diff mm7_4.cpp @ 722:70c5a87a1307

Слияние
author Ritor1
date Wed, 20 Mar 2013 17:49:15 +0600
parents f39d5902c85a d6236f6a9882
children 256211e8243a
line wrap: on
line diff
--- a/mm7_4.cpp	Wed Mar 20 17:48:51 2013 +0600
+++ b/mm7_4.cpp	Wed Mar 20 17:49:15 2013 +0600
@@ -2839,92 +2839,6 @@
 
 
 
-//----- (004908DE) --------------------------------------------------------
-signed int __cdecl PlayerCreation_Chose4Skills()
-{
-  Player *v0; // esi@1
-  signed int v1; // edx@2
-  unsigned short *v2; // eax@2
-  signed int v3; // ecx@2
-
-  v0 = pParty->pPlayers;//[0].pActiveSkills;
-  while ( 1 )
-  {
-    v1 = 0;
-	v2 = v0->pActiveSkills;
-    v3 = 37;
-    do
-    {
-      if ( *v2 )
-        ++v1;
-      ++v2;
-      --v3;
-    }
-    while ( v3 );
-    if ( v1 < 4 )
-      break;
-    ++v0;
-	if ( v0 > &pParty->pPlayers[3] )
-      return 1;
-  }
-  return 0;
-}
-
-
-
-
-//----- (00491CB5) --------------------------------------------------------
-void __cdecl LoadPlayerPortraintsAndVoices()
-{
-  //Texture **v0; // ebx@1
-  //int v1; // eax@2
-  //int v2; // edi@3
-  char *v3; // esi@5
-  char *v4; // [sp+10h] [bp-4h]@1
-
-  pIcons_LOD->pFacesLock = pIcons_LOD->uNumLoadedFiles;
-
-  for (uint i = 0; i < 4; ++i)
-    for (uint j = 0; j < 56; ++j)
-    {
-      sprintf(pTmpBuf, "%s%02d", pPlayerPortraitsNames[pParty->pPlayers[i].uFace], j + 1);
-      pTextures_PlayerFaces[i][j] = pIcons_LOD->LoadTexturePtr(pTmpBuf, TEXTURE_16BIT_PALETTE);
-    }
-
-  pTexture_PlayerFaceEradicated = pIcons_LOD->LoadTexturePtr("ERADCATE", TEXTURE_16BIT_PALETTE);
-  pTexture_PlayerFaceDead = pIcons_LOD->LoadTexturePtr("DEAD", TEXTURE_16BIT_PALETTE);
-  pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE);
-  
-  if (SoundSetAction[24][0])
-    for (uint i = 0; i < 4; ++i)
-    {
-      pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4998, 0);
-      pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4999, 0);
-    }
-}
-
-//----- (00491DE7) --------------------------------------------------------
-int __fastcall ReloadPlayerPortraits(int a1, int a2)
-{
-  int result; // eax@1
-  const char **v3; // ebp@1
-  Texture **v4; // ebx@1
-  int v5; // esi@2
-
-  result = 0;
-  v3 = &pPlayerPortraitsNames[a2];
-  v4 = pTextures_PlayerFaces[a1];
-  do
-  {
-    v5 = result + 1;
-    sprintf(pTmpBuf, "%s%02d", *v3, result + 1);
-    pIcons_LOD->ReloadTexture(*v4, pTmpBuf, 2);
-    result = v5;
-    ++v4;
-  }
-  while ( v5 < 56 );
-  return result;
-}
 
 
 //----- (00491E3A) --------------------------------------------------------
@@ -3028,270 +2942,7 @@
 }
 // 4ED498: using guessed type char byte_4ED498;
 
-//----- (00491F87) --------------------------------------------------------
-void __cdecl DrawHiredNPCs()
-{
-  //int v6; // eax@15
-  char v7; // al@17
-  unsigned int v8; // eax@18
-  int v9; // esi@18
-  int v10; // eax@18
-  unsigned int v11; // eax@19
-  unsigned int v12; // esi@19
-  unsigned int v13; // eax@23
-  IconFrame *v14; // eax@24
-  unsigned int v15; // eax@26
-  char pContainer[20]; // [sp+Ch] [bp-30h]@18
-  unsigned int v17; // [sp+20h] [bp-1Ch]@19
-  signed int uFrameID; // [sp+24h] [bp-18h]@19
-  //int i; // [sp+28h] [bp-14h]@15
-  unsigned int v20; // [sp+2Ch] [bp-10h]@20
-  unsigned int v21; // [sp+30h] [bp-Ch]@19
-  int v22; // [sp+34h] [bp-8h]@2
-  unsigned __int8 v23; // [sp+3Bh] [bp-1h]@2
-
-  if ( bNoNPCHiring != 1 )
-  {
-    v23 = 0;
-    v22 = 0;
-    /*for (uint i = 0; i < 2; ++i)
-    { 
-      if (pParty->pHirelings[i].pName)
-        pTmpBuf[v22++] = i;
-    }*/
-    if (pParty->pHirelings[0].pName)
-      pTmpBuf[v22++] = 0;
-    if (pParty->pHirelings[1].pName)
-      pTmpBuf[v22++] = 1;
-
-    for (uint i = 0; i < pNPCStats->uNumNewNPCs; ++i)
-    {
-      if (pNPCStats->pNewNPCData[i].uFlags & 128)
-      {
-        if (!pParty->pHirelings[0].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[0].pName))
-        {
-          if (!pParty->pHirelings[1].pName || strcmp(pNPCStats->pNewNPCData[i].pName, pParty->pHirelings[1].pName))
-            pTmpBuf[v22++] = i + 2;
-        }
-      }
-    }
-
-    //v6 = (unsigned __int8)pParty->field_709;
-	for ( int i = (unsigned __int8)pParty->field_709; i < v22 && v23 < 2; i++ )
-    {
-      v7 = pTmpBuf[i];
-      if ( (unsigned __int8)v7 >= 2 )
-      {
-        sprintf(pContainer, "NPC%03d", pNPCStats->pNPCData[(unsigned __int8)v7 + 499].uPortraitID);
-        v15 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-        pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[v23], pHiredNPCsIconsOffsetsY[v23], (Texture *)(v15 != -1 ? &pIcons_LOD->pTextures[v15] : 0));
-      }
-      else
-      {
-        sprintf(pContainer, "NPC%03d", pParty->pHirelings[(unsigned __int8)v7].uPortraitID);
-        v8 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE);
-        v9 = v23;
-        pRenderer->DrawTextureIndexed(pHiredNPCsIconsOffsetsX[v9], pHiredNPCsIconsOffsetsY[v9], (Texture *)(v8 != -1 ? &pIcons_LOD->pTextures[v8] : 0));
-        v10 = (unsigned __int8)pTmpBuf[i];
-        if ( pParty->pHirelings[v10].evt_A == 1 )
-        {
-          uFrameID = pParty->pHirelings[v10].evt_B;
-          v11 = pHiredNPCsIconsOffsetsX[v9];
-          v12 = pHiredNPCsIconsOffsetsY[v9];
-          v17 = v11;
-          v21 = 0;
-          if ( (signed int)pIconsFrameTable->uNumIcons <= 0 )
-          {
-LABEL_23:
-            v13 = 0;
-          }
-          else
-          {
-            v20 = 0;
-            while ( _strcmpi("spell96", pIconsFrameTable->pIcons[v20 / 0x20].pAnimationName) )
-            {
-              ++v21;
-              v20 += 32;
-              if ( (signed int)v21 >= (signed int)pIconsFrameTable->uNumIcons )
-                goto LABEL_23;
-            }
-            v13 = v21;
-          }
-          v14 = pIconsFrameTable->GetFrame(v13, uFrameID);
-          pRenderer->DrawTextureTransparent(v17, v12, &pIcons_LOD->pTextures[v14->uTextureID]);
-        }
-      }
-      ++v23;
-    }
-  }
-}
-// 6BE3C5: using guessed type char bNoNPCHiring;
-
-
-
-//----- (004921C1) --------------------------------------------------------
-void GameUI_DrawPortraits(unsigned int _this)
-{
-  Texture *pFace; // eax@10
-  unsigned int v7; // eax@17
-  PlayerFrame *pFrame; // eax@21
-  unsigned int v9; // eax@27
-  bool v10; // eax@33
-  bool v11; // edi@40
-  bool v12; // edx@43
-  bool v13; // ecx@46
-  int v16; // eax@57
-  int v19; // eax@62
-  Texture *pPortrait; // [sp-4h] [bp-1Ch]@27
-  unsigned int v22; // [sp+14h] [bp-4h]@1
-
-  v22 = _this;
-  if ( qword_A750D8 )
-  {
-    qword_A750D8 -= (signed int)pMiscTimer->uTimeElapsed;
-    if ( qword_A750D8 <= 0 )
-    {
-      if ( pPlayers[word_A750E2]->CanAct() )
-        pPlayers[word_A750E2]->PlaySound((PlayerSpeech)word_A750E0, 0);
-      qword_A750D8 = 0i64;
-    }
-  }
-
-  for (uint i = 0; i < 4; ++i)
-  {
-    auto pPlayer = pParty->pPlayers + i;
-
-    if (pPlayer->Eradicated())
-    {
-      pFace = pTexture_PlayerFaceEradicated;
-      pPortrait = pFace;
-      v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i];
-      if ( pParty->pPartyBuffs[11].uExpireTime )
-        pRenderer->_4A6E7E(v9, 0x183u, pPortrait);
-      else
-        pRenderer->DrawTextureTransparent(v9 + 1, 0x184u, pPortrait);
-      auto _v1 = 0;
-      v10 = pPlayer->pPlayerBuffs[14].uExpireTime > 0;
-      if (pPlayer->pPlayerBuffs[1].uExpireTime > 0)
-        _v1 = 1;
-      v11 = pPlayer->pPlayerBuffs[8].uExpireTime > 0;
-      v12 = pPlayer->pPlayerBuffs[7].uExpireTime > 0;
-      v13 = pPlayer->pPlayerBuffs[13].uExpireTime > 0;
-      if ( v13 | v12 | v11 | _v1 | v10 )
-        sub_441A4E(i);
-      continue;
-    }
-    if (pPlayer->Dead())
-    {
-      pFace = pTexture_PlayerFaceDead;
-      pPortrait = pFace;
-      v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i];
-      if ( pParty->pPartyBuffs[11].uExpireTime )
-        pRenderer->_4A6E7E(v9, 0x183u, pPortrait);
-      else
-        pRenderer->DrawTextureTransparent(v9 + 1, 0x184u, pPortrait);
-      auto _v1 = 0;
-      v10 = pPlayer->pPlayerBuffs[14].uExpireTime > 0;
-      if (pPlayer->pPlayerBuffs[1].uExpireTime > 0)
-        _v1 = 1;
-      v11 = pPlayer->pPlayerBuffs[8].uExpireTime > 0;
-      v12 = pPlayer->pPlayerBuffs[7].uExpireTime > 0;
-      v13 = pPlayer->pPlayerBuffs[13].uExpireTime > 0;
-      if ( v13 | v12 | v11 | _v1 | v10 )
-        sub_441A4E(i);
-      continue;
-    }
-      v7 = 0;
-      for (uint j = 0; j < pPlayerFrameTable->uNumFrames; ++j)
-        if (pPlayerFrameTable->pFrames[j].expression == pPlayer->expression)
-        {
-          v7 = j;
-          break;
-        }
-    if ( v7 == 0 )
-      v7 = 1;
-    if (pPlayer->expression == CHARACTER_EXPRESSION_21)
-      pFrame = pPlayerFrameTable->GetFrameBy_y(&pPlayer->_expression21_frameset, &pPlayer->_expression21_animtime, pMiscTimer->uTimeElapsed);
-    else
-      pFrame = pPlayerFrameTable->GetFrameBy_x(v7, pPlayer->uExpressionTimePassed);
-    if (pPlayer->field_1AA2 != pFrame->uTextureID - 1 || v22 )
-    {
-      pPlayer->field_1AA2 = pFrame->uTextureID - 1;
-      pFace = (Texture *)pTextures_PlayerFaces[i][pPlayer->field_1AA2];//pFace = (Texture *)pTextures_PlayerFaces[i][pFrame->uTextureID];
-      pPortrait = pFace;
-      v9 = pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i];
-      if ( pParty->pPartyBuffs[11].uExpireTime )
-        pRenderer->_4A6E7E(v9, 0x183u, pPortrait);
-      else
-        pRenderer->DrawTextureTransparent(v9 + 1, 0x184u, pPortrait);
-      auto _v1 = 0;
-      v10 = pPlayer->pPlayerBuffs[14].uExpireTime > 0;
-      if (pPlayer->pPlayerBuffs[1].uExpireTime > 0)
-        _v1 = 1;
-      v11 = pPlayer->pPlayerBuffs[8].uExpireTime > 0;
-      v12 = pPlayer->pPlayerBuffs[7].uExpireTime > 0;
-      v13 = pPlayer->pPlayerBuffs[13].uExpireTime > 0;
-      if ( v13 | v12 | v11 | _v1 | v10 )
-        sub_441A4E(i);
-      continue;
-    }
-  }
-  if ( pParty->bTurnBasedModeOn == 1 )
-  {
-    if ( pTurnEngine->field_4 != 1 )
-    {
-      if ( (pTurnEngine->pQueue[0].uPackedID & 7) == OBJECT_Player)
-      {
-        //v14 = 0;
-        if ( pTurnEngine->uActorQueueSize > 0 )
-        {
-          //v15 = (char *)pTurnEngine->pQueue;
-          for (uint i = 0; i < pTurnEngine->uActorQueueSize; ++i)
-          {
-            auto pElem = pTurnEngine->pQueue + i;
-
-            if ( (pElem->uPackedID & 7) != OBJECT_Player)
-              break;
-            v16 = dword_5079D0;
-            if ( pParty->uFlags & 0x10 )
-            {
-              v16 = dword_5079CC;
-            }
-            else
-            {
-              if ( pParty->uFlags & 0x20 )
-                v16 = dword_5079C8;
-            }
-            pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[pElem->uPackedID >> 3] - 4,
-              0x181u, (Texture *)(v16 != -1 ? &pIcons_LOD->pTextures[v16] : 0));
-          }
-        }
-      }
-    }
-  }
-  else
-  {
-    for (uint i = 0; i < 4; ++i)
-    {
-      auto pPlayer = pParty->pPlayers + i;
-      if (pPlayer->CanAct() && !pPlayer->uTimeToRecovery)
-      {
-        v19 = dword_5079D0;
-        if ( pParty->uFlags & 0x10 )
-        {
-          v19 = dword_5079CC;
-        }
-        else
-        {
-          if ( pParty->uFlags & 0x20 )
-            v19 = dword_5079C8;
-        }
-        pRenderer->DrawTextureTransparent(pPlayerPortraitsXCoords_For_PlayerBuffAnimsDrawing[i] - 4,
-          0x181u, (Texture *)(v19 != -1 ? &pIcons_LOD->pTextures[v19] : 0));
-      }
-    }
-  }
-}
+
 
 
 //----- (0049387A) --------------------------------------------------------
@@ -5259,960 +4910,8 @@
   return pTmpBuf2;
 }
 
-//----- (00495B39) --------------------------------------------------------
-void __cdecl PlayerCreationUI_Draw()
-{
-  const char *uTitleText; // ST10_4@3
-  int pTextCenter; // eax@3
-  IconFrame *v3; // eax@3
-  int v4; // ecx@7
-  GUIButton *uPosActiveItem; // edi@12
-  int v6; // esi@14
-  int uNumLet; // eax@14
-  char v8; // al@17
-  int v9; // ecx@17
-  char v10; // sf@17
-  int v11; // ecx@19
-  void *v12; // eax@20
-  int v13; // ecx@21
-  int v14; // ecx@22
-  char *v15; // ST14_4@24
-  size_t v16; // eax@28
-  int v17; // eax@33
-  //enum CHARACTER_RACE uNumRace; // eax@35
-  int v19; // eax@36
-  int v20; // eax@37
-  int uNumMight; // eax@44
-  unsigned int v24; // eax@44
-  int v25; // eax@44
-  unsigned int v26; // eax@44
-  int v27; // eax@44
-  unsigned int v28; // eax@44
-  int v29; // eax@44
-  unsigned int v30; // eax@44
-  int v31; // eax@44
-  unsigned int v32; // eax@44
-  int v33; // eax@44
-  unsigned int v34; // eax@44
-  int v35; // eax@44
-  unsigned int v36; // eax@44
-  enum PLAYER_SKILL_TYPE v37; // eax@44
-  enum PLAYER_SKILL_TYPE v39; // eax@44
-  enum PLAYER_SKILL_TYPE v41; // eax@44
-  const char *v42; // edx@44
-  char *v43; // ST1C_4@44
-  int v45; // eax@44
-  enum PLAYER_SKILL_TYPE v46; // eax@46
-  const char *v47; // edx@46
-  char *v48; // ST1C_4@46
-  int v50; // eax@46
-  int v51; // eax@49
-  char *v52; // edi@52
-  char v53; // al@52
-  PLAYER_CLASS_TYPE uClassType; // edi@53
-  int v55; // ST0C_4@53
-  int v57; // eax@53
-  int v61; // ecx@55
-  int v64; // ST08_4@57
-  int v66; // ecx@57
-  int v71; // eax@59
-  int v75; // eax@61
-  int v80; // eax@63
-  int v85; // eax@65
-  int v89; // eax@67
-  int v94; // eax@69
-  enum PLAYER_SKILL_TYPE pSkillId; // edi@72
-  size_t pLenText; // eax@72
-  signed int v104; // ecx@72
-  int pColorText; // ecx@79
-  unsigned int v107; // ST0C_4@81
-  int pTextY; // ST08_4@81
-  int v111; // ST0C_4@82
-  signed int v113; // edi@82
-  int v114; // ST0C_4@82
-  const char *uRaceName; // [sp+0h] [bp-170h]@39
-  char pText[200]; // [sp+10h] [bp-160h]@14
-  GUIWindow pWindow; // [sp+D8h] [bp-98h]@83
-  int v119; // [sp+12Ch] [bp-44h]@18
-  size_t v120; // [sp+130h] [bp-40h]@25
-  int uY; // [sp+134h] [bp-3Ch]@18
-  int v122; // [sp+138h] [bp-38h]@18
-  int v123; // [sp+13Ch] [bp-34h]@11
-  void *v124; // [sp+140h] [bp-30h]@18
-  int uColor1; // [sp+144h] [bp-2Ch]@1
-  int v126; // [sp+148h] [bp-28h]@25
-  int uColorGreen; // [sp+14Ch] [bp-24h]@1
-  int v128; // [sp+150h] [bp-20h]@14
-  int v129; // [sp+154h] [bp-1Ch]@18
-  int uColorTeal; // [sp+158h] [bp-18h]@1
-  int uColorWhite; // [sp+15Ch] [bp-14h]@1
-  int uX; // [sp+160h] [bp-10h]@18
-  unsigned int v133; // [sp+164h] [bp-Ch]@25
-  int pOrder; // [sp+168h] [bp-8h]@14
-  //char *Str; // [sp+16Ch] [bp-4h]@18
-  //Player *pPlayer;
-  const char *pSkillName;
-
-  uColor1 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xD1, 0xBB, 0x61);
-  uColorTeal = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xF7, 0xF7);
-  uColorGreen = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFF, 0);
-  uColorWhite = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFF, 0xFF, 0xFF);
-  pRenderer->BeginScene();
-  pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX);
-  uPlayerCreationUI_SkySliderPos = (GetTickCount() % 12800) / 20;
-  pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos, 2, pTexture_MAKESKY);
-  pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos - 640, 2, pTexture_MAKESKY);
-  //if (uPlayerCreationUI_SkySliderPos > 640)
-    //uPlayerCreationUI_SkySliderPos = 0;
-  pRenderer->DrawTextureTransparent(0, 0, pTexture_MAKETOP);
-  uTitleText = pGlobalTXT_LocalizationStrings[51];
-  uPlayerCreationUI_SelectedCharacter = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) / 7;
-  pTextCenter = pFontCChar->AlignText_Center(640, pGlobalTXT_LocalizationStrings[51]);
-  pGUIWindow_CurrentMenu->DrawText(pFontCChar, pTextCenter + 1, 0, 0, uTitleText, 0, 0, 0);
-  pRenderer->DrawTextureTransparent(17, 35, pPlayerPortraits[pParty->pPlayers[0].uFace]);
-  pRenderer->DrawTextureTransparent(176, 35, pPlayerPortraits[pParty->pPlayers[1].uFace]);
-  pRenderer->DrawTextureTransparent(335, 35, pPlayerPortraits[pParty->pPlayers[2].uFace]);
-  pRenderer->DrawTextureTransparent(494, 35, pPlayerPortraits[pParty->pPlayers[3].uFace]);
-  v3 = pIconsFrameTable->GetFrame(uIconID_CharacterFrame, pEventTimer->uStartTime);
-  if ( uPlayerCreationUI_SelectedCharacter )
-  {
-    switch ( uPlayerCreationUI_SelectedCharacter )
-    {
-      case 1:
-        v4 = 171;
-        break;
-      case 2:
-        v4 = 329;
-        break;
-      case 3:
-        v4 = 488;
-        break;
-      default:
-        v4 = v123;
-        break;
-    }
-  }
-  else
-  {
-    v4 = 12;
-  }
-
-  pRenderer->DrawTextureTransparent(v4, 29, &pIcons_LOD->pTextures[v3->uTextureID]);
-  uPosActiveItem = pGUIWindow_CurrentMenu->GetControl(pGUIWindow_CurrentMenu->pCurrentPosActiveItem);
-  uPlayerCreationUI_ArrowAnim = 19 - (GetTickCount() % 500) / 25;
-  pRenderer->DrawTextureTransparent(uPosActiveItem->uZ - 4, uPosActiveItem->uY, pTextures_arrowl[uPlayerCreationUI_ArrowAnim]);
-  pRenderer->DrawTextureTransparent(uPosActiveItem->uX - 12, uPosActiveItem->uY, pTextures_arrowr[uPlayerCreationUI_ArrowAnim]);
-  //if (uPlayerCreationUI_ArrowAnim < 0)
-  //  uPlayerCreationUI_ArrowAnim = 18;
-  v6 = pFontCreate->uFontHeight - 2;
-  v128 = pFontCreate->uFontHeight - 2;
-  memset(pText, 0, 200);
-  strcpy(pText, pGlobalTXT_LocalizationStrings[205]);// "Skills"
-  uNumLet = strlen(pText) - 1;
-  pOrder = uNumLet;
-  if ( uNumLet >= 0 )
-  {
-    while ( 1 )
-    {
-      v8 = toupper((unsigned __int8)pText[uNumLet]);
-      v9 = pOrder;
-      v10 = pOrder-- - 1 < 0;
-      pText[v9] = v8;
-      if ( v10 )
-        break;
-      uNumLet = pOrder;
-    }
-  }
-  pOrder = 18;
-  v124 = 0;
-  uX = 32;
-  uY = 3 * v6 + 169;
-  v122 = 5 * v6 + 169;
-  v123 = 3 * v6 + 311;
-  v129 = 493;
-  //pPlayer = pParty->pPlayers;
-  v119 = 6 * v6 + 169;
-  //do
-
-  //for ( pPlayer = pParty->pPlayers; (signed int)pPlayer->pName < (signed int)&pParty->pPickedItem.uNumCharges; pPlayer++)
-  for (int i = 0; i < 4; ++i)
-  {
-    auto player = pParty->pPlayers + i;
-
-    //Str = pPlayer->pName;
-	pGUIWindow_CurrentMenu->DrawText(pFontCreate, pOrder + 73, 100, 0, pClassNames[player->classType], 0, 0, 0);
-    pRenderer->DrawTextureTransparent(pOrder + 77, 50, pTexture_IC_KNIGHT[player->classType / 4]);
-    v11 = pGUIWindow_CurrentMenu->field_40;
-    if ( v11 && (v12 = pGUIWindow_CurrentMenu->ptr_1C, v12 == v124) )
-    {
-      v13 = v11 - 1;
-      if ( v13 )
-      {
-        v14 = v13 - 1;
-        if ( v14 )
-        {
-          if ( v14 == 1 )
-          {
-            pGUIWindow_CurrentMenu->field_40 = 0;
-            pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pOrder, 124, 0, player->pName, 130, 0);
-            SetCurrentMenuID(MENU_NAMEPANELESC);
-          }
-        }
-        else
-        {
-          pGUIWindow_CurrentMenu->field_40 = 0;
-          v120 = strlen((const char *)pKeyActionMap->pPressedKeysBuffer);
-          v126 = 0;
-          v133 = 0;
-          if ( strlen((const char *)pKeyActionMap->pPressedKeysBuffer) )//edit name
-          {
-            do
-            {
-              if ( pKeyActionMap->pPressedKeysBuffer[v133] == ' ' )
-                ++v126;
-              ++v133;
-              v16 = strlen((const char *)pKeyActionMap->pPressedKeysBuffer);
-            }
-            while ( v133 < v16 );
-          }
-          if ( v120 && v126 != v120 )
-            strcpy(player->pName, (const char *)pKeyActionMap->pPressedKeysBuffer);
-          pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pOrder, 0x7C, 0, player->pName, 130, 0);
-          *(short *)&player->field_1988[27] = 1; //
-        }
-      }
-      else
-      {
-        v17 = pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, 159 * (int)v12 + 18, 0x7Cu, 0, (const char *)pKeyActionMap->pPressedKeysBuffer, 120, 1);
-        pGUIWindow_CurrentMenu->DrawFlashingInputCursor(159 * (unsigned int)pGUIWindow_CurrentMenu->ptr_1C + v17 + 20, 124, pFontCreate);
-      }
-    }
-    else
-    {
-      pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pOrder, 0x7C, 0, player->pName, 130, 0);
-    }
-    switch (player->GetRace())
-    {
-      case 0:  uRaceName = pGlobalTXT_LocalizationStrings[99]; break; // "Human"       
-      case 1:  uRaceName = pGlobalTXT_LocalizationStrings[103]; break; // "Dwarf"
-      case 2:  uRaceName = pGlobalTXT_LocalizationStrings[106]; break; // "Goblin"
-	  case 3:  uRaceName = pGlobalTXT_LocalizationStrings[101]; break; // "Elf"   
-    }; 
-	strcpy(pTmpBuf, uRaceName);
-    pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pOrder + 72, v128 + 12, 0, pTmpBuf, 130, 0);
-    pTextCenter = pFontCreate->AlignText_Center(0x96, pText);
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + uX - 24, 291, uColor1, pText, 0, 0, 0);
-    uNumMight = player->GetActualMight();
-    sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[144], v129, uNumMight);// "Might"
-    LOWORD(v24) = player->GetStatColor(0);
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 169, v24, pTmpBuf, 0, 0, 0);
-    v25 = player->GetActualIntelligence();
-    sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[116], v129, v25);// "Intellect"
-    LOWORD(v26) = player->GetStatColor(1);
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, v128 + 169, v26, pTmpBuf, 0, 0, 0);
-    v27 = player->GetActualWillpower();
-    sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[163], v129, v27);// "Personality"
-    LOWORD(v28) = player->GetStatColor(2);
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 2 * v128 + 169, v28, pTmpBuf, 0, 0, 0);
-    v29 = player->GetActualEndurance();
-    sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[75], v129, v29);// "Endurance"
-    LOWORD(v30) = player->GetStatColor(3);
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, uY, v30, pTmpBuf, 0, 0, 0);
-    v31 = player->GetActualAccuracy();
-    sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[1], v129, v31);// "Accuracy"
-    LOWORD(v32) = player->GetStatColor(4);
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 4 * v128 + 169, v32, pTmpBuf, 0, 0, 0);
-    v33 = player->GetActualSpeed();
-    sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[211], v129, v33);// "Speed"
-    LOWORD(v34) = player->GetStatColor(5);
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, v122, v34, pTmpBuf, 0, 0, 0);
-    v35 = player->GetActualLuck();
-    sprintf(pTmpBuf, "%s\r%03d%d", pGlobalTXT_LocalizationStrings[136], v129, v35);// "Luck"
-    LOWORD(v36) = player->GetStatColor(6);
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, v119, v36, pTmpBuf, 0, 0, 0);
-    v37 = player->GetSkillIdxByOrder(0);
-    pTextCenter = pFontCreate->AlignText_Center(0x96u, pSkillNames[v37]);
-    sprintf(pTmpBuf, "\t%03u%s", pTextCenter, pSkillNames[v37]);
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 311, uColorWhite, pTmpBuf, 0, 0, 0);
-    v39 = player->GetSkillIdxByOrder(1);
-    pTextCenter = pFontCreate->AlignText_Center(0x96u, pSkillNames[v39]);
-    sprintf(pTmpBuf, "\t%03u%s", pTextCenter, pSkillNames[v39]);
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, v128 + 311, uColorWhite, pTmpBuf, 0, 0, 0);
-    v41 = player->GetSkillIdxByOrder(2);
-    pTextCenter = pFontCreate->AlignText_Center(150u, pSkillNames[v41]);
-    sprintf(pTmpBuf, "\t%03u%s", pTextCenter, pSkillNames[v41]);
-    v45 = uColorGreen;
-    if ( (signed int)v41 >= 37 )
-      v45 = uColorTeal;
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 2 * v128 + 311, v45, pTmpBuf, 0, 0, 0);
-    v46 = player->GetSkillIdxByOrder(3);
-    pTextCenter = pFontCreate->AlignText_Center(150u, pSkillNames[v46]);
-    sprintf(pTmpBuf, "\t%03u%s", pTextCenter, pSkillNames[v46]);
-    v50 = uColorGreen;
-    if ( (signed int)v46 >= 37 )
-      v50 = uColorTeal;
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, v123, v50, pTmpBuf, 0, 0, 0);
-    //pPlayer++;
-    v124 = (char *)v124 + 1;
-    pOrder += 159;
-    v129 -= 158;
-    uX += 158;
-  }
-
-  //while ( (signed int)pPlayer->pName < (signed int)&pParty->pPickedItem.uNumCharges );
-  strcpy(pText, pGlobalTXT_LocalizationStrings[41]);// "Class"
-  v51 = strlen(pText) - 1;
-  pOrder = v51;
-  if ( v51 >= 0 )
-  {
-    while ( 1 )
-    {
-      v52 = &pText[v51];
-      v53 = toupper((unsigned __int8)pText[v51]);
-      v10 = pOrder-- - 1 < 0;
-      *v52 = v53;
-      if ( v10 )
-        break;
-      v51 = pOrder;
-    }
-  }
-  uClassType = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].classType;
-  pTextCenter = pFontCreate->AlignText_Center(193u, pText);
-  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 324, 395, uColor1, pText, 0, 0, 0);
-  v57 = uColorTeal;
-  if ( uClassType )
-    v57 = uColorWhite;
-  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[0]);
-  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 417, v57, pClassNames[0], 0, 0, 0);
-  v61 = uColorTeal;
-  if ( uClassType != PLAYER_CLASS_PALADIN )
-    v61 = uColorWhite;
-  uColorGreen = v128 + 417;
-  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[12]);
-  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, v128 + 417, v61, pClassNames[12], 0, 0, 0);
-  v66 = uColorTeal;
-  if ( uClassType != PLAYER_CLASS_DRUID )
-    v66 = uColorWhite;
-  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[20]);
-  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 2 * v128 + 417, v66, pClassNames[20], 0, 0, 0);
-  v71 = uColorTeal;
-  if ( uClassType != PLAYER_CLASS_CLERIC )
-    v71 = uColorWhite;
-  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[24]);
-  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 417, v71, pClassNames[24], 0, 0, 0);
-  v75 = uColorTeal;
-  if ( uClassType != PLAYER_CLASS_DRUID)
-    v75 = uColorWhite;
-  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[28]);
-  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, uColorGreen, v75, pClassNames[28], 0, 0, 0);
-  v80 = uColorTeal;
-  if ( uClassType != PLAYER_CLASS_SORCERER )
-    v80 = uColorWhite;
-  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[32]);
-  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 2 * v128 + 417, v80, pClassNames[32], 0, 0, 0);
-  v85 = uColorTeal;
-  if ( uClassType != PLAYER_CLASS_ARCHER )
-    v85 = uColorWhite;
-  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[16]);
-  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 417, v85, pClassNames[16], 0, 0, 0);
-  v89 = uColorTeal;
-  if ( uClassType != PLAYER_CLASS_MONK )
-    v89 = uColorWhite;
-  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[8]);
-  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, uColorGreen, v89, pClassNames[8], 0, 0, 0);
-  v94 = uColorTeal;
-  if ( uClassType != PLAYER_CLASS_THEIF )
-    v94 = uColorWhite;
-  pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[4]);
-  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 2 * v128 + 417, v94, pClassNames[4], 0, 0, 0);
-  pTextCenter = pFontCreate->AlignText_Center(0xECu, pGlobalTXT_LocalizationStrings[20]); // "Available Skills"
-  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 37, 395, uColor1, pGlobalTXT_LocalizationStrings[20], 0, 0, 0);
-  //pOrder = 0;
-  //do
-  for (pOrder = 0; pOrder < 9; ++pOrder)
-  {
-    pSkillId = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(pOrder + 4);
-    strcpy(pText, pSkillNames[pSkillId]);
-    pLenText = strlen(pText);
-    v104 = 0;
-    if ( (signed int)pLenText > 0 )
-    {
-	  if ( pText[v104] == 32 )
-	  {
-		pText[v104] = 0;
-	  }
-	  else
-	  {
-		while ( pText[v104] != 32 )
-		//for (v104 = 0; v104 < (signed int)pLenText || pText[v104] != 32; ++v104)
-		{
-		  ++v104;
-		  if ( v104 >= (signed int)pLenText )
-		   break;
-		}
-	  }
-    }
-    uColorGreen = -5;
-    if ( (signed int)v124 > 2 )
-      uColorGreen = 0;
-    pColorText = uColorTeal;
-    if ( !pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].pActiveSkills[pSkillId] )
-      pColorText = uColorWhite;
-	pTextCenter = pFontCreate->AlignText_Center(100, pText);
-    pGUIWindow_CurrentMenu->DrawText(pFontCreate, 100 * (pOrder / 3) + pTextCenter + uColorGreen + 17, v128 * (pOrder % 3) + 417, pColorText, pText, 0, 0, 0);
-    //++pOrder;
-  }
-  //while ( pOrder < 9 );
-  pTextCenter = pFontCreate->AlignText_Center(0x5C, pGlobalTXT_LocalizationStrings[30]);// "Bonus"
-  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 533, 394, uColor1, pGlobalTXT_LocalizationStrings[30], 0, 0, 0);
-  v113 = PlayerCreation_ComputeAttributeBonus();
-  sprintf(pTmpBuf, "%d", v113);
-  pTextCenter = pFontCreate->AlignText_Center(84, pTmpBuf);
-  pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 530, 410, uColorWhite, pTmpBuf, 0, 0, 0);
-  if ( GameUI_StatusBar_TimedStringTimeLeft > GetTickCount() )
-  {
-    pWindow.Hint = pGlobalTXT_LocalizationStrings[412];// "Create Party cannot be completed unless you have assigned all characters 2 extra skills and have spent all of your bonus points."
-    if ( v113 < 0 )
-      pWindow.Hint = pGlobalTXT_LocalizationStrings[413];// "You can't spend more than 50 points."
-    pWindow.uFrameWidth = 300;
-    pWindow.uFrameHeight = 100;
-    pWindow.uFrameX = 170;
-    pWindow.uFrameY = 140;
-    pWindow.uFrameZ = 469;
-    pWindow.uFrameW = 239;
-    pWindow.DrawMessageBox(0);
-  }
-  pRenderer->EndScene();
-}
-
-//----- (0049695A) --------------------------------------------------------
-void __cdecl PlayerCreationUI_Initialize()
-{
-  unsigned int v0; // ebx@5
-  unsigned int v1; // eax@6
-  int v2; // ecx@6
-  unsigned int v3; // eax@8
-  signed int v4; // ecx@8
-  signed int uControlParam; // [sp+10h] [bp-Ch]@7
-  unsigned int uControlParama; // [sp+10h] [bp-Ch]@9
-  unsigned int uControlParamb; // [sp+10h] [bp-Ch]@11
-  unsigned int uControlParamc; // [sp+10h] [bp-Ch]@13
-  signed int uControlParamd; // [sp+10h] [bp-Ch]@15
-  signed int uX; // [sp+14h] [bp-8h]@5
-  unsigned int uXa; // [sp+14h] [bp-8h]@9
-  unsigned int uXb; // [sp+14h] [bp-8h]@11
-  unsigned int uXc; // [sp+14h] [bp-8h]@13
-  signed int uXd; // [sp+14h] [bp-8h]@16
-
-  if ( pMessageQueue_50CBD0->uNumMessages )
-    pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
-  pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f);
-  ++pIcons_LOD->uTexturePacksCount;
-  if ( !pIcons_LOD->uNumPrevLoadedFiles )
-    pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
-  pCurrentScreen = SCREEN_PARTY_CREATION;
-  uPlayerCreationUI_ArrowAnim = 0;
-  uPlayerCreationUI_SkySliderPos = 0;
-  uPlayerCreationUI_SelectedCharacter = 0;
-  v0 = LOBYTE(pFontCreate->uFontHeight) - 2;
-  pTexture_IC_KNIGHT[0] = pIcons_LOD->LoadTexturePtr("IC_KNIGHT", TEXTURE_16BIT_PALETTE);
-  pTexture_IC_KNIGHT[1] = pIcons_LOD->LoadTexturePtr("IC_THIEF", TEXTURE_16BIT_PALETTE);
-  pTexture_IC_KNIGHT[2] = pIcons_LOD->LoadTexturePtr("IC_MONK", TEXTURE_16BIT_PALETTE);
-  pTexture_IC_KNIGHT[3] = pIcons_LOD->LoadTexturePtr("IC_PALAD", TEXTURE_16BIT_PALETTE);
-  pTexture_IC_KNIGHT[4] = pIcons_LOD->LoadTexturePtr("IC_ARCH", TEXTURE_16BIT_PALETTE);
-  pTexture_IC_KNIGHT[5] = pIcons_LOD->LoadTexturePtr("IC_RANGER", TEXTURE_16BIT_PALETTE);
-  pTexture_IC_KNIGHT[6] = pIcons_LOD->LoadTexturePtr("IC_CLER", TEXTURE_16BIT_PALETTE);
-  pTexture_IC_KNIGHT[7] = pIcons_LOD->LoadTexturePtr("IC_DRUID", TEXTURE_16BIT_PALETTE);
-  pTexture_IC_KNIGHT[8] = pIcons_LOD->LoadTexturePtr("IC_SORC", TEXTURE_16BIT_PALETTE);
-  pTexture_MAKETOP = pIcons_LOD->LoadTexturePtr("MAKETOP", TEXTURE_16BIT_PALETTE);
-  pTexture_MAKESKY = pIcons_LOD->LoadTexturePtr("MAKESKY", TEXTURE_16BIT_PALETTE);
-  for(uX=0;uX < 22;++uX ) // load PlayerPortraits texture
-  {
-    sprintf(pTmpBuf, "%s01", pPlayerPortraitsNames[uX]);
-    v1 = pIcons_LOD->LoadTexture(pTmpBuf, TEXTURE_16BIT_PALETTE);
-    pPlayerPortraits[uX] = &pIcons_LOD->pTextures[v1];
-
-  }
-  pTexture_PlayerFaceMask = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("FACEMASK", TEXTURE_16BIT_PALETTE)];
-  pTexture_buttminu  = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("buttminu", TEXTURE_16BIT_PALETTE)];
-  pTexture_buttplus  = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("buttplus", TEXTURE_16BIT_PALETTE)];
-  pTexture_pressrigh = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("presrigh", TEXTURE_16BIT_PALETTE)];
-  pTexture_presleft  = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("presleft", TEXTURE_16BIT_PALETTE)];
-  uControlParam = 1;
-  do
-  {
-    sprintf(pTmpBuf, "arrowl%d", uControlParam);
-    pTextures_arrowl[uControlParam] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pTmpBuf, TEXTURE_16BIT_PALETTE)];
-    sprintf(pTmpBuf, "arrowr%d", uControlParam);
-    v3 = pIcons_LOD->LoadTexture(pTmpBuf, TEXTURE_16BIT_PALETTE);
-    v4 = uControlParam++;
-    pTextures_arrowr[v4] = &pIcons_LOD->pTextures[v3];
-  }
-  while ( uControlParam < 20 );
-  pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0);
-  uControlParama = 0;
-  uXa = 8;
-  do
-  {
-    pGUIWindow_CurrentMenu->CreateButton(uXa, 120u, 145u, 25u, 1, 0, 0x3Cu, uControlParama, 0, "", 0);
-    uXa += 158;
-    ++uControlParama;
-  }
-  while ( (signed int)uXa < 640 );
-  pCreationUI_BtnPressLeft[0] = pGUIWindow_CurrentMenu->CreateButton(10, 32, 11, 13, 1, 0, 0xABu, 0, 0, "", pTexture_presleft, 0);
-  pCreationUI_BtnPressLeft[1] = pGUIWindow_CurrentMenu->CreateButton(169, 32, 11, 13, 1, 0, 0xABu, 1, 0, "", pTexture_presleft, 0);
-  pCreationUI_BtnPressLeft[2] = pGUIWindow_CurrentMenu->CreateButton(327, 32, 11, 13, 1, 0, 0xABu, 2, 0, "", pTexture_presleft, 0);
-  pCreationUI_BtnPressLeft[3] = pGUIWindow_CurrentMenu->CreateButton(486, 32, 11, 13, 1, 0, 0xABu, 3, 0, "", pTexture_presleft, 0);
-  pCreationUI_BtnPressRight[0] = pGUIWindow_CurrentMenu->CreateButton(74, 32, 11, 13, 1, 0, 0xACu, 0, 0, "", pTexture_pressrigh, 0);
-  pCreationUI_BtnPressRight[1] = pGUIWindow_CurrentMenu->CreateButton(233, 32, 11, 13, 1, 0, 0xACu, 1, 0, "", pTexture_pressrigh, 0);
-  pCreationUI_BtnPressRight[2] = pGUIWindow_CurrentMenu->CreateButton(391, 32, 11, 13, 1, 0, 0xACu, 2, 0, "", pTexture_pressrigh, 0);
-  pCreationUI_BtnPressRight[3] = pGUIWindow_CurrentMenu->CreateButton(549, 32, 11, 13, 1, 0, 0xACu, 3, 0, "", pTexture_pressrigh, 0);
-  pCreationUI_BtnPressLeft2[0] = pGUIWindow_CurrentMenu->CreateButton(10, 103, 11, 13, 1, 0, 0x90u, 0, 0, "", pTexture_presleft, 0);
-  pCreationUI_BtnPressLeft2[1] = pGUIWindow_CurrentMenu->CreateButton(169, 103, 11, 13, 1, 0, 0x90u, 1, 0, "", pTexture_presleft, 0);
-  pCreationUI_BtnPressLeft2[2] = pGUIWindow_CurrentMenu->CreateButton(327, 103, 11, 13, 1, 0, 0x90u, 2, 0, "", pTexture_presleft, 0);
-  pCreationUI_BtnPressLeft2[3] = pGUIWindow_CurrentMenu->CreateButton(486, 103, 11, 13, 1, 0, 0x90u, 3, 0, "", pTexture_presleft, 0);
-  pCreationUI_BtnPressRight2[0] = pGUIWindow_CurrentMenu->CreateButton(74, 103, 11, 13, 1, 0, 0x91u, 0, 0, "", pTexture_pressrigh, 0);
-  pCreationUI_BtnPressRight2[1] = pGUIWindow_CurrentMenu->CreateButton(233, 103, 11, 13, 1, 0, 0x91u, 1, 0, "", pTexture_pressrigh, 0);
-  pCreationUI_BtnPressRight2[2] = pGUIWindow_CurrentMenu->CreateButton(391, 103, 11, 13, 1, 0, 0x91u, 2, 0, "", pTexture_pressrigh, 0);
-  pCreationUI_BtnPressRight2[3] = pGUIWindow_CurrentMenu->CreateButton(549, 103, 11, 13, 1, 0, 0x91u, 3, 0, "", pTexture_pressrigh, 0);
-  uControlParamb = 0;
-  uXb = 8;
-  do
-  {
-    pGUIWindow_CurrentMenu->CreateButton(uXb, 308, 150, v0, 1, 0, 0x48u, uControlParamb, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXb, v0 + 308, 150, v0, 1, 0, 0x49u, uControlParamb, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXb, 2 * v0 + 308, 150u, v0, 1, 0, 0x4Au, uControlParamb, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXb, 3 * v0 + 308, 150u, v0, 1, 0, 0x4Bu, uControlParamb, 0, "", 0);
-    uXb += 158;
-    ++uControlParamb;
-  }
-  while ( (signed int)uXb < 640 );
-  pGUIWindow_CurrentMenu->CreateButton(5u, 21u, 0x99u, 0x16Du, 1, 0, 0x76u, 0, 0x31u, "", 0);
-  pGUIWindow_CurrentMenu->CreateButton(163u, 21u, 0x99u, 0x16Du, 1, 0, 0x76u, 1u, 0x32u, "", 0);
-  pGUIWindow_CurrentMenu->CreateButton(321u, 21u, 0x99u, 0x16Du, 1, 0, 0x76u, 2u, 0x33u, "", 0);
-  pGUIWindow_CurrentMenu->CreateButton(479u, 21u, 0x99u, 0x16Du, 1, 0, 0x76u, 3u, 0x34u, "", 0);
-  uXc = 23;
-  uControlParamc = 2;
-  do
-  {
-    pGUIWindow_CurrentMenu->CreateButton(uXc, 169, 120, 20, 1, 0, 0, uControlParamc - 2, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXc, v0 + 169, 120, 20, 1, 0, 0, uControlParamc - 1, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXc, 2 * v0 + 169, 120, 20, 1, 0, 0, uControlParamc, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXc, 3 * v0 + 169, 120, 20, 1, 0, 0, uControlParamc + 1, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXc, 4 * v0 + 169, 120, 20, 1, 0, 0, uControlParamc + 2, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXc, 5 * v0 + 169, 120, 20, 1, 0, 0, uControlParamc + 3, 0, "", 0);
-    pGUIWindow_CurrentMenu->CreateButton(uXc, 6 * v0 + 169, 120, 20, 1, 0, 0, uControlParamc + 4, 0, "", 0);
-    uControlParamc += 7;
-    uXc += 158;
-  }
-  while ( (signed int)uControlParamc < 30 );
-  pGUIWindow_CurrentMenu->_41D08F(28, 0, 7, 40);
-  pGUIWindow_CurrentMenu->CreateButton(323, 417, 65, v0, 1, 0, 0x41, 0, 0, "", 0);
-  pGUIWindow_CurrentMenu->CreateButton(323, v0 + 417, 65, v0, 1, 0, 0x41, 0xC, 0, "", 0);
-  pGUIWindow_CurrentMenu->CreateButton(323, 2 * v0 + 417, 65, v0, 1, 0, 0x41, 0x14, 0, "", 0);
-  pGUIWindow_CurrentMenu->CreateButton(388, 417, 65, v0, 1, 0, 0x41, 0x18, 0, "", 0);
-  pGUIWindow_CurrentMenu->CreateButton(388, v0 + 417, 65, v0, 1, 0, 0x41, 0x1C, 0, "", 0);
-  pGUIWindow_CurrentMenu->CreateButton(388, 2 * v0 + 417, 65, v0, 1, 0, 0x41, 0x20, 0, "", 0);
-  pGUIWindow_CurrentMenu->CreateButton(453, 417, 65, v0, 1, 0, 0x41, 0x10, 0, "", 0);
-  pGUIWindow_CurrentMenu->CreateButton(453, v0 + 417, 65, v0, 1, 0, 0x41, 8, 0, "", 0);
-  pGUIWindow_CurrentMenu->CreateButton(453, 2 * v0 + 417, 65, v0, 1, 0, 0x41, 4, 0, "", 0);
-  uControlParamd = 0;
-  do
-  {
-    uXd = -5;
-    if ( uControlParamd <= 3 )
-      uXd = 0;
-    pGUIWindow_CurrentMenu->CreateButton(100 * (uControlParamd / 3) + uXd + 17, v0 * (uControlParamd % 3) + 417, 100, v0, 1, 0, 0x40,
-      uControlParamd, 0, "", 0);
-    ++uControlParamd;
-  }
-  while ( uControlParamd < 9 );
-  pPlayerCreationUI_BtnOK = pGUIWindow_CurrentMenu->CreateButton(580, 431, 51, 39, 1, 0, 0x42, 0, 0xD, "",
-                              (Texture *)(uTextureID_BUTTMAKE != -1 ? &pIcons_LOD->pTextures[uTextureID_BUTTMAKE] : 0), 0);
-  pPlayerCreationUI_BtnReset = pGUIWindow_CurrentMenu->CreateButton(527, 431, 51, 39, 1, 0, 0x43, 0, 0x43, "",
-                                 (Texture *)(uTextureID_BUTTMAKE2 != -1 ? &pIcons_LOD->pTextures[uTextureID_BUTTMAKE2] : 0), 0);
-  pPlayerCreationUI_BtnMinus = pGUIWindow_CurrentMenu->CreateButton(523, 393, 20, 35, 1, 0, 0x3F, 0, 0x2D, "", pTexture_buttminu, 0);
-  pPlayerCreationUI_BtnPlus = pGUIWindow_CurrentMenu->CreateButton(613, 393, 20, 35, 1, 0, 0x3E, 1, 0x2B, "", pTexture_buttplus, 0);
-  pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL);
-}
-// 4E28F8: using guessed type int pCurrentScreen;
-
-//----- (0049750E) --------------------------------------------------------
-void __cdecl DeleteCCharFont()
-{
-  pAllocator->FreeChunk(pFontCChar);
-  pFontCChar = 0;
-}
-//----- (00497526) --------------------------------------------------------
-bool __cdecl PlayerCreationUI_Loop()
-{
-  //RGBTexture *pTexture; // ebx@1
-  UINT v1; // esi@1
-  unsigned int v2; // ecx@3
-  LONG uMouseX; // edi@6
-  LONG uMouseY; // eax@6
-  GUIButton *pControlsHead; // edx@6
-  //unsigned int pNumMessage; // ecx@7
-  int pControlParam; // esi@12
-  signed int v8; // edi@30
-  int v9; // edx@31
-  char *v10; // ebx@37
-  Player *v11; // esi@38
-  //signed int uSpellBookPageCount; // ecx@40
-  int v13; // eax@40
-  //signed int uSkillIdx; // eax@45
-  int v15; // eax@70
-  signed int v16; // ecx@70
-  //unsigned int v18; // [sp-4h] [bp-84h]@48
-  ItemGen item; // [sp+Ch] [bp-74h]@37
-  char v20[32]; // [sp+30h] [bp-50h]@29
-  //char v21; // [sp+31h] [bp-4Fh]@29
-  //__int16 v22; // [sp+4Dh] [bp-33h]@29
-  char v23; // [sp+4Fh] [bp-31h]@29
-  MSG Msg; // [sp+50h] [bp-30h]@17
-  POINT v25; // [sp+6Ch] [bp-14h]@6
-  bool v26; // [sp+74h] [bp-Ch]@1
-  //POINT v24; // [sp+78h] [bp-8h]@6
-  //Player *pPlayer;
-
-  //pTexture = &pTexture_PCX;
-  v1 = 0;
-  v26 = 0;
-  pTexture_PCX.Release();
-  pTexture_PCX.Load("makeme.pcx", 0);
-  if (pAsyncMouse)
-    pAsyncMouse->Resume();
-  v2 = 6;
-  pGUIWindow_CurrentMenu->field_40 = 0;
-//LABEL_27:
-  SetCurrentMenuID((MENU_STATE)v2);
-  while ( GetCurrentMenuID() == MENU_CREATEPARTY )
-  {
-    if ( pAsyncMouse != (void *)v1 )
-      pAsyncMouse->_46B736_consume_click_lists(1);
-    uMouseX = pMouse->GetCursorPos(&v25)->x;
-    uMouseY = pMouse->GetCursorPos(&v25)->y;
-    pControlsHead = pGUIWindow_CurrentMenu->pControlsHead;
-
-    //does nothing actually
-    /*if ( pControlsHead != (GUIButton *)v1 )
-    {
-      pNumMessage = pMessageQueue_50CBD0->uNumMessages;
-      do
-      {
-        if ( uMouseX >= (signed int)pControlsHead->uX && uMouseX <= (signed int)pControlsHead->uZ 
-            && uMouseY >= (signed int)pControlsHead->uY && uMouseY <= (signed int)pControlsHead->uW )//mouse movement
-        {
-          pControlParam = pControlsHead->uControlParam;
-          pMessageQueue_50CBD0->AddMessage((UIMessageType)pControlsHead->field_1C, pControlParam, 0);
-          v1 = 0;
-        }
-        pControlsHead = pControlsHead->pNext;
-      }
-      while ( pControlsHead != (GUIButton *)v1 );
-    }*/
-
-    while ( PeekMessageA(&Msg, (HWND)v1, v1, v1, PM_REMOVE) )
-    {
-      if ( Msg.message == WM_QUIT )
-        Game_DeinitializeAndTerminate(0);
-      TranslateMessage(&Msg);
-      DispatchMessageA(&Msg);
-    }
-    if ( BYTE1(dword_6BE364_game_settings_1) & 1 )
-    {
-      WaitMessage();
-    }
-    else
-    {
-      PlayerCreationUI_Draw();
-      GUI_MainMenuMessageProc();
-      pRenderer->BeginScene();
-      GUI_UpdateWindows();
-      pRenderer->EndScene();
-      pRenderer->Present();
-      if ( uGameState == 1 )
-      {
-        v26 = 1;
-        v2 = 0;
-        //goto LABEL_27;
-        SetCurrentMenuID((MENU_STATE)v2);
-        continue;
-      }
-      if ( uGameState == 6 )
-      {
-        uGameState = v1;
-        v2 = 1;
-        //goto LABEL_27;
-        SetCurrentMenuID((MENU_STATE)v2);
-        continue;
-      }
-    }
-  }
-  pTexture_PCX.Release();
-  pGUIWindow_CurrentMenu->Release();
-  pIcons_LOD->_4114F2();
-
-  memset(v20, 0, 32);
-  do
-  {
-    v8 = 0;
-    do
-    {
-      v9 = rand() % 32;
-      if ( !v20[v9] )
-        break;
-      ++v8;
-    }
-    while ( v8 < 10 );
-    if ( v8 == 10 )
-    {
-      v9 = 0;
-      if ( v20[0] )
-      {
-        do
-          ++v9;
-        while ( v20[v9] );
-      }
-    }
-    pParty->field_854[v1++] = v9;
-    v20[v9] = 1;
-  }
-  while ( (signed int)v1 < 32 );
-  //v10 = (char *)&pParty->pPlayers[0].sResMagicBase;
-  
-  item.Reset();
-  //for ( pPlayer = &pParty->pPlayers[0];  pPlayer < &pParty->pPlayers[4]; pPlayer++)
-  for (uint i = 0; i < 4; ++i)
-  {
-    auto player = &pParty->pPlayers[i];
-    //v11 = pPlayer;
-    if (player->classType == PLAYER_CLASS_KNIGHT)
-      player->sResMagicBase = 10;
-    //*((short *)v10 + 400) = 0;
-    player->pPlayerBuffs[22].uExpireTime = 0;
-    for (uint j = 0; j < 9; j++)
-    {
-      if (player->pActiveSkills[PLAYER_SKILL_FIRE + j])
-      {
-        player->lastOpenedSpellbookPage = j;
-        break;
-      }
-    }
-    pItemsTable->GenerateItem(2, 40, &item);
-    player->AddItem2(-1, &item);
-    //uSkillIdx = 0;
-    //v24.y = 0;
-
-    player->sHealth = player->GetMaxHealth();
-    player->sMana = player->GetMaxMana();
-    for (uint j = 0; j < 37; ++j)
-    {
-      if (!player->pActiveSkills[j])
-        continue;
-
-      switch (j)
-      {
-        case PLAYER_SKILL_STAFF:   player->AddItem(-1, 61); break;
-        case PLAYER_SKILL_SWORD:   player->AddItem(-1, 1); break;
-        case PLAYER_SKILL_DAGGER:  player->AddItem(-1, 15); break;
-        case PLAYER_SKILL_AXE:     player->AddItem(-1, 23); break;
-        case PLAYER_SKILL_SPEAR:   player->AddItem(-1, 31); break;
-        case PLAYER_SKILL_BOW:     player->AddItem(-1, 47); break;
-        case PLAYER_SKILL_MACE:    player->AddItem(-1, 50); break;
-        case PLAYER_SKILL_BLASTER: assert(false); break;
-        case PLAYER_SKILL_SHIELD:  player->AddItem(-1, 84); break;
-        case PLAYER_SKILL_LEATHER: player->AddItem(-1, 66); break;
-        case PLAYER_SKILL_CHAIN:   player->AddItem(-1, 71); break;
-        case PLAYER_SKILL_PLATE:   player->AddItem(-1, 76); break;
-        case PLAYER_SKILL_FIRE:
-          player->AddItem(-1, 0x191);
-          player->spellbook.pFireSpellbook.bIsSpellAvailable[0] = true;
-        break;
-        case PLAYER_SKILL_AIR:
-          player->AddItem(-1, 0x19C);
-          player->spellbook.pAirSpellbook.bIsSpellAvailable[0] = true;
-        break;
-        case PLAYER_SKILL_WATER:
-          player->AddItem(-1, 0x1A7);
-		  player->spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true;
-        break;
-        case PLAYER_SKILL_EARTH:
-          player->AddItem(-1, 0x1B2);
-		  player->spellbook.pEarthSpellbook.bIsSpellAvailable[0] = true;
-        break;
-        case PLAYER_SKILL_SPIRIT:
-          player->AddItem(-1, 0x1BD);
-		  player->spellbook.pSpiritSpellbook.bIsSpellAvailable[0] = true;
-        break;
-        case PLAYER_SKILL_MIND:
-          player->AddItem(-1, 0x1C8);
-		  player->spellbook.pMindSpellbook.bIsSpellAvailable[0] = true;
-        break;
-        case PLAYER_SKILL_BODY:
-          player->AddItem(-1, 0x1D3);
-		  player->spellbook.pBodySpellbook.bIsSpellAvailable[0] = true;
-        break;
-        case PLAYER_SKILL_LIGHT:
-        case PLAYER_SKILL_DARK:
-        case PLAYER_SKILL_DIPLOMACY:
-          assert(false);
-        break;
-        case PLAYER_SKILL_ITEM_ID:
-        case PLAYER_SKILL_REPAIR:
-        case PLAYER_SKILL_MEDITATION:
-        case PLAYER_SKILL_PERCEPTION:
-        case PLAYER_SKILL_TRAP_DISARM:
-        case PLAYER_SKILL_LEARNING:
-          player->AddItem(-1, 0xDC);
-		  player->AddItem(-1, 5 * (rand() % 3 + 40));
-        break;
-        case PLAYER_SKILL_DODGE:   player->AddItem(-1, 115); break;
-        case PLAYER_SKILL_UNARMED: player->AddItem(-1, 110); break;
-        default:
-          break;
-      }
-
-      for (uint k = 0; k < 138; k++)
-      {
-        if (&player->pInventoryItems[k])
-          player->pInventoryItems[k].SetIdentified();
-      }
-    }
-  }
-
-  pAudioPlayer->StopChannels(-1, -1);
-  if (pAsyncMouse)
-    pAsyncMouse->Suspend();
-  return v26;
-}
-
-//----- (004979D2) --------------------------------------------------------
-MENU_STATE __cdecl CreditsMenu__Loop()
-{
-  char *v0; // eax@5
-  char *v1; // edi@5
-  FILE *pFile; // eax@5
-  unsigned int pSize; // esi@7
-  GUIFont *pFont; // edx@9
-  GUIFont *pFont2; // ecx@9
-  __int16 pHeight; // ax@9
-  void *v7; // eax@9
-  unsigned int pNumPixels; // ST2C_4@9
-  unsigned int teal; // eax@9
-  unsigned int v10; // ST2C_4@19
-  MSG Msg; // [sp+84h] [bp-B8h]@10
-  int v17; // [sp+A0h] [bp-9Ch]@9
-  int pX; // [sp+A4h] [bp-98h]@9
-  unsigned int pY; // [sp+A8h] [bp-94h]@9
-  int v20; // [sp+ACh] [bp-90h]@9
-  int a4; // [sp+B0h] [bp-8Ch]@9
-  int pColor2; // [sp+F8h] [bp-44h]@9
-  int pColor1; // [sp+FCh] [bp-40h]@9
-  int a5; // [sp+128h] [bp-14h]@1
-  char *pString; // [sp+12Ch] [bp-10h]@9
-  char *ptr; // [sp+130h] [bp-Ch]@5
-  GUIFont *pFontQuick; // [sp+134h] [bp-8h]@1
-  GUIFont *pFontCChar; // [sp+138h] [bp-4h]@1
-  RGBTexture pTexture; // [sp+54h] [bp-E8h]@1
-  RGBTexture pTexture2; // [sp+100h] [bp-3Ch]@1
-  Texture pTexture3; // [sp+Ch] [bp-130h]@5
-  
-  a5 = 0;
-  pFontQuick = LoadFont("quick.fnt", "FONTPAL", NULL);
-  pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL);
-  if ( pMessageQueue_50CBD0->uNumMessages )
-    pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
-  ++pIcons_LOD->uTexturePacksCount;
-  if ( !pIcons_LOD->uNumPrevLoadedFiles )
-    pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
-  dword_A74C88 = 0;
-  pAudioPlayer->PlayMusicTrack(MUSIC_Credits);
-  pTexture.Load("mm6title.pcx", 0);
-  v0 = (char *)pEvents_LOD->LoadRaw("credits.txt", 0);
-  v1 = v0;
-  ptr = v0;
-  pFile = pEvents_LOD->FindContainer("credits.txt", 0);
-  if ( !pFile )
-    Abortf(pGlobalTXT_LocalizationStrings[63]); // "Might and Magic VII is having trouble loading files. 
-                                                // Please re-install to fix this problem. Note: Re-installing will not destroy your save games."
-  fread(&pTexture3, 1, 0x30, pFile);
-  pSize = pTexture3.uDecompressedSize;
-  if ( !pTexture3.uDecompressedSize )
-    pSize = pTexture3.uTextureSize;
-  memset(&pTexture3, 0, 0x48);
-  pFont = pFontCChar;
-  pFont2 = pFontQuick;
-  v1[pSize] = 0;
-  v20 = 250;
-  a4 = 440;
-  pX = 389;
-  pY = 19;
-  pTexture2.uWidth = 250;
-  pHeight = pFont2->GetStringHeight2(pFont, v1, (int)&pX, 0, 1);
-  pTexture2.uHeight = pHeight + 2 * a4;
-  pTexture2.uNumPixels = (signed __int16)pTexture2.uWidth * (signed __int16)pTexture2.uHeight;
-  v7 = pAllocator->AllocNamedChunk(pTexture2.pPixels, 2 * pTexture2.uNumPixels, "scrollermap");
-  pNumPixels = pTexture2.uNumPixels;
-  pTexture2.pPixels = (unsigned __int16 *)v7;
-  teal = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0xFFu);
-  fill_pixels_fast(teal, pTexture2.pPixels, pNumPixels);
-  pTexture2.field_20 = 0;
-  pTexture2.field_22 = 0;
-  pColor1 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0x70u, 0x8Fu, 0xFEu);
-  pColor2 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xECu, 0xE6u, 0x9Cu);
-  pString = (char *)operator new(2 * pSize);
-  strncpy(pString, ptr, pSize);
-  pString[pSize]=0;
-  pFontQuick->_44D2FD_prolly_draw_credits_entry(pFontCChar, 0, a4, (signed __int16)pTexture2.uWidth, (signed __int16)pTexture2.uHeight, pColor1, 
-	  pColor2, pString, pTexture2.pPixels, (signed __int16)pTexture2.uWidth);
-  free(pString);
-  pWindow_MainMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, (int)ptr);
-  pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, 0x71u, 0, 0x1Bu, "", 0);
-  pCurrentScreen = SCREEN_CREATORS;
-  SetCurrentMenuID(MENU_CREDITSPROC);
-  do
-  {
-    while ( PeekMessageA(&Msg, 0, 0, 0, 1) )
-    {
-      if ( Msg.message == 18 )
-        Game_DeinitializeAndTerminate(0);
-      TranslateMessage(&Msg);
-      DispatchMessageA(&Msg);
-    }
-    if ( BYTE1(dword_6BE364_game_settings_1) & 1 )
-    {
-      WaitMessage();
-    }
-    else
-    {
-      if (pAsyncMouse)
-        pAsyncMouse->_46B736_consume_click_lists(1);
-      pRenderer->BeginScene();
-      pRenderer->DrawTextureRGB(0, 0, &pTexture);
-      pRenderer->Clip(pX, pY, pX + v20, pY + a4);
-      pRenderer->_4A5D33(pX, pY, 0, a5, &pTexture2);
-      pRenderer->ResetClip();
-      pRenderer->EndScene();
-      ++a5;
-      if ( a5 >= (signed __int16)pTexture2.uHeight )
-        SetCurrentMenuID(MENU_MAIN);
-      pRenderer->Present();
-      pCurrentScreen = SCREEN_GAME;//Ritor1: temporarily, must be corrected GUI_MainMenuMessageProc()
-      GUI_MainMenuMessageProc();
-    }
-  }
-  while ( GetCurrentMenuID() == MENU_CREDITSPROC );
-  pAudioPlayer->_4AA258(1);
-  pAllocator->FreeChunk(ptr);
-  pAllocator->FreeChunk(pFontQuick);
-  pAllocator->FreeChunk(pFontCChar);
-  pWindow_MainMenu->Release();
-  pIcons_LOD->_4114F2();
-  pTexture.Release();
-  pTexture2.Release();
-  return MENU_MAIN;     // return MENU_Main
-}
+
+
 
 //----- (0049B04D) --------------------------------------------------------
 int stru154::_49B04D(ODMFace *a2, BSPVertexBuffer *a3)