diff Engine/Party.cpp @ 2499:68cdef6879a0

engine folder
author Ritor1
date Fri, 19 Sep 2014 02:57:42 +0600
parents
children a77c34acdbc9
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Engine/Party.cpp	Fri Sep 19 02:57:42 2014 +0600
@@ -0,0 +1,1250 @@
+#define _CRTDBG_MAP_ALLOC
+#include <stdlib.h>
+#include <crtdbg.h>
+
+#define _CRT_SECURE_NO_WARNINGS
+#include "Engine/ErrorHandling.h"
+
+#include "Party.h"
+#include "Timer.h"
+#include "AudioPlayer.h"
+#include "Engine/Tables/IconFrameTable.h"
+#include "Mouse.h"
+#include "Engine/Tables/PlayerFrameTable.h"
+#include "Engine/TurnEngine/TurnEngine.h"
+#include "Engine/Graphics/Viewport.h"
+#include "Engine/Objects/Actor.h"
+#include "GUIWindow.h"
+#include "texts.h"
+
+#include "MM7.h"
+#include "Engine/Graphics/Outdoor.h"
+#include "LOD.h"
+#include "Engine/Objects/SpriteObject.h"
+#include "Engine/Objects/ObjectList.h"
+
+
+#include "Game.h"
+
+Party *pParty; // idb
+
+struct ActionQueue *pPartyActionQueue = new ActionQueue;
+
+
+std::array<bool, 4> playerAlreadyPicked; // byte_AE3368_
+char PickedPlayer2_unused; // byte_AE3369_
+char PickedPlayer3_unused; // byte_AE336A_
+char PickedPlayer4_unused; // byte_AE336B_
+
+
+
+//----- (0044A56A) --------------------------------------------------------
+void Party::CountHirelings()
+{
+  field_70A = 0;
+
+  for (unsigned int i = 0; i < pNPCStats->uNumNewNPCs; ++i)
+  {
+    NPCData* npc = &pNPCStats->pNewNPCData[i];
+    if (npc->Hired() &&
+        (!pHirelings[0].pName || strcmp(npc->pName, pHirelings[0].pName)))
+    {
+      if (!pHirelings[1].pName || strcmp(npc->pName, pHirelings[1].pName))
+        ++field_70A;
+    }
+  }
+}
+
+
+// inlined
+//----- (mm6c::004858D0) --------------------------------------------------
+void Party::Zero()
+{
+  uFlags2 = 0;
+  uNumGoldInBank = 0;
+
+  uCurrentYear = 0;
+  uCurrentMonth = 0;
+  uCurrentMonthWeek = 0;
+  uDaysPlayed = 0;
+  uCurrentHour = 0;
+  uCurrentMinute = 0;
+  uCurrentTimeSecond = 0;
+
+  field_6FC = 0;
+  days_played_without_rest = 0;
+  vPosition.x = 0;
+  vPosition.y = 0;
+  vPosition.z = 0;
+  uFallStartY = 0;
+  sRotationY = 0;
+  sRotationX = 0;
+  uFallSpeed = 0;
+  field_28 = 0;
+  uDefaultPartyHeight = 192;
+  field_14_radius = 37;
+  y_rotation_granularity = 25;
+  y_rotation_speed = 90;
+
+  uWalkSpeed = 384;
+  walk_sound_timer = 0;
+
+  field_24 = 5;
+  field_6FC = 0;
+  field_708 = 15;
+  field_0 = 25;
+
+  uNumDeaths = 0;
+  uNumPrisonTerms = 0;
+  uNumBountiesCollected = 0;
+  monster_for_hunting_killed.fill(0);
+  monster_id_for_hunting.fill(0);
+  memset(_quest_bits, 0, sizeof(_quest_bits));
+  pArcomageWins.fill(0);
+  uNumArenaPageWins = 0;
+  uNumArenaSquireWins = 0;
+  uNumArenaKnightWins = 0;
+  uNumArenaLordWins = 0;
+}
+
+//inlined
+//----- (mm6c::0045BE90) --------------------------------------------------
+void ActionQueue::Reset()
+{
+  uNumActions = 0;
+}
+
+//----- (004760C1) --------------------------------------------------------
+void ActionQueue::Add(PartyAction action)
+{
+  if (uNumActions < 30)
+    pActions[uNumActions++] = action;
+}
+
+//----- (00497FC5) --------------------------------------------------------
+bool Party::_497FC5_check_party_perception_against_level()
+{
+  int uMaxPerception; // edi@1
+  signed int v5; // eax@3
+  bool result; // eax@7
+
+  uMaxPerception = 0;
+  for (int i = 0; i < 4; i++)
+  {
+    if ( this->pPlayers[i].CanAct() )
+    {
+      v5 = this->pPlayers[i].GetPerception();
+      if ( v5 > uMaxPerception )
+        uMaxPerception = v5;
+    }
+  }
+  if ( uLevelMapStatsID && (signed int)uLevelMapStatsID < 77 )
+    result = uMaxPerception >= 2 * pMapStats->pInfos[uLevelMapStatsID]._per;
+  else
+    result = 0;
+  return result;
+}
+
+//----- (004936E1) --------------------------------------------------------
+void Party::SetHoldingItem(ItemGen *pItem)
+{
+  sub_421B2C_PlaceInInventory_or_DropPickedItem();
+  memcpy(&pPickedItem, pItem, sizeof(pPickedItem));
+  pMouse->SetCursorBitmapFromItemID(pPickedItem.uItemID);
+}
+
+//----- (0049370F) --------------------------------------------------------
+int Party::GetNextActiveCharacter()
+{
+  int v2; // eax@4
+  signed int v8; // esi@23
+  int v12; // [sp+Ch] [bp-4h]@1
+
+  v12 = 0;
+  if ( pParty->bTurnBasedModeOn == 1 )
+  {
+    if ( pTurnEngine->turn_stage != TE_ATTACK || PID_TYPE(pTurnEngine->pQueue[0].uPackedID) != OBJECT_Player)
+      return 0;
+    v2 = PID_ID(pTurnEngine->pQueue[0].uPackedID);
+    return v2 + 1;
+  }
+
+  if ( playerAlreadyPicked[0] && playerAlreadyPicked[1] && playerAlreadyPicked[2] && playerAlreadyPicked[3] )
+    playerAlreadyPicked.fill(false);
+  for (int i = 0; i < 4; i++)
+  {
+    if ( !this->pPlayers[i].CanAct() || this->pPlayers[i].uTimeToRecovery > 0)
+      playerAlreadyPicked[i] = true;
+    else if ( !playerAlreadyPicked[i] )
+    {
+      playerAlreadyPicked[i] = true;
+      if (i > 0)          //TODO check if this condition really should be here. it is equal to the original source but still seems kind of weird
+        return i + 1;
+      break;
+    }
+  }
+
+  for (int i = 0; i < 4; i++)
+  {
+    if ( this->pPlayers[i].CanAct() && this->pPlayers[i].uTimeToRecovery == 0 )
+    {
+      if ( v12 == 0 || this->pPlayers[i].uSpeedBonus > v8 )
+      {
+        v8 = this->pPlayers[i].uSpeedBonus;
+        v12 = i + 1;
+      }
+    }
+  }
+  return v12;
+}
+
+
+//----- (00493244) --------------------------------------------------------
+bool Party::HasItem(unsigned int uItemID)
+{
+  for (int player = 0; player < 4; player++)
+  {
+    for (int itemPos = 0; itemPos < 138; itemPos++)
+    {
+      if (pParty->pPlayers[player].pOwnItems[itemPos].uItemID == uItemID)
+        return true;
+    }
+  }
+  return false;
+}
+
+
+//----- (00492AD5) --------------------------------------------------------
+void Party::SetFood(unsigned int uNumFood)
+{
+  pUIAnim_Food->uAnimTime = 0;
+  pParty->uNumFoodRations = uNumFood;
+  pUIAnim_Food->uAnimLength = 8 * pIconsFrameTable->pIcons[pUIAnim_Food->uIconID].uAnimLength;
+}
+
+//----- (00492B03) --------------------------------------------------------
+void Party::TakeFood(unsigned int uNumFood)
+{
+  if (pParty->uNumFoodRations <= uNumFood)
+    pParty->uNumFoodRations = 0;
+  else
+    pParty->uNumFoodRations -= uNumFood;
+
+  pUIAnim_Food->uAnimTime = 0;
+  pUIAnim_Food->uAnimLength = 8 * pIconsFrameTable->pIcons[pUIAnim_Food->uIconID].uAnimLength;
+}
+
+//----- (00492B42) --------------------------------------------------------
+void Party::GiveFood(unsigned int _this)
+{
+  pParty->uNumFoodRations += _this;
+  pUIAnim_Food->uAnimTime = 0;
+  pUIAnim_Food->uAnimLength = 8 * pIconsFrameTable->pIcons[pUIAnim_Food->uIconID].uAnimLength;
+}
+
+//----- (00492B70) --------------------------------------------------------
+void Party::SetGold(unsigned int uNumGold)
+{
+  pParty->uNumGold = uNumGold;
+  pUIAnim_Gold->uAnimTime = 0;
+  pUIAnim_Gold->uAnimLength = 8 * pIconsFrameTable->pIcons[pUIAnim_Gold->uIconID].uAnimLength;
+  pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0);
+}
+
+//----- (00492BB6) --------------------------------------------------------
+void Party::TakeGold(unsigned int uNumGold)
+{
+  if ( uNumGold <= pParty->uNumGold )
+    pParty->uNumGold -= uNumGold;
+  else
+    pParty->uNumGold = 0;
+  pUIAnim_Gold->uAnimTime = 0;
+  pUIAnim_Gold->uAnimLength = 8 * pIconsFrameTable->pIcons[pUIAnim_Gold->uIconID].uAnimLength;
+  pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0);
+}
+
+//----- (0049135E) --------------------------------------------------------
+unsigned int Party::GetPartyFame()
+{
+  unsigned __int64 total_exp = 0;
+  for (uint i = 0; i < 4; ++i)
+    total_exp += pPlayers[i].uExperience;
+  return (unsigned int)(min(total_exp / 1000, UINT_MAX));     //min wasn't present, but could be incorrect without it
+}
+
+//----- (0049137D) --------------------------------------------------------
+void Party::CreateDefaultParty(char bGiveItems)
+{
+  Player *pCharacter; // esi@3
+  int uSkillIdx; // eax@11
+  unsigned int v16; // [sp-4h] [bp-44h]@26
+  signed int uNumPlayers; // [sp+18h] [bp-28h]@1
+  ItemGen Dst; // [sp+1Ch] [bp-24h]@10
+
+  pHireling1Name[0] = 0;
+  pHireling2Name[0] = 0;
+  this->hirelingScrollPosition = 0;
+  memset(&pHirelings, 0, sizeof(pHirelings));
+
+  strcpy(this->pPlayers[0].pName, pGlobalTXT_LocalizationStrings[509]); //Zoltan
+  this->pPlayers[0].uPrevFace = 17;
+  this->pPlayers[0].uCurrentFace = 17;
+  this->pPlayers[0].uPrevVoiceID = 17;
+  this->pPlayers[0].uVoiceID = 17;
+  this->pPlayers[0].uMight = 30;
+  this->pPlayers[0].uIntelligence = 5;
+  this->pPlayers[0].uWillpower = 5;
+  this->pPlayers[0].uEndurance = 13;
+  this->pPlayers[0].uAccuracy = 13;
+  this->pPlayers[0].uSpeed = 14;
+  this->pPlayers[0].uLuck = 7;
+  this->pPlayers[0].pActiveSkills[PLAYER_SKILL_LEATHER] = 1;         // leather
+  this->pPlayers[0].pActiveSkills[PLAYER_SKILL_ARMSMASTER] = 1;        // armsmaster
+  this->pPlayers[0].pActiveSkills[PLAYER_SKILL_BOW] = 1;         // bow
+  this->pPlayers[0].pActiveSkills[PLAYER_SKILL_SWORD] = 1;         // sword
+  this->pPlayers[1].uPrevFace = 3;
+  this->pPlayers[1].uCurrentFace = 3;
+  this->pPlayers[1].uPrevVoiceID = 3;
+  this->pPlayers[1].uVoiceID = 3;
+  strcpy(this->pPlayers[1].pName, pGlobalTXT_LocalizationStrings[506]); //Roderic
+  this->pPlayers[1].uMight = 13;
+  this->pPlayers[1].uIntelligence = 9;
+  this->pPlayers[1].uWillpower = 9;
+  this->pPlayers[1].uEndurance = 13;
+  this->pPlayers[1].uAccuracy = 13;
+  this->pPlayers[1].uSpeed = 13;
+  this->pPlayers[1].uLuck = 13;
+  this->pPlayers[1].pActiveSkills[PLAYER_SKILL_LEATHER] = 1;         // leather
+  this->pPlayers[1].pActiveSkills[PLAYER_SKILL_STEALING] = 1;        // stealing
+  this->pPlayers[1].pActiveSkills[PLAYER_SKILL_DAGGER] = 1;         // dagger
+  this->pPlayers[1].pActiveSkills[PLAYER_SKILL_TRAP_DISARM] = 1;        // disarm trap
+  this->pPlayers[2].uPrevFace = 14;
+  this->pPlayers[2].uCurrentFace = 14;
+  this->pPlayers[2].uPrevVoiceID = 14;
+  this->pPlayers[2].uVoiceID = 14;
+  strcpy(this->pPlayers[2].pName, pGlobalTXT_LocalizationStrings[508]); // Serena
+  this->pPlayers[2].uMight = 12;
+  this->pPlayers[2].uIntelligence = 9;
+  this->pPlayers[2].uWillpower = 20;
+  this->pPlayers[2].uEndurance = 22;
+  this->pPlayers[2].uAccuracy = 7;
+  this->pPlayers[2].uSpeed = 13;
+  this->pPlayers[2].uLuck = 7;
+  this->pPlayers[2].pActiveSkills[PLAYER_SKILL_ALCHEMY] = 1;        // alchemy
+  this->pPlayers[2].pActiveSkills[PLAYER_SKILL_LEATHER] = 1;         // leather
+  this->pPlayers[2].pActiveSkills[PLAYER_SKILL_BODY] = 1;        // body
+  this->pPlayers[2].pActiveSkills[PLAYER_SKILL_MACE] = 1;         // mace
+  strcpy(this->pPlayers[3].pName, pGlobalTXT_LocalizationStrings[507]); // Alexis
+  this->pPlayers[3].uPrevFace = 10;
+  this->pPlayers[3].uCurrentFace = 10;
+  this->pPlayers[3].uEndurance = 13;
+  this->pPlayers[3].uAccuracy = 13;
+  this->pPlayers[3].uSpeed = 13;
+  this->pPlayers[3].uPrevVoiceID = 10;
+  this->pPlayers[3].uVoiceID = 10;
+  this->pPlayers[3].uMight = 5;
+  this->pPlayers[3].uIntelligence = 30;
+  this->pPlayers[3].uWillpower = 9;
+  this->pPlayers[3].uLuck = 7;
+  this->pPlayers[3].pActiveSkills[PLAYER_SKILL_LEATHER] = 1;         // leather
+  this->pPlayers[3].pActiveSkills[PLAYER_SKILL_AIR] = 1;        // air
+  this->pPlayers[3].pActiveSkills[PLAYER_SKILL_FIRE] = 1;        // fire
+  this->pPlayers[3].pActiveSkills[PLAYER_SKILL_STAFF] = 1;         // staff
+  for (uNumPlayers = 0; uNumPlayers < 4; uNumPlayers++)
+  {
+    pCharacter = &pParty->pPlayers[uNumPlayers];
+    if (pCharacter->classType == PLAYER_CLASS_KNIGHT)
+      pCharacter->sResMagicBase = 10; //player[i].pResMagicBase
+    pCharacter->lastOpenedSpellbookPage = 0;
+    for (int i = 0; i < 9; i++)//for Magic Book
+    {
+	    if (pPlayers[uNumPlayers].pActiveSkills[12+i])
+      {
+        pCharacter->lastOpenedSpellbookPage = i;
+        break;
+      }
+    }
+    pCharacter->uExpressionTimePassed = 0;
+    Dst.Reset();
+    if ( bGiveItems )
+    {
+      pItemsTable->GenerateItem(2, 40, &Dst); //ring
+      pCharacter->AddItem2(-1, &Dst);
+	    for (uSkillIdx = 0; uSkillIdx < 36; uSkillIdx++)
+      {
+        if ( pCharacter->pActiveSkills[uSkillIdx] )
+        {
+          switch ( uSkillIdx )
+          {
+            case PLAYER_SKILL_STAFF:
+              pCharacter->WearItem(ITEM_STAFF_1);
+              break;
+            case PLAYER_SKILL_SWORD:
+              pCharacter->WearItem(ITEM_LONGSWORD_1);
+              break;
+            case PLAYER_SKILL_DAGGER:
+              pCharacter->WearItem(ITEM_DAGGER_1);
+              break;
+            case PLAYER_SKILL_AXE:
+              pCharacter->WearItem(ITEM_AXE_1);
+              break;
+            case PLAYER_SKILL_SPEAR:
+              pCharacter->WearItem(ITEM_SPEAR_1);
+              break;
+            case PLAYER_SKILL_BOW:
+              pCharacter->WearItem(ITEM_CROSSBOW_1);
+              break;
+            case PLAYER_SKILL_MACE:
+              pCharacter->WearItem(ITEM_MACE_1);
+              break;
+            case PLAYER_SKILL_SHIELD:
+              pCharacter->WearItem(ITEM_BUCKLER_1);
+              break;
+            case PLAYER_SKILL_LEATHER:
+              pCharacter->WearItem(ITEM_LEATHER_1);
+              break;
+            case PLAYER_SKILL_CHAIN:
+              pCharacter->WearItem(ITEM_CHAINMAIL_1);
+              break;
+            case PLAYER_SKILL_PLATE:
+              pCharacter->WearItem(ITEM_PLATE_1);
+              break;
+            case PLAYER_SKILL_FIRE:
+              pCharacter->AddItem(-1, ITEM_SPELLBOOK_FIRE_STRIKE);
+              break;
+            case PLAYER_SKILL_AIR:
+              pCharacter->AddItem(-1, ITEM_SPELLBOOK_AIR_FEATHER_FALL);
+              break;
+            case PLAYER_SKILL_WATER:
+              pCharacter->AddItem(-1, ITEM_SPELLBOOK_WATER_POISON_SPRAY);
+              break;
+            case PLAYER_SKILL_EARTH:
+              pCharacter->AddItem(-1, ITEM_SPELLBOOK_EARTH_SLOW);
+              break;
+            case PLAYER_SKILL_SPIRIT:
+              pCharacter->AddItem(-1, ITEM_SPELLBOOK_SPIRIT_BLESS);
+              break;
+            case PLAYER_SKILL_MIND:
+              pCharacter->AddItem(-1, ITEM_SPELLBOOK_MIND_MIND_BLAST);
+              break;
+            case PLAYER_SKILL_BODY:
+              pCharacter->AddItem(-1, ITEM_SPELLBOOK_BODY_FIRST_AID);
+              break;
+            case PLAYER_SKILL_ITEM_ID:
+            case PLAYER_SKILL_REPAIR:
+            case PLAYER_SKILL_MEDITATION:
+            case PLAYER_SKILL_PERCEPTION:
+            case PLAYER_SKILL_DIPLOMACY:
+            case PLAYER_SKILL_TRAP_DISARM:
+            case PLAYER_SKILL_LEARNING:
+              pCharacter->AddItem(-1, ITEM_POTION_BOTTLE);
+              v16 = 5 * (rand() % 3 + 40);      // simple reagent
+              pCharacter->AddItem(-1, v16);
+              break;
+            case PLAYER_SKILL_DODGE:
+              pCharacter->AddItem(-1, ITEM_BOOTS_1);
+              break;
+            case PLAYER_SKILL_UNARMED:
+              pCharacter->AddItem(-1, ITEM_GAUNTLETS_1);
+              break;
+            default:
+              break;
+          }
+        }
+      }
+      for (int i = 0; i < 138; i++)
+      {
+	      if ( pCharacter->pInventoryItemList[i].uItemID != 0)
+          pCharacter->pInventoryItemList[i].SetIdentified();
+      }
+    }
+    pCharacter->sHealth = pCharacter->GetMaxHealth();
+    pCharacter->sMana = pCharacter->GetMaxMana();
+  }
+}
+
+//----- (004917CE) --------------------------------------------------------
+int Party::Reset()
+{  
+  Zero();
+
+  field_708 = 15;
+  sEyelevel = 160;
+  uNumGold = 200;
+  uNumFoodRations = 7;
+
+  
+  alignment = PartyAlignment_Neutral;
+  SetUserInterface(alignment, true);
+
+  uTimePlayed = 0x21C00u;
+  uLastRegenerationTime = 0x21C00;
+
+  bTurnBasedModeOn = false;
+
+  uActiveCharacter = 1;
+  ::pPlayers.ZerothIndex() = &pPlayers[0];
+  for (uint i = 0; i < 4; ++i)
+    ::pPlayers[i + 1] = &pPlayers[i];
+
+  pPlayers[0].Reset(PLAYER_CLASS_KNIGHT);
+  pPlayers[1].Reset(PLAYER_CLASS_THEIF);
+  pPlayers[2].Reset(PLAYER_CLASS_CLERIC);
+  pPlayers[3].Reset(PLAYER_CLASS_SORCERER);
+  pPlayers[0].uCurrentFace = 17;
+  pPlayers[0].uPrevVoiceID = 17;
+  pPlayers[0].uVoiceID = 17;
+  pPlayers[0].SetInitialStats();
+
+  pPlayers[0].uSex = pPlayers[0].GetSexByVoice();
+  pPlayers[0].RandomizeName();
+  strcpy(pPlayers[0].pName, pGlobalTXT_LocalizationStrings[509]);
+
+
+  pPlayers[1].uCurrentFace = 3;
+  pPlayers[1].uPrevVoiceID = 3;
+  pPlayers[1].uVoiceID = 3;
+  pPlayers[1].SetInitialStats();
+  pPlayers[1].uSex = pPlayers[1].GetSexByVoice();
+  pPlayers[1].RandomizeName();
+  strcpy(pPlayers[1].pName, pGlobalTXT_LocalizationStrings[506]);
+  pPlayers[2].uCurrentFace = 14;
+  pPlayers[2].uPrevVoiceID = 14;
+  pPlayers[2].uVoiceID = 14;
+  pPlayers[2].SetInitialStats();
+  pPlayers[2].uSex = pPlayers[3].GetSexByVoice();
+  pPlayers[2].RandomizeName();
+  strcpy(pPlayers[2].pName, pGlobalTXT_LocalizationStrings[508]);
+  pPlayers[3].uCurrentFace = 10;
+  pPlayers[3].uPrevVoiceID = 10;
+  pPlayers[3].uVoiceID = 10;
+  pPlayers[3].SetInitialStats();
+  pPlayers[3].uSex = pPlayers[3].GetSexByVoice();
+  pPlayers[3].RandomizeName();
+  strcpy(pPlayers[3].pName, pGlobalTXT_LocalizationStrings[507]);
+  
+  for (uint i = 0; i < 4; ++i)
+  {
+    pPlayers[i].uTimeToRecovery = 0;
+    for (uint j = 0; j < 20; ++j)
+      pPlayers[i].pConditions[j] = 0;
+
+    for (uint j = 0; j < 24; ++j)
+      pPlayers[i].pPlayerBuffs[j].Reset();
+
+    pPlayers[i].expression = CHARACTER_EXPRESSION_1;
+    pPlayers[i].uExpressionTimePassed = 0;
+    pPlayers[i].uExpressionTimeLength = rand() % 256 + 128;
+  }
+
+  for (uint i = 1; i < 20; ++i)
+    pPartyBuffs[i].Reset();
+
+
+  pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 100;  // default character ui - stats
+  uFlags = 0;
+  memset(_autonote_bits, 0, sizeof(_autonote_bits));
+  memset(_quest_bits, 0, sizeof(_quest_bits));
+  pIsArtifactFound.fill(0);
+  _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_RED_POTION_ACTIVE, 1);
+  _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_SEASHELL_ACTIVE, 1);
+  _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_LONGBOW_ACTIVE, 1);
+  _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_PLATE_ACTIVE, 1);
+  _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_LUTE_ACTIVE, 1);
+  _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_HAT_ACTIVE, 1);
+
+  PartyTimes._shop_ban_times.fill(0);
+
+  memcpy(pNPCStats->pNewNPCData, pNPCStats->pNPCData, 0x94BCu);
+  memcpy(pNPCStats->pGroups_copy, pNPCStats->pGroups, 0x66u);
+  pNPCStats->pNewNPCData[3].uFlags |= 128;//|= 0x80u; Lady Margaret
+  _494035_timed_effects__water_walking_damage__etc();
+  pEventTimer->Pause();
+  return 0;
+}
+
+
+//----- (0043AD34) --------------------------------------------------------
+void Party::Yell()
+{
+  Actor *v0; // esi@5
+  int v1; // edi@9
+  int v2; // ebx@9
+  int v3; // eax@9
+
+  if ( (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime > 0 )
+    pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset();
+  if ( pParty->bTurnBasedModeOn != 1 )
+  {
+    for (unsigned int i = 0; i < uNumActors; i++)
+    {
+      v0 = &pActors[i];
+      if ( v0->Actor::CanAct() && v0->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Long
+		                       && v0->pMonsterInfo.uMovementType != MONSTER_MOVEMENT_TYPE_STAIONARY )
+      {
+        v1 = abs(v0->vPosition.x - pParty->vPosition.x);
+        v2 = abs(v0->vPosition.y - pParty->vPosition.y);
+        v3 = abs(v0->vPosition.z - pParty->vPosition.z);
+        if (int_get_vector_length(v1, v2, v3) < 512)
+          Actor::AI_Flee(i, 4, 0, 0);
+      }
+    }
+  }
+}
+
+//----- (00491BF9) --------------------------------------------------------
+void Party::ResetPosMiscAndSpellBuffs()
+{
+  this->vPosition.y = 0;
+  this->vPosition.z = 0;
+  this->vPosition.x = 0;
+  this->uFallStartY = 0;
+  this->sRotationY = 0;
+  this->sRotationX = 0;
+  this->uFallSpeed = 0;
+  this->field_28 = 0;
+  this->uDefaultPartyHeight = 120;
+  this->field_14_radius = 37;
+  this->y_rotation_granularity = 25;
+  this->uWalkSpeed = 384;
+  this->y_rotation_speed = 90;
+  this->field_24 = 5;
+  this->field_6FC = 0;
+  this->field_708 = 15;
+  this->field_0 = 25;
+
+  for (int playerId = 0; playerId < 4; playerId++)
+  {
+    for (int buffId = 0; buffId < 24; buffId++)
+    {
+      this->pPlayers[playerId].pPlayerBuffs[buffId].Reset();
+    }
+  }
+  for (int buffId = 0; buffId < 20; buffId++)
+  {
+    this->pPartyBuffs[buffId].Reset();
+  }
+}
+
+//----- (004909F4) --------------------------------------------------------
+void Party::UpdatePlayersAndHirelingsEmotions()
+{
+  int v4; // edx@27
+
+  for (int i = 0; i < 4; ++i)
+  {
+    Player* player = &pPlayers[i];
+    player->uExpressionTimePassed += (unsigned short)pMiscTimer->uTimeElapsed;
+
+    uint condition = player->GetMajorConditionIdx();
+    if (condition == Condition_Good || condition == Condition_Zombie)
+    {
+      if (player->uExpressionTimePassed < player->uExpressionTimeLength)
+        continue;
+        
+      player->uExpressionTimePassed = 0;
+      if (player->expression != 1 || rand() % 5)
+      {
+        player->expression = CHARACTER_EXPRESSION_1;
+        player->uExpressionTimeLength = rand() % 256 + 32;
+      }
+      else
+      {
+        v4 = rand() % 100;
+        if (v4 < 25)      player->expression = CHARACTER_EXPRESSION_13;
+        else if (v4 < 31) player->expression = CHARACTER_EXPRESSION_14;
+        else if (v4 < 37) player->expression = CHARACTER_EXPRESSION_15;
+        else if (v4 < 43) player->expression = CHARACTER_EXPRESSION_16;
+        else if (v4 < 46) player->expression = CHARACTER_EXPRESSION_17;
+        else if (v4 < 52) player->expression = CHARACTER_EXPRESSION_18;
+        else if (v4 < 58) player->expression = CHARACTER_EXPRESSION_19;
+        else if (v4 < 64) player->expression = CHARACTER_EXPRESSION_20;
+        else if (v4 < 70) player->expression = CHARACTER_EXPRESSION_54;
+        else if (v4 < 76) player->expression = CHARACTER_EXPRESSION_55;
+        else if (v4 < 82) player->expression = CHARACTER_EXPRESSION_56;
+        else if (v4 < 88) player->expression = CHARACTER_EXPRESSION_57;
+        else if (v4 < 94) player->expression = CHARACTER_EXPRESSION_29;
+        else              player->expression = CHARACTER_EXPRESSION_30;
+      }
+
+      for (unsigned int j = 0; j < pPlayerFrameTable->uNumFrames; ++j)
+      {
+        PlayerFrame* frame = &pPlayerFrameTable->pFrames[j];
+        if (frame->expression == player->expression)
+        {
+          player->uExpressionTimeLength = 8 * frame->uAnimLength;
+          break;
+        }
+      }
+    }
+    else if (player->expression != CHARACTER_EXPRESSION_DMGRECVD_MINOR &&
+             player->expression != CHARACTER_EXPRESSION_DMGRECVD_MODERATE &&
+             player->expression != CHARACTER_EXPRESSION_DMGRECVD_MAJOR ||
+             player->uExpressionTimePassed >= player->uExpressionTimeLength)
+    {
+      player->uExpressionTimeLength = 0;
+      player->uExpressionTimePassed = 0;
+
+      switch (condition)
+      {
+        case Condition_Dead:        player->expression = CHARACTER_EXPRESSION_DEAD;      break;
+        case Condition_Pertified:   player->expression = CHARACTER_EXPRESSION_PERTIFIED; break;
+        case Condition_Eradicated:  player->expression = CHARACTER_EXPRESSION_ERADICATED; break;
+        case Condition_Cursed:      player->expression = CHARACTER_EXPRESSION_CURSED; break;
+        case Condition_Weak:        player->expression = CHARACTER_EXPRESSION_WEAK; break;
+        case Condition_Sleep:       player->expression = CHARACTER_EXPRESSION_SLEEP; break;
+        case Condition_Fear:        player->expression = CHARACTER_EXPRESSION_FEAR; break;
+        case Condition_Drunk:       player->expression = CHARACTER_EXPRESSION_DRUNK; break;
+        case Condition_Insane:      player->expression = CHARACTER_EXPRESSION_INSANE; break;
+        case Condition_Poison_Weak:
+        case Condition_Poison_Medium:
+        case Condition_Poison_Severe:     player->expression = CHARACTER_EXPRESSION_POISONED; break;
+        case Condition_Disease_Weak:
+        case Condition_Disease_Medium:
+        case Condition_Disease_Severe:    player->expression = CHARACTER_EXPRESSION_DISEASED; break;
+        case Condition_Paralyzed:   player->expression = CHARACTER_EXPRESSION_PARALYZED; break;
+        case Condition_Unconcious:  player->expression = CHARACTER_EXPRESSION_UNCONCIOUS; break;
+        default:
+          Error("Invalid condition: %u", condition);
+      }
+    }
+  }
+
+  for (int i = 0; i < 2; ++i)
+  {
+    NPCData* hireling = &pParty->pHirelings[i];
+    if (!hireling->evt_C)
+      continue;
+
+    hireling->evt_B += pMiscTimer->uTimeElapsed;
+    if (hireling->evt_B >= hireling->evt_C)
+    {
+      hireling->evt_A = 0;
+      hireling->evt_B = 0;
+      hireling->evt_C = 0;
+
+      Assert(sizeof(NPCData) == 0x4C);
+      memset(hireling, 0, sizeof(*hireling));
+
+      pParty->hirelingScrollPosition = 0;
+      pParty->CountHirelings();
+      viewparams->bRedrawGameUI = true;
+    }
+  }
+}
+
+//----- (00490D02) --------------------------------------------------------
+void Party::RestAndHeal()
+{
+  Player *pPlayer; // esi@4
+  bool have_vessels_soul; // [sp+10h] [bp-8h]@10
+
+  for ( uint i = 0; i < 20; ++i )
+    pParty->pPartyBuffs[i].Reset();
+
+  for ( int pPlayerID = 0; pPlayerID < 4; ++pPlayerID )
+  {
+    pPlayer = &pParty->pPlayers[pPlayerID];
+    for ( uint i = 0; i < 20; ++i )
+      pPlayer->pPlayerBuffs[i].Reset();
+
+    pPlayer->Zero();
+    if ( pPlayer->pConditions[Condition_Dead] || pPlayer->pConditions[Condition_Pertified] || pPlayer->pConditions[Condition_Eradicated] )//Dead/Petrified/Eradicated
+      continue;
+    pPlayer->pConditions[Condition_Unconcious] = 0;//Unconcious
+    pPlayer->pConditions[Condition_Drunk] = 0;//Drunk
+    pPlayer->pConditions[Condition_Fear] = 0;//Fear
+    pPlayer->pConditions[Condition_Sleep] = 0;//Sleep
+    pPlayer->pConditions[Condition_Weak] = 0;//Weak
+    pPlayer->uTimeToRecovery = 0;
+    pPlayer->sHealth = pPlayer->GetMaxHealth();
+    pPlayer->sMana = pPlayer->GetMaxMana();
+    if ( pPlayer->classType == PLAYER_CLASS_LICH )
+    {
+      have_vessels_soul = false;
+      for ( uint i = 0; i < 126; i++ )
+      {
+        if ( pPlayer->pInventoryItemList[i].uItemID == ITEM_LICH_JAR_FULL && pPlayer->pInventoryItemList[i].uHolderPlayer == pPlayerID + 1 )
+          have_vessels_soul = true;
+      }
+      if ( !have_vessels_soul )
+      {
+        pPlayer->sHealth = pPlayer->GetMaxHealth() / 2;
+        pPlayer->sMana = pPlayer->GetMaxMana() / 2;
+      }
+    }
+
+    if (pPlayer->pConditions[Condition_Zombie])
+    {
+      pPlayer->sMana = 0;
+      pPlayer->sHealth /= 2;
+    }
+    else if ( pPlayer->pConditions[Condition_Poison_Severe] || pPlayer->pConditions[Condition_Disease_Severe] )
+    {
+      pPlayer->sHealth /= 4;
+      pPlayer->sMana /= 4;
+    }
+    else if ( pPlayer->pConditions[Condition_Poison_Medium] || pPlayer->pConditions[Condition_Disease_Medium] )
+    {
+      pPlayer->sHealth /= 3;
+      pPlayer->sMana /= 3;
+    }
+    else if ( pPlayer->pConditions[Condition_Poison_Weak] || pPlayer->pConditions[Condition_Disease_Weak] )
+    {
+      pPlayer->sHealth /= 2;
+      pPlayer->sMana /=  2;
+    }
+    if ( pPlayer->pConditions[Condition_Insane] )
+      pPlayer->sMana = 0;
+    UpdatePlayersAndHirelingsEmotions();
+  }
+  pParty->days_played_without_rest = 0;
+}
+
+//----- (004938D1) --------------------------------------------------------
+void __fastcall Rest(unsigned int uHoursToSleep)
+{
+  signed __int64 v2; // st7@3
+
+  if ( uHoursToSleep > 240 )
+    Actor::InitializeActors();
+  v2 = (signed __int64)((7680 * uHoursToSleep) * 0.033333335);
+  pParty->uTimePlayed += v2;
+  for (int i = 1; i <= 4; i++)
+  {
+    pPlayers[i]->Recover((int)v2);
+  }
+  _494035_timed_effects__water_walking_damage__etc();
+}
+//----- (004B1BDB) --------------------------------------------------------
+void RestAndHeal(__int64 uNumMinutes)
+{
+  signed __int64 v1; // ST2C_8@1
+  signed __int64 v2; // qax@1
+  unsigned __int64 v4; // qax@1
+  unsigned int v5; // ebx@1
+
+  pParty->pHirelings[0].bHasUsedTheAbility = 0;
+  pParty->pHirelings[1].bHasUsedTheAbility = 0;
+  pParty->uTimePlayed += (signed __int64)((double)(7680 * uNumMinutes) * 0.033333335);
+  v1 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375);
+  v2 = v1 / 60 / 60;
+  v4 = (unsigned int)v2 / 0x18;
+  v5 = (unsigned int)(v4 / 7) >> 2;
+  pParty->uCurrentTimeSecond = v1 % 60;
+  pParty->uCurrentMinute = v1 / 60 % 60;
+  pParty->uCurrentHour = v2 % 24;
+  pParty->uCurrentMonthWeek = v4 / 7 & 3;
+  pParty->uDaysPlayed = (unsigned int)v4 % 0x1C;
+  pParty->uCurrentMonth = v5 % 0xC;
+  pParty->uCurrentYear = v5 / 0xC + game_starting_year;
+  pParty->RestAndHeal();
+
+  for (int i = 0; i < 4; i++)
+  {
+    pParty->pPlayers[i].uTimeToRecovery = 0;
+    pParty->pPlayers[i].uNumDivineInterventionCastsThisDay = 0;
+    pParty->pPlayers[i].uNumArmageddonCasts = 0;
+    pParty->pPlayers[i].uNumFireSpikeCasts = 0;
+    pParty->pPlayers[i].field_1B3B = 0;
+  }
+  pParty->UpdatePlayersAndHirelingsEmotions();
+}
+//----- (0041F5BE) --------------------------------------------------------
+void  Party::Sleep6Hours()
+{
+  if ( _506F18_num_minutes_to_sleep < 6 )
+  {
+    if ( _506F18_num_minutes_to_sleep )
+    {
+      Rest(_506F18_num_minutes_to_sleep);
+      _506F18_num_minutes_to_sleep = 0;
+      OutdoorLocation::LoadActualSkyFrame();
+    }
+    if ( dword_506F14 == 2 )
+    {
+      pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0);
+    }
+  }
+  else
+  {
+    Rest(6u);
+    _506F18_num_minutes_to_sleep -= 6;
+    OutdoorLocation::LoadActualSkyFrame();
+  }
+  viewparams->bRedrawGameUI = 1;
+}
+
+bool TestPartyQuestBit( PARTY_QUEST_BITS bit )
+{
+  return _449B57_test_bit(pParty->_quest_bits, bit);
+}
+
+//----- (0047752B) --------------------------------------------------------
+int Party::GetPartyReputation()
+{
+  DDM_DLV_Header *v0; // ebx@1
+  signed int v1; // esi@3
+
+  v0 = &pOutdoor->ddm;
+  if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
+    v0 = &pIndoor->dlv;
+  v1 = 0;
+  if ( CheckHiredNPCSpeciality(Pirate) )
+    v1 += 5;
+  if ( CheckHiredNPCSpeciality(Burglar) )
+    v1 += 5;
+  if ( CheckHiredNPCSpeciality(Gypsy) )
+    v1 += 5;
+  if ( CheckHiredNPCSpeciality(Duper) )
+    v1 += 5;
+  if ( CheckHiredNPCSpeciality(FallenWizard) )
+    v1 += 5;
+  return v1 + v0->uReputation;
+}
+//----- (004269A2) --------------------------------------------------------
+void Party::GivePartyExp(unsigned int pEXPNum)
+{
+  signed int pActivePlayerCount; // ecx@1
+  int pLearningPercent; // eax@13
+
+  if ( pEXPNum > 0)
+  {
+    pActivePlayerCount = 0;
+    for ( uint i = 0; i < 4; ++i )
+    {
+      if ( !pParty->pPlayers[i].pConditions[Condition_Unconcious] && 
+        !pParty->pPlayers[i].pConditions[Condition_Dead] && 
+        !pParty->pPlayers[i].pConditions[Condition_Pertified] && 
+        !pParty->pPlayers[i].pConditions[Condition_Eradicated] )
+        pActivePlayerCount ++;
+    }
+    if ( pActivePlayerCount )
+    {
+      pEXPNum = pEXPNum / pActivePlayerCount;
+      for ( uint i = 0; i < 4; ++i )
+      {
+        if ( !pParty->pPlayers[i].pConditions[Condition_Unconcious] && 
+          !pParty->pPlayers[i].pConditions[Condition_Dead] && 
+          !pParty->pPlayers[i].pConditions[Condition_Pertified] && 
+          !pParty->pPlayers[i].pConditions[Condition_Eradicated] )
+        {
+          pLearningPercent = pParty->pPlayers[i].GetLearningPercent();
+          pEXPNum = pEXPNum + pEXPNum * pLearningPercent / 100;
+          pParty->pPlayers[i].uExperience += pEXPNum;
+          if ( pParty->pPlayers[i].uExperience > 4000000000i64 )
+          {
+            pParty->pPlayers[i].uExperience = 0;
+          }
+        }
+      }
+    }
+  }
+}
+//----- (00420C05) --------------------------------------------------------
+void Party::PartyFindsGold(unsigned int uNumGold, int _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal)
+{
+  int hirelingSalaries; // ebp@1
+  unsigned int goldToGain; // esi@1
+  NPCData *v12; // ecx@21
+  unsigned int v13; // ecx@23
+  signed int hirelingCount; // [sp+Ch] [bp-4h]@6
+
+  hirelingSalaries = 0;
+  goldToGain = uNumGold;
+
+  if ( _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal == 2 )
+    pTmpBuf2[0] = 0;
+  else if ( _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal == 1 )
+  {
+    sprintf(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[467], uNumGold);// You found %lu gold!
+  } 
+  else
+  {
+    hirelingCount = 0;
+    for (int i = 0; i < 2; i++)
+    {
+      if (this->pHirelings[i].pName)
+      {
+        hirelingCount++;
+        pTmpBuf[hirelingCount] = i;
+      }
+    }
+    for (uint i = 0; i < pNPCStats->uNumNewNPCs; i++)
+    {
+      if ( pNPCStats->pNewNPCData[i].uFlags & 0x80
+        && (!this->pHirelings[0].pName || strcmp(pNPCStats->pNewNPCData[i].pName, this->pHirelings[0].pName))
+        && (!this->pHirelings[1].pName || strcmp(pNPCStats->pNewNPCData[i].pName, this->pHirelings[1].pName)) )
+      {
+        hirelingCount++;
+        pTmpBuf[hirelingCount] = i + 2;
+      }
+    }
+    for (int i = 0; i < hirelingCount; i++)
+    {
+      uchar thisBufId = (uchar)pTmpBuf[i];
+      if (thisBufId < 2)
+        v12 = &this->pHirelings[thisBufId];
+      else
+        v12 = &pNPCStats->pNPCData[thisBufId + 499];
+      v13 = v12->uProfession;
+      if ( v13 )
+        hirelingSalaries += pNPCStats->pProfessions[v13].uHirePrice;//*(&pNPCStats->field_13A58 + 5 * v13);
+    }
+    if ( CheckHiredNPCSpeciality(Factor) )
+      goldToGain += (signed int)(10 * goldToGain) / 100;
+    if ( CheckHiredNPCSpeciality(Banker) )
+      goldToGain += (signed int)(20 * goldToGain) / 100;
+    if ( CheckHiredNPCSpeciality(Pirate) )
+      goldToGain += (signed int)(10 * goldToGain) / 100;
+    if ( hirelingSalaries )
+    {
+      hirelingSalaries = (signed int)(goldToGain * hirelingSalaries / 100) / 100;
+      if ( hirelingSalaries < 1 )
+        hirelingSalaries = 1;
+      sprintf(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[466], goldToGain, hirelingSalaries);// You found %lu gold (followers take %lu)!
+    }
+    else
+    {
+      sprintf(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[467], goldToGain);// You found %lu gold!
+    }
+  }
+  this->uNumGold += goldToGain - hirelingSalaries;
+  pUIAnim_Gold->uAnimTime = 0;
+  pUIAnim_Gold->uAnimLength = 8 * pIconsFrameTable->pIcons[(signed __int16)pUIAnim_Gold->uIconID].uAnimLength;
+  if ( pTmpBuf2[0] )
+    ShowStatusBarString(pTmpBuf2.data(), 2u);
+  pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0);
+}
+//----- (00421B2C) --------------------------------------------------------
+void Party::sub_421B2C_PlaceInInventory_or_DropPickedItem()
+{
+  unsigned int v0; // eax@2
+  Texture *v1; // ebx@2
+  int v2; // eax@3
+  int v4; // eax@6
+  unsigned __int16 v5; // dx@11
+  signed int v6; // eax@11
+  __int16 v8; // ax@16
+  SpriteObject a1; // [sp+4h] [bp-78h]@11
+  int v11; // [sp+74h] [bp-8h]@2
+  int v12; // [sp+78h] [bp-4h]@5
+
+  if ( !pParty->pPickedItem.uItemID )
+    return;
+  v0 = pIcons_LOD->LoadTexture(
+         pParty->pPickedItem.GetIconName(),
+         TEXTURE_16BIT_PALETTE);
+  v1 = pIcons_LOD->GetTexture(v0);
+  v11 = areWeLoadingTexture;
+  if ( uActiveCharacter
+    && (v2 = ::pPlayers[uActiveCharacter]->AddItem(-1, pParty->pPickedItem.uItemID)) != 0 )
+  {
+    memcpy(&::pPlayers[uActiveCharacter]->pInventoryItemList[v2-1], &pParty->pPickedItem, 0x24u);
+	  pMouse->RemoveHoldingItem();
+  }
+  else
+  {
+    for (v12 = 0; v12 < 4; v12++)
+    {
+      v4 = pParty->pPlayers[v12].AddItem(-1, pParty->pPickedItem.uItemID);
+      if ( v4 )
+      {
+        memcpy(&pParty->pPlayers[v12].pInventoryItemList[v4 - 1], &pParty->pPickedItem, sizeof(ItemGen));
+        pMouse->RemoveHoldingItem();
+        break;
+      }
+    }
+    if ( v12 == 4 )
+    {
+      v5 = pItemsTable->pItems[pParty->pPickedItem.uItemID].uSpriteID;
+      v6 = 0;
+      a1.uType = pItemsTable->pItems[pParty->pPickedItem.uItemID].uSpriteID;
+      for ( uint i = 0; i < pObjectList->uNumObjects; i++ )
+      {
+        if ( v5 == pObjectList->pObjects[i].uObjectID )
+        {
+          v6 = i;
+          break;
+        }
+      }
+      a1.spell_caster_pid = OBJECT_Player;
+      a1.uObjectDescID = v6;
+      a1.vPosition.y = pParty->vPosition.y;
+      a1.vPosition.x = pParty->vPosition.x;
+      a1.vPosition.z = pParty->sEyelevel + pParty->vPosition.z;
+      a1.uSoundID = 0;
+      a1.uFacing = 0;
+      a1.uAttributes = 8;
+      v8 = pIndoor->GetSector(
+        pParty->vPosition.x,
+        pParty->vPosition.y,
+        pParty->sEyelevel + pParty->vPosition.z);
+      a1.uSpriteFrameID = 0;
+      a1.uSectorID = v8;
+      memcpy(&a1.stru_24, &pParty->pPickedItem, sizeof(a1.stru_24));
+      a1.Create(pParty->sRotationY, 184, 200, 0);
+      pMouse->RemoveHoldingItem();
+    }
+  }
+  if ( !v11 )
+  {
+    v1->Release();
+    pIcons_LOD->SyncLoadedFilesCount();
+  }
+  return;
+}
+
+
+//----- (0048C6F6) --------------------------------------------------------
+bool Party::AddItemToParty(ItemGen *pItem) 
+{
+  unsigned int v2; // eax@1
+  char *v5; // eax@8
+  Texture *v7; // ebx@10
+  signed int v8; // esi@10
+  Player *v9; // edi@11
+  int v10; // eax@11
+  int v21; // [sp+24h] [bp-4h]@10
+
+  v2 = pItem->uItemID;
+  if ( !pItemsTable->pItems[v2].uItemID_Rep_St )
+    pItem->SetIdentified();
+
+  v5 = pItemsTable->pItems[v2].pIconName;
+  if ( v5 )
+  {
+    v7 = pIcons_LOD->LoadTexturePtr(v5, TEXTURE_16BIT_PALETTE);
+    v21 = areWeLoadingTexture;
+    v8 = 0;
+    uint current_player = uActiveCharacter;
+    for (int i = 0; i < 4; i++)
+    {
+     current_player = current_player + i;
+     if ( current_player > 4 )
+       current_player = current_player - 4;
+      v9 = ::pPlayers[current_player];
+      v10 = v9->AddItem(-1, pItem->uItemID);
+      if ( v10 )
+      {
+        memcpy(&v9->pInventoryItemList[v10-1], pItem, 0x24u);
+        pItem->Reset();
+        pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0);
+        v9->PlaySound(SPEECH_60, 0);
+        if ( !v21 )
+        {
+          v7->Release();
+          pIcons_LOD->SyncLoadedFilesCount();
+        }
+        return true;
+      }
+    }
+    if ( !v21 )
+    {
+      v7->Release();
+      pIcons_LOD->SyncLoadedFilesCount();
+    }
+    return false;
+  }
+  else
+  {
+    MessageBoxW(nullptr, L"Invalid picture_name detected ::addItem()", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Party.cpp:795", 0);
+    return false;
+  }
+}
+// 506128: using guessed type int areWeLoadingTexture;
+
+bool Party::IsPartyEvil()
+{
+  return _449B57_test_bit(_quest_bits, 100);
+}
+
+bool Party::IsPartyGood()
+{
+  return _449B57_test_bit(_quest_bits, 99);
+}
+
+
+
+//----- (0046A89E) --------------------------------------------------------
+int Party::_46A89E_immolation_effect(int* affected, int affectedArrSize, int effectRange)
+{
+  int v5; // ebx@3
+  int v17; // [sp+Ch] [bp-10h]@3
+  int v18; // [sp+10h] [bp-Ch]@3
+  int affectedCount; // [sp+18h] [bp-4h]@1
+
+  affectedCount = 0;
+  for ( size_t i = 0; i < uNumActors; ++i )
+  {
+    v5 = abs(pActors[i].vPosition.x - this->vPosition.x);
+    v17 = abs(pActors[i].vPosition.y - this->vPosition.y);
+    v18 = abs(pActors[i].vPosition.z - this->vPosition.z);
+    if ( int_get_vector_length(v5, v17, v18) <= effectRange )
+    {
+      if ( pActors[i].uAIState != Dead && pActors[i].uAIState != Dying && pActors[i].uAIState != Removed
+        && pActors[i].uAIState != Disabled && pActors[i].uAIState != Summoned )
+      {
+        affected[affectedCount] = i;
+        affectedCount++;
+        if ( affectedCount >= affectedArrSize )
+          break;
+      }
+    }
+  }
+  return affectedCount;
+}
+
+//----- (00444D80) --------------------------------------------------------
+int GetTravelTime()
+{
+  signed int new_travel_time; // esi@1
+
+  new_travel_time = uDefaultTravelTime_ByFoot;
+  if ( CheckHiredNPCSpeciality(Guide) )
+    --new_travel_time;
+  if ( CheckHiredNPCSpeciality(Tracker) )
+    new_travel_time -= 2;
+  if ( CheckHiredNPCSpeciality(Pathfinder) )
+    new_travel_time -= 3;
+  if ( CheckHiredNPCSpeciality(Explorer) )
+    --new_travel_time;
+  if ( new_travel_time < 1 )
+    new_travel_time = 1;
+  return new_travel_time;
+}
+// 6BD07C: using guessed type int uDefaultTravelTime_ByFoot;
+
+//----- (00449B57) --------------------------------------------------------
+bool _449B57_test_bit(unsigned __int8 *a1, __int16 a2)
+{
+	return (a1[(a2 - 1) >> 3] & (0x80 >> (a2 - 1) % 8)) != 0;
+}
+
+//----- (00449B7E) --------------------------------------------------------
+void _449B7E_toggle_bit(unsigned char *pArray, __int16 a2, unsigned __int16 bToggle)
+{
+	signed int v3; // esi@1
+	unsigned char set_bit; // edx@1
+
+	v3 = a2 - 1;
+	set_bit = 0x80 >> v3 % 8;
+	if (bToggle)
+		pArray[v3 / 8] |= set_bit;
+	else
+		pArray[v3 / 8] &= ~set_bit;
+}
+
+//----- (004760D5) --------------------------------------------------------
+PartyAction ActionQueue::Next()
+{
+	if (!uNumActions)
+		return PARTY_INVALID;
+
+	PartyAction result = pActions[0];
+	for (unsigned int i = 0; i < uNumActions - 1; ++i)
+		pActions[i] = pActions[i + 1];
+	--uNumActions;
+
+	return result;
+}