Mercurial > mm7
diff Engine/Graphics/Sprites.cpp @ 2496:5abd8fc8f1c6
for ITEM_ARTIFACT_LADYS_ESCORT
author | Ritor1 |
---|---|
date | Thu, 18 Sep 2014 17:38:54 +0600 |
parents | |
children | 68cdef6879a0 |
line wrap: on
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Engine/Graphics/Sprites.cpp Thu Sep 18 17:38:54 2014 +0600 @@ -0,0 +1,813 @@ +#define _CRTDBG_MAP_ALLOC +#include <stdlib.h> +#include <crtdbg.h> + +#define _CRT_SECURE_NO_WARNINGS +#include <string.h> +#include <algorithm> +#include "ErrorHandling.h" + +#include "Sprites.h" +#include "PaletteManager.h" +#include "LOD.h" +#include "FrameTableInc.h" + +#include "Outdoor.h" +#include "DecorationList.h" +#include "MM7.h" +#include "Actor.h" +#include "Engine/Graphics/Level/Decoration.h" +#include "OurMath.h" + + + +struct SpriteFrameTable *pSpriteFrameTable; + + + + +//----- (0044D4D8) -------------------------------------------------------- +void SpriteFrameTable::ReleaseSFrames() +{ + free(this->pSpriteSFrames); + this->pSpriteSFrames = nullptr; + this->uNumSpriteFrames = 0; +} + +//----- (0044D4F6) -------------------------------------------------------- +void SpriteFrameTable::ResetSomeSpriteFlags() +{ + int v1; // esi@1 + signed int i; // edx@1 + char *v3; // eax@2 + + v1 = 0; + for ( i = 0; i < (signed int)this->uNumSpriteFrames; ++i ) + { + v3 = (char *)&this->pSpriteSFrames[v1].uFlags; + ++v1; + *v3 &= 0x7Fu; + } +} + +//----- (0044D513) -------------------------------------------------------- +void SpriteFrameTable::InitializeSprite( signed int uSpriteID ) +{ + //SpriteFrameTable *v2; // esi@1 + unsigned int v3; // ebx@3 + //char *v4; // edx@3 + //int v5; // eax@3 +// SpriteFrame *v6; // ecx@5 +// int v7; // eax@5 + __int16 v8; // ax@6 + //signed int v9; // edx@6 + //int v10; // ecx@6 +// signed int v11; // edi@10 + __int16 v12; // ax@16 +// int v13; // ecx@16 + size_t v14; // eax@19 +// signed int v15; // edi@19 +// __int16 v16; // ax@27 +// int v17; // ecx@27 +// signed int v18; // edi@29 +// SpriteFrame *v19; // eax@30 +// __int16 v20; // ax@45 +// int v21; // ecx@45 + + char Str[32]; // [sp+Ch] [bp-3Ch]@19 + char sprite_name[20]; // [sp+2Ch] [bp-1Ch]@15 + char Source[4]; // [sp+40h] [bp-8h]@19 + + + //v2 = this; + if ( uSpriteID <= this->uNumSpriteFrames ) + { + if ( uSpriteID >= 0 ) + { + v3 = uSpriteID; + + int uFlags = pSpriteSFrames[v3].uFlags; + if (!(uFlags & 0x0080)) //not loaded + { + pSpriteSFrames[v3].uFlags |= 0x80; //set loaded + while ( 1 ) + { + pSpriteSFrames[v3].uPaletteIndex = pPaletteManager->LoadPalette(pSpriteSFrames[v3].uPaletteID); + if ( uFlags & 0x10 ) //single frame per frame sequence + { + v8 = pSprites_LOD->LoadSprite(pSpriteSFrames[v3].pTextureName, pSpriteSFrames[v3].uPaletteID); + for (uint i = 0; i < 8; ++i) + { + + pSpriteSFrames[v3].pHwSpriteIDs[i] = v8; + } + + } + else if ( uFlags & 0x10000 ) + { + for (uint i = 0; i < 8; ++i) + { + switch ( i ) + { + case 3: + case 4: + case 5: + sprintf(sprite_name, "%s4", pSpriteSFrames[v3].pTextureName); + break; + case 2: + case 6: + sprintf(sprite_name, "%s2", pSpriteSFrames[v3].pTextureName); + break; + case 0: + case 1: + case 7: + sprintf(sprite_name, "%s0", pSpriteSFrames[v3].pTextureName); + break; + } + v12 = pSprites_LOD->LoadSprite(sprite_name, pSpriteSFrames[v3].uPaletteID); + + pSpriteSFrames[v3].pHwSpriteIDs[i]=v12; + } + + } + else if ( uFlags & 0x40 ) //part of monster fidgeting seq + { + strcpy(Source, "stA"); + strcpy(Str, pSpriteSFrames[v3].pTextureName); + v14 = strlen(Str); + strcpy(&Str[v14-3], Source); + for (uint i = 0; i < 8; ++i) + { + switch ( i ) + { + case 0: + sprintf(sprite_name, "%s0", pSpriteSFrames[v3].pTextureName); + break; + case 4: + sprintf(sprite_name, "%s4",&Str ); + break; + case 3: + case 5: + sprintf(sprite_name, "%s3",&Str ); + break; + case 2: + case 6: + sprintf(sprite_name, "%s2", pSpriteSFrames[v3].pTextureName); + break; + case 1: + case 7: + sprintf(sprite_name, "%s1", pSpriteSFrames[v3].pTextureName); + break; + } + v12 = pSprites_LOD->LoadSprite(sprite_name, pSpriteSFrames[v3].uPaletteID); + pSpriteSFrames[v3].pHwSpriteIDs[i]=v12; + } + } + + else + { + for (uint i = 0; i < 8; ++i) + + { + + if (((0x0100 << i) & pSpriteSFrames[v3].uFlags) ) //mirrors + { + switch ( i ) + { + case 1: + sprintf(sprite_name, "%s7", pSpriteSFrames[v3].pTextureName); + break; + case 2: + sprintf(sprite_name, "%s6", pSpriteSFrames[v3].pTextureName); + break; + case 3: + sprintf(sprite_name, "%s5", pSpriteSFrames[v3].pTextureName); + break; + case 4: + sprintf(sprite_name, "%s4", pSpriteSFrames[v3].pTextureName); + break; + + case 5: + sprintf(sprite_name, "%s3", pSpriteSFrames[v3].pTextureName); + break; + + case 6: + sprintf(sprite_name, "%s2", pSpriteSFrames[v3].pTextureName); + break; + case 7: + sprintf(sprite_name, "%s1", pSpriteSFrames[v3].pTextureName); + break; + } + } + else + { + sprintf(sprite_name, "%s%i", pSpriteSFrames[v3].pTextureName, i); + + } + v12 = pSprites_LOD->LoadSprite(sprite_name, pSpriteSFrames[v3].uPaletteID); + pSpriteSFrames[v3].pHwSpriteIDs[i]=v12; + + } + } + + if ( !(pSpriteSFrames[v3].uFlags & 1) ) + return; + ++v3; + } + } + } + } + } + +//----- (0044D813) -------------------------------------------------------- +signed int SpriteFrameTable::FastFindSprite( char *pSpriteName ) +{ + signed int result; // eax@2 + + int searchResult = BinarySearch(pSpriteName); + if ( searchResult < 0 ) + result = 0; + else + result = this->pSpriteEFrames[searchResult]; + return result; +} + +//----- (0044D83A) -------------------------------------------------------- +int SpriteFrameTable::BinarySearch( const char *pSpriteName ) +{ + int startPos = 0; + int endPos = uNumEFrames; + while ( 1 ) + { + int searchRange = endPos - startPos; + int middleFrameIndex = startPos + (endPos - startPos) / 2; + int comparisonResult = _stricmp(pSpriteName, this->pSpritePFrames[middleFrameIndex]->pIconName); + if ( !comparisonResult ) + { + return middleFrameIndex; + } + if ( startPos == endPos ) + { + return -1; + } + if ( comparisonResult >= 0 ) + { + startPos += max(((endPos - startPos) / 2), 1); + } + else{ + endPos = max(((endPos - startPos) / 2), 1) + startPos; + } + } +} + +//----- (0044D8D0) -------------------------------------------------------- +SpriteFrame *SpriteFrameTable::GetFrame(unsigned int uSpriteID, unsigned int uTime) +{ + //SpriteFrame *v3; // edi@1 + SpriteFrame *v4; // ecx@1 + //__int16 v5; // dx@2 + //int v6; // edx@3 + //unsigned int v7; // eax@3 + //char *i; // ecx@3 + //int v9; // esi@5 + //SpriteFrame *result; // eax@6 + + v4 = &pSpriteSFrames[uSpriteID]; + if (~v4->uFlags & 1 || !v4->uAnimLength) + return pSpriteSFrames + uSpriteID; + + for (uint t = (uTime / 8) % v4->uAnimLength; t > v4->uAnimTime; ++v4) + t -= v4->uAnimTime; + return v4; + + /*for (v4; v4->uAnimTime <= t; ++v4) + + v6 = (uTime / 8) % v4->uAnimLength; + //v7 = uSpriteID; + for ( i = (char *)&v4->uAnimTime; ; i += 60 ) + { + v9 = *(short *)i; + if ( v6 <= v9 ) + break; + v6 -= v9; + ++v7; + } + return &pSpriteSFrames[v7];*/ + +} + +//----- (0044D91F) -------------------------------------------------------- +SpriteFrame *SpriteFrameTable::GetFrameBy_x(unsigned int uSpriteID, signed int a3) +{ + SpriteFrame *v3; // edi@1 + SpriteFrame *v4; // esi@1 + __int16 v5; // ax@2 + int v6; // ecx@3 + int v7; // edx@3 + unsigned int v8; // eax@3 + int v9; // ecx@3 + char *i; // edx@3 + int v11; // esi@5 + SpriteFrame *result; // eax@6 + + v3 = this->pSpriteSFrames; + v4 = &v3[uSpriteID]; + if ( v4->uFlags & 1 && (v5 = v4->uAnimLength) != 0 ) + { + v6 = v5; + v7 = a3 % v5; + v8 = uSpriteID; + v9 = v6 - v7; + for ( i = (char *)&v4->uAnimTime; ; i += 60 ) + { + v11 = *(short *)i; + if ( v9 <= v11 ) + break; + v9 -= v11; + ++v8; + } + result = &v3[v8]; + } + else + { + result = &v3[uSpriteID]; + } + return result; +} + +//----- (0044D96D) -------------------------------------------------------- +void SpriteFrameTable::ToFile() +{ + SpriteFrameTable *v1; // esi@1 + FILE *v2; // eax@1 + FILE *v3; // edi@1 + + v1 = this; + v2 = fopen("data\\dsft.bin", "wb"); + v3 = v2; + if ( !v2 ) + Error("Unable to save dsft.bin!"); + fwrite(v1, 4u, 1u, v2); + fwrite(&v1->uNumEFrames, 4u, 1u, v3); + fwrite(v1->pSpriteSFrames, 0x3Cu, v1->uNumSpriteFrames, v3); + fwrite(v1->pSpriteEFrames, 2u, v1->uNumEFrames, v3); + fclose(v3); +} + +//----- (0044D9D7) -------------------------------------------------------- +void SpriteFrameTable::FromFile(void *data_mm6, void *data_mm7, void *data_mm8) +{ + uint num_mm6_frames = 0; + uint num_mm6_eframes = 0; + if (data_mm6) + { + num_mm6_frames = *(int *)data_mm6; + num_mm6_eframes = *((int *)data_mm6 + 1); + } + + uint num_mm7_frames = 0; + uint num_mm7_eframes = 0; + if (data_mm7) + { + num_mm7_frames = *(int *)data_mm7; + num_mm7_eframes = *((int *)data_mm7 + 1); + } + + uint num_mm8_frames = 0; + uint num_mm8_eframes = 0; + if (data_mm8) + { + num_mm8_frames = *(int *)data_mm8; + num_mm8_eframes = *((int *)data_mm8 + 1); + } + + uNumSpriteFrames = num_mm6_frames + num_mm7_frames + num_mm8_frames; + uNumEFrames = num_mm6_eframes + num_mm7_eframes + num_mm8_eframes; + + pSpriteSFrames = (SpriteFrame *)malloc(uNumSpriteFrames * sizeof(SpriteFrame)); + pSpriteEFrames = (__int16 *)malloc(uNumSpriteFrames * sizeof(short)); + + pSpritePFrames = (SpriteFrame **)malloc(4 * uNumSpriteFrames); + + uint mm7_frames_size = num_mm7_frames * sizeof(SpriteFrame); + memcpy(pSpriteSFrames, (char *)data_mm7 + 8, mm7_frames_size); + memcpy(pSpriteEFrames, (char *)data_mm7 + 8 + mm7_frames_size, 2 * num_mm7_eframes); + + uint mm6_frames_size = num_mm6_frames * sizeof(SpriteFrame_mm6); + for (uint i = 0; i < num_mm6_frames; ++i) + { + memcpy(pSpriteSFrames + num_mm7_frames + i, (char *)data_mm6 + 8 + i * sizeof(SpriteFrame_mm6), sizeof(SpriteFrame_mm6)); + pSpriteSFrames[num_mm7_frames + i].uAnimLength = 0; + } + memcpy(pSpriteEFrames + num_mm7_frames, (char *)data_mm6 + 8 + mm6_frames_size, 2 * num_mm6_eframes); + + uint mm8_frames_size = num_mm8_frames * sizeof(SpriteFrame); + memcpy(pSpriteSFrames + num_mm6_frames + num_mm7_frames, (char *)data_mm8 + 8, mm8_frames_size); + memcpy(pSpriteEFrames + num_mm6_frames + num_mm7_frames, (char *)data_mm8 + 8 + mm8_frames_size, 2 * num_mm8_eframes); + + //the original was using num_mmx_frames, but never accessed any element beyond num_mmx_eframes, but boing beyong eframes caused invalid memory accesses + for (uint i = 0; i < num_mm6_eframes + num_mm7_eframes + num_mm8_eframes; ++i) + pSpritePFrames[i] = &pSpriteSFrames[pSpriteEFrames[i]]; +} + +//----- (0044DA92) -------------------------------------------------------- +bool SpriteFrameTable::FromFileTxt(const char *Args) +{ + SpriteFrameTable *v2; // ebx@1 + FILE *v3; // eax@1 + unsigned int v4; // esi@3 + signed int result; // eax@10 + FILE *v6; // ST18_4@11 + char *i; // eax@11 + const char *v8; // ST20_4@14 + __int16 v9; // ax@14 + const char *v10; // ST0C_4@14 + double v11; // st7@14 + int v12; // eax@14 + const char *v13; // ST04_4@14 + __int16 v14; // ax@14 + const char *v15; // ST00_4@14 + int v16; // eax@14 + int v17; // eax@17 + int v18; // eax@23 + int v19; // eax@24 + int v20; // eax@25 + int v21; // eax@28 + int v22; // eax@29 + int j; // edi@30 + const char *v24; // esi@31 + int v25; // eax@32 + int v26; // edx@53 + int v27; // ecx@54 + int v28; // eax@55 + signed int k; // edx@58 + SpriteFrame *v30; // ecx@59 + int v31; // esi@59 + int l; // eax@60 + signed int v33; // eax@65 + int v34; // edi@66 + int v35; // esi@66 + SpriteFrame **v36; // eax@69 + int v37; // ecx@69 + SpriteFrame *v38; // edx@69 + __int16 *v39; // eax@69 + int v40; // ecx@69 + char Buf[500]; // [sp+Ch] [bp-2F0h]@3 + FrameTableTxtLine v42; // [sp+200h] [bp-FCh]@4 + FrameTableTxtLine v43; // [sp+27Ch] [bp-80h]@4 + FILE *File; // [sp+2F8h] [bp-4h]@1 + unsigned int Argsa; // [sp+304h] [bp+8h]@3 + int Argsb; // [sp+304h] [bp+8h]@59 + FILE *Argsc; // [sp+304h] [bp+8h]@67 + + v2 = this; + ReleaseSFrames(); + v3 = fopen(Args, "r"); + File = v3; + if ( !v3 ) + Error("CSpriteFrameTable::load - Unable to open file: %s.", Args); + + v4 = 0; + Argsa = 0; + if ( fgets(Buf, 490, v3) ) + { + do + { + *strchr(Buf, '\n') = 0; + memcpy(&v43, frame_table_txt_parser(Buf, &v42), sizeof(v43)); + if ( v43.uPropCount && *v43.pProperties[0] != '/' ) + ++Argsa; + } + while ( fgets(Buf, 490, File) ); + v4 = Argsa; + } + v2->uNumSpriteFrames = v4; + v2->pSpriteSFrames = (SpriteFrame *)malloc(60 * v4); + v2->pSpriteEFrames = (__int16 *)malloc(2 * v2->uNumSpriteFrames); + v2->pSpritePFrames = (SpriteFrame **)malloc(4 * v2->uNumSpriteFrames); + if ( v2->pSpriteSFrames ) + { + v6 = File; + v2->uNumSpriteFrames = 0; + fseek(v6, 0, 0); + for ( i = fgets(Buf, 490, File); i; i = fgets(Buf, 490, File) ) + { + *strchr(Buf, 10) = 0; + memcpy(&v43, frame_table_txt_parser(Buf, &v42), sizeof(v43)); + if ( v43.uPropCount && *v43.pProperties[0] != '/' ) + { + v8 = v43.pProperties[0]; + v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags = 0; + v2->pSpriteSFrames[v2->uNumSpriteFrames].uPaletteIndex = 0; + strcpy(v2->pSpriteSFrames[v2->uNumSpriteFrames].pIconName, v8); + strcpy(v2->pSpriteSFrames[v2->uNumSpriteFrames].pTextureName, v43.pProperties[1]); + v9 = atoi(v43.pProperties[3]); + v10 = v43.pProperties[4]; + v2->pSpriteSFrames[v2->uNumSpriteFrames].uPaletteID = v9; + v11 = atof(v10) * 65536.0; + v12 = abs((signed __int64)v11); + v13 = v43.pProperties[5]; + v2->pSpriteSFrames[v2->uNumSpriteFrames].scale = v12; + v14 = atoi(v13); + v15 = v43.pProperties[6]; + v2->pSpriteSFrames[v2->uNumSpriteFrames].uGlowRadius = v14; + v2->pSpriteSFrames[v2->uNumSpriteFrames].uAnimTime = atoi(v15); + v16 = (int)&v2->pSpriteSFrames[v2->uNumSpriteFrames]; + if ( *(short *)(v16 + 48) ) + *(int *)(v16 + 44) |= 2u; + if ( !_stricmp(v43.pProperties[2], "new") ) + { + v17 = (int)&v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags; + *(int *)v17 |= 4u; + v2->pSpritePFrames[v2->uNumEFrames] = &v2->pSpriteSFrames[v2->uNumSpriteFrames]; + v2->pSpriteEFrames[v2->uNumEFrames++] = LOWORD(v2->uNumSpriteFrames); + } + if ( !_stricmp(v43.pProperties[10], "1") ) + BYTE2(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 4u; + if ( !_stricmp(v43.pProperties[11], "1") ) + BYTE2(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 2u; + if ( !_stricmp(v43.pProperties[12], "1") ) + { + v18 = (int)&v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags; + *(int *)v18 |= 0x20u; + } + v19 = atoi(v43.pProperties[7]) - 1; + if ( v19 ) + { + v20 = v19 - 2; + if ( v20 ) + { + if ( v20 == 2 ) + BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 0xE0u; + } + else + { + v21 = (int)&v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags; + *(int *)v21 |= 0x1E000u; + } + } + else + { + v22 = (int)&v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags; + *(int *)v22 |= 0x10u; + } + for ( j = 13; j < v43.uPropCount; ++j ) + { + v24 = v43.pProperties[j]; + if ( _stricmp(v43.pProperties[j], "Luminous") ) + { + if ( _stricmp(v24, "Mirror0") ) + { + if ( _stricmp(v24, "Mirror1") ) + { + if ( _stricmp(v24, "Mirror2") ) + { + if ( _stricmp(v24, "Mirror3") ) + { + if ( _stricmp(v24, "Mirror4") ) + { + if ( _stricmp(v24, "Mirror5") ) + { + if ( _stricmp(v24, "Mirror6") ) + { + if ( !_stricmp(v24, "Mirror7") ) + BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 0x80u; + } + else + { + BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 0x40u; + } + } + else + { + BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 0x20u; + } + } + else + { + BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 0x10u; + } + } + else + { + BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 8u; + } + } + else + { + BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 4u; + } + } + else + { + BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 2u; + } + } + else + { + BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 1u; + } + } + else + { + v25 = (int)&v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags; + *(int *)v25 |= 2u; + } + } + ++v2->uNumSpriteFrames; + } + } + fclose(File); + v26 = 0; + if ( (signed int)(v2->uNumSpriteFrames - 1) > 0 ) + { + v27 = 0; + do + { + v28 = (int)&v2->pSpriteSFrames[v27]; + if ( !(*(char *)(v28 + 104) & 4) ) + *(int *)(v28 + 44) |= 1u; + ++v26; + ++v27; + } + while ( v26 < (signed int)(v2->uNumSpriteFrames - 1) ); + } + for ( k = 0; k < (signed int)v2->uNumSpriteFrames; *(short *)(Argsb + 56) = v31 ) + { + v30 = v2->pSpriteSFrames; + Argsb = (int)&v30[k]; + v31 = *(short *)(Argsb + 54); + if ( *(char *)(Argsb + 44) & 1 ) + { + ++k; + for ( l = (int)&v30[k]; *(char *)(l + 44) & 1; l += 60 ) + { + v31 += *(short *)(l + 54); + ++k; + } + LOWORD(v31) = v30[k].uAnimTime + v31; + } + ++k; + } + v33 = v2->uNumEFrames; + if ( v33 > 0 ) + { + v34 = 0; + v35 = 0; + File = (FILE *)1; + do + { + Argsc = File; + if ( (signed int)File < v33 ) + { + do + { + if ( _stricmp(v2->pSpritePFrames[(int)Argsc]->pIconName, v2->pSpritePFrames[v35]->pIconName) < 0 ) + { + v36 = v2->pSpritePFrames; + v37 = (int)&v36[(int)Argsc]; + v38 = *(SpriteFrame **)v37; + *(int *)v37 = (int)v36[v35]; + v2->pSpritePFrames[v35] = v38; + v39 = v2->pSpriteEFrames; + v40 = (int)&v39[(int)Argsc]; + LOWORD(v38) = *(short *)v40; + *(short *)v40 = v39[v34]; + v2->pSpriteEFrames[v34] = (signed __int16)v38; + } + Argsc = (FILE *)((char *)Argsc + 1); + } + while ( (signed int)Argsc < v2->uNumEFrames ); + } + File = (FILE *)((char *)File + 1); + v33 = v2->uNumEFrames; + ++v35; + ++v34; + } + while ( (signed int)((char *)File - 1) < v33 ); + } + result = 1; + } + else + { + MessageBoxW(nullptr, L"CSpriteFrameTable::load - Out of Memory!", nullptr, 0); + fclose(File); + result = 0; + } + return result; +} +//----- (0046E26D) -------------------------------------------------------- +void __fastcall _46E26D_collide_against_sprites(signed int a1, signed int a2) +{ + int v2; // edx@5 + unsigned __int16 *v3; // eax@5 + unsigned __int16 v4; // ax@6 + LevelDecoration *v5; // edi@7 + DecorationDesc *v6; // esi@8 + int v7; // edx@9 + int v8; // eax@9 + int v9; // ecx@11 + int v10; // ebx@13 + int v11; // esi@13 + int v12; // ebp@15 + int v13; // ebx@15 + int v14; // esi@16 + int v15; // edi@17 + int v16; // eax@17 + int v17; // esi@19 + char v18; // zf@23 + int v19; // [sp+0h] [bp-10h]@15 + unsigned __int16 *v20; // [sp+4h] [bp-Ch]@5 + int v21; // [sp+8h] [bp-8h]@15 + int v22; // [sp+Ch] [bp-4h]@13 + + if ( a1 >= 0 ) + { + if ( a1 <= 127 ) + { + if ( a2 >= 0 ) + { + if ( a2 <= 127 ) + { + v2 = a1 + (a2 << 7); + v3 = &pOutdoor->pFaceIDLIST[pOutdoor->pOMAP[v2]]; + v20 = &pOutdoor->pFaceIDLIST[pOutdoor->pOMAP[v2]]; + if ( v3 ) + { + do + { + v4 = *v3; + if ( PID_TYPE(v4) == OBJECT_Decoration) + { + v5 = &pLevelDecorations[(signed __int16)v4 >> 3]; + if (!(v5->uFlags & LEVEL_DECORATION_INVISIBLE)) + { + v6 = &pDecorationList->pDecorations[v5->uDecorationDescID]; + if (!v6->CanMoveThrough()) + { + v7 = v6->uRadius; + v8 = v5->vPosition.x; + if ( stru_721530.sMaxX <= v8 + v7 ) + { + if ( stru_721530.sMinX >= v8 - v7 ) + { + v9 = v5->vPosition.y; + if ( stru_721530.sMaxY <= v9 + v7 ) + { + if ( stru_721530.sMinY >= v9 - v7 ) + { + v10 = v6->uDecorationHeight; + v11 = v5->vPosition.z; + v22 = v10; + if ( stru_721530.sMaxZ <= v11 + v10 ) + { + if ( stru_721530.sMinZ >= v11 ) + { + v12 = v8 - stru_721530.normal.x; + v19 = v9 - stru_721530.normal.y; + v13 = stru_721530.prolly_normal_d + v7; + v21 = ((v8 - stru_721530.normal.x) * stru_721530.direction.y + - (v9 - stru_721530.normal.y) * stru_721530.direction.x) >> 16; + if ( abs(v21) <= stru_721530.prolly_normal_d + v7 ) + { + v14 = (v12 * stru_721530.direction.x + v19 * stru_721530.direction.y) >> 16; + if ( v14 > 0 ) + { + v15 = v5->vPosition.z; + v16 = stru_721530.normal.z + fixpoint_mul(stru_721530.direction.z, v14); + if ( v16 >= v15 ) + { + if ( v16 <= v22 + v15 ) + { + v17 = v14 - integer_sqrt(v13 * v13 - v21 * v21); + if ( v17 < 0 ) + v17 = 0; + if ( v17 < stru_721530.field_7C ) + { + stru_721530.field_7C = v17; + stru_721530.uFaceID = (signed __int16)*v20; + } + } + } + } + } + } + } + } + } + } + } + } + } + } + v3 = v20 + 1; + v18 = *v20 == 0; + ++v20; + } + while ( !v18 ); + } + } + } + } + } +}