 | |
5695 signed int v4; // ecx@8 | |
5696 signed int uControlParam; // [sp+10h] [bp-Ch]@7 | |
5697 unsigned int uControlParama; // [sp+10h] [bp-Ch]@9 | |
5698 unsigned int uControlParamb; // [sp+10h] [bp-Ch]@11 | |
5699 unsigned int uControlParamc; // [sp+10h] [bp-Ch]@13 | |
5700 signed int uControlParamd; // [sp+10h] [bp-Ch]@15 | |
5701 signed int uX; // [sp+14h] [bp-8h]@5 | |
5702 unsigned int uXa; // [sp+14h] [bp-8h]@9 | |
5703 unsigned int uXb; // [sp+14h] [bp-8h]@11 | |
5704 unsigned int uXc; // [sp+14h] [bp-8h]@13 | |
5705 signed int uXd; // [sp+14h] [bp-8h]@16 | |
5706 | |
5707 if ( pMessageQueue_50CBD0->uNumMessages ) | |
5708 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
5709 pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); | |
5710 ++pIcons_LOD->uTexturePacksCount; | |
5711 if ( !pIcons_LOD->uNumPrevLoadedFiles ) | |
5712 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; | |
5713 pCurrentScreen = SCREEN_PARTY_CREATION; | |
5714 uPlayerCreationUI_ArrowAnim = 0; | |
5715 uPlayerCreationUI_SkySliderPos = 0; | |
5716 uPlayerCreationUI_SelectedCharacter = 0; | |
5717 v0 = LOBYTE(pFontCreate->uFontHeight) - 2; | |
5718 pTexture_IC_KNIGHT[0] = pIcons_LOD->LoadTexturePtr("IC_KNIGHT", TEXTURE_16BIT_PALETTE); | |
5719 pTexture_IC_KNIGHT[1] = pIcons_LOD->LoadTexturePtr("IC_THIEF", TEXTURE_16BIT_PALETTE); | |
5720 pTexture_IC_KNIGHT[2] = pIcons_LOD->LoadTexturePtr("IC_MONK", TEXTURE_16BIT_PALETTE); | |
5721 pTexture_IC_KNIGHT[3] = pIcons_LOD->LoadTexturePtr("IC_PALAD", TEXTURE_16BIT_PALETTE); | |
5722 pTexture_IC_KNIGHT[4] = pIcons_LOD->LoadTexturePtr("IC_ARCH", TEXTURE_16BIT_PALETTE); | |
5723 pTexture_IC_KNIGHT[5] = pIcons_LOD->LoadTexturePtr("IC_RANGER", TEXTURE_16BIT_PALETTE); | |
5724 pTexture_IC_KNIGHT[6] = pIcons_LOD->LoadTexturePtr("IC_CLER", TEXTURE_16BIT_PALETTE); | |
5725 pTexture_IC_KNIGHT[7] = pIcons_LOD->LoadTexturePtr("IC_DRUID", TEXTURE_16BIT_PALETTE); | |
5726 pTexture_IC_KNIGHT[8] = pIcons_LOD->LoadTexturePtr("IC_SORC", TEXTURE_16BIT_PALETTE); | |
5727 pTexture_MAKETOP = pIcons_LOD->LoadTexturePtr("MAKETOP", TEXTURE_16BIT_PALETTE); | |
5728 pTexture_MAKESKY = pIcons_LOD->LoadTexturePtr("MAKESKY", TEXTURE_16BIT_PALETTE); | |
5729 for(uX=0;uX < 22;++uX ) // load PlayerPortraits texture | |
5730 { | |
5731 sprintf(pTmpBuf, "%s01", pPlayerPortraitsNames[uX]); | |
5732 v1 = pIcons_LOD->LoadTexture(pTmpBuf, TEXTURE_16BIT_PALETTE); | |
5733 pPlayerPortraits[uX] = &pIcons_LOD->pTextures[v1]; | |
5734 | |
5735 } | |
5736 pTexture_PlayerFaceMask = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("FACEMASK", TEXTURE_16BIT_PALETTE)]; | |
5737 pTexture_buttminu = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("buttminu", TEXTURE_16BIT_PALETTE)]; | |
5738 pTexture_buttplus = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("buttplus", TEXTURE_16BIT_PALETTE)]; | |
5739 pTexture_pressrigh = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("presrigh", TEXTURE_16BIT_PALETTE)]; | |
5740 pTexture_presleft = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("presleft", TEXTURE_16BIT_PALETTE)]; | |
5741 uControlParam = 1; | |
5742 do | |
5743 { | |
5744 sprintf(pTmpBuf, "arrowl%d", uControlParam); | |
5745 pTextures_arrowl[uControlParam] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pTmpBuf, TEXTURE_16BIT_PALETTE)]; | |
5746 sprintf(pTmpBuf, "arrowr%d", uControlParam); | |
5747 v3 = pIcons_LOD->LoadTexture(pTmpBuf, TEXTURE_16BIT_PALETTE); | |
5748 v4 = uControlParam++; | |
5749 pTextures_arrowr[v4] = &pIcons_LOD->pTextures[v3]; | |
5750 } | |
5751 while ( uControlParam < 20 ); | |
5752 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0); | |
5753 uControlParama = 0; | |
5754 uXa = 8; | |
5755 do | |
5756 { | |
5757 pGUIWindow_CurrentMenu->CreateButton(uXa, 120u, 145u, 25u, 1, 0, 0x3Cu, uControlParama, 0, "", 0); | |
5758 uXa += 158; | |
5759 ++uControlParama; | |
5760 } | |
5761 while ( (signed int)uXa < 640 ); | |
5762 pCreationUI_BtnPressLeft[0] = pGUIWindow_CurrentMenu->CreateButton(10, 32, 11, 13, 1, 0, 0xABu, 0, 0, "", pTexture_presleft, 0); | |
5763 pCreationUI_BtnPressLeft[1] = pGUIWindow_CurrentMenu->CreateButton(169, 32, 11, 13, 1, 0, 0xABu, 1, 0, "", pTexture_presleft, 0); | |
5764 pCreationUI_BtnPressLeft[2] = pGUIWindow_CurrentMenu->CreateButton(327, 32, 11, 13, 1, 0, 0xABu, 2, 0, "", pTexture_presleft, 0); | |
5765 pCreationUI_BtnPressLeft[3] = pGUIWindow_CurrentMenu->CreateButton(486, 32, 11, 13, 1, 0, 0xABu, 3, 0, "", pTexture_presleft, 0); | |
5766 pCreationUI_BtnPressRight[0] = pGUIWindow_CurrentMenu->CreateButton(74, 32, 11, 13, 1, 0, 0xACu, 0, 0, "", pTexture_pressrigh, 0); | |
5767 pCreationUI_BtnPressRight[1] = pGUIWindow_CurrentMenu->CreateButton(233, 32, 11, 13, 1, 0, 0xACu, 1, 0, "", pTexture_pressrigh, 0); | |
5768 pCreationUI_BtnPressRight[2] = pGUIWindow_CurrentMenu->CreateButton(391, 32, 11, 13, 1, 0, 0xACu, 2, 0, "", pTexture_pressrigh, 0); | |
5769 pCreationUI_BtnPressRight[3] = pGUIWindow_CurrentMenu->CreateButton(549, 32, 11, 13, 1, 0, 0xACu, 3, 0, "", pTexture_pressrigh, 0); | |
5770 pCreationUI_BtnPressLeft2[0] = pGUIWindow_CurrentMenu->CreateButton(10, 103, 11, 13, 1, 0, 0x90u, 0, 0, "", pTexture_presleft, 0); | |
5771 pCreationUI_BtnPressLeft2[1] = pGUIWindow_CurrentMenu->CreateButton(169, 103, 11, 13, 1, 0, 0x90u, 1, 0, "", pTexture_presleft, 0); | |
5772 pCreationUI_BtnPressLeft2[2] = pGUIWindow_CurrentMenu->CreateButton(327, 103, 11, 13, 1, 0, 0x90u, 2, 0, "", pTexture_presleft, 0); | |
5773 pCreationUI_BtnPressLeft2[3] = pGUIWindow_CurrentMenu->CreateButton(486, 103, 11, 13, 1, 0, 0x90u, 3, 0, "", pTexture_presleft, 0); | |
5774 pCreationUI_BtnPressRight2[0] = pGUIWindow_CurrentMenu->CreateButton(74, 103, 11, 13, 1, 0, 0x91u, 0, 0, "", pTexture_pressrigh, 0); | |
5775 pCreationUI_BtnPressRight2[1] = pGUIWindow_CurrentMenu->CreateButton(233, 103, 11, 13, 1, 0, 0x91u, 1, 0, "", pTexture_pressrigh, 0); | |
5776 pCreationUI_BtnPressRight2[2] = pGUIWindow_CurrentMenu->CreateButton(391, 103, 11, 13, 1, 0, 0x91u, 2, 0, "", pTexture_pressrigh, 0); | |
5777 pCreationUI_BtnPressRight2[3] = pGUIWindow_CurrentMenu->CreateButton(549, 103, 11, 13, 1, 0, 0x91u, 3, 0, "", pTexture_pressrigh, 0); | |
5778 uControlParamb = 0; | |
5779 uXb = 8; | |
5780 do | |
5781 { | |
5782 pGUIWindow_CurrentMenu->CreateButton(uXb, 308, 150, v0, 1, 0, 0x48u, uControlParamb, 0, "", 0); | |
5783 pGUIWindow_CurrentMenu->CreateButton(uXb, v0 + 308, 150, v0, 1, 0, 0x49u, uControlParamb, 0, "", 0); | |
5784 pGUIWindow_CurrentMenu->CreateButton(uXb, 2 * v0 + 308, 150u, v0, 1, 0, 0x4Au, uControlParamb, 0, "", 0); | |
5785 pGUIWindow_CurrentMenu->CreateButton(uXb, 3 * v0 + 308, 150u, v0, 1, 0, 0x4Bu, uControlParamb, 0, "", 0); | |
5786 uXb += 158; | |
5787 ++uControlParamb; | |
5788 } | |
5789 while ( (signed int)uXb < 640 ); | |
5790 pGUIWindow_CurrentMenu->CreateButton(5u, 21u, 0x99u, 0x16Du, 1, 0, 0x76u, 0, 0x31u, "", 0); | |
5791 pGUIWindow_CurrentMenu->CreateButton(163u, 21u, 0x99u, 0x16Du, 1, 0, 0x76u, 1u, 0x32u, "", 0); | |
5792 pGUIWindow_CurrentMenu->CreateButton(321u, 21u, 0x99u, 0x16Du, 1, 0, 0x76u, 2u, 0x33u, "", 0); | |
5793 pGUIWindow_CurrentMenu->CreateButton(479u, 21u, 0x99u, 0x16Du, 1, 0, 0x76u, 3u, 0x34u, "", 0); | |
5794 uXc = 23; | |
5795 uControlParamc = 2; | |
5796 do | |
5797 { | |
5798 pGUIWindow_CurrentMenu->CreateButton(uXc, 169, 120, 20, 1, 0, 0, uControlParamc - 2, 0, "", 0); | |
5799 pGUIWindow_CurrentMenu->CreateButton(uXc, v0 + 169, 120, 20, 1, 0, 0, uControlParamc - 1, 0, "", 0); | |
5800 pGUIWindow_CurrentMenu->CreateButton(uXc, 2 * v0 + 169, 120, 20, 1, 0, 0, uControlParamc, 0, "", 0); | |
5801 pGUIWindow_CurrentMenu->CreateButton(uXc, 3 * v0 + 169, 120, 20, 1, 0, 0, uControlParamc + 1, 0, "", 0); | |
5802 pGUIWindow_CurrentMenu->CreateButton(uXc, 4 * v0 + 169, 120, 20, 1, 0, 0, uControlParamc + 2, 0, "", 0); | |
5803 pGUIWindow_CurrentMenu->CreateButton(uXc, 5 * v0 + 169, 120, 20, 1, 0, 0, uControlParamc + 3, 0, "", 0); | |
5804 pGUIWindow_CurrentMenu->CreateButton(uXc, 6 * v0 + 169, 120, 20, 1, 0, 0, uControlParamc + 4, 0, "", 0); | |
5805 uControlParamc += 7; | |
5806 uXc += 158; | |
5807 } | |
5808 while ( (signed int)uControlParamc < 30 ); | |
5809 pGUIWindow_CurrentMenu->_41D08F(28, 0, 7, 40); | |
5810 pGUIWindow_CurrentMenu->CreateButton(323, 417, 65, v0, 1, 0, 0x41, 0, 0, "", 0); | |
5811 pGUIWindow_CurrentMenu->CreateButton(323, v0 + 417, 65, v0, 1, 0, 0x41, 0xC, 0, "", 0); | |
5812 pGUIWindow_CurrentMenu->CreateButton(323, 2 * v0 + 417, 65, v0, 1, 0, 0x41, 0x14, 0, "", 0); | |
5813 pGUIWindow_CurrentMenu->CreateButton(388, 417, 65, v0, 1, 0, 0x41, 0x18, 0, "", 0); | |
5814 pGUIWindow_CurrentMenu->CreateButton(388, v0 + 417, 65, v0, 1, 0, 0x41, 0x1C, 0, "", 0); | |
5815 pGUIWindow_CurrentMenu->CreateButton(388, 2 * v0 + 417, 65, v0, 1, 0, 0x41, 0x20, 0, "", 0); | |
5816 pGUIWindow_CurrentMenu->CreateButton(453, 417, 65, v0, 1, 0, 0x41, 0x10, 0, "", 0); | |
5817 pGUIWindow_CurrentMenu->CreateButton(453, v0 + 417, 65, v0, 1, 0, 0x41, 8, 0, "", 0); | |
5818 pGUIWindow_CurrentMenu->CreateButton(453, 2 * v0 + 417, 65, v0, 1, 0, 0x41, 4, 0, "", 0); | |
5819 uControlParamd = 0; | |
5820 do | |
5821 { | |
5822 uXd = -5; | |
5823 if ( uControlParamd <= 3 ) | |
5824 uXd = 0; | |
5825 pGUIWindow_CurrentMenu->CreateButton(100 * (uControlParamd / 3) + uXd + 17, v0 * (uControlParamd % 3) + 417, 100, v0, 1, 0, 0x40, | |
5826 uControlParamd, 0, "", 0); | |
5827 ++uControlParamd; | |
5828 } | |
5829 while ( uControlParamd < 9 ); | |
5830 pPlayerCreationUI_BtnOK = pGUIWindow_CurrentMenu->CreateButton(580, 431, 51, 39, 1, 0, 0x42, 0, 0xD, "", | |
5831 (Texture *)(uTextureID_BUTTMAKE != -1 ? &pIcons_LOD->pTextures[uTextureID_BUTTMAKE] : 0), 0); | |
5832 pPlayerCreationUI_BtnReset = pGUIWindow_CurrentMenu->CreateButton(527, 431, 51, 39, 1, 0, 0x43, 0, 0x43, "", | |
5833 (Texture *)(uTextureID_BUTTMAKE2 != -1 ? &pIcons_LOD->pTextures[uTextureID_BUTTMAKE2] : 0), 0); | |
5834 pPlayerCreationUI_BtnMinus = pGUIWindow_CurrentMenu->CreateButton(523, 393, 20, 35, 1, 0, 0x3F, 0, 0x2D, "", pTexture_buttminu, 0); | |
5835 pPlayerCreationUI_BtnPlus = pGUIWindow_CurrentMenu->CreateButton(613, 393, 20, 35, 1, 0, 0x3E, 1, 0x2B, "", pTexture_buttplus, 0); | |
5836 pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL); | |
5837 } | |
5838 // 4E28F8: using guessed type int pCurrentScreen; | |
5839 | |
5840 //----- (0049750E) -------------------------------------------------------- | |
5841 void __cdecl DeleteCCharFont() | |
5842 { | |
5843 pAllocator->FreeChunk(pFontCChar); | |
5844 pFontCChar = 0; | |
5845 } | |
5846 //----- (00497526) -------------------------------------------------------- | |
5847 bool __cdecl PlayerCreationUI_Loop() | |
5848 { | |
5849 //RGBTexture *pTexture; // ebx@1 | |
5850 UINT v1; // esi@1 | |
5851 unsigned int v2; // ecx@3 | |
5852 LONG uMouseX; // edi@6 | |
5853 LONG uMouseY; // eax@6 | |
5854 GUIButton *pControlsHead; // edx@6 | |
5855 //unsigned int pNumMessage; // ecx@7 | |
5856 int pControlParam; // esi@12 | |
5857 signed int v8; // edi@30 | |
5858 int v9; // edx@31 | |
5859 char *v10; // ebx@37 | |
5860 Player *v11; // esi@38 | |
5861 //signed int uSpellBookPageCount; // ecx@40 | |
5862 int v13; // eax@40 | |
5863 //signed int uSkillIdx; // eax@45 | |
5864 int v15; // eax@70 | |
5865 signed int v16; // ecx@70 | |
5866 //unsigned int v18; // [sp-4h] [bp-84h]@48 | |
5867 ItemGen item; // [sp+Ch] [bp-74h]@37 | |
5868 char v20[32]; // [sp+30h] [bp-50h]@29 | |
5869 //char v21; // [sp+31h] [bp-4Fh]@29 | |
5870 //__int16 v22; // [sp+4Dh] [bp-33h]@29 | |
5871 char v23; // [sp+4Fh] [bp-31h]@29 | |
5872 MSG Msg; // [sp+50h] [bp-30h]@17 | |
5873 POINT v25; // [sp+6Ch] [bp-14h]@6 | |
5874 bool v26; // [sp+74h] [bp-Ch]@1 | |
5875 //POINT v24; // [sp+78h] [bp-8h]@6 | |
5876 //Player *pPlayer; | |
5877 | |
5878 //pTexture = &pTexture_PCX; | |
5879 v1 = 0; | |
5880 v26 = 0; | |
5881 pTexture_PCX.Release(); | |
5882 pTexture_PCX.Load("makeme.pcx", 0); | |
5883 if (pAsyncMouse) | |
5884 pAsyncMouse->Resume(); | |
5885 v2 = 6; | |
5886 pGUIWindow_CurrentMenu->field_40 = 0; | |
5887 //LABEL_27: | |
5888 SetCurrentMenuID((MENU_STATE)v2); | |
5889 while ( GetCurrentMenuID() == MENU_CREATEPARTY ) | |
5890 { | |
5891 if ( pAsyncMouse != (void *)v1 ) | |
5892 pAsyncMouse->_46B736_consume_click_lists(1); | |
5893 uMouseX = pMouse->GetCursorPos(&v25)->x; | |
5894 uMouseY = pMouse->GetCursorPos(&v25)->y; | |
5895 pControlsHead = pGUIWindow_CurrentMenu->pControlsHead; | |
5896 | |
5897 //does nothing actually | |
5898 /*if ( pControlsHead != (GUIButton *)v1 ) | |
5899 { | |
5900 pNumMessage = pMessageQueue_50CBD0->uNumMessages; | |
5901 do | |
5902 { | |
5903 if ( uMouseX >= (signed int)pControlsHead->uX && uMouseX <= (signed int)pControlsHead->uZ | |
5904 && uMouseY >= (signed int)pControlsHead->uY && uMouseY <= (signed int)pControlsHead->uW )//mouse movement | |
5905 { | |
5906 pControlParam = pControlsHead->uControlParam; | |
5907 pMessageQueue_50CBD0->AddMessage((UIMessageType)pControlsHead->field_1C, pControlParam, 0); | |
5908 v1 = 0; | |
5909 } | |
5910 pControlsHead = pControlsHead->pNext; | |
5911 } | |
5912 while ( pControlsHead != (GUIButton *)v1 ); | |
5913 }*/ | |
5914 | |
5915 while ( PeekMessageA(&Msg, (HWND)v1, v1, v1, PM_REMOVE) ) | |
5916 { | |
5917 if ( Msg.message == WM_QUIT ) | |
5918 Game_DeinitializeAndTerminate(0); | |
5919 TranslateMessage(&Msg); | |
5920 DispatchMessageA(&Msg); | |
5921 } | |
5922 if ( BYTE1(dword_6BE364_game_settings_1) & 1 ) | |
5923 { | |
5924 WaitMessage(); | |
5925 } | |
5926 else | |
5927 { | |
5928 PlayerCreationUI_Draw(); | |
5929 GUI_MainMenuMessageProc(); | |
5930 pRenderer->BeginScene(); | |
5931 GUI_UpdateWindows(); | |
5932 pRenderer->EndScene(); | |
5933 pRenderer->Present(); | |
5934 if ( uGameState == 1 ) | |
5935 { | |
5936 v26 = 1; | |
5937 v2 = 0; | |
5938 //goto LABEL_27; | |
5939 SetCurrentMenuID((MENU_STATE)v2); | |
5940 continue; | |
5941 } | |
5942 if ( uGameState == 6 ) | |
5943 { | |
5944 uGameState = v1; | |
5945 v2 = 1; | |
5946 //goto LABEL_27; | |
5947 SetCurrentMenuID((MENU_STATE)v2); | |
5948 continue; | |
5949 } | |
5950 } | |
5951 } | |
5952 pTexture_PCX.Release(); | |
5953 pGUIWindow_CurrentMenu->Release(); | |
5954 pIcons_LOD->_4114F2(); | |
5955 | |
5956 memset(v20, 0, 32); | |
5957 do | |
5958 { | |
5959 v8 = 0; | |
5960 do | |
5961 { | |
5962 v9 = rand() % 32; | |
5963 if ( !v20[v9] ) | |
5964 break; | |
5965 ++v8; | |
5966 } | |
5967 while ( v8 < 10 ); | |
5968 if ( v8 == 10 ) | |
5969 { | |
5970 v9 = 0; | |
5971 if ( v20[0] ) | |
5972 { | |
5973 do | |
5974 ++v9; | |
5975 while ( v20[v9] ); | |
5976 } | |
5977 } | |
5978 pParty->field_854[v1++] = v9; | |
5979 v20[v9] = 1; | |
5980 } | |
5981 while ( (signed int)v1 < 32 ); | |
5982 //v10 = (char *)&pParty->pPlayers[0].sResMagicBase; | |
5983 | |
5984 item.Reset(); | |
5985 //for ( pPlayer = &pParty->pPlayers[0]; pPlayer < &pParty->pPlayers[4]; pPlayer++) | |
5986 for (uint i = 0; i < 4; ++i) | |
5987 { | |
5988 auto player = &pParty->pPlayers[i]; | |
5989 //v11 = pPlayer; | |
5990 if (player->classType == PLAYER_CLASS_KNIGHT) | |
5991 player->sResMagicBase = 10; | |
5992 //*((short *)v10 + 400) = 0; | |
5993 player->pPlayerBuffs[22].uExpireTime = 0; | |
5994 for (uint j = 0; j < 9; j++) | |
5995 { | |
5996 if (player->pActiveSkills[PLAYER_SKILL_FIRE + j]) | |
5997 { | |
5998 player->lastOpenedSpellbookPage = j; | |
5999 break; | |
6000 } | |
6001 } | |
6002 pItemsTable->GenerateItem(2, 40, &item); | |
6003 player->AddItem2(-1, &item); | |
6004 //uSkillIdx = 0; | |
6005 //v24.y = 0; | |
6006 | |
6007 player->sHealth = player->GetMaxHealth(); | |
6008 player->sMana = player->GetMaxMana(); | |
6009 for (uint j = 0; j < 37; ++j) | |
6010 { | |
6011 if (!player->pActiveSkills[j]) | |
6012 continue; | |
6013 | |
6014 switch (j) | |
6015 { | |
6016 case PLAYER_SKILL_STAFF: player->AddItem(-1, 61); break; | |
6017 case PLAYER_SKILL_SWORD: player->AddItem(-1, 1); break; | |
6018 case PLAYER_SKILL_DAGGER: player->AddItem(-1, 15); break; | |
6019 case PLAYER_SKILL_AXE: player->AddItem(-1, 23); break; | |
6020 case PLAYER_SKILL_SPEAR: player->AddItem(-1, 31); break; | |
6021 case PLAYER_SKILL_BOW: player->AddItem(-1, 47); break; | |
6022 case PLAYER_SKILL_MACE: player->AddItem(-1, 50); break; | |
6023 case PLAYER_SKILL_BLASTER: assert(false); break; | |
6024 case PLAYER_SKILL_SHIELD: player->AddItem(-1, 84); break; | |
6025 case PLAYER_SKILL_LEATHER: player->AddItem(-1, 66); break; | |
6026 case PLAYER_SKILL_CHAIN: player->AddItem(-1, 71); break; | |
6027 case PLAYER_SKILL_PLATE: player->AddItem(-1, 76); break; | |
6028 case PLAYER_SKILL_FIRE: | |
6029 player->AddItem(-1, 0x191); | |
6030 player->spellbook.pFireSpellbook.bIsSpellAvailable[0] = true; | |
6031 break; | |
6032 case PLAYER_SKILL_AIR: | |
6033 player->AddItem(-1, 0x19C); | |
6034 player->spellbook.pAirSpellbook.bIsSpellAvailable[0] = true; | |
6035 break; | |
6036 case PLAYER_SKILL_WATER: | |
6037 player->AddItem(-1, 0x1A7); | |
6038 player->spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true; | |
6039 break; | |
6040 case PLAYER_SKILL_EARTH: | |
6041 player->AddItem(-1, 0x1B2); | |
6042 player->spellbook.pEarthSpellbook.bIsSpellAvailable[0] = true; | |
6043 break; | |
6044 case PLAYER_SKILL_SPIRIT: | |
6045 player->AddItem(-1, 0x1BD); | |
6046 player->spellbook.pSpiritSpellbook.bIsSpellAvailable[0] = true; | |
6047 break; | |
6048 case PLAYER_SKILL_MIND: | |
6049 player->AddItem(-1, 0x1C8); | |
6050 player->spellbook.pMindSpellbook.bIsSpellAvailable[0] = true; | |
6051 break; | |
6052 case PLAYER_SKILL_BODY: | |
6053 player->AddItem(-1, 0x1D3); | |
6054 player->spellbook.pBodySpellbook.bIsSpellAvailable[0] = true; | |
6055 break; | |
6056 case PLAYER_SKILL_LIGHT: | |
6057 case PLAYER_SKILL_DARK: | |
6058 case PLAYER_SKILL_DIPLOMACY: | |
6059 assert(false); | |
6060 break; | |
6061 case PLAYER_SKILL_ITEM_ID: | |
6062 case PLAYER_SKILL_REPAIR: | |
6063 case PLAYER_SKILL_MEDITATION: | |
6064 case PLAYER_SKILL_PERCEPTION: | |
6065 case PLAYER_SKILL_TRAP_DISARM: | |
6066 case PLAYER_SKILL_LEARNING: | |
6067 player->AddItem(-1, 0xDC); | |
6068 player->AddItem(-1, 5 * (rand() % 3 + 40)); | |
6069 break; | |
6070 case PLAYER_SKILL_DODGE: player->AddItem(-1, 115); break; | |
6071 case PLAYER_SKILL_UNARMED: player->AddItem(-1, 110); break; | |
6072 default: | |
6073 break; | |
6074 } | |
6075 | |
6076 for (uint k = 0; k < 138; k++) | |
6077 { | |
6078 if (&player->pInventoryItems[k]) | |
6079 player->pInventoryItems[k].SetIdentified(); | |
6080 } | |
6081 } | |
6082 } | |
6083 | |
6084 pAudioPlayer->StopChannels(-1, -1); | |
6085 if (pAsyncMouse) | |
6086 pAsyncMouse->Suspend(); | |
6087 return v26; | |
6088 } | |
6089 | |
6090 //----- (004979D2) -------------------------------------------------------- | |
6091 MENU_STATE __cdecl CreditsMenu__Loop() | |
6092 { | |
6093 char *v0; // eax@5 | |
6094 char *v1; // edi@5 | |
6095 FILE *pFile; // eax@5 | |
6096 unsigned int pSize; // esi@7 | |
6097 GUIFont *pFont; // edx@9 | |
6098 GUIFont *pFont2; // ecx@9 | |
6099 __int16 pHeight; // ax@9 | |
6100 void *v7; // eax@9 | |
6101 unsigned int pNumPixels; // ST2C_4@9 | |
6102 unsigned int teal; // eax@9 | |
6103 unsigned int v10; // ST2C_4@19 | |
6104 MSG Msg; // [sp+84h] [bp-B8h]@10 | |
6105 int v17; // [sp+A0h] [bp-9Ch]@9 | |
6106 int pX; // [sp+A4h] [bp-98h]@9 | |
6107 unsigned int pY; // [sp+A8h] [bp-94h]@9 | |
6108 int v20; // [sp+ACh] [bp-90h]@9 | |
6109 int a4; // [sp+B0h] [bp-8Ch]@9 | |
6110 int pColor2; // [sp+F8h] [bp-44h]@9 | |
6111 int pColor1; // [sp+FCh] [bp-40h]@9 | |
6112 int a5; // [sp+128h] [bp-14h]@1 | |
6113 char *pString; // [sp+12Ch] [bp-10h]@9 | |
6114 char *ptr; // [sp+130h] [bp-Ch]@5 | |
6115 GUIFont *pFontQuick; // [sp+134h] [bp-8h]@1 | |
6116 GUIFont *pFontCChar; // [sp+138h] [bp-4h]@1 | |
6117 RGBTexture pTexture; // [sp+54h] [bp-E8h]@1 | |
6118 RGBTexture pTexture2; // [sp+100h] [bp-3Ch]@1 | |
6119 Texture pTexture3; // [sp+Ch] [bp-130h]@5 | |
6120 | |
6121 a5 = 0; | |
6122 pFontQuick = LoadFont("quick.fnt", "FONTPAL", NULL); | |
6123 pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL); | |
6124 if ( pMessageQueue_50CBD0->uNumMessages ) | |
6125 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
6126 ++pIcons_LOD->uTexturePacksCount; | |
6127 if ( !pIcons_LOD->uNumPrevLoadedFiles ) | |
6128 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; | |
6129 dword_A74C88 = 0; | |
6130 pAudioPlayer->PlayMusicTrack(MUSIC_Credits); | |
6131 pTexture.Load("mm6title.pcx", 0); | |
6132 v0 = (char *)pEvents_LOD->LoadRaw("credits.txt", 0); | |
6133 v1 = v0; | |
6134 ptr = v0; | |
6135 pFile = pEvents_LOD->FindContainer("credits.txt", 0); | |
6136 if ( !pFile ) | |
6137 Abortf(pGlobalTXT_LocalizationStrings[63]); // "Might and Magic VII is having trouble loading files. | |
6138 // Please re-install to fix this problem. Note: Re-installing will not destroy your save games." | |
6139 fread(&pTexture3, 1, 0x30, pFile); | |
6140 pSize = pTexture3.uDecompressedSize; | |
6141 if ( !pTexture3.uDecompressedSize ) | |
6142 pSize = pTexture3.uTextureSize; | |
6143 memset(&pTexture3, 0, 0x48); | |
6144 pFont = pFontCChar; | |
6145 pFont2 = pFontQuick; | |
6146 v1[pSize] = 0; | |
6147 v20 = 250; | |
6148 a4 = 440; | |
6149 pX = 389; | |
6150 pY = 19; | |
6151 pTexture2.uWidth = 250; | |
6152 pHeight = pFont2->GetStringHeight2(pFont, v1, (int)&pX, 0, 1); | |
6153 pTexture2.uHeight = pHeight + 2 * a4; | |
6154 pTexture2.uNumPixels = (signed __int16)pTexture2.uWidth * (signed __int16)pTexture2.uHeight; | |
6155 v7 = pAllocator->AllocNamedChunk(pTexture2.pPixels, 2 * pTexture2.uNumPixels, "scrollermap"); | |
6156 pNumPixels = pTexture2.uNumPixels; | |
6157 pTexture2.pPixels = (unsigned __int16 *)v7; | |
6158 teal = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0xFFu); | |
6159 fill_pixels_fast(teal, pTexture2.pPixels, pNumPixels); | |
6160 pTexture2.field_20 = 0; | |
6161 pTexture2.field_22 = 0; | |
6162 pColor1 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0x70u, 0x8Fu, 0xFEu); | |
6163 pColor2 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xECu, 0xE6u, 0x9Cu); | |
6164 pString = (char *)operator new(2 * pSize); | |
6165 strncpy(pString, ptr, pSize); | |
6166 pString[pSize]=0; | |
6167 pFontQuick->_44D2FD_prolly_draw_credits_entry(pFontCChar, 0, a4, (signed __int16)pTexture2.uWidth, (signed __int16)pTexture2.uHeight, pColor1, | |
6168 pColor2, pString, pTexture2.pPixels, (signed __int16)pTexture2.uWidth); | |
6169 free(pString); | |
6170 pWindow_MainMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, (int)ptr); | |
6171 pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, 0x71u, 0, 0x1Bu, "", 0); | |
6172 pCurrentScreen = SCREEN_CREATORS; | |
6173 SetCurrentMenuID(MENU_CREDITSPROC); | |
6174 do | |
6175 { | |
6176 while ( PeekMessageA(&Msg, 0, 0, 0, 1) ) | |
6177 { | |
6178 if ( Msg.message == 18 ) | |
6179 Game_DeinitializeAndTerminate(0); | |
6180 TranslateMessage(&Msg); | |
6181 DispatchMessageA(&Msg); | |
6182 } | |
6183 if ( BYTE1(dword_6BE364_game_settings_1) & 1 ) | |
6184 { | |
6185 WaitMessage(); | |
6186 } | |
6187 else | |
6188 { | |
6189 if (pAsyncMouse) | |
6190 pAsyncMouse->_46B736_consume_click_lists(1); | |
6191 pRenderer->BeginScene(); | |
6192 pRenderer->DrawTextureRGB(0, 0, &pTexture); | |
6193 pRenderer->Clip(pX, pY, pX + v20, pY + a4); | |
6194 pRenderer->_4A5D33(pX, pY, 0, a5, &pTexture2); | |
6195 pRenderer->ResetClip(); | |
6196 pRenderer->EndScene(); | |
6197 ++a5; | |
6198 if ( a5 >= (signed __int16)pTexture2.uHeight ) | |
6199 SetCurrentMenuID(MENU_MAIN); | |
6200 pRenderer->Present(); | |
6201 pCurrentScreen = SCREEN_GAME;//Ritor1: temporarily, must be corrected GUI_MainMenuMessageProc() | |
6202 GUI_MainMenuMessageProc(); | |
6203 } | |
6204 } | |
6205 while ( GetCurrentMenuID() == MENU_CREDITSPROC ); | |
6206 pAudioPlayer->_4AA258(1); | |
6207 pAllocator->FreeChunk(ptr); | |
6208 pAllocator->FreeChunk(pFontQuick); | |
6209 pAllocator->FreeChunk(pFontCChar); | |
6210 pWindow_MainMenu->Release(); | |
6211 pIcons_LOD->_4114F2(); | |
6212 pTexture.Release(); | |
6213 pTexture2.Release(); | |
6214 return MENU_MAIN; // return MENU_Main | |
6215 } | |
6216 | 4915 |
6217 //----- (0049B04D) -------------------------------------------------------- | 4916 //----- (0049B04D) -------------------------------------------------------- |
6218 int stru154::_49B04D(ODMFace *a2, BSPVertexBuffer *a3) | 4917 int stru154::_49B04D(ODMFace *a2, BSPVertexBuffer *a3) |
6219 { | 4918 { |
6220 stru154 *v3; // edi@1 | 4919 stru154 *v3; // edi@1 |