comparison Engine/Graphics/IndoorCameraD3D.h @ 2496:5abd8fc8f1c6

for ITEM_ARTIFACT_LADYS_ESCORT
author Ritor1
date Thu, 18 Sep 2014 17:38:54 +0600
parents
children 68cdef6879a0
comparison
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2495:7b076fe64f23 2496:5abd8fc8f1c6
1 #pragma once
2 #include "VectorTypes.h"
3
4
5
6 /* 124 */
7 #pragma pack(push, 1)
8 struct IndoorCameraD3D_Vec3
9 {
10 //----- (004C0376) --------------------------------------------------------
11 inline IndoorCameraD3D_Vec3() {}
12 //----- (004C037F) --------------------------------------------------------
13 virtual ~IndoorCameraD3D_Vec3() {}
14 //----- (004C039C) --------------------------------------------------------
15 //void ~IndoorCameraD3D_Vec3() {}
16
17 //void ( ***vdestructor_ptr)(IndoorCameraD3D_Vec3 *, bool);
18
19 union
20 {
21 struct
22 {
23 float x;
24 float y;
25 float z;
26 };
27 float v[3];
28 };
29 };
30 #pragma pack(pop)
31
32 /* 125 */
33 #pragma pack(push, 1)
34 struct IndoorCameraD3D_Vec4: public IndoorCameraD3D_Vec3
35 {
36 //----- (00498038) --------------------------------------------------------
37 inline IndoorCameraD3D_Vec4():
38 IndoorCameraD3D_Vec3()
39 {}
40
41 //----- (00498069) --------------------------------------------------------
42 virtual ~IndoorCameraD3D_Vec4()
43 {}
44
45 float dot;
46 int _wtf; // sizeof vec4 is 18 and first member is vdtor, but vdtor is already included in vec3 so very weird
47 };
48 #pragma pack(pop)
49
50
51
52 /* 199 */
53 #pragma pack(push, 1)
54 struct IndoorCameraD3D_stru3
55 {
56 int field_0;
57 int field_4;
58 int field_8;
59 int field_C;
60 int field_10;
61 int field_14;
62 int field_18;
63 int field_1C;
64 int field_20;
65 int field_24;
66 int field_28;
67 int field_2C;
68 float flt_30;
69 int field_34;
70 };
71 #pragma pack(pop)
72
73
74
75 /* 197 */
76 #pragma pack(push, 1)
77 struct IndoorCameraD3D_stru1
78 {
79 //----- (004363A2) --------------------------------------------------------
80 IndoorCameraD3D_stru1()
81 {
82 this->flt_2C = 0.0;
83 }
84
85
86 int field_0;
87 int field_4;
88 int field_8;
89 int field_C;
90 int field_10;
91 int field_14;
92 int field_18;
93 int field_1C;
94 int field_20;
95 int field_24;
96 int field_28;
97 float flt_2C;
98 };
99 #pragma pack(pop)
100
101 /* 198 */
102 #pragma pack(push, 1)
103 struct IndoorCameraD3D_stru2
104 {
105 unsigned int mm7__vector_000004_size;
106 IndoorCameraD3D_stru1 mm7__vector_000004[64];
107 int field_C04;
108 int field_C08;
109 int field_C0C;
110 };
111 #pragma pack(pop)
112
113
114
115 #define BLV_RENDER_DRAW_SW_OUTLINES (1 << 0) // 1
116 #define BLV_RENDER_DRAW_D3D_OUTLINES (1 << 1) // 2
117 #define ODM_RENDER_DRAW_D3D_OUTLINES (1 << 2) // 4
118 #define ODM_RENDER_DRAW_TERRAIN_OUTLINES (1 << 3) // 8
119
120 /* 123 */
121 #pragma pack(push, 1)
122 struct IndoorCameraD3D
123 {
124 IndoorCameraD3D();
125
126 //----- (004363C6) --------------------------------------------------------
127 virtual ~IndoorCameraD3D()
128 {
129 //this->vdestructor_ptr = &stru8_pvdtor;
130 //_eh_vector_destructor_iterator_(this->std__vector_000034_prolly_frustrum, 24, 6, IndoorCameraD3D_Vec4::dtor);
131 //IndoorCameraD3D_Vec3::dtor(&v1->field_24);
132 //IndoorCameraD3D_Vec3::dtor(&v1->field_14);
133 //IndoorCameraD3D_Vec3::dtor(&v1->field_4);
134 }
135
136 double GetPolygonMaxZ(struct RenderVertexSoft *pVertex, unsigned int uStripType);
137 double GetPolygonMinZ(struct RenderVertexSoft *pVertices, unsigned int uStripType);
138 struct IDirect3DTexture2 *LoadTextureAndGetHardwarePtr(char *Str1);
139 void Project(signed int x, signed int y, signed int z, int *a5, int *a6);
140 void Project(struct RenderVertexSoft *pVertices, unsigned int uNumVertices, char a4);
141 void _436CDC_mess_with_lightmap__clipflag_2(struct RenderVertexSoft *pInVertices, int uNumInVertices, struct RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices);
142 void _436F09_mess_with_lightmap__clipflag_4(struct RenderVertexSoft *pInVertices, int uNumInVertices, struct RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices);
143 void _437143(unsigned int uNumInVertices, struct RenderVertexSoft *pOutVertices, struct RenderVertexSoft *pInVertices, unsigned int *pOutNumVertices);
144 bool _4371C3(struct RenderVertexSoft *pVertices, unsigned int *pOutNumVertices, int _unused);
145 bool CalcPortalShape(struct RenderVertexSoft *a1, unsigned int *pOutNumVertices, struct RenderVertexSoft *pVertices, IndoorCameraD3D_Vec4 *a4, signed int uNumVertices, char a6, int _unused);
146 char _437376(struct stru154 *thisa, struct RenderVertexSoft *a2, unsigned int *pOutNumVertices);
147 void _4374E8_ProllyBuildFrustrum();
148 void _437607(IndoorCameraD3D_Vec3 *a1, IndoorCameraD3D_Vec4 *a2);
149 void Vec3Transform(const IndoorCameraD3D_Vec3 *pVector, IndoorCameraD3D_Vec3 *pOut);
150 void CreateWorldMatrixAndSomeStuff();
151 void MatrixMultiply(struct Matrix3x3_float_ *a1, struct Matrix3x3_float_ *a2, struct Matrix3x3_float_ *a3);
152 void PrepareAndDrawDebugOutline(struct BLVFace *pFace, unsigned int uDiffuse);
153 void debug_outline_sw(struct RenderVertexSoft *a2, unsigned int uNumVertices, unsigned int uDiffuse, float a5);
154 void debug_outline_d3d(const struct RenderVertexD3D3 *pLineVertices, unsigned int uNumLines, int uDiffuse, float z_stuff);
155 void do_draw_debug_line_sw(struct RenderVertexSoft *pLineBegin, signed int sStartDiffuse, struct RenderVertexSoft *pLineEnd, signed int sEndDiffuse, unsigned int uOutNumVertices, float z_stuff);
156 //void sr_437D4A_draw_some_vertices(float x, float y, float z, unsigned int a5, char a6, float a7);
157 //void sr_438141_draw_list_0037C();
158 //void sr_438240_draw_lits();
159 //void sr_Reset_list_0037C();
160 bool is_face_faced_to_camera(struct BLVFace *pFace, struct RenderVertexSoft *a2);
161 bool GetFacetOrientation(char polyType, struct Vec3_float_ *a2, struct Vec3_float_ *a3, struct Vec3_float_ *a4);
162 void ViewTransform(struct RenderVertexSoft *a1a, unsigned int uNumVertices);
163 bool IsCulled(struct BLVFace *pFace);
164 void ViewTransfrom_OffsetUV(struct RenderVertexSoft *pVertices, unsigned int uNumVertices, struct RenderVertexSoft *pOutVertices, struct stru320 *a5);
165 bool ApplyViewTransform_TrueIfStillVisible_BLV(int x, int y, int z, signed int *pOutX, int *pOutZ, int *pOutY, char bDoNotShow);
166 float GetPickDepth();
167 float GetShadingDistMist();
168
169 void DebugDrawPortal(struct BLVFace *pFace);
170
171 //void ( ***vdestructor_ptr)(IndoorCameraD3D *, bool);
172 IndoorCameraD3D_Vec3 field_4[3];
173 //IndoorCameraD3D_Vec3 field_14;
174 //IndoorCameraD3D_Vec3 field_24;
175 IndoorCameraD3D_Vec4 std__vector_000034_prolly_frustrum[6];
176 float fov;
177 float screenCenterX;
178 float screenCenterY;
179 float fov_x;
180 float fov_y;
181 float inv_fov;
182 float _unused_blv_party_x;
183 float _unused_blv_party_y;
184 float _unused_blv_party_z;
185 char field_E8[32];
186 float field_108;
187 float _unused_blv_party_x_2;
188 float _unused_blv_party_y_2;
189 float _unused_blv_party_z_2;
190 char field_118[32];
191 float field_138;
192 char field_13C[44];
193 float field_168;
194 char field_16C[44];
195 float field_198;
196 char field_19C[44];
197 float field_1C8;
198 char field_1CC[44];
199 float field_1F8;
200 char field_1FC[44];
201 float field_228;
202 char field_22C[44];
203 float field_258;
204 char field_25C[44];
205 float field_288;
206 char field_28C[44];
207 float field_2B8;
208 float field_2BC;
209 float field_2C0;
210 float field_2C4;
211 char field_2C8[32];
212 float field_2E8;
213 float field_2EC;
214 float field_2F0;
215 float field_2F4;
216 char field_2F8[32];
217 float field_318;
218 float field_31C;
219 float field_320;
220 float field_324;
221 char field_328[32];
222 float field_348;
223 float field_34C;
224 float field_350;
225 float field_354;
226 char field_358[32];
227 float field_378;
228 IndoorCameraD3D_stru3 list_0037C[16384];
229 unsigned int list_0037C_size;
230 IndoorCameraD3D_stru2 list_E0380[256];
231 int list_E0380_size;
232
233
234 void CalculateRotations(int camera_rot_x, int camera_rot_y);
235 int sRotationY; // moved from 157 struct IndoorCamera::18
236 int sRotationX; // moved from 157 struct IndoorCamera::14
237 float fRotationYSine; // moved from 157 struct IndoorCamera::2C
238 float fRotationYCosine; // moved from 157 struct IndoorCamera::30
239 float fRotationXSine; // moved from 157 struct IndoorCamera::34
240 float fRotationXCosine; // moved from 157 struct IndoorCamera::38
241 Vec3<int> vPartyPos; // moved from 157 struct IndoorCamera::00
242 // merged from 162 struct BLVRenderParams::08
243 int debug_flags; // moved from 157 struct IndoorCamera::4C
244 // merged from 162 struct BLVRenderParams::04
245 int int_sine_y; // moved from 157 struct ODMRenderParams::1C
246 // merged from 162 struct BLVRenderParams::24
247 int int_cosine_y; // moved from 157 struct ODMRenderParams::20
248 // merged from 162 struct BLVRenderParams::20
249 int int_sine_x; // moved from 157 struct ODMRenderParams::24
250 // merged from 162 struct BLVRenderParams::2C
251 int int_cosine_x; // moved from 157 struct ODMRenderParams::28
252 // merged from 162 struct BLVRenderParams::28
253 };
254 #pragma pack(pop)