comparison Player.h @ 1593:5658d0f3b5ee

Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
author Grumpy7
date Sun, 08 Sep 2013 08:01:05 +0200
parents 9f8b3e904e14
children a52a01aaf439
comparison
equal deleted inserted replaced
1568:addae48bc203 1593:5658d0f3b5ee
582 void EquipBody(ITEM_EQUIP_TYPE uEquipType); 582 void EquipBody(ITEM_EQUIP_TYPE uEquipType);
583 583
584 unsigned int GetMultiplierForSkillLevel(unsigned int skillValue, int mult1, int mult2, int mult3, int mult4); 584 unsigned int GetMultiplierForSkillLevel(unsigned int skillValue, int mult1, int mult2, int mult3, int mult4);
585 int CalculateMeleeDmgToEnemyWithWeapon( ItemGen * weapon, unsigned int uTargetActorID , bool addOneDice); 585 int CalculateMeleeDmgToEnemyWithWeapon( ItemGen * weapon, unsigned int uTargetActorID , bool addOneDice);
586 bool WearsItemAnyWhere(int item_id); 586 bool WearsItemAnyWhere(int item_id);
587 float GetArmorRecoveryMultiplierFromSkillLevel( unsigned char armour_skill_type, float param2, float param3, float param4, float param5 );
587 588
588 bool IsWeak(); 589 bool IsWeak();
589 bool IsDead(); 590 bool IsDead();
590 bool IsEradicated(); 591 bool IsEradicated();
591 bool IsZombie(); 592 bool IsZombie();