Mercurial > mm7
comparison UI/UISaveLoad.cpp @ 2174:5ca3251ea543
autosave continue
author | Ritor1 |
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date | Tue, 21 Jan 2014 16:37:23 +0600 |
parents | d28d3c006077 |
children | e9625ad08541 |
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2173:daa61976637d | 2174:5ca3251ea543 |
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251 LODWriteableFile pLODFile; // [sp+1Ch] [bp-248h]@1 | 251 LODWriteableFile pLODFile; // [sp+1Ch] [bp-248h]@1 |
252 | 252 |
253 ++pIcons_LOD->uTexturePacksCount; | 253 ++pIcons_LOD->uTexturePacksCount; |
254 if ( !pIcons_LOD->uNumPrevLoadedFiles ) | 254 if ( !pIcons_LOD->uNumPrevLoadedFiles ) |
255 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; | 255 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; |
256 memset(pSavegameUsedSlots.data(), 0, 0xB4u); | 256 memset(&pSavegameUsedSlots, 0, sizeof(pSavegameUsedSlots)); |
257 memset(&pSavegameThumbnails, 0, 0x708u); | 257 memset(&pSavegameThumbnails, 0, sizeof(pSavegameThumbnails)); |
258 uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE); | 258 uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE); |
259 uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE); | 259 uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE); |
260 uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE); | 260 uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE); |
261 uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE); | 261 uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE); |
262 uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE); | 262 uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE); |