Mercurial > mm7
comparison Engine/SaveLoad.cpp @ 2499:68cdef6879a0
engine folder
author | Ritor1 |
---|---|
date | Fri, 19 Sep 2014 02:57:42 +0600 |
parents | |
children | a77c34acdbc9 |
comparison
equal
deleted
inserted
replaced
2498:92eeeb5200f2 | 2499:68cdef6879a0 |
---|---|
1 #define _CRTDBG_MAP_ALLOC | |
2 #include <stdlib.h> | |
3 #include <crtdbg.h> | |
4 | |
5 #define _CRT_SECURE_NO_WARNINGS | |
6 #include <io.h> | |
7 #include <direct.h> | |
8 | |
9 #include "Engine/ErrorHandling.h" | |
10 #include "ZlibWrapper.h" | |
11 | |
12 #include "SaveLoad.h" | |
13 #include "Party.h" | |
14 #include "LOD.h" | |
15 #include "Engine/Graphics/Outdoor.h" | |
16 #include "AudioPlayer.h" | |
17 #include "Engine/Objects/Actor.h" | |
18 #include "Engine/Objects/Chest.h" | |
19 #include "Timer.h" | |
20 #include "GUIWindow.h" | |
21 #include "GUIFont.h" | |
22 #include "Engine/Graphics/Overlays.h" | |
23 #include "Engine/Objects/SpriteObject.h" | |
24 #include "Engine/Graphics/Viewport.h" | |
25 #include "stru123.h" | |
26 #include "texts.h" | |
27 #include "Log.h" | |
28 #include "Engine/Graphics/Level/Decoration.h" | |
29 | |
30 #include "Game.h" | |
31 | |
32 | |
33 | |
34 struct SavegameList *pSavegameList = new SavegameList; | |
35 unsigned int uNumSavegameFiles; | |
36 std::array<unsigned int, 45> pSavegameUsedSlots; | |
37 std::array<struct RGBTexture, 45> pSavegameThumbnails; | |
38 std::array<SavegameHeader, 45> pSavegameHeader; | |
39 | |
40 //----- (0045EE8A) -------------------------------------------------------- | |
41 void __fastcall LoadGame(unsigned int uSlot) | |
42 { | |
43 bool v25; // esi@62 | |
44 bool v26; // eax@62 | |
45 SavegameHeader header; // [sp+Ch] [bp-E4h]@23 | |
46 char Str[123]; // [sp+70h] [bp-80h]@25 | |
47 | |
48 MapsLongTimers_count = 0; | |
49 if (!pSavegameUsedSlots[uSlot]) | |
50 { | |
51 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); | |
52 Log::Warning(L"LoadGame: slot %u is empty", uSlot); | |
53 return; | |
54 } | |
55 | |
56 for (uint i = 1; i < 5; ++i) | |
57 for (uint j = 1; j < 6; ++j) | |
58 { | |
59 sprintf(pTmpBuf.data(), "data\\lloyd%d%d.pcx", i, j); | |
60 remove(pTmpBuf.data()); | |
61 } | |
62 | |
63 if (SoundSetAction[24][0]) | |
64 for (uint i = 0; i < 4; ++i) | |
65 { | |
66 for (uint j = 0; j < pSoundList->sNumSounds; ++j) | |
67 if (pSoundList->pSL_Sounds[j].uSoundID == 2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4998) | |
68 { | |
69 pSoundList->UnloadSound(j, 1); | |
70 break; | |
71 } | |
72 | |
73 for (uint j = 0; j < pSoundList->sNumSounds; ++j) | |
74 if (pSoundList->pSL_Sounds[j].uSoundID == 2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4999) | |
75 { | |
76 pSoundList->UnloadSound(j, 1); | |
77 break; | |
78 } | |
79 } | |
80 | |
81 sprintf(pTmpBuf.data(), "saves\\%s", pSavegameList->pFileList[uSlot].pSaveFileName); | |
82 | |
83 pNew_LOD->CloseWriteFile(); | |
84 if (!CopyFileA(pTmpBuf.data(), "data\\new.lod", 0)) | |
85 int e = GetLastError(); | |
86 | |
87 pNew_LOD->LoadFile("data\\new.lod", 0); | |
88 FILE *file = pNew_LOD->FindContainer("header.bin", 1); | |
89 if (!file) | |
90 { | |
91 sprintf(Str, pGlobalTXT_LocalizationStrings[612], 100);//Сохраненная игра повреждена! Code=%d | |
92 Log::Warning(L"%S", Str); | |
93 MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:549", 0); | |
94 } | |
95 Assert(sizeof(SavegameHeader) == 100); | |
96 fread(&header, sizeof(SavegameHeader), 1, file); | |
97 | |
98 file = pNew_LOD->FindContainer("party.bin", 1); | |
99 if (!file) | |
100 { | |
101 sprintf(Str, pGlobalTXT_LocalizationStrings[612], 101);//Сохраненная игра повреждена! Code=%d | |
102 Log::Warning(L"%S", Str); | |
103 MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:559", 0); | |
104 } | |
105 if (sizeof(Party) != 0x16238) | |
106 Log::Warning(L"class Party: deserialization warning"); | |
107 fread(pParty, sizeof(Party), 1, file); | |
108 | |
109 | |
110 file = pNew_LOD->FindContainer("clock.bin", 1); | |
111 if (!file) | |
112 { | |
113 sprintf(Str, pGlobalTXT_LocalizationStrings[612], 102);//Сохраненная игра повреждена! Code=%d | |
114 Log::Warning(L"%S", Str); | |
115 MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:569", 0); | |
116 } | |
117 if (sizeof(Timer) != 0x28) | |
118 Log::Warning(L"class Timer: deserialization warning"); | |
119 fread(pEventTimer, sizeof(Timer), 1, file); | |
120 | |
121 file = pNew_LOD->FindContainer("overlay.bin", 1); | |
122 if (!file) | |
123 { | |
124 sprintf(Str, pGlobalTXT_LocalizationStrings[612], 103);//Сохраненная игра повреждена! Code=%d | |
125 Log::Warning(L"%S", Str); | |
126 MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:579", 0); | |
127 } | |
128 if (sizeof(OtherOverlayList) != 0x3F0) | |
129 Log::Warning(L"class OtherOverlayList: deserialization warning"); | |
130 fread(pOtherOverlayList, sizeof(OtherOverlayList), 1, file); | |
131 | |
132 file = pNew_LOD->FindContainer("npcdata.bin", 0); | |
133 if (!file) | |
134 { | |
135 sprintf(Str, pGlobalTXT_LocalizationStrings[612], 104);//Сохраненная игра повреждена! Code=%d | |
136 Log::Warning(L"%S", Str); | |
137 MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:590", 0); | |
138 } | |
139 if (sizeof(pNPCStats->pNewNPCData) != 0x94BC) | |
140 Log::Warning(L"NPCStats: deserialization warning"); | |
141 fread(pNPCStats->pNewNPCData, sizeof(pNPCStats->pNewNPCData), 1, file); | |
142 pNPCStats->_476C60(); | |
143 | |
144 file = pNew_LOD->FindContainer("npcgroup.bin", 0); | |
145 if (!file) | |
146 { | |
147 sprintf(Str, pGlobalTXT_LocalizationStrings[612], 105);//Сохраненная игра повреждена! Code=%d | |
148 Log::Warning(L"%S", Str); | |
149 MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:600", 0); | |
150 } | |
151 if (sizeof(pNPCStats->pGroups_copy) != 0x66) | |
152 Log::Warning(L"NPCStats: deserialization warning"); | |
153 fread(pNPCStats->pGroups_copy, sizeof(pNPCStats->pGroups_copy), 1, file); | |
154 | |
155 uActiveCharacter = 0; | |
156 for (uint i = 0; i < 4; ++i) | |
157 if (pParty->pPlayers[i].CanAct()) | |
158 { | |
159 uActiveCharacter = i + 1; | |
160 break; | |
161 } | |
162 | |
163 for (uint i = 0; i < 4; ++i) | |
164 { | |
165 if ( pParty->pPlayers[i].uQuickSpell ) | |
166 AA1058_PartyQuickSpellSound[i].AddPartySpellSound(pParty->pPlayers[i].uQuickSpell, i + 1); | |
167 | |
168 for (uint j = 0; j < 2; ++j) | |
169 { | |
170 uint uEquipIdx = pParty->pPlayers[i].pEquipment.pIndices[j]; | |
171 if (uEquipIdx) | |
172 { | |
173 int pItemID = pParty->pPlayers[i].pInventoryItemList[uEquipIdx - 1].uItemID; | |
174 if (pItemsTable->pItems[pItemID].uEquipType == EQUIP_WAND && pItemID )//жезл | |
175 { | |
176 __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5 | |
177 stru_A750F8[i].AddPartySpellSound(wand_spell_ids[pItemID - ITEM_WAND_FIRE], i + 9); | |
178 } | |
179 } | |
180 } | |
181 } | |
182 | |
183 pGUIWindow_CurrentMenu->Release(); | |
184 pCurrentScreen = SCREEN_GAME; | |
185 | |
186 viewparams->bRedrawGameUI = true; | |
187 | |
188 SetUserInterface(pParty->alignment, true); | |
189 | |
190 pEventTimer->Resume(); | |
191 pEventTimer->StopGameTime(); | |
192 | |
193 v25 = pGames_LOD->DoesContainerExist(header.pLocationName); | |
194 sprintf(pTmpBuf.data(), "levels\\%s", header.pLocationName); | |
195 v26 = _access(pTmpBuf.data(), 4) != -1; | |
196 if ( !v25 && !v26 ) | |
197 Error("Unable to find: %s!", header.pLocationName); | |
198 | |
199 strcpy(pCurrentMapName, header.pLocationName); | |
200 dword_6BE364_game_settings_1 |= GAME_SETTINGS_2000 | GAME_SETTINGS_0001; | |
201 | |
202 for (uint i = 0; i < uNumSavegameFiles; ++i) | |
203 pSavegameThumbnails[i].Release(); | |
204 | |
205 pIcons_LOD->RemoveTexturesPackFromTextureList(); | |
206 pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); | |
207 pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); | |
208 if (uTurnSpeed) | |
209 pParty->sRotationY = uTurnSpeed * pParty->sRotationY / (signed int)uTurnSpeed; | |
210 MM7Initialization(); | |
211 bFlashQuestBook = false; | |
212 viewparams->bRedrawGameUI = true; | |
213 } | |
214 | |
215 //----- (0045F469) -------------------------------------------------------- | |
216 void SaveGame( bool IsAutoSAve, bool NotSaveWorld ) | |
217 { | |
218 int text_pos; // eax@6 | |
219 FILE *pLLoidFile; // edi@24 | |
220 char* compressed_buf; // edi@30 | |
221 char *data_write_pos; // esi@41 | |
222 CHAR Buffer[128]; // [sp+Ch] [bp-264h]@59 | |
223 char Dir[255]; // [sp+8Ch] [bp-1E4h]@51 | |
224 char Drive[255]; // [sp+ACh] [bp-1C4h]@51 | |
225 SavegameHeader save_header; // [sp+CCh] [bp-1A4h]@10 | |
226 char Filename[255]; // [sp+130h] [bp-140h]@51 | |
227 char Ext[255]; // [sp+150h] [bp-120h]@51 | |
228 char Source[32]; // [sp+170h] [bp-100h]@51 | |
229 char work_string[120]; // [sp+190h] [bp-E0h]@8 | |
230 int pPositionY; // [sp+208h] [bp-68h]@2 | |
231 int pPositionX; // [sp+20Ch] [bp-64h]@2 | |
232 int sPRotationY; // [sp+210h] [bp-60h]@2 | |
233 int sPRotationX; // [sp+214h] [bp-5Ch]@2 | |
234 ODMHeader odm_data; // [sp+218h] [bp-58h]@30 | |
235 int res; // [sp+224h] [bp-4Ch]@30 | |
236 int pPositionZ; // [sp+228h] [bp-48h]@2 | |
237 size_t Size; // [sp+250h] [bp-20h]@26 | |
238 char *uncompressed_buff; // [sp+258h] [bp-18h]@2 | |
239 unsigned int compressed_block_size; // [sp+260h] [bp-10h]@23 | |
240 | |
241 //v66 = a2; | |
242 strcpy(byte_6BE3B0.data(), pCurrentMapName);//byte_6BE3B0 - save_map_name | |
243 if (!_stricmp(pCurrentMapName, "d05.blv")) // arena | |
244 return; | |
245 | |
246 uncompressed_buff = (char*)malloc(1000000); | |
247 | |
248 LOD::Directory pLodDirectory; // [sp+22Ch] [bp-44h]@2 | |
249 pPositionX = pParty->vPosition.x; | |
250 pPositionY = pParty->vPosition.y; | |
251 pPositionZ = pParty->vPosition.z; | |
252 sPRotationY = pParty->sRotationY; | |
253 sPRotationX = pParty->sRotationX; | |
254 pParty->vPosition.x = pParty->vPrevPosition.x; | |
255 pParty->vPosition.z = pParty->vPrevPosition.z; | |
256 pParty->vPosition.y = pParty->vPrevPosition.y; | |
257 | |
258 pParty->uFallStartY = pParty->vPrevPosition.z; | |
259 | |
260 pParty->sRotationY = pParty->sPrevRotationY; | |
261 pParty->sRotationX = pParty->sPrevRotationX; | |
262 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
263 pIndoor->stru1.uLastVisitDay = pParty->uTimePlayed; | |
264 else | |
265 pOutdoor->loc_time.uLastVisitDay = pParty->uTimePlayed; | |
266 | |
267 pRenderer->PackScreenshot(150, 112, uncompressed_buff, 1000000, &pLodDirectory.uDataSize);//создание скриншота | |
268 strcpy(pLodDirectory.pFilename, "image.pcx"); | |
269 | |
270 if (pCurrentScreen == SCREEN_SAVEGAME) | |
271 { | |
272 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave)); | |
273 pRenderer->DrawTextureIndexed(18, 141, pIcons_LOD->GetTexture(uTextureID_save_up)); | |
274 text_pos = pFontSmallnum->AlignText_Center(186, pGlobalTXT_LocalizationStrings[190]); | |
275 pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, text_pos + 25, 219, 0, pGlobalTXT_LocalizationStrings[190], 0, 0, 0); //Сохранение | |
276 text_pos = pFontSmallnum->AlignText_Center(186, pSavegameHeader[uLoadGameUI_SelectedSlot].pName); | |
277 pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, text_pos + 25, 259, 0, pSavegameHeader[uLoadGameUI_SelectedSlot].pName, 185, 0); | |
278 text_pos = pFontSmallnum->AlignText_Center(186, pGlobalTXT_LocalizationStrings[165]); | |
279 pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, text_pos + 25, 299, 0, pGlobalTXT_LocalizationStrings[165], 0, 0, 0); //Пожалуйста, подождите | |
280 pRenderer->Present(); | |
281 } | |
282 | |
283 if (pNew_LOD->Write(&pLodDirectory, uncompressed_buff, 0)) | |
284 { | |
285 sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 200); //Сохраненная игра повреждена! Code=%d | |
286 MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:773", 0); | |
287 } | |
288 | |
289 Assert(sizeof(SavegameHeader) == 100); | |
290 memset(save_header.pName, 0, 20); | |
291 memset(save_header.pLocationName, 0, 20); | |
292 memset(save_header.field_30, 0, 52); | |
293 strcpy(save_header.pLocationName, pCurrentMapName); | |
294 save_header.uWordTime = pParty->uTimePlayed; | |
295 strcpy(pLodDirectory.pFilename, "header.bin"); | |
296 pLodDirectory.uDataSize = sizeof(SavegameHeader); | |
297 if (pNew_LOD->Write(&pLodDirectory, &save_header, 0)) | |
298 { | |
299 sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 201); | |
300 MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:784", 0); | |
301 } | |
302 strcpy(pLodDirectory.pFilename, "party.bin"); | |
303 pLodDirectory.uDataSize = sizeof(Party); //90680; | |
304 if ( pNew_LOD->Write(&pLodDirectory, pParty, 0) ) | |
305 { | |
306 sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 202);//Save game corrupted! Code=%d | |
307 MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:793", 0); | |
308 } | |
309 strcpy(pLodDirectory.pFilename, "clock.bin"); | |
310 pLodDirectory.uDataSize =sizeof(Timer);// 40; | |
311 if ( pNew_LOD->Write(&pLodDirectory, pEventTimer, 0) ) | |
312 { | |
313 sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 203); | |
314 MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:802", 0); | |
315 } | |
316 strcpy(pLodDirectory.pFilename, "overlay.bin"); | |
317 pLodDirectory.uDataSize =sizeof(OtherOverlayList);// 1008; | |
318 if ( pNew_LOD->Write(&pLodDirectory, pOtherOverlayList, 0) ) | |
319 { | |
320 sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 204); | |
321 MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:811", 0); | |
322 } | |
323 strcpy(pLodDirectory.pFilename, "npcdata.bin"); | |
324 pLodDirectory.uDataSize = 501 * sizeof(NPCData); | |
325 Assert(pLodDirectory.uDataSize == 38076); | |
326 if ( pNew_LOD->Write(&pLodDirectory, pNPCStats->pNewNPCData, 0) ) | |
327 { | |
328 sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 205); | |
329 MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:820", 0); | |
330 } | |
331 strcpy(pLodDirectory.pFilename, "npcgroup.bin"); | |
332 pLodDirectory.uDataSize = 102; | |
333 if ( pNew_LOD->Write(&pLodDirectory, pNPCStats->pGroups_copy, 0) ) | |
334 { | |
335 sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 206); | |
336 MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:829", 0); | |
337 } | |
338 for (int i = 1; i <= 4; ++i) // 4 - players | |
339 { | |
340 for (int j = 1; j <= 5; ++j) // 5 - images | |
341 { | |
342 sprintf(work_string, "data\\lloyd%d%d.pcx", i, j); | |
343 pLLoidFile = fopen(work_string, "rb"); | |
344 if ( pLLoidFile ) | |
345 { | |
346 __debugbreak(); | |
347 sprintf(work_string, "lloyd%d%d.pcx", i, j); | |
348 fseek(pLLoidFile, 0, SEEK_END); | |
349 pLodDirectory.uDataSize = ftell(pLLoidFile); | |
350 rewind(pLLoidFile); | |
351 fread(uncompressed_buff, pLodDirectory.uDataSize, 1, pLLoidFile); | |
352 strcpy(pLodDirectory.pFilename, work_string); | |
353 fclose(pLLoidFile); | |
354 remove(work_string); | |
355 if ( pNew_LOD->Write(&pLodDirectory, uncompressed_buff, 0) ) | |
356 { | |
357 sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 207); | |
358 MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:857", 0); | |
359 Size = 5080748; | |
360 } | |
361 } | |
362 } | |
363 } | |
364 if ( !NotSaveWorld )//autosave for change location | |
365 { | |
366 //__debugbreak(); | |
367 CompactLayingItemsList(); | |
368 compressed_buf = (char*)malloc(1000000); | |
369 odm_data.uVersion = 91969; | |
370 odm_data.pMagic[0] = 'm'; | |
371 odm_data.pMagic[1] = 'v'; | |
372 odm_data.pMagic[2] = 'i'; | |
373 odm_data.pMagic[3] = 'i'; | |
374 odm_data.uCompressedSize = 0; | |
375 odm_data.uDecompressedSize = 0; | |
376 data_write_pos = uncompressed_buff; | |
377 memcpy((void *)compressed_buf, &odm_data, 0x10); | |
378 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
379 { | |
380 pIndoor->dlv.uNumFacesInBModels = pIndoor->uNumFaces; | |
381 pIndoor->dlv.uNumBModels = 0; | |
382 pIndoor->dlv.uNumDecorations = uNumLevelDecorations; | |
383 memcpy(data_write_pos, &pIndoor->dlv,sizeof(DDM_DLV_Header) );//0x28 | |
384 data_write_pos += sizeof(DDM_DLV_Header); | |
385 memcpy(data_write_pos, pIndoor->_visible_outlines, 0x36B); | |
386 data_write_pos += 875; | |
387 for (int i = 0; i <(signed int)pIndoor->uNumFaces; ++i) | |
388 { | |
389 memcpy(data_write_pos, &pIndoor->pFaces[i].uAttributes, 4); | |
390 data_write_pos += 4; | |
391 } | |
392 | |
393 for (int i = 0; i <(signed int)uNumLevelDecorations; ++i) | |
394 { | |
395 memcpy(data_write_pos, &pLevelDecorations[i].uFlags, 2); | |
396 data_write_pos += 2; | |
397 } | |
398 memcpy(data_write_pos, &uNumActors, 4); | |
399 data_write_pos += 4; | |
400 memcpy(data_write_pos, &pActors, uNumActors * sizeof(Actor)); | |
401 data_write_pos += uNumActors * sizeof(Actor); | |
402 memcpy(data_write_pos, &uNumSpriteObjects, 4); | |
403 data_write_pos += 4; | |
404 memcpy(data_write_pos, pSpriteObjects.data(), 112 * uNumSpriteObjects); | |
405 data_write_pos += 112 * uNumSpriteObjects; | |
406 memcpy(data_write_pos, &uNumChests, 4); | |
407 data_write_pos += 4; | |
408 memcpy(data_write_pos, pChests.data(), sizeof(Chest)*uNumChests);//5324 * | |
409 data_write_pos += sizeof(Chest)* uNumChests; | |
410 memcpy(data_write_pos, pIndoor->pDoors, 0x3E80); | |
411 data_write_pos += 16000; | |
412 memcpy(data_write_pos, pIndoor->ptr_0002B4_doors_ddata, pIndoor->blv.uDoors_ddata_Size); | |
413 data_write_pos += pIndoor->blv.uDoors_ddata_Size; | |
414 memcpy(data_write_pos, &stru_5E4C90_MapPersistVars, 0xC8); | |
415 data_write_pos += 200; | |
416 memcpy(data_write_pos, &pIndoor->stru1, 0x38); | |
417 data_write_pos += 56; | |
418 | |
419 } | |
420 else//for Outdoor | |
421 { | |
422 pOutdoor->ddm.uNumFacesInBModels = 0; | |
423 for ( int i = 0; i < pOutdoor->uNumBModels; ++i ) | |
424 pOutdoor->ddm.uNumFacesInBModels += pOutdoor->pBModels[i].uNumFaces; | |
425 pOutdoor->ddm.uNumBModels = pOutdoor->uNumBModels; | |
426 pOutdoor->ddm.uNumDecorations = uNumLevelDecorations; | |
427 memcpy(data_write_pos, &pOutdoor->ddm, sizeof(DDM_DLV_Header));//0x28 | |
428 data_write_pos += sizeof(DDM_DLV_Header); | |
429 memcpy(data_write_pos, pOutdoor->uFullyRevealedCellOnMap, 0x3C8); | |
430 data_write_pos += 968; | |
431 memcpy(data_write_pos, pOutdoor->uPartiallyRevealedCellOnMap, 0x3C8); | |
432 data_write_pos += 968; | |
433 for (int i = 0; i < pOutdoor->uNumBModels ; ++i) | |
434 for (int j = 0; j < pOutdoor->pBModels[i].uNumFaces;++j)//*(int *)&pOutdoor->pBModels->pModelName[v24]; ++j) | |
435 { | |
436 memcpy(data_write_pos, &(pOutdoor->pBModels[i].pFaces[j].uAttributes), 4); | |
437 data_write_pos += 4; | |
438 } | |
439 | |
440 for (int i = 0; i < (signed int)uNumLevelDecorations; ++i) | |
441 { | |
442 memcpy(data_write_pos, &pLevelDecorations[i].uFlags, 2); | |
443 data_write_pos += 2; | |
444 } | |
445 memcpy(data_write_pos, &uNumActors, 4); | |
446 data_write_pos += 4; | |
447 memcpy(data_write_pos, &pActors, uNumActors * sizeof(Actor)); | |
448 data_write_pos += uNumActors * sizeof(Actor); | |
449 memcpy(data_write_pos, &uNumSpriteObjects, 4); | |
450 data_write_pos += 4; | |
451 memcpy(data_write_pos, &pSpriteObjects, uNumSpriteObjects * sizeof(SpriteObject)); | |
452 data_write_pos += uNumSpriteObjects * sizeof(SpriteObject); | |
453 memcpy(data_write_pos, &uNumChests, 4); | |
454 data_write_pos += 4; | |
455 memcpy(data_write_pos, pChests.data(), sizeof(Chest)* uNumChests); | |
456 data_write_pos += sizeof(Chest) * uNumChests; | |
457 memcpy(data_write_pos, &stru_5E4C90_MapPersistVars, 0xC8); | |
458 data_write_pos += 200; | |
459 memcpy(data_write_pos, &pOutdoor->loc_time, 0x38); | |
460 data_write_pos += 56; | |
461 } | |
462 strcpy(Source, pCurrentMapName); | |
463 _splitpath(Source, Drive, Dir, Filename, Ext); | |
464 Ext[1] = 'd'; | |
465 | |
466 Size = (int)data_write_pos - (int)uncompressed_buff; | |
467 compressed_block_size = 999984; | |
468 res = zlib::MemZip((char *)compressed_buf + 16, (unsigned int *)&compressed_block_size, uncompressed_buff,Size); | |
469 if (res || (signed int)compressed_block_size > (signed int)Size ) | |
470 { | |
471 memcpy((void *)(compressed_buf + 16), uncompressed_buff, Size); | |
472 compressed_block_size = Size; | |
473 } | |
474 compressed_block_size += 16; | |
475 memcpy(&((ODMHeader *)compressed_buf)->uCompressedSize, &compressed_block_size, 4); | |
476 memcpy(&((ODMHeader *)compressed_buf)->uDecompressedSize, &Size, 4); | |
477 sprintf(Source, "%s%s", Filename, Ext); | |
478 strcpy(pLodDirectory.pFilename, Source); | |
479 pLodDirectory.uDataSize = compressed_block_size; | |
480 if ( pNew_LOD->Write(&pLodDirectory, (const void *)compressed_buf, 0) ) | |
481 { | |
482 sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 208); | |
483 MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:1071", 0); | |
484 } | |
485 free((void *)compressed_buf); | |
486 } | |
487 free(uncompressed_buff); | |
488 if ( IsAutoSAve ) | |
489 { | |
490 if ( !CopyFileA("data\\new.lod", "saves\\autosave.mm7", 0) ) | |
491 { | |
492 FormatMessageA(0x1000, 0, GetLastError(), 0x400, Buffer, 0x80, 0); | |
493 sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 300); | |
494 MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:1097", 0); | |
495 } | |
496 } | |
497 pParty->vPosition.x = pPositionX; | |
498 pParty->vPosition.y = pPositionY; | |
499 pParty->vPosition.z = pPositionZ; | |
500 pParty->uFallStartY = pPositionZ; | |
501 pParty->sRotationY = sPRotationY; | |
502 pParty->sRotationX = sPRotationX; | |
503 } | |
504 | |
505 //----- (00460078) -------------------------------------------------------- | |
506 void __fastcall DoSavegame(unsigned int uSlot) | |
507 { | |
508 if ( _stricmp(pCurrentMapName, "d05.blv") )//Not Arena(не Арена) | |
509 { | |
510 LOD::Directory pDir; // [sp+Ch] [bp-28h]@2 | |
511 SaveGame(0, 0); | |
512 strcpy(pSavegameHeader[uSlot].pLocationName, pCurrentMapName);//дать название карты | |
513 pSavegameHeader[uSlot].uWordTime = pParty->uTimePlayed;//текущее время | |
514 strcpy(pDir.pFilename, "header.bin"); | |
515 pDir.uDataSize = 100; | |
516 pNew_LOD->Write(&pDir, &pSavegameHeader[uSlot], 0); | |
517 sprintf(pTmpBuf.data(), "saves\\save%03d.mm7", uSlot); | |
518 pNew_LOD->CloseWriteFile();//закрыть | |
519 CopyFileA("data\\new.lod", pTmpBuf.data(), 0);//сохранение файла в директорию saves | |
520 } | |
521 GUI_UpdateWindows(); | |
522 pGUIWindow_CurrentMenu->Release(); | |
523 pCurrentScreen = SCREEN_GAME; | |
524 //v3 = pSavegameThumbnails; | |
525 viewparams->bRedrawGameUI = true; | |
526 for (uint i = 0; i < 45; i++) | |
527 pSavegameThumbnails[i].Release(); | |
528 | |
529 if ( _stricmp(pCurrentMapName, "d05.blv") ) | |
530 pNew_LOD->_4621A7(); | |
531 else | |
532 ShowStatusBarString(pGlobalTXT_LocalizationStrings[583], 2);// "No saving in the Arena" | |
533 pIcons_LOD->RemoveTexturesFromTextureList(); | |
534 pEventTimer->Resume(); | |
535 ShowStatusBarString(pGlobalTXT_LocalizationStrings[656], 2);// "Game Saved!" | |
536 viewparams->bRedrawGameUI = true; | |
537 } | |
538 // 4E28F8: using guessed type int pCurrentScreen; | |
539 | |
540 //----- (0045E297) -------------------------------------------------------- | |
541 void SavegameList::Initialize(unsigned int bHideEmptySlots) | |
542 { | |
543 //memset(pSavegameList, 0, sizeof(pSavegameList));//Ritor1: вызывает затирание | |
544 pSavegameList->Reset(); | |
545 uNumSavegameFiles = 0; | |
546 | |
547 _chdir("saves"); | |
548 { | |
549 if (!bHideEmptySlots && _access(pGlobalTXT_LocalizationStrings[613], 0) != -1 ) // AutoSave.MM7 | |
550 strcpy(pSavegameList->pFileList[uNumSavegameFiles++].pSaveFileName, pGlobalTXT_LocalizationStrings[613]); | |
551 | |
552 for (uint i = 0; i < 40; ++i) | |
553 { | |
554 sprintf(pTmpBuf.data(), "save%03d.mm7", i); | |
555 if (_access(pTmpBuf.data(), 0) == -1) | |
556 continue; | |
557 | |
558 uint idx = i; | |
559 if (!bHideEmptySlots) | |
560 idx = uNumSavegameFiles; | |
561 strcpy(pSavegameList->pFileList[idx].pSaveFileName, pTmpBuf.data()); | |
562 | |
563 ++uNumSavegameFiles; | |
564 } | |
565 } | |
566 _chdir(".."); | |
567 } | |
568 //----- (0046086A) -------------------------------------------------------- | |
569 void SaveNewGame() | |
570 { | |
571 FILE *file; // eax@7 | |
572 void *pSave; // [sp+170h] [bp-8h]@3 | |
573 | |
574 if ( pMovie_Track ) | |
575 pMediaPlayer->Unload(); | |
576 pSave = malloc(1000000); | |
577 pNew_LOD->CloseWriteFile(); | |
578 remove("data\\new.lod");//удалить new.lod | |
579 | |
580 LOD::FileHeader header; // [sp+Ch] [bp-16Ch]@3 заголовок | |
581 strcpy(header.LodVersion, "MMVII"); | |
582 strcpy(header.LodDescription, "newmaps for MMVII"); | |
583 header.LODSize = 100; | |
584 header.dword_0000A8 = 0; | |
585 | |
586 LOD::Directory a3; // [sp+14Ch] [bp-2Ch]@3 | |
587 a3.dword_000018 = 0; | |
588 a3.word_00001E = 0; | |
589 strcpy(a3.pFilename, "current"); | |
590 pNew_LOD->CreateNewLod(&header, &a3, "data\\new.lod");//создаётся new.lod в дирректории | |
591 if (pNew_LOD->LoadFile("data\\new.lod", false))//загрузить файл new.lod(isFileOpened = true) | |
592 { | |
593 pNew_LOD->CreateTempFile();//создаётся временный файл OutputFileHandle | |
594 pNew_LOD->uNumSubDirs = 0; | |
595 | |
596 LOD::Directory pDir; // [sp+10Ch] [bp-6Ch]@4 | |
597 for (int i = pGames_LOD->uNumSubDirs / 2; i < pGames_LOD->uNumSubDirs; ++i)//копирование файлов с 76 по 151 | |
598 { | |
599 memcpy(&pDir, &pGames_LOD->pSubIndices[i], sizeof(pDir));//копирование текущего файла в pDir | |
600 file = pGames_LOD->FindContainer(pGames_LOD->pSubIndices[i].pFilename, 1); | |
601 fread(pSave, pGames_LOD->pSubIndices[i].uDataSize, 1, file); | |
602 pNew_LOD->AppendDirectory(&pDir, pSave); | |
603 } | |
604 | |
605 LOD::Directory save_game_dir; // [sp+12Ch] [bp-4Ch]@9 | |
606 strcpy(pSavegameHeader[0].pLocationName, "out01.odm"); | |
607 strcpy(save_game_dir.pFilename, "header.bin"); | |
608 save_game_dir.uDataSize = sizeof(SavegameHeader); | |
609 pNew_LOD->AppendDirectory(&save_game_dir, &pSavegameHeader[0]); | |
610 | |
611 pNew_LOD->FixDirectoryOffsets(); | |
612 | |
613 pParty->vPrevPosition.x = 12552; | |
614 pParty->vPrevPosition.y = 1816; | |
615 pParty->vPrevPosition.z = 0; | |
616 | |
617 pParty->vPosition.x = 12552; | |
618 pParty->vPosition.y = 1816; | |
619 pParty->vPosition.z = 0; | |
620 | |
621 pParty->uFallStartY = 0; | |
622 | |
623 pParty->sPrevRotationX = 0; | |
624 pParty->sPrevRotationY = 512; | |
625 | |
626 pParty->sRotationX = 0; | |
627 pParty->sRotationY = 512; | |
628 | |
629 SaveGame(1, 1); | |
630 } | |
631 free(pSave); | |
632 } | |
633 |