Mercurial > mm7
comparison Render.cpp @ 1439:468f434a8d8a
Слияние
author | Ritor1 |
---|---|
date | Mon, 22 Jul 2013 18:00:58 +0600 |
parents | bc99e1a48bea 8ea496564034 |
children | b67a3e0d6fc3 |
comparison
equal
deleted
inserted
replaced
1438:bc99e1a48bea | 1439:468f434a8d8a |
---|---|
219 LABEL_9: | 219 LABEL_9: |
220 LOBYTE(result) = 0; | 220 LOBYTE(result) = 0; |
221 return result; | 221 return result; |
222 } | 222 } |
223 | 223 |
224 //----- (00487389) -------------------------------------------------------- | |
225 void Render::ExecOutdoorDrawSW() | |
226 { | |
227 unsigned __int16 *v0; // ebx@1 | |
228 unsigned int v1; // esi@1 | |
229 stru148 *v2; // eax@1 | |
230 Span *v3; // edi@6 | |
231 stru148 *v4; // esi@9 | |
232 Texture *v5; // ebp@10 | |
233 int v6; // esi@16 | |
234 unsigned int v7; // edx@16 | |
235 char *v8; // ecx@17 | |
236 unsigned int v9; // edi@22 | |
237 int v10; // eax@26 | |
238 int v11; // eax@27 | |
239 unsigned int v12; // ebp@32 | |
240 Span *v13; // esi@33 | |
241 int v14; // ecx@37 | |
242 int v15; // eax@40 | |
243 Texture *v16; // ebp@51 | |
244 //unsigned int v17; // eax@51 | |
245 int v18; // eax@54 | |
246 char v19; // al@56 | |
247 unsigned int v20; // eax@57 | |
248 int v21; // ecx@57 | |
249 unsigned int v22; // eax@57 | |
250 stru149 *v23; // eax@65 | |
251 int v24; // eax@67 | |
252 ODMFace *v25; // eax@78 | |
253 signed int v26; // edx@79 | |
254 signed int v27; // ecx@79 | |
255 unsigned int v28; // eax@106 | |
256 unsigned int v29; // ebp@117 | |
257 Span *v30; // esi@118 | |
258 unsigned int v31; // ST04_4@124 | |
259 int v33; // [sp+18h] [bp-44h]@80 | |
260 signed int v34; // [sp+1Ch] [bp-40h]@3 | |
261 signed int v35; // [sp+20h] [bp-3Ch]@79 | |
262 Span **v36; // [sp+24h] [bp-38h]@4 | |
263 unsigned int v37; // [sp+28h] [bp-34h]@1 | |
264 unsigned __int16 *a1; // [sp+2Ch] [bp-30h]@1 | |
265 int a1a; // [sp+2Ch] [bp-30h]@26 | |
266 unsigned int a1b; // [sp+2Ch] [bp-30h]@116 | |
267 char v41; // [sp+30h] [bp-2Ch]@57 | |
268 | |
269 v0 = pRenderer->pTargetSurface; | |
270 v1 = pOutdoorCamera->numStru148s; | |
271 a1 = pRenderer->pTargetSurface; | |
272 v2 = array_77EC08.data(); | |
273 v37 = pOutdoorCamera->numStru148s; | |
274 if ( !(pParty->uFlags & 2) ) | |
275 { | |
276 v1 = uNumElementsIn80AA28; | |
277 v2 = ptr_80AA28[0]; | |
278 v37 = uNumElementsIn80AA28; | |
279 } | |
280 v34 = 0; | |
281 if ( (signed int)v1 > 0 ) | |
282 { | |
283 v36 = &v2->prolly_head; | |
284 do | |
285 { | |
286 if ( pParty->uFlags & 2 ) | |
287 v3 = *v36; | |
288 else | |
289 v3 = ptr_80AA28[v34]->prolly_head; | |
290 if ( v3 ) | |
291 { | |
292 v4 = v3->pParent; | |
293 if ( v4 ) | |
294 { | |
295 v5 = v4->pTexture; | |
296 if ( v5 ) | |
297 { | |
298 if ( v3->field_8 >= (signed int)pViewport->uViewportTL_X || v3->field_C != pViewport->uViewportTL_X ) | |
299 { | |
300 LOBYTE(v4->field_32) |= 2u; | |
301 v14 = *(int *)&v4->flags; | |
302 if ( v14 & 0x10 && v4->field_59 != 5 ) | |
303 { | |
304 dword_80AA20 = (v4->terrain_grid_z - 64) << 25; | |
305 dword_80AA1C = dword_80AA20 + 0x1FF0000; | |
306 dword_80AA14 = (v4->terrain_grid_x << 25) + 0x7FFF0000; | |
307 dword_80AA18 = dword_80AA14 - 0x1FF0000; | |
308 byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo( | |
309 v4->terrain_grid_z, | |
310 v4->terrain_grid_x - 1) >> 9) & 1; | |
311 if ( *(int *)&v4->flags & 2 || (v15 = *(int *)&v4->flags, BYTE1(v15) & 1) ) | |
312 { | |
313 if ( *(int *)&v4->flags & 2 ) | |
314 { | |
315 while ( 1 ) | |
316 { | |
317 if ( pOutdoorCamera->outdoor_no_wavy_water ) | |
318 sr_sub_48408A_prolly_odm_water_no_waves(v3); | |
319 else | |
320 sr_sub_485407_prolly_odm_water_wavy(v3); | |
321 v3->field_E = LOWORD(unnamed_6BE060[1]); | |
322 if ( v4->prolly_tail == v3 ) | |
323 break; | |
324 v3 = v3->pNext; | |
325 } | |
326 } | |
327 else | |
328 { | |
329 while ( 1 ) | |
330 { | |
331 v16 = v4->pTexture; | |
332 v4->pTexture = pBitmaps_LOD->LoadTexturePtr("wtrtyl"); | |
333 if ( pOutdoorCamera->outdoor_no_wavy_water ) | |
334 sr_sub_48408A_prolly_odm_water_no_waves(v3); | |
335 else | |
336 sr_sub_485407_prolly_odm_water_wavy(v3); | |
337 v18 = v4->terrain_grid_z - 64; | |
338 v4->pTexture = v16; | |
339 dword_80AA20 = v18 << 25; | |
340 dword_80AA1C = (v18 << 25) + 0x1FF0000; | |
341 dword_80AA14 = (v4->terrain_grid_x << 25) + 0x7FFF0000; | |
342 dword_80AA18 = dword_80AA14 - 0x1FF0000; | |
343 byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo( | |
344 v4->terrain_grid_z, | |
345 v4->terrain_grid_x - 1) >> 9) & 1; | |
346 sr_sub_484442(v3); | |
347 v3->field_E = LOWORD(unnamed_6BE060[1]); | |
348 if ( v4->prolly_tail == v3 ) | |
349 break; | |
350 v3 = v3->pNext; | |
351 } | |
352 } | |
353 } | |
354 else | |
355 { | |
356 while ( sr_sub_48408A_prolly_odm_water_no_waves(v3) ) | |
357 { | |
358 v3->field_E = LOWORD(unnamed_6BE060[1]); | |
359 if ( v4->prolly_tail == v3 ) | |
360 break; | |
361 v3 = v3->pNext; | |
362 } | |
363 } | |
364 } | |
365 else | |
366 { | |
367 v19 = v4->field_59; | |
368 if ( v19 != 5 ) | |
369 { | |
370 if ( v14 & 2 ) | |
371 { | |
372 while ( 1 ) | |
373 { | |
374 v28 = pBitmaps_LOD->LoadTexture("wtrtyla"); | |
375 v4->pTexture = (Texture *)(v28 != -1 ? &pBitmaps_LOD->pTextures[v28] : 0); | |
376 if ( !sr_sub_4847EB(v3) ) | |
377 break; | |
378 v4->pTexture = v5; | |
379 if ( !sr_sub_484442(v3) ) | |
380 break; | |
381 v3->field_E = LOWORD(unnamed_6BE060[1]); | |
382 if ( v4->prolly_tail == v3 ) | |
383 break; | |
384 v3 = v3->pNext; | |
385 v5 = v4->pTexture; | |
386 } | |
387 } | |
388 else | |
389 { | |
390 if ( v19 == 1 ) | |
391 { | |
392 dword_80AA20 = (v4->terrain_grid_z - 64) << 25; | |
393 dword_80AA1C = dword_80AA20 + 33488896; | |
394 dword_80AA14 = (v4->terrain_grid_x << 25) + 0x7FFF0000; | |
395 dword_80AA18 = dword_80AA14 - 33488896; | |
396 byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo( | |
397 v4->terrain_grid_z, | |
398 v4->terrain_grid_x - 1) >> 9) & 1; | |
399 while ( 1 ) | |
400 { | |
401 if ( !sr_sub_4847EB(v3) ) | |
402 sr_sub_48585C_mb_DrawSpan(v3, &pRenderer->pTargetSurface[v3->field_8 + 640 * v3->field_A], 0); | |
403 v3->field_E = LOWORD(unnamed_6BE060[1]); | |
404 if ( v4->prolly_tail == v3 ) | |
405 break; | |
406 v3 = v3->pNext; | |
407 } | |
408 } | |
409 } | |
410 goto LABEL_14; | |
411 } | |
412 v4->ptr_38 = (stru149 *)&v41; | |
413 v4->_479295(); | |
414 v20 = GetTickCount(); | |
415 v21 = *(int *)&v4->flags; | |
416 v22 = v20 >> 3; | |
417 if ( BYTE1(v21) & 4 ) | |
418 { | |
419 v4->sTextureDeltaV -= v22 & v4->pTexture->uHeightMinus1; | |
420 } | |
421 else | |
422 { | |
423 if ( BYTE1(v21) & 8 ) | |
424 v4->sTextureDeltaV += v22 & v4->pTexture->uHeightMinus1; | |
425 } | |
426 if ( BYTE1(v21) & 0x10 ) | |
427 { | |
428 v4->sTextureDeltaU -= v22 & v4->pTexture->uWidthMinus1; | |
429 } | |
430 else | |
431 { | |
432 if ( BYTE1(v21) & 0x20 ) | |
433 v4->sTextureDeltaU += v22 & v4->pTexture->uWidthMinus1; | |
434 } | |
435 v23 = v4->ptr_38; | |
436 v4->field_52 = 32; | |
437 v4->field_5A = 5; | |
438 if ( (double)abs(v23->field_C) > 52428.8 ) | |
439 { | |
440 v4->field_52 = 8; | |
441 v4->field_5A = 3; | |
442 } | |
443 v24 = *(int *)&v4->flags; | |
444 if ( !(v24 & 0x10000) ) | |
445 { | |
446 if ( !(v24 & 2) ) | |
447 { | |
448 v25 = v4->pODMFace; | |
449 if ( v25->uPolygonType == 1 ) | |
450 { | |
451 v26 = v25->pTextureUIDs[0]; | |
452 dword_80AA1C = v26; | |
453 dword_80AA20 = v26; | |
454 v27 = v25->pTextureVIDs[0]; | |
455 dword_80AA14 = v27; | |
456 dword_80AA18 = v27; | |
457 v35 = 1; | |
458 if ( v25->uNumVertices > 1u ) | |
459 { | |
460 v33 = (int)&v25->pTextureVIDs[1]; | |
461 do | |
462 { | |
463 if ( dword_80AA20 > *(short *)(v33 - 40) ) | |
464 dword_80AA20 = *(short *)(v33 - 40); | |
465 if ( v26 < *(short *)(v33 - 40) ) | |
466 { | |
467 v26 = *(short *)(v33 - 40); | |
468 dword_80AA1C = *(short *)(v33 - 40); | |
469 } | |
470 if ( dword_80AA18 > *(short *)v33 ) | |
471 dword_80AA18 = *(short *)v33; | |
472 if ( v27 < *(short *)v33 ) | |
473 { | |
474 v27 = *(short *)v33; | |
475 dword_80AA14 = *(short *)v33; | |
476 } | |
477 ++v35; | |
478 v33 += 2; | |
479 } | |
480 while ( v35 < v25->uNumVertices ); | |
481 v0 = a1; | |
482 } | |
483 dword_80AA20 = (dword_80AA20 + v4->sTextureDeltaU) << 16; | |
484 dword_80AA1C = ((v26 + v4->sTextureDeltaU) << 16) - 65536; | |
485 dword_80AA18 = (dword_80AA18 + v4->sTextureDeltaV) << 16; | |
486 dword_80AA14 = ((v27 + v4->sTextureDeltaV) << 16) - 65536; | |
487 } | |
488 while ( 1 ) | |
489 { | |
490 if ( !sr_sub_482E07(v3, v0) ) | |
491 sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0); | |
492 v3->field_E = LOWORD(unnamed_6BE060[1]); | |
493 if ( v4->prolly_tail == v3 ) | |
494 break; | |
495 v3 = v3->pNext; | |
496 } | |
497 goto LABEL_14; | |
498 } | |
499 while ( 1 ) | |
500 { | |
501 LABEL_74: | |
502 if ( !sr_sub_4839BD(v3, v0) ) | |
503 sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0); | |
504 v3->field_E = LOWORD(unnamed_6BE060[1]); | |
505 if ( v4->prolly_tail == v3 ) | |
506 break; | |
507 v3 = v3->pNext; | |
508 } | |
509 goto LABEL_14; | |
510 } | |
511 if ( v24 & 2 ) | |
512 goto LABEL_74; | |
513 while ( 1 ) | |
514 { | |
515 if ( !sr_sub_482A94(v3) ) | |
516 sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0); | |
517 v3->field_E = LOWORD(unnamed_6BE060[1]); | |
518 if ( v4->prolly_tail == v3 ) | |
519 break; | |
520 v3 = v3->pNext; | |
521 } | |
522 } | |
523 } | |
524 else | |
525 { | |
526 v3->field_E = LOWORD(unnamed_6BE060[1]); | |
527 } | |
528 } | |
529 } | |
530 } | |
531 LABEL_14: | |
532 ++v34; | |
533 LOWORD(v2) = v34; | |
534 v36 += 67; | |
535 } | |
536 while ( v34 < (signed int)v37 ); | |
537 } | |
538 if ( pParty->uFlags & 2 ) | |
539 { | |
540 v6 = pOutdoorCamera->numStru148s; | |
541 v7 = 0; | |
542 uNumElementsIn80AA28 = 0; | |
543 if ( pOutdoorCamera->numStru148s > 0 ) | |
544 { | |
545 v8 = (char *)&array_77EC08[0].flags; | |
546 do | |
547 { | |
548 v2 = *(stru148 **)v8; | |
549 if ( (unsigned int)v2 & 0x20000 ) | |
550 { | |
551 ++v7; | |
552 *(int *)v8 = (unsigned int)v2 & 0xFFFDFFFF; | |
553 LOWORD(v2) = (short)v8 - 48; | |
554 *(&uNumElementsIn80AA28 + v7) = (unsigned int)(v8 - 48); | |
555 } | |
556 v8 += 268; | |
557 --v6; | |
558 } | |
559 while ( v6 ); | |
560 uNumElementsIn80AA28 = v7; | |
561 } | |
562 } | |
563 v9 = pOutdoorCamera->uNumSpans; | |
564 unnamed_6BE060[0] = pOutdoorCamera->uNumSpans; | |
565 if (pOutdoorCamera->numStru148s >= 1999) | |
566 return; | |
567 | |
568 array_77EC08[1999]._48607B(&stru_8019C8); | |
569 array_77EC08[1999].ptr_38->sky_48694B(); | |
570 | |
571 if (pOutdoor->uMainTile_BitmapID == -1) | |
572 { | |
573 array_77EC08[1999].pTexture = nullptr; | |
574 return; | |
575 } | |
576 else | |
577 array_77EC08[1999].pTexture = pBitmaps_LOD->GetTexture(pOutdoor->uMainTile_BitmapID); | |
578 array_77EC08[1999].dimming_level = 23 - (-20 * pOutdoor->vSunlight.z >> 16); | |
579 if ( array_77EC08[1999].dimming_level > 20 ) | |
580 array_77EC08[1999].dimming_level = 20; | |
581 v10 = stru_5C6E00->Sin(pIndoorCamera->sRotationX); | |
582 array_77EC08[1999].v_18.y = 0; | |
583 array_77EC08[1999].v_18.x = v10; | |
584 array_77EC08[1999].v_18.z = stru_5C6E00->Cos(pIndoorCamera->sRotationX); | |
585 array_77EC08[1999].field_24 = 2048 - (pIndoorCamera->pos.z << 16); | |
586 a1a = (signed __int64)((double)(pIndoorCamera->pos.z * pOutdoorCamera->int_fov_rad) | |
587 / ((double)pOutdoorCamera->int_fov_rad + 8192.0) | |
588 + (double)pViewport->uScreenCenterY); | |
589 cos((double)pIndoorCamera->sRotationX * 0.0030664064); | |
590 sin((double)pIndoorCamera->sRotationX * 0.0030664064); | |
591 array_77EC08[1999]._48607B(&stru_8019C8); | |
592 array_77EC08[1999].ptr_38->sky_48694B(); | |
593 | |
594 if (pOutdoor->uSky_TextureID == -1) | |
595 { | |
596 array_77EC08[1999].pTexture = nullptr; | |
597 return; | |
598 } | |
599 else | |
600 array_77EC08[1999].pTexture = pBitmaps_LOD->GetTexture(pOutdoor->uSky_TextureID); | |
601 array_77EC08[1999].dimming_level = 0; | |
602 v11 = stru_5C6E00->Sin(pIndoorCamera->sRotationX + 16); | |
603 array_77EC08[1999].v_18.y = 0; | |
604 array_77EC08[1999].v_18.x = -v11; | |
605 array_77EC08[1999].v_18.z = -stru_5C6E00->Cos(pIndoorCamera->sRotationX + 16); | |
606 LOWORD(v2) = 224 * LOWORD(pMiscTimer->uTotalGameTimeElapsed); | |
607 array_77EC08[1999].field_24 = 0x2000000u; | |
608 array_77EC08[1999].sTextureDeltaU = 224 * pMiscTimer->uTotalGameTimeElapsed; | |
609 array_77EC08[1999].sTextureDeltaV = 224 * pMiscTimer->uTotalGameTimeElapsed; | |
610 if ( day_attrib & DAY_ATTRIB_FOG | |
611 && (LOWORD(v2) = LOWORD(pParty->uCurrentHour), pParty->uCurrentHour >= 5) | |
612 && pParty->uCurrentHour < 0x15 | |
613 || bUnderwater ) | |
614 { | |
615 v2 = (stru148 *)*(short *)PaletteManager::Get_Mist_or_Red_LUT(array_77EC08[1999].pTexture->palette_id2, 31, 1); | |
616 a1b = (unsigned int)v2; | |
617 if ( (signed int)v9 <= 0 ) | |
618 return; | |
619 v29 = v9; | |
620 while ( 1 ) | |
621 { | |
622 v30 = &pSpans[v29 - 1]; | |
623 v2 = (stru148 *)v30->field_E; | |
624 if ( v2 != (stru148 *)unnamed_6BE060[1] ) | |
625 { | |
626 LOWORD(v2) = LOWORD(pViewport->uViewportTL_X); | |
627 if ( v30->field_8 >= (signed int)pViewport->uViewportTL_X ) | |
628 goto LABEL_124; | |
629 if ( v30->field_C == pViewport->uViewportTL_X ) | |
630 { | |
631 v30->field_E = LOWORD(unnamed_6BE060[1]); | |
632 } | |
633 else | |
634 { | |
635 v30->field_8 = LOWORD(pViewport->uViewportTL_X); | |
636 v30->field_C -= LOWORD(pViewport->uViewportTL_X); | |
637 if ( v30->field_C >= 0 ) | |
638 { | |
639 LABEL_124: | |
640 v31 = v30->field_C; | |
641 v30->pParent = &array_77EC08[1999]; | |
642 fill_pixels_fast( | |
643 a1b, | |
644 &pRenderer->pTargetSurface[v30->field_8 + pRenderer->uTargetSurfacePitch * v30->field_A], | |
645 v31); | |
646 j_memset32(-65536, &pRenderer->pActiveZBuffer[v30->field_8 + 640 * v30->field_A], v30->field_C); | |
647 goto LABEL_125; | |
648 } | |
649 LOWORD(v2) = LOWORD(unnamed_6BE060[1]); | |
650 v30->field_E = LOWORD(unnamed_6BE060[1]); | |
651 } | |
652 } | |
653 LABEL_125: | |
654 --v29; | |
655 --v9; | |
656 if ( !v9 ) | |
657 return; | |
658 } | |
659 } | |
660 if ( (signed int)v9 > 0 ) | |
661 { | |
662 v12 = v9; | |
663 do | |
664 { | |
665 v13 = &pSpans[v12 - 1]; | |
666 v2 = (stru148 *)v13->field_E; | |
667 if ( v2 != (stru148 *)unnamed_6BE060[1] ) | |
668 { | |
669 LOWORD(v2) = LOWORD(pViewport->uViewportTL_X); | |
670 if ( v13->field_8 >= (signed int)pViewport->uViewportTL_X ) | |
671 goto LABEL_109; | |
672 if ( v13->field_C != pViewport->uViewportTL_X ) | |
673 { | |
674 v13->field_8 = LOWORD(pViewport->uViewportTL_X); | |
675 v13->field_C -= LOWORD(pViewport->uViewportTL_X); | |
676 if ( v13->field_C >= 0 ) | |
677 { | |
678 LABEL_109: | |
679 if ( pOutdoorCamera->bNoSky ) | |
680 { | |
681 const_1_0(); | |
682 } | |
683 else | |
684 { | |
685 v13->pParent = &array_77EC08[1999]; | |
686 if ( !Render::DrawSkySW(v13, &array_77EC08[1999], a1a) ) | |
687 j_memset32(-65536, &pRenderer->pActiveZBuffer[v13->field_8 + 640 * v13->field_A], v13->field_C); | |
688 } | |
689 } | |
690 LOWORD(v2) = LOWORD(unnamed_6BE060[1]); | |
691 v13->field_E = LOWORD(unnamed_6BE060[1]); | |
692 goto LABEL_114; | |
693 } | |
694 v13->field_E = LOWORD(unnamed_6BE060[1]); | |
695 } | |
696 LABEL_114: | |
697 --v12; | |
698 --v9; | |
699 } | |
700 while ( v9 ); | |
701 } | |
702 } | |
703 | |
704 //----- (00485044) -------------------------------------------------------- | |
705 int Render::DrawSkySW(Span *a1, stru148 *a2, int a3) | |
706 { | |
707 stru148 *v3; // esi@1 | |
708 Span *v4; // edi@1 | |
709 float v5; // ST2C_4@1 | |
710 signed int result; // eax@2 | |
711 int v7; // ST40_4@3 | |
712 stru149 *v8; // eax@3 | |
713 int v9; // ebx@3 | |
714 int v10; // ecx@3 | |
715 int v11; // edx@3 | |
716 int v12; // eax@3 | |
717 int v13; // ST28_4@5 | |
718 int v14; // eax@5 | |
719 signed __int64 v15; // qtt@11 | |
720 int v16; // ST28_4@11 | |
721 int v17; // eax@11 | |
722 signed int v18; // ecx@11 | |
723 int v19; // ST40_4@11 | |
724 int v20; // ST3C_4@11 | |
725 int v21; // ST30_4@11 | |
726 void *v22; // eax@11 | |
727 Texture *v23; // esi@11 | |
728 int v24; // ecx@11 | |
729 unsigned int v25; // esi@11 | |
730 int v26; // edi@11 | |
731 unsigned __int16 *v27; // eax@11 | |
732 int *v28; // ebx@12 | |
733 int v29; // edx@13 | |
734 unsigned __int16 v30; // cx@13 | |
735 int v31; // edx@14 | |
736 unsigned __int16 v32; // cx@14 | |
737 unsigned __int8 v33; // sf@15 | |
738 unsigned __int8 v34; // of@15 | |
739 double v35; // [sp+14h] [bp-38h]@1 | |
740 int v36; // [sp+18h] [bp-34h]@3 | |
741 signed int v37; // [sp+18h] [bp-34h]@11 | |
742 int v38; // [sp+1Ch] [bp-30h]@3 | |
743 signed int v39; // [sp+1Ch] [bp-30h]@11 | |
744 int v40; // [sp+20h] [bp-2Ch]@3 | |
745 void *v41; // [sp+20h] [bp-2Ch]@11 | |
746 int v42; // [sp+24h] [bp-28h]@3 | |
747 unsigned __int8 *v43; // [sp+24h] [bp-28h]@11 | |
748 int v44; // [sp+28h] [bp-24h]@11 | |
749 int v45; // [sp+2Ch] [bp-20h]@3 | |
750 signed int v46; // [sp+30h] [bp-1Ch]@3 | |
751 __int16 v47; // [sp+30h] [bp-1Ch]@11 | |
752 signed int v48; // [sp+34h] [bp-18h]@3 | |
753 int v49; // [sp+34h] [bp-18h]@11 | |
754 int v50; // [sp+38h] [bp-14h]@3 | |
755 unsigned __int16 *v51; // [sp+38h] [bp-14h]@11 | |
756 int v52; // [sp+3Ch] [bp-10h]@4 | |
757 int a1a; // [sp+40h] [bp-Ch]@3 | |
758 int v54; // [sp+44h] [bp-8h]@3 | |
759 int v55; // [sp+48h] [bp-4h]@3 | |
760 int v56; // [sp+54h] [bp+8h]@11 | |
761 int *v57; // [sp+54h] [bp+8h]@11 | |
762 | |
763 v3 = a2; | |
764 v4 = a1; | |
765 v5 = (double)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) * 0.5 / tan(0.6457717418670654) + 0.5; | |
766 v35 = v5 + 6.7553994e15; | |
767 if ( LODWORD(v35) ) | |
768 { | |
769 v55 = 65536 / SLODWORD(v35); | |
770 v7 = 65536 / SLODWORD(v35) * (a3 - v4->field_A); | |
771 v8 = v3->ptr_38; | |
772 v42 = ((unsigned __int64)(v3->ptr_38->field_14 * (signed __int64)v7) >> 16) + v8->field_C; | |
773 v40 = ((unsigned __int64)(v8->field_20 * (signed __int64)v7) >> 16) + v3->ptr_38->field_18; | |
774 v38 = pOutdoorCamera->camera_rotation_y_int_sine; | |
775 HIDWORD(v35) = pOutdoorCamera->camera_rotation_y_int_cosine; | |
776 v45 = v4->field_C; | |
777 v9 = ((unsigned __int64)(v3->v_18.z * (signed __int64)v7) >> 16) + v3->v_18.x; | |
778 v10 = 65536 / SLODWORD(v35) * (pViewport->uScreenCenterX - v4->field_8); | |
779 v48 = 0; | |
780 v50 = 65536 / SLODWORD(v35) * (pViewport->uScreenCenterX - v4->field_8); | |
781 v46 = -v3->field_24; | |
782 v11 = v4->field_A - 1; | |
783 v54 = v11; | |
784 v12 = 65536 / SLODWORD(v35) * (a3 - v11); | |
785 a1a = 65536 / SLODWORD(v35) * (a3 - v11); | |
786 while ( 1 ) | |
787 { | |
788 v52 = v9; | |
789 if ( v9 ) | |
790 { | |
791 v13 = abs(v46 >> 14); | |
792 v14 = abs(v9); | |
793 v11 = v54; | |
794 v10 = v50; | |
795 if ( v13 <= v14 ) | |
796 break; | |
797 v12 = a1a; | |
798 } | |
799 if ( v11 <= (signed int)pViewport->uViewportTL_Y ) | |
800 break; | |
801 v9 = ((unsigned __int64)(v3->v_18.z * (signed __int64)v12) >> 16) + v3->v_18.x; | |
802 --v54; | |
803 a1a += v55; | |
804 v12 = a1a; | |
805 v11 = v54; | |
806 v48 = 1; | |
807 } | |
808 if ( v48 ) | |
809 v52 = ((unsigned __int64)(v3->v_18.z * (signed __int64)(v55 * (a3 + (signed int)v4->field_A - 2 * v11))) >> 16) | |
810 + v3->v_18.x; | |
811 LODWORD(v15) = v46 << 16; | |
812 HIDWORD(v15) = v46 >> 16; | |
813 v16 = v42 + ((unsigned __int64)(v3->ptr_38->field_10 * (signed __int64)v10) >> 16); | |
814 v17 = v40 + ((unsigned __int64)(v3->ptr_38->field_1C * (signed __int64)v10) >> 16); | |
815 v18 = v15 / v52; | |
816 v43 = v3->pTexture->pLevelOfDetail0_prolly_alpha_mask; | |
817 v19 = v3->sTextureDeltaU + ((signed int)((unsigned __int64)(v16 * v15 / v52) >> 16) >> 3); | |
818 v56 = v15 / v52; | |
819 v20 = v3->sTextureDeltaV + ((signed int)((unsigned __int64)(v17 * v15 / v52) >> 16) >> 3); | |
820 v21 = (unsigned __int64)(v55 * (signed __int64)v56) >> 16; | |
821 v39 = (signed int)((unsigned __int64)(v21 * (signed __int64)v38) >> 16) >> 3; | |
822 v37 = (signed int)((unsigned __int64)(v21 * (signed __int64)v36) >> 16) >> 3; | |
823 v22 = sr_sub_47C178(v18, v3, 0, 1); | |
824 v23 = v3->pTexture; | |
825 v41 = v22; | |
826 v47 = 16 - v23->uWidthLn2; | |
827 v44 = v23->uTextureWidth - 1; | |
828 v49 = (v23->uTextureHeight << 16) - 65536; | |
829 v24 = v4->field_8; | |
830 v51 = &pRenderer->pTargetSurface[v24 + pRenderer->uTargetSurfacePitch * v4->field_A]; | |
831 v57 = &pRenderer->pActiveZBuffer[v24 + 640 * v4->field_A]; | |
832 v25 = v19; | |
833 v26 = v20; | |
834 v27 = v51; | |
835 if ( !(v45 & 1) ) | |
836 goto LABEL_15; | |
837 --v45; | |
838 v27 = v51 - 1; | |
839 v28 = v57; | |
840 ++v57; | |
841 while ( 1 ) | |
842 { | |
843 *v28 = -65536; | |
844 v31 = v44 & (v25 >> 16); | |
845 v27 += 2; | |
846 v25 += v39; | |
847 v32 = *((short *)v41 + *(&v43[v31] + ((v49 & (unsigned int)v26) >> v47))); | |
848 v26 += v37; | |
849 *(v27 - 1) = v32; | |
850 LABEL_15: | |
851 v34 = __OFSUB__(v45, 2); | |
852 v33 = v45 - 2 < 0; | |
853 v45 -= 2; | |
854 if ( v33 ^ v34 ) | |
855 break; | |
856 v29 = v44 & (v25 >> 16); | |
857 v25 += v39; | |
858 v30 = *((short *)v41 + *(&v43[v29] + ((v49 & (unsigned int)v26) >> v47))); | |
859 v26 += v37; | |
860 v28 = v57; | |
861 *v27 = v30; | |
862 v57 += 2; | |
863 v28[1] = -65536; | |
864 } | |
865 result = 1; | |
866 } | |
867 else | |
868 { | |
869 result = 0; | |
870 } | |
871 return result; | |
872 } | |
873 | |
874 //----- (0047F5C6) -------------------------------------------------------- | |
875 float Render::DrawBezierTerrain() | |
876 { | |
877 //__debugbreak();Ritor1: it's temporarily | |
878 //return 0; | |
879 | |
880 unsigned int pDirectionIndicator1; // ebx@1 | |
881 unsigned int pDirectionIndicator2; // edi@1 | |
882 unsigned int v2; // eax@1 | |
883 int v3; // eax@3 | |
884 int v4; // edi@3 | |
885 int v5; // ebx@3 | |
886 int v6; // esi@3 | |
887 unsigned int v7; // eax@3 | |
888 int v8; // eax@4 | |
889 unsigned int v9; // eax@6 | |
890 int v10; // eax@7 | |
891 //int v11; // ebx@9 | |
892 //int v12; // edi@9 | |
893 int v13; // eax@21 | |
894 int v14; // eax@31 | |
895 int v15; // edi@33 | |
896 int v16; // eax@34 | |
897 int v17; // edx@34 | |
898 int v18; // ebx@34 | |
899 int v19; // eax@36 | |
900 int v20; // eax@39 | |
901 int v21; // ecx@43 | |
902 //char v22; // zf@44 | |
903 int v23; // ecx@47 | |
904 //int v24; // edi@52 | |
905 int v25; // eax@54 | |
906 int v26; // ecx@54 | |
907 int v27; // eax@56 | |
908 int v28; // edx@60 | |
909 int v29; // ecx@61 | |
910 int v30; // ecx@64 | |
911 int v31; // ecx@68 | |
912 int v32; // eax@70 | |
913 //int v33; // ecx@71 | |
914 int v34; // eax@73 | |
915 int v35; // ecx@77 | |
916 int v36; // ecx@81 | |
917 int v37; // ecx@86 | |
918 int v38; // eax@88 | |
919 int v39; // ecx@88 | |
920 int v40; // eax@90 | |
921 int v41; // edx@94 | |
922 //int v42; // ecx@95 | |
923 int v43; // ecx@98 | |
924 int v44; // ecx@102 | |
925 int v45; // eax@104 | |
926 int v46; // eax@107 | |
927 int v47; // ecx@111 | |
928 int v48; // ecx@115 | |
929 int v49; // edi@120 | |
930 int v50; // eax@122 | |
931 int v51; // ecx@122 | |
932 int v52; // eax@124 | |
933 int v53; // edx@128 | |
934 int v54; // ecx@129 | |
935 int v55; // ecx@132 | |
936 int v56; // eax@139 | |
937 int v57; // ecx@140 | |
938 int v58; // eax@142 | |
939 int v59; // ecx@146 | |
940 //int v60; // ecx@147 | |
941 int v61; // ecx@150 | |
942 int v62; // ecx@155 | |
943 int v63; // eax@157 | |
944 int v64; // ecx@157 | |
945 int v65; // eax@159 | |
946 int v66; // edx@163 | |
947 int v67; // ecx@164 | |
948 int v68; // ecx@167 | |
949 //int v69; // eax@173 | |
950 int v70; // edi@178 | |
951 //int v71; // eax@178 | |
952 //int v72; // ecx@178 | |
953 //int x; // ebx@180 | |
954 //int v74; // eax@182 | |
955 //int v75; // eax@184 | |
956 IndoorCameraD3D *pIndoorCameraD3D_3; // ecx@184 | |
957 int uStartZ; // ecx@184 | |
958 int v79; // ebx@185 | |
959 int v127; // esi@185 | |
960 int v86; // edi@196 | |
961 //int v87; // eax@196 | |
962 //int v88; // ecx@196 | |
963 //int v89; // eax@198 | |
964 //int v90; // ecx@200 | |
965 int v92; // ebx@203 | |
966 //int v93; // ST08_4@204 | |
967 int v97; // ST08_4@204 | |
968 float result; // eax@212 | |
969 //struct | |
970 //{ | |
971 int v106; // [sp+Ch] [bp-68h]@191 | |
972 int v103; // [sp+10h] [bp-64h]@190 | |
973 int v104; // [sp+12h] [bp-62h]@190 | |
974 //} v102; | |
975 int v105; // [sp+1Ch] [bp-58h]@1 | |
976 int v107; // [sp+20h] [bp-54h]@3 | |
977 int uEndZ; // [sp+24h] [bp-50h]@3 | |
978 int v108; // [sp+28h] [bp-4Ch]@9 | |
979 int v109; // [sp+2Ch] [bp-48h]@9 | |
980 int v110; // [sp+30h] [bp-44h]@9 | |
981 int v111; // [sp+34h] [bp-40h]@3 | |
982 int v112; // [sp+38h] [bp-3Ch]@6 | |
983 IndoorCameraD3D *pIndoorCameraD3D_4; // [sp+3Ch] [bp-38h]@9 | |
984 int v114; // [sp+40h] [bp-34h]@9 | |
985 int v115; // [sp+44h] [bp-30h]@9 | |
986 int v116; // [sp+48h] [bp-2Ch]@9 | |
987 //int v117; // [sp+4Ch] [bp-28h]@9 | |
988 int v118; // [sp+50h] [bp-24h]@9 | |
989 int v119; // [sp+54h] [bp-20h]@1 | |
990 int v120; // [sp+58h] [bp-1Ch]@1 | |
991 int i; // [sp+5Ch] [bp-18h]@1 | |
992 int v122; // [sp+60h] [bp-14h]@1 | |
993 int v123; // [sp+64h] [bp-10h]@1 | |
994 int v124; // [sp+68h] [bp-Ch]@1 | |
995 int v125; // [sp+6Ch] [bp-8h]@9 | |
996 int v126; // [sp+70h] [bp-4h]@9 | |
997 | |
998 v105 = pIndoorCamera->sRotationY / ((signed int)stru_5C6E00->uIntegerHalfPi / 2);//2 | |
999 pDirectionIndicator1 = stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerDoublePi - pIndoorCamera->sRotationY);//1536 | |
1000 pDirectionIndicator2 = stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerPi + pDirectionIndicator1);//512 | |
1001 v124 = ((pIndoorCamera->uMapGridCellX << 16) + 3 * stru_5C6E00->Cos(stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerPi + pDirectionIndicator1))) >> 16;//88 | |
1002 v123 = ((pIndoorCamera->uMapGridCellZ << 16) + 3 * stru_5C6E00->Sin(pDirectionIndicator2)) >> 16;// 66 | |
1003 v120 = pOutdoorCamera->outdoor_grid_band_3 + v124;//+- range X | |
1004 v119 = pOutdoorCamera->outdoor_grid_band_3 + v123; | |
1005 v2 = pOutdoorCamera->uCameraFovInDegrees + 15;//90 | |
1006 i = v124 - pOutdoorCamera->outdoor_grid_band_3; | |
1007 v122 = v123 - pOutdoorCamera->outdoor_grid_band_3; | |
1008 | |
1009 if ( v2 > 90 ) | |
1010 v2 = 90; | |
1011 v3 = (v2 << 11) / 720; | |
1012 v4 = stru_5C6E00->uDoublePiMask & (pDirectionIndicator1 - v3); | |
1013 v5 = stru_5C6E00->uDoublePiMask & (v3 + pDirectionIndicator1); | |
1014 | |
1015 v106 = stru_5C6E00->Cos(v4); | |
1016 uEndZ = stru_5C6E00->Sin(v4); | |
1017 | |
1018 v111 = stru_5C6E00->Cos(v5); | |
1019 v6 = stru_5C6E00->Sin(v5); | |
1020 | |
1021 v7 = v4 & stru_5C6E00->uPiMask; | |
1022 if ( (v4 & stru_5C6E00->uPiMask) >= stru_5C6E00->uIntegerHalfPi ) | |
1023 v8 = -stru_5C6E00->pTanTable[stru_5C6E00->uIntegerPi - v7]; | |
1024 else | |
1025 v8 = stru_5C6E00->pTanTable[v7]; | |
1026 v112 = abs(v8); | |
1027 | |
1028 v9 = v5 & stru_5C6E00->uPiMask; | |
1029 if ( (v5 & stru_5C6E00->uPiMask) >= stru_5C6E00->uIntegerHalfPi ) | |
1030 v10 = -stru_5C6E00->pTanTable[stru_5C6E00->uIntegerPi - v9]; | |
1031 else | |
1032 v10 = stru_5C6E00->pTanTable[v9]; | |
1033 v108 = abs(v10); | |
1034 | |
1035 //v11 = v124; | |
1036 //v12 = v123; | |
1037 v114 = 0; | |
1038 v115 = 0; | |
1039 pIndoorCameraD3D_4 = 0; | |
1040 v125 = 0; | |
1041 v126 = v124; | |
1042 v118 = v123; | |
1043 | |
1044 v110 = (v106 >= 0 ? 1: -1);//2 * (v106 >= 0) - 1; | |
1045 v109 = (uEndZ >= 0 ? 1: -1);//2 * (v107 >= 0) - 1; | |
1046 uEndZ = (v111 >= 0 ? 1: -1);//2 * (v111 >= 0) - 1; | |
1047 v106 = (v6 >= 0 ? 1: -1);//2 * (v6 >= 0) - 1; | |
1048 | |
1049 uint _i = 1; | |
1050 uint j = 1; | |
1051 | |
1052 terrain_76DDC8[0] = -1; | |
1053 terrain_76DFC8[0] = -1; | |
1054 terrain_76E1C8[0] = -1; | |
1055 terrain_76E3C8[0] = -1; | |
1056 | |
1057 for( uint _i = 1; _i < 128; _i++) | |
1058 { | |
1059 if ( v112 >= 0x10000 ) | |
1060 { | |
1061 int v1, v2; | |
1062 /*v111 = 4294967296i64 / v112; | |
1063 v114 += v111; | |
1064 if ( v114 >= 65536 ) | |
1065 { | |
1066 v11 += v110; | |
1067 v114 = (unsigned __int16)v114; | |
1068 } | |
1069 v12 += v109;*/ | |
1070 } | |
1071 else | |
1072 { | |
1073 v124 += v110; | |
1074 v115 += v112; | |
1075 if ( v112 + v115 >= 65536 ) | |
1076 { | |
1077 v123 += v109; | |
1078 v115 = (unsigned __int16)v115; | |
1079 } | |
1080 } | |
1081 if ( v124 < _i || v124 > v120 || v123 < v122 || v123 > v119 ) | |
1082 break; | |
1083 //v13 = v116++; | |
1084 terrain_76E3C8[_i] = v124; | |
1085 terrain_76E1C8[_i] = v123; | |
1086 } | |
1087 | |
1088 for( j = 1; j < 128; j++ ) | |
1089 { | |
1090 if ( v108 >= 65536 ) | |
1091 { | |
1092 v111 = 4294967296i64 / v108; | |
1093 v114 += v111;// | |
1094 if ( v111 + v114 >= 65536 ) | |
1095 { | |
1096 v126 += uEndZ; | |
1097 v114 = (unsigned __int16)v114;// | |
1098 } | |
1099 v118 += v106; | |
1100 } | |
1101 else | |
1102 { | |
1103 v125 += v108; | |
1104 v126 += uEndZ; | |
1105 if ( v125 >= 65536 ) | |
1106 { | |
1107 v118 += v106; | |
1108 v125 = (unsigned __int16)v125; | |
1109 } | |
1110 } | |
1111 //if ( v117 >= 128 ) | |
1112 //break; | |
1113 if ( v126 < _i ) | |
1114 break; | |
1115 if ( v126 > v120 ) | |
1116 break; | |
1117 v14 = v118; | |
1118 if ( v118 < v122 ) | |
1119 break; | |
1120 if ( v118 > v119 ) | |
1121 break; | |
1122 terrain_76DFC8[j] = v126; | |
1123 terrain_76DDC8[j] = v14; | |
1124 } | |
1125 v16 = 0; | |
1126 v126 = 0; | |
1127 v17 = j - 1; | |
1128 v18 = _i - 1; | |
1129 | |
1130 switch ( v105 ) | |
1131 { | |
1132 case 0: | |
1133 case 7: | |
1134 { | |
1135 //v116 = terrain_76DFC8[v17]; | |
1136 if ( v120 > terrain_76DFC8[v17] ) | |
1137 { | |
1138 v125 = v120; | |
1139 memset32(terrain_76D9C8.data(), v119 + 1, 4 * (v120 - terrain_76DFC8[v17] + 1)); | |
1140 v19 = v120; | |
1141 do | |
1142 terrain_76DBC8[v126++] = v19--; | |
1143 while ( v19 >= terrain_76DFC8[v17] ); | |
1144 if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 + 127] ) | |
1145 { | |
1146 do | |
1147 v20 = terrain_76DDC8[v17-- -1]; | |
1148 while ( v20 == terrain_76DDC8[v17 -1] ); | |
1149 } | |
1150 v16 = v126; | |
1151 --v17; | |
1152 } | |
1153 if ( v17 < 0 ) | |
1154 v17 = 0; | |
1155 v21 = terrain_76DFC8[v17]; | |
1156 while ( 1 ) | |
1157 { | |
1158 v125 = terrain_76DFC8[v17]; | |
1159 if ( v21 < v124 ) | |
1160 break; | |
1161 terrain_76DBC8[v16] = v21; | |
1162 //v22 = terrain_76DDC8[v17] == 65535; | |
1163 terrain_76D9C8[v16] = terrain_76DDC8[v17] + 1; | |
1164 if ( terrain_76DDC8[v17] == 65535 ) | |
1165 { | |
1166 terrain_76D9C8[v16] = v123 + 1; | |
1167 break; | |
1168 } | |
1169 if ( !v17 ) | |
1170 break; | |
1171 if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 - 1] ) | |
1172 { | |
1173 do | |
1174 v23 = terrain_76DDC8[v17-- -1]; | |
1175 while ( v23 == terrain_76DDC8[v17 -1] ); | |
1176 } | |
1177 --v17; | |
1178 v21 = v125 - 1; | |
1179 ++v16; | |
1180 } | |
1181 v16 = 0; | |
1182 //v24 = terrain_76E3C8[v18]; | |
1183 v126 = 0; | |
1184 if ( v120 > terrain_76E3C8[v18] ) | |
1185 { | |
1186 v125 = v120; | |
1187 memset32(terrain_76D5C8.data(), v122, 4 * (v120 - terrain_76E3C8[v18] + 1)); | |
1188 do | |
1189 { | |
1190 v25 = v126; | |
1191 v26 = v125--; | |
1192 ++v126; | |
1193 terrain_76D7C8[v25] = v26; | |
1194 } | |
1195 while ( v125 >= terrain_76E3C8[v18] ); | |
1196 if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] ) | |
1197 { | |
1198 do | |
1199 v27 = terrain_76E1C8[v18-- -1]; | |
1200 while ( v27 == terrain_76E1C8[v18 -1] ); | |
1201 } | |
1202 v16 = v126; | |
1203 --v18; | |
1204 } | |
1205 if ( v18 < 0 ) | |
1206 v18 = 0; | |
1207 v28 = terrain_76E3C8[v18]; | |
1208 while ( v28 >= v124 ) | |
1209 { | |
1210 v29 = terrain_76E1C8[v18]; | |
1211 terrain_76D7C8[v16] = v28; | |
1212 terrain_76D5C8[v16] = v29; | |
1213 if ( v29 == 65535 ) | |
1214 { | |
1215 v31 = v123; | |
1216 terrain_76D5C8[v16] = v31; | |
1217 break; | |
1218 } | |
1219 if ( !v18 ) | |
1220 break; | |
1221 if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] ) | |
1222 { | |
1223 do | |
1224 v30 = terrain_76E1C8[v18-- -1]; | |
1225 while ( v30 == terrain_76E1C8[v18 -1] ); | |
1226 } | |
1227 --v18; | |
1228 --v28; | |
1229 ++v16; | |
1230 } | |
1231 break; | |
1232 } | |
1233 case 1: | |
1234 case 2: | |
1235 { | |
1236 //v116 = terrain_76DDC8[v17]; | |
1237 if ( v122 < terrain_76DDC8[v17] ) | |
1238 { | |
1239 v106 = v122; | |
1240 memset32(terrain_76DBC8.data(), v120 + 1, 4 * (terrain_76DDC8[v17] - v122 + 1)); | |
1241 for ( v32 = v122; v32 <= terrain_76DDC8[v17]; v32++) | |
1242 terrain_76D9C8[v126++] = v32; | |
1243 if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] ) | |
1244 { | |
1245 do | |
1246 v34 = terrain_76DBC8[v17-- -1]; | |
1247 while ( v34 == terrain_76DBC8[v17 -1] ); | |
1248 } | |
1249 v16 = v126; | |
1250 --v17; | |
1251 } | |
1252 if ( v17 < 0 ) | |
1253 v17 = 0; | |
1254 v35 = terrain_76DDC8[v17]; | |
1255 v125 = terrain_76DDC8[v17]; | |
1256 while ( v35 <= v123 ) | |
1257 { | |
1258 //v22 = terrain_76DFC8[v17] == 65535; | |
1259 terrain_76DBC8[v16] = terrain_76DFC8[v17] + 1; | |
1260 terrain_76D9C8[v16] = v125; | |
1261 if ( terrain_76DFC8[v17] == 65535 ) | |
1262 { | |
1263 terrain_76DBC8[v16] = v124 + 1; | |
1264 break; | |
1265 } | |
1266 if ( !v17 ) | |
1267 break; | |
1268 if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] ) | |
1269 { | |
1270 do | |
1271 v36 = terrain_76DBC8[v17-- -1]; | |
1272 while ( v36 == terrain_76DBC8[v17 -1] ); | |
1273 } | |
1274 --v17; | |
1275 ++v125; | |
1276 v35 = v125; | |
1277 ++v16; | |
1278 } | |
1279 v16 = 0; | |
1280 v126 = 0; | |
1281 v37 = terrain_76E1C8[v18]; | |
1282 if ( v122 < v37 ) | |
1283 { | |
1284 v114 = v122; | |
1285 memset32(terrain_76D7C8.data(), i, 4 * (v37 - v122 + 1)); | |
1286 do | |
1287 { | |
1288 v38 = v126; | |
1289 v39 = v114; | |
1290 ++v126; | |
1291 ++v114; | |
1292 terrain_76D5C8[v38] = v39; | |
1293 } | |
1294 while ( v114 <= terrain_76E1C8[v18] ); | |
1295 if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] ) | |
1296 { | |
1297 do | |
1298 v40 = terrain_76DFC8[v18-- -1]; | |
1299 while ( v40 == terrain_76DFC8[v18 -1] ); | |
1300 } | |
1301 v16 = v126; | |
1302 --v18; | |
1303 } | |
1304 if ( v18 < 0 ) | |
1305 v18 = 0; | |
1306 v41 = terrain_76E1C8[v18]; | |
1307 while ( v41 <= v123 ) | |
1308 { | |
1309 terrain_76D5C8[v16] = v41; | |
1310 terrain_76D7C8[v16] = terrain_76E3C8[v18]; | |
1311 if ( terrain_76E3C8[v18] == 65535 ) | |
1312 { | |
1313 terrain_76D7C8[v16] = v124; | |
1314 break; | |
1315 } | |
1316 if ( !v18 ) | |
1317 break; | |
1318 if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] ) | |
1319 { | |
1320 do | |
1321 v43 = terrain_76DFC8[v18-- -1]; | |
1322 while ( v43 == terrain_76DFC8[v18 -1] ); | |
1323 } | |
1324 --v18; | |
1325 ++v41; | |
1326 ++v16; | |
1327 } | |
1328 break; | |
1329 } | |
1330 case 5: | |
1331 case 6: | |
1332 { | |
1333 //v116 = terrain_76DDC8[v17]; | |
1334 if ( v119 > terrain_76DDC8[v17] ) | |
1335 { | |
1336 v106 = v119; | |
1337 memset32(terrain_76DBC8.data(), i, 4 * (v119 - terrain_76DDC8[v17] + 1)); | |
1338 for ( v45 = v119; v45 >= terrain_76DDC8[v17]; v45--) | |
1339 terrain_76D9C8[v126++] = v45; | |
1340 if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] ) | |
1341 { | |
1342 do | |
1343 v46 = terrain_76DBC8[v17-- -1]; | |
1344 while ( v46 == terrain_76DBC8[v17 -1] ); | |
1345 } | |
1346 v16 = v126; | |
1347 --v17; | |
1348 } | |
1349 if ( v17 < 0 ) | |
1350 v17 = 0; | |
1351 v47 = terrain_76DDC8[v17]; | |
1352 v125 = terrain_76DDC8[v17]; | |
1353 while ( v47 >= v123 ) | |
1354 { | |
1355 //v22 = terrain_76DFC8[v17] == 65535; | |
1356 terrain_76DBC8[v16] = terrain_76DFC8[v17]; | |
1357 terrain_76D9C8[v16] = v125; | |
1358 if ( terrain_76DFC8[v17] == 65535 ) | |
1359 { | |
1360 terrain_76DBC8[v16] = v124; | |
1361 break; | |
1362 } | |
1363 if ( !v17 ) | |
1364 break; | |
1365 if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] ) | |
1366 { | |
1367 do | |
1368 v48 = terrain_76DBC8[v17-- -1]; | |
1369 while ( v48 == terrain_76DBC8[v17 -1] ); | |
1370 } | |
1371 --v17; | |
1372 --v125; | |
1373 v47 = v125; | |
1374 ++v16; | |
1375 } | |
1376 v16 = 0; | |
1377 v49 = terrain_76E1C8[v18]; | |
1378 v126 = 0; | |
1379 if ( v119 > v49 ) | |
1380 { | |
1381 v125 = v119; | |
1382 memset32(terrain_76D7C8.data(), v120 + 1, 4 * (v119 - v49 + 1)); | |
1383 do | |
1384 { | |
1385 v50 = v126; | |
1386 v51 = v125--; | |
1387 ++v126; | |
1388 terrain_76D5C8[v50] = v51; | |
1389 } | |
1390 while ( v125 >= terrain_76E1C8[v18] ); | |
1391 if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] ) | |
1392 { | |
1393 do | |
1394 v52 = terrain_76DFC8[v18-- -1]; | |
1395 while ( v52 == terrain_76DFC8[v18 -1] ); | |
1396 } | |
1397 v16 = v126; | |
1398 --v18; | |
1399 } | |
1400 if ( v18 < 0 ) | |
1401 v18 = 0; | |
1402 v53 = terrain_76E1C8[v18]; | |
1403 while ( v53 >= v123 ) | |
1404 { | |
1405 v54 = terrain_76E3C8[v18]; | |
1406 terrain_76D5C8[v16] = v53; | |
1407 terrain_76D7C8[v16] = v54 + 1; | |
1408 if ( v54 == 65535 ) | |
1409 { | |
1410 terrain_76D7C8[v16] = v124 + 1; | |
1411 break; | |
1412 } | |
1413 if ( !v18 ) | |
1414 break; | |
1415 if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] ) | |
1416 { | |
1417 do | |
1418 v55 = terrain_76DFC8[v18-- -1]; | |
1419 while ( v55 == terrain_76DFC8[v18 -1] ); | |
1420 } | |
1421 --v18; | |
1422 --v53; | |
1423 ++v16; | |
1424 } | |
1425 break; | |
1426 } | |
1427 case 3: | |
1428 case 4: | |
1429 { | |
1430 //v116 = terrain_76DFC8[v17]; | |
1431 if ( i < terrain_76DFC8[v17] ) | |
1432 { | |
1433 v106 = i; | |
1434 memset32(terrain_76D9C8.data(), v122, 4 * (terrain_76DFC8[v17] - i + 1)); | |
1435 v56 = i; | |
1436 do | |
1437 { | |
1438 v57 = v126++; | |
1439 terrain_76DBC8[v57] = v56++; | |
1440 } | |
1441 while ( v56 <= terrain_76DFC8[v17] ); | |
1442 if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 -1] ) | |
1443 { | |
1444 do | |
1445 v58 = terrain_76DDC8[v17-- -1]; | |
1446 while ( v58 == terrain_76DDC8[v17 -1] ); | |
1447 } | |
1448 v16 = v126; | |
1449 --v17; | |
1450 } | |
1451 if ( v17 < 0 ) | |
1452 v17 = 0; | |
1453 v59 = terrain_76DFC8[v17]; | |
1454 while ( 1 ) | |
1455 { | |
1456 v125 = v59; | |
1457 if ( v59 > v124 ) | |
1458 break; | |
1459 terrain_76DBC8[v16] = v59; | |
1460 //v60 = terrain_76DDC8[v17]; | |
1461 terrain_76D9C8[v16] = terrain_76DDC8[v17]; | |
1462 if ( terrain_76DDC8[v17] == 65535 ) | |
1463 { | |
1464 terrain_76D9C8[v16] = v123; | |
1465 break; | |
1466 } | |
1467 if ( !v17 ) | |
1468 break; | |
1469 if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 -1] ) | |
1470 { | |
1471 do | |
1472 v61 = terrain_76DDC8[v17-- -1]; | |
1473 while ( v61 == terrain_76DDC8[v17 -1] ); | |
1474 } | |
1475 --v17; | |
1476 v59 = v125 + 1; | |
1477 ++v16; | |
1478 } | |
1479 v16 = 0; | |
1480 v126 = 0; | |
1481 v62 = terrain_76E3C8[v18]; | |
1482 if ( i < v62 ) | |
1483 { | |
1484 v114 = i; | |
1485 memset32(terrain_76D5C8.data(), v119 + 1, 4 * (v62 - i + 1)); | |
1486 do | |
1487 { | |
1488 v63 = v126; | |
1489 v64 = v114; | |
1490 ++v126; | |
1491 ++v114; | |
1492 terrain_76D7C8[v63] = v64; | |
1493 } | |
1494 while ( v114 <= terrain_76E3C8[v18] ); | |
1495 if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] ) | |
1496 { | |
1497 do | |
1498 v65 = terrain_76E1C8[v18-- -1]; | |
1499 while ( v65 == terrain_76E1C8[v18 -1] ); | |
1500 } | |
1501 v16 = v126; | |
1502 --v18; | |
1503 } | |
1504 if ( v18 < 0 ) | |
1505 v18 = 0; | |
1506 v66 = terrain_76E3C8[v18]; | |
1507 while ( v66 <= v124 ) | |
1508 { | |
1509 v67 = terrain_76E1C8[v18]; | |
1510 terrain_76D7C8[v16] = v66; | |
1511 terrain_76D5C8[v16] = v67 + 1; | |
1512 if ( terrain_76E1C8[v18] == 65535 ) | |
1513 { | |
1514 v31 = v123 + 1; | |
1515 terrain_76D5C8[v16] = v31; | |
1516 break; | |
1517 } | |
1518 if ( !v18 ) | |
1519 break; | |
1520 if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] ) | |
1521 { | |
1522 do | |
1523 v68 = terrain_76E1C8[v18-- -1]; | |
1524 while ( v68 == terrain_76E1C8[v18 -1] ); | |
1525 } | |
1526 --v18; | |
1527 ++v66; | |
1528 ++v16; | |
1529 } | |
1530 break; | |
1531 } | |
1532 default: | |
1533 break; | |
1534 } | |
1535 //v69 = v16 - 1; | |
1536 ptr_801A08 = pVerticesSR_806210; | |
1537 ptr_801A04 = pVerticesSR_801A10; | |
1538 //v126 = v69; | |
1539 | |
1540 if ( v105 && v105 != 7 && v105 != 3 && v105 != 4 )// | |
1541 { | |
1542 for ( i = v16 - 1; i >= 1; --i ) | |
1543 { | |
1544 //v70 = i; | |
1545 //v71 = terrain_76D7C8[i];//88 | |
1546 //v72 = terrain_76DBC8[i];//0 | |
1547 if ( terrain_76D7C8[i] < terrain_76DBC8[i] )//swap | |
1548 { | |
1549 terrain_76DBC8[i] = terrain_76D7C8[i]; | |
1550 terrain_76D7C8[i] = terrain_76DBC8[i]; | |
1551 } | |
1552 //x = terrain_76DBC8[i];//0 | |
1553 v111 = 0; | |
1554 if ( terrain_76DBC8[i] <= 0 ) | |
1555 terrain_76DBC8[i] = -terrain_76DBC8[i]; | |
1556 //v74 = terrain_76D7C8[i]; | |
1557 if ( terrain_76D7C8[i] <= 0 ) | |
1558 terrain_76D7C8[i] = -terrain_76D7C8[i]; | |
1559 uEndZ = terrain_76D7C8[i] + 2; | |
1560 //pIndoorCameraD3D_3 = pGame->pIndoorCameraD3D; | |
1561 //uEndZ = v75; | |
1562 //pIndoorCameraD3D_4 = pIndoorCameraD3D_3; | |
1563 uStartZ = terrain_76DBC8[i] - 2; | |
1564 if ( terrain_76DBC8[i] - 2 < uEndZ ) | |
1565 { | |
1566 v127 = 0; | |
1567 //v79 = (v73 - 66) << 9; | |
1568 //v116 = v77; | |
1569 //pHeight = v79; | |
1570 v111 = uEndZ - uStartZ; | |
1571 for (int z = uStartZ; z < uEndZ; ++z) | |
1572 { | |
1573 ptr_801A08[v127].vWorldPosition.x = (-64 + terrain_76DBC8[i]) * 512;//pTerrainVertices[z * 128 + x].vWorldPosition.x = (-64 + (signed)x) * 512; | |
1574 ptr_801A08[v127].vWorldPosition.y = (64 - terrain_76D9C8[i]) * 512; | |
1575 ptr_801A08[v127].vWorldPosition.z = pOutdoor->GetHeightOnTerrain( z, terrain_76D9C8[i]); | |
1576 | |
1577 ptr_801A04[v127].vWorldPosition.x = (-64 + terrain_76DBC8[i]) * 512; | |
1578 ptr_801A04[v127].vWorldPosition.y = (63 - terrain_76D9C8[i]) * 512; | |
1579 ptr_801A04[v127].vWorldPosition.z = pOutdoor->GetHeightOnTerrain( z, terrain_76D9C8[i] + 1); | |
1580 | |
1581 if ( !byte_4D864C || !(pGame->uFlags & 0x80) ) | |
1582 { | |
1583 pIndoorCameraD3D_4->ViewTransform(&ptr_801A08[v127], 1); | |
1584 pIndoorCameraD3D_4->ViewTransform(&ptr_801A04[v127], 1); | |
1585 | |
1586 pIndoorCameraD3D_4->Project(&ptr_801A08[v127], 1, 0); | |
1587 pIndoorCameraD3D_4->Project(&ptr_801A04[v127], 1, 0); | |
1588 } | |
1589 //v79 += 512; | |
1590 v127 ++; | |
1591 //++v116; | |
1592 //pHeight = v79; | |
1593 } | |
1594 //while ( v116 < v107 ); | |
1595 } | |
1596 v103 = abs((int)pIndoorCamera->uMapGridCellZ - terrain_76D9C8[i]); | |
1597 v104 = abs((int)pIndoorCamera->uMapGridCellX - terrain_76DBC8[i]); | |
1598 if ( pRenderer->pRenderD3D )//Ritor1: do comment to test | |
1599 Render::DrawTerrainD3D(v111, 0, v103, v104); | |
1600 //Render::RenderTerrainD3D(); | |
1601 else | |
1602 Render::DrawTerrainSW(v111, 0, v103, v104); | |
1603 } | |
1604 } | |
1605 else | |
1606 { | |
1607 for ( i = v16 - 1; i >= 1; --i ) | |
1608 { | |
1609 //v86 = i; | |
1610 //v87 = terrain_76D5C8[i]; | |
1611 //v88 = terrain_76D9C8[i]; | |
1612 if ( terrain_76D5C8[i] < terrain_76D9C8[i] ) | |
1613 { | |
1614 terrain_76D9C8[i] = terrain_76D5C8[i]; | |
1615 terrain_76D5C8[i] = terrain_76D9C8[i]; | |
1616 } | |
1617 //v89 = terrain_76D9C8[i]; | |
1618 v111 = 0; | |
1619 if ( terrain_76D9C8[i] <= 0 ) | |
1620 terrain_76D9C8[i] = -terrain_76D9C8[i]; | |
1621 //v90 = terrain_76D5C8[i]; | |
1622 if ( terrain_76D5C8[i] <= 0 ) | |
1623 terrain_76D5C8[i] = -terrain_76D5C8[i]; | |
1624 pIndoorCameraD3D_4 = pGame->pIndoorCameraD3D; | |
1625 v107 = terrain_76D5C8[i] + 2; | |
1626 if ( terrain_76D9C8[i] - 2 < terrain_76D5C8[i] + 2 ) | |
1627 { | |
1628 v86 = 0; | |
1629 //v116 = terrain_76D9C8[i] - 2; | |
1630 v92 = (66 - terrain_76D9C8[i]) << 9; | |
1631 //pHeight = (66 - terrain_76D9C8[i]) << 9; | |
1632 v111 = terrain_76D5C8[i] + 2 - (terrain_76D9C8[i] - 2); | |
1633 //do | |
1634 for ( v116 = terrain_76D9C8[i] - 2; v116 < v107; ++v116 ) | |
1635 { | |
1636 ptr_801A08[v86].vWorldPosition.x = (terrain_76DBC8[v86] - 64) << 9; | |
1637 ptr_801A08[v86].vWorldPosition.y = v92; | |
1638 ptr_801A08[v86].vWorldPosition.z = pOutdoor->GetHeightOnTerrain(terrain_76DBC8[v86], v116); | |
1639 | |
1640 ptr_801A04[v86].vWorldPosition.x = (terrain_76DBC8[v86] - 63) << 9; | |
1641 ptr_801A04[v86].vWorldPosition.y = v92; | |
1642 ptr_801A04[v86].vWorldPosition.z = pOutdoor->GetHeightOnTerrain(terrain_76DBC8[v86] + 1, v116); | |
1643 if ( !byte_4D864C || !(pGame->uFlags & 0x80) ) | |
1644 { | |
1645 pIndoorCameraD3D_4->ViewTransform((RenderVertexSoft *)(char *)ptr_801A08 + v86, 1); | |
1646 pIndoorCameraD3D_4->ViewTransform((RenderVertexSoft *)(char *)ptr_801A04 + v86, 1); | |
1647 pIndoorCameraD3D_4->Project((RenderVertexSoft *)(char *)ptr_801A08 + v86, 1, 0); | |
1648 pIndoorCameraD3D_4->Project((RenderVertexSoft *)(char *)ptr_801A04 + v86, 1, 0); | |
1649 } | |
1650 v92 -= 512; | |
1651 v86 += 48; | |
1652 //++v116; | |
1653 //pHeight = v92; | |
1654 } | |
1655 //while ( v116 < v107 ); | |
1656 } | |
1657 v103 = abs((int)pIndoorCamera->uMapGridCellX - terrain_76DBC8[v86]); | |
1658 v104 = abs((int)pIndoorCamera->uMapGridCellZ - terrain_76D9C8[v86]); | |
1659 if ( pRenderer->pRenderD3D ) | |
1660 Render::DrawTerrainD3D(v111, 1, v103, v104); | |
1661 else | |
1662 Render::DrawTerrainSW(v111, 1, v103, v104); | |
1663 } | |
1664 } | |
1665 result = v126; | |
1666 pOutdoorCamera->field_40 = v126; | |
1667 return result; | |
1668 } | |
1669 // 47FFC4: inconsistent fpu stack | |
1670 // 4D864C: using guessed type char byte_4D864C; | |
1671 | |
1672 | 224 |
1673 void Render::RenderTerrainD3D() // New function | 225 void Render::RenderTerrainD3D() // New function |
1674 { | 226 { |
1675 int pTextureID; // ecx@8 | 227 char result; // al@3 |
1676 struct stru148 *pTile; // ebx@8 | 228 int v6; // ecx@8 |
229 struct Polygon *pTile; // ebx@8 | |
230 struct Polygon *v16; | |
231 unsigned int v18; // edi@22 | |
232 int v35; // edi@63 | |
233 int v37; // eax@73 | |
234 int v39; // eax@80 | |
235 char v40; // [sp-18h] [bp-70h]@2 | |
236 int v41; // [sp-14h] [bp-6Ch]@2 | |
237 int v42; // [sp-10h] [bp-68h]@2 | |
238 int v43; // [sp-Ch] [bp-64h]@2 | |
239 const char *v44; // [sp-8h] [bp-60h]@2 | |
240 int v45; // [sp-4h] [bp-5Ch]@2 | |
241 int v56; | |
242 int v57; // [sp+38h] [bp-20h]@36 | |
243 int v64; // [sp+57h] [bp-1h]@2 | |
244 int v62; | |
1677 | 245 |
1678 //warning: the game uses CW culling by default, ccw is incosistent | 246 //warning: the game uses CW culling by default, ccw is incosistent |
1679 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CCW); | 247 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CCW); |
1680 | 248 |
1681 static RenderVertexSoft pTerrainVertices[128 * 128];//vertexCountX and vertexCountZ | 249 static RenderVertexSoft pTerrainVertices[128 * 128];//vertexCountX and vertexCountZ |
1709 } | 277 } |
1710 } | 278 } |
1711 //-------------------------------------------------------------------------------------------------------------------- | 279 //-------------------------------------------------------------------------------------------------------------------- |
1712 | 280 |
1713 // | 281 // |
1714 for (unsigned int z = 0; z < 128; ++z) | 282 for (unsigned int z = 0; z < 127; ++z) |
1715 { | 283 { |
1716 for (unsigned int x = 0; x < 128; ++x) | 284 for (unsigned int x = 0; x < 127; ++x) |
1717 { | 285 { |
1718 pTile = &array_77EC08[pOutdoorCamera->numStru148s]; | 286 pTile = &array_77EC08[pOutdoorCamera->uNumPolygons]; |
1719 pTile->flags = 0; | 287 pTile->flags = 0; |
1720 pTile->field_32 = 0; | 288 pTile->field_32 = 0; |
1721 pTile->uTileBitmapID = pOutdoor->DoGetTileTexture(x, z); | 289 pTile->uTileBitmapID = pOutdoor->DoGetTileTexture(x, z); |
1722 pTile->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[pTile->uTileBitmapID]; | 290 pTile->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[pTile->uTileBitmapID]; |
1723 if (pTile->uTileBitmapID == 0xFFFF) | 291 if (pTile->uTileBitmapID == 0xFFFF) |
1767 (norm->y * (float)pOutdoor->vSunlight.y / 65536.0) - | 335 (norm->y * (float)pOutdoor->vSunlight.y / 65536.0) - |
1768 (norm->z * (float)pOutdoor->vSunlight.z / 65536.0)); | 336 (norm->z * (float)pOutdoor->vSunlight.z / 65536.0)); |
1769 pTile->dimming_level = 20.0 - floorf(20.0 * _f + 0.5f); | 337 pTile->dimming_level = 20.0 - floorf(20.0 * _f + 0.5f); |
1770 //----------------------------------------------------------------------------------------------- | 338 //----------------------------------------------------------------------------------------------- |
1771 | 339 |
1772 ++pOutdoorCamera->numStru148s; | 340 ++pOutdoorCamera->uNumPolygons; |
1773 ++pOutdoorCamera->field_44; | 341 ++pOutdoorCamera->field_44; |
1774 assert(pOutdoorCamera->numStru148s < 20000);// numStru148s - (numFaces) | 342 assert(pOutdoorCamera->uNumPolygons < 20000); |
1775 | 343 |
1776 pTile->uBModelID = 0; | 344 pTile->uBModelID = 0; |
1777 pTile->uBModelFaceID = 0; | 345 pTile->uBModelFaceID = 0; |
1778 pTile->field_50 = (8 * (0 | (0 << 6))) | 6; | 346 pTile->field_50 = (8 * (0 | (0 << 6))) | 6; |
1779 for (unsigned int k = 0; k < pTile->uNumVertices; ++k) | 347 for (unsigned int k = 0; k < pTile->uNumVertices; ++k) |
1787 if ( !( pTile->flags & 1 ) ) // TextureFrameTable | 355 if ( !( pTile->flags & 1 ) ) // TextureFrameTable |
1788 { | 356 { |
1789 if ( pTile->flags & 2 && pTile->uTileBitmapID == pRenderer->hd_water_tile_id) | 357 if ( pTile->flags & 2 && pTile->uTileBitmapID == pRenderer->hd_water_tile_id) |
1790 { | 358 { |
1791 //transparent = false; | 359 //transparent = false; |
1792 pTextureID = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; | 360 v6 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; |
1793 } | 361 } |
1794 else | 362 else |
1795 { | 363 { |
1796 pTextureID = pTile->uTileBitmapID; | 364 v6 = pTile->uTileBitmapID; |
1797 if ( !_strnicmp(pBitmaps_LOD->pTextures[pTile->uTileBitmapID].pName, "wtrdr", 5) ) | 365 if ( !_strnicmp(pBitmaps_LOD->pTextures[pTile->uTileBitmapID].pName, "wtrdr", 5) ) |
1798 transparent = true; | 366 transparent = true; |
1799 } | 367 } |
1800 | 368 |
1801 assert(pTextureID < 1000); // many random crashes here | 369 assert(v6 < 1000); // many random crashes here |
1802 | 370 |
1803 // for all shore tiles - draw a tile water under them since they're half-empty | 371 // for all shore tiles - draw a tile water under them since they're half-empty |
1804 if (!_strnicmp(pBitmaps_LOD->pTextures[pTile->uTileBitmapID].pName, "wtrdr", 5)) // all shore tile filenames are wtrdrXXX | 372 if (!_strnicmp(pBitmaps_LOD->pTextures[pTile->uTileBitmapID].pName, "wtrdr", 5)) // all shore tile filenames are wtrdrXXX |
1805 pTile->DrawBorderTiles(); | 373 pTile->DrawBorderTiles(); |
1806 | 374 |
1807 pRenderer->DrawTerrainPolygon(pTile->uNumVertices, pTile, pBitmaps_LOD->pHardwareTextures[pTextureID], transparent, true); | 375 pRenderer->DrawTerrainPolygon(pTile->uNumVertices, pTile, pBitmaps_LOD->pHardwareTextures[v6], transparent, true); |
1808 } | 376 } |
1809 //else // | 377 //else // |
1810 //pTile->DrawBorderTiles(); | 378 //pTile->DrawBorderTiles(); |
1811 //-------------------------------------------------------------------------------------------------------------------------------- | 379 //-------------------------------------------------------------------------------------------------------------------------------- |
1812 | 380 |
1813 --pOutdoorCamera->numStru148s; | 381 --pOutdoorCamera->uNumPolygons; |
1814 --pOutdoorCamera->field_44; | 382 --pOutdoorCamera->field_44; |
1815 } | 383 } |
1816 } | 384 } |
1817 } | 385 } |
1818 | 386 |
1830 float v11; // eax@6 | 398 float v11; // eax@6 |
1831 double v12; // ST5C_8@6 | 399 double v12; // ST5C_8@6 |
1832 double v13; // ST2C_8@6 | 400 double v13; // ST2C_8@6 |
1833 int v14; // eax@6 | 401 int v14; // eax@6 |
1834 double v15; // st7@6 | 402 double v15; // st7@6 |
1835 stru148 *pTile; // ebx@12 | 403 struct Polygon *pTile; // ebx@12 |
1836 unsigned __int16 v17; // ax@12 | 404 unsigned __int16 v17; // ax@12 |
1837 int v18; // eax@13 | 405 int v18; // eax@13 |
1838 signed int v22; // eax@13 | 406 signed int v22; // eax@13 |
1839 Vec3_float_ *norm; // eax@15 | 407 Vec3_float_ *norm; // eax@15 |
1840 //double v24; // st6@17 | 408 //double v24; // st6@17 |
1850 int v33; // edi@38 | 418 int v33; // edi@38 |
1851 unsigned int v34; // ecx@47 | 419 unsigned int v34; // ecx@47 |
1852 char v35; // zf@47 | 420 char v35; // zf@47 |
1853 unsigned int v36; // eax@50 | 421 unsigned int v36; // eax@50 |
1854 int v37; // eax@54 | 422 int v37; // eax@54 |
1855 //stru148 *v38; // ecx@55 | 423 //Polygon *v38; // ecx@55 |
1856 unsigned int v39; // eax@59 | 424 unsigned int v39; // eax@59 |
1857 stru148 *v40; // ebx@62 | 425 struct Polygon *v40; // ebx@62 |
1858 unsigned __int16 pTileBitmapsID; // ax@62 | 426 unsigned __int16 pTileBitmapsID; // ax@62 |
1859 int v42; // eax@63 | 427 int v42; // eax@63 |
1860 LightmapBuilder *v43; // ecx@63 | 428 LightmapBuilder *v43; // ecx@63 |
1861 int v44; // eax@63 | 429 int v44; // eax@63 |
1862 int v45; // eax@63 | 430 int v45; // eax@63 |
1871 double v54; // st7@84 | 439 double v54; // st7@84 |
1872 unsigned int v55; // ecx@98 | 440 unsigned int v55; // ecx@98 |
1873 unsigned int v56; // eax@101 | 441 unsigned int v56; // eax@101 |
1874 int v57; // eax@105 | 442 int v57; // eax@105 |
1875 unsigned int v58; // eax@109 | 443 unsigned int v58; // eax@109 |
1876 stru148 *v59; // esi@112 | 444 struct Polygon *v59; // esi@112 |
1877 unsigned __int16 v60; // ax@112 | 445 unsigned __int16 v60; // ax@112 |
1878 int v61; // eax@113 | 446 int v61; // eax@113 |
1879 signed int v62; // eax@113 | 447 signed int v62; // eax@113 |
1880 Vec3_float_ *v63; // eax@114 | 448 Vec3_float_ *v63; // eax@114 |
1881 double v64; // st6@116 | 449 double v64; // st6@116 |
1883 double v66; // st5@120 | 451 double v66; // st5@120 |
1884 double v67; // st5@120 | 452 double v67; // st5@120 |
1885 double v68; // st5@120 | 453 double v68; // st5@120 |
1886 double v69; // st7@133 | 454 double v69; // st7@133 |
1887 int v70; // edi@138 | 455 int v70; // edi@138 |
1888 stru148 *v71; // esi@147 | 456 struct Polygon *v71; // esi@147 |
1889 unsigned int v72; // ecx@147 | 457 unsigned int v72; // ecx@147 |
1890 unsigned int v73; // eax@150 | 458 unsigned int v73; // eax@150 |
1891 int v74; // eax@154 | 459 int v74; // eax@154 |
1892 unsigned int v75; // eax@158 | 460 unsigned int v75; // eax@158 |
1893 //unsigned int v76; // [sp-10h] [bp-E0h]@61 | 461 //unsigned int v76; // [sp-10h] [bp-E0h]@61 |
1994 WorldPosToGridCellZ(sY); | 562 WorldPosToGridCellZ(sY); |
1995 if ((!byte_4D864C || !(pGame->uFlags & 0x80)) && !sub_481EFA(v8, pVertices, v101, pVertices2, 1)) | 563 if ((!byte_4D864C || !(pGame->uFlags & 0x80)) && !sub_481EFA(v8, pVertices, v101, pVertices2, 1)) |
1996 if ( v8->vWorldPosition.y != pVertices->vWorldPosition.y || pVertices->vWorldPosition.y != pVertices2->vWorldPosition.y | 564 if ( v8->vWorldPosition.y != pVertices->vWorldPosition.y || pVertices->vWorldPosition.y != pVertices2->vWorldPosition.y |
1997 || pVertices2->vWorldPosition.y != v101->vWorldPosition.y ) | 565 || pVertices2->vWorldPosition.y != v101->vWorldPosition.y ) |
1998 break;*/ | 566 break;*/ |
1999 pTile = &array_77EC08[pOutdoorCamera->numStru148s]; | 567 pTile = &array_77EC08[pOutdoorCamera->uNumPolygons]; |
2000 pTile->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY); | 568 pTile->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY); |
2001 if ( pTile->uTileBitmapID != -1 ) | 569 if ( pTile->uTileBitmapID != -1 ) |
2002 { | 570 { |
2003 pTile->flags = 0x8010 |pOutdoor->GetSomeOtherTileInfo(sX, sY); | 571 pTile->flags = 0x8010 |pOutdoor->GetSomeOtherTileInfo(sX, sY); |
2004 pTile->field_32 = 0; | 572 pTile->field_32 = 0; |
2013 norm = &pTerrainNormals[v22]; | 581 norm = &pTerrainNormals[v22]; |
2014 thisf = 20.0 - ( -(((float)pOutdoor->vSunlight.x / 65536.0) * norm->x) - | 582 thisf = 20.0 - ( -(((float)pOutdoor->vSunlight.x / 65536.0) * norm->x) - |
2015 (((float)pOutdoor->vSunlight.y / 65536.0) * norm->y) - | 583 (((float)pOutdoor->vSunlight.y / 65536.0) * norm->y) - |
2016 (((float)pOutdoor->vSunlight.z / 65536.0) * norm->z)) * 20.0; | 584 (((float)pOutdoor->vSunlight.z / 65536.0) * norm->z)) * 20.0; |
2017 //v25 = thisf + 6.7553994e15; | 585 //v25 = thisf + 6.7553994e15; |
2018 //v27 = pOutdoorCamera->numStru148s > 1999; | 586 //v27 = pOutdoorCamera->uNumPolygons > 1999; |
2019 //v26 = pOutdoorCamera->numStru148s - 1999 < 0; | 587 //v26 = pOutdoorCamera->uNumPolygons - 1999 < 0; |
2020 pTile->dimming_level = floorf(thisf + 0.5f); | 588 pTile->dimming_level = floorf(thisf + 0.5f); |
2021 if ( pOutdoorCamera->numStru148s >= 1999 ) | 589 if ( pOutdoorCamera->uNumPolygons >= 1999 ) |
2022 return; | 590 return; |
2023 ++pOutdoorCamera->numStru148s; | 591 ++pOutdoorCamera->uNumPolygons; |
2024 //if ( !sub_481FC9(v8, pVertices, v101, v16) )//Ritor1: It's temporary | 592 //if ( !sub_481FC9(v8, pVertices, v101, v16) )//Ritor1: It's temporary |
2025 //goto LABEL_126; | 593 //goto LABEL_126; |
2026 //{ | 594 //{ |
2027 //--pOutdoorCamera->numStru148s; | 595 //--pOutdoorCamera->uNumPolygons; |
2028 //goto LABEL_162; | 596 //goto LABEL_162; |
2029 //} | 597 //} |
2030 memcpy(&array_50AC10[0], v102, 0x30u); | 598 memcpy(&array_50AC10[0], v102, 0x30u); |
2031 array_50AC10[0]._rhw = 1.0 / (v102->vWorldViewPosition.x + 0.0000001000000011686097); | 599 array_50AC10[0]._rhw = 1.0 / (v102->vWorldViewPosition.x + 0.0000001000000011686097); |
2032 array_50AC10[0].u = 0.0; | 600 array_50AC10[0].u = 0.0; |
2127 LABEL_162: | 695 LABEL_162: |
2128 v4 = v88 + 1; | 696 v4 = v88 + 1; |
2129 if ( ++v88 >= v84 ) | 697 if ( ++v88 >= v84 ) |
2130 return; | 698 return; |
2131 } | 699 } |
2132 /* v40 = &array_77EC08[pOutdoorCamera->numStru148s]; | 700 /* v40 = &array_77EC08[pOutdoorCamera->uNumPolygons]; |
2133 v40->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY); | 701 v40->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY); |
2134 if ( v40->uTileBitmapID == -1 ) | 702 if ( v40->uTileBitmapID == -1 ) |
2135 goto LABEL_162; | 703 goto LABEL_162; |
2136 v42 = pOutdoor->GetSomeOtherTileInfo(sX, sY); | 704 v42 = pOutdoor->GetSomeOtherTileInfo(sX, sY); |
2137 BYTE1(v42) |= 0x80u; | 705 BYTE1(v42) |= 0x80u; |
2155 thisg = 20.0 - (-v49 - v91 * v48->z - v90 * v48->x) * 20.0; | 723 thisg = 20.0 - (-v49 - v91 * v48->z - v90 * v48->x) * 20.0; |
2156 v50 = thisg + 6.755399441055744e15; | 724 v50 = thisg + 6.755399441055744e15; |
2157 v40->dimming_level = LOBYTE(v50); | 725 v40->dimming_level = LOBYTE(v50); |
2158 if ( LOBYTE(v50) < 0 ) | 726 if ( LOBYTE(v50) < 0 ) |
2159 v40->dimming_level = 0; | 727 v40->dimming_level = 0; |
2160 if ( pOutdoorCamera->numStru148s >= 1999 ) | 728 if ( pOutdoorCamera->uNumPolygons >= 1999 ) |
2161 return; | 729 return; |
2162 ++pOutdoorCamera->numStru148s; | 730 ++pOutdoorCamera->uNumPolygons; |
2163 /*if ( !sub_481FC9(pVertices, pVertices2, v8, v40) ) // Ritor1: It's temporary | 731 /*if ( !sub_481FC9(pVertices, pVertices2, v8, v40) ) // Ritor1: It's temporary |
2164 //goto LABEL_77; | 732 //goto LABEL_77; |
2165 { | 733 { |
2166 --pOutdoorCamera->numStru148s; | 734 --pOutdoorCamera->uNumPolygons; |
2167 goto LABEL_112; | 735 goto LABEL_112; |
2168 }*/ | 736 }*/ |
2169 /*memcpy(&array_50AC10[0], v102, 0x30u); | 737 /*memcpy(&array_50AC10[0], v102, 0x30u); |
2170 array_50AC10[0]._rhw = 1.0 / (v102->vWorldViewPosition.x + 0.0000001000000011686097); | 738 array_50AC10[0]._rhw = 1.0 / (v102->vWorldViewPosition.x + 0.0000001000000011686097); |
2171 array_50AC10[0].u = 0.0; | 739 array_50AC10[0].u = 0.0; |
2186 stru154::stru154(&static_sub_0048034E_stru_76D590); | 754 stru154::stru154(&static_sub_0048034E_stru_76D590); |
2187 }*/ | 755 }*/ |
2188 /*if ( !(byte_76D5C0 & 2) ) | 756 /*if ( !(byte_76D5C0 & 2) ) |
2189 { | 757 { |
2190 byte_76D5C0 |= 2; | 758 byte_76D5C0 |= 2; |
2191 stru148(stru_76D590); | 759 Polygon(stru_76D590); |
2192 atexit(loc_48118F); | 760 atexit(loc_48118F); |
2193 }*/ | 761 }*/ |
2194 /*v96 = pGame->pLightmapBuilder; | 762 /*v96 = pGame->pLightmapBuilder; |
2195 pGame->pLightmapBuilder->StackLights_TerrainFace(v48, (float *)&a4, array_50AC10, 3, 0); | 763 pGame->pLightmapBuilder->StackLights_TerrainFace(v48, (float *)&a4, array_50AC10, 3, 0); |
2196 pDecalBuilder->_49BE8A(v40, v48, &a4, array_50AC10, 3, 0); | 764 pDecalBuilder->_49BE8A(v40, v48, &a4, array_50AC10, 3, 0); |
2199 { | 767 { |
2200 thisb = pGame->pIndoorCameraD3D; | 768 thisb = pGame->pIndoorCameraD3D; |
2201 if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, &uNumVertices, 0) == 1 && !uNumVertices ) | 769 if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, &uNumVertices, 0) == 1 && !uNumVertices ) |
2202 { | 770 { |
2203 //LABEL_77: | 771 //LABEL_77: |
2204 --pOutdoorCamera->numStru148s; | 772 --pOutdoorCamera->uNumPolygons; |
2205 goto LABEL_112; | 773 goto LABEL_112; |
2206 } | 774 } |
2207 thisb->ViewTransform(array_50AC10, uNumVertices); | 775 thisb->ViewTransform(array_50AC10, uNumVertices); |
2208 thisb->Project(array_50AC10, uNumVertices, 0); | 776 thisb->Project(array_50AC10, uNumVertices, 0); |
2209 } | 777 } |
2262 v81 = true; | 830 v81 = true; |
2263 } | 831 } |
2264 pRenderer->DrawTerrainPolygon(v40->uNumVertices, v40, pBitmaps_LOD->pHardwareTextures[v58], 0, v81); | 832 pRenderer->DrawTerrainPolygon(v40->uNumVertices, v40, pBitmaps_LOD->pHardwareTextures[v58], 0, v81); |
2265 } | 833 } |
2266 LABEL_112: | 834 LABEL_112: |
2267 v59 = &array_77EC08[pOutdoorCamera->numStru148s]; | 835 v59 = &array_77EC08[pOutdoorCamera->uNumPolygons]; |
2268 //a8 = (RenderVertexSoft *)&array_77EC08[pOutdoorCamera->numStru148s]; | 836 //a8 = (RenderVertexSoft *)&array_77EC08[pOutdoorCamera->uNumPolygons]; |
2269 v59->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY); | 837 v59->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY); |
2270 if ( v59->uTileBitmapID == -1 ) | 838 if ( v59->uTileBitmapID == -1 ) |
2271 goto LABEL_162; | 839 goto LABEL_162; |
2272 *(int *)&v59->flags = pOutdoor->GetSomeOtherTileInfo(sX, sY); | 840 *(int *)&v59->flags = pOutdoor->GetSomeOtherTileInfo(sX, sY); |
2273 v61 = v93; | 841 v61 = v93; |
2284 //v99 = v63; | 852 //v99 = v63; |
2285 thish = 20.0 - (-v64 - v91 * v63->y - v90 * v63->x) * 20.0; | 853 thish = 20.0 - (-v64 - v91 * v63->y - v90 * v63->x) * 20.0; |
2286 v59->dimming_level = floorf(thish + 0.5f); | 854 v59->dimming_level = floorf(thish + 0.5f); |
2287 if ( v59->dimming_level < 0 ) | 855 if ( v59->dimming_level < 0 ) |
2288 v59->dimming_level = 0; | 856 v59->dimming_level = 0; |
2289 if ( pOutdoorCamera->numStru148s >= 1999 ) | 857 if ( pOutdoorCamera->uNumPolygons >= 1999 ) |
2290 return; | 858 return; |
2291 ++pOutdoorCamera->numStru148s; | 859 ++pOutdoorCamera->uNumPolygons; |
2292 if ( !sub_481FC9(v101, v102, pVertices2, v59) ) | 860 if ( !sub_481FC9(v101, v102, pVertices2, v59) ) |
2293 { | 861 { |
2294 //LABEL_126: | 862 //LABEL_126: |
2295 --pOutdoorCamera->numStru148s; | 863 --pOutdoorCamera->uNumPolygons; |
2296 goto LABEL_162; | 864 goto LABEL_162; |
2297 } | 865 } |
2298 memcpy(&array_50AC10[0], v102, 0x30u); | 866 memcpy(&array_50AC10[0], v102, 0x30u); |
2299 array_50AC10[0]._rhw = 1.0 / (v102->vWorldViewPosition.x + 0.0000001000000011686097); | 867 array_50AC10[0]._rhw = 1.0 / (v102->vWorldViewPosition.x + 0.0000001000000011686097); |
2300 array_50AC10[0].u = 0.0; | 868 array_50AC10[0].u = 0.0; |
2322 { | 890 { |
2323 thisc = pGame->pIndoorCameraD3D; | 891 thisc = pGame->pIndoorCameraD3D; |
2324 if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, (unsigned int *)&v100, 0) == 1 && !v100 ) | 892 if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, (unsigned int *)&v100, 0) == 1 && !v100 ) |
2325 //goto LABEL_126; | 893 //goto LABEL_126; |
2326 { | 894 { |
2327 --pOutdoorCamera->numStru148s; | 895 --pOutdoorCamera->uNumPolygons; |
2328 goto LABEL_162; | 896 goto LABEL_162; |
2329 } | 897 } |
2330 thisc->ViewTransform(array_50AC10, v100); | 898 thisc->ViewTransform(array_50AC10, v100); |
2331 thisc->Project(array_50AC10, v100, 0); | 899 thisc->Project(array_50AC10, v100, 0); |
2332 } | 900 } |
2380 v78 = pBitmaps_LOD->pHardwareTextures[v75]; | 948 v78 = pBitmaps_LOD->pHardwareTextures[v75]; |
2381 v71->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[v75];// Ritor1: It's temporary | 949 v71->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[v75];// Ritor1: It's temporary |
2382 //v77 = (int)v71; | 950 //v77 = (int)v71; |
2383 //v76 = v71->uNumVertices; | 951 //v76 = v71->uNumVertices; |
2384 //goto LABEL_161; | 952 //goto LABEL_161; |
2385 pRenderer->DrawTerrainPolygon(v71->uNumVertices, (stru148 *)v71, v78, 0, v80); | 953 pRenderer->DrawTerrainPolygon(v71->uNumVertices, (Polygon *)v71, v78, 0, v80); |
2386 goto LABEL_162; | 954 goto LABEL_162; |
2387 } | 955 } |
2388 v38 = (stru148 *)v71; | 956 v38 = (Polygon *)v71; |
2389 goto LABEL_56; | 957 goto LABEL_56; |
2390 } | 958 } |
2391 v73 = sr_424EE0_MakeFanFromTriangle(v72); | 959 v73 = sr_424EE0_MakeFanFromTriangle(v72); |
2392 } | 960 } |
2393 v71->uNumVertices = v73; | 961 v71->uNumVertices = v73; |
2394 OutdoorCamera::Project(v73); | 962 OutdoorCamera::Project(v73); |
2395 goto LABEL_154; | 963 goto LABEL_154; |
2396 } | 964 } |
2397 }*/ | 965 }*/ |
2398 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int); | 966 |
2399 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int); | |
2400 // 4D864C: using guessed type char byte_4D864C; | |
2401 // 76D5C0: using guessed type char static_sub_0048034E_byte_76D5C0__init_flag; | |
2402 | |
2403 //----- (00481212) -------------------------------------------------------- | |
2404 void Render::DrawTerrainSW(int a1, int a2, int a3, int a4) | |
2405 { | |
2406 int v3; // esi@1 | |
2407 int v4; // ecx@1 | |
2408 int v5; // ST10_4@1 | |
2409 int v6; // edi@1 | |
2410 int v7; // ebx@2 | |
2411 int v8; // eax@2 | |
2412 int v9; // eax@3 | |
2413 RenderVertexSoft *v10; // edi@3 | |
2414 RenderVertexSoft *v11; // ebx@4 | |
2415 RenderVertexSoft *v12; // ecx@4 | |
2416 float v13; // eax@6 | |
2417 int v14; // eax@6 | |
2418 double v15; // st7@6 | |
2419 double v16; // st7@6 | |
2420 stru148 *v17; // ebx@12 | |
2421 unsigned __int16 v18; // ax@12 | |
2422 int v19; // eax@13 | |
2423 float v20; // ecx@13 | |
2424 stru220 *v21; // eax@13 | |
2425 int v22; // eax@13 | |
2426 signed int v23; // eax@13 | |
2427 Vec3_float_ *v24; // eax@15 | |
2428 double v25; // st7@18 | |
2429 double v26; // st5@24 | |
2430 double v27; // st5@24 | |
2431 double v28; // st5@24 | |
2432 double v29; // st5@24 | |
2433 Game *v30; // eax@25 | |
2434 RenderVertexSoft *v31; // edi@29 | |
2435 double v32; // st7@31 | |
2436 int v33; // esi@35 | |
2437 RenderVertexSoft *v34; // edx@36 | |
2438 RenderVertexSoft *v35; // ecx@36 | |
2439 signed int v36; // eax@39 | |
2440 signed int v37; // esi@40 | |
2441 stru148 *v38; // ebx@43 | |
2442 unsigned __int16 v39; // ax@43 | |
2443 int v40; // eax@44 | |
2444 float v41; // ecx@44 | |
2445 stru220 *v42; // eax@44 | |
2446 int v43; // eax@44 | |
2447 int v44; // eax@44 | |
2448 signed int v45; // eax@44 | |
2449 Vec3_float_ *v46; // eax@46 | |
2450 double v47; // st7@49 | |
2451 double v48; // st5@57 | |
2452 double v49; // st5@57 | |
2453 double v50; // st5@57 | |
2454 Game *v51; // eax@58 | |
2455 RenderVertexSoft *v52; // edi@62 | |
2456 double v53; // st7@63 | |
2457 int v54; // esi@66 | |
2458 signed int v55; // eax@69 | |
2459 signed int v56; // esi@71 | |
2460 unsigned __int16 v57; // ax@75 | |
2461 stru220 *v58; // eax@76 | |
2462 signed int v59; // eax@76 | |
2463 Vec3_float_ *v60; // eax@77 | |
2464 double v61; // st7@80 | |
2465 double v62; // st5@88 | |
2466 double v63; // st5@88 | |
2467 double v64; // st5@88 | |
2468 Game *v65; // eax@89 | |
2469 double v66; // st7@94 | |
2470 RenderVertexSoft *v67; // [sp-Ch] [bp-C4h]@36 | |
2471 stru148 *v68; // [sp-8h] [bp-C0h]@36 | |
2472 int v69; // [sp-4h] [bp-BCh]@36 | |
2473 float v70; // [sp+Ch] [bp-ACh]@88 | |
2474 double v71; // [sp+10h] [bp-A8h]@6 | |
2475 double v72; // [sp+18h] [bp-A0h]@82 | |
2476 double v73; // [sp+20h] [bp-98h]@6 | |
2477 double v74; // [sp+28h] [bp-90h]@51 | |
2478 double v75; // [sp+30h] [bp-88h]@6 | |
2479 double v76; // [sp+38h] [bp-80h]@20 | |
2480 double v77; // [sp+40h] [bp-78h]@6 | |
2481 float v78; // [sp+48h] [bp-70h]@57 | |
2482 float v79; // [sp+4Ch] [bp-6Ch]@6 | |
2483 float v80; // [sp+50h] [bp-68h]@6 | |
2484 int v81; // [sp+54h] [bp-64h]@1 | |
2485 int v82; // [sp+58h] [bp-60h]@6 | |
2486 int v83; // [sp+5Ch] [bp-5Ch]@82 | |
2487 int v84; // [sp+60h] [bp-58h]@20 | |
2488 int v85; // [sp+64h] [bp-54h]@1 | |
2489 int v86; // [sp+68h] [bp-50h]@1 | |
2490 int v87; // [sp+6Ch] [bp-4Ch]@51 | |
2491 float v88; // [sp+70h] [bp-48h]@51 | |
2492 int v89; // [sp+74h] [bp-44h]@6 | |
2493 int v90; // [sp+78h] [bp-40h]@1 | |
2494 float a3a; // [sp+7Ch] [bp-3Ch]@24 | |
2495 stru220 *v92; // [sp+80h] [bp-38h]@2 | |
2496 float v93; // [sp+84h] [bp-34h]@44 | |
2497 int v94; // [sp+88h] [bp-30h]@6 | |
2498 float v95; // [sp+8Ch] [bp-2Ch]@1 | |
2499 float v96; // [sp+90h] [bp-28h]@1 | |
2500 float v97; // [sp+94h] [bp-24h]@1 | |
2501 int X; // [sp+98h] [bp-20h]@1 | |
2502 float v99; // [sp+9Ch] [bp-1Ch]@6 | |
2503 int v100; // [sp+A0h] [bp-18h]@6 | |
2504 unsigned __int64 v101; // [sp+A4h] [bp-14h]@6 | |
2505 RenderVertexSoft *v102; // [sp+ACh] [bp-Ch]@6 | |
2506 RenderVertexSoft *v103; // [sp+B0h] [bp-8h]@6 | |
2507 RenderVertexSoft *v104; // [sp+B4h] [bp-4h]@3 | |
2508 float pNormalc; // [sp+C0h] [bp+8h]@6 | |
2509 float pNormald; // [sp+C0h] [bp+8h]@6 | |
2510 Vec3_float_ *pNormal; // [sp+C0h] [bp+8h]@17 | |
2511 Vec3_float_ *pNormala; // [sp+C0h] [bp+8h]@48 | |
2512 Vec3_float_ *pNormalb; // [sp+C0h] [bp+8h]@77 | |
2513 | |
2514 v3 = a1; | |
2515 //v4 = *(short *)(a3 + 4); | |
2516 //v5 = *(short *)(a3 + 6); | |
2517 v85 = a2; | |
2518 v86 = a3; //v4; | |
2519 X = abs(a4); //v5 | |
2520 v6 = 0; | |
2521 v90 = 0; | |
2522 v81 = v3 - 1; | |
2523 v95 = (double)pOutdoor->vSunlight.x / 65536.0; | |
2524 v96 = (double)pOutdoor->vSunlight.y / 65536.0; | |
2525 v97 = (double)pOutdoor->vSunlight.z / 65536.0; | |
2526 if ( v3 - 1 > 0 ) | |
2527 { | |
2528 while ( 1 ) | |
2529 { | |
2530 v7 = abs(X); | |
2531 v8 = abs(v86); | |
2532 --X; | |
2533 v92 = &stru_76E5C8[(v7 << 7) + v8]; | |
2534 if ( !v92->field_0 | |
2535 || ((v9 = v6, v10 = &pVerticesSR_806210[v6], v104 = v10, !v85) ? (v11 = &pVerticesSR_801A10[v9], | |
2536 v12 = &pVerticesSR_806210[v9 + 1]) : (v11 = &pVerticesSR_806210[v9 + 1], v12 = &pVerticesSR_801A10[v9]), | |
2537 ((v103 = &pVerticesSR_801A10[v9 + 1], | |
2538 v13 = v10->vWorldPosition.x, | |
2539 v102 = v12, | |
2540 v80 = v13, | |
2541 v73 = v13 + 6.7553994e15, | |
2542 v101 = __PAIR__((unsigned int)v11, LODWORD(v73)), | |
2543 v79 = v10->vWorldPosition.y, | |
2544 v75 = v79 + 6.7553994e15, | |
2545 v100 = LODWORD(v75), | |
2546 pNormalc = (v12->vWorldPosition.x + v10->vWorldPosition.x) * 0.5, | |
2547 v71 = pNormalc + 6.7553994e15, | |
2548 v89 = LODWORD(v71), | |
2549 v14 = WorldPosToGridCellX(COERCE_UNSIGNED_INT64(pNormalc + 6.7553994e15)), | |
2550 v15 = v11->vWorldPosition.y + v10->vWorldPosition.y, | |
2551 v94 = v14, | |
2552 pNormald = v15 * 0.5, | |
2553 v16 = pNormald + 6.7553994e15, | |
2554 v77 = v16, | |
2555 v82 = LODWORD(v77), | |
2556 LODWORD(v99) = WorldPosToGridCellZ(LODWORD(v16)), | |
2557 WorldPosToGridCellX(v101), | |
2558 WorldPosToGridCellZ(v100), | |
2559 !byte_4D864C) | |
2560 || !(pGame->uFlags & 0x80)) | |
2561 && !sub_481EFA(v10, v11, v102, v103, 1)) ) | |
2562 goto LABEL_105; | |
2563 if ( v10->vWorldPosition.z != v11->vWorldPosition.z | |
2564 || v11->vWorldPosition.z != v103->vWorldPosition.z | |
2565 || v103->vWorldPosition.z != v102->vWorldPosition.z ) | |
2566 break; | |
2567 v17 = &array_77EC08[pOutdoorCamera->numStru148s]; | |
2568 v18 = pOutdoor->GetTileTexture(v101, v100); | |
2569 v17->uTileBitmapID = v18; | |
2570 if ( v18 != -1 ) | |
2571 { | |
2572 v19 = pOutdoor->GetSomeOtherTileInfo(v101, v100); | |
2573 LOWORD(v19) = v19 | 0x8010; | |
2574 v20 = v99; | |
2575 *(int *)&v17->flags = v19; | |
2576 v21 = v92; | |
2577 v17->field_59 = 1; | |
2578 v17->terrain_grid_x = LOBYTE(v20); | |
2579 v17->field_34 = v21->distance; | |
2580 v22 = v94; | |
2581 v17->terrain_grid_z = v94; | |
2582 v23 = pTerrainNormalIndices[2 * (LODWORD(v20) + (v22 << 7)) + 1]; | |
2583 if ( v23 < 0 || v23 > (signed int)(uNumTerrainNormals - 1) ) | |
2584 v24 = 0; | |
2585 else | |
2586 v24 = &pTerrainNormals[v23]; | |
2587 pNormal = v24; | |
2588 if ( v24 ) | |
2589 { | |
2590 v25 = -(v97 * v24->z + v96 * v24->y + v95 * v24->x); | |
2591 if ( v25 < 0.0 ) | |
2592 v25 = 0.0; | |
2593 v99 = v25 * 31.0; | |
2594 v76 = v99 + 6.7553994e15; | |
2595 v84 = LODWORD(v76); | |
2596 v17->dimming_level = 31 - LOBYTE(v76); | |
2597 } | |
2598 else | |
2599 { | |
2600 v17->dimming_level = 0; | |
2601 } | |
2602 if ( pOutdoorCamera->numStru148s >= 1999 ) | |
2603 return; | |
2604 ++pOutdoorCamera->numStru148s; | |
2605 if ( !sub_481FC9(v10, (RenderVertexSoft *)HIDWORD(v101), v102, v17) ) | |
2606 goto LABEL_104; | |
2607 v26 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001); | |
2608 memcpy(array_50AC10, v104, 0x30u); | |
2609 array_50AC10[0]._rhw = v26; | |
2610 array_50AC10[0].u = 0.0; | |
2611 array_50AC10[0].v = 0.0; | |
2612 v27 = *(float *)(HIDWORD(v101) + 12) + 0.0000001; | |
2613 memcpy(&array_50AC10[1], (void *)HIDWORD(v101), sizeof(array_50AC10[1])); | |
2614 array_50AC10[1]._rhw = 1.0 / v27; | |
2615 array_50AC10[1].u = 0.0; | |
2616 array_50AC10[1].v = 1.0; | |
2617 v28 = v103->vWorldViewPosition.x + 0.0000001; | |
2618 memcpy(&array_50AC10[2], v103, sizeof(array_50AC10[2])); | |
2619 array_50AC10[2]._rhw = 1.0 / v28; | |
2620 array_50AC10[2].u = 1.0; | |
2621 array_50AC10[2].v = 1.0; | |
2622 v29 = v102->vWorldViewPosition.x + 0.0000001; | |
2623 memcpy(&array_50AC10[3], v102, sizeof(array_50AC10[3])); | |
2624 array_50AC10[3]._rhw = 1.0 / v29; | |
2625 array_50AC10[3].u = 1.0; | |
2626 array_50AC10[3].v = 0.0; | |
2627 pGame->pLightmapBuilder->StackLights_TerrainFace(pNormal, &a3a, array_50AC10, 4u, 1); | |
2628 if ( stru_F8AD28.uNumLightsApplied <= 0 ) | |
2629 { | |
2630 v17->field_108 = 0; | |
2631 } | |
2632 else | |
2633 { | |
2634 v30 = pGame; | |
2635 v17->field_108 = 1; | |
2636 pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 4, pNormal); | |
2637 } | |
2638 if ( v104->vWorldViewPosition.x < 8.0 | |
2639 || *(float *)(HIDWORD(v101) + 12) < 8.0 | |
2640 || (v31 = v102, v102->vWorldViewPosition.x < 8.0) | |
2641 || v103->vWorldViewPosition.x < 8.0 ) | |
2642 { | |
2643 v36 = sr_4250FE(4u); | |
2644 } | |
2645 else | |
2646 { | |
2647 v32 = (double)pOutdoorCamera->shading_dist_mist; | |
2648 if ( v32 >= v104->vWorldViewPosition.x | |
2649 && v32 >= *(float *)(HIDWORD(v101) + 12) | |
2650 && v32 >= v102->vWorldViewPosition.x | |
2651 && v32 >= v103->vWorldViewPosition.x ) | |
2652 { | |
2653 v33 = sr_4254D2(4); | |
2654 v17->uNumVertices = v33; | |
2655 if ( !v33 ) | |
2656 goto LABEL_104; | |
2657 v34 = (RenderVertexSoft *)HIDWORD(v101); | |
2658 v35 = v104; | |
2659 v69 = 0; | |
2660 v68 = v17; | |
2661 v67 = v31; | |
2662 goto LABEL_37; | |
2663 } | |
2664 v36 = sr_4252E8(4u); | |
2665 } | |
2666 v37 = v36; | |
2667 if ( !v36 ) | |
2668 goto LABEL_104; | |
2669 LABEL_41: | |
2670 OutdoorCamera::Project(v37); | |
2671 LABEL_102: | |
2672 v33 = sr_4254D2(v37); | |
2673 v17->uNumVertices = v33; | |
2674 if ( !v33 ) | |
2675 goto LABEL_104; | |
2676 v17->_48276F_sr(); | |
2677 goto LABEL_38; | |
2678 } | |
2679 LABEL_105: | |
2680 v6 = v90++ + 1; | |
2681 if ( v90 >= v81 ) | |
2682 return; | |
2683 } | |
2684 v38 = &array_77EC08[pOutdoorCamera->numStru148s]; | |
2685 v39 = pOutdoor->GetTileTexture(v101, v100); | |
2686 v38->uTileBitmapID = v39; | |
2687 if ( v39 == -1 ) | |
2688 goto LABEL_105; | |
2689 v40 = pOutdoor->GetSomeOtherTileInfo(v101, v100); | |
2690 BYTE1(v40) |= 0x80u; | |
2691 v41 = v99; | |
2692 *(int *)&v38->flags = v40; | |
2693 v42 = v92; | |
2694 v38->field_59 = 1; | |
2695 v38->terrain_grid_x = LOBYTE(v41); | |
2696 v38->field_34 = v42->distance; | |
2697 v43 = v94; | |
2698 v38->terrain_grid_z = v94; | |
2699 v44 = 2 * (LODWORD(v41) + (v43 << 7)); | |
2700 LODWORD(v93) = v44 * 2; | |
2701 v45 = pTerrainNormalIndices[v44 + 1]; | |
2702 if ( v45 < 0 || v45 > (signed int)(uNumTerrainNormals - 1) ) | |
2703 v46 = 0; | |
2704 else | |
2705 v46 = &pTerrainNormals[v45]; | |
2706 pNormala = v46; | |
2707 if ( v46 ) | |
2708 { | |
2709 v47 = -(v97 * v46->z + v96 * v46->y + v95 * v46->x); | |
2710 if ( v47 < 0.0 ) | |
2711 v47 = 0.0; | |
2712 v88 = v47 * 31.0; | |
2713 v74 = v88 + 6.7553994e15; | |
2714 v87 = LODWORD(v74); | |
2715 v38->dimming_level = 31 - LOBYTE(v74); | |
2716 } | |
2717 else | |
2718 { | |
2719 v38->dimming_level = 0; | |
2720 } | |
2721 if ( v38->dimming_level < 0 ) | |
2722 v38->dimming_level = 0; | |
2723 if ( pOutdoorCamera->numStru148s >= 1999 ) | |
2724 return; | |
2725 ++pOutdoorCamera->numStru148s; | |
2726 if ( !sub_481FC9((RenderVertexSoft *)HIDWORD(v101), v103, v104, v38) ) | |
2727 goto LABEL_74; | |
2728 v48 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001); | |
2729 memcpy(array_50AC10, v104, 0x30u); | |
2730 array_50AC10[0]._rhw = v48; | |
2731 array_50AC10[0].u = 0.0; | |
2732 array_50AC10[0].v = 0.0; | |
2733 v49 = *(float *)(HIDWORD(v101) + 12) + 0.0000001; | |
2734 memcpy(&array_50AC10[1], (void *)HIDWORD(v101), sizeof(array_50AC10[1])); | |
2735 array_50AC10[1]._rhw = 1.0 / v49; | |
2736 array_50AC10[1].u = 0.0; | |
2737 array_50AC10[1].v = 1.0; | |
2738 v50 = v103->vWorldViewPosition.x + 0.0000001; | |
2739 memcpy(&array_50AC10[2], v103, sizeof(array_50AC10[2])); | |
2740 array_50AC10[2]._rhw = 1.0 / v50; | |
2741 array_50AC10[2].u = 1.0; | |
2742 array_50AC10[2].v = 1.0; | |
2743 pGame->pLightmapBuilder->StackLights_TerrainFace(pNormala, &v78, array_50AC10, 3u, 0); | |
2744 if ( stru_F8AD28.uNumLightsApplied <= 0 ) | |
2745 { | |
2746 v38->field_108 = 0; | |
2747 } | |
2748 else | |
2749 { | |
2750 v51 = pGame; | |
2751 v38->field_108 = 1; | |
2752 pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 3, pNormala); | |
2753 } | |
2754 if ( v104->vWorldViewPosition.x < 8.0 | |
2755 || *(float *)(HIDWORD(v101) + 12) < 8.0 | |
2756 || (v52 = v103, v103->vWorldViewPosition.x < 8.0) ) | |
2757 { | |
2758 v55 = sr_4250FE(3u); | |
2759 } | |
2760 else | |
2761 { | |
2762 v53 = (double)pOutdoorCamera->shading_dist_mist; | |
2763 if ( v53 >= v104->vWorldViewPosition.x | |
2764 && v53 >= *(float *)(HIDWORD(v101) + 12) | |
2765 && v53 >= v103->vWorldViewPosition.x ) | |
2766 { | |
2767 v54 = sr_4254D2(3); | |
2768 v38->uNumVertices = v54; | |
2769 if ( v54 ) | |
2770 { | |
2771 sr_sub_4829B9((RenderVertexSoft *)HIDWORD(v101), v52, v104, v38, 0); | |
2772 LABEL_68: | |
2773 sr_sub_481DB2(array_508690, v54, v38); | |
2774 LABEL_75: | |
2775 v17 = &array_77EC08[pOutdoorCamera->numStru148s]; | |
2776 v57 = pOutdoor->GetTileTexture(v101, v100); | |
2777 v17->uTileBitmapID = v57; | |
2778 if ( v57 == -1 ) | |
2779 goto LABEL_105; | |
2780 *(int *)&v17->flags = pOutdoor->GetSomeOtherTileInfo(v101, v100); | |
2781 v58 = v92; | |
2782 v17->field_59 = 1; | |
2783 v17->field_34 = v58->distance; | |
2784 v17->terrain_grid_z = v94; | |
2785 v17->terrain_grid_x = LOBYTE(v99); | |
2786 v59 = *(unsigned __int16 *)((char *)pTerrainNormalIndices.data() + LODWORD(v93)); | |
2787 if ( v59 > (signed int)(uNumTerrainNormals - 1) ) | |
2788 { | |
2789 pNormalb = 0; | |
2790 v60 = 0; | |
2791 } | |
2792 else | |
2793 { | |
2794 v60 = &pTerrainNormals[v59]; | |
2795 pNormalb = v60; | |
2796 } | |
2797 if ( v60 ) | |
2798 { | |
2799 v61 = -(v97 * v60->z + v96 * v60->y + v95 * v60->x); | |
2800 if ( v61 < 0.0 ) | |
2801 v61 = 0.0; | |
2802 v93 = v61 * 31.0; | |
2803 v72 = v93 + 6.7553994e15; | |
2804 v83 = LODWORD(v72); | |
2805 v17->dimming_level = 31 - LOBYTE(v72); | |
2806 } | |
2807 else | |
2808 { | |
2809 v17->dimming_level = 0; | |
2810 } | |
2811 if ( v17->dimming_level < 0 ) | |
2812 v17->dimming_level = 0; | |
2813 if ( pOutdoorCamera->numStru148s >= 1999 ) | |
2814 return; | |
2815 ++pOutdoorCamera->numStru148s; | |
2816 if ( !sub_481FC9(v102, v104, v103, v17) ) | |
2817 { | |
2818 LABEL_104: | |
2819 --pOutdoorCamera->numStru148s; | |
2820 goto LABEL_105; | |
2821 } | |
2822 v62 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001); | |
2823 memcpy(array_50AC10, v104, 0x30u); | |
2824 array_50AC10[0]._rhw = v62; | |
2825 array_50AC10[0].u = 0.0; | |
2826 array_50AC10[0].v = 0.0; | |
2827 v63 = v103->vWorldViewPosition.x + 0.0000001; | |
2828 memcpy(&array_50AC10[1], v103, sizeof(array_50AC10[1])); | |
2829 array_50AC10[1]._rhw = 1.0 / v63; | |
2830 array_50AC10[1].u = 1.0; | |
2831 array_50AC10[1].v = 1.0; | |
2832 v64 = v102->vWorldViewPosition.x + 0.0000001; | |
2833 memcpy(&array_50AC10[2], v102, sizeof(array_50AC10[2])); | |
2834 array_50AC10[2]._rhw = 1.0 / v64; | |
2835 array_50AC10[2].u = 1.0; | |
2836 array_50AC10[2].v = 0.0; | |
2837 pGame->pLightmapBuilder->StackLights_TerrainFace(pNormalb, &v70, array_50AC10, 3u, 1); | |
2838 if ( stru_F8AD28.uNumLightsApplied <= 0 ) | |
2839 { | |
2840 v17->field_108 = 0; | |
2841 } | |
2842 else | |
2843 { | |
2844 v65 = pGame; | |
2845 v17->field_108 = 1; | |
2846 pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 3, pNormalb); | |
2847 } | |
2848 if ( v104->vWorldViewPosition.x < 8.0 || v103->vWorldViewPosition.x < 8.0 || v102->vWorldViewPosition.x < 8.0 ) | |
2849 { | |
2850 v37 = sr_4250FE(3u); | |
2851 OutdoorCamera::Project(v37); | |
2852 if ( !v37 ) | |
2853 goto LABEL_104; | |
2854 goto LABEL_102; | |
2855 } | |
2856 v66 = (double)pOutdoorCamera->shading_dist_mist; | |
2857 if ( v66 < v104->vWorldViewPosition.x || v66 < v103->vWorldViewPosition.x || v66 < v102->vWorldViewPosition.x ) | |
2858 { | |
2859 v37 = sr_4252E8(3u); | |
2860 if ( !v37 ) | |
2861 goto LABEL_105; | |
2862 goto LABEL_41; | |
2863 } | |
2864 v33 = sr_4254D2(3); | |
2865 v17->uNumVertices = v33; | |
2866 if ( !v33 ) | |
2867 goto LABEL_104; | |
2868 v34 = v104; | |
2869 v35 = v102; | |
2870 v69 = 0; | |
2871 v68 = v17; | |
2872 v67 = v103; | |
2873 LABEL_37: | |
2874 sr_sub_4829B9(v35, v34, v67, v68, v69); | |
2875 LABEL_38: | |
2876 sr_sub_481DB2(array_508690, v33, v17); | |
2877 goto LABEL_105; | |
2878 } | |
2879 goto LABEL_74; | |
2880 } | |
2881 v55 = sr_4252E8(3u); | |
2882 } | |
2883 v56 = v55; | |
2884 if ( v55 ) | |
2885 { | |
2886 OutdoorCamera::Project(v55); | |
2887 v54 = sr_4254D2(v56); | |
2888 v38->uNumVertices = v54; | |
2889 if ( v54 ) | |
2890 { | |
2891 v38->_48276F_sr(); | |
2892 goto LABEL_68; | |
2893 } | |
2894 } | |
2895 LABEL_74: | |
2896 --pOutdoorCamera->numStru148s; | |
2897 goto LABEL_75; | |
2898 } | |
2899 } | |
2900 | 967 |
2901 //----- (0047BACF) -------------------------------------------------------- | 968 //----- (0047BACF) -------------------------------------------------------- |
2902 void Render::TransformBillboardsAndSetPalettesODM() | 969 void Render::TransformBillboardsAndSetPalettesODM() |
2903 { | 970 { |
2904 //int v0; // edi@1 | 971 //int v0; // edi@1 |
3697 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; | 1764 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; |
3698 local_0.uDiffuse = 0xFF3C1E; | 1765 local_0.uDiffuse = 0xFF3C1E; |
3699 local_0.x = v3; | 1766 local_0.x = v3; |
3700 local_0.y = (double)*(signed int *)v0; | 1767 local_0.y = (double)*(signed int *)v0; |
3701 local_0.z = (double)*((signed int *)v0 + 1); | 1768 local_0.z = (double)*((signed int *)v0 + 1); |
3702 local_0.flt_10 = 0.0; | 1769 local_0.r = 0.0; |
3703 local_0.flt_14 = 0.0; | 1770 local_0.g = 0.0; |
3704 local_0.flt_18 = 0.0; | 1771 local_0.b = 0.0; |
3705 local_0.flt_28 = 1.0; | 1772 local_0.flt_28 = 1.0; |
3706 local_0.timeToLive = (rand() & 0x80) + 128; | 1773 local_0.timeToLive = (rand() & 0x80) + 128; |
3707 local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01"); | 1774 local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01"); |
3708 pGame->pParticleEngine->AddParticle(&local_0); | 1775 pGame->pParticleEngine->AddParticle(&local_0); |
3709 } | 1776 } |
4337 pBitmaps_LOD->_410423_move_textures_to_device(); | 2404 pBitmaps_LOD->_410423_move_textures_to_device(); |
4338 pSprites_LOD->ReleaseLostHardwareSprites(); | 2405 pSprites_LOD->ReleaseLostHardwareSprites(); |
4339 } | 2406 } |
4340 | 2407 |
4341 //----- (004A2050) -------------------------------------------------------- | 2408 //----- (004A2050) -------------------------------------------------------- |
4342 void Render::DrawPolygon(unsigned int uNumVertices, stru148 *a3, ODMFace *a4, IDirect3DTexture2 *pTexture) | 2409 void Render::DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture) |
4343 { | 2410 { |
4344 Render *v5; // edi@1 | 2411 Render *v5; // edi@1 |
4345 unsigned int v6; // ebx@1 | 2412 unsigned int v6; // ebx@1 |
4346 LightmapBuilder *v7; // esi@3 | 2413 LightmapBuilder *v7; // esi@3 |
4347 int v8; // eax@7 | 2414 int v8; // eax@7 |
4404 v53 = v7; | 2471 v53 = v7; |
4405 v54 = v7->std__vector_000004_size; | 2472 v54 = v7->std__vector_000004_size; |
4406 if ( v7->std__vector_000004_size) | 2473 if ( v7->std__vector_000004_size) |
4407 a2 = 0xFFFFFFFF; | 2474 a2 = 0xFFFFFFFF; |
4408 pGame->AlterGamma_ODM(a4, &a2); | 2475 pGame->AlterGamma_ODM(a4, &a2); |
4409 if ( byte_4D864C && pGame->uFlags & 1 ) | 2476 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
4410 { | 2477 { |
4411 v8 = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); | 2478 v8 = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
4412 v7->_45D74F_MessWithLight(v8, 0); | 2479 v7->DrawLightmaps(/*v8, 0*/); |
4413 } | 2480 } |
4414 else | 2481 else |
4415 { | 2482 { |
4416 if ( !v54 || byte_4D864C && pGame->uFlags & 2 ) | 2483 if ( !v54 || byte_4D864C && pGame->uFlags & 2 ) |
4417 { | 2484 { |
4499 uNumVertices, | 2566 uNumVertices, |
4500 D3DDP_DONOTLIGHT)); | 2567 D3DDP_DONOTLIGHT)); |
4501 //v50 = (const char *)v5->pRenderD3D->pDevice; | 2568 //v50 = (const char *)v5->pRenderD3D->pDevice; |
4502 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | 2569 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); |
4503 //(*(void (**)(void))(*(int *)v50 + 88))(); | 2570 //(*(void (**)(void))(*(int *)v50 + 88))(); |
4504 v53->_45D74F_MessWithLight(-1, 0); | 2571 v53->DrawLightmaps(/*-1, 0*/); |
4505 for (uint i = 0; i < uNumVertices; ++i) | 2572 for (uint i = 0; i < uNumVertices; ++i) |
4506 { | 2573 { |
4507 d3d_vertex_buffer[i].diffuse = a2; | 2574 d3d_vertex_buffer[i].diffuse = a2; |
4508 } | 2575 } |
4509 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture)); | 2576 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture)); |
7061 if (pRenderD3D) | 5128 if (pRenderD3D) |
7062 { | 5129 { |
7063 pRenderD3D->ClearTarget(true, 0x00F08020, true, 1.0); | 5130 pRenderD3D->ClearTarget(true, 0x00F08020, true, 1.0); |
7064 pRenderer->uNumBillboardsToDraw = 0; | 5131 pRenderer->uNumBillboardsToDraw = 0; |
7065 pRenderD3D->pDevice->BeginScene(); | 5132 pRenderD3D->pDevice->BeginScene(); |
7066 if (!pRenderD3D->DoesRaiseExceptions()) | 5133 |
7067 { | |
7068 MessageBoxW(nullptr, L"Error executing scratch 3D operations", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\screen16_3d.cpp:360", 0); | |
7069 } | |
7070 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | 5134 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) |
7071 uFogColor = GetLevelFogColor(); | 5135 uFogColor = GetLevelFogColor(); |
7072 else | 5136 else |
7073 uFogColor = 0; | 5137 uFogColor = 0; |
7074 | 5138 |
7119 { | 5183 { |
7120 // __debugbreak(); // should not fire outside decal builder | 5184 // __debugbreak(); // should not fire outside decal builder |
7121 return ::GetActorTintColor(tint, a4, a2, a5, a6); | 5185 return ::GetActorTintColor(tint, a4, a2, a5, a6); |
7122 } | 5186 } |
7123 | 5187 |
7124 /*void Render::DrawTerrainPolygon_new(stru148 *a3, IDirect3DTexture2 *pTexture)//new function | 5188 /*void Render::DrawTerrainPolygon_new(Polygon *a3, IDirect3DTexture2 *pTexture)//new function |
7125 { | 5189 { |
7126 int v5; // ebx@1 | 5190 int v5; // ebx@1 |
7127 int v6; // edi@1 | 5191 int v6; // edi@1 |
7128 int v8; // eax@7 | 5192 int v8; // eax@7 |
7129 float v9; // eax@12 | 5193 float v9; // eax@12 |
7234 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, pVertices, 6, D3DDP_DONOTLIGHT); | 5298 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, pVertices, 6, D3DDP_DONOTLIGHT); |
7235 | 5299 |
7236 }*/ | 5300 }*/ |
7237 | 5301 |
7238 //----- (004A26BC) -------------------------------------------------------- | 5302 //----- (004A26BC) -------------------------------------------------------- |
7239 void Render::DrawTerrainPolygon(unsigned int uNumVertices, stru148 *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders) | 5303 void Render::DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders) |
7240 { | 5304 { |
7241 //RenderVertexSoft *pVertices; // esi@0 | 5305 //RenderVertexSoft *pVertices; // esi@0 |
7242 //int v7; // edi@1 | 5306 //int v7; // edi@1 |
7243 unsigned int v8; // ebx@1 | 5307 unsigned int v8; // ebx@1 |
7244 LightmapBuilder *v9; // esi@3 | 5308 LightmapBuilder *v9; // esi@3 |
7312 //v61 = pVertices; | 5376 //v61 = pVertices; |
7313 | 5377 |
7314 /* v9 = pGame->pLightmapBuilder; | 5378 /* v9 = pGame->pLightmapBuilder; |
7315 v65 = v9; | 5379 v65 = v9; |
7316 v10 = v9->std__vector_000004_size;*/ | 5380 v10 = v9->std__vector_000004_size;*/ |
7317 if ( byte_4D864C && pGame->uFlags & 1 ) | 5381 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
7318 { | 5382 { |
7319 v11 = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); | 5383 v11 = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); |
7320 pGame->pLightmapBuilder->_45D74F_MessWithLight(v11, 0); | 5384 pGame->pLightmapBuilder->DrawLightmaps(/*v11, 0*/); |
7321 } | 5385 } |
7322 else | 5386 else |
7323 { | 5387 { |
7324 if (transparent || !pGame->pLightmapBuilder->std__vector_000004_size || | 5388 if (transparent || !pGame->pLightmapBuilder->std__vector_000004_size || |
7325 byte_4D864C && pGame->uFlags & 2 ) | 5389 byte_4D864C && pGame->uFlags & 2 ) |
7409 uNumVertices, | 5473 uNumVertices, |
7410 16)); | 5474 16)); |
7411 //v63 = (const char *)v7->pRenderD3D->pDevice; | 5475 //v63 = (const char *)v7->pRenderD3D->pDevice; |
7412 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | 5476 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); |
7413 //(*(void (**)(void))(*(int *)v63 + 88))(); | 5477 //(*(void (**)(void))(*(int *)v63 + 88))(); |
7414 pGame->pLightmapBuilder->_45D74F_MessWithLight(-1, 0); | 5478 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
7415 for (uint i = 0; i < uNumVertices; ++i) | 5479 for (uint i = 0; i < uNumVertices; ++i) |
7416 { | 5480 { |
7417 d3d_vertex_buffer[i].diffuse = -1; | 5481 d3d_vertex_buffer[i].diffuse = -1; |
7418 } | 5482 } |
7419 ErrD3D(pRenderD3D->pDevice->SetTexture(0, a5)); | 5483 ErrD3D(pRenderD3D->pDevice->SetTexture(0, a5)); |
7466 } | 5530 } |
7467 // 4A26BC: could not find valid save-restore pair for esi | 5531 // 4A26BC: could not find valid save-restore pair for esi |
7468 // 4D864C: using guessed type char byte_4D864C; | 5532 // 4D864C: using guessed type char byte_4D864C; |
7469 | 5533 |
7470 //----- (004A2DA3) -------------------------------------------------------- | 5534 //----- (004A2DA3) -------------------------------------------------------- |
7471 void Render::DrawSkyPolygon(unsigned int uNumVertices, stru148 *a3, IDirect3DTexture2 *pTexture) | 5535 void Render::DrawSkyPolygon(unsigned int uNumVertices, struct Polygon *a3, IDirect3DTexture2 *pTexture) |
7472 { | 5536 { |
7473 int v7; // eax@7 | 5537 int v7; // eax@7 |
7474 float v13; // ST3C_4@8 | 5538 float v13; // ST3C_4@8 |
7475 int i; | 5539 int i; |
7476 | 5540 |
7508 pVertices, uNumVertices, D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTLIGHT); | 5572 pVertices, uNumVertices, D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTLIGHT); |
7509 } | 5573 } |
7510 } | 5574 } |
7511 | 5575 |
7512 //----- (004A2ED5) -------------------------------------------------------- | 5576 //----- (004A2ED5) -------------------------------------------------------- |
7513 void Render::_4A2ED5(signed int a2, stru148 *a3, IDirect3DTexture2 *pHwTex) | 5577 void Render::_4A2ED5(signed int a2, struct Polygon *a3, IDirect3DTexture2 *pHwTex) |
7514 { | 5578 { |
7515 signed int v4; // edi@2 | 5579 signed int v4; // edi@2 |
7516 int v5; // eax@3 | 5580 int v5; // eax@3 |
7517 int v6; // edx@5 | 5581 int v6; // edx@5 |
7518 RenderVertexD3D3 *v7; // eax@6 | 5582 RenderVertexD3D3 *v7; // eax@6 |
7550 a2, | 5614 a2, |
7551 28)); | 5615 28)); |
7552 } | 5616 } |
7553 } | 5617 } |
7554 } | 5618 } |
5619 | |
5620 | |
5621 //----- (00479A53) -------------------------------------------------------- | |
5622 void Render::DrawIndoorPolygonNoLight(unsigned int uNumVertices, unsigned int uFaceID) | |
5623 { | |
5624 BLVFace *pFace; // esi@1 | |
5625 unsigned int v3; // edi@1 | |
5626 PolygonType v4; // al@1 | |
5627 double v5; // st7@3 | |
5628 signed __int64 v6; // qax@3 | |
5629 PolygonType v7; // cl@3 | |
5630 int v8; // esi@7 | |
5631 int v9; // eax@7 | |
5632 unsigned int v10; // eax@7 | |
5633 double v11; // st6@7 | |
5634 int v12; // edx@7 | |
5635 int v13; // eax@7 | |
5636 char *v14; // esi@8 | |
5637 void *v15; // ecx@9 | |
5638 int v16; // eax@9 | |
5639 int v17; // edi@9 | |
5640 double v18; // st7@9 | |
5641 signed int v19; // ebx@9 | |
5642 void *v20; // ecx@9 | |
5643 int v21; // ebx@11 | |
5644 int v22; // eax@14 | |
5645 signed __int64 v23; // qtt@16 | |
5646 double v24; // st7@16 | |
5647 unsigned __int8 v25; // sf@16 | |
5648 unsigned __int8 v26; // of@16 | |
5649 Render *v27; // ecx@17 | |
5650 double v28; // st7@20 | |
5651 char *v29; // ebx@20 | |
5652 char *v30; // edx@20 | |
5653 unsigned __int8 v31; // c0@21 | |
5654 unsigned __int8 v32; // c3@21 | |
5655 double v33; // st6@23 | |
5656 char *v34; // esi@30 | |
5657 const void *v35; // ecx@31 | |
5658 int v36; // eax@31 | |
5659 const void *v37; // edi@31 | |
5660 signed __int64 v38; // qax@31 | |
5661 int v39; // ecx@31 | |
5662 int v40; // ebx@33 | |
5663 int v41; // eax@36 | |
5664 signed __int64 v42; // qtt@39 | |
5665 int v43; // eax@39 | |
5666 char v44; // zf@39 | |
5667 double v45; // st7@39 | |
5668 double v46; // st7@39 | |
5669 unsigned int v47; // edx@40 | |
5670 double v48; // st7@41 | |
5671 RenderVertexSoft *v49; // ebx@41 | |
5672 void *v50; // edi@43 | |
5673 double v51; // st7@46 | |
5674 RenderVertexSoft *v52; // edx@46 | |
5675 void *v53; // edi@48 | |
5676 char *v54; // ebx@52 | |
5677 unsigned int v55; // eax@53 | |
5678 unsigned int v56; // eax@55 | |
5679 int v57; // ST10_4@55 | |
5680 Texture *v58; // eax@55 | |
5681 signed int v59; // [sp-4h] [bp-178h]@17 | |
5682 struct Polygon *v60; // [sp+0h] [bp-174h]@17 | |
5683 IDirect3DTexture2 *v61; // [sp+4h] [bp-170h]@17 | |
5684 struct Polygon v62; // [sp+14h] [bp-160h]@6 | |
5685 unsigned int v63; // [sp+120h] [bp-54h]@7 | |
5686 double v64; // [sp+124h] [bp-50h]@7 | |
5687 unsigned int v65; // [sp+128h] [bp-4Ch]@1 | |
5688 unsigned int v66; // [sp+12Ch] [bp-48h]@7 | |
5689 float v67; // [sp+130h] [bp-44h]@7 | |
5690 __int64 v68; // [sp+134h] [bp-40h]@3 | |
5691 __int64 v69; // [sp+13Ch] [bp-38h]@3 | |
5692 int v70; // [sp+144h] [bp-30h]@3 | |
5693 int X; // [sp+148h] [bp-2Ch]@9 | |
5694 int v72; // [sp+14Ch] [bp-28h]@7 | |
5695 float v73; // [sp+150h] [bp-24h]@16 | |
5696 unsigned int v74; // [sp+154h] [bp-20h]@3 | |
5697 RenderVertexSoft *v75; // [sp+158h] [bp-1Ch]@3 | |
5698 float v76; // [sp+15Ch] [bp-18h]@9 | |
5699 int v77; // [sp+160h] [bp-14h]@9 | |
5700 int v78; // [sp+164h] [bp-10h]@7 | |
5701 void *v79; // [sp+168h] [bp-Ch]@9 | |
5702 float v80; // [sp+16Ch] [bp-8h]@3 | |
5703 const void *v81; // [sp+170h] [bp-4h]@7 | |
5704 | |
5705 __debugbreak(); | |
5706 | |
5707 pFace = &pIndoor->pFaces[uFaceID]; | |
5708 v65 = uFaceID; | |
5709 v3 = uNumVertices; | |
5710 v4 = pFace->uPolygonType; | |
5711 if ( v4 == POLYGON_InBetweenFloorAndWall || v4 == POLYGON_Floor ) | |
5712 { | |
5713 if ( (signed int)uNumVertices > 0 ) | |
5714 { | |
5715 v54 = (char *)&array_507D30[0].u; | |
5716 LODWORD(v80) = uNumVertices; | |
5717 do | |
5718 { | |
5719 v69 = (GetTickCount() >> 5) - pBLVRenderParams->vPartyPos.x; | |
5720 *(float *)v54 = (double)v69 + *(float *)v54; | |
5721 *(float *)v54 = *(float *)v54 * 0.25; | |
5722 v55 = GetTickCount(); | |
5723 v54 += 48; | |
5724 v44 = LODWORD(v80)-- == 1; | |
5725 v68 = pBLVRenderParams->vPartyPos.y + (v55 >> 5); | |
5726 *((float *)v54 - 11) = ((double)v68 + *((float *)v54 - 11)) * 0.25; | |
5727 } | |
5728 while ( !v44 ); | |
5729 uFaceID = v65; | |
5730 } | |
5731 v56 = 8 * uFaceID; | |
5732 LOBYTE(v56) = PID(OBJECT_BModel,uFaceID); | |
5733 v57 = v56; | |
5734 v58 = pFace->GetTexture(); | |
5735 pRenderer->DrawIndoorPolygon(v3, pFace, pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID], v58, v57, -1, 0); | |
5736 return; | |
5737 } | |
5738 HIDWORD(v69) = pIndoorCamera->sRotationX; | |
5739 HIDWORD(v68) = pIndoorCamera->pos.z; | |
5740 *(float *)&v74 = (double)pBLVRenderParams->uViewportCenterY; | |
5741 v70 = (signed __int64)((double)(pBLVRenderParams->field_40 * pBLVRenderParams->vPartyPos.z) | |
5742 / (((double)pBLVRenderParams->field_40 + 16192.0) | |
5743 * 65536.0) | |
5744 + *(float *)&v74); | |
5745 v5 = (double)pIndoorCamera->sRotationX * 0.0030664064; | |
5746 *(float *)&v75 = v5; | |
5747 v80 = cos(v5) * 16192.0; | |
5748 v6 = (signed __int64)(*(float *)&v74 | |
5749 - (double)pBLVRenderParams->field_40 | |
5750 / ((v80 + 0.0000001) | |
5751 * 65535.0) | |
5752 * (sin(*(float *)&v75) * -16192.0 - (double)SHIDWORD(v68))); | |
5753 v7 = pFace->uPolygonType; | |
5754 if ( v7 == 4 || v7 == 3 ) | |
5755 v70 = v6; | |
5756 stru_8019C8._48653D(65536, 0, 0, 0, 65536, 0); | |
5757 v62._48607B(&stru_8019C8); | |
5758 v62.uTileBitmapID = pFace->uBitmapID; | |
5759 v62.pTexture = (Texture *)((signed __int16)v62.uTileBitmapID != -1 ? &pBitmaps_LOD->pTextures[(signed __int16)v62.uTileBitmapID] : 0); | |
5760 if ( !v62.pTexture ) | |
5761 return; | |
5762 v8 = pBLVRenderParams->sPartyRotX; | |
5763 v62.dimming_level = 0; | |
5764 v62.uNumVertices = v3; | |
5765 v9 = stru_5C6E00->Sin(pBLVRenderParams->sPartyRotX + 16); | |
5766 v62.v_18.y = 0; | |
5767 v62.v_18.x = -v9; | |
5768 v62.v_18.z = -stru_5C6E00->Cos(v8 + 16); | |
5769 v10 = pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX; | |
5770 memcpy(&array_507D30[v3], array_507D30, sizeof(array_507D30[v3])); | |
5771 LODWORD(v80) = v10; | |
5772 v62.field_24 = 33554432; | |
5773 v64 = (double)(signed int)v10 * 0.5; | |
5774 v72 = 65536 / (signed int)(signed __int64)(v64 / tan(0.6457717418670654) + 0.5); | |
5775 LODWORD(v80) = v62.pTexture->uTextureWidth; | |
5776 v11 = 1.0 / (double)SLODWORD(v80); | |
5777 LODWORD(v80) = v62.pTexture->uTextureHeight; | |
5778 v12 = v62.pTexture->uWidthMinus1; | |
5779 v13 = v62.pTexture->uHeightMinus1; | |
5780 v67 = v11; | |
5781 v63 = 224 * pMiscTimer->uTotalGameTimeElapsed & v13; | |
5782 v66 = 224 * pMiscTimer->uTotalGameTimeElapsed & v12; | |
5783 v78 = 0; | |
5784 v81 = 0; | |
5785 *((float *)&v68 + 1) = 1.0 / (double)SLODWORD(v80); | |
5786 if ( (signed int)v62.uNumVertices <= 0 ) | |
5787 { | |
5788 LABEL_17: | |
5789 v61 = pBitmaps_LOD->pHardwareTextures[(signed __int16)v62.uTileBitmapID]; | |
5790 v27 = pRenderer; | |
5791 v60 = &v62; | |
5792 v59 = v62.uNumVertices; | |
5793 goto LABEL_18; | |
5794 } | |
5795 v14 = (char *)&array_507D30[0].vWorldViewProjY; | |
5796 while ( 2 ) | |
5797 { | |
5798 v15 = (void *)(v72 * (v70 - (unsigned __int64)(signed __int64)*(float *)v14)); | |
5799 LODWORD(v80) = v62.ptr_38->field_14; | |
5800 v77 = (unsigned __int64)(SLODWORD(v80) * (signed __int64)(signed int)v15) >> 16; | |
5801 v16 = v77 + v62.ptr_38->field_C; | |
5802 v77 = (int)v15; | |
5803 v74 = v16; | |
5804 LODWORD(v80) = v62.ptr_38->field_20; | |
5805 v77 = (unsigned __int64)(SLODWORD(v80) * (signed __int64)(signed int)v15) >> 16; | |
5806 v79 = v15; | |
5807 v75 = (RenderVertexSoft *)(v77 + v62.ptr_38->field_18); | |
5808 LODWORD(v80) = v62.v_18.z; | |
5809 v79 = (void *)((unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v15) >> 16); | |
5810 v17 = v72 * (pBLVRenderParams->uViewportCenterX - (unsigned __int64)(signed __int64)*((float *)v14 - 1)); | |
5811 v18 = *(float *)v14 - 1.0; | |
5812 v19 = -v62.field_24; | |
5813 v77 = -v62.field_24; | |
5814 X = (int)((char *)v79 + v62.v_18.x); | |
5815 LODWORD(v76) = (signed __int64)v18; | |
5816 v20 = (void *)(v72 * (v70 - LODWORD(v76))); | |
5817 while ( 1 ) | |
5818 { | |
5819 v79 = v20; | |
5820 if ( !X ) | |
5821 goto LABEL_14; | |
5822 v21 = abs(v19 >> 14); | |
5823 if ( v21 <= abs(X) ) | |
5824 break; | |
5825 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) | |
5826 break; | |
5827 v19 = v77; | |
5828 v20 = v79; | |
5829 LABEL_14: | |
5830 LODWORD(v80) = v62.v_18.z; | |
5831 v79 = (void *)((unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v20) >> 16); | |
5832 v22 = (unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v20) >> 16; | |
5833 --LODWORD(v76); | |
5834 v20 = (char *)v20 + v72; | |
5835 X = v22 + v62.v_18.x; | |
5836 v78 = 1; | |
5837 } | |
5838 if ( !v78 ) | |
5839 { | |
5840 LODWORD(v23) = v77 << 16; | |
5841 HIDWORD(v23) = v77 >> 16; | |
5842 v79 = (void *)(v23 / X); | |
5843 v77 = v17; | |
5844 LODWORD(v80) = v62.ptr_38->field_10; | |
5845 v77 = v17; | |
5846 LODWORD(v76) = v74 + ((unsigned __int64)(SLODWORD(v80) * (signed __int64)v17) >> 16); | |
5847 LODWORD(v80) = v62.ptr_38->field_1C; | |
5848 v75 = (RenderVertexSoft *)((char *)v75 + ((unsigned __int64)(SLODWORD(v80) * (signed __int64)v17) >> 16)); | |
5849 v77 = (unsigned __int64)(SLODWORD(v76) * v23 / X) >> 16; | |
5850 LODWORD(v73) = (unsigned __int64)((signed int)v75 * v23 / X) >> 16; | |
5851 v14 += 48; | |
5852 LODWORD(v80) = v66 + ((signed int)((unsigned __int64)(SLODWORD(v76) * v23 / X) >> 16) >> 4); | |
5853 v81 = (char *)v81 + 1; | |
5854 v24 = (double)SLODWORD(v80) * 0.000015259022; | |
5855 LODWORD(v80) = v63 + ((signed int)((unsigned __int64)((signed int)v75 * v23 / X) >> 16) >> 4); | |
5856 v26 = __OFSUB__((int)v81, v62.uNumVertices); | |
5857 v25 = (signed int)((char *)v81 - v62.uNumVertices) < 0; | |
5858 *((float *)v14 - 10) = v24 * v67; | |
5859 *((float *)v14 - 9) = (double)SLODWORD(v80) * 0.000015259022 * *((float *)&v68 + 1); | |
5860 *((float *)v14 - 11) = 65536.0 / (double)(signed int)v79; | |
5861 if ( !(v25 ^ v26) ) | |
5862 goto LABEL_17; | |
5863 continue; | |
5864 } | |
5865 break; | |
5866 } | |
5867 LODWORD(v73) = 0; | |
5868 v80 = v76; | |
5869 if ( (signed int)v62.uNumVertices > 0 ) | |
5870 { | |
5871 v28 = (double)SLODWORD(v76); | |
5872 LODWORD(v76) = (int)(char *)array_50AC10 + 28; | |
5873 v29 = (char *)&array_50AC10[0].vWorldViewProjX; | |
5874 v30 = (char *)&array_507D30[1].vWorldViewProjY; | |
5875 v79 = array_50AC10; | |
5876 v81 = array_507D30; | |
5877 v78 = v62.uNumVertices; | |
5878 do | |
5879 { | |
5880 v31 = v28 < *((float *)v30 - 12); | |
5881 v32 = v28 == *((float *)v30 - 12); | |
5882 ++LODWORD(v73); | |
5883 memcpy(v79, v81, 0x30u); | |
5884 v79 = (char *)v79 + 48; | |
5885 LODWORD(v76) += 48; | |
5886 v29 += 48; | |
5887 if ( v31 | v32 || v28 >= *(float *)v30 ) | |
5888 { | |
5889 if ( v28 >= *((float *)v30 - 12) || v28 <= *(float *)v30 ) | |
5890 goto LABEL_28; | |
5891 v33 = (*((float *)v30 - 1) - *((float *)v30 - 13)) * v28 / (*(float *)v30 - *((float *)v30 - 12)) | |
5892 + *((float *)v30 - 1); | |
5893 } | |
5894 else | |
5895 { | |
5896 v33 = (*((float *)v30 - 13) - *((float *)v30 - 1)) * v28 / (*((float *)v30 - 12) - *(float *)v30) | |
5897 + *((float *)v30 - 13); | |
5898 } | |
5899 *(float *)v29 = v33; | |
5900 v79 = (char *)v79 + 48; | |
5901 v29 += 48; | |
5902 ++LODWORD(v73); | |
5903 *(unsigned int *)LODWORD(v76) = v28; | |
5904 LODWORD(v76) += 48; | |
5905 LABEL_28: | |
5906 v81 = (char *)v81 + 48; | |
5907 v30 += 48; | |
5908 --v78; | |
5909 } | |
5910 while ( v78 ); | |
5911 } | |
5912 if ( SLODWORD(v73) <= 0 ) | |
5913 goto LABEL_40; | |
5914 v34 = (char *)&array_50AC10[0].vWorldViewProjY; | |
5915 v65 = v77 >> 14; | |
5916 HIDWORD(v69) = LODWORD(v73); | |
5917 do | |
5918 { | |
5919 v35 = (const void *)(v72 * (v70 - (unsigned __int64)(signed __int64)*(float *)v34)); | |
5920 v78 = v62.ptr_38->field_14; | |
5921 v81 = (const void *)((unsigned __int64)(v78 * (signed __int64)(signed int)v35) >> 16); | |
5922 v36 = (int)((char *)v81 + v62.ptr_38->field_C); | |
5923 v81 = v35; | |
5924 v74 = v36; | |
5925 v78 = v62.ptr_38->field_20; | |
5926 v81 = (const void *)((unsigned __int64)(v78 * (signed __int64)(signed int)v35) >> 16); | |
5927 v78 = (int)v35; | |
5928 v75 = (RenderVertexSoft *)((char *)v81 + v62.ptr_38->field_18); | |
5929 v81 = (const void *)v62.v_18.z; | |
5930 v78 = (unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v35) >> 16; | |
5931 v37 = (const void *)(v72 | |
5932 * (pBLVRenderParams->uViewportCenterX - (unsigned __int64)(signed __int64)*((float *)v34 - 1))); | |
5933 v38 = (signed __int64)(*(float *)v34 - 1.0); | |
5934 v81 = 0; | |
5935 LODWORD(v76) = v38; | |
5936 v39 = v72 * (v70 - v38); | |
5937 while ( 1 ) | |
5938 { | |
5939 v78 = v39; | |
5940 if ( !X ) | |
5941 goto LABEL_36; | |
5942 v40 = abs(X); | |
5943 if ( abs((signed __int64)v65) <= v40 ) | |
5944 break; | |
5945 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y ) | |
5946 break; | |
5947 v39 = v78; | |
5948 LABEL_36: | |
5949 v78 = v62.v_18.z; | |
5950 v41 = (unsigned __int64)(v62.v_18.z * (signed __int64)v39) >> 16; | |
5951 --LODWORD(v76); | |
5952 v39 += v72; | |
5953 X = v41 + v62.v_18.x; | |
5954 v81 = (const void *)1; | |
5955 } | |
5956 if ( v81 ) | |
5957 { | |
5958 v79 = (void *)v62.v_18.z; | |
5959 v78 = 2 * LODWORD(v76); | |
5960 v81 = (const void *)((unsigned __int64)(v62.v_18.z | |
5961 * (signed __int64)(signed int)(signed __int64)(((double)v70 | |
5962 - ((double)(2 * LODWORD(v76)) | |
5963 - *(float *)v34)) | |
5964 * (double)v72)) >> 16); | |
5965 X = (int)((char *)v81 + v62.v_18.x); | |
5966 } | |
5967 LODWORD(v42) = v77 << 16; | |
5968 HIDWORD(v42) = v77 >> 16; | |
5969 v79 = (void *)(v42 / X); | |
5970 v81 = v37; | |
5971 v78 = v62.ptr_38->field_10; | |
5972 v81 = (const void *)((unsigned __int64)(v78 * (signed __int64)(signed int)v37) >> 16); | |
5973 v43 = v74 + ((unsigned __int64)(v78 * (signed __int64)(signed int)v37) >> 16); | |
5974 v74 = (unsigned int)v37; | |
5975 LODWORD(v76) = v43; | |
5976 v78 = v62.ptr_38->field_1C; | |
5977 v75 = (RenderVertexSoft *)((char *)v75 + ((unsigned __int64)(v78 * (signed __int64)(signed int)v37) >> 16)); | |
5978 v74 = (unsigned __int64)(v43 * v42 / X) >> 16; | |
5979 v81 = (const void *)((unsigned __int64)((signed int)v75 * v42 / X) >> 16); | |
5980 v34 += 48; | |
5981 v78 = v66 + ((signed int)v74 >> 4); | |
5982 v44 = HIDWORD(v69)-- == 1; | |
5983 v45 = (double)v78 * 0.000015259022; | |
5984 v78 = v63 + ((signed int)((unsigned __int64)((signed int)v75 * v42 / X) >> 16) >> 4); | |
5985 *((float *)v34 - 10) = v45 * v67; | |
5986 *((float *)v34 - 9) = (double)v78 * 0.000015259022 * *((float *)&v68 + 1); | |
5987 v46 = (double)(signed int)v79; | |
5988 *((float *)v34 - 16) = 0.000015258789 * v46; | |
5989 *((float *)v34 - 11) = 65536.0 / v46; | |
5990 } | |
5991 while ( !v44 ); | |
5992 LABEL_40: | |
5993 v47 = 0; | |
5994 if ( SLODWORD(v73) > 0 ) | |
5995 { | |
5996 v48 = (double)SLODWORD(v80); | |
5997 v75 = array_507D30; | |
5998 v49 = array_50AC10; | |
5999 HIDWORD(v69) = LODWORD(v73); | |
6000 do | |
6001 { | |
6002 if ( v48 >= v49->vWorldViewProjY ) | |
6003 { | |
6004 v50 = v75; | |
6005 ++v47; | |
6006 ++v75; | |
6007 memcpy(v50, v49, 0x30u); | |
6008 } | |
6009 ++v49; | |
6010 --HIDWORD(v69); | |
6011 } | |
6012 while ( HIDWORD(v69) ); | |
6013 } | |
6014 v62.uNumVertices = v47; | |
6015 pRenderer->_4A2ED5(v47, &v62, pBitmaps_LOD->pHardwareTextures[(signed __int16)v62.uTileBitmapID]); | |
6016 *(float *)&v74 = 0.0; | |
6017 if ( SLODWORD(v73) > 0 ) | |
6018 { | |
6019 v51 = (double)SLODWORD(v80); | |
6020 v75 = array_507D30; | |
6021 v52 = array_50AC10; | |
6022 v80 = v73; | |
6023 do | |
6024 { | |
6025 if ( v51 <= v52->vWorldViewProjY ) | |
6026 { | |
6027 v53 = v75; | |
6028 ++v74; | |
6029 ++v75; | |
6030 memcpy(v53, v52, 0x30u); | |
6031 } | |
6032 ++v52; | |
6033 --LODWORD(v80); | |
6034 } | |
6035 while ( v80 != 0.0 ); | |
6036 } | |
6037 v62.uNumVertices = v74; | |
6038 v61 = pBitmaps_LOD->pHardwareTextures[(signed __int16)v62.uTileBitmapID]; | |
6039 v60 = &v62; | |
6040 v59 = v74; | |
6041 v27 = pRenderer; | |
6042 LABEL_18: | |
6043 v27->_4A2ED5(v59, v60, v61); | |
6044 } | |
6045 | |
7555 | 6046 |
7556 //----- (004A2FC0) -------------------------------------------------------- | 6047 //----- (004A2FC0) -------------------------------------------------------- |
7557 void Render::DrawIndoorPolygon(unsigned int uNumVertices, BLVFace *pFace, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8) | 6048 void Render::DrawIndoorPolygon(unsigned int uNumVertices, BLVFace *pFace, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8) |
7558 { | 6049 { |
7559 //Render *v8; // edi@1 | 6050 //Render *v8; // edi@1 |
7610 if (GetTickCount() % 300 >= 150) | 6101 if (GetTickCount() % 300 >= 150) |
7611 uColor = uCorrectedColor = 0xFF20FF20; | 6102 uColor = uCorrectedColor = 0xFF20FF20; |
7612 else uColor = uCorrectedColor = 0xFF109010; | 6103 else uColor = uCorrectedColor = 0xFF109010; |
7613 } | 6104 } |
7614 | 6105 |
7615 if (byte_4D864C && pGame->uFlags & 1) | 6106 if (byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01) |
7616 { | 6107 { |
7617 __debugbreak(); | 6108 __debugbreak(); |
7618 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); | 6109 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); |
7619 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); | 6110 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); |
7620 for (uint i = 0; i < uNumVertices; ++i) | 6111 for (uint i = 0; i < uNumVertices; ++i) |
7635 D3DPT_TRIANGLEFAN, | 6126 D3DPT_TRIANGLEFAN, |
7636 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | 6127 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
7637 d3d_vertex_buffer, | 6128 d3d_vertex_buffer, |
7638 uNumVertices, | 6129 uNumVertices, |
7639 28)); | 6130 28)); |
7640 pGame->pLightmapBuilder->_45D74F_MessWithLight(-1, 0); | 6131 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
7641 } | 6132 } |
7642 else | 6133 else |
7643 { | 6134 { |
7644 if (!pGame->pLightmapBuilder->std__vector_000004_size || | 6135 if (!pGame->pLightmapBuilder->std__vector_000004_size || |
7645 byte_4D864C && pGame->uFlags & 2) | 6136 byte_4D864C && pGame->uFlags & 2) |
7715 d3d_vertex_buffer, | 6206 d3d_vertex_buffer, |
7716 uNumVertices, | 6207 uNumVertices, |
7717 28)); | 6208 28)); |
7718 | 6209 |
7719 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); | 6210 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); |
7720 pGame->pLightmapBuilder->_45D74F_MessWithLight(-1, 0); | 6211 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/); |
7721 | 6212 |
7722 for (uint i = 0; i < uNumVertices; ++i) | 6213 for (uint i = 0; i < uNumVertices; ++i) |
7723 d3d_vertex_buffer[i].diffuse = uCorrectedColor; | 6214 d3d_vertex_buffer[i].diffuse = uCorrectedColor; |
7724 /*v33 = uNumVertices; | 6215 /*v33 = uNumVertices; |
7725 if ( (signed int)uNumVertices > 0 ) | 6216 if ( (signed int)uNumVertices > 0 ) |
7823 else | 6314 else |
7824 { | 6315 { |
7825 v12 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); | 6316 v12 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); |
7826 } | 6317 } |
7827 //v13 = (double)v25; | 6318 //v13 = (double)v25; |
7828 pBillboardRenderListD3D[v7].pQuards[0].specular = 0; | 6319 pBillboardRenderListD3D[v7].pQuads[0].specular = 0; |
7829 pBillboardRenderListD3D[v7].pQuards[0].diffuse = v12; | 6320 pBillboardRenderListD3D[v7].pQuads[0].diffuse = v12; |
7830 pBillboardRenderListD3D[v7].pQuards[0].pos.x = pSoftBillboard->uScreenSpaceX - v31 * a1; | 6321 pBillboardRenderListD3D[v7].pQuads[0].pos.x = pSoftBillboard->uScreenSpaceX - v31 * a1; |
7831 //v14 = (double)v24; | 6322 //v14 = (double)v24; |
7832 //v32 = v14; | 6323 //v32 = v14; |
7833 pBillboardRenderListD3D[v7].pQuards[0].pos.y = pSoftBillboard->uScreenSpaceY - v27 * v29; | 6324 pBillboardRenderListD3D[v7].pQuads[0].pos.y = pSoftBillboard->uScreenSpaceY - v27 * v29; |
7834 v15 = 1.0 - 1.0 / (pSoftBillboard->zbuffer_depth * 0.061758894); | 6325 v15 = 1.0 - 1.0 / (pSoftBillboard->zbuffer_depth * 0.061758894); |
7835 pBillboardRenderListD3D[v7].pQuards[0].pos.z = v15; | 6326 pBillboardRenderListD3D[v7].pQuads[0].pos.z = v15; |
7836 v16 = 1.0 / pSoftBillboard->zbuffer_depth; | 6327 v16 = 1.0 / pSoftBillboard->zbuffer_depth; |
7837 pBillboardRenderListD3D[v7].pQuards[0].rhw = 1.0 / pSoftBillboard->zbuffer_depth; | 6328 pBillboardRenderListD3D[v7].pQuads[0].rhw = 1.0 / pSoftBillboard->zbuffer_depth; |
7838 pBillboardRenderListD3D[v7].pQuards[0].texcoord.x = 0.0; | 6329 pBillboardRenderListD3D[v7].pQuads[0].texcoord.x = 0.0; |
7839 pBillboardRenderListD3D[v7].pQuards[0].texcoord.y = 0.0; | 6330 pBillboardRenderListD3D[v7].pQuads[0].texcoord.y = 0.0; |
7840 v17 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); | 6331 v17 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); |
7841 v18 = (double)(pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight); | 6332 v18 = (double)(pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight); |
7842 if ( pSoftBillboard->uFlags & 4 ) | 6333 if ( pSoftBillboard->uFlags & 4 ) |
7843 v17 = v17 * -1.0; | 6334 v17 = v17 * -1.0; |
7844 pBillboardRenderListD3D[v7].pQuards[1].specular = 0; | 6335 pBillboardRenderListD3D[v7].pQuads[1].specular = 0; |
7845 pBillboardRenderListD3D[v7].pQuards[1].diffuse = v12; | 6336 pBillboardRenderListD3D[v7].pQuads[1].diffuse = v12; |
7846 pBillboardRenderListD3D[v7].pQuards[1].pos.x = pSoftBillboard->uScreenSpaceX - v17 * a1; | 6337 pBillboardRenderListD3D[v7].pQuads[1].pos.x = pSoftBillboard->uScreenSpaceX - v17 * a1; |
7847 pBillboardRenderListD3D[v7].pQuards[1].pos.y = pSoftBillboard->uScreenSpaceY - v18 * v29; | 6338 pBillboardRenderListD3D[v7].pQuads[1].pos.y = pSoftBillboard->uScreenSpaceY - v18 * v29; |
7848 pBillboardRenderListD3D[v7].pQuards[1].pos.z = v15; | 6339 pBillboardRenderListD3D[v7].pQuads[1].pos.z = v15; |
7849 pBillboardRenderListD3D[v7].pQuards[1].rhw = v16; | 6340 pBillboardRenderListD3D[v7].pQuads[1].rhw = v16; |
7850 pBillboardRenderListD3D[v7].pQuards[1].texcoord.x = 0.0; | 6341 pBillboardRenderListD3D[v7].pQuads[1].texcoord.x = 0.0; |
7851 pBillboardRenderListD3D[v7].pQuards[1].texcoord.y = 1.0; | 6342 pBillboardRenderListD3D[v7].pQuads[1].texcoord.y = 1.0; |
7852 v19 = pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight; | 6343 v19 = pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight; |
7853 v20 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | 6344 v20 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); |
7854 if ( pSoftBillboard->uFlags & 4 ) | 6345 if ( pSoftBillboard->uFlags & 4 ) |
7855 v20 = v20 * -1.0; | 6346 v20 = v20 * -1.0; |
7856 pBillboardRenderListD3D[v7].pQuards[2].specular = 0; | 6347 pBillboardRenderListD3D[v7].pQuads[2].specular = 0; |
7857 pBillboardRenderListD3D[v7].pQuards[2].diffuse = v12; | 6348 pBillboardRenderListD3D[v7].pQuads[2].diffuse = v12; |
7858 pBillboardRenderListD3D[v7].pQuards[2].pos.x = v20 * a1 + pSoftBillboard->uScreenSpaceX; | 6349 pBillboardRenderListD3D[v7].pQuads[2].pos.x = v20 * a1 + pSoftBillboard->uScreenSpaceX; |
7859 pBillboardRenderListD3D[v7].pQuards[2].pos.y = pSoftBillboard->uScreenSpaceY - (double)v19 * v29; | 6350 pBillboardRenderListD3D[v7].pQuads[2].pos.y = pSoftBillboard->uScreenSpaceY - (double)v19 * v29; |
7860 pBillboardRenderListD3D[v7].pQuards[2].pos.z = v15; | 6351 pBillboardRenderListD3D[v7].pQuads[2].pos.z = v15; |
7861 pBillboardRenderListD3D[v7].pQuards[2].rhw = v16; | 6352 pBillboardRenderListD3D[v7].pQuads[2].rhw = v16; |
7862 pBillboardRenderListD3D[v7].pQuards[2].texcoord.x = 1.0; | 6353 pBillboardRenderListD3D[v7].pQuads[2].texcoord.x = 1.0; |
7863 pBillboardRenderListD3D[v7].pQuards[2].texcoord.y = 1.0; | 6354 pBillboardRenderListD3D[v7].pQuads[2].texcoord.y = 1.0; |
7864 v21 = pSprite->uBufferHeight - pSprite->uAreaY; | 6355 v21 = pSprite->uBufferHeight - pSprite->uAreaY; |
7865 v22 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); | 6356 v22 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); |
7866 if ( pSoftBillboard->uFlags & 4 ) | 6357 if ( pSoftBillboard->uFlags & 4 ) |
7867 v22 = v22 * -1.0; | 6358 v22 = v22 * -1.0; |
7868 pBillboardRenderListD3D[v7].pQuards[3].specular = 0; | 6359 pBillboardRenderListD3D[v7].pQuads[3].specular = 0; |
7869 pBillboardRenderListD3D[v7].pQuards[3].diffuse = v12; | 6360 pBillboardRenderListD3D[v7].pQuads[3].diffuse = v12; |
7870 pBillboardRenderListD3D[v7].pQuards[3].pos.x = v22 * a1 + pSoftBillboard->uScreenSpaceX; | 6361 pBillboardRenderListD3D[v7].pQuads[3].pos.x = v22 * a1 + pSoftBillboard->uScreenSpaceX; |
7871 pBillboardRenderListD3D[v7].pQuards[3].pos.y = pSoftBillboard->uScreenSpaceY - (double)v21 * v29; | 6362 pBillboardRenderListD3D[v7].pQuads[3].pos.y = pSoftBillboard->uScreenSpaceY - (double)v21 * v29; |
7872 pBillboardRenderListD3D[v7].pQuards[3].pos.z = v15; | 6363 pBillboardRenderListD3D[v7].pQuads[3].pos.z = v15; |
7873 pBillboardRenderListD3D[v7].pQuards[3].rhw = v16; | 6364 pBillboardRenderListD3D[v7].pQuads[3].rhw = v16; |
7874 pBillboardRenderListD3D[v7].pQuards[3].texcoord.x = 1.0; | 6365 pBillboardRenderListD3D[v7].pQuads[3].texcoord.x = 1.0; |
7875 pBillboardRenderListD3D[v7].pQuards[3].texcoord.y = 0.0; | 6366 pBillboardRenderListD3D[v7].pQuads[3].texcoord.y = 0.0; |
7876 //v23 = pSprite->pTexture; | 6367 //v23 = pSprite->pTexture; |
7877 pBillboardRenderListD3D[v7].uNumVertices = 4; | 6368 pBillboardRenderListD3D[v7].uNumVertices = 4; |
7878 pBillboardRenderListD3D[v7].z_order = pSoftBillboard->zbuffer_depth; | 6369 pBillboardRenderListD3D[v7].z_order = pSoftBillboard->zbuffer_depth; |
7879 pBillboardRenderListD3D[v7].pTexture = pSprite->pTexture; | 6370 pBillboardRenderListD3D[v7].pTexture = pSprite->pTexture; |
7880 } | 6371 } |
7949 v17 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | 6440 v17 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); |
7950 v18 = stru_5C6E00->Cos(angle); | 6441 v18 = stru_5C6E00->Cos(angle); |
7951 v19 = stru_5C6E00->Sin(angle); | 6442 v19 = stru_5C6E00->Sin(angle); |
7952 v20 = stru_5C6E00->Sin(angle); | 6443 v20 = stru_5C6E00->Sin(angle); |
7953 v21 = stru_5C6E00->Cos(angle); | 6444 v21 = stru_5C6E00->Cos(angle); |
7954 pBillboardRenderListD3D[v8].pQuards[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 | 6445 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
7955 + (double)(v18 >> 16)) | 6446 + (double)(v18 >> 16)) |
7956 * v16 | 6447 * v16 |
7957 - ((double)(unsigned __int16)v19 * 0.000015259022 | 6448 - ((double)(unsigned __int16)v19 * 0.000015259022 |
7958 + (double)(v19 >> 16)) | 6449 + (double)(v19 >> 16)) |
7959 * v17) | 6450 * v17) |
7961 v22 = (((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v17 | 6452 v22 = (((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v17 |
7962 + ((double)(unsigned __int16)v20 * 0.000015259022 + (double)(v20 >> 16)) * v16 | 6453 + ((double)(unsigned __int16)v20 * 0.000015259022 + (double)(v20 >> 16)) * v16 |
7963 - 12.0) | 6454 - 12.0) |
7964 * v11 | 6455 * v11 |
7965 + (double)a2->uScreenSpaceY; | 6456 + (double)a2->uScreenSpaceY; |
7966 pBillboardRenderListD3D[v8].pQuards[0].specular = 0; | 6457 pBillboardRenderListD3D[v8].pQuads[0].specular = 0; |
7967 pBillboardRenderListD3D[v8].pQuards[0].diffuse = uDiffuse; | 6458 pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse; |
7968 pBillboardRenderListD3D[v8].pQuards[0].pos.y = v22; | 6459 pBillboardRenderListD3D[v8].pQuads[0].pos.y = v22; |
7969 pBillboardRenderListD3D[v8].pQuards[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 0.061758894); | 6460 pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 0.061758894); |
7970 pBillboardRenderListD3D[v8].pQuards[0].rhw = 1.0 / a2->zbuffer_depth; | 6461 pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth; |
7971 pBillboardRenderListD3D[v8].pQuards[0].texcoord.x = 0.0; | 6462 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; |
7972 pBillboardRenderListD3D[v8].pQuards[0].texcoord.y = 0.0; | 6463 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; |
7973 v31 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; | 6464 v31 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
7974 v32 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | 6465 v32 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); |
7975 v25 = stru_5C6E00->Cos(angle); | 6466 v25 = stru_5C6E00->Cos(angle); |
7976 v26 = stru_5C6E00->Sin(angle); | 6467 v26 = stru_5C6E00->Sin(angle); |
7977 v27 = stru_5C6E00->Sin(angle); | 6468 v27 = stru_5C6E00->Sin(angle); |
7978 v28 = stru_5C6E00->Cos(angle); | 6469 v28 = stru_5C6E00->Cos(angle); |
7979 pBillboardRenderListD3D[v8].pQuards[1].pos.x = (((double)(unsigned __int16)v25 * 0.000015259022 | 6470 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v25 * 0.000015259022 |
7980 + (double)(v25 >> 16)) | 6471 + (double)(v25 >> 16)) |
7981 * v31 | 6472 * v31 |
7982 - ((double)(unsigned __int16)v26 * 0.000015259022 | 6473 - ((double)(unsigned __int16)v26 * 0.000015259022 |
7983 + (double)(v26 >> 16)) | 6474 + (double)(v26 >> 16)) |
7984 * v32) | 6475 * v32) |
7986 v29 = (((double)(unsigned __int16)v28 * 0.000015259022 + (double)(v28 >> 16)) * v32 | 6477 v29 = (((double)(unsigned __int16)v28 * 0.000015259022 + (double)(v28 >> 16)) * v32 |
7987 + ((double)(unsigned __int16)v27 * 0.000015259022 + (double)(v27 >> 16)) * v31 | 6478 + ((double)(unsigned __int16)v27 * 0.000015259022 + (double)(v27 >> 16)) * v31 |
7988 - 12.0) | 6479 - 12.0) |
7989 * v11 | 6480 * v11 |
7990 + (double)a2->uScreenSpaceY; | 6481 + (double)a2->uScreenSpaceY; |
7991 pBillboardRenderListD3D[v8].pQuards[1].pos.z = pRenderer->pBillboardRenderListD3D[v8].pQuards[0].pos.z; | 6482 pBillboardRenderListD3D[v8].pQuads[1].pos.z = pRenderer->pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
7992 v30 = pBillboardRenderListD3D[v8].pQuards[0].rhw; | 6483 v30 = pBillboardRenderListD3D[v8].pQuads[0].rhw; |
7993 pBillboardRenderListD3D[v8].pQuards[1].pos.y = v29; | 6484 pBillboardRenderListD3D[v8].pQuads[1].pos.y = v29; |
7994 pBillboardRenderListD3D[v8].pQuards[1].specular = 0; | 6485 pBillboardRenderListD3D[v8].pQuads[1].specular = 0; |
7995 pBillboardRenderListD3D[v8].pQuards[1].rhw = v30; | 6486 pBillboardRenderListD3D[v8].pQuads[1].rhw = v30; |
7996 pBillboardRenderListD3D[v8].pQuards[1].diffuse = uDiffuse; | 6487 pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse; |
7997 pBillboardRenderListD3D[v8].pQuards[1].texcoord.x = 0.0; | 6488 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; |
7998 pBillboardRenderListD3D[v8].pQuards[1].texcoord.y = 1.0; | 6489 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; |
7999 v23 = (double)(a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; | 6490 v23 = (double)(a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; |
8000 v24 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); | 6491 v24 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); |
8001 v33 = stru_5C6E00->Cos(angle); | 6492 v33 = stru_5C6E00->Cos(angle); |
8002 v34 = stru_5C6E00->Sin(angle); | 6493 v34 = stru_5C6E00->Sin(angle); |
8003 v35 = stru_5C6E00->Sin(angle); | 6494 v35 = stru_5C6E00->Sin(angle); |
8004 v36 = stru_5C6E00->Cos(angle); | 6495 v36 = stru_5C6E00->Cos(angle); |
8005 pBillboardRenderListD3D[v8].pQuards[2].pos.x = (((double)(unsigned __int16)v33 * 0.000015259022 | 6496 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v33 * 0.000015259022 |
8006 + (double)(v33 >> 16)) | 6497 + (double)(v33 >> 16)) |
8007 * v23 | 6498 * v23 |
8008 - ((double)(unsigned __int16)v34 * 0.000015259022 | 6499 - ((double)(unsigned __int16)v34 * 0.000015259022 |
8009 + (double)(v34 >> 16)) | 6500 + (double)(v34 >> 16)) |
8010 * v24) | 6501 * v24) |
8011 * v11 + (double) a2->uScreenSpaceX; | 6502 * v11 + (double) a2->uScreenSpaceX; |
8012 v37 = pBillboardRenderListD3D[v8].pQuards[0].pos.z; | 6503 v37 = pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
8013 v38 = (((double)(unsigned __int16)v36 * 0.000015259022 + (double)(v36 >> 16)) * v24 | 6504 v38 = (((double)(unsigned __int16)v36 * 0.000015259022 + (double)(v36 >> 16)) * v24 |
8014 + ((double)(unsigned __int16)v35 * 0.000015259022 + (double)(v35 >> 16)) * v23 | 6505 + ((double)(unsigned __int16)v35 * 0.000015259022 + (double)(v35 >> 16)) * v23 |
8015 - 12.0) | 6506 - 12.0) |
8016 * v11 | 6507 * v11 |
8017 + (double)a2->uScreenSpaceY; | 6508 + (double)a2->uScreenSpaceY; |
8018 pBillboardRenderListD3D[v8].pQuards[2].specular = 0; | 6509 pBillboardRenderListD3D[v8].pQuads[2].specular = 0; |
8019 pBillboardRenderListD3D[v8].pQuards[2].pos.z = v37; | 6510 pBillboardRenderListD3D[v8].pQuads[2].pos.z = v37; |
8020 pBillboardRenderListD3D[v8].pQuards[2].rhw = pBillboardRenderListD3D[v8].pQuards[0].rhw; | 6511 pBillboardRenderListD3D[v8].pQuads[2].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw; |
8021 pBillboardRenderListD3D[v8].pQuards[2].diffuse = uDiffuse; | 6512 pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse; |
8022 pBillboardRenderListD3D[v8].pQuards[2].pos.y = v38; | 6513 pBillboardRenderListD3D[v8].pQuads[2].pos.y = v38; |
8023 pBillboardRenderListD3D[v8].pQuards[2].texcoord.x = 1.0; | 6514 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; |
8024 pBillboardRenderListD3D[v8].pQuards[2].texcoord.y = 1.0; | 6515 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; |
8025 v39 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; | 6516 v39 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; |
8026 v40 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); | 6517 v40 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); |
8027 v41 = stru_5C6E00->Cos(angle); | 6518 v41 = stru_5C6E00->Cos(angle); |
8028 v42 = stru_5C6E00->Sin(angle); | 6519 v42 = stru_5C6E00->Sin(angle); |
8029 v43 = stru_5C6E00->Sin(angle); | 6520 v43 = stru_5C6E00->Sin(angle); |
8030 v44 = stru_5C6E00->Cos(angle); | 6521 v44 = stru_5C6E00->Cos(angle); |
8031 pBillboardRenderListD3D[v8].pQuards[3].pos.x = (((double)(unsigned __int16)v41 * 0.000015259022 | 6522 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v41 * 0.000015259022 |
8032 + (double)(v41 >> 16)) | 6523 + (double)(v41 >> 16)) |
8033 * v39 | 6524 * v39 |
8034 - ((double)(unsigned __int16)v42 * 0.000015259022 | 6525 - ((double)(unsigned __int16)v42 * 0.000015259022 |
8035 + (double)(v42 >> 16)) | 6526 + (double)(v42 >> 16)) |
8036 * v40) | 6527 * v40) |
8038 v45 = (((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 | 6529 v45 = (((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 |
8039 + ((double)(unsigned __int16)v43 * 0.000015259022 + (double)(v43 >> 16)) * v39 | 6530 + ((double)(unsigned __int16)v43 * 0.000015259022 + (double)(v43 >> 16)) * v39 |
8040 - 12.0) | 6531 - 12.0) |
8041 * v11 | 6532 * v11 |
8042 + (double)a2->uScreenSpaceY; | 6533 + (double)a2->uScreenSpaceY; |
8043 v46 = pBillboardRenderListD3D[v8].pQuards[0].pos.z; | 6534 v46 = pBillboardRenderListD3D[v8].pQuads[0].pos.z; |
8044 pBillboardRenderListD3D[v8].pQuards[3].specular = 0; | 6535 pBillboardRenderListD3D[v8].pQuads[3].specular = 0; |
8045 pBillboardRenderListD3D[v8].pQuards[3].pos.z = v46; | 6536 pBillboardRenderListD3D[v8].pQuads[3].pos.z = v46; |
8046 pBillboardRenderListD3D[v8].pQuards[3].rhw = pBillboardRenderListD3D[v8].pQuards[0].rhw; | 6537 pBillboardRenderListD3D[v8].pQuads[3].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw; |
8047 pBillboardRenderListD3D[v8].pQuards[3].diffuse = uDiffuse; | 6538 pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse; |
8048 pBillboardRenderListD3D[v8].pTexture = a3; | 6539 pBillboardRenderListD3D[v8].pTexture = a3; |
8049 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; | 6540 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
8050 pBillboardRenderListD3D[v8].uNumVertices = 4; | 6541 pBillboardRenderListD3D[v8].uNumVertices = 4; |
8051 pBillboardRenderListD3D[v8].pQuards[3].pos.y = v45; | 6542 pBillboardRenderListD3D[v8].pQuads[3].pos.y = v45; |
8052 pBillboardRenderListD3D[v8].pQuards[3].texcoord.x = 1.0; | 6543 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; |
8053 pBillboardRenderListD3D[v8].pQuards[3].texcoord.y = 0.0; | 6544 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; |
8054 } | 6545 } |
8055 } | 6546 } |
8056 } | 6547 } |
8057 | 6548 |
8058 //----- (004A3AD9) -------------------------------------------------------- | 6549 //----- (004A3AD9) -------------------------------------------------------- |
8123 v18 = stru_5C6E00->Cos(angle); | 6614 v18 = stru_5C6E00->Cos(angle); |
8124 v19 = angle - stru_5C6E00->uIntegerHalfPi; | 6615 v19 = angle - stru_5C6E00->uIntegerHalfPi; |
8125 v20 = stru_5C6E00->Sin(angle); | 6616 v20 = stru_5C6E00->Sin(angle); |
8126 v21 = stru_5C6E00->Sin(angle); | 6617 v21 = stru_5C6E00->Sin(angle); |
8127 v22 = stru_5C6E00->Cos(angle); | 6618 v22 = stru_5C6E00->Cos(angle); |
8128 pBillboardRenderListD3D[v8].pQuards[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 | 6619 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 |
8129 + (double)(v18 >> 16)) | 6620 + (double)(v18 >> 16)) |
8130 * v16 | 6621 * v16 |
8131 - ((double)(unsigned __int16)v20 * 0.000015259022 | 6622 - ((double)(unsigned __int16)v20 * 0.000015259022 |
8132 + (double)(v20 >> 16)) | 6623 + (double)(v20 >> 16)) |
8133 * v17) | 6624 * v17) |
8135 v23 = (((double)(unsigned __int16)v22 * 0.000015259022 + (double)(v22 >> 16)) * v17 | 6626 v23 = (((double)(unsigned __int16)v22 * 0.000015259022 + (double)(v22 >> 16)) * v17 |
8136 + ((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v16 | 6627 + ((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v16 |
8137 - 12.0) | 6628 - 12.0) |
8138 * v11 | 6629 * v11 |
8139 + (double)a2->uScreenSpaceY; | 6630 + (double)a2->uScreenSpaceY; |
8140 pBillboardRenderListD3D[v8].pQuards[0].specular = 0; | 6631 pBillboardRenderListD3D[v8].pQuads[0].specular = 0; |
8141 pBillboardRenderListD3D[v8].pQuards[0].diffuse = uDiffuse; | 6632 pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse; |
8142 pBillboardRenderListD3D[v8].pQuards[0].pos.y = v23; | 6633 pBillboardRenderListD3D[v8].pQuads[0].pos.y = v23; |
8143 v24 = 1.0 - 1.0 / (v6 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); | 6634 v24 = 1.0 - 1.0 / (v6 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); |
8144 pBillboardRenderListD3D[v8].pQuards[0].pos.z = v24; | 6635 pBillboardRenderListD3D[v8].pQuads[0].pos.z = v24; |
8145 v25 = 1.0 / v6; | 6636 v25 = 1.0 / v6; |
8146 pBillboardRenderListD3D[v8].pQuards[0].rhw = v25; | 6637 pBillboardRenderListD3D[v8].pQuads[0].rhw = v25; |
8147 pBillboardRenderListD3D[v8].pQuards[0].texcoord.x = 0.0; | 6638 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; |
8148 pBillboardRenderListD3D[v8].pQuards[0].texcoord.y = 0.0; | 6639 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; |
8149 v26 = (double)(a2->uScreenSpaceX - 12) - v13; | 6640 v26 = (double)(a2->uScreenSpaceX - 12) - v13; |
8150 v27 = (double)a2->uScreenSpaceY - v15; | 6641 v27 = (double)a2->uScreenSpaceY - v15; |
8151 v28 = stru_5C6E00->Cos(angle); | 6642 v28 = stru_5C6E00->Cos(angle); |
8152 v29 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | 6643 v29 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); |
8153 v30 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | 6644 v30 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); |
8154 v31 = stru_5C6E00->Cos(angle); | 6645 v31 = stru_5C6E00->Cos(angle); |
8155 pBillboardRenderListD3D[v8].pQuards[1].pos.x = (((double)(unsigned __int16)v28 * 0.000015259022 | 6646 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v28 * 0.000015259022 |
8156 + (double)(v28 >> 16)) | 6647 + (double)(v28 >> 16)) |
8157 * v26 | 6648 * v26 |
8158 - ((double)(unsigned __int16)v29 * 0.000015259022 | 6649 - ((double)(unsigned __int16)v29 * 0.000015259022 |
8159 + (double)(v29 >> 16)) | 6650 + (double)(v29 >> 16)) |
8160 * v27) | 6651 * v27) |
8162 v32 = (((double)(unsigned __int16)v31 * 0.000015259022 + (double)(v31 >> 16)) * v27 | 6653 v32 = (((double)(unsigned __int16)v31 * 0.000015259022 + (double)(v31 >> 16)) * v27 |
8163 + ((double)(unsigned __int16)v30 * 0.000015259022 + (double)(v30 >> 16)) * v26 | 6654 + ((double)(unsigned __int16)v30 * 0.000015259022 + (double)(v30 >> 16)) * v26 |
8164 - 12.0) | 6655 - 12.0) |
8165 * v11 | 6656 * v11 |
8166 + (double)a2->uScreenSpaceY; | 6657 + (double)a2->uScreenSpaceY; |
8167 pBillboardRenderListD3D[v8].pQuards[1].pos.z = v24; | 6658 pBillboardRenderListD3D[v8].pQuads[1].pos.z = v24; |
8168 pBillboardRenderListD3D[v8].pQuards[1].pos.y = v32; | 6659 pBillboardRenderListD3D[v8].pQuads[1].pos.y = v32; |
8169 pBillboardRenderListD3D[v8].pQuards[1].specular = 0; | 6660 pBillboardRenderListD3D[v8].pQuads[1].specular = 0; |
8170 pBillboardRenderListD3D[v8].pQuards[1].rhw = v25; | 6661 pBillboardRenderListD3D[v8].pQuads[1].rhw = v25; |
8171 pBillboardRenderListD3D[v8].pQuards[1].diffuse = uDiffuse; | 6662 pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse; |
8172 pBillboardRenderListD3D[v8].pQuards[1].texcoord.x = 0.0; | 6663 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; |
8173 pBillboardRenderListD3D[v8].pQuards[1].texcoord.y = 1.0; | 6664 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; |
8174 v33 = (double)(a2->uScreenSpaceX + 12) - v13; | 6665 v33 = (double)(a2->uScreenSpaceX + 12) - v13; |
8175 v34 = (double)a2->uScreenSpaceY - v15; | 6666 v34 = (double)a2->uScreenSpaceY - v15; |
8176 v35 = stru_5C6E00->Cos(angle); | 6667 v35 = stru_5C6E00->Cos(angle); |
8177 v36 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | 6668 v36 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); |
8178 v37 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | 6669 v37 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); |
8179 v38 = stru_5C6E00->Cos(angle); | 6670 v38 = stru_5C6E00->Cos(angle); |
8180 pBillboardRenderListD3D[v8].pQuards[2].pos.x = (((double)(unsigned __int16)v35 * 0.000015259022 | 6671 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v35 * 0.000015259022 |
8181 + (double)(v35 >> 16)) | 6672 + (double)(v35 >> 16)) |
8182 * v33 | 6673 * v33 |
8183 - ((double)(unsigned __int16)v36 * 0.000015259022 | 6674 - ((double)(unsigned __int16)v36 * 0.000015259022 |
8184 + (double)(v36 >> 16)) | 6675 + (double)(v36 >> 16)) |
8185 * v34) | 6676 * v34) |
8187 v39 = (((double)(unsigned __int16)v38 * 0.000015259022 + (double)(v38 >> 16)) * v34 | 6678 v39 = (((double)(unsigned __int16)v38 * 0.000015259022 + (double)(v38 >> 16)) * v34 |
8188 + ((double)(unsigned __int16)v37 * 0.000015259022 + (double)(v37 >> 16)) * v33 | 6679 + ((double)(unsigned __int16)v37 * 0.000015259022 + (double)(v37 >> 16)) * v33 |
8189 - 12.0) | 6680 - 12.0) |
8190 * v11 | 6681 * v11 |
8191 + (double)a2->uScreenSpaceY; | 6682 + (double)a2->uScreenSpaceY; |
8192 pBillboardRenderListD3D[v8].pQuards[2].specular = 0; | 6683 pBillboardRenderListD3D[v8].pQuads[2].specular = 0; |
8193 pBillboardRenderListD3D[v8].pQuards[2].pos.z = v24; | 6684 pBillboardRenderListD3D[v8].pQuads[2].pos.z = v24; |
8194 pBillboardRenderListD3D[v8].pQuards[2].rhw = v25; | 6685 pBillboardRenderListD3D[v8].pQuads[2].rhw = v25; |
8195 pBillboardRenderListD3D[v8].pQuards[2].diffuse = uDiffuse; | 6686 pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse; |
8196 pBillboardRenderListD3D[v8].pQuards[2].pos.y = v39; | 6687 pBillboardRenderListD3D[v8].pQuads[2].pos.y = v39; |
8197 pBillboardRenderListD3D[v8].pQuards[2].texcoord.x = 1.0; | 6688 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; |
8198 pBillboardRenderListD3D[v8].pQuards[2].texcoord.y = 1.0; | 6689 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; |
8199 v40 = (double)(a2->uScreenSpaceX + 12) - v13; | 6690 v40 = (double)(a2->uScreenSpaceX + 12) - v13; |
8200 v41 = (double)(a2->uScreenSpaceY - 25) - v15; | 6691 v41 = (double)(a2->uScreenSpaceY - 25) - v15; |
8201 v42 = stru_5C6E00->Cos(angle); | 6692 v42 = stru_5C6E00->Cos(angle); |
8202 v43 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | 6693 v43 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); |
8203 v44 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); | 6694 v44 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); |
8204 v45 = stru_5C6E00->Cos(angle); | 6695 v45 = stru_5C6E00->Cos(angle); |
8205 pBillboardRenderListD3D[v8].pQuards[3].pos.x = (((double)(unsigned __int16)v42 * 0.000015259022 | 6696 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v42 * 0.000015259022 |
8206 + (double)(v42 >> 16)) | 6697 + (double)(v42 >> 16)) |
8207 * v40 | 6698 * v40 |
8208 - ((double)(unsigned __int16)v43 * 0.000015259022 | 6699 - ((double)(unsigned __int16)v43 * 0.000015259022 |
8209 + (double)(v43 >> 16)) | 6700 + (double)(v43 >> 16)) |
8210 * v41) | 6701 * v41) |
8212 v46 = (((double)(unsigned __int16)v45 * 0.000015259022 + (double)(v45 >> 16)) * v41 | 6703 v46 = (((double)(unsigned __int16)v45 * 0.000015259022 + (double)(v45 >> 16)) * v41 |
8213 + ((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 | 6704 + ((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 |
8214 - 12.0) | 6705 - 12.0) |
8215 * v11 | 6706 * v11 |
8216 + (double)a2->uScreenSpaceY; | 6707 + (double)a2->uScreenSpaceY; |
8217 pBillboardRenderListD3D[v8].pQuards[3].specular = 0; | 6708 pBillboardRenderListD3D[v8].pQuads[3].specular = 0; |
8218 pBillboardRenderListD3D[v8].pQuards[3].pos.z = v24; | 6709 pBillboardRenderListD3D[v8].pQuads[3].pos.z = v24; |
8219 pBillboardRenderListD3D[v8].pQuards[3].rhw = v25; | 6710 pBillboardRenderListD3D[v8].pQuads[3].rhw = v25; |
8220 pBillboardRenderListD3D[v8].pQuards[3].diffuse = uDiffuse; | 6711 pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse; |
8221 pBillboardRenderListD3D[v8].pTexture = a3; | 6712 pBillboardRenderListD3D[v8].pTexture = a3; |
8222 pBillboardRenderListD3D[v8].z_order = v6; | 6713 pBillboardRenderListD3D[v8].z_order = v6; |
8223 pBillboardRenderListD3D[v8].uNumVertices = 4; | 6714 pBillboardRenderListD3D[v8].uNumVertices = 4; |
8224 pBillboardRenderListD3D[v8].pQuards[3].pos.y = v46; | 6715 pBillboardRenderListD3D[v8].pQuads[3].pos.y = v46; |
8225 pBillboardRenderListD3D[v8].pQuards[3].texcoord.x = 1.0; | 6716 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; |
8226 pBillboardRenderListD3D[v8].pQuards[3].texcoord.y = 0.0; | 6717 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; |
8227 } | 6718 } |
8228 } | 6719 } |
8229 | 6720 |
8230 //----- (004A4023) -------------------------------------------------------- | 6721 //----- (004A4023) -------------------------------------------------------- |
8231 void Render::TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard) | 6722 void Render::TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard) |
8269 | 6760 |
8270 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); | 6761 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
8271 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); | 6762 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
8272 if (a2->uFlags & 4) | 6763 if (a2->uFlags & 4) |
8273 v14 *= -1.0; | 6764 v14 *= -1.0; |
8274 pBillboardRenderListD3D[v8].pQuards[0].diffuse = diffuse; | 6765 pBillboardRenderListD3D[v8].pQuads[0].diffuse = diffuse; |
8275 pBillboardRenderListD3D[v8].pQuards[0].pos.x = (double)a2->uScreenSpaceX - v14 * v30; | 6766 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (double)a2->uScreenSpaceX - v14 * v30; |
8276 pBillboardRenderListD3D[v8].pQuards[0].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | 6767 pBillboardRenderListD3D[v8].pQuads[0].pos.y = (double)a2->uScreenSpaceY - v15 * v29; |
8277 pBillboardRenderListD3D[v8].pQuards[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); | 6768 pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); |
8278 pBillboardRenderListD3D[v8].pQuards[0].rhw = 1.0 / a2->zbuffer_depth; | 6769 pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth; |
8279 pBillboardRenderListD3D[v8].pQuards[0].specular = specular; | 6770 pBillboardRenderListD3D[v8].pQuads[0].specular = specular; |
8280 pBillboardRenderListD3D[v8].pQuards[0].texcoord.x = 0.0; | 6771 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0; |
8281 pBillboardRenderListD3D[v8].pQuards[0].texcoord.y = 0.0; | 6772 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0; |
8282 | 6773 |
8283 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); | 6774 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); |
8284 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); | 6775 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
8285 if ( a2->uFlags & 4 ) | 6776 if ( a2->uFlags & 4 ) |
8286 v14 = v14 * -1.0; | 6777 v14 = v14 * -1.0; |
8287 pBillboardRenderListD3D[v8].pQuards[1].specular = specular; | 6778 pBillboardRenderListD3D[v8].pQuads[1].specular = specular; |
8288 pBillboardRenderListD3D[v8].pQuards[1].diffuse = diffuse; | 6779 pBillboardRenderListD3D[v8].pQuads[1].diffuse = diffuse; |
8289 pBillboardRenderListD3D[v8].pQuards[1].pos.x = (double)a2->uScreenSpaceX - v14 * v30; | 6780 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (double)a2->uScreenSpaceX - v14 * v30; |
8290 pBillboardRenderListD3D[v8].pQuards[1].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | 6781 pBillboardRenderListD3D[v8].pQuads[1].pos.y = (double)a2->uScreenSpaceY - v15 * v29; |
8291 pBillboardRenderListD3D[v8].pQuards[1].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); | 6782 pBillboardRenderListD3D[v8].pQuads[1].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); |
8292 pBillboardRenderListD3D[v8].pQuards[1].rhw = 1.0 / a2->zbuffer_depth; | 6783 pBillboardRenderListD3D[v8].pQuads[1].rhw = 1.0 / a2->zbuffer_depth; |
8293 pBillboardRenderListD3D[v8].pQuards[1].texcoord.x = 0.0; | 6784 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0; |
8294 pBillboardRenderListD3D[v8].pQuards[1].texcoord.y = 1.0; | 6785 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0; |
8295 | 6786 |
8296 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); | 6787 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
8297 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); | 6788 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); |
8298 if ( a2->uFlags & 4 ) | 6789 if ( a2->uFlags & 4 ) |
8299 v14 *= -1.0; | 6790 v14 *= -1.0; |
8300 pBillboardRenderListD3D[v8].pQuards[2].diffuse = diffuse; | 6791 pBillboardRenderListD3D[v8].pQuads[2].diffuse = diffuse; |
8301 pBillboardRenderListD3D[v8].pQuards[2].specular = specular; | 6792 pBillboardRenderListD3D[v8].pQuads[2].specular = specular; |
8302 pBillboardRenderListD3D[v8].pQuards[2].pos.x = (double)a2->uScreenSpaceX + v14 * v30; | 6793 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (double)a2->uScreenSpaceX + v14 * v30; |
8303 pBillboardRenderListD3D[v8].pQuards[2].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | 6794 pBillboardRenderListD3D[v8].pQuads[2].pos.y = (double)a2->uScreenSpaceY - v15 * v29; |
8304 pBillboardRenderListD3D[v8].pQuards[2].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); | 6795 pBillboardRenderListD3D[v8].pQuads[2].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); |
8305 pBillboardRenderListD3D[v8].pQuards[2].rhw = 1.0 / a2->zbuffer_depth; | 6796 pBillboardRenderListD3D[v8].pQuads[2].rhw = 1.0 / a2->zbuffer_depth; |
8306 pBillboardRenderListD3D[v8].pQuards[2].texcoord.x = 1.0; | 6797 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0; |
8307 pBillboardRenderListD3D[v8].pQuards[2].texcoord.y = 1.0; | 6798 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0; |
8308 | 6799 |
8309 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); | 6800 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); |
8310 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); | 6801 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); |
8311 if ( a2->uFlags & 4 ) | 6802 if ( a2->uFlags & 4 ) |
8312 v14 *= -1.0; | 6803 v14 *= -1.0; |
8313 pBillboardRenderListD3D[v8].pQuards[3].diffuse = diffuse; | 6804 pBillboardRenderListD3D[v8].pQuads[3].diffuse = diffuse; |
8314 pBillboardRenderListD3D[v8].pQuards[3].specular = specular; | 6805 pBillboardRenderListD3D[v8].pQuads[3].specular = specular; |
8315 pBillboardRenderListD3D[v8].pQuards[3].pos.x = (double)a2->uScreenSpaceX + v14 * v30; | 6806 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (double)a2->uScreenSpaceX + v14 * v30; |
8316 pBillboardRenderListD3D[v8].pQuards[3].pos.y = (double)a2->uScreenSpaceY - v15 * v29; | 6807 pBillboardRenderListD3D[v8].pQuads[3].pos.y = (double)a2->uScreenSpaceY - v15 * v29; |
8317 pBillboardRenderListD3D[v8].pQuards[3].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); | 6808 pBillboardRenderListD3D[v8].pQuads[3].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); |
8318 pBillboardRenderListD3D[v8].pQuards[3].rhw = 1.0 / a2->zbuffer_depth; | 6809 pBillboardRenderListD3D[v8].pQuads[3].rhw = 1.0 / a2->zbuffer_depth; |
8319 pBillboardRenderListD3D[v8].pQuards[3].texcoord.x = 1.0; | 6810 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0; |
8320 pBillboardRenderListD3D[v8].pQuards[3].texcoord.y = 0.0; | 6811 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0; |
8321 | 6812 |
8322 pBillboardRenderListD3D[v8].uNumVertices = 4; | 6813 pBillboardRenderListD3D[v8].uNumVertices = 4; |
8323 pBillboardRenderListD3D[v8].pTexture = pSprite->pTexture; | 6814 pBillboardRenderListD3D[v8].pTexture = pSprite->pTexture; |
8324 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; | 6815 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; |
8325 pBillboardRenderListD3D[v8].field_90 = a2->field_44; | 6816 pBillboardRenderListD3D[v8].field_90 = a2->field_44; |
8491 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); | 6982 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); |
8492 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); | 6983 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); |
8493 } | 6984 } |
8494 | 6985 |
8495 //----- (004A4CC9) -------------------------------------------------------- | 6986 //----- (004A4CC9) -------------------------------------------------------- |
8496 void Render::_4A4CC9(stru6_stru1_indoor_sw_billboard *a1, int a2) | 6987 void Render::_4A4CC9_AddSomeBillboard(stru6_stru1_indoor_sw_billboard *a1, int diffuse) |
8497 { | 6988 { |
8498 int v3; // eax@1 | |
8499 int v4; // edx@3 | |
8500 unsigned int v5; // eax@7 | 6989 unsigned int v5; // eax@7 |
8501 int v6; // edi@7 | |
8502 char *v7; // edx@8 | 6990 char *v7; // edx@8 |
8503 char *v8; // ecx@8 | |
8504 char v9; // zf@9 | |
8505 double v10; // st6@9 | 6991 double v10; // st6@9 |
8506 double v11; // st6@10 | 6992 double v11; // st6@10 |
8507 int v12; // ebx@13 | 6993 int v12; // ebx@13 |
8508 int v13; // ecx@16 | 6994 |
8509 unsigned int v14; // [sp+Ch] [bp-4h]@1 | 6995 if (a1->uNumVertices < 3) |
8510 | 6996 return; |
8511 auto _this = this; | 6997 |
8512 | 6998 float depth = 1000000.0; |
8513 *(float *)&v14 = 1000000.0; | 6999 for (uint i = 0; i < a1->uNumVertices; ++i) |
8514 v3 = a1->field_10; | 7000 { |
8515 if ( v3 >= 3 ) | 7001 if (a1->field_104[i].z < depth) |
8516 { | 7002 depth = a1->field_104[i * 4].z; |
8517 if ( v3 > 0 ) | 7003 } |
8518 { | 7004 |
8519 _this = (Render *)&a1->field_14[62]; | 7005 v5 = Billboard_ProbablyAddToListAndSortByZOrder(depth); |
8520 v4 = a1->field_10; | 7006 pBillboardRenderListD3D[v5].field_90 = 0; |
8521 do | 7007 pBillboardRenderListD3D[v5].uParentBillboardID = -1; |
8522 { | 7008 pBillboardRenderListD3D[v5].uOpacity = RenderBillboardD3D::Opaque_2; |
8523 if ( *(float *)&this->bUserDirect3D < (double)*(float *)&v14 ) | 7009 pBillboardRenderListD3D[v5].pTexture = 0; |
8524 v14 = this->bUserDirect3D; | 7010 pBillboardRenderListD3D[v5].uNumVertices = a1->uNumVertices; |
8525 _this = (Render *)((char *)_this + 16); | 7011 pBillboardRenderListD3D[v5].z_order = depth; |
8526 --v4; | 7012 |
8527 } | 7013 for (uint i = 0; i < a1->uNumVertices; ++i) |
8528 while ( v4 ); | 7014 { |
8529 } | 7015 pBillboardRenderListD3D[v5].pQuads[i].pos.x = a1->field_104[i].x; |
8530 v5 = Billboard_ProbablyAddToListAndSortByZOrder(v14); | 7016 pBillboardRenderListD3D[v5].pQuads[i].pos.y = a1->field_104[i].y; |
8531 v6 = 0; | 7017 |
8532 pBillboardRenderListD3D[v5].field_90 = 0; | 7018 v10 = a1->field_104[i].z; |
8533 pBillboardRenderListD3D[v5].uParentBillboardID = -1; | 7019 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) |
8534 pBillboardRenderListD3D[v5].uOpacity = RenderBillboardD3D::Opaque_2; | 7020 v11 = v10 * 0.061758894; |
8535 if ( a1->field_10 > 0 ) | 7021 else |
8536 { | 7022 v11 = v10 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist; |
8537 v7 = (char *)&a1->field_14[62]; | 7023 pBillboardRenderListD3D[v5].pQuads[i].pos.z = 1.0 - 1.0 / v11; |
8538 v8 = (char *)&pBillboardRenderListD3D[v5].pQuards[0].pos.z; | 7024 pBillboardRenderListD3D[v5].pQuads[i].rhw = 1.0 / a1->field_104[i].z; |
8539 do | 7025 |
8540 { | 7026 if (diffuse & 0xFF000000) |
8541 v9 = uCurrentlyLoadedLevelType == LEVEL_Indoor; | 7027 v12 = a1->field_104[i].diffuse; |
8542 *((int *)v8 - 2) = *((int *)v7 - 2); | 7028 else |
8543 *((int *)v8 - 1) = *((int *)v7 - 1); | 7029 v12 = diffuse; |
8544 v10 = *(float *)v7; | 7030 pBillboardRenderListD3D[v5].pQuads[i].diffuse = v12; |
8545 if ( v9 ) | 7031 pBillboardRenderListD3D[v5].pQuads[i].specular = 0; |
8546 v11 = v10 * 0.061758894; | 7032 |
8547 else | 7033 pBillboardRenderListD3D[v5].pQuads[i].texcoord.x = 0.0; |
8548 v11 = v10 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist; | 7034 pBillboardRenderListD3D[v5].pQuads[i].texcoord.y = 0.0; |
8549 *(float *)v8 = 1.0 - 1.0 / v11; | |
8550 *((float *)v8 + 1) = 1.0 / *(float *)v7; | |
8551 if ( a2 & 0xFF000000 ) | |
8552 v12 = *((int *)v7 + 1); | |
8553 else | |
8554 v12 = a2; | |
8555 *((int *)v8 + 3) = 0; | |
8556 *((int *)v8 + 2) = v12; | |
8557 ++v6; | |
8558 v7 += 16; | |
8559 *((float *)v8 + 4) = 0.0; | |
8560 *((float *)v8 + 5) = 0.0; | |
8561 v8 += 32; | |
8562 } | |
8563 while ( v6 < a1->field_10 ); | |
8564 } | |
8565 v13 = a1->field_10; | |
8566 pBillboardRenderListD3D[v5].pTexture = 0; | |
8567 pBillboardRenderListD3D[v5].uNumVertices = v13; | |
8568 LODWORD(pBillboardRenderListD3D[v5].z_order) = v14; | |
8569 } | 7035 } |
8570 } | 7036 } |
8571 | 7037 |
8572 //----- (004A4DE1) -------------------------------------------------------- | 7038 //----- (004A4DE1) -------------------------------------------------------- |
8573 bool Render::LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture) | 7039 bool Render::LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture) |
8835 RenderVertexD3D3 v36[4]; // [sp+Ch] [bp-94h]@6 | 7301 RenderVertexD3D3 v36[4]; // [sp+Ch] [bp-94h]@6 |
8836 unsigned int v37; // [sp+8Ch] [bp-14h]@7 | 7302 unsigned int v37; // [sp+8Ch] [bp-14h]@7 |
8837 int v38; // [sp+90h] [bp-10h]@7 | 7303 int v38; // [sp+90h] [bp-10h]@7 |
8838 double v39; // [sp+94h] [bp-Ch]@6 | 7304 double v39; // [sp+94h] [bp-Ch]@6 |
8839 float v40; // [sp+9Ch] [bp-4h]@6 | 7305 float v40; // [sp+9Ch] [bp-4h]@6 |
7306 | |
7307 __debugbreak(); | |
8840 | 7308 |
8841 auto ecx0 = this; | 7309 auto ecx0 = this; |
8842 v3 = 0; | 7310 v3 = 0; |
8843 if ( ecx0->pRenderD3D ) | 7311 if ( ecx0->pRenderD3D ) |
8844 { | 7312 { |
10631 } | 9099 } |
10632 } | 9100 } |
10633 // 6BE364: using guessed type int dword_6BE364_game_settings_1; | 9101 // 6BE364: using guessed type int dword_6BE364_game_settings_1; |
10634 // A74C88: using guessed type int dword_A74C88; | 9102 // A74C88: using guessed type int dword_A74C88; |
10635 | 9103 |
10636 //----- (0044EC20) -------------------------------------------------------- | |
10637 bool RenderD3D::DoesRaiseExceptions() | |
10638 { | |
10639 return true; | |
10640 } | |
10641 | |
10642 | 9104 |
10643 //----- (004524D8) -------------------------------------------------------- | 9105 //----- (004524D8) -------------------------------------------------------- |
10644 HWLTexture *RenderHWLContainer::LoadTexture(const char *pName, int bMipMaps) | 9106 HWLTexture *RenderHWLContainer::LoadTexture(const char *pName, int bMipMaps) |
10645 { | 9107 { |
10646 int v11; // eax@13 | 9108 int v11; // eax@13 |
10863 /*if (pRenderer->uNumBillboardsToDraw) | 9325 /*if (pRenderer->uNumBillboardsToDraw) |
10864 { | 9326 { |
10865 auto p = &pRenderer->pBillboardRenderListD3D[0]; | 9327 auto p = &pRenderer->pBillboardRenderListD3D[0]; |
10866 for (int i = 0; i < p->uNumVertices; ++i) | 9328 for (int i = 0; i < p->uNumVertices; ++i) |
10867 { | 9329 { |
10868 p->pQuards[i].pos.z -= p->pQuards[i].pos.z * 0.6; | 9330 p->pQuads[i].pos.z -= p->pQuads[i].pos.z * 0.6; |
10869 //p->pQuards[i].rhw = + 0.8 * (1.0f - p->pQuards[i].rhw); | 9331 //p->pQuads[i].rhw = + 0.8 * (1.0f - p->pQuads[i].rhw); |
10870 } | 9332 } |
10871 p->pQuards[0].pos.x = 10; | 9333 p->pQuads[0].pos.x = 10; |
10872 p->pQuards[0].pos.y = 10; | 9334 p->pQuads[0].pos.y = 10; |
10873 | 9335 |
10874 p->pQuards[1].pos.x = 10; | 9336 p->pQuads[1].pos.x = 10; |
10875 p->pQuards[1].pos.y = 200; | 9337 p->pQuads[1].pos.y = 200; |
10876 | 9338 |
10877 p->pQuards[2].pos.x = 100; | 9339 p->pQuads[2].pos.x = 100; |
10878 p->pQuards[2].pos.y = 200; | 9340 p->pQuads[2].pos.y = 200; |
10879 | 9341 |
10880 p->pQuards[3].pos.x = 100; | 9342 p->pQuads[3].pos.x = 100; |
10881 p->pQuards[3].pos.y = 10; | 9343 p->pQuads[3].pos.y = 10; |
10882 | 9344 |
10883 if (p->uOpacity != RenderBillboardD3D::NoBlend) | 9345 if (p->uOpacity != RenderBillboardD3D::NoBlend) |
10884 SetBillboardBlendOptions(p->uOpacity); | 9346 SetBillboardBlendOptions(p->uOpacity); |
10885 | 9347 |
10886 pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture); | 9348 pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture); |
10887 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | 9349 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
10888 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | 9350 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
10889 p->pQuards, p->uNumVertices, | 9351 p->pQuads, p->uNumVertices, |
10890 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); | 9352 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); |
10891 | 9353 |
10892 }*/ | 9354 }*/ |
10893 | 9355 |
10894 for (uint i = pRenderer->uNumBillboardsToDraw - 1; i != (uint)-1; --i) | 9356 for (uint i = pRenderer->uNumBillboardsToDraw - 1; i != (uint)-1; --i) |
10899 SetBillboardBlendOptions(p->uOpacity); | 9361 SetBillboardBlendOptions(p->uOpacity); |
10900 | 9362 |
10901 pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture); | 9363 pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture); |
10902 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, | 9364 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, |
10903 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | 9365 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, |
10904 p->pQuards, p->uNumVertices, | 9366 p->pQuads, p->uNumVertices, |
10905 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); | 9367 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); |
10906 } | 9368 } |
10907 | 9369 |
10908 if (pRenderer->bFogEnabled) | 9370 if (pRenderer->bFogEnabled) |
10909 { | 9371 { |
10969 //----- (0040DF3D) -------------------------------------------------------- | 9431 //----- (0040DF3D) -------------------------------------------------------- |
10970 void __cdecl CallRenderPresent() | 9432 void __cdecl CallRenderPresent() |
10971 { | 9433 { |
10972 pRenderer->Present(); | 9434 pRenderer->Present(); |
10973 } | 9435 } |
9436 | |
9437 | |
9438 | |
9439 //----- (0044EC20) -------------------------------------------------------- | |
9440 /*bool RenderD3D::DoesRaiseExceptions() | |
9441 { | |
9442 return true; | |
9443 }*/ |