Mercurial > mm7
comparison Engine/Party.cpp @ 2499:68cdef6879a0
engine folder
author | Ritor1 |
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date | Fri, 19 Sep 2014 02:57:42 +0600 |
parents | |
children | a77c34acdbc9 |
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2498:92eeeb5200f2 | 2499:68cdef6879a0 |
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1 #define _CRTDBG_MAP_ALLOC | |
2 #include <stdlib.h> | |
3 #include <crtdbg.h> | |
4 | |
5 #define _CRT_SECURE_NO_WARNINGS | |
6 #include "Engine/ErrorHandling.h" | |
7 | |
8 #include "Party.h" | |
9 #include "Timer.h" | |
10 #include "AudioPlayer.h" | |
11 #include "Engine/Tables/IconFrameTable.h" | |
12 #include "Mouse.h" | |
13 #include "Engine/Tables/PlayerFrameTable.h" | |
14 #include "Engine/TurnEngine/TurnEngine.h" | |
15 #include "Engine/Graphics/Viewport.h" | |
16 #include "Engine/Objects/Actor.h" | |
17 #include "GUIWindow.h" | |
18 #include "texts.h" | |
19 | |
20 #include "MM7.h" | |
21 #include "Engine/Graphics/Outdoor.h" | |
22 #include "LOD.h" | |
23 #include "Engine/Objects/SpriteObject.h" | |
24 #include "Engine/Objects/ObjectList.h" | |
25 | |
26 | |
27 #include "Game.h" | |
28 | |
29 Party *pParty; // idb | |
30 | |
31 struct ActionQueue *pPartyActionQueue = new ActionQueue; | |
32 | |
33 | |
34 std::array<bool, 4> playerAlreadyPicked; // byte_AE3368_ | |
35 char PickedPlayer2_unused; // byte_AE3369_ | |
36 char PickedPlayer3_unused; // byte_AE336A_ | |
37 char PickedPlayer4_unused; // byte_AE336B_ | |
38 | |
39 | |
40 | |
41 //----- (0044A56A) -------------------------------------------------------- | |
42 void Party::CountHirelings() | |
43 { | |
44 field_70A = 0; | |
45 | |
46 for (unsigned int i = 0; i < pNPCStats->uNumNewNPCs; ++i) | |
47 { | |
48 NPCData* npc = &pNPCStats->pNewNPCData[i]; | |
49 if (npc->Hired() && | |
50 (!pHirelings[0].pName || strcmp(npc->pName, pHirelings[0].pName))) | |
51 { | |
52 if (!pHirelings[1].pName || strcmp(npc->pName, pHirelings[1].pName)) | |
53 ++field_70A; | |
54 } | |
55 } | |
56 } | |
57 | |
58 | |
59 // inlined | |
60 //----- (mm6c::004858D0) -------------------------------------------------- | |
61 void Party::Zero() | |
62 { | |
63 uFlags2 = 0; | |
64 uNumGoldInBank = 0; | |
65 | |
66 uCurrentYear = 0; | |
67 uCurrentMonth = 0; | |
68 uCurrentMonthWeek = 0; | |
69 uDaysPlayed = 0; | |
70 uCurrentHour = 0; | |
71 uCurrentMinute = 0; | |
72 uCurrentTimeSecond = 0; | |
73 | |
74 field_6FC = 0; | |
75 days_played_without_rest = 0; | |
76 vPosition.x = 0; | |
77 vPosition.y = 0; | |
78 vPosition.z = 0; | |
79 uFallStartY = 0; | |
80 sRotationY = 0; | |
81 sRotationX = 0; | |
82 uFallSpeed = 0; | |
83 field_28 = 0; | |
84 uDefaultPartyHeight = 192; | |
85 field_14_radius = 37; | |
86 y_rotation_granularity = 25; | |
87 y_rotation_speed = 90; | |
88 | |
89 uWalkSpeed = 384; | |
90 walk_sound_timer = 0; | |
91 | |
92 field_24 = 5; | |
93 field_6FC = 0; | |
94 field_708 = 15; | |
95 field_0 = 25; | |
96 | |
97 uNumDeaths = 0; | |
98 uNumPrisonTerms = 0; | |
99 uNumBountiesCollected = 0; | |
100 monster_for_hunting_killed.fill(0); | |
101 monster_id_for_hunting.fill(0); | |
102 memset(_quest_bits, 0, sizeof(_quest_bits)); | |
103 pArcomageWins.fill(0); | |
104 uNumArenaPageWins = 0; | |
105 uNumArenaSquireWins = 0; | |
106 uNumArenaKnightWins = 0; | |
107 uNumArenaLordWins = 0; | |
108 } | |
109 | |
110 //inlined | |
111 //----- (mm6c::0045BE90) -------------------------------------------------- | |
112 void ActionQueue::Reset() | |
113 { | |
114 uNumActions = 0; | |
115 } | |
116 | |
117 //----- (004760C1) -------------------------------------------------------- | |
118 void ActionQueue::Add(PartyAction action) | |
119 { | |
120 if (uNumActions < 30) | |
121 pActions[uNumActions++] = action; | |
122 } | |
123 | |
124 //----- (00497FC5) -------------------------------------------------------- | |
125 bool Party::_497FC5_check_party_perception_against_level() | |
126 { | |
127 int uMaxPerception; // edi@1 | |
128 signed int v5; // eax@3 | |
129 bool result; // eax@7 | |
130 | |
131 uMaxPerception = 0; | |
132 for (int i = 0; i < 4; i++) | |
133 { | |
134 if ( this->pPlayers[i].CanAct() ) | |
135 { | |
136 v5 = this->pPlayers[i].GetPerception(); | |
137 if ( v5 > uMaxPerception ) | |
138 uMaxPerception = v5; | |
139 } | |
140 } | |
141 if ( uLevelMapStatsID && (signed int)uLevelMapStatsID < 77 ) | |
142 result = uMaxPerception >= 2 * pMapStats->pInfos[uLevelMapStatsID]._per; | |
143 else | |
144 result = 0; | |
145 return result; | |
146 } | |
147 | |
148 //----- (004936E1) -------------------------------------------------------- | |
149 void Party::SetHoldingItem(ItemGen *pItem) | |
150 { | |
151 sub_421B2C_PlaceInInventory_or_DropPickedItem(); | |
152 memcpy(&pPickedItem, pItem, sizeof(pPickedItem)); | |
153 pMouse->SetCursorBitmapFromItemID(pPickedItem.uItemID); | |
154 } | |
155 | |
156 //----- (0049370F) -------------------------------------------------------- | |
157 int Party::GetNextActiveCharacter() | |
158 { | |
159 int v2; // eax@4 | |
160 signed int v8; // esi@23 | |
161 int v12; // [sp+Ch] [bp-4h]@1 | |
162 | |
163 v12 = 0; | |
164 if ( pParty->bTurnBasedModeOn == 1 ) | |
165 { | |
166 if ( pTurnEngine->turn_stage != TE_ATTACK || PID_TYPE(pTurnEngine->pQueue[0].uPackedID) != OBJECT_Player) | |
167 return 0; | |
168 v2 = PID_ID(pTurnEngine->pQueue[0].uPackedID); | |
169 return v2 + 1; | |
170 } | |
171 | |
172 if ( playerAlreadyPicked[0] && playerAlreadyPicked[1] && playerAlreadyPicked[2] && playerAlreadyPicked[3] ) | |
173 playerAlreadyPicked.fill(false); | |
174 for (int i = 0; i < 4; i++) | |
175 { | |
176 if ( !this->pPlayers[i].CanAct() || this->pPlayers[i].uTimeToRecovery > 0) | |
177 playerAlreadyPicked[i] = true; | |
178 else if ( !playerAlreadyPicked[i] ) | |
179 { | |
180 playerAlreadyPicked[i] = true; | |
181 if (i > 0) //TODO check if this condition really should be here. it is equal to the original source but still seems kind of weird | |
182 return i + 1; | |
183 break; | |
184 } | |
185 } | |
186 | |
187 for (int i = 0; i < 4; i++) | |
188 { | |
189 if ( this->pPlayers[i].CanAct() && this->pPlayers[i].uTimeToRecovery == 0 ) | |
190 { | |
191 if ( v12 == 0 || this->pPlayers[i].uSpeedBonus > v8 ) | |
192 { | |
193 v8 = this->pPlayers[i].uSpeedBonus; | |
194 v12 = i + 1; | |
195 } | |
196 } | |
197 } | |
198 return v12; | |
199 } | |
200 | |
201 | |
202 //----- (00493244) -------------------------------------------------------- | |
203 bool Party::HasItem(unsigned int uItemID) | |
204 { | |
205 for (int player = 0; player < 4; player++) | |
206 { | |
207 for (int itemPos = 0; itemPos < 138; itemPos++) | |
208 { | |
209 if (pParty->pPlayers[player].pOwnItems[itemPos].uItemID == uItemID) | |
210 return true; | |
211 } | |
212 } | |
213 return false; | |
214 } | |
215 | |
216 | |
217 //----- (00492AD5) -------------------------------------------------------- | |
218 void Party::SetFood(unsigned int uNumFood) | |
219 { | |
220 pUIAnim_Food->uAnimTime = 0; | |
221 pParty->uNumFoodRations = uNumFood; | |
222 pUIAnim_Food->uAnimLength = 8 * pIconsFrameTable->pIcons[pUIAnim_Food->uIconID].uAnimLength; | |
223 } | |
224 | |
225 //----- (00492B03) -------------------------------------------------------- | |
226 void Party::TakeFood(unsigned int uNumFood) | |
227 { | |
228 if (pParty->uNumFoodRations <= uNumFood) | |
229 pParty->uNumFoodRations = 0; | |
230 else | |
231 pParty->uNumFoodRations -= uNumFood; | |
232 | |
233 pUIAnim_Food->uAnimTime = 0; | |
234 pUIAnim_Food->uAnimLength = 8 * pIconsFrameTable->pIcons[pUIAnim_Food->uIconID].uAnimLength; | |
235 } | |
236 | |
237 //----- (00492B42) -------------------------------------------------------- | |
238 void Party::GiveFood(unsigned int _this) | |
239 { | |
240 pParty->uNumFoodRations += _this; | |
241 pUIAnim_Food->uAnimTime = 0; | |
242 pUIAnim_Food->uAnimLength = 8 * pIconsFrameTable->pIcons[pUIAnim_Food->uIconID].uAnimLength; | |
243 } | |
244 | |
245 //----- (00492B70) -------------------------------------------------------- | |
246 void Party::SetGold(unsigned int uNumGold) | |
247 { | |
248 pParty->uNumGold = uNumGold; | |
249 pUIAnim_Gold->uAnimTime = 0; | |
250 pUIAnim_Gold->uAnimLength = 8 * pIconsFrameTable->pIcons[pUIAnim_Gold->uIconID].uAnimLength; | |
251 pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0); | |
252 } | |
253 | |
254 //----- (00492BB6) -------------------------------------------------------- | |
255 void Party::TakeGold(unsigned int uNumGold) | |
256 { | |
257 if ( uNumGold <= pParty->uNumGold ) | |
258 pParty->uNumGold -= uNumGold; | |
259 else | |
260 pParty->uNumGold = 0; | |
261 pUIAnim_Gold->uAnimTime = 0; | |
262 pUIAnim_Gold->uAnimLength = 8 * pIconsFrameTable->pIcons[pUIAnim_Gold->uIconID].uAnimLength; | |
263 pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0); | |
264 } | |
265 | |
266 //----- (0049135E) -------------------------------------------------------- | |
267 unsigned int Party::GetPartyFame() | |
268 { | |
269 unsigned __int64 total_exp = 0; | |
270 for (uint i = 0; i < 4; ++i) | |
271 total_exp += pPlayers[i].uExperience; | |
272 return (unsigned int)(min(total_exp / 1000, UINT_MAX)); //min wasn't present, but could be incorrect without it | |
273 } | |
274 | |
275 //----- (0049137D) -------------------------------------------------------- | |
276 void Party::CreateDefaultParty(char bGiveItems) | |
277 { | |
278 Player *pCharacter; // esi@3 | |
279 int uSkillIdx; // eax@11 | |
280 unsigned int v16; // [sp-4h] [bp-44h]@26 | |
281 signed int uNumPlayers; // [sp+18h] [bp-28h]@1 | |
282 ItemGen Dst; // [sp+1Ch] [bp-24h]@10 | |
283 | |
284 pHireling1Name[0] = 0; | |
285 pHireling2Name[0] = 0; | |
286 this->hirelingScrollPosition = 0; | |
287 memset(&pHirelings, 0, sizeof(pHirelings)); | |
288 | |
289 strcpy(this->pPlayers[0].pName, pGlobalTXT_LocalizationStrings[509]); //Zoltan | |
290 this->pPlayers[0].uPrevFace = 17; | |
291 this->pPlayers[0].uCurrentFace = 17; | |
292 this->pPlayers[0].uPrevVoiceID = 17; | |
293 this->pPlayers[0].uVoiceID = 17; | |
294 this->pPlayers[0].uMight = 30; | |
295 this->pPlayers[0].uIntelligence = 5; | |
296 this->pPlayers[0].uWillpower = 5; | |
297 this->pPlayers[0].uEndurance = 13; | |
298 this->pPlayers[0].uAccuracy = 13; | |
299 this->pPlayers[0].uSpeed = 14; | |
300 this->pPlayers[0].uLuck = 7; | |
301 this->pPlayers[0].pActiveSkills[PLAYER_SKILL_LEATHER] = 1; // leather | |
302 this->pPlayers[0].pActiveSkills[PLAYER_SKILL_ARMSMASTER] = 1; // armsmaster | |
303 this->pPlayers[0].pActiveSkills[PLAYER_SKILL_BOW] = 1; // bow | |
304 this->pPlayers[0].pActiveSkills[PLAYER_SKILL_SWORD] = 1; // sword | |
305 this->pPlayers[1].uPrevFace = 3; | |
306 this->pPlayers[1].uCurrentFace = 3; | |
307 this->pPlayers[1].uPrevVoiceID = 3; | |
308 this->pPlayers[1].uVoiceID = 3; | |
309 strcpy(this->pPlayers[1].pName, pGlobalTXT_LocalizationStrings[506]); //Roderic | |
310 this->pPlayers[1].uMight = 13; | |
311 this->pPlayers[1].uIntelligence = 9; | |
312 this->pPlayers[1].uWillpower = 9; | |
313 this->pPlayers[1].uEndurance = 13; | |
314 this->pPlayers[1].uAccuracy = 13; | |
315 this->pPlayers[1].uSpeed = 13; | |
316 this->pPlayers[1].uLuck = 13; | |
317 this->pPlayers[1].pActiveSkills[PLAYER_SKILL_LEATHER] = 1; // leather | |
318 this->pPlayers[1].pActiveSkills[PLAYER_SKILL_STEALING] = 1; // stealing | |
319 this->pPlayers[1].pActiveSkills[PLAYER_SKILL_DAGGER] = 1; // dagger | |
320 this->pPlayers[1].pActiveSkills[PLAYER_SKILL_TRAP_DISARM] = 1; // disarm trap | |
321 this->pPlayers[2].uPrevFace = 14; | |
322 this->pPlayers[2].uCurrentFace = 14; | |
323 this->pPlayers[2].uPrevVoiceID = 14; | |
324 this->pPlayers[2].uVoiceID = 14; | |
325 strcpy(this->pPlayers[2].pName, pGlobalTXT_LocalizationStrings[508]); // Serena | |
326 this->pPlayers[2].uMight = 12; | |
327 this->pPlayers[2].uIntelligence = 9; | |
328 this->pPlayers[2].uWillpower = 20; | |
329 this->pPlayers[2].uEndurance = 22; | |
330 this->pPlayers[2].uAccuracy = 7; | |
331 this->pPlayers[2].uSpeed = 13; | |
332 this->pPlayers[2].uLuck = 7; | |
333 this->pPlayers[2].pActiveSkills[PLAYER_SKILL_ALCHEMY] = 1; // alchemy | |
334 this->pPlayers[2].pActiveSkills[PLAYER_SKILL_LEATHER] = 1; // leather | |
335 this->pPlayers[2].pActiveSkills[PLAYER_SKILL_BODY] = 1; // body | |
336 this->pPlayers[2].pActiveSkills[PLAYER_SKILL_MACE] = 1; // mace | |
337 strcpy(this->pPlayers[3].pName, pGlobalTXT_LocalizationStrings[507]); // Alexis | |
338 this->pPlayers[3].uPrevFace = 10; | |
339 this->pPlayers[3].uCurrentFace = 10; | |
340 this->pPlayers[3].uEndurance = 13; | |
341 this->pPlayers[3].uAccuracy = 13; | |
342 this->pPlayers[3].uSpeed = 13; | |
343 this->pPlayers[3].uPrevVoiceID = 10; | |
344 this->pPlayers[3].uVoiceID = 10; | |
345 this->pPlayers[3].uMight = 5; | |
346 this->pPlayers[3].uIntelligence = 30; | |
347 this->pPlayers[3].uWillpower = 9; | |
348 this->pPlayers[3].uLuck = 7; | |
349 this->pPlayers[3].pActiveSkills[PLAYER_SKILL_LEATHER] = 1; // leather | |
350 this->pPlayers[3].pActiveSkills[PLAYER_SKILL_AIR] = 1; // air | |
351 this->pPlayers[3].pActiveSkills[PLAYER_SKILL_FIRE] = 1; // fire | |
352 this->pPlayers[3].pActiveSkills[PLAYER_SKILL_STAFF] = 1; // staff | |
353 for (uNumPlayers = 0; uNumPlayers < 4; uNumPlayers++) | |
354 { | |
355 pCharacter = &pParty->pPlayers[uNumPlayers]; | |
356 if (pCharacter->classType == PLAYER_CLASS_KNIGHT) | |
357 pCharacter->sResMagicBase = 10; //player[i].pResMagicBase | |
358 pCharacter->lastOpenedSpellbookPage = 0; | |
359 for (int i = 0; i < 9; i++)//for Magic Book | |
360 { | |
361 if (pPlayers[uNumPlayers].pActiveSkills[12+i]) | |
362 { | |
363 pCharacter->lastOpenedSpellbookPage = i; | |
364 break; | |
365 } | |
366 } | |
367 pCharacter->uExpressionTimePassed = 0; | |
368 Dst.Reset(); | |
369 if ( bGiveItems ) | |
370 { | |
371 pItemsTable->GenerateItem(2, 40, &Dst); //ring | |
372 pCharacter->AddItem2(-1, &Dst); | |
373 for (uSkillIdx = 0; uSkillIdx < 36; uSkillIdx++) | |
374 { | |
375 if ( pCharacter->pActiveSkills[uSkillIdx] ) | |
376 { | |
377 switch ( uSkillIdx ) | |
378 { | |
379 case PLAYER_SKILL_STAFF: | |
380 pCharacter->WearItem(ITEM_STAFF_1); | |
381 break; | |
382 case PLAYER_SKILL_SWORD: | |
383 pCharacter->WearItem(ITEM_LONGSWORD_1); | |
384 break; | |
385 case PLAYER_SKILL_DAGGER: | |
386 pCharacter->WearItem(ITEM_DAGGER_1); | |
387 break; | |
388 case PLAYER_SKILL_AXE: | |
389 pCharacter->WearItem(ITEM_AXE_1); | |
390 break; | |
391 case PLAYER_SKILL_SPEAR: | |
392 pCharacter->WearItem(ITEM_SPEAR_1); | |
393 break; | |
394 case PLAYER_SKILL_BOW: | |
395 pCharacter->WearItem(ITEM_CROSSBOW_1); | |
396 break; | |
397 case PLAYER_SKILL_MACE: | |
398 pCharacter->WearItem(ITEM_MACE_1); | |
399 break; | |
400 case PLAYER_SKILL_SHIELD: | |
401 pCharacter->WearItem(ITEM_BUCKLER_1); | |
402 break; | |
403 case PLAYER_SKILL_LEATHER: | |
404 pCharacter->WearItem(ITEM_LEATHER_1); | |
405 break; | |
406 case PLAYER_SKILL_CHAIN: | |
407 pCharacter->WearItem(ITEM_CHAINMAIL_1); | |
408 break; | |
409 case PLAYER_SKILL_PLATE: | |
410 pCharacter->WearItem(ITEM_PLATE_1); | |
411 break; | |
412 case PLAYER_SKILL_FIRE: | |
413 pCharacter->AddItem(-1, ITEM_SPELLBOOK_FIRE_STRIKE); | |
414 break; | |
415 case PLAYER_SKILL_AIR: | |
416 pCharacter->AddItem(-1, ITEM_SPELLBOOK_AIR_FEATHER_FALL); | |
417 break; | |
418 case PLAYER_SKILL_WATER: | |
419 pCharacter->AddItem(-1, ITEM_SPELLBOOK_WATER_POISON_SPRAY); | |
420 break; | |
421 case PLAYER_SKILL_EARTH: | |
422 pCharacter->AddItem(-1, ITEM_SPELLBOOK_EARTH_SLOW); | |
423 break; | |
424 case PLAYER_SKILL_SPIRIT: | |
425 pCharacter->AddItem(-1, ITEM_SPELLBOOK_SPIRIT_BLESS); | |
426 break; | |
427 case PLAYER_SKILL_MIND: | |
428 pCharacter->AddItem(-1, ITEM_SPELLBOOK_MIND_MIND_BLAST); | |
429 break; | |
430 case PLAYER_SKILL_BODY: | |
431 pCharacter->AddItem(-1, ITEM_SPELLBOOK_BODY_FIRST_AID); | |
432 break; | |
433 case PLAYER_SKILL_ITEM_ID: | |
434 case PLAYER_SKILL_REPAIR: | |
435 case PLAYER_SKILL_MEDITATION: | |
436 case PLAYER_SKILL_PERCEPTION: | |
437 case PLAYER_SKILL_DIPLOMACY: | |
438 case PLAYER_SKILL_TRAP_DISARM: | |
439 case PLAYER_SKILL_LEARNING: | |
440 pCharacter->AddItem(-1, ITEM_POTION_BOTTLE); | |
441 v16 = 5 * (rand() % 3 + 40); // simple reagent | |
442 pCharacter->AddItem(-1, v16); | |
443 break; | |
444 case PLAYER_SKILL_DODGE: | |
445 pCharacter->AddItem(-1, ITEM_BOOTS_1); | |
446 break; | |
447 case PLAYER_SKILL_UNARMED: | |
448 pCharacter->AddItem(-1, ITEM_GAUNTLETS_1); | |
449 break; | |
450 default: | |
451 break; | |
452 } | |
453 } | |
454 } | |
455 for (int i = 0; i < 138; i++) | |
456 { | |
457 if ( pCharacter->pInventoryItemList[i].uItemID != 0) | |
458 pCharacter->pInventoryItemList[i].SetIdentified(); | |
459 } | |
460 } | |
461 pCharacter->sHealth = pCharacter->GetMaxHealth(); | |
462 pCharacter->sMana = pCharacter->GetMaxMana(); | |
463 } | |
464 } | |
465 | |
466 //----- (004917CE) -------------------------------------------------------- | |
467 int Party::Reset() | |
468 { | |
469 Zero(); | |
470 | |
471 field_708 = 15; | |
472 sEyelevel = 160; | |
473 uNumGold = 200; | |
474 uNumFoodRations = 7; | |
475 | |
476 | |
477 alignment = PartyAlignment_Neutral; | |
478 SetUserInterface(alignment, true); | |
479 | |
480 uTimePlayed = 0x21C00u; | |
481 uLastRegenerationTime = 0x21C00; | |
482 | |
483 bTurnBasedModeOn = false; | |
484 | |
485 uActiveCharacter = 1; | |
486 ::pPlayers.ZerothIndex() = &pPlayers[0]; | |
487 for (uint i = 0; i < 4; ++i) | |
488 ::pPlayers[i + 1] = &pPlayers[i]; | |
489 | |
490 pPlayers[0].Reset(PLAYER_CLASS_KNIGHT); | |
491 pPlayers[1].Reset(PLAYER_CLASS_THEIF); | |
492 pPlayers[2].Reset(PLAYER_CLASS_CLERIC); | |
493 pPlayers[3].Reset(PLAYER_CLASS_SORCERER); | |
494 pPlayers[0].uCurrentFace = 17; | |
495 pPlayers[0].uPrevVoiceID = 17; | |
496 pPlayers[0].uVoiceID = 17; | |
497 pPlayers[0].SetInitialStats(); | |
498 | |
499 pPlayers[0].uSex = pPlayers[0].GetSexByVoice(); | |
500 pPlayers[0].RandomizeName(); | |
501 strcpy(pPlayers[0].pName, pGlobalTXT_LocalizationStrings[509]); | |
502 | |
503 | |
504 pPlayers[1].uCurrentFace = 3; | |
505 pPlayers[1].uPrevVoiceID = 3; | |
506 pPlayers[1].uVoiceID = 3; | |
507 pPlayers[1].SetInitialStats(); | |
508 pPlayers[1].uSex = pPlayers[1].GetSexByVoice(); | |
509 pPlayers[1].RandomizeName(); | |
510 strcpy(pPlayers[1].pName, pGlobalTXT_LocalizationStrings[506]); | |
511 pPlayers[2].uCurrentFace = 14; | |
512 pPlayers[2].uPrevVoiceID = 14; | |
513 pPlayers[2].uVoiceID = 14; | |
514 pPlayers[2].SetInitialStats(); | |
515 pPlayers[2].uSex = pPlayers[3].GetSexByVoice(); | |
516 pPlayers[2].RandomizeName(); | |
517 strcpy(pPlayers[2].pName, pGlobalTXT_LocalizationStrings[508]); | |
518 pPlayers[3].uCurrentFace = 10; | |
519 pPlayers[3].uPrevVoiceID = 10; | |
520 pPlayers[3].uVoiceID = 10; | |
521 pPlayers[3].SetInitialStats(); | |
522 pPlayers[3].uSex = pPlayers[3].GetSexByVoice(); | |
523 pPlayers[3].RandomizeName(); | |
524 strcpy(pPlayers[3].pName, pGlobalTXT_LocalizationStrings[507]); | |
525 | |
526 for (uint i = 0; i < 4; ++i) | |
527 { | |
528 pPlayers[i].uTimeToRecovery = 0; | |
529 for (uint j = 0; j < 20; ++j) | |
530 pPlayers[i].pConditions[j] = 0; | |
531 | |
532 for (uint j = 0; j < 24; ++j) | |
533 pPlayers[i].pPlayerBuffs[j].Reset(); | |
534 | |
535 pPlayers[i].expression = CHARACTER_EXPRESSION_1; | |
536 pPlayers[i].uExpressionTimePassed = 0; | |
537 pPlayers[i].uExpressionTimeLength = rand() % 256 + 128; | |
538 } | |
539 | |
540 for (uint i = 1; i < 20; ++i) | |
541 pPartyBuffs[i].Reset(); | |
542 | |
543 | |
544 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 100; // default character ui - stats | |
545 uFlags = 0; | |
546 memset(_autonote_bits, 0, sizeof(_autonote_bits)); | |
547 memset(_quest_bits, 0, sizeof(_quest_bits)); | |
548 pIsArtifactFound.fill(0); | |
549 _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_RED_POTION_ACTIVE, 1); | |
550 _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_SEASHELL_ACTIVE, 1); | |
551 _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_LONGBOW_ACTIVE, 1); | |
552 _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_PLATE_ACTIVE, 1); | |
553 _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_LUTE_ACTIVE, 1); | |
554 _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_HAT_ACTIVE, 1); | |
555 | |
556 PartyTimes._shop_ban_times.fill(0); | |
557 | |
558 memcpy(pNPCStats->pNewNPCData, pNPCStats->pNPCData, 0x94BCu); | |
559 memcpy(pNPCStats->pGroups_copy, pNPCStats->pGroups, 0x66u); | |
560 pNPCStats->pNewNPCData[3].uFlags |= 128;//|= 0x80u; Lady Margaret | |
561 _494035_timed_effects__water_walking_damage__etc(); | |
562 pEventTimer->Pause(); | |
563 return 0; | |
564 } | |
565 | |
566 | |
567 //----- (0043AD34) -------------------------------------------------------- | |
568 void Party::Yell() | |
569 { | |
570 Actor *v0; // esi@5 | |
571 int v1; // edi@9 | |
572 int v2; // ebx@9 | |
573 int v3; // eax@9 | |
574 | |
575 if ( (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime > 0 ) | |
576 pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); | |
577 if ( pParty->bTurnBasedModeOn != 1 ) | |
578 { | |
579 for (unsigned int i = 0; i < uNumActors; i++) | |
580 { | |
581 v0 = &pActors[i]; | |
582 if ( v0->Actor::CanAct() && v0->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Long | |
583 && v0->pMonsterInfo.uMovementType != MONSTER_MOVEMENT_TYPE_STAIONARY ) | |
584 { | |
585 v1 = abs(v0->vPosition.x - pParty->vPosition.x); | |
586 v2 = abs(v0->vPosition.y - pParty->vPosition.y); | |
587 v3 = abs(v0->vPosition.z - pParty->vPosition.z); | |
588 if (int_get_vector_length(v1, v2, v3) < 512) | |
589 Actor::AI_Flee(i, 4, 0, 0); | |
590 } | |
591 } | |
592 } | |
593 } | |
594 | |
595 //----- (00491BF9) -------------------------------------------------------- | |
596 void Party::ResetPosMiscAndSpellBuffs() | |
597 { | |
598 this->vPosition.y = 0; | |
599 this->vPosition.z = 0; | |
600 this->vPosition.x = 0; | |
601 this->uFallStartY = 0; | |
602 this->sRotationY = 0; | |
603 this->sRotationX = 0; | |
604 this->uFallSpeed = 0; | |
605 this->field_28 = 0; | |
606 this->uDefaultPartyHeight = 120; | |
607 this->field_14_radius = 37; | |
608 this->y_rotation_granularity = 25; | |
609 this->uWalkSpeed = 384; | |
610 this->y_rotation_speed = 90; | |
611 this->field_24 = 5; | |
612 this->field_6FC = 0; | |
613 this->field_708 = 15; | |
614 this->field_0 = 25; | |
615 | |
616 for (int playerId = 0; playerId < 4; playerId++) | |
617 { | |
618 for (int buffId = 0; buffId < 24; buffId++) | |
619 { | |
620 this->pPlayers[playerId].pPlayerBuffs[buffId].Reset(); | |
621 } | |
622 } | |
623 for (int buffId = 0; buffId < 20; buffId++) | |
624 { | |
625 this->pPartyBuffs[buffId].Reset(); | |
626 } | |
627 } | |
628 | |
629 //----- (004909F4) -------------------------------------------------------- | |
630 void Party::UpdatePlayersAndHirelingsEmotions() | |
631 { | |
632 int v4; // edx@27 | |
633 | |
634 for (int i = 0; i < 4; ++i) | |
635 { | |
636 Player* player = &pPlayers[i]; | |
637 player->uExpressionTimePassed += (unsigned short)pMiscTimer->uTimeElapsed; | |
638 | |
639 uint condition = player->GetMajorConditionIdx(); | |
640 if (condition == Condition_Good || condition == Condition_Zombie) | |
641 { | |
642 if (player->uExpressionTimePassed < player->uExpressionTimeLength) | |
643 continue; | |
644 | |
645 player->uExpressionTimePassed = 0; | |
646 if (player->expression != 1 || rand() % 5) | |
647 { | |
648 player->expression = CHARACTER_EXPRESSION_1; | |
649 player->uExpressionTimeLength = rand() % 256 + 32; | |
650 } | |
651 else | |
652 { | |
653 v4 = rand() % 100; | |
654 if (v4 < 25) player->expression = CHARACTER_EXPRESSION_13; | |
655 else if (v4 < 31) player->expression = CHARACTER_EXPRESSION_14; | |
656 else if (v4 < 37) player->expression = CHARACTER_EXPRESSION_15; | |
657 else if (v4 < 43) player->expression = CHARACTER_EXPRESSION_16; | |
658 else if (v4 < 46) player->expression = CHARACTER_EXPRESSION_17; | |
659 else if (v4 < 52) player->expression = CHARACTER_EXPRESSION_18; | |
660 else if (v4 < 58) player->expression = CHARACTER_EXPRESSION_19; | |
661 else if (v4 < 64) player->expression = CHARACTER_EXPRESSION_20; | |
662 else if (v4 < 70) player->expression = CHARACTER_EXPRESSION_54; | |
663 else if (v4 < 76) player->expression = CHARACTER_EXPRESSION_55; | |
664 else if (v4 < 82) player->expression = CHARACTER_EXPRESSION_56; | |
665 else if (v4 < 88) player->expression = CHARACTER_EXPRESSION_57; | |
666 else if (v4 < 94) player->expression = CHARACTER_EXPRESSION_29; | |
667 else player->expression = CHARACTER_EXPRESSION_30; | |
668 } | |
669 | |
670 for (unsigned int j = 0; j < pPlayerFrameTable->uNumFrames; ++j) | |
671 { | |
672 PlayerFrame* frame = &pPlayerFrameTable->pFrames[j]; | |
673 if (frame->expression == player->expression) | |
674 { | |
675 player->uExpressionTimeLength = 8 * frame->uAnimLength; | |
676 break; | |
677 } | |
678 } | |
679 } | |
680 else if (player->expression != CHARACTER_EXPRESSION_DMGRECVD_MINOR && | |
681 player->expression != CHARACTER_EXPRESSION_DMGRECVD_MODERATE && | |
682 player->expression != CHARACTER_EXPRESSION_DMGRECVD_MAJOR || | |
683 player->uExpressionTimePassed >= player->uExpressionTimeLength) | |
684 { | |
685 player->uExpressionTimeLength = 0; | |
686 player->uExpressionTimePassed = 0; | |
687 | |
688 switch (condition) | |
689 { | |
690 case Condition_Dead: player->expression = CHARACTER_EXPRESSION_DEAD; break; | |
691 case Condition_Pertified: player->expression = CHARACTER_EXPRESSION_PERTIFIED; break; | |
692 case Condition_Eradicated: player->expression = CHARACTER_EXPRESSION_ERADICATED; break; | |
693 case Condition_Cursed: player->expression = CHARACTER_EXPRESSION_CURSED; break; | |
694 case Condition_Weak: player->expression = CHARACTER_EXPRESSION_WEAK; break; | |
695 case Condition_Sleep: player->expression = CHARACTER_EXPRESSION_SLEEP; break; | |
696 case Condition_Fear: player->expression = CHARACTER_EXPRESSION_FEAR; break; | |
697 case Condition_Drunk: player->expression = CHARACTER_EXPRESSION_DRUNK; break; | |
698 case Condition_Insane: player->expression = CHARACTER_EXPRESSION_INSANE; break; | |
699 case Condition_Poison_Weak: | |
700 case Condition_Poison_Medium: | |
701 case Condition_Poison_Severe: player->expression = CHARACTER_EXPRESSION_POISONED; break; | |
702 case Condition_Disease_Weak: | |
703 case Condition_Disease_Medium: | |
704 case Condition_Disease_Severe: player->expression = CHARACTER_EXPRESSION_DISEASED; break; | |
705 case Condition_Paralyzed: player->expression = CHARACTER_EXPRESSION_PARALYZED; break; | |
706 case Condition_Unconcious: player->expression = CHARACTER_EXPRESSION_UNCONCIOUS; break; | |
707 default: | |
708 Error("Invalid condition: %u", condition); | |
709 } | |
710 } | |
711 } | |
712 | |
713 for (int i = 0; i < 2; ++i) | |
714 { | |
715 NPCData* hireling = &pParty->pHirelings[i]; | |
716 if (!hireling->evt_C) | |
717 continue; | |
718 | |
719 hireling->evt_B += pMiscTimer->uTimeElapsed; | |
720 if (hireling->evt_B >= hireling->evt_C) | |
721 { | |
722 hireling->evt_A = 0; | |
723 hireling->evt_B = 0; | |
724 hireling->evt_C = 0; | |
725 | |
726 Assert(sizeof(NPCData) == 0x4C); | |
727 memset(hireling, 0, sizeof(*hireling)); | |
728 | |
729 pParty->hirelingScrollPosition = 0; | |
730 pParty->CountHirelings(); | |
731 viewparams->bRedrawGameUI = true; | |
732 } | |
733 } | |
734 } | |
735 | |
736 //----- (00490D02) -------------------------------------------------------- | |
737 void Party::RestAndHeal() | |
738 { | |
739 Player *pPlayer; // esi@4 | |
740 bool have_vessels_soul; // [sp+10h] [bp-8h]@10 | |
741 | |
742 for ( uint i = 0; i < 20; ++i ) | |
743 pParty->pPartyBuffs[i].Reset(); | |
744 | |
745 for ( int pPlayerID = 0; pPlayerID < 4; ++pPlayerID ) | |
746 { | |
747 pPlayer = &pParty->pPlayers[pPlayerID]; | |
748 for ( uint i = 0; i < 20; ++i ) | |
749 pPlayer->pPlayerBuffs[i].Reset(); | |
750 | |
751 pPlayer->Zero(); | |
752 if ( pPlayer->pConditions[Condition_Dead] || pPlayer->pConditions[Condition_Pertified] || pPlayer->pConditions[Condition_Eradicated] )//Dead/Petrified/Eradicated | |
753 continue; | |
754 pPlayer->pConditions[Condition_Unconcious] = 0;//Unconcious | |
755 pPlayer->pConditions[Condition_Drunk] = 0;//Drunk | |
756 pPlayer->pConditions[Condition_Fear] = 0;//Fear | |
757 pPlayer->pConditions[Condition_Sleep] = 0;//Sleep | |
758 pPlayer->pConditions[Condition_Weak] = 0;//Weak | |
759 pPlayer->uTimeToRecovery = 0; | |
760 pPlayer->sHealth = pPlayer->GetMaxHealth(); | |
761 pPlayer->sMana = pPlayer->GetMaxMana(); | |
762 if ( pPlayer->classType == PLAYER_CLASS_LICH ) | |
763 { | |
764 have_vessels_soul = false; | |
765 for ( uint i = 0; i < 126; i++ ) | |
766 { | |
767 if ( pPlayer->pInventoryItemList[i].uItemID == ITEM_LICH_JAR_FULL && pPlayer->pInventoryItemList[i].uHolderPlayer == pPlayerID + 1 ) | |
768 have_vessels_soul = true; | |
769 } | |
770 if ( !have_vessels_soul ) | |
771 { | |
772 pPlayer->sHealth = pPlayer->GetMaxHealth() / 2; | |
773 pPlayer->sMana = pPlayer->GetMaxMana() / 2; | |
774 } | |
775 } | |
776 | |
777 if (pPlayer->pConditions[Condition_Zombie]) | |
778 { | |
779 pPlayer->sMana = 0; | |
780 pPlayer->sHealth /= 2; | |
781 } | |
782 else if ( pPlayer->pConditions[Condition_Poison_Severe] || pPlayer->pConditions[Condition_Disease_Severe] ) | |
783 { | |
784 pPlayer->sHealth /= 4; | |
785 pPlayer->sMana /= 4; | |
786 } | |
787 else if ( pPlayer->pConditions[Condition_Poison_Medium] || pPlayer->pConditions[Condition_Disease_Medium] ) | |
788 { | |
789 pPlayer->sHealth /= 3; | |
790 pPlayer->sMana /= 3; | |
791 } | |
792 else if ( pPlayer->pConditions[Condition_Poison_Weak] || pPlayer->pConditions[Condition_Disease_Weak] ) | |
793 { | |
794 pPlayer->sHealth /= 2; | |
795 pPlayer->sMana /= 2; | |
796 } | |
797 if ( pPlayer->pConditions[Condition_Insane] ) | |
798 pPlayer->sMana = 0; | |
799 UpdatePlayersAndHirelingsEmotions(); | |
800 } | |
801 pParty->days_played_without_rest = 0; | |
802 } | |
803 | |
804 //----- (004938D1) -------------------------------------------------------- | |
805 void __fastcall Rest(unsigned int uHoursToSleep) | |
806 { | |
807 signed __int64 v2; // st7@3 | |
808 | |
809 if ( uHoursToSleep > 240 ) | |
810 Actor::InitializeActors(); | |
811 v2 = (signed __int64)((7680 * uHoursToSleep) * 0.033333335); | |
812 pParty->uTimePlayed += v2; | |
813 for (int i = 1; i <= 4; i++) | |
814 { | |
815 pPlayers[i]->Recover((int)v2); | |
816 } | |
817 _494035_timed_effects__water_walking_damage__etc(); | |
818 } | |
819 //----- (004B1BDB) -------------------------------------------------------- | |
820 void RestAndHeal(__int64 uNumMinutes) | |
821 { | |
822 signed __int64 v1; // ST2C_8@1 | |
823 signed __int64 v2; // qax@1 | |
824 unsigned __int64 v4; // qax@1 | |
825 unsigned int v5; // ebx@1 | |
826 | |
827 pParty->pHirelings[0].bHasUsedTheAbility = 0; | |
828 pParty->pHirelings[1].bHasUsedTheAbility = 0; | |
829 pParty->uTimePlayed += (signed __int64)((double)(7680 * uNumMinutes) * 0.033333335); | |
830 v1 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375); | |
831 v2 = v1 / 60 / 60; | |
832 v4 = (unsigned int)v2 / 0x18; | |
833 v5 = (unsigned int)(v4 / 7) >> 2; | |
834 pParty->uCurrentTimeSecond = v1 % 60; | |
835 pParty->uCurrentMinute = v1 / 60 % 60; | |
836 pParty->uCurrentHour = v2 % 24; | |
837 pParty->uCurrentMonthWeek = v4 / 7 & 3; | |
838 pParty->uDaysPlayed = (unsigned int)v4 % 0x1C; | |
839 pParty->uCurrentMonth = v5 % 0xC; | |
840 pParty->uCurrentYear = v5 / 0xC + game_starting_year; | |
841 pParty->RestAndHeal(); | |
842 | |
843 for (int i = 0; i < 4; i++) | |
844 { | |
845 pParty->pPlayers[i].uTimeToRecovery = 0; | |
846 pParty->pPlayers[i].uNumDivineInterventionCastsThisDay = 0; | |
847 pParty->pPlayers[i].uNumArmageddonCasts = 0; | |
848 pParty->pPlayers[i].uNumFireSpikeCasts = 0; | |
849 pParty->pPlayers[i].field_1B3B = 0; | |
850 } | |
851 pParty->UpdatePlayersAndHirelingsEmotions(); | |
852 } | |
853 //----- (0041F5BE) -------------------------------------------------------- | |
854 void Party::Sleep6Hours() | |
855 { | |
856 if ( _506F18_num_minutes_to_sleep < 6 ) | |
857 { | |
858 if ( _506F18_num_minutes_to_sleep ) | |
859 { | |
860 Rest(_506F18_num_minutes_to_sleep); | |
861 _506F18_num_minutes_to_sleep = 0; | |
862 OutdoorLocation::LoadActualSkyFrame(); | |
863 } | |
864 if ( dword_506F14 == 2 ) | |
865 { | |
866 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); | |
867 } | |
868 } | |
869 else | |
870 { | |
871 Rest(6u); | |
872 _506F18_num_minutes_to_sleep -= 6; | |
873 OutdoorLocation::LoadActualSkyFrame(); | |
874 } | |
875 viewparams->bRedrawGameUI = 1; | |
876 } | |
877 | |
878 bool TestPartyQuestBit( PARTY_QUEST_BITS bit ) | |
879 { | |
880 return _449B57_test_bit(pParty->_quest_bits, bit); | |
881 } | |
882 | |
883 //----- (0047752B) -------------------------------------------------------- | |
884 int Party::GetPartyReputation() | |
885 { | |
886 DDM_DLV_Header *v0; // ebx@1 | |
887 signed int v1; // esi@3 | |
888 | |
889 v0 = &pOutdoor->ddm; | |
890 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) | |
891 v0 = &pIndoor->dlv; | |
892 v1 = 0; | |
893 if ( CheckHiredNPCSpeciality(Pirate) ) | |
894 v1 += 5; | |
895 if ( CheckHiredNPCSpeciality(Burglar) ) | |
896 v1 += 5; | |
897 if ( CheckHiredNPCSpeciality(Gypsy) ) | |
898 v1 += 5; | |
899 if ( CheckHiredNPCSpeciality(Duper) ) | |
900 v1 += 5; | |
901 if ( CheckHiredNPCSpeciality(FallenWizard) ) | |
902 v1 += 5; | |
903 return v1 + v0->uReputation; | |
904 } | |
905 //----- (004269A2) -------------------------------------------------------- | |
906 void Party::GivePartyExp(unsigned int pEXPNum) | |
907 { | |
908 signed int pActivePlayerCount; // ecx@1 | |
909 int pLearningPercent; // eax@13 | |
910 | |
911 if ( pEXPNum > 0) | |
912 { | |
913 pActivePlayerCount = 0; | |
914 for ( uint i = 0; i < 4; ++i ) | |
915 { | |
916 if ( !pParty->pPlayers[i].pConditions[Condition_Unconcious] && | |
917 !pParty->pPlayers[i].pConditions[Condition_Dead] && | |
918 !pParty->pPlayers[i].pConditions[Condition_Pertified] && | |
919 !pParty->pPlayers[i].pConditions[Condition_Eradicated] ) | |
920 pActivePlayerCount ++; | |
921 } | |
922 if ( pActivePlayerCount ) | |
923 { | |
924 pEXPNum = pEXPNum / pActivePlayerCount; | |
925 for ( uint i = 0; i < 4; ++i ) | |
926 { | |
927 if ( !pParty->pPlayers[i].pConditions[Condition_Unconcious] && | |
928 !pParty->pPlayers[i].pConditions[Condition_Dead] && | |
929 !pParty->pPlayers[i].pConditions[Condition_Pertified] && | |
930 !pParty->pPlayers[i].pConditions[Condition_Eradicated] ) | |
931 { | |
932 pLearningPercent = pParty->pPlayers[i].GetLearningPercent(); | |
933 pEXPNum = pEXPNum + pEXPNum * pLearningPercent / 100; | |
934 pParty->pPlayers[i].uExperience += pEXPNum; | |
935 if ( pParty->pPlayers[i].uExperience > 4000000000i64 ) | |
936 { | |
937 pParty->pPlayers[i].uExperience = 0; | |
938 } | |
939 } | |
940 } | |
941 } | |
942 } | |
943 } | |
944 //----- (00420C05) -------------------------------------------------------- | |
945 void Party::PartyFindsGold(unsigned int uNumGold, int _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal) | |
946 { | |
947 int hirelingSalaries; // ebp@1 | |
948 unsigned int goldToGain; // esi@1 | |
949 NPCData *v12; // ecx@21 | |
950 unsigned int v13; // ecx@23 | |
951 signed int hirelingCount; // [sp+Ch] [bp-4h]@6 | |
952 | |
953 hirelingSalaries = 0; | |
954 goldToGain = uNumGold; | |
955 | |
956 if ( _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal == 2 ) | |
957 pTmpBuf2[0] = 0; | |
958 else if ( _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal == 1 ) | |
959 { | |
960 sprintf(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[467], uNumGold);// You found %lu gold! | |
961 } | |
962 else | |
963 { | |
964 hirelingCount = 0; | |
965 for (int i = 0; i < 2; i++) | |
966 { | |
967 if (this->pHirelings[i].pName) | |
968 { | |
969 hirelingCount++; | |
970 pTmpBuf[hirelingCount] = i; | |
971 } | |
972 } | |
973 for (uint i = 0; i < pNPCStats->uNumNewNPCs; i++) | |
974 { | |
975 if ( pNPCStats->pNewNPCData[i].uFlags & 0x80 | |
976 && (!this->pHirelings[0].pName || strcmp(pNPCStats->pNewNPCData[i].pName, this->pHirelings[0].pName)) | |
977 && (!this->pHirelings[1].pName || strcmp(pNPCStats->pNewNPCData[i].pName, this->pHirelings[1].pName)) ) | |
978 { | |
979 hirelingCount++; | |
980 pTmpBuf[hirelingCount] = i + 2; | |
981 } | |
982 } | |
983 for (int i = 0; i < hirelingCount; i++) | |
984 { | |
985 uchar thisBufId = (uchar)pTmpBuf[i]; | |
986 if (thisBufId < 2) | |
987 v12 = &this->pHirelings[thisBufId]; | |
988 else | |
989 v12 = &pNPCStats->pNPCData[thisBufId + 499]; | |
990 v13 = v12->uProfession; | |
991 if ( v13 ) | |
992 hirelingSalaries += pNPCStats->pProfessions[v13].uHirePrice;//*(&pNPCStats->field_13A58 + 5 * v13); | |
993 } | |
994 if ( CheckHiredNPCSpeciality(Factor) ) | |
995 goldToGain += (signed int)(10 * goldToGain) / 100; | |
996 if ( CheckHiredNPCSpeciality(Banker) ) | |
997 goldToGain += (signed int)(20 * goldToGain) / 100; | |
998 if ( CheckHiredNPCSpeciality(Pirate) ) | |
999 goldToGain += (signed int)(10 * goldToGain) / 100; | |
1000 if ( hirelingSalaries ) | |
1001 { | |
1002 hirelingSalaries = (signed int)(goldToGain * hirelingSalaries / 100) / 100; | |
1003 if ( hirelingSalaries < 1 ) | |
1004 hirelingSalaries = 1; | |
1005 sprintf(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[466], goldToGain, hirelingSalaries);// You found %lu gold (followers take %lu)! | |
1006 } | |
1007 else | |
1008 { | |
1009 sprintf(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[467], goldToGain);// You found %lu gold! | |
1010 } | |
1011 } | |
1012 this->uNumGold += goldToGain - hirelingSalaries; | |
1013 pUIAnim_Gold->uAnimTime = 0; | |
1014 pUIAnim_Gold->uAnimLength = 8 * pIconsFrameTable->pIcons[(signed __int16)pUIAnim_Gold->uIconID].uAnimLength; | |
1015 if ( pTmpBuf2[0] ) | |
1016 ShowStatusBarString(pTmpBuf2.data(), 2u); | |
1017 pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0); | |
1018 } | |
1019 //----- (00421B2C) -------------------------------------------------------- | |
1020 void Party::sub_421B2C_PlaceInInventory_or_DropPickedItem() | |
1021 { | |
1022 unsigned int v0; // eax@2 | |
1023 Texture *v1; // ebx@2 | |
1024 int v2; // eax@3 | |
1025 int v4; // eax@6 | |
1026 unsigned __int16 v5; // dx@11 | |
1027 signed int v6; // eax@11 | |
1028 __int16 v8; // ax@16 | |
1029 SpriteObject a1; // [sp+4h] [bp-78h]@11 | |
1030 int v11; // [sp+74h] [bp-8h]@2 | |
1031 int v12; // [sp+78h] [bp-4h]@5 | |
1032 | |
1033 if ( !pParty->pPickedItem.uItemID ) | |
1034 return; | |
1035 v0 = pIcons_LOD->LoadTexture( | |
1036 pParty->pPickedItem.GetIconName(), | |
1037 TEXTURE_16BIT_PALETTE); | |
1038 v1 = pIcons_LOD->GetTexture(v0); | |
1039 v11 = areWeLoadingTexture; | |
1040 if ( uActiveCharacter | |
1041 && (v2 = ::pPlayers[uActiveCharacter]->AddItem(-1, pParty->pPickedItem.uItemID)) != 0 ) | |
1042 { | |
1043 memcpy(&::pPlayers[uActiveCharacter]->pInventoryItemList[v2-1], &pParty->pPickedItem, 0x24u); | |
1044 pMouse->RemoveHoldingItem(); | |
1045 } | |
1046 else | |
1047 { | |
1048 for (v12 = 0; v12 < 4; v12++) | |
1049 { | |
1050 v4 = pParty->pPlayers[v12].AddItem(-1, pParty->pPickedItem.uItemID); | |
1051 if ( v4 ) | |
1052 { | |
1053 memcpy(&pParty->pPlayers[v12].pInventoryItemList[v4 - 1], &pParty->pPickedItem, sizeof(ItemGen)); | |
1054 pMouse->RemoveHoldingItem(); | |
1055 break; | |
1056 } | |
1057 } | |
1058 if ( v12 == 4 ) | |
1059 { | |
1060 v5 = pItemsTable->pItems[pParty->pPickedItem.uItemID].uSpriteID; | |
1061 v6 = 0; | |
1062 a1.uType = pItemsTable->pItems[pParty->pPickedItem.uItemID].uSpriteID; | |
1063 for ( uint i = 0; i < pObjectList->uNumObjects; i++ ) | |
1064 { | |
1065 if ( v5 == pObjectList->pObjects[i].uObjectID ) | |
1066 { | |
1067 v6 = i; | |
1068 break; | |
1069 } | |
1070 } | |
1071 a1.spell_caster_pid = OBJECT_Player; | |
1072 a1.uObjectDescID = v6; | |
1073 a1.vPosition.y = pParty->vPosition.y; | |
1074 a1.vPosition.x = pParty->vPosition.x; | |
1075 a1.vPosition.z = pParty->sEyelevel + pParty->vPosition.z; | |
1076 a1.uSoundID = 0; | |
1077 a1.uFacing = 0; | |
1078 a1.uAttributes = 8; | |
1079 v8 = pIndoor->GetSector( | |
1080 pParty->vPosition.x, | |
1081 pParty->vPosition.y, | |
1082 pParty->sEyelevel + pParty->vPosition.z); | |
1083 a1.uSpriteFrameID = 0; | |
1084 a1.uSectorID = v8; | |
1085 memcpy(&a1.stru_24, &pParty->pPickedItem, sizeof(a1.stru_24)); | |
1086 a1.Create(pParty->sRotationY, 184, 200, 0); | |
1087 pMouse->RemoveHoldingItem(); | |
1088 } | |
1089 } | |
1090 if ( !v11 ) | |
1091 { | |
1092 v1->Release(); | |
1093 pIcons_LOD->SyncLoadedFilesCount(); | |
1094 } | |
1095 return; | |
1096 } | |
1097 | |
1098 | |
1099 //----- (0048C6F6) -------------------------------------------------------- | |
1100 bool Party::AddItemToParty(ItemGen *pItem) | |
1101 { | |
1102 unsigned int v2; // eax@1 | |
1103 char *v5; // eax@8 | |
1104 Texture *v7; // ebx@10 | |
1105 signed int v8; // esi@10 | |
1106 Player *v9; // edi@11 | |
1107 int v10; // eax@11 | |
1108 int v21; // [sp+24h] [bp-4h]@10 | |
1109 | |
1110 v2 = pItem->uItemID; | |
1111 if ( !pItemsTable->pItems[v2].uItemID_Rep_St ) | |
1112 pItem->SetIdentified(); | |
1113 | |
1114 v5 = pItemsTable->pItems[v2].pIconName; | |
1115 if ( v5 ) | |
1116 { | |
1117 v7 = pIcons_LOD->LoadTexturePtr(v5, TEXTURE_16BIT_PALETTE); | |
1118 v21 = areWeLoadingTexture; | |
1119 v8 = 0; | |
1120 uint current_player = uActiveCharacter; | |
1121 for (int i = 0; i < 4; i++) | |
1122 { | |
1123 current_player = current_player + i; | |
1124 if ( current_player > 4 ) | |
1125 current_player = current_player - 4; | |
1126 v9 = ::pPlayers[current_player]; | |
1127 v10 = v9->AddItem(-1, pItem->uItemID); | |
1128 if ( v10 ) | |
1129 { | |
1130 memcpy(&v9->pInventoryItemList[v10-1], pItem, 0x24u); | |
1131 pItem->Reset(); | |
1132 pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0); | |
1133 v9->PlaySound(SPEECH_60, 0); | |
1134 if ( !v21 ) | |
1135 { | |
1136 v7->Release(); | |
1137 pIcons_LOD->SyncLoadedFilesCount(); | |
1138 } | |
1139 return true; | |
1140 } | |
1141 } | |
1142 if ( !v21 ) | |
1143 { | |
1144 v7->Release(); | |
1145 pIcons_LOD->SyncLoadedFilesCount(); | |
1146 } | |
1147 return false; | |
1148 } | |
1149 else | |
1150 { | |
1151 MessageBoxW(nullptr, L"Invalid picture_name detected ::addItem()", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Party.cpp:795", 0); | |
1152 return false; | |
1153 } | |
1154 } | |
1155 // 506128: using guessed type int areWeLoadingTexture; | |
1156 | |
1157 bool Party::IsPartyEvil() | |
1158 { | |
1159 return _449B57_test_bit(_quest_bits, 100); | |
1160 } | |
1161 | |
1162 bool Party::IsPartyGood() | |
1163 { | |
1164 return _449B57_test_bit(_quest_bits, 99); | |
1165 } | |
1166 | |
1167 | |
1168 | |
1169 //----- (0046A89E) -------------------------------------------------------- | |
1170 int Party::_46A89E_immolation_effect(int* affected, int affectedArrSize, int effectRange) | |
1171 { | |
1172 int v5; // ebx@3 | |
1173 int v17; // [sp+Ch] [bp-10h]@3 | |
1174 int v18; // [sp+10h] [bp-Ch]@3 | |
1175 int affectedCount; // [sp+18h] [bp-4h]@1 | |
1176 | |
1177 affectedCount = 0; | |
1178 for ( size_t i = 0; i < uNumActors; ++i ) | |
1179 { | |
1180 v5 = abs(pActors[i].vPosition.x - this->vPosition.x); | |
1181 v17 = abs(pActors[i].vPosition.y - this->vPosition.y); | |
1182 v18 = abs(pActors[i].vPosition.z - this->vPosition.z); | |
1183 if ( int_get_vector_length(v5, v17, v18) <= effectRange ) | |
1184 { | |
1185 if ( pActors[i].uAIState != Dead && pActors[i].uAIState != Dying && pActors[i].uAIState != Removed | |
1186 && pActors[i].uAIState != Disabled && pActors[i].uAIState != Summoned ) | |
1187 { | |
1188 affected[affectedCount] = i; | |
1189 affectedCount++; | |
1190 if ( affectedCount >= affectedArrSize ) | |
1191 break; | |
1192 } | |
1193 } | |
1194 } | |
1195 return affectedCount; | |
1196 } | |
1197 | |
1198 //----- (00444D80) -------------------------------------------------------- | |
1199 int GetTravelTime() | |
1200 { | |
1201 signed int new_travel_time; // esi@1 | |
1202 | |
1203 new_travel_time = uDefaultTravelTime_ByFoot; | |
1204 if ( CheckHiredNPCSpeciality(Guide) ) | |
1205 --new_travel_time; | |
1206 if ( CheckHiredNPCSpeciality(Tracker) ) | |
1207 new_travel_time -= 2; | |
1208 if ( CheckHiredNPCSpeciality(Pathfinder) ) | |
1209 new_travel_time -= 3; | |
1210 if ( CheckHiredNPCSpeciality(Explorer) ) | |
1211 --new_travel_time; | |
1212 if ( new_travel_time < 1 ) | |
1213 new_travel_time = 1; | |
1214 return new_travel_time; | |
1215 } | |
1216 // 6BD07C: using guessed type int uDefaultTravelTime_ByFoot; | |
1217 | |
1218 //----- (00449B57) -------------------------------------------------------- | |
1219 bool _449B57_test_bit(unsigned __int8 *a1, __int16 a2) | |
1220 { | |
1221 return (a1[(a2 - 1) >> 3] & (0x80 >> (a2 - 1) % 8)) != 0; | |
1222 } | |
1223 | |
1224 //----- (00449B7E) -------------------------------------------------------- | |
1225 void _449B7E_toggle_bit(unsigned char *pArray, __int16 a2, unsigned __int16 bToggle) | |
1226 { | |
1227 signed int v3; // esi@1 | |
1228 unsigned char set_bit; // edx@1 | |
1229 | |
1230 v3 = a2 - 1; | |
1231 set_bit = 0x80 >> v3 % 8; | |
1232 if (bToggle) | |
1233 pArray[v3 / 8] |= set_bit; | |
1234 else | |
1235 pArray[v3 / 8] &= ~set_bit; | |
1236 } | |
1237 | |
1238 //----- (004760D5) -------------------------------------------------------- | |
1239 PartyAction ActionQueue::Next() | |
1240 { | |
1241 if (!uNumActions) | |
1242 return PARTY_INVALID; | |
1243 | |
1244 PartyAction result = pActions[0]; | |
1245 for (unsigned int i = 0; i < uNumActions - 1; ++i) | |
1246 pActions[i] = pActions[i + 1]; | |
1247 --uNumActions; | |
1248 | |
1249 return result; | |
1250 } |