Mercurial > mm7
comparison Player.h @ 1593:5658d0f3b5ee
Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
author | Grumpy7 |
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date | Sun, 08 Sep 2013 08:01:05 +0200 |
parents | 9f8b3e904e14 |
children | a52a01aaf439 |
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1568:addae48bc203 | 1593:5658d0f3b5ee |
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582 void EquipBody(ITEM_EQUIP_TYPE uEquipType); | 582 void EquipBody(ITEM_EQUIP_TYPE uEquipType); |
583 | 583 |
584 unsigned int GetMultiplierForSkillLevel(unsigned int skillValue, int mult1, int mult2, int mult3, int mult4); | 584 unsigned int GetMultiplierForSkillLevel(unsigned int skillValue, int mult1, int mult2, int mult3, int mult4); |
585 int CalculateMeleeDmgToEnemyWithWeapon( ItemGen * weapon, unsigned int uTargetActorID , bool addOneDice); | 585 int CalculateMeleeDmgToEnemyWithWeapon( ItemGen * weapon, unsigned int uTargetActorID , bool addOneDice); |
586 bool WearsItemAnyWhere(int item_id); | 586 bool WearsItemAnyWhere(int item_id); |
587 float GetArmorRecoveryMultiplierFromSkillLevel( unsigned char armour_skill_type, float param2, float param3, float param4, float param5 ); | |
587 | 588 |
588 bool IsWeak(); | 589 bool IsWeak(); |
589 bool IsDead(); | 590 bool IsDead(); |
590 bool IsEradicated(); | 591 bool IsEradicated(); |
591 bool IsZombie(); | 592 bool IsZombie(); |