comparison Build/Visual Studio 2012/World of Might and Magic.vcxproj @ 2466:5a6cd79069ae

project and filter
author zipi
date Sun, 17 Aug 2014 20:34:56 +0100
parents 1d04e48651d4
children d58599b6306b
comparison
equal deleted inserted replaced
2465:b054ea5daf45 2466:5a6cd79069ae
102 <ClCompile Include="..\..\Conditions.cpp" /> 102 <ClCompile Include="..\..\Conditions.cpp" />
103 <ClCompile Include="..\..\DecalBuilder.cpp" /> 103 <ClCompile Include="..\..\DecalBuilder.cpp" />
104 <ClCompile Include="..\..\DecorationList.cpp" /> 104 <ClCompile Include="..\..\DecorationList.cpp" />
105 <ClCompile Include="..\..\DirectX11.cpp" /> 105 <ClCompile Include="..\..\DirectX11.cpp" />
106 <ClCompile Include="..\..\Events.cpp" /> 106 <ClCompile Include="..\..\Events.cpp" />
107 <ClCompile Include="..\..\FactionTable.cpp" />
107 <ClCompile Include="..\..\FrameTableInc.cpp" /> 108 <ClCompile Include="..\..\FrameTableInc.cpp" />
108 <ClCompile Include="..\..\Game.cpp" /> 109 <ClCompile Include="..\..\Game.cpp" />
109 <ClCompile Include="..\..\GammaControl.cpp" /> 110 <ClCompile Include="..\..\GammaControl.cpp" />
110 <ClCompile Include="..\..\GUIButton.cpp" /> 111 <ClCompile Include="..\..\GUIButton.cpp" />
111 <ClCompile Include="..\..\GUIFont.cpp" /> 112 <ClCompile Include="..\..\GUIFont.cpp" />
184 <ClCompile Include="..\..\Log.cpp" /> 185 <ClCompile Include="..\..\Log.cpp" />
185 <ClCompile Include="..\..\LuaVM.cpp" /> 186 <ClCompile Include="..\..\LuaVM.cpp" />
186 <ClCompile Include="..\..\MapInfo.cpp" /> 187 <ClCompile Include="..\..\MapInfo.cpp" />
187 <ClCompile Include="..\..\MediaPlayer.cpp" /> 188 <ClCompile Include="..\..\MediaPlayer.cpp" />
188 <ClCompile Include="..\..\mm7text_ru.cpp" /> 189 <ClCompile Include="..\..\mm7text_ru.cpp" />
189 <ClCompile Include="..\..\mm7_2.cpp" />
190 <ClCompile Include="..\..\mm7_3.cpp" />
191 <ClCompile Include="..\..\mm7_4.cpp" />
192 <ClCompile Include="..\..\mm7_5.cpp" />
193 <ClCompile Include="..\..\mm7_6.cpp" />
194 <ClCompile Include="..\..\mm7_7.cpp" /> 190 <ClCompile Include="..\..\mm7_7.cpp" />
195 <ClCompile Include="..\..\mm7_data.cpp" /> 191 <ClCompile Include="..\..\mm7_data.cpp" />
196 <ClCompile Include="..\..\MMT.cpp" /> 192 <ClCompile Include="..\..\MMT.cpp" />
197 <ClCompile Include="..\..\Monsters.cpp" /> 193 <ClCompile Include="..\..\Monsters.cpp" />
198 <ClCompile Include="..\..\Mouse.cpp" /> 194 <ClCompile Include="..\..\Mouse.cpp" />
207 <ClCompile Include="..\..\Overlays.cpp" /> 203 <ClCompile Include="..\..\Overlays.cpp" />
208 <ClCompile Include="..\..\PaletteManager.cpp" /> 204 <ClCompile Include="..\..\PaletteManager.cpp" />
209 <ClCompile Include="..\..\ParticleEngine.cpp" /> 205 <ClCompile Include="..\..\ParticleEngine.cpp" />
210 <ClCompile Include="..\..\Party.cpp" /> 206 <ClCompile Include="..\..\Party.cpp" />
211 <ClCompile Include="..\..\Player.cpp" /> 207 <ClCompile Include="..\..\Player.cpp" />
208 <ClCompile Include="..\..\PlayerFrameTable.cpp" />
212 <ClCompile Include="..\..\Random.cpp" /> 209 <ClCompile Include="..\..\Random.cpp" />
213 <ClCompile Include="..\..\Registry.cpp" /> 210 <ClCompile Include="..\..\Registry.cpp" />
214 <ClCompile Include="..\..\Render.cpp" /> 211 <ClCompile Include="..\..\Render.cpp" />
215 <ClCompile Include="..\..\RenderD3D11.cpp" /> 212 <ClCompile Include="..\..\RenderD3D11.cpp" />
216 <ClCompile Include="..\..\SaveLoad.cpp" /> 213 <ClCompile Include="..\..\SaveLoad.cpp" />
217 <ClCompile Include="..\..\Spells.cpp" /> 214 <ClCompile Include="..\..\Spells.cpp" />
218 <ClCompile Include="..\..\SpriteObject.cpp" /> 215 <ClCompile Include="..\..\SpriteObject.cpp" />
219 <ClCompile Include="..\..\Sprites.cpp" /> 216 <ClCompile Include="..\..\Sprites.cpp" />
220 <ClCompile Include="..\..\StorylineTextTable.cpp" /> 217 <ClCompile Include="..\..\StorylineTextTable.cpp" />
221 <ClCompile Include="..\..\stru10.cpp" /> 218 <ClCompile Include="..\..\stru10.cpp" />
219 <ClCompile Include="..\..\stru298.cpp" />
222 <ClCompile Include="..\..\stru6.cpp" /> 220 <ClCompile Include="..\..\stru6.cpp" />
223 <ClCompile Include="..\..\stru9.cpp" /> 221 <ClCompile Include="..\..\stru9.cpp" />
224 <ClCompile Include="..\..\texts.cpp" /> 222 <ClCompile Include="..\..\texts.cpp" />
225 <ClCompile Include="..\..\Texture.cpp" /> 223 <ClCompile Include="..\..\Texture.cpp" />
226 <ClCompile Include="..\..\TileTable.cpp" /> 224 <ClCompile Include="..\..\TileTable.cpp" />
278 <ClInclude Include="..\..\GUIProgressBar.h" /> 276 <ClInclude Include="..\..\GUIProgressBar.h" />
279 <ClInclude Include="..\..\GUIWindow.h" /> 277 <ClInclude Include="..\..\GUIWindow.h" />
280 <ClInclude Include="..\..\IconFrameTable.h" /> 278 <ClInclude Include="..\..\IconFrameTable.h" />
281 <ClInclude Include="..\..\Indoor.h" /> 279 <ClInclude Include="..\..\Indoor.h" />
282 <ClInclude Include="..\..\IndoorCameraD3D.h" /> 280 <ClInclude Include="..\..\IndoorCameraD3D.h" />
283 <ClInclude Include="..\..\Indoor_stuff.h" />
284 <ClInclude Include="..\..\IRender.h" /> 281 <ClInclude Include="..\..\IRender.h" />
285 <ClInclude Include="..\..\Items.h" /> 282 <ClInclude Include="..\..\Items.h" />
286 <ClInclude Include="..\..\Keyboard.h" /> 283 <ClInclude Include="..\..\Keyboard.h" />
287 <ClInclude Include="..\..\Level\Decoration.h" /> 284 <ClInclude Include="..\..\Level\Decoration.h" />
288 <ClInclude Include="..\..\lib\legacy_dx\d3d.h" /> 285 <ClInclude Include="..\..\lib\legacy_dx\d3d.h" />
430 <ClInclude Include="..\..\Lights.h" /> 427 <ClInclude Include="..\..\Lights.h" />
431 <ClInclude Include="..\..\LOD.h" /> 428 <ClInclude Include="..\..\LOD.h" />
432 <ClInclude Include="..\..\Log.h" /> 429 <ClInclude Include="..\..\Log.h" />
433 <ClInclude Include="..\..\LuaVM.h" /> 430 <ClInclude Include="..\..\LuaVM.h" />
434 <ClInclude Include="..\..\MapInfo.h" /> 431 <ClInclude Include="..\..\MapInfo.h" />
432 <ClInclude Include="..\..\MapsLongTimer.h" />
435 <ClInclude Include="..\..\MediaPlayer.h" /> 433 <ClInclude Include="..\..\MediaPlayer.h" />
436 <ClInclude Include="..\..\MM7.h" /> 434 <ClInclude Include="..\..\MM7.h" />
437 <ClInclude Include="..\..\mm7_data.h" /> 435 <ClInclude Include="..\..\mm7_data.h" />
438 <ClInclude Include="..\..\mm7_unsorted_subs.h" />
439 <ClInclude Include="..\..\MMT.h" /> 436 <ClInclude Include="..\..\MMT.h" />
440 <ClInclude Include="..\..\Monsters.h" /> 437 <ClInclude Include="..\..\Monsters.h" />
441 <ClInclude Include="..\..\Mouse.h" /> 438 <ClInclude Include="..\..\Mouse.h" />
442 <ClInclude Include="..\..\NewUI\Core\UIControl.h" /> 439 <ClInclude Include="..\..\NewUI\Core\UIControl.h" />
443 <ClInclude Include="..\..\NewUI\MainMenu.h" /> 440 <ClInclude Include="..\..\NewUI\MainMenu.h" />
448 <ClInclude Include="..\..\OSAPI.h" /> 445 <ClInclude Include="..\..\OSAPI.h" />
449 <ClInclude Include="..\..\OSInfo.h" /> 446 <ClInclude Include="..\..\OSInfo.h" />
450 <ClInclude Include="..\..\OSWindow.h" /> 447 <ClInclude Include="..\..\OSWindow.h" />
451 <ClInclude Include="..\..\OurMath.h" /> 448 <ClInclude Include="..\..\OurMath.h" />
452 <ClInclude Include="..\..\Outdoor.h" /> 449 <ClInclude Include="..\..\Outdoor.h" />
453 <ClInclude Include="..\..\Outdoor_stuff.h" />
454 <ClInclude Include="..\..\Overlays.h" /> 450 <ClInclude Include="..\..\Overlays.h" />
455 <ClInclude Include="..\..\PaletteManager.h" /> 451 <ClInclude Include="..\..\PaletteManager.h" />
456 <ClInclude Include="..\..\ParticleEngine.h" /> 452 <ClInclude Include="..\..\ParticleEngine.h" />
457 <ClInclude Include="..\..\Party.h" /> 453 <ClInclude Include="..\..\Party.h" />
458 <ClInclude Include="..\..\Player.h" /> 454 <ClInclude Include="..\..\Player.h" />
460 <ClInclude Include="..\..\Random.h" /> 456 <ClInclude Include="..\..\Random.h" />
461 <ClInclude Include="..\..\Registry.h" /> 457 <ClInclude Include="..\..\Registry.h" />
462 <ClInclude Include="..\..\Render.h" /> 458 <ClInclude Include="..\..\Render.h" />
463 <ClInclude Include="..\..\RenderD3D11.h" /> 459 <ClInclude Include="..\..\RenderD3D11.h" />
464 <ClInclude Include="..\..\RenderStruct.h" /> 460 <ClInclude Include="..\..\RenderStruct.h" />
461 <ClInclude Include="..\..\resource.h" />
465 <ClInclude Include="..\..\SaveLoad.h" /> 462 <ClInclude Include="..\..\SaveLoad.h" />
466 <ClInclude Include="..\..\Spells.h" /> 463 <ClInclude Include="..\..\Spells.h" />
467 <ClInclude Include="..\..\SpriteObject.h" /> 464 <ClInclude Include="..\..\SpriteObject.h" />
468 <ClInclude Include="..\..\Sprites.h" /> 465 <ClInclude Include="..\..\Sprites.h" />
469 <ClInclude Include="..\..\StorylineTextTable.h" /> 466 <ClInclude Include="..\..\StorylineTextTable.h" />
470 <ClInclude Include="..\..\stru10.h" /> 467 <ClInclude Include="..\..\stru10.h" />
471 <ClInclude Include="..\..\stru123.h" /> 468 <ClInclude Include="..\..\stru123.h" />
472 <ClInclude Include="..\..\stru159.h" /> 469 <ClInclude Include="..\..\stru159.h" />
473 <ClInclude Include="..\..\stru160.h" /> 470 <ClInclude Include="..\..\stru160.h" />
474 <ClInclude Include="..\..\MapsLongTimer.h" />
475 <ClInclude Include="..\..\stru298.h" /> 471 <ClInclude Include="..\..\stru298.h" />
476 <ClInclude Include="..\..\stru314.h" /> 472 <ClInclude Include="..\..\stru314.h" />
477 <ClInclude Include="..\..\stru367.h" /> 473 <ClInclude Include="..\..\stru367.h" />
478 <ClInclude Include="..\..\stru6.h" /> 474 <ClInclude Include="..\..\stru6.h" />
479 <ClInclude Include="..\..\stru9.h" /> 475 <ClInclude Include="..\..\stru9.h" />
480 <ClInclude Include="..\..\stuff.h" /> 476 <ClInclude Include="..\..\stuff.h" />
481 <ClInclude Include="..\..\TestClass.h" />
482 <ClInclude Include="..\..\texts.h" /> 477 <ClInclude Include="..\..\texts.h" />
483 <ClInclude Include="..\..\Texture.h" /> 478 <ClInclude Include="..\..\Texture.h" />
484 <ClInclude Include="..\..\TileFrameTable.h" /> 479 <ClInclude Include="..\..\TileFrameTable.h" />
485 <ClInclude Include="..\..\Timer.h" /> 480 <ClInclude Include="..\..\Timer.h" />
486 <ClInclude Include="..\..\TurnEngine.h" /> 481 <ClInclude Include="..\..\TurnEngine.h" />