comparison GUI/GUIProgressBar.cpp @ 2525:4cc81f981afb

Everything except game can use d3d11
author a.parshin
date Fri, 10 Oct 2014 18:28:04 +0300
parents c7264ab7132f
children a902abdfc7f2
comparison
equal deleted inserted replaced
2524:c7264ab7132f 2525:4cc81f981afb
175 pRenderer->EndScene(); 175 pRenderer->EndScene();
176 return; 176 return;
177 } 177 }
178 178
179 pRenderer->DrawTextureRGB(0, 0, &pLoadingBg); 179 pRenderer->DrawTextureRGB(0, 0, &pLoadingBg);
180 pRenderer->SetRasterClipRect(0, 0, 639, 479); 180 //pRenderer->SetRasterClipRect(0, 0, 639, 479);
181 pRenderer->SetUIClipRect(172, 459, 15 * (signed int)(signed __int64)((double)(300 * uProgressCurrent) / (double)uProgressMax) / 15 + 172, 471); 181 pRenderer->SetUIClipRect(172, 459, 15 * (signed int)(signed __int64)((double)(300 * uProgressCurrent) / (double)uProgressMax) / 15 + 172, 471);
182 pRenderer->DrawTextureIndexedAlpha(172, 459, &pLoadingProgress); 182 pRenderer->DrawTextureIndexedAlpha(172, 459, &pLoadingProgress);
183 pRenderer->ResetUIClipRect(); 183 pRenderer->ResetUIClipRect();
184 pRenderer->EndScene(); 184 pRenderer->EndScene();
185 pRenderer->Present(); 185 pRenderer->Present();