diff Engine/Graphics/Sprites.cpp @ 2496:5abd8fc8f1c6

for ITEM_ARTIFACT_LADYS_ESCORT
author Ritor1
date Thu, 18 Sep 2014 17:38:54 +0600
parents
children 68cdef6879a0
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Engine/Graphics/Sprites.cpp	Thu Sep 18 17:38:54 2014 +0600
@@ -0,0 +1,813 @@
+#define _CRTDBG_MAP_ALLOC
+#include <stdlib.h>
+#include <crtdbg.h>
+
+#define _CRT_SECURE_NO_WARNINGS
+#include <string.h>
+#include <algorithm>
+#include "ErrorHandling.h"
+
+#include "Sprites.h"
+#include "PaletteManager.h"
+#include "LOD.h"
+#include "FrameTableInc.h"
+
+#include "Outdoor.h"
+#include "DecorationList.h"
+#include "MM7.h"
+#include "Actor.h"
+#include "Engine/Graphics/Level/Decoration.h"
+#include "OurMath.h"
+
+
+
+struct SpriteFrameTable *pSpriteFrameTable;
+
+
+
+
+//----- (0044D4D8) --------------------------------------------------------
+void SpriteFrameTable::ReleaseSFrames()
+{
+  free(this->pSpriteSFrames);
+  this->pSpriteSFrames = nullptr;
+  this->uNumSpriteFrames = 0;
+}
+
+//----- (0044D4F6) --------------------------------------------------------
+void SpriteFrameTable::ResetSomeSpriteFlags()
+{
+  int v1; // esi@1
+  signed int i; // edx@1
+  char *v3; // eax@2
+
+  v1 = 0;
+  for ( i = 0; i < (signed int)this->uNumSpriteFrames; ++i )
+  {
+    v3 = (char *)&this->pSpriteSFrames[v1].uFlags;
+    ++v1;
+    *v3 &= 0x7Fu;
+  }
+}
+
+//----- (0044D513) --------------------------------------------------------
+void SpriteFrameTable::InitializeSprite( signed int uSpriteID )
+{
+    //SpriteFrameTable *v2; // esi@1
+    unsigned int v3; // ebx@3
+    //char *v4; // edx@3
+    //int v5; // eax@3
+//    SpriteFrame *v6; // ecx@5
+//    int v7; // eax@5
+    __int16 v8; // ax@6
+    //signed int v9; // edx@6
+    //int v10; // ecx@6
+//    signed int v11; // edi@10
+    __int16 v12; // ax@16
+//    int v13; // ecx@16
+    size_t v14; // eax@19
+//    signed int v15; // edi@19
+//    __int16 v16; // ax@27
+//    int v17; // ecx@27
+//    signed int v18; // edi@29
+//    SpriteFrame *v19; // eax@30
+//    __int16 v20; // ax@45
+//    int v21; // ecx@45
+
+    char Str[32]; // [sp+Ch] [bp-3Ch]@19
+    char sprite_name[20]; // [sp+2Ch] [bp-1Ch]@15
+    char Source[4]; // [sp+40h] [bp-8h]@19
+
+
+    //v2 = this;
+    if ( uSpriteID <= this->uNumSpriteFrames )
+        {
+        if ( uSpriteID >= 0 )
+            {
+            v3 = uSpriteID;
+
+            int uFlags = pSpriteSFrames[v3].uFlags;
+            if (!(uFlags & 0x0080))  //not loaded
+                {
+                pSpriteSFrames[v3].uFlags |= 0x80; //set loaded
+                while ( 1 )
+                    {
+                    pSpriteSFrames[v3].uPaletteIndex = pPaletteManager->LoadPalette(pSpriteSFrames[v3].uPaletteID);
+                    if ( uFlags & 0x10 )  //single frame per frame sequence
+                        {
+                        v8 = pSprites_LOD->LoadSprite(pSpriteSFrames[v3].pTextureName, pSpriteSFrames[v3].uPaletteID);
+                        for (uint i = 0; i < 8; ++i)
+                            {
+
+                            pSpriteSFrames[v3].pHwSpriteIDs[i] = v8;
+                            }
+                            
+                        }
+                    else if ( uFlags & 0x10000 )
+                        {
+                        for (uint i = 0; i < 8; ++i)
+                            {
+                            switch ( i )
+                                {
+                            case 3:
+                            case 4:
+                            case 5:
+                                sprintf(sprite_name, "%s4", pSpriteSFrames[v3].pTextureName);
+                                break;
+                            case 2:
+                            case 6:
+                                sprintf(sprite_name, "%s2", pSpriteSFrames[v3].pTextureName);
+                                break;
+                            case 0:
+                            case 1:
+                            case 7:
+                                sprintf(sprite_name, "%s0", pSpriteSFrames[v3].pTextureName);
+                                break;
+                                }
+                            v12 = pSprites_LOD->LoadSprite(sprite_name, pSpriteSFrames[v3].uPaletteID);
+
+                            pSpriteSFrames[v3].pHwSpriteIDs[i]=v12;
+                            }
+
+                        }
+                    else if ( uFlags & 0x40 ) //part of monster fidgeting seq
+                        {
+                        strcpy(Source, "stA");
+                        strcpy(Str, pSpriteSFrames[v3].pTextureName);
+                        v14 = strlen(Str);
+                        strcpy(&Str[v14-3], Source);
+                        for (uint i = 0; i < 8; ++i)
+                            {
+                            switch ( i )
+                                {
+                            case 0:
+                                sprintf(sprite_name, "%s0", pSpriteSFrames[v3].pTextureName);
+                                break;
+                            case 4:
+                                sprintf(sprite_name, "%s4",&Str );
+                                break;
+                            case 3:
+                            case 5:
+                                sprintf(sprite_name, "%s3",&Str );
+                                break;
+                            case 2:
+                            case 6:
+                                sprintf(sprite_name, "%s2", pSpriteSFrames[v3].pTextureName);
+                                break;
+                            case 1:
+                            case 7:
+                                sprintf(sprite_name, "%s1", pSpriteSFrames[v3].pTextureName);
+                                break;
+                                }
+                            v12 = pSprites_LOD->LoadSprite(sprite_name, pSpriteSFrames[v3].uPaletteID);
+                            pSpriteSFrames[v3].pHwSpriteIDs[i]=v12;
+                            }
+                        }
+
+                    else
+                        {
+                        for (uint i = 0; i < 8; ++i)
+
+                            {
+
+                            if (((0x0100 << i) & pSpriteSFrames[v3].uFlags) ) //mirrors
+                                {
+                                switch ( i )
+                                    {
+                                case 1:
+                                    sprintf(sprite_name, "%s7", pSpriteSFrames[v3].pTextureName);
+                                    break;
+                                case 2:
+                                    sprintf(sprite_name, "%s6", pSpriteSFrames[v3].pTextureName);
+                                    break;
+                                case 3:
+                                    sprintf(sprite_name, "%s5", pSpriteSFrames[v3].pTextureName);
+                                    break;
+                                case 4:
+                                    sprintf(sprite_name, "%s4", pSpriteSFrames[v3].pTextureName);
+                                    break;
+
+                                case 5:
+                                    sprintf(sprite_name, "%s3", pSpriteSFrames[v3].pTextureName);
+                                    break;
+
+                                case 6:
+                                    sprintf(sprite_name, "%s2", pSpriteSFrames[v3].pTextureName);
+                                    break;
+                                case 7:
+                                    sprintf(sprite_name, "%s1", pSpriteSFrames[v3].pTextureName);
+                                    break;
+                                    }
+                                }
+                            else
+                                {
+                                sprintf(sprite_name, "%s%i", pSpriteSFrames[v3].pTextureName, i);
+
+                                }
+                            v12 = pSprites_LOD->LoadSprite(sprite_name, pSpriteSFrames[v3].uPaletteID);
+                            pSpriteSFrames[v3].pHwSpriteIDs[i]=v12;
+
+                            }
+                        }
+
+                    if ( !(pSpriteSFrames[v3].uFlags & 1) )
+                        return;
+                    ++v3;
+                    }
+                }
+            } 
+        }
+    }
+
+//----- (0044D813) --------------------------------------------------------
+signed int SpriteFrameTable::FastFindSprite( char *pSpriteName )
+{
+  signed int result; // eax@2
+
+  int searchResult = BinarySearch(pSpriteName);
+  if ( searchResult < 0 )
+    result = 0;
+  else
+      result = this->pSpriteEFrames[searchResult];
+  return result;
+}
+
+//----- (0044D83A) --------------------------------------------------------
+int SpriteFrameTable::BinarySearch( const char *pSpriteName )
+{
+    int startPos = 0;
+    int endPos = uNumEFrames;
+    while ( 1 )
+    {
+        int searchRange = endPos - startPos;
+        int middleFrameIndex = startPos + (endPos - startPos) / 2;
+        int comparisonResult = _stricmp(pSpriteName, this->pSpritePFrames[middleFrameIndex]->pIconName);
+        if ( !comparisonResult )
+        {
+            return middleFrameIndex;
+        }
+        if ( startPos == endPos )
+        {
+            return -1;
+        }
+        if ( comparisonResult >= 0 )
+        {
+            startPos += max(((endPos - startPos) / 2), 1);
+        }
+        else{
+            endPos = max(((endPos - startPos) / 2), 1) + startPos;
+        }
+    }
+}
+
+//----- (0044D8D0) --------------------------------------------------------
+SpriteFrame *SpriteFrameTable::GetFrame(unsigned int uSpriteID, unsigned int uTime)
+{
+  //SpriteFrame *v3; // edi@1
+  SpriteFrame *v4; // ecx@1
+  //__int16 v5; // dx@2
+  //int v6; // edx@3
+  //unsigned int v7; // eax@3
+  //char *i; // ecx@3
+  //int v9; // esi@5
+  //SpriteFrame *result; // eax@6
+
+  v4 = &pSpriteSFrames[uSpriteID];
+  if (~v4->uFlags & 1 || !v4->uAnimLength)
+    return pSpriteSFrames + uSpriteID;
+
+  for (uint t = (uTime / 8) % v4->uAnimLength; t > v4->uAnimTime; ++v4)
+    t -= v4->uAnimTime;
+  return v4;
+
+  /*for (v4; v4->uAnimTime <= t; ++v4)
+
+    v6 = (uTime / 8) % v4->uAnimLength;
+    //v7 = uSpriteID;
+    for ( i = (char *)&v4->uAnimTime; ; i += 60 )
+    {
+      v9 = *(short *)i;
+      if ( v6 <= v9 )
+        break;
+      v6 -= v9;
+      ++v7;
+    }
+    return &pSpriteSFrames[v7];*/
+
+}
+
+//----- (0044D91F) --------------------------------------------------------
+SpriteFrame *SpriteFrameTable::GetFrameBy_x(unsigned int uSpriteID, signed int a3)
+{
+  SpriteFrame *v3; // edi@1
+  SpriteFrame *v4; // esi@1
+  __int16 v5; // ax@2
+  int v6; // ecx@3
+  int v7; // edx@3
+  unsigned int v8; // eax@3
+  int v9; // ecx@3
+  char *i; // edx@3
+  int v11; // esi@5
+  SpriteFrame *result; // eax@6
+
+  v3 = this->pSpriteSFrames;
+  v4 = &v3[uSpriteID];
+  if ( v4->uFlags & 1 && (v5 = v4->uAnimLength) != 0 )
+  {
+    v6 = v5;
+    v7 = a3 % v5;
+    v8 = uSpriteID;
+    v9 = v6 - v7;
+    for ( i = (char *)&v4->uAnimTime; ; i += 60 )
+    {
+      v11 = *(short *)i;
+      if ( v9 <= v11 )
+        break;
+      v9 -= v11;
+      ++v8;
+    }
+    result = &v3[v8];
+  }
+  else
+  {
+    result = &v3[uSpriteID];
+  }
+  return result;
+}
+
+//----- (0044D96D) --------------------------------------------------------
+void SpriteFrameTable::ToFile()
+{
+  SpriteFrameTable *v1; // esi@1
+  FILE *v2; // eax@1
+  FILE *v3; // edi@1
+
+  v1 = this;
+  v2 = fopen("data\\dsft.bin", "wb");
+  v3 = v2;
+  if ( !v2 )
+    Error("Unable to save dsft.bin!");
+  fwrite(v1, 4u, 1u, v2);
+  fwrite(&v1->uNumEFrames, 4u, 1u, v3);
+  fwrite(v1->pSpriteSFrames, 0x3Cu, v1->uNumSpriteFrames, v3);
+  fwrite(v1->pSpriteEFrames, 2u, v1->uNumEFrames, v3);
+  fclose(v3);
+}
+
+//----- (0044D9D7) --------------------------------------------------------
+void SpriteFrameTable::FromFile(void *data_mm6, void *data_mm7, void *data_mm8)
+{
+  uint num_mm6_frames = 0;
+  uint num_mm6_eframes = 0;
+  if (data_mm6)
+  {
+    num_mm6_frames = *(int *)data_mm6;
+    num_mm6_eframes = *((int *)data_mm6 + 1);
+  }
+
+  uint num_mm7_frames = 0;
+  uint num_mm7_eframes = 0;
+  if (data_mm7)
+  {
+    num_mm7_frames = *(int *)data_mm7;
+    num_mm7_eframes = *((int *)data_mm7 + 1);
+  }
+
+  uint num_mm8_frames = 0;
+  uint num_mm8_eframes = 0;
+  if (data_mm8)
+  {
+    num_mm8_frames = *(int *)data_mm8;
+    num_mm8_eframes = *((int *)data_mm8 + 1);
+  }
+  
+  uNumSpriteFrames = num_mm6_frames + num_mm7_frames + num_mm8_frames;
+  uNumEFrames = num_mm6_eframes + num_mm7_eframes + num_mm8_eframes;
+
+  pSpriteSFrames = (SpriteFrame *)malloc(uNumSpriteFrames * sizeof(SpriteFrame));
+  pSpriteEFrames = (__int16 *)malloc(uNumSpriteFrames * sizeof(short));
+
+  pSpritePFrames = (SpriteFrame **)malloc(4 * uNumSpriteFrames);
+
+  uint mm7_frames_size = num_mm7_frames * sizeof(SpriteFrame);
+  memcpy(pSpriteSFrames, (char *)data_mm7 + 8, mm7_frames_size);
+  memcpy(pSpriteEFrames, (char *)data_mm7 + 8 + mm7_frames_size, 2 * num_mm7_eframes);
+
+  uint mm6_frames_size = num_mm6_frames * sizeof(SpriteFrame_mm6);
+  for (uint i = 0; i < num_mm6_frames; ++i)
+  {
+    memcpy(pSpriteSFrames + num_mm7_frames + i, (char *)data_mm6 + 8 + i * sizeof(SpriteFrame_mm6), sizeof(SpriteFrame_mm6));
+    pSpriteSFrames[num_mm7_frames + i].uAnimLength = 0;
+  }
+  memcpy(pSpriteEFrames + num_mm7_frames, (char *)data_mm6 + 8 + mm6_frames_size, 2 * num_mm6_eframes);
+
+  uint mm8_frames_size = num_mm8_frames * sizeof(SpriteFrame);
+  memcpy(pSpriteSFrames + num_mm6_frames + num_mm7_frames, (char *)data_mm8 + 8, mm8_frames_size);
+  memcpy(pSpriteEFrames + num_mm6_frames + num_mm7_frames, (char *)data_mm8 + 8 + mm8_frames_size, 2 * num_mm8_eframes);
+
+  //the original was using num_mmx_frames, but never accessed any element beyond num_mmx_eframes, but boing beyong eframes caused invalid memory accesses
+  for (uint i = 0; i < num_mm6_eframes + num_mm7_eframes + num_mm8_eframes; ++i)
+    pSpritePFrames[i] = &pSpriteSFrames[pSpriteEFrames[i]];
+}
+
+//----- (0044DA92) --------------------------------------------------------
+bool SpriteFrameTable::FromFileTxt(const char *Args)
+{
+  SpriteFrameTable *v2; // ebx@1
+  FILE *v3; // eax@1
+  unsigned int v4; // esi@3
+  signed int result; // eax@10
+  FILE *v6; // ST18_4@11
+  char *i; // eax@11
+  const char *v8; // ST20_4@14
+  __int16 v9; // ax@14
+  const char *v10; // ST0C_4@14
+  double v11; // st7@14
+  int v12; // eax@14
+  const char *v13; // ST04_4@14
+  __int16 v14; // ax@14
+  const char *v15; // ST00_4@14
+  int v16; // eax@14
+  int v17; // eax@17
+  int v18; // eax@23
+  int v19; // eax@24
+  int v20; // eax@25
+  int v21; // eax@28
+  int v22; // eax@29
+  int j; // edi@30
+  const char *v24; // esi@31
+  int v25; // eax@32
+  int v26; // edx@53
+  int v27; // ecx@54
+  int v28; // eax@55
+  signed int k; // edx@58
+  SpriteFrame *v30; // ecx@59
+  int v31; // esi@59
+  int l; // eax@60
+  signed int v33; // eax@65
+  int v34; // edi@66
+  int v35; // esi@66
+  SpriteFrame **v36; // eax@69
+  int v37; // ecx@69
+  SpriteFrame *v38; // edx@69
+  __int16 *v39; // eax@69
+  int v40; // ecx@69
+  char Buf[500]; // [sp+Ch] [bp-2F0h]@3
+  FrameTableTxtLine v42; // [sp+200h] [bp-FCh]@4
+  FrameTableTxtLine v43; // [sp+27Ch] [bp-80h]@4
+  FILE *File; // [sp+2F8h] [bp-4h]@1
+  unsigned int Argsa; // [sp+304h] [bp+8h]@3
+  int Argsb; // [sp+304h] [bp+8h]@59
+  FILE *Argsc; // [sp+304h] [bp+8h]@67
+
+  v2 = this;
+  ReleaseSFrames();
+  v3 = fopen(Args, "r");
+  File = v3;
+  if ( !v3 )
+    Error("CSpriteFrameTable::load - Unable to open file: %s.", Args);
+
+  v4 = 0;
+  Argsa = 0;
+  if ( fgets(Buf, 490, v3) )
+  {
+    do
+    {
+      *strchr(Buf, '\n') = 0;
+      memcpy(&v43, frame_table_txt_parser(Buf, &v42), sizeof(v43));
+      if ( v43.uPropCount && *v43.pProperties[0] != '/' )
+        ++Argsa;
+    }
+    while ( fgets(Buf, 490, File) );
+    v4 = Argsa;
+  }
+  v2->uNumSpriteFrames = v4;
+  v2->pSpriteSFrames = (SpriteFrame *)malloc(60 * v4);
+  v2->pSpriteEFrames = (__int16 *)malloc(2 * v2->uNumSpriteFrames);
+  v2->pSpritePFrames = (SpriteFrame **)malloc(4 * v2->uNumSpriteFrames);
+  if ( v2->pSpriteSFrames )
+  {
+    v6 = File;
+    v2->uNumSpriteFrames = 0;
+    fseek(v6, 0, 0);
+    for ( i = fgets(Buf, 490, File); i; i = fgets(Buf, 490, File) )
+    {
+      *strchr(Buf, 10) = 0;
+      memcpy(&v43, frame_table_txt_parser(Buf, &v42), sizeof(v43));
+      if ( v43.uPropCount && *v43.pProperties[0] != '/' )
+      {
+        v8 = v43.pProperties[0];
+        v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags = 0;
+        v2->pSpriteSFrames[v2->uNumSpriteFrames].uPaletteIndex = 0;
+        strcpy(v2->pSpriteSFrames[v2->uNumSpriteFrames].pIconName, v8);
+        strcpy(v2->pSpriteSFrames[v2->uNumSpriteFrames].pTextureName, v43.pProperties[1]);
+        v9 = atoi(v43.pProperties[3]);
+        v10 = v43.pProperties[4];
+        v2->pSpriteSFrames[v2->uNumSpriteFrames].uPaletteID = v9;
+        v11 = atof(v10) * 65536.0;
+        v12 = abs((signed __int64)v11);
+        v13 = v43.pProperties[5];
+        v2->pSpriteSFrames[v2->uNumSpriteFrames].scale = v12;
+        v14 = atoi(v13);
+        v15 = v43.pProperties[6];
+        v2->pSpriteSFrames[v2->uNumSpriteFrames].uGlowRadius = v14;
+        v2->pSpriteSFrames[v2->uNumSpriteFrames].uAnimTime = atoi(v15);
+        v16 = (int)&v2->pSpriteSFrames[v2->uNumSpriteFrames];
+        if ( *(short *)(v16 + 48) )
+          *(int *)(v16 + 44) |= 2u;
+        if ( !_stricmp(v43.pProperties[2], "new") )
+        {
+          v17 = (int)&v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags;
+          *(int *)v17 |= 4u;
+          v2->pSpritePFrames[v2->uNumEFrames] = &v2->pSpriteSFrames[v2->uNumSpriteFrames];
+          v2->pSpriteEFrames[v2->uNumEFrames++] = LOWORD(v2->uNumSpriteFrames);
+        }
+        if ( !_stricmp(v43.pProperties[10], "1") )
+          BYTE2(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 4u;
+        if ( !_stricmp(v43.pProperties[11], "1") )
+          BYTE2(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 2u;
+        if ( !_stricmp(v43.pProperties[12], "1") )
+        {
+          v18 = (int)&v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags;
+          *(int *)v18 |= 0x20u;
+        }
+        v19 = atoi(v43.pProperties[7]) - 1;
+        if ( v19 )
+        {
+          v20 = v19 - 2;
+          if ( v20 )
+          {
+            if ( v20 == 2 )
+              BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 0xE0u;
+          }
+          else
+          {
+            v21 = (int)&v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags;
+            *(int *)v21 |= 0x1E000u;
+          }
+        }
+        else
+        {
+          v22 = (int)&v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags;
+          *(int *)v22 |= 0x10u;
+        }
+        for ( j = 13; j < v43.uPropCount; ++j )
+        {
+          v24 = v43.pProperties[j];
+          if ( _stricmp(v43.pProperties[j], "Luminous") )
+          {
+            if ( _stricmp(v24, "Mirror0") )
+            {
+              if ( _stricmp(v24, "Mirror1") )
+              {
+                if ( _stricmp(v24, "Mirror2") )
+                {
+                  if ( _stricmp(v24, "Mirror3") )
+                  {
+                    if ( _stricmp(v24, "Mirror4") )
+                    {
+                      if ( _stricmp(v24, "Mirror5") )
+                      {
+                        if ( _stricmp(v24, "Mirror6") )
+                        {
+                          if ( !_stricmp(v24, "Mirror7") )
+                            BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 0x80u;
+                        }
+                        else
+                        {
+                          BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 0x40u;
+                        }
+                      }
+                      else
+                      {
+                        BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 0x20u;
+                      }
+                    }
+                    else
+                    {
+                      BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 0x10u;
+                    }
+                  }
+                  else
+                  {
+                    BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 8u;
+                  }
+                }
+                else
+                {
+                  BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 4u;
+                }
+              }
+              else
+              {
+                BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 2u;
+              }
+            }
+            else
+            {
+              BYTE1(v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags) |= 1u;
+            }
+          }
+          else
+          {
+            v25 = (int)&v2->pSpriteSFrames[v2->uNumSpriteFrames].uFlags;
+            *(int *)v25 |= 2u;
+          }
+        }
+        ++v2->uNumSpriteFrames;
+      }
+    }
+    fclose(File);
+    v26 = 0;
+    if ( (signed int)(v2->uNumSpriteFrames - 1) > 0 )
+    {
+      v27 = 0;
+      do
+      {
+        v28 = (int)&v2->pSpriteSFrames[v27];
+        if ( !(*(char *)(v28 + 104) & 4) )
+          *(int *)(v28 + 44) |= 1u;
+        ++v26;
+        ++v27;
+      }
+      while ( v26 < (signed int)(v2->uNumSpriteFrames - 1) );
+    }
+    for ( k = 0; k < (signed int)v2->uNumSpriteFrames; *(short *)(Argsb + 56) = v31 )
+    {
+      v30 = v2->pSpriteSFrames;
+      Argsb = (int)&v30[k];
+      v31 = *(short *)(Argsb + 54);
+      if ( *(char *)(Argsb + 44) & 1 )
+      {
+        ++k;
+        for ( l = (int)&v30[k]; *(char *)(l + 44) & 1; l += 60 )
+        {
+          v31 += *(short *)(l + 54);
+          ++k;
+        }
+        LOWORD(v31) = v30[k].uAnimTime + v31;
+      }
+      ++k;
+    }
+    v33 = v2->uNumEFrames;
+    if ( v33 > 0 )
+    {
+      v34 = 0;
+      v35 = 0;
+      File = (FILE *)1;
+      do
+      {
+        Argsc = File;
+        if ( (signed int)File < v33 )
+        {
+          do
+          {
+            if ( _stricmp(v2->pSpritePFrames[(int)Argsc]->pIconName, v2->pSpritePFrames[v35]->pIconName) < 0 )
+            {
+              v36 = v2->pSpritePFrames;
+              v37 = (int)&v36[(int)Argsc];
+              v38 = *(SpriteFrame **)v37;
+              *(int *)v37 = (int)v36[v35];
+              v2->pSpritePFrames[v35] = v38;
+              v39 = v2->pSpriteEFrames;
+              v40 = (int)&v39[(int)Argsc];
+              LOWORD(v38) = *(short *)v40;
+              *(short *)v40 = v39[v34];
+              v2->pSpriteEFrames[v34] = (signed __int16)v38;
+            }
+            Argsc = (FILE *)((char *)Argsc + 1);
+          }
+          while ( (signed int)Argsc < v2->uNumEFrames );
+        }
+        File = (FILE *)((char *)File + 1);
+        v33 = v2->uNumEFrames;
+        ++v35;
+        ++v34;
+      }
+      while ( (signed int)((char *)File - 1) < v33 );
+    }
+    result = 1;
+  }
+  else
+  {
+    MessageBoxW(nullptr, L"CSpriteFrameTable::load - Out of Memory!", nullptr, 0);
+    fclose(File);
+    result = 0;
+  }
+  return result;
+}
+//----- (0046E26D) --------------------------------------------------------
+void __fastcall _46E26D_collide_against_sprites(signed int a1, signed int a2)
+{
+  int v2; // edx@5
+  unsigned __int16 *v3; // eax@5
+  unsigned __int16 v4; // ax@6
+  LevelDecoration *v5; // edi@7
+  DecorationDesc *v6; // esi@8
+  int v7; // edx@9
+  int v8; // eax@9
+  int v9; // ecx@11
+  int v10; // ebx@13
+  int v11; // esi@13
+  int v12; // ebp@15
+  int v13; // ebx@15
+  int v14; // esi@16
+  int v15; // edi@17
+  int v16; // eax@17
+  int v17; // esi@19
+  char v18; // zf@23
+  int v19; // [sp+0h] [bp-10h]@15
+  unsigned __int16 *v20; // [sp+4h] [bp-Ch]@5
+  int v21; // [sp+8h] [bp-8h]@15
+  int v22; // [sp+Ch] [bp-4h]@13
+
+  if ( a1 >= 0 )
+  {
+    if ( a1 <= 127 )
+    {
+      if ( a2 >= 0 )
+      {
+        if ( a2 <= 127 )
+        {
+          v2 = a1 + (a2 << 7);
+          v3 = &pOutdoor->pFaceIDLIST[pOutdoor->pOMAP[v2]];
+          v20 = &pOutdoor->pFaceIDLIST[pOutdoor->pOMAP[v2]];
+          if ( v3 )
+          {
+            do
+            {
+              v4 = *v3;
+              if ( PID_TYPE(v4) == OBJECT_Decoration)
+              {
+                v5 = &pLevelDecorations[(signed __int16)v4 >> 3];
+                if (!(v5->uFlags & LEVEL_DECORATION_INVISIBLE))
+                {
+                  v6 = &pDecorationList->pDecorations[v5->uDecorationDescID];
+                  if (!v6->CanMoveThrough())
+                  {
+                    v7 = v6->uRadius;
+                    v8 = v5->vPosition.x;
+                    if ( stru_721530.sMaxX <= v8 + v7 )
+                    {
+                      if ( stru_721530.sMinX >= v8 - v7 )
+                      {
+                        v9 = v5->vPosition.y;
+                        if ( stru_721530.sMaxY <= v9 + v7 )
+                        {
+                          if ( stru_721530.sMinY >= v9 - v7 )
+                          {
+                            v10 = v6->uDecorationHeight;
+                            v11 = v5->vPosition.z;
+                            v22 = v10;
+                            if ( stru_721530.sMaxZ <= v11 + v10 )
+                            {
+                              if ( stru_721530.sMinZ >= v11 )
+                              {
+                                v12 = v8 - stru_721530.normal.x;
+                                v19 = v9 - stru_721530.normal.y;
+                                v13 = stru_721530.prolly_normal_d + v7;
+                                v21 = ((v8 - stru_721530.normal.x) * stru_721530.direction.y
+                                     - (v9 - stru_721530.normal.y) * stru_721530.direction.x) >> 16;
+                                if ( abs(v21) <= stru_721530.prolly_normal_d + v7 )
+                                {
+                                  v14 = (v12 * stru_721530.direction.x + v19 * stru_721530.direction.y) >> 16;
+                                  if ( v14 > 0 )
+                                  {
+                                    v15 = v5->vPosition.z;
+                                    v16 = stru_721530.normal.z + fixpoint_mul(stru_721530.direction.z, v14);
+                                    if ( v16 >= v15 )
+                                    {
+                                      if ( v16 <= v22 + v15 )
+                                      {
+                                        v17 = v14 - integer_sqrt(v13 * v13 - v21 * v21);
+                                        if ( v17 < 0 )
+                                          v17 = 0;
+                                        if ( v17 < stru_721530.field_7C )
+                                        {
+                                          stru_721530.field_7C = v17;
+                                          stru_721530.uFaceID = (signed __int16)*v20;
+                                        }
+                                      }
+                                    }
+                                  }
+                                }
+                              }
+                            }
+                          }
+                        }
+                      }
+                    }
+                  }
+                }
+              }
+              v3 = v20 + 1;
+              v18 = *v20 == 0;
+              ++v20;
+            }
+            while ( !v18 );
+          }
+        }
+      }
+    }
+  }
+}