comparison Engine/Party.cpp @ 2499:68cdef6879a0

engine folder
author Ritor1
date Fri, 19 Sep 2014 02:57:42 +0600
parents
children a77c34acdbc9
comparison
equal deleted inserted replaced
2498:92eeeb5200f2 2499:68cdef6879a0
1 #define _CRTDBG_MAP_ALLOC
2 #include <stdlib.h>
3 #include <crtdbg.h>
4
5 #define _CRT_SECURE_NO_WARNINGS
6 #include "Engine/ErrorHandling.h"
7
8 #include "Party.h"
9 #include "Timer.h"
10 #include "AudioPlayer.h"
11 #include "Engine/Tables/IconFrameTable.h"
12 #include "Mouse.h"
13 #include "Engine/Tables/PlayerFrameTable.h"
14 #include "Engine/TurnEngine/TurnEngine.h"
15 #include "Engine/Graphics/Viewport.h"
16 #include "Engine/Objects/Actor.h"
17 #include "GUIWindow.h"
18 #include "texts.h"
19
20 #include "MM7.h"
21 #include "Engine/Graphics/Outdoor.h"
22 #include "LOD.h"
23 #include "Engine/Objects/SpriteObject.h"
24 #include "Engine/Objects/ObjectList.h"
25
26
27 #include "Game.h"
28
29 Party *pParty; // idb
30
31 struct ActionQueue *pPartyActionQueue = new ActionQueue;
32
33
34 std::array<bool, 4> playerAlreadyPicked; // byte_AE3368_
35 char PickedPlayer2_unused; // byte_AE3369_
36 char PickedPlayer3_unused; // byte_AE336A_
37 char PickedPlayer4_unused; // byte_AE336B_
38
39
40
41 //----- (0044A56A) --------------------------------------------------------
42 void Party::CountHirelings()
43 {
44 field_70A = 0;
45
46 for (unsigned int i = 0; i < pNPCStats->uNumNewNPCs; ++i)
47 {
48 NPCData* npc = &pNPCStats->pNewNPCData[i];
49 if (npc->Hired() &&
50 (!pHirelings[0].pName || strcmp(npc->pName, pHirelings[0].pName)))
51 {
52 if (!pHirelings[1].pName || strcmp(npc->pName, pHirelings[1].pName))
53 ++field_70A;
54 }
55 }
56 }
57
58
59 // inlined
60 //----- (mm6c::004858D0) --------------------------------------------------
61 void Party::Zero()
62 {
63 uFlags2 = 0;
64 uNumGoldInBank = 0;
65
66 uCurrentYear = 0;
67 uCurrentMonth = 0;
68 uCurrentMonthWeek = 0;
69 uDaysPlayed = 0;
70 uCurrentHour = 0;
71 uCurrentMinute = 0;
72 uCurrentTimeSecond = 0;
73
74 field_6FC = 0;
75 days_played_without_rest = 0;
76 vPosition.x = 0;
77 vPosition.y = 0;
78 vPosition.z = 0;
79 uFallStartY = 0;
80 sRotationY = 0;
81 sRotationX = 0;
82 uFallSpeed = 0;
83 field_28 = 0;
84 uDefaultPartyHeight = 192;
85 field_14_radius = 37;
86 y_rotation_granularity = 25;
87 y_rotation_speed = 90;
88
89 uWalkSpeed = 384;
90 walk_sound_timer = 0;
91
92 field_24 = 5;
93 field_6FC = 0;
94 field_708 = 15;
95 field_0 = 25;
96
97 uNumDeaths = 0;
98 uNumPrisonTerms = 0;
99 uNumBountiesCollected = 0;
100 monster_for_hunting_killed.fill(0);
101 monster_id_for_hunting.fill(0);
102 memset(_quest_bits, 0, sizeof(_quest_bits));
103 pArcomageWins.fill(0);
104 uNumArenaPageWins = 0;
105 uNumArenaSquireWins = 0;
106 uNumArenaKnightWins = 0;
107 uNumArenaLordWins = 0;
108 }
109
110 //inlined
111 //----- (mm6c::0045BE90) --------------------------------------------------
112 void ActionQueue::Reset()
113 {
114 uNumActions = 0;
115 }
116
117 //----- (004760C1) --------------------------------------------------------
118 void ActionQueue::Add(PartyAction action)
119 {
120 if (uNumActions < 30)
121 pActions[uNumActions++] = action;
122 }
123
124 //----- (00497FC5) --------------------------------------------------------
125 bool Party::_497FC5_check_party_perception_against_level()
126 {
127 int uMaxPerception; // edi@1
128 signed int v5; // eax@3
129 bool result; // eax@7
130
131 uMaxPerception = 0;
132 for (int i = 0; i < 4; i++)
133 {
134 if ( this->pPlayers[i].CanAct() )
135 {
136 v5 = this->pPlayers[i].GetPerception();
137 if ( v5 > uMaxPerception )
138 uMaxPerception = v5;
139 }
140 }
141 if ( uLevelMapStatsID && (signed int)uLevelMapStatsID < 77 )
142 result = uMaxPerception >= 2 * pMapStats->pInfos[uLevelMapStatsID]._per;
143 else
144 result = 0;
145 return result;
146 }
147
148 //----- (004936E1) --------------------------------------------------------
149 void Party::SetHoldingItem(ItemGen *pItem)
150 {
151 sub_421B2C_PlaceInInventory_or_DropPickedItem();
152 memcpy(&pPickedItem, pItem, sizeof(pPickedItem));
153 pMouse->SetCursorBitmapFromItemID(pPickedItem.uItemID);
154 }
155
156 //----- (0049370F) --------------------------------------------------------
157 int Party::GetNextActiveCharacter()
158 {
159 int v2; // eax@4
160 signed int v8; // esi@23
161 int v12; // [sp+Ch] [bp-4h]@1
162
163 v12 = 0;
164 if ( pParty->bTurnBasedModeOn == 1 )
165 {
166 if ( pTurnEngine->turn_stage != TE_ATTACK || PID_TYPE(pTurnEngine->pQueue[0].uPackedID) != OBJECT_Player)
167 return 0;
168 v2 = PID_ID(pTurnEngine->pQueue[0].uPackedID);
169 return v2 + 1;
170 }
171
172 if ( playerAlreadyPicked[0] && playerAlreadyPicked[1] && playerAlreadyPicked[2] && playerAlreadyPicked[3] )
173 playerAlreadyPicked.fill(false);
174 for (int i = 0; i < 4; i++)
175 {
176 if ( !this->pPlayers[i].CanAct() || this->pPlayers[i].uTimeToRecovery > 0)
177 playerAlreadyPicked[i] = true;
178 else if ( !playerAlreadyPicked[i] )
179 {
180 playerAlreadyPicked[i] = true;
181 if (i > 0) //TODO check if this condition really should be here. it is equal to the original source but still seems kind of weird
182 return i + 1;
183 break;
184 }
185 }
186
187 for (int i = 0; i < 4; i++)
188 {
189 if ( this->pPlayers[i].CanAct() && this->pPlayers[i].uTimeToRecovery == 0 )
190 {
191 if ( v12 == 0 || this->pPlayers[i].uSpeedBonus > v8 )
192 {
193 v8 = this->pPlayers[i].uSpeedBonus;
194 v12 = i + 1;
195 }
196 }
197 }
198 return v12;
199 }
200
201
202 //----- (00493244) --------------------------------------------------------
203 bool Party::HasItem(unsigned int uItemID)
204 {
205 for (int player = 0; player < 4; player++)
206 {
207 for (int itemPos = 0; itemPos < 138; itemPos++)
208 {
209 if (pParty->pPlayers[player].pOwnItems[itemPos].uItemID == uItemID)
210 return true;
211 }
212 }
213 return false;
214 }
215
216
217 //----- (00492AD5) --------------------------------------------------------
218 void Party::SetFood(unsigned int uNumFood)
219 {
220 pUIAnim_Food->uAnimTime = 0;
221 pParty->uNumFoodRations = uNumFood;
222 pUIAnim_Food->uAnimLength = 8 * pIconsFrameTable->pIcons[pUIAnim_Food->uIconID].uAnimLength;
223 }
224
225 //----- (00492B03) --------------------------------------------------------
226 void Party::TakeFood(unsigned int uNumFood)
227 {
228 if (pParty->uNumFoodRations <= uNumFood)
229 pParty->uNumFoodRations = 0;
230 else
231 pParty->uNumFoodRations -= uNumFood;
232
233 pUIAnim_Food->uAnimTime = 0;
234 pUIAnim_Food->uAnimLength = 8 * pIconsFrameTable->pIcons[pUIAnim_Food->uIconID].uAnimLength;
235 }
236
237 //----- (00492B42) --------------------------------------------------------
238 void Party::GiveFood(unsigned int _this)
239 {
240 pParty->uNumFoodRations += _this;
241 pUIAnim_Food->uAnimTime = 0;
242 pUIAnim_Food->uAnimLength = 8 * pIconsFrameTable->pIcons[pUIAnim_Food->uIconID].uAnimLength;
243 }
244
245 //----- (00492B70) --------------------------------------------------------
246 void Party::SetGold(unsigned int uNumGold)
247 {
248 pParty->uNumGold = uNumGold;
249 pUIAnim_Gold->uAnimTime = 0;
250 pUIAnim_Gold->uAnimLength = 8 * pIconsFrameTable->pIcons[pUIAnim_Gold->uIconID].uAnimLength;
251 pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0);
252 }
253
254 //----- (00492BB6) --------------------------------------------------------
255 void Party::TakeGold(unsigned int uNumGold)
256 {
257 if ( uNumGold <= pParty->uNumGold )
258 pParty->uNumGold -= uNumGold;
259 else
260 pParty->uNumGold = 0;
261 pUIAnim_Gold->uAnimTime = 0;
262 pUIAnim_Gold->uAnimLength = 8 * pIconsFrameTable->pIcons[pUIAnim_Gold->uIconID].uAnimLength;
263 pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0);
264 }
265
266 //----- (0049135E) --------------------------------------------------------
267 unsigned int Party::GetPartyFame()
268 {
269 unsigned __int64 total_exp = 0;
270 for (uint i = 0; i < 4; ++i)
271 total_exp += pPlayers[i].uExperience;
272 return (unsigned int)(min(total_exp / 1000, UINT_MAX)); //min wasn't present, but could be incorrect without it
273 }
274
275 //----- (0049137D) --------------------------------------------------------
276 void Party::CreateDefaultParty(char bGiveItems)
277 {
278 Player *pCharacter; // esi@3
279 int uSkillIdx; // eax@11
280 unsigned int v16; // [sp-4h] [bp-44h]@26
281 signed int uNumPlayers; // [sp+18h] [bp-28h]@1
282 ItemGen Dst; // [sp+1Ch] [bp-24h]@10
283
284 pHireling1Name[0] = 0;
285 pHireling2Name[0] = 0;
286 this->hirelingScrollPosition = 0;
287 memset(&pHirelings, 0, sizeof(pHirelings));
288
289 strcpy(this->pPlayers[0].pName, pGlobalTXT_LocalizationStrings[509]); //Zoltan
290 this->pPlayers[0].uPrevFace = 17;
291 this->pPlayers[0].uCurrentFace = 17;
292 this->pPlayers[0].uPrevVoiceID = 17;
293 this->pPlayers[0].uVoiceID = 17;
294 this->pPlayers[0].uMight = 30;
295 this->pPlayers[0].uIntelligence = 5;
296 this->pPlayers[0].uWillpower = 5;
297 this->pPlayers[0].uEndurance = 13;
298 this->pPlayers[0].uAccuracy = 13;
299 this->pPlayers[0].uSpeed = 14;
300 this->pPlayers[0].uLuck = 7;
301 this->pPlayers[0].pActiveSkills[PLAYER_SKILL_LEATHER] = 1; // leather
302 this->pPlayers[0].pActiveSkills[PLAYER_SKILL_ARMSMASTER] = 1; // armsmaster
303 this->pPlayers[0].pActiveSkills[PLAYER_SKILL_BOW] = 1; // bow
304 this->pPlayers[0].pActiveSkills[PLAYER_SKILL_SWORD] = 1; // sword
305 this->pPlayers[1].uPrevFace = 3;
306 this->pPlayers[1].uCurrentFace = 3;
307 this->pPlayers[1].uPrevVoiceID = 3;
308 this->pPlayers[1].uVoiceID = 3;
309 strcpy(this->pPlayers[1].pName, pGlobalTXT_LocalizationStrings[506]); //Roderic
310 this->pPlayers[1].uMight = 13;
311 this->pPlayers[1].uIntelligence = 9;
312 this->pPlayers[1].uWillpower = 9;
313 this->pPlayers[1].uEndurance = 13;
314 this->pPlayers[1].uAccuracy = 13;
315 this->pPlayers[1].uSpeed = 13;
316 this->pPlayers[1].uLuck = 13;
317 this->pPlayers[1].pActiveSkills[PLAYER_SKILL_LEATHER] = 1; // leather
318 this->pPlayers[1].pActiveSkills[PLAYER_SKILL_STEALING] = 1; // stealing
319 this->pPlayers[1].pActiveSkills[PLAYER_SKILL_DAGGER] = 1; // dagger
320 this->pPlayers[1].pActiveSkills[PLAYER_SKILL_TRAP_DISARM] = 1; // disarm trap
321 this->pPlayers[2].uPrevFace = 14;
322 this->pPlayers[2].uCurrentFace = 14;
323 this->pPlayers[2].uPrevVoiceID = 14;
324 this->pPlayers[2].uVoiceID = 14;
325 strcpy(this->pPlayers[2].pName, pGlobalTXT_LocalizationStrings[508]); // Serena
326 this->pPlayers[2].uMight = 12;
327 this->pPlayers[2].uIntelligence = 9;
328 this->pPlayers[2].uWillpower = 20;
329 this->pPlayers[2].uEndurance = 22;
330 this->pPlayers[2].uAccuracy = 7;
331 this->pPlayers[2].uSpeed = 13;
332 this->pPlayers[2].uLuck = 7;
333 this->pPlayers[2].pActiveSkills[PLAYER_SKILL_ALCHEMY] = 1; // alchemy
334 this->pPlayers[2].pActiveSkills[PLAYER_SKILL_LEATHER] = 1; // leather
335 this->pPlayers[2].pActiveSkills[PLAYER_SKILL_BODY] = 1; // body
336 this->pPlayers[2].pActiveSkills[PLAYER_SKILL_MACE] = 1; // mace
337 strcpy(this->pPlayers[3].pName, pGlobalTXT_LocalizationStrings[507]); // Alexis
338 this->pPlayers[3].uPrevFace = 10;
339 this->pPlayers[3].uCurrentFace = 10;
340 this->pPlayers[3].uEndurance = 13;
341 this->pPlayers[3].uAccuracy = 13;
342 this->pPlayers[3].uSpeed = 13;
343 this->pPlayers[3].uPrevVoiceID = 10;
344 this->pPlayers[3].uVoiceID = 10;
345 this->pPlayers[3].uMight = 5;
346 this->pPlayers[3].uIntelligence = 30;
347 this->pPlayers[3].uWillpower = 9;
348 this->pPlayers[3].uLuck = 7;
349 this->pPlayers[3].pActiveSkills[PLAYER_SKILL_LEATHER] = 1; // leather
350 this->pPlayers[3].pActiveSkills[PLAYER_SKILL_AIR] = 1; // air
351 this->pPlayers[3].pActiveSkills[PLAYER_SKILL_FIRE] = 1; // fire
352 this->pPlayers[3].pActiveSkills[PLAYER_SKILL_STAFF] = 1; // staff
353 for (uNumPlayers = 0; uNumPlayers < 4; uNumPlayers++)
354 {
355 pCharacter = &pParty->pPlayers[uNumPlayers];
356 if (pCharacter->classType == PLAYER_CLASS_KNIGHT)
357 pCharacter->sResMagicBase = 10; //player[i].pResMagicBase
358 pCharacter->lastOpenedSpellbookPage = 0;
359 for (int i = 0; i < 9; i++)//for Magic Book
360 {
361 if (pPlayers[uNumPlayers].pActiveSkills[12+i])
362 {
363 pCharacter->lastOpenedSpellbookPage = i;
364 break;
365 }
366 }
367 pCharacter->uExpressionTimePassed = 0;
368 Dst.Reset();
369 if ( bGiveItems )
370 {
371 pItemsTable->GenerateItem(2, 40, &Dst); //ring
372 pCharacter->AddItem2(-1, &Dst);
373 for (uSkillIdx = 0; uSkillIdx < 36; uSkillIdx++)
374 {
375 if ( pCharacter->pActiveSkills[uSkillIdx] )
376 {
377 switch ( uSkillIdx )
378 {
379 case PLAYER_SKILL_STAFF:
380 pCharacter->WearItem(ITEM_STAFF_1);
381 break;
382 case PLAYER_SKILL_SWORD:
383 pCharacter->WearItem(ITEM_LONGSWORD_1);
384 break;
385 case PLAYER_SKILL_DAGGER:
386 pCharacter->WearItem(ITEM_DAGGER_1);
387 break;
388 case PLAYER_SKILL_AXE:
389 pCharacter->WearItem(ITEM_AXE_1);
390 break;
391 case PLAYER_SKILL_SPEAR:
392 pCharacter->WearItem(ITEM_SPEAR_1);
393 break;
394 case PLAYER_SKILL_BOW:
395 pCharacter->WearItem(ITEM_CROSSBOW_1);
396 break;
397 case PLAYER_SKILL_MACE:
398 pCharacter->WearItem(ITEM_MACE_1);
399 break;
400 case PLAYER_SKILL_SHIELD:
401 pCharacter->WearItem(ITEM_BUCKLER_1);
402 break;
403 case PLAYER_SKILL_LEATHER:
404 pCharacter->WearItem(ITEM_LEATHER_1);
405 break;
406 case PLAYER_SKILL_CHAIN:
407 pCharacter->WearItem(ITEM_CHAINMAIL_1);
408 break;
409 case PLAYER_SKILL_PLATE:
410 pCharacter->WearItem(ITEM_PLATE_1);
411 break;
412 case PLAYER_SKILL_FIRE:
413 pCharacter->AddItem(-1, ITEM_SPELLBOOK_FIRE_STRIKE);
414 break;
415 case PLAYER_SKILL_AIR:
416 pCharacter->AddItem(-1, ITEM_SPELLBOOK_AIR_FEATHER_FALL);
417 break;
418 case PLAYER_SKILL_WATER:
419 pCharacter->AddItem(-1, ITEM_SPELLBOOK_WATER_POISON_SPRAY);
420 break;
421 case PLAYER_SKILL_EARTH:
422 pCharacter->AddItem(-1, ITEM_SPELLBOOK_EARTH_SLOW);
423 break;
424 case PLAYER_SKILL_SPIRIT:
425 pCharacter->AddItem(-1, ITEM_SPELLBOOK_SPIRIT_BLESS);
426 break;
427 case PLAYER_SKILL_MIND:
428 pCharacter->AddItem(-1, ITEM_SPELLBOOK_MIND_MIND_BLAST);
429 break;
430 case PLAYER_SKILL_BODY:
431 pCharacter->AddItem(-1, ITEM_SPELLBOOK_BODY_FIRST_AID);
432 break;
433 case PLAYER_SKILL_ITEM_ID:
434 case PLAYER_SKILL_REPAIR:
435 case PLAYER_SKILL_MEDITATION:
436 case PLAYER_SKILL_PERCEPTION:
437 case PLAYER_SKILL_DIPLOMACY:
438 case PLAYER_SKILL_TRAP_DISARM:
439 case PLAYER_SKILL_LEARNING:
440 pCharacter->AddItem(-1, ITEM_POTION_BOTTLE);
441 v16 = 5 * (rand() % 3 + 40); // simple reagent
442 pCharacter->AddItem(-1, v16);
443 break;
444 case PLAYER_SKILL_DODGE:
445 pCharacter->AddItem(-1, ITEM_BOOTS_1);
446 break;
447 case PLAYER_SKILL_UNARMED:
448 pCharacter->AddItem(-1, ITEM_GAUNTLETS_1);
449 break;
450 default:
451 break;
452 }
453 }
454 }
455 for (int i = 0; i < 138; i++)
456 {
457 if ( pCharacter->pInventoryItemList[i].uItemID != 0)
458 pCharacter->pInventoryItemList[i].SetIdentified();
459 }
460 }
461 pCharacter->sHealth = pCharacter->GetMaxHealth();
462 pCharacter->sMana = pCharacter->GetMaxMana();
463 }
464 }
465
466 //----- (004917CE) --------------------------------------------------------
467 int Party::Reset()
468 {
469 Zero();
470
471 field_708 = 15;
472 sEyelevel = 160;
473 uNumGold = 200;
474 uNumFoodRations = 7;
475
476
477 alignment = PartyAlignment_Neutral;
478 SetUserInterface(alignment, true);
479
480 uTimePlayed = 0x21C00u;
481 uLastRegenerationTime = 0x21C00;
482
483 bTurnBasedModeOn = false;
484
485 uActiveCharacter = 1;
486 ::pPlayers.ZerothIndex() = &pPlayers[0];
487 for (uint i = 0; i < 4; ++i)
488 ::pPlayers[i + 1] = &pPlayers[i];
489
490 pPlayers[0].Reset(PLAYER_CLASS_KNIGHT);
491 pPlayers[1].Reset(PLAYER_CLASS_THEIF);
492 pPlayers[2].Reset(PLAYER_CLASS_CLERIC);
493 pPlayers[3].Reset(PLAYER_CLASS_SORCERER);
494 pPlayers[0].uCurrentFace = 17;
495 pPlayers[0].uPrevVoiceID = 17;
496 pPlayers[0].uVoiceID = 17;
497 pPlayers[0].SetInitialStats();
498
499 pPlayers[0].uSex = pPlayers[0].GetSexByVoice();
500 pPlayers[0].RandomizeName();
501 strcpy(pPlayers[0].pName, pGlobalTXT_LocalizationStrings[509]);
502
503
504 pPlayers[1].uCurrentFace = 3;
505 pPlayers[1].uPrevVoiceID = 3;
506 pPlayers[1].uVoiceID = 3;
507 pPlayers[1].SetInitialStats();
508 pPlayers[1].uSex = pPlayers[1].GetSexByVoice();
509 pPlayers[1].RandomizeName();
510 strcpy(pPlayers[1].pName, pGlobalTXT_LocalizationStrings[506]);
511 pPlayers[2].uCurrentFace = 14;
512 pPlayers[2].uPrevVoiceID = 14;
513 pPlayers[2].uVoiceID = 14;
514 pPlayers[2].SetInitialStats();
515 pPlayers[2].uSex = pPlayers[3].GetSexByVoice();
516 pPlayers[2].RandomizeName();
517 strcpy(pPlayers[2].pName, pGlobalTXT_LocalizationStrings[508]);
518 pPlayers[3].uCurrentFace = 10;
519 pPlayers[3].uPrevVoiceID = 10;
520 pPlayers[3].uVoiceID = 10;
521 pPlayers[3].SetInitialStats();
522 pPlayers[3].uSex = pPlayers[3].GetSexByVoice();
523 pPlayers[3].RandomizeName();
524 strcpy(pPlayers[3].pName, pGlobalTXT_LocalizationStrings[507]);
525
526 for (uint i = 0; i < 4; ++i)
527 {
528 pPlayers[i].uTimeToRecovery = 0;
529 for (uint j = 0; j < 20; ++j)
530 pPlayers[i].pConditions[j] = 0;
531
532 for (uint j = 0; j < 24; ++j)
533 pPlayers[i].pPlayerBuffs[j].Reset();
534
535 pPlayers[i].expression = CHARACTER_EXPRESSION_1;
536 pPlayers[i].uExpressionTimePassed = 0;
537 pPlayers[i].uExpressionTimeLength = rand() % 256 + 128;
538 }
539
540 for (uint i = 1; i < 20; ++i)
541 pPartyBuffs[i].Reset();
542
543
544 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 100; // default character ui - stats
545 uFlags = 0;
546 memset(_autonote_bits, 0, sizeof(_autonote_bits));
547 memset(_quest_bits, 0, sizeof(_quest_bits));
548 pIsArtifactFound.fill(0);
549 _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_RED_POTION_ACTIVE, 1);
550 _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_SEASHELL_ACTIVE, 1);
551 _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_LONGBOW_ACTIVE, 1);
552 _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_PLATE_ACTIVE, 1);
553 _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_LUTE_ACTIVE, 1);
554 _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_HAT_ACTIVE, 1);
555
556 PartyTimes._shop_ban_times.fill(0);
557
558 memcpy(pNPCStats->pNewNPCData, pNPCStats->pNPCData, 0x94BCu);
559 memcpy(pNPCStats->pGroups_copy, pNPCStats->pGroups, 0x66u);
560 pNPCStats->pNewNPCData[3].uFlags |= 128;//|= 0x80u; Lady Margaret
561 _494035_timed_effects__water_walking_damage__etc();
562 pEventTimer->Pause();
563 return 0;
564 }
565
566
567 //----- (0043AD34) --------------------------------------------------------
568 void Party::Yell()
569 {
570 Actor *v0; // esi@5
571 int v1; // edi@9
572 int v2; // ebx@9
573 int v3; // eax@9
574
575 if ( (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime > 0 )
576 pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset();
577 if ( pParty->bTurnBasedModeOn != 1 )
578 {
579 for (unsigned int i = 0; i < uNumActors; i++)
580 {
581 v0 = &pActors[i];
582 if ( v0->Actor::CanAct() && v0->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Long
583 && v0->pMonsterInfo.uMovementType != MONSTER_MOVEMENT_TYPE_STAIONARY )
584 {
585 v1 = abs(v0->vPosition.x - pParty->vPosition.x);
586 v2 = abs(v0->vPosition.y - pParty->vPosition.y);
587 v3 = abs(v0->vPosition.z - pParty->vPosition.z);
588 if (int_get_vector_length(v1, v2, v3) < 512)
589 Actor::AI_Flee(i, 4, 0, 0);
590 }
591 }
592 }
593 }
594
595 //----- (00491BF9) --------------------------------------------------------
596 void Party::ResetPosMiscAndSpellBuffs()
597 {
598 this->vPosition.y = 0;
599 this->vPosition.z = 0;
600 this->vPosition.x = 0;
601 this->uFallStartY = 0;
602 this->sRotationY = 0;
603 this->sRotationX = 0;
604 this->uFallSpeed = 0;
605 this->field_28 = 0;
606 this->uDefaultPartyHeight = 120;
607 this->field_14_radius = 37;
608 this->y_rotation_granularity = 25;
609 this->uWalkSpeed = 384;
610 this->y_rotation_speed = 90;
611 this->field_24 = 5;
612 this->field_6FC = 0;
613 this->field_708 = 15;
614 this->field_0 = 25;
615
616 for (int playerId = 0; playerId < 4; playerId++)
617 {
618 for (int buffId = 0; buffId < 24; buffId++)
619 {
620 this->pPlayers[playerId].pPlayerBuffs[buffId].Reset();
621 }
622 }
623 for (int buffId = 0; buffId < 20; buffId++)
624 {
625 this->pPartyBuffs[buffId].Reset();
626 }
627 }
628
629 //----- (004909F4) --------------------------------------------------------
630 void Party::UpdatePlayersAndHirelingsEmotions()
631 {
632 int v4; // edx@27
633
634 for (int i = 0; i < 4; ++i)
635 {
636 Player* player = &pPlayers[i];
637 player->uExpressionTimePassed += (unsigned short)pMiscTimer->uTimeElapsed;
638
639 uint condition = player->GetMajorConditionIdx();
640 if (condition == Condition_Good || condition == Condition_Zombie)
641 {
642 if (player->uExpressionTimePassed < player->uExpressionTimeLength)
643 continue;
644
645 player->uExpressionTimePassed = 0;
646 if (player->expression != 1 || rand() % 5)
647 {
648 player->expression = CHARACTER_EXPRESSION_1;
649 player->uExpressionTimeLength = rand() % 256 + 32;
650 }
651 else
652 {
653 v4 = rand() % 100;
654 if (v4 < 25) player->expression = CHARACTER_EXPRESSION_13;
655 else if (v4 < 31) player->expression = CHARACTER_EXPRESSION_14;
656 else if (v4 < 37) player->expression = CHARACTER_EXPRESSION_15;
657 else if (v4 < 43) player->expression = CHARACTER_EXPRESSION_16;
658 else if (v4 < 46) player->expression = CHARACTER_EXPRESSION_17;
659 else if (v4 < 52) player->expression = CHARACTER_EXPRESSION_18;
660 else if (v4 < 58) player->expression = CHARACTER_EXPRESSION_19;
661 else if (v4 < 64) player->expression = CHARACTER_EXPRESSION_20;
662 else if (v4 < 70) player->expression = CHARACTER_EXPRESSION_54;
663 else if (v4 < 76) player->expression = CHARACTER_EXPRESSION_55;
664 else if (v4 < 82) player->expression = CHARACTER_EXPRESSION_56;
665 else if (v4 < 88) player->expression = CHARACTER_EXPRESSION_57;
666 else if (v4 < 94) player->expression = CHARACTER_EXPRESSION_29;
667 else player->expression = CHARACTER_EXPRESSION_30;
668 }
669
670 for (unsigned int j = 0; j < pPlayerFrameTable->uNumFrames; ++j)
671 {
672 PlayerFrame* frame = &pPlayerFrameTable->pFrames[j];
673 if (frame->expression == player->expression)
674 {
675 player->uExpressionTimeLength = 8 * frame->uAnimLength;
676 break;
677 }
678 }
679 }
680 else if (player->expression != CHARACTER_EXPRESSION_DMGRECVD_MINOR &&
681 player->expression != CHARACTER_EXPRESSION_DMGRECVD_MODERATE &&
682 player->expression != CHARACTER_EXPRESSION_DMGRECVD_MAJOR ||
683 player->uExpressionTimePassed >= player->uExpressionTimeLength)
684 {
685 player->uExpressionTimeLength = 0;
686 player->uExpressionTimePassed = 0;
687
688 switch (condition)
689 {
690 case Condition_Dead: player->expression = CHARACTER_EXPRESSION_DEAD; break;
691 case Condition_Pertified: player->expression = CHARACTER_EXPRESSION_PERTIFIED; break;
692 case Condition_Eradicated: player->expression = CHARACTER_EXPRESSION_ERADICATED; break;
693 case Condition_Cursed: player->expression = CHARACTER_EXPRESSION_CURSED; break;
694 case Condition_Weak: player->expression = CHARACTER_EXPRESSION_WEAK; break;
695 case Condition_Sleep: player->expression = CHARACTER_EXPRESSION_SLEEP; break;
696 case Condition_Fear: player->expression = CHARACTER_EXPRESSION_FEAR; break;
697 case Condition_Drunk: player->expression = CHARACTER_EXPRESSION_DRUNK; break;
698 case Condition_Insane: player->expression = CHARACTER_EXPRESSION_INSANE; break;
699 case Condition_Poison_Weak:
700 case Condition_Poison_Medium:
701 case Condition_Poison_Severe: player->expression = CHARACTER_EXPRESSION_POISONED; break;
702 case Condition_Disease_Weak:
703 case Condition_Disease_Medium:
704 case Condition_Disease_Severe: player->expression = CHARACTER_EXPRESSION_DISEASED; break;
705 case Condition_Paralyzed: player->expression = CHARACTER_EXPRESSION_PARALYZED; break;
706 case Condition_Unconcious: player->expression = CHARACTER_EXPRESSION_UNCONCIOUS; break;
707 default:
708 Error("Invalid condition: %u", condition);
709 }
710 }
711 }
712
713 for (int i = 0; i < 2; ++i)
714 {
715 NPCData* hireling = &pParty->pHirelings[i];
716 if (!hireling->evt_C)
717 continue;
718
719 hireling->evt_B += pMiscTimer->uTimeElapsed;
720 if (hireling->evt_B >= hireling->evt_C)
721 {
722 hireling->evt_A = 0;
723 hireling->evt_B = 0;
724 hireling->evt_C = 0;
725
726 Assert(sizeof(NPCData) == 0x4C);
727 memset(hireling, 0, sizeof(*hireling));
728
729 pParty->hirelingScrollPosition = 0;
730 pParty->CountHirelings();
731 viewparams->bRedrawGameUI = true;
732 }
733 }
734 }
735
736 //----- (00490D02) --------------------------------------------------------
737 void Party::RestAndHeal()
738 {
739 Player *pPlayer; // esi@4
740 bool have_vessels_soul; // [sp+10h] [bp-8h]@10
741
742 for ( uint i = 0; i < 20; ++i )
743 pParty->pPartyBuffs[i].Reset();
744
745 for ( int pPlayerID = 0; pPlayerID < 4; ++pPlayerID )
746 {
747 pPlayer = &pParty->pPlayers[pPlayerID];
748 for ( uint i = 0; i < 20; ++i )
749 pPlayer->pPlayerBuffs[i].Reset();
750
751 pPlayer->Zero();
752 if ( pPlayer->pConditions[Condition_Dead] || pPlayer->pConditions[Condition_Pertified] || pPlayer->pConditions[Condition_Eradicated] )//Dead/Petrified/Eradicated
753 continue;
754 pPlayer->pConditions[Condition_Unconcious] = 0;//Unconcious
755 pPlayer->pConditions[Condition_Drunk] = 0;//Drunk
756 pPlayer->pConditions[Condition_Fear] = 0;//Fear
757 pPlayer->pConditions[Condition_Sleep] = 0;//Sleep
758 pPlayer->pConditions[Condition_Weak] = 0;//Weak
759 pPlayer->uTimeToRecovery = 0;
760 pPlayer->sHealth = pPlayer->GetMaxHealth();
761 pPlayer->sMana = pPlayer->GetMaxMana();
762 if ( pPlayer->classType == PLAYER_CLASS_LICH )
763 {
764 have_vessels_soul = false;
765 for ( uint i = 0; i < 126; i++ )
766 {
767 if ( pPlayer->pInventoryItemList[i].uItemID == ITEM_LICH_JAR_FULL && pPlayer->pInventoryItemList[i].uHolderPlayer == pPlayerID + 1 )
768 have_vessels_soul = true;
769 }
770 if ( !have_vessels_soul )
771 {
772 pPlayer->sHealth = pPlayer->GetMaxHealth() / 2;
773 pPlayer->sMana = pPlayer->GetMaxMana() / 2;
774 }
775 }
776
777 if (pPlayer->pConditions[Condition_Zombie])
778 {
779 pPlayer->sMana = 0;
780 pPlayer->sHealth /= 2;
781 }
782 else if ( pPlayer->pConditions[Condition_Poison_Severe] || pPlayer->pConditions[Condition_Disease_Severe] )
783 {
784 pPlayer->sHealth /= 4;
785 pPlayer->sMana /= 4;
786 }
787 else if ( pPlayer->pConditions[Condition_Poison_Medium] || pPlayer->pConditions[Condition_Disease_Medium] )
788 {
789 pPlayer->sHealth /= 3;
790 pPlayer->sMana /= 3;
791 }
792 else if ( pPlayer->pConditions[Condition_Poison_Weak] || pPlayer->pConditions[Condition_Disease_Weak] )
793 {
794 pPlayer->sHealth /= 2;
795 pPlayer->sMana /= 2;
796 }
797 if ( pPlayer->pConditions[Condition_Insane] )
798 pPlayer->sMana = 0;
799 UpdatePlayersAndHirelingsEmotions();
800 }
801 pParty->days_played_without_rest = 0;
802 }
803
804 //----- (004938D1) --------------------------------------------------------
805 void __fastcall Rest(unsigned int uHoursToSleep)
806 {
807 signed __int64 v2; // st7@3
808
809 if ( uHoursToSleep > 240 )
810 Actor::InitializeActors();
811 v2 = (signed __int64)((7680 * uHoursToSleep) * 0.033333335);
812 pParty->uTimePlayed += v2;
813 for (int i = 1; i <= 4; i++)
814 {
815 pPlayers[i]->Recover((int)v2);
816 }
817 _494035_timed_effects__water_walking_damage__etc();
818 }
819 //----- (004B1BDB) --------------------------------------------------------
820 void RestAndHeal(__int64 uNumMinutes)
821 {
822 signed __int64 v1; // ST2C_8@1
823 signed __int64 v2; // qax@1
824 unsigned __int64 v4; // qax@1
825 unsigned int v5; // ebx@1
826
827 pParty->pHirelings[0].bHasUsedTheAbility = 0;
828 pParty->pHirelings[1].bHasUsedTheAbility = 0;
829 pParty->uTimePlayed += (signed __int64)((double)(7680 * uNumMinutes) * 0.033333335);
830 v1 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375);
831 v2 = v1 / 60 / 60;
832 v4 = (unsigned int)v2 / 0x18;
833 v5 = (unsigned int)(v4 / 7) >> 2;
834 pParty->uCurrentTimeSecond = v1 % 60;
835 pParty->uCurrentMinute = v1 / 60 % 60;
836 pParty->uCurrentHour = v2 % 24;
837 pParty->uCurrentMonthWeek = v4 / 7 & 3;
838 pParty->uDaysPlayed = (unsigned int)v4 % 0x1C;
839 pParty->uCurrentMonth = v5 % 0xC;
840 pParty->uCurrentYear = v5 / 0xC + game_starting_year;
841 pParty->RestAndHeal();
842
843 for (int i = 0; i < 4; i++)
844 {
845 pParty->pPlayers[i].uTimeToRecovery = 0;
846 pParty->pPlayers[i].uNumDivineInterventionCastsThisDay = 0;
847 pParty->pPlayers[i].uNumArmageddonCasts = 0;
848 pParty->pPlayers[i].uNumFireSpikeCasts = 0;
849 pParty->pPlayers[i].field_1B3B = 0;
850 }
851 pParty->UpdatePlayersAndHirelingsEmotions();
852 }
853 //----- (0041F5BE) --------------------------------------------------------
854 void Party::Sleep6Hours()
855 {
856 if ( _506F18_num_minutes_to_sleep < 6 )
857 {
858 if ( _506F18_num_minutes_to_sleep )
859 {
860 Rest(_506F18_num_minutes_to_sleep);
861 _506F18_num_minutes_to_sleep = 0;
862 OutdoorLocation::LoadActualSkyFrame();
863 }
864 if ( dword_506F14 == 2 )
865 {
866 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0);
867 }
868 }
869 else
870 {
871 Rest(6u);
872 _506F18_num_minutes_to_sleep -= 6;
873 OutdoorLocation::LoadActualSkyFrame();
874 }
875 viewparams->bRedrawGameUI = 1;
876 }
877
878 bool TestPartyQuestBit( PARTY_QUEST_BITS bit )
879 {
880 return _449B57_test_bit(pParty->_quest_bits, bit);
881 }
882
883 //----- (0047752B) --------------------------------------------------------
884 int Party::GetPartyReputation()
885 {
886 DDM_DLV_Header *v0; // ebx@1
887 signed int v1; // esi@3
888
889 v0 = &pOutdoor->ddm;
890 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
891 v0 = &pIndoor->dlv;
892 v1 = 0;
893 if ( CheckHiredNPCSpeciality(Pirate) )
894 v1 += 5;
895 if ( CheckHiredNPCSpeciality(Burglar) )
896 v1 += 5;
897 if ( CheckHiredNPCSpeciality(Gypsy) )
898 v1 += 5;
899 if ( CheckHiredNPCSpeciality(Duper) )
900 v1 += 5;
901 if ( CheckHiredNPCSpeciality(FallenWizard) )
902 v1 += 5;
903 return v1 + v0->uReputation;
904 }
905 //----- (004269A2) --------------------------------------------------------
906 void Party::GivePartyExp(unsigned int pEXPNum)
907 {
908 signed int pActivePlayerCount; // ecx@1
909 int pLearningPercent; // eax@13
910
911 if ( pEXPNum > 0)
912 {
913 pActivePlayerCount = 0;
914 for ( uint i = 0; i < 4; ++i )
915 {
916 if ( !pParty->pPlayers[i].pConditions[Condition_Unconcious] &&
917 !pParty->pPlayers[i].pConditions[Condition_Dead] &&
918 !pParty->pPlayers[i].pConditions[Condition_Pertified] &&
919 !pParty->pPlayers[i].pConditions[Condition_Eradicated] )
920 pActivePlayerCount ++;
921 }
922 if ( pActivePlayerCount )
923 {
924 pEXPNum = pEXPNum / pActivePlayerCount;
925 for ( uint i = 0; i < 4; ++i )
926 {
927 if ( !pParty->pPlayers[i].pConditions[Condition_Unconcious] &&
928 !pParty->pPlayers[i].pConditions[Condition_Dead] &&
929 !pParty->pPlayers[i].pConditions[Condition_Pertified] &&
930 !pParty->pPlayers[i].pConditions[Condition_Eradicated] )
931 {
932 pLearningPercent = pParty->pPlayers[i].GetLearningPercent();
933 pEXPNum = pEXPNum + pEXPNum * pLearningPercent / 100;
934 pParty->pPlayers[i].uExperience += pEXPNum;
935 if ( pParty->pPlayers[i].uExperience > 4000000000i64 )
936 {
937 pParty->pPlayers[i].uExperience = 0;
938 }
939 }
940 }
941 }
942 }
943 }
944 //----- (00420C05) --------------------------------------------------------
945 void Party::PartyFindsGold(unsigned int uNumGold, int _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal)
946 {
947 int hirelingSalaries; // ebp@1
948 unsigned int goldToGain; // esi@1
949 NPCData *v12; // ecx@21
950 unsigned int v13; // ecx@23
951 signed int hirelingCount; // [sp+Ch] [bp-4h]@6
952
953 hirelingSalaries = 0;
954 goldToGain = uNumGold;
955
956 if ( _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal == 2 )
957 pTmpBuf2[0] = 0;
958 else if ( _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal == 1 )
959 {
960 sprintf(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[467], uNumGold);// You found %lu gold!
961 }
962 else
963 {
964 hirelingCount = 0;
965 for (int i = 0; i < 2; i++)
966 {
967 if (this->pHirelings[i].pName)
968 {
969 hirelingCount++;
970 pTmpBuf[hirelingCount] = i;
971 }
972 }
973 for (uint i = 0; i < pNPCStats->uNumNewNPCs; i++)
974 {
975 if ( pNPCStats->pNewNPCData[i].uFlags & 0x80
976 && (!this->pHirelings[0].pName || strcmp(pNPCStats->pNewNPCData[i].pName, this->pHirelings[0].pName))
977 && (!this->pHirelings[1].pName || strcmp(pNPCStats->pNewNPCData[i].pName, this->pHirelings[1].pName)) )
978 {
979 hirelingCount++;
980 pTmpBuf[hirelingCount] = i + 2;
981 }
982 }
983 for (int i = 0; i < hirelingCount; i++)
984 {
985 uchar thisBufId = (uchar)pTmpBuf[i];
986 if (thisBufId < 2)
987 v12 = &this->pHirelings[thisBufId];
988 else
989 v12 = &pNPCStats->pNPCData[thisBufId + 499];
990 v13 = v12->uProfession;
991 if ( v13 )
992 hirelingSalaries += pNPCStats->pProfessions[v13].uHirePrice;//*(&pNPCStats->field_13A58 + 5 * v13);
993 }
994 if ( CheckHiredNPCSpeciality(Factor) )
995 goldToGain += (signed int)(10 * goldToGain) / 100;
996 if ( CheckHiredNPCSpeciality(Banker) )
997 goldToGain += (signed int)(20 * goldToGain) / 100;
998 if ( CheckHiredNPCSpeciality(Pirate) )
999 goldToGain += (signed int)(10 * goldToGain) / 100;
1000 if ( hirelingSalaries )
1001 {
1002 hirelingSalaries = (signed int)(goldToGain * hirelingSalaries / 100) / 100;
1003 if ( hirelingSalaries < 1 )
1004 hirelingSalaries = 1;
1005 sprintf(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[466], goldToGain, hirelingSalaries);// You found %lu gold (followers take %lu)!
1006 }
1007 else
1008 {
1009 sprintf(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[467], goldToGain);// You found %lu gold!
1010 }
1011 }
1012 this->uNumGold += goldToGain - hirelingSalaries;
1013 pUIAnim_Gold->uAnimTime = 0;
1014 pUIAnim_Gold->uAnimLength = 8 * pIconsFrameTable->pIcons[(signed __int16)pUIAnim_Gold->uIconID].uAnimLength;
1015 if ( pTmpBuf2[0] )
1016 ShowStatusBarString(pTmpBuf2.data(), 2u);
1017 pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0);
1018 }
1019 //----- (00421B2C) --------------------------------------------------------
1020 void Party::sub_421B2C_PlaceInInventory_or_DropPickedItem()
1021 {
1022 unsigned int v0; // eax@2
1023 Texture *v1; // ebx@2
1024 int v2; // eax@3
1025 int v4; // eax@6
1026 unsigned __int16 v5; // dx@11
1027 signed int v6; // eax@11
1028 __int16 v8; // ax@16
1029 SpriteObject a1; // [sp+4h] [bp-78h]@11
1030 int v11; // [sp+74h] [bp-8h]@2
1031 int v12; // [sp+78h] [bp-4h]@5
1032
1033 if ( !pParty->pPickedItem.uItemID )
1034 return;
1035 v0 = pIcons_LOD->LoadTexture(
1036 pParty->pPickedItem.GetIconName(),
1037 TEXTURE_16BIT_PALETTE);
1038 v1 = pIcons_LOD->GetTexture(v0);
1039 v11 = areWeLoadingTexture;
1040 if ( uActiveCharacter
1041 && (v2 = ::pPlayers[uActiveCharacter]->AddItem(-1, pParty->pPickedItem.uItemID)) != 0 )
1042 {
1043 memcpy(&::pPlayers[uActiveCharacter]->pInventoryItemList[v2-1], &pParty->pPickedItem, 0x24u);
1044 pMouse->RemoveHoldingItem();
1045 }
1046 else
1047 {
1048 for (v12 = 0; v12 < 4; v12++)
1049 {
1050 v4 = pParty->pPlayers[v12].AddItem(-1, pParty->pPickedItem.uItemID);
1051 if ( v4 )
1052 {
1053 memcpy(&pParty->pPlayers[v12].pInventoryItemList[v4 - 1], &pParty->pPickedItem, sizeof(ItemGen));
1054 pMouse->RemoveHoldingItem();
1055 break;
1056 }
1057 }
1058 if ( v12 == 4 )
1059 {
1060 v5 = pItemsTable->pItems[pParty->pPickedItem.uItemID].uSpriteID;
1061 v6 = 0;
1062 a1.uType = pItemsTable->pItems[pParty->pPickedItem.uItemID].uSpriteID;
1063 for ( uint i = 0; i < pObjectList->uNumObjects; i++ )
1064 {
1065 if ( v5 == pObjectList->pObjects[i].uObjectID )
1066 {
1067 v6 = i;
1068 break;
1069 }
1070 }
1071 a1.spell_caster_pid = OBJECT_Player;
1072 a1.uObjectDescID = v6;
1073 a1.vPosition.y = pParty->vPosition.y;
1074 a1.vPosition.x = pParty->vPosition.x;
1075 a1.vPosition.z = pParty->sEyelevel + pParty->vPosition.z;
1076 a1.uSoundID = 0;
1077 a1.uFacing = 0;
1078 a1.uAttributes = 8;
1079 v8 = pIndoor->GetSector(
1080 pParty->vPosition.x,
1081 pParty->vPosition.y,
1082 pParty->sEyelevel + pParty->vPosition.z);
1083 a1.uSpriteFrameID = 0;
1084 a1.uSectorID = v8;
1085 memcpy(&a1.stru_24, &pParty->pPickedItem, sizeof(a1.stru_24));
1086 a1.Create(pParty->sRotationY, 184, 200, 0);
1087 pMouse->RemoveHoldingItem();
1088 }
1089 }
1090 if ( !v11 )
1091 {
1092 v1->Release();
1093 pIcons_LOD->SyncLoadedFilesCount();
1094 }
1095 return;
1096 }
1097
1098
1099 //----- (0048C6F6) --------------------------------------------------------
1100 bool Party::AddItemToParty(ItemGen *pItem)
1101 {
1102 unsigned int v2; // eax@1
1103 char *v5; // eax@8
1104 Texture *v7; // ebx@10
1105 signed int v8; // esi@10
1106 Player *v9; // edi@11
1107 int v10; // eax@11
1108 int v21; // [sp+24h] [bp-4h]@10
1109
1110 v2 = pItem->uItemID;
1111 if ( !pItemsTable->pItems[v2].uItemID_Rep_St )
1112 pItem->SetIdentified();
1113
1114 v5 = pItemsTable->pItems[v2].pIconName;
1115 if ( v5 )
1116 {
1117 v7 = pIcons_LOD->LoadTexturePtr(v5, TEXTURE_16BIT_PALETTE);
1118 v21 = areWeLoadingTexture;
1119 v8 = 0;
1120 uint current_player = uActiveCharacter;
1121 for (int i = 0; i < 4; i++)
1122 {
1123 current_player = current_player + i;
1124 if ( current_player > 4 )
1125 current_player = current_player - 4;
1126 v9 = ::pPlayers[current_player];
1127 v10 = v9->AddItem(-1, pItem->uItemID);
1128 if ( v10 )
1129 {
1130 memcpy(&v9->pInventoryItemList[v10-1], pItem, 0x24u);
1131 pItem->Reset();
1132 pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0);
1133 v9->PlaySound(SPEECH_60, 0);
1134 if ( !v21 )
1135 {
1136 v7->Release();
1137 pIcons_LOD->SyncLoadedFilesCount();
1138 }
1139 return true;
1140 }
1141 }
1142 if ( !v21 )
1143 {
1144 v7->Release();
1145 pIcons_LOD->SyncLoadedFilesCount();
1146 }
1147 return false;
1148 }
1149 else
1150 {
1151 MessageBoxW(nullptr, L"Invalid picture_name detected ::addItem()", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Party.cpp:795", 0);
1152 return false;
1153 }
1154 }
1155 // 506128: using guessed type int areWeLoadingTexture;
1156
1157 bool Party::IsPartyEvil()
1158 {
1159 return _449B57_test_bit(_quest_bits, 100);
1160 }
1161
1162 bool Party::IsPartyGood()
1163 {
1164 return _449B57_test_bit(_quest_bits, 99);
1165 }
1166
1167
1168
1169 //----- (0046A89E) --------------------------------------------------------
1170 int Party::_46A89E_immolation_effect(int* affected, int affectedArrSize, int effectRange)
1171 {
1172 int v5; // ebx@3
1173 int v17; // [sp+Ch] [bp-10h]@3
1174 int v18; // [sp+10h] [bp-Ch]@3
1175 int affectedCount; // [sp+18h] [bp-4h]@1
1176
1177 affectedCount = 0;
1178 for ( size_t i = 0; i < uNumActors; ++i )
1179 {
1180 v5 = abs(pActors[i].vPosition.x - this->vPosition.x);
1181 v17 = abs(pActors[i].vPosition.y - this->vPosition.y);
1182 v18 = abs(pActors[i].vPosition.z - this->vPosition.z);
1183 if ( int_get_vector_length(v5, v17, v18) <= effectRange )
1184 {
1185 if ( pActors[i].uAIState != Dead && pActors[i].uAIState != Dying && pActors[i].uAIState != Removed
1186 && pActors[i].uAIState != Disabled && pActors[i].uAIState != Summoned )
1187 {
1188 affected[affectedCount] = i;
1189 affectedCount++;
1190 if ( affectedCount >= affectedArrSize )
1191 break;
1192 }
1193 }
1194 }
1195 return affectedCount;
1196 }
1197
1198 //----- (00444D80) --------------------------------------------------------
1199 int GetTravelTime()
1200 {
1201 signed int new_travel_time; // esi@1
1202
1203 new_travel_time = uDefaultTravelTime_ByFoot;
1204 if ( CheckHiredNPCSpeciality(Guide) )
1205 --new_travel_time;
1206 if ( CheckHiredNPCSpeciality(Tracker) )
1207 new_travel_time -= 2;
1208 if ( CheckHiredNPCSpeciality(Pathfinder) )
1209 new_travel_time -= 3;
1210 if ( CheckHiredNPCSpeciality(Explorer) )
1211 --new_travel_time;
1212 if ( new_travel_time < 1 )
1213 new_travel_time = 1;
1214 return new_travel_time;
1215 }
1216 // 6BD07C: using guessed type int uDefaultTravelTime_ByFoot;
1217
1218 //----- (00449B57) --------------------------------------------------------
1219 bool _449B57_test_bit(unsigned __int8 *a1, __int16 a2)
1220 {
1221 return (a1[(a2 - 1) >> 3] & (0x80 >> (a2 - 1) % 8)) != 0;
1222 }
1223
1224 //----- (00449B7E) --------------------------------------------------------
1225 void _449B7E_toggle_bit(unsigned char *pArray, __int16 a2, unsigned __int16 bToggle)
1226 {
1227 signed int v3; // esi@1
1228 unsigned char set_bit; // edx@1
1229
1230 v3 = a2 - 1;
1231 set_bit = 0x80 >> v3 % 8;
1232 if (bToggle)
1233 pArray[v3 / 8] |= set_bit;
1234 else
1235 pArray[v3 / 8] &= ~set_bit;
1236 }
1237
1238 //----- (004760D5) --------------------------------------------------------
1239 PartyAction ActionQueue::Next()
1240 {
1241 if (!uNumActions)
1242 return PARTY_INVALID;
1243
1244 PartyAction result = pActions[0];
1245 for (unsigned int i = 0; i < uNumActions - 1; ++i)
1246 pActions[i] = pActions[i + 1];
1247 --uNumActions;
1248
1249 return result;
1250 }