comparison UI/UISaveLoad.cpp @ 2174:5ca3251ea543

autosave continue
author Ritor1
date Tue, 21 Jan 2014 16:37:23 +0600
parents d28d3c006077
children e9625ad08541
comparison
equal deleted inserted replaced
2173:daa61976637d 2174:5ca3251ea543
251 LODWriteableFile pLODFile; // [sp+1Ch] [bp-248h]@1 251 LODWriteableFile pLODFile; // [sp+1Ch] [bp-248h]@1
252 252
253 ++pIcons_LOD->uTexturePacksCount; 253 ++pIcons_LOD->uTexturePacksCount;
254 if ( !pIcons_LOD->uNumPrevLoadedFiles ) 254 if ( !pIcons_LOD->uNumPrevLoadedFiles )
255 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; 255 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
256 memset(pSavegameUsedSlots.data(), 0, 0xB4u); 256 memset(&pSavegameUsedSlots, 0, sizeof(pSavegameUsedSlots));
257 memset(&pSavegameThumbnails, 0, 0x708u); 257 memset(&pSavegameThumbnails, 0, sizeof(pSavegameThumbnails));
258 uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE); 258 uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE);
259 uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE); 259 uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE);
260 uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE); 260 uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE);
261 uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE); 261 uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE);
262 uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE); 262 uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE);