comparison Build/Visual Studio 2012/World of Might and Magic.vcxproj.filters @ 2499:68cdef6879a0

engine folder
author Ritor1
date Fri, 19 Sep 2014 02:57:42 +0600
parents 82d5d92a097c
children 952025b157aa
comparison
equal deleted inserted replaced
2498:92eeeb5200f2 2499:68cdef6879a0
289 <Filter>lib\libpng</Filter> 289 <Filter>lib\libpng</Filter>
290 </ClCompile> 290 </ClCompile>
291 <ClCompile Include="..\..\_deleted.cpp" /> 291 <ClCompile Include="..\..\_deleted.cpp" />
292 <ClCompile Include="..\..\OSAPI.cpp" /> 292 <ClCompile Include="..\..\OSAPI.cpp" />
293 <ClCompile Include="..\..\OSWindow.cpp" /> 293 <ClCompile Include="..\..\OSWindow.cpp" />
294 <ClCompile Include="..\..\TurnEngine.cpp">
295 <Filter>Engine\TurnEngine</Filter>
296 </ClCompile>
297 <ClCompile Include="..\..\FactionTable.cpp">
298 <Filter>Engine\Tables</Filter>
299 </ClCompile>
300 <ClCompile Include="..\..\FrameTableInc.cpp">
301 <Filter>Engine\Tables</Filter>
302 </ClCompile>
303 <ClCompile Include="..\..\IconFrameTable.cpp">
304 <Filter>Engine\Tables</Filter>
305 </ClCompile>
306 <ClCompile Include="..\..\PlayerFrameTable.cpp">
307 <Filter>Engine\Tables</Filter>
308 </ClCompile>
309 <ClCompile Include="..\..\StorylineTextTable.cpp">
310 <Filter>Engine\Tables</Filter>
311 </ClCompile>
312 <ClCompile Include="..\..\TileTable.cpp">
313 <Filter>Engine\Tables</Filter>
314 </ClCompile>
315 <ClCompile Include="..\..\CastSpellInfo.cpp">
316 <Filter>Engine\Spells</Filter>
317 </ClCompile>
318 <ClCompile Include="..\..\Spells.cpp">
319 <Filter>Engine\Spells</Filter>
320 </ClCompile>
321 <ClCompile Include="..\..\Player.cpp">
322 <Filter>Engine\Objects</Filter>
323 </ClCompile>
324 <ClCompile Include="..\..\SpriteObject.cpp">
325 <Filter>Engine\Objects</Filter>
326 </ClCompile>
327 <ClCompile Include="..\..\Conditions.cpp">
328 <Filter>Engine</Filter>
329 </ClCompile>
330 <ClCompile Include="..\..\Events.cpp">
331 <Filter>Engine</Filter>
332 </ClCompile>
333 <ClCompile Include="..\..\Game.cpp">
334 <Filter>Engine</Filter>
335 </ClCompile>
336 <ClCompile Include="..\..\LOD.cpp">
337 <Filter>Engine</Filter>
338 </ClCompile>
339 <ClCompile Include="..\..\Log.cpp">
340 <Filter>Engine</Filter>
341 </ClCompile>
342 <ClCompile Include="..\..\LuaVM.cpp">
343 <Filter>Engine</Filter>
344 </ClCompile>
345 <ClCompile Include="..\..\MapInfo.cpp">
346 <Filter>Engine</Filter>
347 </ClCompile>
348 <ClCompile Include="..\..\mm7_7.cpp">
349 <Filter>Engine</Filter>
350 </ClCompile>
351 <ClCompile Include="..\..\mm7_data.cpp">
352 <Filter>Engine</Filter>
353 </ClCompile>
354 <ClCompile Include="..\..\mm7text_ru.cpp">
355 <Filter>Engine</Filter>
356 </ClCompile>
357 <ClCompile Include="..\..\MMT.cpp">
358 <Filter>Engine</Filter>
359 </ClCompile>
360 <ClCompile Include="..\..\OurMath.cpp">
361 <Filter>Engine</Filter>
362 </ClCompile>
363 <ClCompile Include="..\..\Party.cpp">
364 <Filter>Engine</Filter>
365 </ClCompile>
366 <ClCompile Include="..\..\Random.cpp">
367 <Filter>Engine</Filter>
368 </ClCompile>
369 <ClCompile Include="..\..\Registry.cpp">
370 <Filter>Engine</Filter>
371 </ClCompile>
372 <ClCompile Include="..\..\SaveLoad.cpp">
373 <Filter>Engine</Filter>
374 </ClCompile>
375 <ClCompile Include="..\..\stru298.cpp">
376 <Filter>Engine</Filter>
377 </ClCompile>
378 <ClCompile Include="..\..\stru6.cpp">
379 <Filter>Engine</Filter>
380 </ClCompile>
381 <ClCompile Include="..\..\texts.cpp">
382 <Filter>Engine</Filter>
383 </ClCompile>
384 <ClCompile Include="..\..\Timer.cpp">
385 <Filter>Engine</Filter>
386 </ClCompile>
387 <ClCompile Include="..\..\VectorTypes.cpp">
388 <Filter>Engine</Filter>
389 </ClCompile>
390 <ClCompile Include="..\..\ZlibWrapper.cpp">
391 <Filter>Engine</Filter>
392 </ClCompile>
393 <ClCompile Include="..\..\Keyboard.cpp"> 294 <ClCompile Include="..\..\Keyboard.cpp">
394 <Filter>IO</Filter> 295 <Filter>IO</Filter>
395 </ClCompile> 296 </ClCompile>
396 <ClCompile Include="..\..\Mouse.cpp"> 297 <ClCompile Include="..\..\Mouse.cpp">
397 <Filter>IO</Filter> 298 <Filter>IO</Filter>
556 <Filter>Engine\Objects</Filter> 457 <Filter>Engine\Objects</Filter>
557 </ClCompile> 458 </ClCompile>
558 <ClCompile Include="..\..\Engine\Objects\Chest.cpp"> 459 <ClCompile Include="..\..\Engine\Objects\Chest.cpp">
559 <Filter>Engine\Objects</Filter> 460 <Filter>Engine\Objects</Filter>
560 </ClCompile> 461 </ClCompile>
462 <ClCompile Include="..\..\Engine\Objects\Items.cpp">
463 <Filter>Engine\Objects</Filter>
464 </ClCompile>
561 <ClCompile Include="..\..\Engine\Objects\Monsters.cpp"> 465 <ClCompile Include="..\..\Engine\Objects\Monsters.cpp">
562 <Filter>Engine\Objects</Filter> 466 <Filter>Engine\Objects</Filter>
563 </ClCompile> 467 </ClCompile>
564 <ClCompile Include="..\..\Engine\Objects\Items.cpp"> 468 <ClCompile Include="..\..\Engine\Objects\SpriteObject.cpp">
469 <Filter>Engine\Objects</Filter>
470 </ClCompile>
471 <ClCompile Include="..\..\Engine\Objects\NPC.cpp">
565 <Filter>Engine\Objects</Filter> 472 <Filter>Engine\Objects</Filter>
566 </ClCompile> 473 </ClCompile>
567 <ClCompile Include="..\..\Engine\Objects\ObjectList.cpp"> 474 <ClCompile Include="..\..\Engine\Objects\ObjectList.cpp">
568 <Filter>Engine\Objects</Filter> 475 <Filter>Engine\Objects</Filter>
569 </ClCompile> 476 </ClCompile>
570 <ClCompile Include="..\..\Engine\Objects\NPC.cpp"> 477 <ClCompile Include="..\..\Engine\Objects\Player.cpp">
571 <Filter>Engine\Objects</Filter> 478 <Filter>Engine\Objects</Filter>
572 </ClCompile> 479 </ClCompile>
480 <ClCompile Include="..\..\Engine\Spells\Spells.cpp">
481 <Filter>Engine\Spells</Filter>
482 </ClCompile>
483 <ClCompile Include="..\..\Engine\Spells\CastSpellInfo.cpp">
484 <Filter>Engine\Spells</Filter>
485 </ClCompile>
486 <ClCompile Include="..\..\Engine\Tables\TileTable.cpp">
487 <Filter>Engine\Tables</Filter>
488 </ClCompile>
489 <ClCompile Include="..\..\Engine\Tables\FactionTable.cpp">
490 <Filter>Engine\Tables</Filter>
491 </ClCompile>
492 <ClCompile Include="..\..\Engine\Tables\FrameTableInc.cpp">
493 <Filter>Engine\Tables</Filter>
494 </ClCompile>
495 <ClCompile Include="..\..\Engine\Tables\IconFrameTable.cpp">
496 <Filter>Engine\Tables</Filter>
497 </ClCompile>
498 <ClCompile Include="..\..\Engine\Tables\PlayerFrameTable.cpp">
499 <Filter>Engine\Tables</Filter>
500 </ClCompile>
501 <ClCompile Include="..\..\Engine\Tables\StorylineTextTable.cpp">
502 <Filter>Engine\Tables</Filter>
503 </ClCompile>
504 <ClCompile Include="..\..\Engine\TurnEngine\TurnEngine.cpp">
505 <Filter>Engine\TurnEngine</Filter>
506 </ClCompile>
507 <ClCompile Include="..\..\Engine\stru298.cpp">
508 <Filter>Engine</Filter>
509 </ClCompile>
510 <ClCompile Include="..\..\Engine\texts.cpp">
511 <Filter>Engine</Filter>
512 </ClCompile>
513 <ClCompile Include="..\..\Engine\Timer.cpp">
514 <Filter>Engine</Filter>
515 </ClCompile>
516 <ClCompile Include="..\..\Engine\VectorTypes.cpp">
517 <Filter>Engine</Filter>
518 </ClCompile>
519 <ClCompile Include="..\..\Engine\ZlibWrapper.cpp">
520 <Filter>Engine</Filter>
521 </ClCompile>
522 <ClCompile Include="..\..\Engine\Conditions.cpp">
523 <Filter>Engine</Filter>
524 </ClCompile>
525 <ClCompile Include="..\..\Engine\Events.cpp">
526 <Filter>Engine</Filter>
527 </ClCompile>
528 <ClCompile Include="..\..\Engine\Game.cpp">
529 <Filter>Engine</Filter>
530 </ClCompile>
531 <ClCompile Include="..\..\Engine\LOD.cpp">
532 <Filter>Engine</Filter>
533 </ClCompile>
534 <ClCompile Include="..\..\Engine\Log.cpp">
535 <Filter>Engine</Filter>
536 </ClCompile>
537 <ClCompile Include="..\..\Engine\LuaVM.cpp">
538 <Filter>Engine</Filter>
539 </ClCompile>
540 <ClCompile Include="..\..\Engine\MapInfo.cpp">
541 <Filter>Engine</Filter>
542 </ClCompile>
543 <ClCompile Include="..\..\Engine\mm7_7.cpp">
544 <Filter>Engine</Filter>
545 </ClCompile>
546 <ClCompile Include="..\..\Engine\mm7_data.cpp">
547 <Filter>Engine</Filter>
548 </ClCompile>
549 <ClCompile Include="..\..\Engine\mm7text_ru.cpp">
550 <Filter>Engine</Filter>
551 </ClCompile>
552 <ClCompile Include="..\..\Engine\MMT.cpp">
553 <Filter>Engine</Filter>
554 </ClCompile>
555 <ClCompile Include="..\..\Engine\OurMath.cpp">
556 <Filter>Engine</Filter>
557 </ClCompile>
558 <ClCompile Include="..\..\Engine\Party.cpp">
559 <Filter>Engine</Filter>
560 </ClCompile>
561 <ClCompile Include="..\..\Engine\Random.cpp">
562 <Filter>Engine</Filter>
563 </ClCompile>
564 <ClCompile Include="..\..\Engine\Registry.cpp">
565 <Filter>Engine</Filter>
566 </ClCompile>
567 <ClCompile Include="..\..\Engine\SaveLoad.cpp">
568 <Filter>Engine</Filter>
569 </ClCompile>
570 <ClCompile Include="..\..\stru6.cpp" />
573 </ItemGroup> 571 </ItemGroup>
574 <ItemGroup> 572 <ItemGroup>
575 <ClInclude Include="..\..\lib\libavcodec\avcodec.h"> 573 <ClInclude Include="..\..\lib\libavcodec\avcodec.h">
576 <Filter>lib\libavcodec</Filter> 574 <Filter>lib\libavcodec</Filter>
577 </ClInclude> 575 </ClInclude>
996 <Filter>lib\libpng</Filter> 994 <Filter>lib\libpng</Filter>
997 </ClInclude> 995 </ClInclude>
998 <ClInclude Include="..\..\OSAPI.h" /> 996 <ClInclude Include="..\..\OSAPI.h" />
999 <ClInclude Include="..\..\OSInfo.h" /> 997 <ClInclude Include="..\..\OSInfo.h" />
1000 <ClInclude Include="..\..\OSWindow.h" /> 998 <ClInclude Include="..\..\OSWindow.h" />
1001 <ClInclude Include="..\..\TurnEngine.h">
1002 <Filter>Engine\TurnEngine</Filter>
1003 </ClInclude>
1004 <ClInclude Include="..\..\FactionTable.h">
1005 <Filter>Engine\Tables</Filter>
1006 </ClInclude>
1007 <ClInclude Include="..\..\FrameTableInc.h">
1008 <Filter>Engine\Tables</Filter>
1009 </ClInclude>
1010 <ClInclude Include="..\..\IconFrameTable.h">
1011 <Filter>Engine\Tables</Filter>
1012 </ClInclude>
1013 <ClInclude Include="..\..\PlayerFrameTable.h">
1014 <Filter>Engine\Tables</Filter>
1015 </ClInclude>
1016 <ClInclude Include="..\..\StorylineTextTable.h">
1017 <Filter>Engine\Tables</Filter>
1018 </ClInclude>
1019 <ClInclude Include="..\..\TileFrameTable.h">
1020 <Filter>Engine\Tables</Filter>
1021 </ClInclude>
1022 <ClInclude Include="..\..\CastSpellInfo.h">
1023 <Filter>Engine\Spells</Filter>
1024 </ClInclude>
1025 <ClInclude Include="..\..\Spells.h">
1026 <Filter>Engine\Spells</Filter>
1027 </ClInclude>
1028 <ClInclude Include="..\..\Player.h">
1029 <Filter>Engine\Objects</Filter>
1030 </ClInclude>
1031 <ClInclude Include="..\..\SpriteObject.h">
1032 <Filter>Engine\Objects</Filter>
1033 </ClInclude>
1034 <ClInclude Include="..\..\Autonotes.h">
1035 <Filter>Engine</Filter>
1036 </ClInclude>
1037 <ClInclude Include="..\..\Awards.h">
1038 <Filter>Engine</Filter>
1039 </ClInclude>
1040 <ClInclude Include="..\..\Conditions.h">
1041 <Filter>Engine</Filter>
1042 </ClInclude>
1043 <ClInclude Include="..\..\ErrorHandling.h">
1044 <Filter>Engine</Filter>
1045 </ClInclude>
1046 <ClInclude Include="..\..\Events.h">
1047 <Filter>Engine</Filter>
1048 </ClInclude>
1049 <ClInclude Include="..\..\Events2D.h">
1050 <Filter>Engine</Filter>
1051 </ClInclude>
1052 <ClInclude Include="..\..\Game.h">
1053 <Filter>Engine</Filter>
1054 </ClInclude>
1055 <ClInclude Include="..\..\LOD.h">
1056 <Filter>Engine</Filter>
1057 </ClInclude>
1058 <ClInclude Include="..\..\Log.h">
1059 <Filter>Engine</Filter>
1060 </ClInclude>
1061 <ClInclude Include="..\..\LuaVM.h">
1062 <Filter>Engine</Filter>
1063 </ClInclude>
1064 <ClInclude Include="..\..\MapInfo.h">
1065 <Filter>Engine</Filter>
1066 </ClInclude>
1067 <ClInclude Include="..\..\MapsLongTimer.h">
1068 <Filter>Engine</Filter>
1069 </ClInclude>
1070 <ClInclude Include="..\..\MM7.h">
1071 <Filter>Engine</Filter>
1072 </ClInclude>
1073 <ClInclude Include="..\..\mm7_data.h">
1074 <Filter>Engine</Filter>
1075 </ClInclude>
1076 <ClInclude Include="..\..\MMT.h">
1077 <Filter>Engine</Filter>
1078 </ClInclude>
1079 <ClInclude Include="..\..\NZIArray.h">
1080 <Filter>Engine</Filter>
1081 </ClInclude>
1082 <ClInclude Include="..\..\OurMath.h">
1083 <Filter>Engine</Filter>
1084 </ClInclude>
1085 <ClInclude Include="..\..\Party.h">
1086 <Filter>Engine</Filter>
1087 </ClInclude>
1088 <ClInclude Include="..\..\Random.h">
1089 <Filter>Engine</Filter>
1090 </ClInclude>
1091 <ClInclude Include="..\..\Registry.h">
1092 <Filter>Engine</Filter>
1093 </ClInclude>
1094 <ClInclude Include="..\..\resource.h">
1095 <Filter>Engine</Filter>
1096 </ClInclude>
1097 <ClInclude Include="..\..\SaveLoad.h">
1098 <Filter>Engine</Filter>
1099 </ClInclude>
1100 <ClInclude Include="..\..\stru123.h">
1101 <Filter>Engine</Filter>
1102 </ClInclude>
1103 <ClInclude Include="..\..\stru159.h">
1104 <Filter>Engine</Filter>
1105 </ClInclude>
1106 <ClInclude Include="..\..\stru160.h">
1107 <Filter>Engine</Filter>
1108 </ClInclude>
1109 <ClInclude Include="..\..\stru298.h">
1110 <Filter>Engine</Filter>
1111 </ClInclude>
1112 <ClInclude Include="..\..\stru314.h">
1113 <Filter>Engine</Filter>
1114 </ClInclude>
1115 <ClInclude Include="..\..\stru367.h">
1116 <Filter>Engine</Filter>
1117 </ClInclude>
1118 <ClInclude Include="..\..\stru6.h">
1119 <Filter>Engine</Filter>
1120 </ClInclude>
1121 <ClInclude Include="..\..\stuff.h">
1122 <Filter>Engine</Filter>
1123 </ClInclude>
1124 <ClInclude Include="..\..\texts.h">
1125 <Filter>Engine</Filter>
1126 </ClInclude>
1127 <ClInclude Include="..\..\Timer.h">
1128 <Filter>Engine</Filter>
1129 </ClInclude>
1130 <ClInclude Include="..\..\VectorTypes.h">
1131 <Filter>Engine</Filter>
1132 </ClInclude>
1133 <ClInclude Include="..\..\ZlibWrapper.h">
1134 <Filter>Engine</Filter>
1135 </ClInclude>
1136 <ClInclude Include="..\..\Keyboard.h"> 999 <ClInclude Include="..\..\Keyboard.h">
1137 <Filter>IO</Filter> 1000 <Filter>IO</Filter>
1138 </ClInclude> 1001 </ClInclude>
1139 <ClInclude Include="..\..\Mouse.h"> 1002 <ClInclude Include="..\..\Mouse.h">
1140 <Filter>IO</Filter> 1003 <Filter>IO</Filter>
1311 <Filter>Engine\Objects</Filter> 1174 <Filter>Engine\Objects</Filter>
1312 </ClInclude> 1175 </ClInclude>
1313 <ClInclude Include="..\..\Engine\Objects\Items.h"> 1176 <ClInclude Include="..\..\Engine\Objects\Items.h">
1314 <Filter>Engine\Objects</Filter> 1177 <Filter>Engine\Objects</Filter>
1315 </ClInclude> 1178 </ClInclude>
1179 <ClInclude Include="..\..\Engine\Objects\SpriteObject.h">
1180 <Filter>Engine\Objects</Filter>
1181 </ClInclude>
1316 <ClInclude Include="..\..\Engine\Objects\NPC.h"> 1182 <ClInclude Include="..\..\Engine\Objects\NPC.h">
1317 <Filter>Engine\Objects</Filter> 1183 <Filter>Engine\Objects</Filter>
1318 </ClInclude> 1184 </ClInclude>
1319 <ClInclude Include="..\..\Engine\Objects\ObjectList.h"> 1185 <ClInclude Include="..\..\Engine\Objects\ObjectList.h">
1320 <Filter>Engine\Objects</Filter> 1186 <Filter>Engine\Objects</Filter>
1187 </ClInclude>
1188 <ClInclude Include="..\..\Engine\Objects\Player.h">
1189 <Filter>Engine\Objects</Filter>
1190 </ClInclude>
1191 <ClInclude Include="..\..\Engine\Spells\CastSpellInfo.h">
1192 <Filter>Engine\Spells</Filter>
1193 </ClInclude>
1194 <ClInclude Include="..\..\Engine\Spells\Spells.h">
1195 <Filter>Engine\Spells</Filter>
1196 </ClInclude>
1197 <ClInclude Include="..\..\Engine\Tables\StorylineTextTable.h">
1198 <Filter>Engine\Tables</Filter>
1199 </ClInclude>
1200 <ClInclude Include="..\..\Engine\Tables\TileFrameTable.h">
1201 <Filter>Engine\Tables</Filter>
1202 </ClInclude>
1203 <ClInclude Include="..\..\Engine\Tables\FactionTable.h">
1204 <Filter>Engine\Tables</Filter>
1205 </ClInclude>
1206 <ClInclude Include="..\..\Engine\Tables\FrameTableInc.h">
1207 <Filter>Engine\Tables</Filter>
1208 </ClInclude>
1209 <ClInclude Include="..\..\Engine\Tables\IconFrameTable.h">
1210 <Filter>Engine\Tables</Filter>
1211 </ClInclude>
1212 <ClInclude Include="..\..\Engine\Tables\PlayerFrameTable.h">
1213 <Filter>Engine\Tables</Filter>
1214 </ClInclude>
1215 <ClInclude Include="..\..\Engine\TurnEngine\TurnEngine.h">
1216 <Filter>Engine\TurnEngine</Filter>
1217 </ClInclude>
1218 <ClInclude Include="..\..\Engine\stru160.h">
1219 <Filter>Engine</Filter>
1220 </ClInclude>
1221 <ClInclude Include="..\..\Engine\stru298.h">
1222 <Filter>Engine</Filter>
1223 </ClInclude>
1224 <ClInclude Include="..\..\Engine\stru314.h">
1225 <Filter>Engine</Filter>
1226 </ClInclude>
1227 <ClInclude Include="..\..\Engine\stru367.h">
1228 <Filter>Engine</Filter>
1229 </ClInclude>
1230 <ClInclude Include="..\..\Engine\stuff.h">
1231 <Filter>Engine</Filter>
1232 </ClInclude>
1233 <ClInclude Include="..\..\Engine\texts.h">
1234 <Filter>Engine</Filter>
1235 </ClInclude>
1236 <ClInclude Include="..\..\Engine\Timer.h">
1237 <Filter>Engine</Filter>
1238 </ClInclude>
1239 <ClInclude Include="..\..\Engine\VectorTypes.h">
1240 <Filter>Engine</Filter>
1241 </ClInclude>
1242 <ClInclude Include="..\..\Engine\ZlibWrapper.h">
1243 <Filter>Engine</Filter>
1244 </ClInclude>
1245 <ClInclude Include="..\..\Engine\Autonotes.h">
1246 <Filter>Engine</Filter>
1247 </ClInclude>
1248 <ClInclude Include="..\..\Engine\Awards.h">
1249 <Filter>Engine</Filter>
1250 </ClInclude>
1251 <ClInclude Include="..\..\Engine\Conditions.h">
1252 <Filter>Engine</Filter>
1253 </ClInclude>
1254 <ClInclude Include="..\..\Engine\ErrorHandling.h">
1255 <Filter>Engine</Filter>
1256 </ClInclude>
1257 <ClInclude Include="..\..\Engine\Events.h">
1258 <Filter>Engine</Filter>
1259 </ClInclude>
1260 <ClInclude Include="..\..\Engine\Events2D.h">
1261 <Filter>Engine</Filter>
1262 </ClInclude>
1263 <ClInclude Include="..\..\Engine\Game.h">
1264 <Filter>Engine</Filter>
1265 </ClInclude>
1266 <ClInclude Include="..\..\Engine\LOD.h">
1267 <Filter>Engine</Filter>
1268 </ClInclude>
1269 <ClInclude Include="..\..\Engine\Log.h">
1270 <Filter>Engine</Filter>
1271 </ClInclude>
1272 <ClInclude Include="..\..\Engine\LuaVM.h">
1273 <Filter>Engine</Filter>
1274 </ClInclude>
1275 <ClInclude Include="..\..\Engine\MapInfo.h">
1276 <Filter>Engine</Filter>
1277 </ClInclude>
1278 <ClInclude Include="..\..\Engine\MapsLongTimer.h">
1279 <Filter>Engine</Filter>
1280 </ClInclude>
1281 <ClInclude Include="..\..\Engine\MM7.h">
1282 <Filter>Engine</Filter>
1283 </ClInclude>
1284 <ClInclude Include="..\..\Engine\mm7_data.h">
1285 <Filter>Engine</Filter>
1286 </ClInclude>
1287 <ClInclude Include="..\..\Engine\MMT.h">
1288 <Filter>Engine</Filter>
1289 </ClInclude>
1290 <ClInclude Include="..\..\Engine\NZIArray.h">
1291 <Filter>Engine</Filter>
1292 </ClInclude>
1293 <ClInclude Include="..\..\Engine\OurMath.h">
1294 <Filter>Engine</Filter>
1295 </ClInclude>
1296 <ClInclude Include="..\..\Engine\Party.h">
1297 <Filter>Engine</Filter>
1298 </ClInclude>
1299 <ClInclude Include="..\..\Engine\Random.h">
1300 <Filter>Engine</Filter>
1301 </ClInclude>
1302 <ClInclude Include="..\..\Engine\Registry.h">
1303 <Filter>Engine</Filter>
1304 </ClInclude>
1305 <ClInclude Include="..\..\Engine\resource.h">
1306 <Filter>Engine</Filter>
1307 </ClInclude>
1308 <ClInclude Include="..\..\Engine\SaveLoad.h">
1309 <Filter>Engine</Filter>
1310 </ClInclude>
1311 <ClInclude Include="..\..\Engine\stru123.h">
1312 <Filter>Engine</Filter>
1313 </ClInclude>
1314 <ClInclude Include="..\..\Engine\stru159.h">
1315 <Filter>Engine</Filter>
1321 </ClInclude> 1316 </ClInclude>
1322 </ItemGroup> 1317 </ItemGroup>
1323 <ItemGroup> 1318 <ItemGroup>
1324 <None Include="..\..\lib\OpenAL\lib\x86\avcodec-55.def"> 1319 <None Include="..\..\lib\OpenAL\lib\x86\avcodec-55.def">
1325 <Filter>lib\OpenAL\lib\x86</Filter> 1320 <Filter>lib\OpenAL\lib\x86</Filter>
1349 <Filter>lib\legacy_dx</Filter> 1344 <Filter>lib\legacy_dx</Filter>
1350 </None> 1345 </None>
1351 <None Include="..\..\lib\swig.bat"> 1346 <None Include="..\..\lib\swig.bat">
1352 <Filter>lib</Filter> 1347 <Filter>lib</Filter>
1353 </None> 1348 </None>
1354 <None Include="..\..\Player.swig"> 1349 <None Include="..\..\Engine\Objects\Player.swig">
1355 <Filter>Engine\Objects</Filter> 1350 <Filter>Engine\Objects</Filter>
1356 </None> 1351 </None>
1357 </ItemGroup> 1352 </ItemGroup>
1358 <ItemGroup> 1353 <ItemGroup>
1359 <Library Include="..\..\lib\OpenAL\lib\OpenAL\OpenAL32.lib"> 1354 <Library Include="..\..\lib\OpenAL\lib\OpenAL\OpenAL32.lib">