comparison Engine/Graphics/Sprites.cpp @ 2496:5abd8fc8f1c6

for ITEM_ARTIFACT_LADYS_ESCORT
author Ritor1
date Thu, 18 Sep 2014 17:38:54 +0600
parents
children 68cdef6879a0
comparison
equal deleted inserted replaced
2495:7b076fe64f23 2496:5abd8fc8f1c6
1 #define _CRTDBG_MAP_ALLOC
2 #include <stdlib.h>
3 #include <crtdbg.h>
4
5 #define _CRT_SECURE_NO_WARNINGS
6 #include <string.h>
7 #include <algorithm>
8 #include "ErrorHandling.h"
9
10 #include "Sprites.h"
11 #include "PaletteManager.h"
12 #include "LOD.h"
13 #include "FrameTableInc.h"
14
15 #include "Outdoor.h"
16 #include "DecorationList.h"
17 #include "MM7.h"
18 #include "Actor.h"
19 #include "Engine/Graphics/Level/Decoration.h"
20 #include "OurMath.h"
21
22
23
24 struct SpriteFrameTable *pSpriteFrameTable;
25
26
27
28
29 //----- (0044D4D8) --------------------------------------------------------
30 void SpriteFrameTable::ReleaseSFrames()
31 {
32 free(this->pSpriteSFrames);
33 this->pSpriteSFrames = nullptr;
34 this->uNumSpriteFrames = 0;
35 }
36
37 //----- (0044D4F6) --------------------------------------------------------
38 void SpriteFrameTable::ResetSomeSpriteFlags()
39 {
40 int v1; // esi@1
41 signed int i; // edx@1
42 char *v3; // eax@2
43
44 v1 = 0;
45 for ( i = 0; i < (signed int)this->uNumSpriteFrames; ++i )
46 {
47 v3 = (char *)&this->pSpriteSFrames[v1].uFlags;
48 ++v1;
49 *v3 &= 0x7Fu;
50 }
51 }
52
53 //----- (0044D513) --------------------------------------------------------
54 void SpriteFrameTable::InitializeSprite( signed int uSpriteID )
55 {
56 //SpriteFrameTable *v2; // esi@1
57 unsigned int v3; // ebx@3
58 //char *v4; // edx@3
59 //int v5; // eax@3
60 // SpriteFrame *v6; // ecx@5
61 // int v7; // eax@5
62 __int16 v8; // ax@6
63 //signed int v9; // edx@6
64 //int v10; // ecx@6
65 // signed int v11; // edi@10
66 __int16 v12; // ax@16
67 // int v13; // ecx@16
68 size_t v14; // eax@19
69 // signed int v15; // edi@19
70 // __int16 v16; // ax@27
71 // int v17; // ecx@27
72 // signed int v18; // edi@29
73 // SpriteFrame *v19; // eax@30
74 // __int16 v20; // ax@45
75 // int v21; // ecx@45
76
77 char Str[32]; // [sp+Ch] [bp-3Ch]@19
78 char sprite_name[20]; // [sp+2Ch] [bp-1Ch]@15
79 char Source[4]; // [sp+40h] [bp-8h]@19
80
81
82 //v2 = this;
83 if ( uSpriteID <= this->uNumSpriteFrames )
84 {
85 if ( uSpriteID >= 0 )
86 {
87 v3 = uSpriteID;
88
89 int uFlags = pSpriteSFrames[v3].uFlags;
90 if (!(uFlags & 0x0080)) //not loaded
91 {
92 pSpriteSFrames[v3].uFlags |= 0x80; //set loaded
93 while ( 1 )
94 {
95 pSpriteSFrames[v3].uPaletteIndex = pPaletteManager->LoadPalette(pSpriteSFrames[v3].uPaletteID);
96 if ( uFlags & 0x10 ) //single frame per frame sequence
97 {
98 v8 = pSprites_LOD->LoadSprite(pSpriteSFrames[v3].pTextureName, pSpriteSFrames[v3].uPaletteID);
99 for (uint i = 0; i < 8; ++i)
100 {
101
102 pSpriteSFrames[v3].pHwSpriteIDs[i] = v8;
103 }
104
105 }
106 else if ( uFlags & 0x10000 )
107 {
108 for (uint i = 0; i < 8; ++i)
109 {
110 switch ( i )
111 {
112 case 3:
113 case 4:
114 case 5:
115 sprintf(sprite_name, "%s4", pSpriteSFrames[v3].pTextureName);
116 break;
117 case 2:
118 case 6:
119 sprintf(sprite_name, "%s2", pSpriteSFrames[v3].pTextureName);
120 break;
121 case 0:
122 case 1:
123 case 7:
124 sprintf(sprite_name, "%s0", pSpriteSFrames[v3].pTextureName);
125 break;
126 }
127 v12 = pSprites_LOD->LoadSprite(sprite_name, pSpriteSFrames[v3].uPaletteID);
128
129 pSpriteSFrames[v3].pHwSpriteIDs[i]=v12;
130 }
131
132 }
133 else if ( uFlags & 0x40 ) //part of monster fidgeting seq
134 {
135 strcpy(Source, "stA");
136 strcpy(Str, pSpriteSFrames[v3].pTextureName);
137 v14 = strlen(Str);
138 strcpy(&Str[v14-3], Source);
139 for (uint i = 0; i < 8; ++i)
140 {
141 switch ( i )
142 {
143 case 0:
144 sprintf(sprite_name, "%s0", pSpriteSFrames[v3].pTextureName);
145 break;
146 case 4:
147 sprintf(sprite_name, "%s4",&Str );
148 break;
149 case 3:
150 case 5:
151 sprintf(sprite_name, "%s3",&Str );
152 break;
153 case 2:
154 case 6:
155 sprintf(sprite_name, "%s2", pSpriteSFrames[v3].pTextureName);
156 break;
157 case 1:
158 case 7:
159 sprintf(sprite_name, "%s1", pSpriteSFrames[v3].pTextureName);
160 break;
161 }
162 v12 = pSprites_LOD->LoadSprite(sprite_name, pSpriteSFrames[v3].uPaletteID);
163 pSpriteSFrames[v3].pHwSpriteIDs[i]=v12;
164 }
165 }
166
167 else
168 {
169 for (uint i = 0; i < 8; ++i)
170
171 {
172
173 if (((0x0100 << i) & pSpriteSFrames[v3].uFlags) ) //mirrors
174 {
175 switch ( i )
176 {
177 case 1:
178 sprintf(sprite_name, "%s7", pSpriteSFrames[v3].pTextureName);
179 break;
180 case 2:
181 sprintf(sprite_name, "%s6", pSpriteSFrames[v3].pTextureName);
182 break;
183 case 3:
184 sprintf(sprite_name, "%s5", pSpriteSFrames[v3].pTextureName);
185 break;
186 case 4:
187 sprintf(sprite_name, "%s4", pSpriteSFrames[v3].pTextureName);
188 break;
189
190 case 5:
191 sprintf(sprite_name, "%s3", pSpriteSFrames[v3].pTextureName);
192 break;
193
194 case 6:
195 sprintf(sprite_name, "%s2", pSpriteSFrames[v3].pTextureName);
196 break;
197 case 7:
198 sprintf(sprite_name, "%s1", pSpriteSFrames[v3].pTextureName);
199 break;
200 }
201 }
202 else
203 {
204 sprintf(sprite_name, "%s%i", pSpriteSFrames[v3].pTextureName, i);
205
206 }
207 v12 = pSprites_LOD->LoadSprite(sprite_name, pSpriteSFrames[v3].uPaletteID);
208 pSpriteSFrames[v3].pHwSpriteIDs[i]=v12;
209
210 }
211 }
212
213 if ( !(pSpriteSFrames[v3].uFlags & 1) )
214 return;
215 ++v3;
216 }
217 }
218 }
219 }
220 }
221
222 //----- (0044D813) --------------------------------------------------------
223 signed int SpriteFrameTable::FastFindSprite( char *pSpriteName )
224 {
225 signed int result; // eax@2
226
227 int searchResult = BinarySearch(pSpriteName);
228 if ( searchResult < 0 )
229 result = 0;
230 else
231 result = this->pSpriteEFrames[searchResult];
232 return result;
233 }
234
235 //----- (0044D83A) --------------------------------------------------------
236 int SpriteFrameTable::BinarySearch( const char *pSpriteName )
237 {
238 int startPos = 0;
239 int endPos = uNumEFrames;
240 while ( 1 )
241 {
242 int searchRange = endPos - startPos;
243 int middleFrameIndex = startPos + (endPos - startPos) / 2;
244 int comparisonResult = _stricmp(pSpriteName, this->pSpritePFrames[middleFrameIndex]->pIconName);
245 if ( !comparisonResult )
246 {
247 return middleFrameIndex;
248 }
249 if ( startPos == endPos )
250 {
251 return -1;
252 }
253 if ( comparisonResult >= 0 )
254 {
255 startPos += max(((endPos - startPos) / 2), 1);
256 }
257 else{
258 endPos = max(((endPos - startPos) / 2), 1) + startPos;
259 }
260 }
261 }
262
263 //----- (0044D8D0) --------------------------------------------------------
264 SpriteFrame *SpriteFrameTable::GetFrame(unsigned int uSpriteID, unsigned int uTime)
265 {
266 //SpriteFrame *v3; // edi@1
267 SpriteFrame *v4; // ecx@1
268 //__int16 v5; // dx@2
269 //int v6; // edx@3
270 //unsigned int v7; // eax@3
271 //char *i; // ecx@3
272 //int v9; // esi@5
273 //SpriteFrame *result; // eax@6
274
275 v4 = &pSpriteSFrames[uSpriteID];
276 if (~v4->uFlags & 1 || !v4->uAnimLength)
277 return pSpriteSFrames + uSpriteID;
278
279 for (uint t = (uTime / 8) % v4->uAnimLength; t > v4->uAnimTime; ++v4)
280 t -= v4->uAnimTime;
281 return v4;
282
283 /*for (v4; v4->uAnimTime <= t; ++v4)
284
285 v6 = (uTime / 8) % v4->uAnimLength;
286 //v7 = uSpriteID;
287 for ( i = (char *)&v4->uAnimTime; ; i += 60 )
288 {
289 v9 = *(short *)i;
290 if ( v6 <= v9 )
291 break;
292 v6 -= v9;
293 ++v7;
294 }
295 return &pSpriteSFrames[v7];*/
296
297 }
298
299 //----- (0044D91F) --------------------------------------------------------
300 SpriteFrame *SpriteFrameTable::GetFrameBy_x(unsigned int uSpriteID, signed int a3)
301 {
302 SpriteFrame *v3; // edi@1
303 SpriteFrame *v4; // esi@1
304 __int16 v5; // ax@2
305 int v6; // ecx@3
306 int v7; // edx@3
307 unsigned int v8; // eax@3
308 int v9; // ecx@3
309 char *i; // edx@3
310 int v11; // esi@5
311 SpriteFrame *result; // eax@6
312
313 v3 = this->pSpriteSFrames;
314 v4 = &v3[uSpriteID];
315 if ( v4->uFlags & 1 && (v5 = v4->uAnimLength) != 0 )
316 {
317 v6 = v5;
318 v7 = a3 % v5;
319 v8 = uSpriteID;
320 v9 = v6 - v7;
321 for ( i = (char *)&v4->uAnimTime; ; i += 60 )
322 {
323 v11 = *(short *)i;
324 if ( v9 <= v11 )
325 break;
326 v9 -= v11;
327 ++v8;
328 }
329 result = &v3[v8];
330 }
331 else
332 {
333 result = &v3[uSpriteID];
334 }
335 return result;
336 }
337
338 //----- (0044D96D) --------------------------------------------------------
339 void SpriteFrameTable::ToFile()
340 {
341 SpriteFrameTable *v1; // esi@1
342 FILE *v2; // eax@1
343 FILE *v3; // edi@1
344
345 v1 = this;
346 v2 = fopen("data\\dsft.bin", "wb");
347 v3 = v2;
348 if ( !v2 )
349 Error("Unable to save dsft.bin!");
350 fwrite(v1, 4u, 1u, v2);
351 fwrite(&v1->uNumEFrames, 4u, 1u, v3);
352 fwrite(v1->pSpriteSFrames, 0x3Cu, v1->uNumSpriteFrames, v3);
353 fwrite(v1->pSpriteEFrames, 2u, v1->uNumEFrames, v3);
354 fclose(v3);
355 }
356
357 //----- (0044D9D7) --------------------------------------------------------
358 void SpriteFrameTable::FromFile(void *data_mm6, void *data_mm7, void *data_mm8)
359 {
360 uint num_mm6_frames = 0;
361 uint num_mm6_eframes = 0;
362 if (data_mm6)
363 {
364 num_mm6_frames = *(int *)data_mm6;
365 num_mm6_eframes = *((int *)data_mm6 + 1);
366 }
367
368 uint num_mm7_frames = 0;
369 uint num_mm7_eframes = 0;
370 if (data_mm7)
371 {
372 num_mm7_frames = *(int *)data_mm7;
373 num_mm7_eframes = *((int *)data_mm7 + 1);
374 }
375
376 uint num_mm8_frames = 0;
377 uint num_mm8_eframes = 0;
378 if (data_mm8)
379 {
380 num_mm8_frames = *(int *)data_mm8;
381 num_mm8_eframes = *((int *)data_mm8 + 1);
382 }
383
384 uNumSpriteFrames = num_mm6_frames + num_mm7_frames + num_mm8_frames;
385 uNumEFrames = num_mm6_eframes + num_mm7_eframes + num_mm8_eframes;
386
387 pSpriteSFrames = (SpriteFrame *)malloc(uNumSpriteFrames * sizeof(SpriteFrame));
388 pSpriteEFrames = (__int16 *)malloc(uNumSpriteFrames * sizeof(short));
389
390 pSpritePFrames = (SpriteFrame **)malloc(4 * uNumSpriteFrames);
391
392 uint mm7_frames_size = num_mm7_frames * sizeof(SpriteFrame);
393 memcpy(pSpriteSFrames, (char *)data_mm7 + 8, mm7_frames_size);
394 memcpy(pSpriteEFrames, (char *)data_mm7 + 8 + mm7_frames_size, 2 * num_mm7_eframes);
395
396 uint mm6_frames_size = num_mm6_frames * sizeof(SpriteFrame_mm6);
397 for (uint i = 0; i < num_mm6_frames; ++i)
398 {
399 memcpy(pSpriteSFrames + num_mm7_frames + i, (char *)data_mm6 + 8 + i * sizeof(SpriteFrame_mm6), sizeof(SpriteFrame_mm6));
400 pSpriteSFrames[num_mm7_frames + i].uAnimLength = 0;
401 }
402 memcpy(pSpriteEFrames + num_mm7_frames, (char *)data_mm6 + 8 + mm6_frames_size, 2 * num_mm6_eframes);
403
404 uint mm8_frames_size = num_mm8_frames * sizeof(SpriteFrame);
405 memcpy(pSpriteSFrames + num_mm6_frames + num_mm7_frames, (char *)data_mm8 + 8, mm8_frames_size);
406 memcpy(pSpriteEFrames + num_mm6_frames + num_mm7_frames, (char *)data_mm8 + 8 + mm8_frames_size, 2 * num_mm8_eframes);
407
408 //the original was using num_mmx_frames, but never accessed any element beyond num_mmx_eframes, but boing beyong eframes caused invalid memory accesses
409 for (uint i = 0; i < num_mm6_eframes + num_mm7_eframes + num_mm8_eframes; ++i)
410 pSpritePFrames[i] = &pSpriteSFrames[pSpriteEFrames[i]];
411 }
412
413 //----- (0044DA92) --------------------------------------------------------
414 bool SpriteFrameTable::FromFileTxt(const char *Args)
415 {
416 SpriteFrameTable *v2; // ebx@1
417 FILE *v3; // eax@1
418 unsigned int v4; // esi@3
419 signed int result; // eax@10
420 FILE *v6; // ST18_4@11
421 char *i; // eax@11
422 const char *v8; // ST20_4@14
423 __int16 v9; // ax@14
424 const char *v10; // ST0C_4@14
425 double v11; // st7@14
426 int v12; // eax@14
427 const char *v13; // ST04_4@14
428 __int16 v14; // ax@14
429 const char *v15; // ST00_4@14
430 int v16; // eax@14
431 int v17; // eax@17
432 int v18; // eax@23
433 int v19; // eax@24
434 int v20; // eax@25
435 int v21; // eax@28
436 int v22; // eax@29
437 int j; // edi@30
438 const char *v24; // esi@31
439 int v25; // eax@32
440 int v26; // edx@53
441 int v27; // ecx@54
442 int v28; // eax@55
443 signed int k; // edx@58
444 SpriteFrame *v30; // ecx@59
445 int v31; // esi@59
446 int l; // eax@60
447 signed int v33; // eax@65
448 int v34; // edi@66
449 int v35; // esi@66
450 SpriteFrame **v36; // eax@69
451 int v37; // ecx@69
452 SpriteFrame *v38; // edx@69
453 __int16 *v39; // eax@69
454 int v40; // ecx@69
455 char Buf[500]; // [sp+Ch] [bp-2F0h]@3
456 FrameTableTxtLine v42; // [sp+200h] [bp-FCh]@4
457 FrameTableTxtLine v43; // [sp+27Ch] [bp-80h]@4
458 FILE *File; // [sp+2F8h] [bp-4h]@1
459 unsigned int Argsa; // [sp+304h] [bp+8h]@3
460 int Argsb; // [sp+304h] [bp+8h]@59
461 FILE *Argsc; // [sp+304h] [bp+8h]@67
462
463 v2 = this;
464 ReleaseSFrames();
465 v3 = fopen(Args, "r");
466 File = v3;
467 if ( !v3 )
468 Error("CSpriteFrameTable::load - Unable to open file: %s.", Args);
469
470 v4 = 0;
471 Argsa = 0;
472 if ( fgets(Buf, 490, v3) )
473 {
474 do
475 {
476 *strchr(Buf, '\n') = 0;
477 memcpy(&v43, frame_table_txt_parser(Buf, &v42), sizeof(v43));
478 if ( v43.uPropCount && *v43.pProperties[0] != '/' )
479 ++Argsa;
480 }
481 while ( fgets(Buf, 490, File) );
482 v4 = Argsa;
483 }
484 v2->uNumSpriteFrames = v4;
485 v2->pSpriteSFrames = (SpriteFrame *)malloc(60 * v4);
486 v2->pSpriteEFrames = (__int16 *)malloc(2 * v2->uNumSpriteFrames);
487 v2->pSpritePFrames = (SpriteFrame **)malloc(4 * v2->uNumSpriteFrames);
488 if ( v2->pSpriteSFrames )
489 {
490 v6 = File;
491 v2->uNumSpriteFrames = 0;
492 fseek(v6, 0, 0);
493 for ( i = fgets(Buf, 490, File); i; i = fgets(Buf, 490, File) )
494 {
495 *strchr(Buf, 10) = 0;
496 memcpy(&v43, frame_table_txt_parser(Buf, &v42), sizeof(v43));
497 if ( v43.uPropCount && *v43.pProperties[0] != '/' )
498 {
499 v8 = v43.pProperties[0];
500 v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags = 0;
501 v2->pSpriteSFrames[v2->uNumSpriteFrames].uPaletteIndex = 0;
502 strcpy(v2->pSpriteSFrames[v2->uNumSpriteFrames].pIconName, v8);
503 strcpy(v2->pSpriteSFrames[v2->uNumSpriteFrames].pTextureName, v43.pProperties[1]);
504 v9 = atoi(v43.pProperties[3]);
505 v10 = v43.pProperties[4];
506 v2->pSpriteSFrames[v2->uNumSpriteFrames].uPaletteID = v9;
507 v11 = atof(v10) * 65536.0;
508 v12 = abs((signed __int64)v11);
509 v13 = v43.pProperties[5];
510 v2->pSpriteSFrames[v2->uNumSpriteFrames].scale = v12;
511 v14 = atoi(v13);
512 v15 = v43.pProperties[6];
513 v2->pSpriteSFrames[v2->uNumSpriteFrames].uGlowRadius = v14;
514 v2->pSpriteSFrames[v2->uNumSpriteFrames].uAnimTime = atoi(v15);
515 v16 = (int)&v2->pSpriteSFrames[v2->uNumSpriteFrames];
516 if ( *(short *)(v16 + 48) )
517 *(int *)(v16 + 44) |= 2u;
518 if ( !_stricmp(v43.pProperties[2], "new") )
519 {
520 v17 = (int)&v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags;
521 *(int *)v17 |= 4u;
522 v2->pSpritePFrames[v2->uNumEFrames] = &v2->pSpriteSFrames[v2->uNumSpriteFrames];
523 v2->pSpriteEFrames[v2->uNumEFrames++] = LOWORD(v2->uNumSpriteFrames);
524 }
525 if ( !_stricmp(v43.pProperties[10], "1") )
526 BYTE2(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 4u;
527 if ( !_stricmp(v43.pProperties[11], "1") )
528 BYTE2(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 2u;
529 if ( !_stricmp(v43.pProperties[12], "1") )
530 {
531 v18 = (int)&v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags;
532 *(int *)v18 |= 0x20u;
533 }
534 v19 = atoi(v43.pProperties[7]) - 1;
535 if ( v19 )
536 {
537 v20 = v19 - 2;
538 if ( v20 )
539 {
540 if ( v20 == 2 )
541 BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 0xE0u;
542 }
543 else
544 {
545 v21 = (int)&v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags;
546 *(int *)v21 |= 0x1E000u;
547 }
548 }
549 else
550 {
551 v22 = (int)&v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags;
552 *(int *)v22 |= 0x10u;
553 }
554 for ( j = 13; j < v43.uPropCount; ++j )
555 {
556 v24 = v43.pProperties[j];
557 if ( _stricmp(v43.pProperties[j], "Luminous") )
558 {
559 if ( _stricmp(v24, "Mirror0") )
560 {
561 if ( _stricmp(v24, "Mirror1") )
562 {
563 if ( _stricmp(v24, "Mirror2") )
564 {
565 if ( _stricmp(v24, "Mirror3") )
566 {
567 if ( _stricmp(v24, "Mirror4") )
568 {
569 if ( _stricmp(v24, "Mirror5") )
570 {
571 if ( _stricmp(v24, "Mirror6") )
572 {
573 if ( !_stricmp(v24, "Mirror7") )
574 BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 0x80u;
575 }
576 else
577 {
578 BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 0x40u;
579 }
580 }
581 else
582 {
583 BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 0x20u;
584 }
585 }
586 else
587 {
588 BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 0x10u;
589 }
590 }
591 else
592 {
593 BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 8u;
594 }
595 }
596 else
597 {
598 BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 4u;
599 }
600 }
601 else
602 {
603 BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 2u;
604 }
605 }
606 else
607 {
608 BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 1u;
609 }
610 }
611 else
612 {
613 v25 = (int)&v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags;
614 *(int *)v25 |= 2u;
615 }
616 }
617 ++v2->uNumSpriteFrames;
618 }
619 }
620 fclose(File);
621 v26 = 0;
622 if ( (signed int)(v2->uNumSpriteFrames - 1) > 0 )
623 {
624 v27 = 0;
625 do
626 {
627 v28 = (int)&v2->pSpriteSFrames[v27];
628 if ( !(*(char *)(v28 + 104) & 4) )
629 *(int *)(v28 + 44) |= 1u;
630 ++v26;
631 ++v27;
632 }
633 while ( v26 < (signed int)(v2->uNumSpriteFrames - 1) );
634 }
635 for ( k = 0; k < (signed int)v2->uNumSpriteFrames; *(short *)(Argsb + 56) = v31 )
636 {
637 v30 = v2->pSpriteSFrames;
638 Argsb = (int)&v30[k];
639 v31 = *(short *)(Argsb + 54);
640 if ( *(char *)(Argsb + 44) & 1 )
641 {
642 ++k;
643 for ( l = (int)&v30[k]; *(char *)(l + 44) & 1; l += 60 )
644 {
645 v31 += *(short *)(l + 54);
646 ++k;
647 }
648 LOWORD(v31) = v30[k].uAnimTime + v31;
649 }
650 ++k;
651 }
652 v33 = v2->uNumEFrames;
653 if ( v33 > 0 )
654 {
655 v34 = 0;
656 v35 = 0;
657 File = (FILE *)1;
658 do
659 {
660 Argsc = File;
661 if ( (signed int)File < v33 )
662 {
663 do
664 {
665 if ( _stricmp(v2->pSpritePFrames[(int)Argsc]->pIconName, v2->pSpritePFrames[v35]->pIconName) < 0 )
666 {
667 v36 = v2->pSpritePFrames;
668 v37 = (int)&v36[(int)Argsc];
669 v38 = *(SpriteFrame **)v37;
670 *(int *)v37 = (int)v36[v35];
671 v2->pSpritePFrames[v35] = v38;
672 v39 = v2->pSpriteEFrames;
673 v40 = (int)&v39[(int)Argsc];
674 LOWORD(v38) = *(short *)v40;
675 *(short *)v40 = v39[v34];
676 v2->pSpriteEFrames[v34] = (signed __int16)v38;
677 }
678 Argsc = (FILE *)((char *)Argsc + 1);
679 }
680 while ( (signed int)Argsc < v2->uNumEFrames );
681 }
682 File = (FILE *)((char *)File + 1);
683 v33 = v2->uNumEFrames;
684 ++v35;
685 ++v34;
686 }
687 while ( (signed int)((char *)File - 1) < v33 );
688 }
689 result = 1;
690 }
691 else
692 {
693 MessageBoxW(nullptr, L"CSpriteFrameTable::load - Out of Memory!", nullptr, 0);
694 fclose(File);
695 result = 0;
696 }
697 return result;
698 }
699 //----- (0046E26D) --------------------------------------------------------
700 void __fastcall _46E26D_collide_against_sprites(signed int a1, signed int a2)
701 {
702 int v2; // edx@5
703 unsigned __int16 *v3; // eax@5
704 unsigned __int16 v4; // ax@6
705 LevelDecoration *v5; // edi@7
706 DecorationDesc *v6; // esi@8
707 int v7; // edx@9
708 int v8; // eax@9
709 int v9; // ecx@11
710 int v10; // ebx@13
711 int v11; // esi@13
712 int v12; // ebp@15
713 int v13; // ebx@15
714 int v14; // esi@16
715 int v15; // edi@17
716 int v16; // eax@17
717 int v17; // esi@19
718 char v18; // zf@23
719 int v19; // [sp+0h] [bp-10h]@15
720 unsigned __int16 *v20; // [sp+4h] [bp-Ch]@5
721 int v21; // [sp+8h] [bp-8h]@15
722 int v22; // [sp+Ch] [bp-4h]@13
723
724 if ( a1 >= 0 )
725 {
726 if ( a1 <= 127 )
727 {
728 if ( a2 >= 0 )
729 {
730 if ( a2 <= 127 )
731 {
732 v2 = a1 + (a2 << 7);
733 v3 = &pOutdoor->pFaceIDLIST[pOutdoor->pOMAP[v2]];
734 v20 = &pOutdoor->pFaceIDLIST[pOutdoor->pOMAP[v2]];
735 if ( v3 )
736 {
737 do
738 {
739 v4 = *v3;
740 if ( PID_TYPE(v4) == OBJECT_Decoration)
741 {
742 v5 = &pLevelDecorations[(signed __int16)v4 >> 3];
743 if (!(v5->uFlags & LEVEL_DECORATION_INVISIBLE))
744 {
745 v6 = &pDecorationList->pDecorations[v5->uDecorationDescID];
746 if (!v6->CanMoveThrough())
747 {
748 v7 = v6->uRadius;
749 v8 = v5->vPosition.x;
750 if ( stru_721530.sMaxX <= v8 + v7 )
751 {
752 if ( stru_721530.sMinX >= v8 - v7 )
753 {
754 v9 = v5->vPosition.y;
755 if ( stru_721530.sMaxY <= v9 + v7 )
756 {
757 if ( stru_721530.sMinY >= v9 - v7 )
758 {
759 v10 = v6->uDecorationHeight;
760 v11 = v5->vPosition.z;
761 v22 = v10;
762 if ( stru_721530.sMaxZ <= v11 + v10 )
763 {
764 if ( stru_721530.sMinZ >= v11 )
765 {
766 v12 = v8 - stru_721530.normal.x;
767 v19 = v9 - stru_721530.normal.y;
768 v13 = stru_721530.prolly_normal_d + v7;
769 v21 = ((v8 - stru_721530.normal.x) * stru_721530.direction.y
770 - (v9 - stru_721530.normal.y) * stru_721530.direction.x) >> 16;
771 if ( abs(v21) <= stru_721530.prolly_normal_d + v7 )
772 {
773 v14 = (v12 * stru_721530.direction.x + v19 * stru_721530.direction.y) >> 16;
774 if ( v14 > 0 )
775 {
776 v15 = v5->vPosition.z;
777 v16 = stru_721530.normal.z + fixpoint_mul(stru_721530.direction.z, v14);
778 if ( v16 >= v15 )
779 {
780 if ( v16 <= v22 + v15 )
781 {
782 v17 = v14 - integer_sqrt(v13 * v13 - v21 * v21);
783 if ( v17 < 0 )
784 v17 = 0;
785 if ( v17 < stru_721530.field_7C )
786 {
787 stru_721530.field_7C = v17;
788 stru_721530.uFaceID = (signed __int16)*v20;
789 }
790 }
791 }
792 }
793 }
794 }
795 }
796 }
797 }
798 }
799 }
800 }
801 }
802 }
803 v3 = v20 + 1;
804 v18 = *v20 == 0;
805 ++v20;
806 }
807 while ( !v18 );
808 }
809 }
810 }
811 }
812 }
813 }