comparison Render.cpp @ 1439:468f434a8d8a

Слияние
author Ritor1
date Mon, 22 Jul 2013 18:00:58 +0600
parents bc99e1a48bea 8ea496564034
children b67a3e0d6fc3
comparison
equal deleted inserted replaced
1438:bc99e1a48bea 1439:468f434a8d8a
219 LABEL_9: 219 LABEL_9:
220 LOBYTE(result) = 0; 220 LOBYTE(result) = 0;
221 return result; 221 return result;
222 } 222 }
223 223
224 //----- (00487389) --------------------------------------------------------
225 void Render::ExecOutdoorDrawSW()
226 {
227 unsigned __int16 *v0; // ebx@1
228 unsigned int v1; // esi@1
229 stru148 *v2; // eax@1
230 Span *v3; // edi@6
231 stru148 *v4; // esi@9
232 Texture *v5; // ebp@10
233 int v6; // esi@16
234 unsigned int v7; // edx@16
235 char *v8; // ecx@17
236 unsigned int v9; // edi@22
237 int v10; // eax@26
238 int v11; // eax@27
239 unsigned int v12; // ebp@32
240 Span *v13; // esi@33
241 int v14; // ecx@37
242 int v15; // eax@40
243 Texture *v16; // ebp@51
244 //unsigned int v17; // eax@51
245 int v18; // eax@54
246 char v19; // al@56
247 unsigned int v20; // eax@57
248 int v21; // ecx@57
249 unsigned int v22; // eax@57
250 stru149 *v23; // eax@65
251 int v24; // eax@67
252 ODMFace *v25; // eax@78
253 signed int v26; // edx@79
254 signed int v27; // ecx@79
255 unsigned int v28; // eax@106
256 unsigned int v29; // ebp@117
257 Span *v30; // esi@118
258 unsigned int v31; // ST04_4@124
259 int v33; // [sp+18h] [bp-44h]@80
260 signed int v34; // [sp+1Ch] [bp-40h]@3
261 signed int v35; // [sp+20h] [bp-3Ch]@79
262 Span **v36; // [sp+24h] [bp-38h]@4
263 unsigned int v37; // [sp+28h] [bp-34h]@1
264 unsigned __int16 *a1; // [sp+2Ch] [bp-30h]@1
265 int a1a; // [sp+2Ch] [bp-30h]@26
266 unsigned int a1b; // [sp+2Ch] [bp-30h]@116
267 char v41; // [sp+30h] [bp-2Ch]@57
268
269 v0 = pRenderer->pTargetSurface;
270 v1 = pOutdoorCamera->numStru148s;
271 a1 = pRenderer->pTargetSurface;
272 v2 = array_77EC08.data();
273 v37 = pOutdoorCamera->numStru148s;
274 if ( !(pParty->uFlags & 2) )
275 {
276 v1 = uNumElementsIn80AA28;
277 v2 = ptr_80AA28[0];
278 v37 = uNumElementsIn80AA28;
279 }
280 v34 = 0;
281 if ( (signed int)v1 > 0 )
282 {
283 v36 = &v2->prolly_head;
284 do
285 {
286 if ( pParty->uFlags & 2 )
287 v3 = *v36;
288 else
289 v3 = ptr_80AA28[v34]->prolly_head;
290 if ( v3 )
291 {
292 v4 = v3->pParent;
293 if ( v4 )
294 {
295 v5 = v4->pTexture;
296 if ( v5 )
297 {
298 if ( v3->field_8 >= (signed int)pViewport->uViewportTL_X || v3->field_C != pViewport->uViewportTL_X )
299 {
300 LOBYTE(v4->field_32) |= 2u;
301 v14 = *(int *)&v4->flags;
302 if ( v14 & 0x10 && v4->field_59 != 5 )
303 {
304 dword_80AA20 = (v4->terrain_grid_z - 64) << 25;
305 dword_80AA1C = dword_80AA20 + 0x1FF0000;
306 dword_80AA14 = (v4->terrain_grid_x << 25) + 0x7FFF0000;
307 dword_80AA18 = dword_80AA14 - 0x1FF0000;
308 byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(
309 v4->terrain_grid_z,
310 v4->terrain_grid_x - 1) >> 9) & 1;
311 if ( *(int *)&v4->flags & 2 || (v15 = *(int *)&v4->flags, BYTE1(v15) & 1) )
312 {
313 if ( *(int *)&v4->flags & 2 )
314 {
315 while ( 1 )
316 {
317 if ( pOutdoorCamera->outdoor_no_wavy_water )
318 sr_sub_48408A_prolly_odm_water_no_waves(v3);
319 else
320 sr_sub_485407_prolly_odm_water_wavy(v3);
321 v3->field_E = LOWORD(unnamed_6BE060[1]);
322 if ( v4->prolly_tail == v3 )
323 break;
324 v3 = v3->pNext;
325 }
326 }
327 else
328 {
329 while ( 1 )
330 {
331 v16 = v4->pTexture;
332 v4->pTexture = pBitmaps_LOD->LoadTexturePtr("wtrtyl");
333 if ( pOutdoorCamera->outdoor_no_wavy_water )
334 sr_sub_48408A_prolly_odm_water_no_waves(v3);
335 else
336 sr_sub_485407_prolly_odm_water_wavy(v3);
337 v18 = v4->terrain_grid_z - 64;
338 v4->pTexture = v16;
339 dword_80AA20 = v18 << 25;
340 dword_80AA1C = (v18 << 25) + 0x1FF0000;
341 dword_80AA14 = (v4->terrain_grid_x << 25) + 0x7FFF0000;
342 dword_80AA18 = dword_80AA14 - 0x1FF0000;
343 byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(
344 v4->terrain_grid_z,
345 v4->terrain_grid_x - 1) >> 9) & 1;
346 sr_sub_484442(v3);
347 v3->field_E = LOWORD(unnamed_6BE060[1]);
348 if ( v4->prolly_tail == v3 )
349 break;
350 v3 = v3->pNext;
351 }
352 }
353 }
354 else
355 {
356 while ( sr_sub_48408A_prolly_odm_water_no_waves(v3) )
357 {
358 v3->field_E = LOWORD(unnamed_6BE060[1]);
359 if ( v4->prolly_tail == v3 )
360 break;
361 v3 = v3->pNext;
362 }
363 }
364 }
365 else
366 {
367 v19 = v4->field_59;
368 if ( v19 != 5 )
369 {
370 if ( v14 & 2 )
371 {
372 while ( 1 )
373 {
374 v28 = pBitmaps_LOD->LoadTexture("wtrtyla");
375 v4->pTexture = (Texture *)(v28 != -1 ? &pBitmaps_LOD->pTextures[v28] : 0);
376 if ( !sr_sub_4847EB(v3) )
377 break;
378 v4->pTexture = v5;
379 if ( !sr_sub_484442(v3) )
380 break;
381 v3->field_E = LOWORD(unnamed_6BE060[1]);
382 if ( v4->prolly_tail == v3 )
383 break;
384 v3 = v3->pNext;
385 v5 = v4->pTexture;
386 }
387 }
388 else
389 {
390 if ( v19 == 1 )
391 {
392 dword_80AA20 = (v4->terrain_grid_z - 64) << 25;
393 dword_80AA1C = dword_80AA20 + 33488896;
394 dword_80AA14 = (v4->terrain_grid_x << 25) + 0x7FFF0000;
395 dword_80AA18 = dword_80AA14 - 33488896;
396 byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(
397 v4->terrain_grid_z,
398 v4->terrain_grid_x - 1) >> 9) & 1;
399 while ( 1 )
400 {
401 if ( !sr_sub_4847EB(v3) )
402 sr_sub_48585C_mb_DrawSpan(v3, &pRenderer->pTargetSurface[v3->field_8 + 640 * v3->field_A], 0);
403 v3->field_E = LOWORD(unnamed_6BE060[1]);
404 if ( v4->prolly_tail == v3 )
405 break;
406 v3 = v3->pNext;
407 }
408 }
409 }
410 goto LABEL_14;
411 }
412 v4->ptr_38 = (stru149 *)&v41;
413 v4->_479295();
414 v20 = GetTickCount();
415 v21 = *(int *)&v4->flags;
416 v22 = v20 >> 3;
417 if ( BYTE1(v21) & 4 )
418 {
419 v4->sTextureDeltaV -= v22 & v4->pTexture->uHeightMinus1;
420 }
421 else
422 {
423 if ( BYTE1(v21) & 8 )
424 v4->sTextureDeltaV += v22 & v4->pTexture->uHeightMinus1;
425 }
426 if ( BYTE1(v21) & 0x10 )
427 {
428 v4->sTextureDeltaU -= v22 & v4->pTexture->uWidthMinus1;
429 }
430 else
431 {
432 if ( BYTE1(v21) & 0x20 )
433 v4->sTextureDeltaU += v22 & v4->pTexture->uWidthMinus1;
434 }
435 v23 = v4->ptr_38;
436 v4->field_52 = 32;
437 v4->field_5A = 5;
438 if ( (double)abs(v23->field_C) > 52428.8 )
439 {
440 v4->field_52 = 8;
441 v4->field_5A = 3;
442 }
443 v24 = *(int *)&v4->flags;
444 if ( !(v24 & 0x10000) )
445 {
446 if ( !(v24 & 2) )
447 {
448 v25 = v4->pODMFace;
449 if ( v25->uPolygonType == 1 )
450 {
451 v26 = v25->pTextureUIDs[0];
452 dword_80AA1C = v26;
453 dword_80AA20 = v26;
454 v27 = v25->pTextureVIDs[0];
455 dword_80AA14 = v27;
456 dword_80AA18 = v27;
457 v35 = 1;
458 if ( v25->uNumVertices > 1u )
459 {
460 v33 = (int)&v25->pTextureVIDs[1];
461 do
462 {
463 if ( dword_80AA20 > *(short *)(v33 - 40) )
464 dword_80AA20 = *(short *)(v33 - 40);
465 if ( v26 < *(short *)(v33 - 40) )
466 {
467 v26 = *(short *)(v33 - 40);
468 dword_80AA1C = *(short *)(v33 - 40);
469 }
470 if ( dword_80AA18 > *(short *)v33 )
471 dword_80AA18 = *(short *)v33;
472 if ( v27 < *(short *)v33 )
473 {
474 v27 = *(short *)v33;
475 dword_80AA14 = *(short *)v33;
476 }
477 ++v35;
478 v33 += 2;
479 }
480 while ( v35 < v25->uNumVertices );
481 v0 = a1;
482 }
483 dword_80AA20 = (dword_80AA20 + v4->sTextureDeltaU) << 16;
484 dword_80AA1C = ((v26 + v4->sTextureDeltaU) << 16) - 65536;
485 dword_80AA18 = (dword_80AA18 + v4->sTextureDeltaV) << 16;
486 dword_80AA14 = ((v27 + v4->sTextureDeltaV) << 16) - 65536;
487 }
488 while ( 1 )
489 {
490 if ( !sr_sub_482E07(v3, v0) )
491 sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0);
492 v3->field_E = LOWORD(unnamed_6BE060[1]);
493 if ( v4->prolly_tail == v3 )
494 break;
495 v3 = v3->pNext;
496 }
497 goto LABEL_14;
498 }
499 while ( 1 )
500 {
501 LABEL_74:
502 if ( !sr_sub_4839BD(v3, v0) )
503 sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0);
504 v3->field_E = LOWORD(unnamed_6BE060[1]);
505 if ( v4->prolly_tail == v3 )
506 break;
507 v3 = v3->pNext;
508 }
509 goto LABEL_14;
510 }
511 if ( v24 & 2 )
512 goto LABEL_74;
513 while ( 1 )
514 {
515 if ( !sr_sub_482A94(v3) )
516 sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0);
517 v3->field_E = LOWORD(unnamed_6BE060[1]);
518 if ( v4->prolly_tail == v3 )
519 break;
520 v3 = v3->pNext;
521 }
522 }
523 }
524 else
525 {
526 v3->field_E = LOWORD(unnamed_6BE060[1]);
527 }
528 }
529 }
530 }
531 LABEL_14:
532 ++v34;
533 LOWORD(v2) = v34;
534 v36 += 67;
535 }
536 while ( v34 < (signed int)v37 );
537 }
538 if ( pParty->uFlags & 2 )
539 {
540 v6 = pOutdoorCamera->numStru148s;
541 v7 = 0;
542 uNumElementsIn80AA28 = 0;
543 if ( pOutdoorCamera->numStru148s > 0 )
544 {
545 v8 = (char *)&array_77EC08[0].flags;
546 do
547 {
548 v2 = *(stru148 **)v8;
549 if ( (unsigned int)v2 & 0x20000 )
550 {
551 ++v7;
552 *(int *)v8 = (unsigned int)v2 & 0xFFFDFFFF;
553 LOWORD(v2) = (short)v8 - 48;
554 *(&uNumElementsIn80AA28 + v7) = (unsigned int)(v8 - 48);
555 }
556 v8 += 268;
557 --v6;
558 }
559 while ( v6 );
560 uNumElementsIn80AA28 = v7;
561 }
562 }
563 v9 = pOutdoorCamera->uNumSpans;
564 unnamed_6BE060[0] = pOutdoorCamera->uNumSpans;
565 if (pOutdoorCamera->numStru148s >= 1999)
566 return;
567
568 array_77EC08[1999]._48607B(&stru_8019C8);
569 array_77EC08[1999].ptr_38->sky_48694B();
570
571 if (pOutdoor->uMainTile_BitmapID == -1)
572 {
573 array_77EC08[1999].pTexture = nullptr;
574 return;
575 }
576 else
577 array_77EC08[1999].pTexture = pBitmaps_LOD->GetTexture(pOutdoor->uMainTile_BitmapID);
578 array_77EC08[1999].dimming_level = 23 - (-20 * pOutdoor->vSunlight.z >> 16);
579 if ( array_77EC08[1999].dimming_level > 20 )
580 array_77EC08[1999].dimming_level = 20;
581 v10 = stru_5C6E00->Sin(pIndoorCamera->sRotationX);
582 array_77EC08[1999].v_18.y = 0;
583 array_77EC08[1999].v_18.x = v10;
584 array_77EC08[1999].v_18.z = stru_5C6E00->Cos(pIndoorCamera->sRotationX);
585 array_77EC08[1999].field_24 = 2048 - (pIndoorCamera->pos.z << 16);
586 a1a = (signed __int64)((double)(pIndoorCamera->pos.z * pOutdoorCamera->int_fov_rad)
587 / ((double)pOutdoorCamera->int_fov_rad + 8192.0)
588 + (double)pViewport->uScreenCenterY);
589 cos((double)pIndoorCamera->sRotationX * 0.0030664064);
590 sin((double)pIndoorCamera->sRotationX * 0.0030664064);
591 array_77EC08[1999]._48607B(&stru_8019C8);
592 array_77EC08[1999].ptr_38->sky_48694B();
593
594 if (pOutdoor->uSky_TextureID == -1)
595 {
596 array_77EC08[1999].pTexture = nullptr;
597 return;
598 }
599 else
600 array_77EC08[1999].pTexture = pBitmaps_LOD->GetTexture(pOutdoor->uSky_TextureID);
601 array_77EC08[1999].dimming_level = 0;
602 v11 = stru_5C6E00->Sin(pIndoorCamera->sRotationX + 16);
603 array_77EC08[1999].v_18.y = 0;
604 array_77EC08[1999].v_18.x = -v11;
605 array_77EC08[1999].v_18.z = -stru_5C6E00->Cos(pIndoorCamera->sRotationX + 16);
606 LOWORD(v2) = 224 * LOWORD(pMiscTimer->uTotalGameTimeElapsed);
607 array_77EC08[1999].field_24 = 0x2000000u;
608 array_77EC08[1999].sTextureDeltaU = 224 * pMiscTimer->uTotalGameTimeElapsed;
609 array_77EC08[1999].sTextureDeltaV = 224 * pMiscTimer->uTotalGameTimeElapsed;
610 if ( day_attrib & DAY_ATTRIB_FOG
611 && (LOWORD(v2) = LOWORD(pParty->uCurrentHour), pParty->uCurrentHour >= 5)
612 && pParty->uCurrentHour < 0x15
613 || bUnderwater )
614 {
615 v2 = (stru148 *)*(short *)PaletteManager::Get_Mist_or_Red_LUT(array_77EC08[1999].pTexture->palette_id2, 31, 1);
616 a1b = (unsigned int)v2;
617 if ( (signed int)v9 <= 0 )
618 return;
619 v29 = v9;
620 while ( 1 )
621 {
622 v30 = &pSpans[v29 - 1];
623 v2 = (stru148 *)v30->field_E;
624 if ( v2 != (stru148 *)unnamed_6BE060[1] )
625 {
626 LOWORD(v2) = LOWORD(pViewport->uViewportTL_X);
627 if ( v30->field_8 >= (signed int)pViewport->uViewportTL_X )
628 goto LABEL_124;
629 if ( v30->field_C == pViewport->uViewportTL_X )
630 {
631 v30->field_E = LOWORD(unnamed_6BE060[1]);
632 }
633 else
634 {
635 v30->field_8 = LOWORD(pViewport->uViewportTL_X);
636 v30->field_C -= LOWORD(pViewport->uViewportTL_X);
637 if ( v30->field_C >= 0 )
638 {
639 LABEL_124:
640 v31 = v30->field_C;
641 v30->pParent = &array_77EC08[1999];
642 fill_pixels_fast(
643 a1b,
644 &pRenderer->pTargetSurface[v30->field_8 + pRenderer->uTargetSurfacePitch * v30->field_A],
645 v31);
646 j_memset32(-65536, &pRenderer->pActiveZBuffer[v30->field_8 + 640 * v30->field_A], v30->field_C);
647 goto LABEL_125;
648 }
649 LOWORD(v2) = LOWORD(unnamed_6BE060[1]);
650 v30->field_E = LOWORD(unnamed_6BE060[1]);
651 }
652 }
653 LABEL_125:
654 --v29;
655 --v9;
656 if ( !v9 )
657 return;
658 }
659 }
660 if ( (signed int)v9 > 0 )
661 {
662 v12 = v9;
663 do
664 {
665 v13 = &pSpans[v12 - 1];
666 v2 = (stru148 *)v13->field_E;
667 if ( v2 != (stru148 *)unnamed_6BE060[1] )
668 {
669 LOWORD(v2) = LOWORD(pViewport->uViewportTL_X);
670 if ( v13->field_8 >= (signed int)pViewport->uViewportTL_X )
671 goto LABEL_109;
672 if ( v13->field_C != pViewport->uViewportTL_X )
673 {
674 v13->field_8 = LOWORD(pViewport->uViewportTL_X);
675 v13->field_C -= LOWORD(pViewport->uViewportTL_X);
676 if ( v13->field_C >= 0 )
677 {
678 LABEL_109:
679 if ( pOutdoorCamera->bNoSky )
680 {
681 const_1_0();
682 }
683 else
684 {
685 v13->pParent = &array_77EC08[1999];
686 if ( !Render::DrawSkySW(v13, &array_77EC08[1999], a1a) )
687 j_memset32(-65536, &pRenderer->pActiveZBuffer[v13->field_8 + 640 * v13->field_A], v13->field_C);
688 }
689 }
690 LOWORD(v2) = LOWORD(unnamed_6BE060[1]);
691 v13->field_E = LOWORD(unnamed_6BE060[1]);
692 goto LABEL_114;
693 }
694 v13->field_E = LOWORD(unnamed_6BE060[1]);
695 }
696 LABEL_114:
697 --v12;
698 --v9;
699 }
700 while ( v9 );
701 }
702 }
703
704 //----- (00485044) --------------------------------------------------------
705 int Render::DrawSkySW(Span *a1, stru148 *a2, int a3)
706 {
707 stru148 *v3; // esi@1
708 Span *v4; // edi@1
709 float v5; // ST2C_4@1
710 signed int result; // eax@2
711 int v7; // ST40_4@3
712 stru149 *v8; // eax@3
713 int v9; // ebx@3
714 int v10; // ecx@3
715 int v11; // edx@3
716 int v12; // eax@3
717 int v13; // ST28_4@5
718 int v14; // eax@5
719 signed __int64 v15; // qtt@11
720 int v16; // ST28_4@11
721 int v17; // eax@11
722 signed int v18; // ecx@11
723 int v19; // ST40_4@11
724 int v20; // ST3C_4@11
725 int v21; // ST30_4@11
726 void *v22; // eax@11
727 Texture *v23; // esi@11
728 int v24; // ecx@11
729 unsigned int v25; // esi@11
730 int v26; // edi@11
731 unsigned __int16 *v27; // eax@11
732 int *v28; // ebx@12
733 int v29; // edx@13
734 unsigned __int16 v30; // cx@13
735 int v31; // edx@14
736 unsigned __int16 v32; // cx@14
737 unsigned __int8 v33; // sf@15
738 unsigned __int8 v34; // of@15
739 double v35; // [sp+14h] [bp-38h]@1
740 int v36; // [sp+18h] [bp-34h]@3
741 signed int v37; // [sp+18h] [bp-34h]@11
742 int v38; // [sp+1Ch] [bp-30h]@3
743 signed int v39; // [sp+1Ch] [bp-30h]@11
744 int v40; // [sp+20h] [bp-2Ch]@3
745 void *v41; // [sp+20h] [bp-2Ch]@11
746 int v42; // [sp+24h] [bp-28h]@3
747 unsigned __int8 *v43; // [sp+24h] [bp-28h]@11
748 int v44; // [sp+28h] [bp-24h]@11
749 int v45; // [sp+2Ch] [bp-20h]@3
750 signed int v46; // [sp+30h] [bp-1Ch]@3
751 __int16 v47; // [sp+30h] [bp-1Ch]@11
752 signed int v48; // [sp+34h] [bp-18h]@3
753 int v49; // [sp+34h] [bp-18h]@11
754 int v50; // [sp+38h] [bp-14h]@3
755 unsigned __int16 *v51; // [sp+38h] [bp-14h]@11
756 int v52; // [sp+3Ch] [bp-10h]@4
757 int a1a; // [sp+40h] [bp-Ch]@3
758 int v54; // [sp+44h] [bp-8h]@3
759 int v55; // [sp+48h] [bp-4h]@3
760 int v56; // [sp+54h] [bp+8h]@11
761 int *v57; // [sp+54h] [bp+8h]@11
762
763 v3 = a2;
764 v4 = a1;
765 v5 = (double)(pViewport->uViewportBR_X - pViewport->uViewportTL_X) * 0.5 / tan(0.6457717418670654) + 0.5;
766 v35 = v5 + 6.7553994e15;
767 if ( LODWORD(v35) )
768 {
769 v55 = 65536 / SLODWORD(v35);
770 v7 = 65536 / SLODWORD(v35) * (a3 - v4->field_A);
771 v8 = v3->ptr_38;
772 v42 = ((unsigned __int64)(v3->ptr_38->field_14 * (signed __int64)v7) >> 16) + v8->field_C;
773 v40 = ((unsigned __int64)(v8->field_20 * (signed __int64)v7) >> 16) + v3->ptr_38->field_18;
774 v38 = pOutdoorCamera->camera_rotation_y_int_sine;
775 HIDWORD(v35) = pOutdoorCamera->camera_rotation_y_int_cosine;
776 v45 = v4->field_C;
777 v9 = ((unsigned __int64)(v3->v_18.z * (signed __int64)v7) >> 16) + v3->v_18.x;
778 v10 = 65536 / SLODWORD(v35) * (pViewport->uScreenCenterX - v4->field_8);
779 v48 = 0;
780 v50 = 65536 / SLODWORD(v35) * (pViewport->uScreenCenterX - v4->field_8);
781 v46 = -v3->field_24;
782 v11 = v4->field_A - 1;
783 v54 = v11;
784 v12 = 65536 / SLODWORD(v35) * (a3 - v11);
785 a1a = 65536 / SLODWORD(v35) * (a3 - v11);
786 while ( 1 )
787 {
788 v52 = v9;
789 if ( v9 )
790 {
791 v13 = abs(v46 >> 14);
792 v14 = abs(v9);
793 v11 = v54;
794 v10 = v50;
795 if ( v13 <= v14 )
796 break;
797 v12 = a1a;
798 }
799 if ( v11 <= (signed int)pViewport->uViewportTL_Y )
800 break;
801 v9 = ((unsigned __int64)(v3->v_18.z * (signed __int64)v12) >> 16) + v3->v_18.x;
802 --v54;
803 a1a += v55;
804 v12 = a1a;
805 v11 = v54;
806 v48 = 1;
807 }
808 if ( v48 )
809 v52 = ((unsigned __int64)(v3->v_18.z * (signed __int64)(v55 * (a3 + (signed int)v4->field_A - 2 * v11))) >> 16)
810 + v3->v_18.x;
811 LODWORD(v15) = v46 << 16;
812 HIDWORD(v15) = v46 >> 16;
813 v16 = v42 + ((unsigned __int64)(v3->ptr_38->field_10 * (signed __int64)v10) >> 16);
814 v17 = v40 + ((unsigned __int64)(v3->ptr_38->field_1C * (signed __int64)v10) >> 16);
815 v18 = v15 / v52;
816 v43 = v3->pTexture->pLevelOfDetail0_prolly_alpha_mask;
817 v19 = v3->sTextureDeltaU + ((signed int)((unsigned __int64)(v16 * v15 / v52) >> 16) >> 3);
818 v56 = v15 / v52;
819 v20 = v3->sTextureDeltaV + ((signed int)((unsigned __int64)(v17 * v15 / v52) >> 16) >> 3);
820 v21 = (unsigned __int64)(v55 * (signed __int64)v56) >> 16;
821 v39 = (signed int)((unsigned __int64)(v21 * (signed __int64)v38) >> 16) >> 3;
822 v37 = (signed int)((unsigned __int64)(v21 * (signed __int64)v36) >> 16) >> 3;
823 v22 = sr_sub_47C178(v18, v3, 0, 1);
824 v23 = v3->pTexture;
825 v41 = v22;
826 v47 = 16 - v23->uWidthLn2;
827 v44 = v23->uTextureWidth - 1;
828 v49 = (v23->uTextureHeight << 16) - 65536;
829 v24 = v4->field_8;
830 v51 = &pRenderer->pTargetSurface[v24 + pRenderer->uTargetSurfacePitch * v4->field_A];
831 v57 = &pRenderer->pActiveZBuffer[v24 + 640 * v4->field_A];
832 v25 = v19;
833 v26 = v20;
834 v27 = v51;
835 if ( !(v45 & 1) )
836 goto LABEL_15;
837 --v45;
838 v27 = v51 - 1;
839 v28 = v57;
840 ++v57;
841 while ( 1 )
842 {
843 *v28 = -65536;
844 v31 = v44 & (v25 >> 16);
845 v27 += 2;
846 v25 += v39;
847 v32 = *((short *)v41 + *(&v43[v31] + ((v49 & (unsigned int)v26) >> v47)));
848 v26 += v37;
849 *(v27 - 1) = v32;
850 LABEL_15:
851 v34 = __OFSUB__(v45, 2);
852 v33 = v45 - 2 < 0;
853 v45 -= 2;
854 if ( v33 ^ v34 )
855 break;
856 v29 = v44 & (v25 >> 16);
857 v25 += v39;
858 v30 = *((short *)v41 + *(&v43[v29] + ((v49 & (unsigned int)v26) >> v47)));
859 v26 += v37;
860 v28 = v57;
861 *v27 = v30;
862 v57 += 2;
863 v28[1] = -65536;
864 }
865 result = 1;
866 }
867 else
868 {
869 result = 0;
870 }
871 return result;
872 }
873
874 //----- (0047F5C6) --------------------------------------------------------
875 float Render::DrawBezierTerrain()
876 {
877 //__debugbreak();Ritor1: it's temporarily
878 //return 0;
879
880 unsigned int pDirectionIndicator1; // ebx@1
881 unsigned int pDirectionIndicator2; // edi@1
882 unsigned int v2; // eax@1
883 int v3; // eax@3
884 int v4; // edi@3
885 int v5; // ebx@3
886 int v6; // esi@3
887 unsigned int v7; // eax@3
888 int v8; // eax@4
889 unsigned int v9; // eax@6
890 int v10; // eax@7
891 //int v11; // ebx@9
892 //int v12; // edi@9
893 int v13; // eax@21
894 int v14; // eax@31
895 int v15; // edi@33
896 int v16; // eax@34
897 int v17; // edx@34
898 int v18; // ebx@34
899 int v19; // eax@36
900 int v20; // eax@39
901 int v21; // ecx@43
902 //char v22; // zf@44
903 int v23; // ecx@47
904 //int v24; // edi@52
905 int v25; // eax@54
906 int v26; // ecx@54
907 int v27; // eax@56
908 int v28; // edx@60
909 int v29; // ecx@61
910 int v30; // ecx@64
911 int v31; // ecx@68
912 int v32; // eax@70
913 //int v33; // ecx@71
914 int v34; // eax@73
915 int v35; // ecx@77
916 int v36; // ecx@81
917 int v37; // ecx@86
918 int v38; // eax@88
919 int v39; // ecx@88
920 int v40; // eax@90
921 int v41; // edx@94
922 //int v42; // ecx@95
923 int v43; // ecx@98
924 int v44; // ecx@102
925 int v45; // eax@104
926 int v46; // eax@107
927 int v47; // ecx@111
928 int v48; // ecx@115
929 int v49; // edi@120
930 int v50; // eax@122
931 int v51; // ecx@122
932 int v52; // eax@124
933 int v53; // edx@128
934 int v54; // ecx@129
935 int v55; // ecx@132
936 int v56; // eax@139
937 int v57; // ecx@140
938 int v58; // eax@142
939 int v59; // ecx@146
940 //int v60; // ecx@147
941 int v61; // ecx@150
942 int v62; // ecx@155
943 int v63; // eax@157
944 int v64; // ecx@157
945 int v65; // eax@159
946 int v66; // edx@163
947 int v67; // ecx@164
948 int v68; // ecx@167
949 //int v69; // eax@173
950 int v70; // edi@178
951 //int v71; // eax@178
952 //int v72; // ecx@178
953 //int x; // ebx@180
954 //int v74; // eax@182
955 //int v75; // eax@184
956 IndoorCameraD3D *pIndoorCameraD3D_3; // ecx@184
957 int uStartZ; // ecx@184
958 int v79; // ebx@185
959 int v127; // esi@185
960 int v86; // edi@196
961 //int v87; // eax@196
962 //int v88; // ecx@196
963 //int v89; // eax@198
964 //int v90; // ecx@200
965 int v92; // ebx@203
966 //int v93; // ST08_4@204
967 int v97; // ST08_4@204
968 float result; // eax@212
969 //struct
970 //{
971 int v106; // [sp+Ch] [bp-68h]@191
972 int v103; // [sp+10h] [bp-64h]@190
973 int v104; // [sp+12h] [bp-62h]@190
974 //} v102;
975 int v105; // [sp+1Ch] [bp-58h]@1
976 int v107; // [sp+20h] [bp-54h]@3
977 int uEndZ; // [sp+24h] [bp-50h]@3
978 int v108; // [sp+28h] [bp-4Ch]@9
979 int v109; // [sp+2Ch] [bp-48h]@9
980 int v110; // [sp+30h] [bp-44h]@9
981 int v111; // [sp+34h] [bp-40h]@3
982 int v112; // [sp+38h] [bp-3Ch]@6
983 IndoorCameraD3D *pIndoorCameraD3D_4; // [sp+3Ch] [bp-38h]@9
984 int v114; // [sp+40h] [bp-34h]@9
985 int v115; // [sp+44h] [bp-30h]@9
986 int v116; // [sp+48h] [bp-2Ch]@9
987 //int v117; // [sp+4Ch] [bp-28h]@9
988 int v118; // [sp+50h] [bp-24h]@9
989 int v119; // [sp+54h] [bp-20h]@1
990 int v120; // [sp+58h] [bp-1Ch]@1
991 int i; // [sp+5Ch] [bp-18h]@1
992 int v122; // [sp+60h] [bp-14h]@1
993 int v123; // [sp+64h] [bp-10h]@1
994 int v124; // [sp+68h] [bp-Ch]@1
995 int v125; // [sp+6Ch] [bp-8h]@9
996 int v126; // [sp+70h] [bp-4h]@9
997
998 v105 = pIndoorCamera->sRotationY / ((signed int)stru_5C6E00->uIntegerHalfPi / 2);//2
999 pDirectionIndicator1 = stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerDoublePi - pIndoorCamera->sRotationY);//1536
1000 pDirectionIndicator2 = stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerPi + pDirectionIndicator1);//512
1001 v124 = ((pIndoorCamera->uMapGridCellX << 16) + 3 * stru_5C6E00->Cos(stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerPi + pDirectionIndicator1))) >> 16;//88
1002 v123 = ((pIndoorCamera->uMapGridCellZ << 16) + 3 * stru_5C6E00->Sin(pDirectionIndicator2)) >> 16;// 66
1003 v120 = pOutdoorCamera->outdoor_grid_band_3 + v124;//+- range X
1004 v119 = pOutdoorCamera->outdoor_grid_band_3 + v123;
1005 v2 = pOutdoorCamera->uCameraFovInDegrees + 15;//90
1006 i = v124 - pOutdoorCamera->outdoor_grid_band_3;
1007 v122 = v123 - pOutdoorCamera->outdoor_grid_band_3;
1008
1009 if ( v2 > 90 )
1010 v2 = 90;
1011 v3 = (v2 << 11) / 720;
1012 v4 = stru_5C6E00->uDoublePiMask & (pDirectionIndicator1 - v3);
1013 v5 = stru_5C6E00->uDoublePiMask & (v3 + pDirectionIndicator1);
1014
1015 v106 = stru_5C6E00->Cos(v4);
1016 uEndZ = stru_5C6E00->Sin(v4);
1017
1018 v111 = stru_5C6E00->Cos(v5);
1019 v6 = stru_5C6E00->Sin(v5);
1020
1021 v7 = v4 & stru_5C6E00->uPiMask;
1022 if ( (v4 & stru_5C6E00->uPiMask) >= stru_5C6E00->uIntegerHalfPi )
1023 v8 = -stru_5C6E00->pTanTable[stru_5C6E00->uIntegerPi - v7];
1024 else
1025 v8 = stru_5C6E00->pTanTable[v7];
1026 v112 = abs(v8);
1027
1028 v9 = v5 & stru_5C6E00->uPiMask;
1029 if ( (v5 & stru_5C6E00->uPiMask) >= stru_5C6E00->uIntegerHalfPi )
1030 v10 = -stru_5C6E00->pTanTable[stru_5C6E00->uIntegerPi - v9];
1031 else
1032 v10 = stru_5C6E00->pTanTable[v9];
1033 v108 = abs(v10);
1034
1035 //v11 = v124;
1036 //v12 = v123;
1037 v114 = 0;
1038 v115 = 0;
1039 pIndoorCameraD3D_4 = 0;
1040 v125 = 0;
1041 v126 = v124;
1042 v118 = v123;
1043
1044 v110 = (v106 >= 0 ? 1: -1);//2 * (v106 >= 0) - 1;
1045 v109 = (uEndZ >= 0 ? 1: -1);//2 * (v107 >= 0) - 1;
1046 uEndZ = (v111 >= 0 ? 1: -1);//2 * (v111 >= 0) - 1;
1047 v106 = (v6 >= 0 ? 1: -1);//2 * (v6 >= 0) - 1;
1048
1049 uint _i = 1;
1050 uint j = 1;
1051
1052 terrain_76DDC8[0] = -1;
1053 terrain_76DFC8[0] = -1;
1054 terrain_76E1C8[0] = -1;
1055 terrain_76E3C8[0] = -1;
1056
1057 for( uint _i = 1; _i < 128; _i++)
1058 {
1059 if ( v112 >= 0x10000 )
1060 {
1061 int v1, v2;
1062 /*v111 = 4294967296i64 / v112;
1063 v114 += v111;
1064 if ( v114 >= 65536 )
1065 {
1066 v11 += v110;
1067 v114 = (unsigned __int16)v114;
1068 }
1069 v12 += v109;*/
1070 }
1071 else
1072 {
1073 v124 += v110;
1074 v115 += v112;
1075 if ( v112 + v115 >= 65536 )
1076 {
1077 v123 += v109;
1078 v115 = (unsigned __int16)v115;
1079 }
1080 }
1081 if ( v124 < _i || v124 > v120 || v123 < v122 || v123 > v119 )
1082 break;
1083 //v13 = v116++;
1084 terrain_76E3C8[_i] = v124;
1085 terrain_76E1C8[_i] = v123;
1086 }
1087
1088 for( j = 1; j < 128; j++ )
1089 {
1090 if ( v108 >= 65536 )
1091 {
1092 v111 = 4294967296i64 / v108;
1093 v114 += v111;//
1094 if ( v111 + v114 >= 65536 )
1095 {
1096 v126 += uEndZ;
1097 v114 = (unsigned __int16)v114;//
1098 }
1099 v118 += v106;
1100 }
1101 else
1102 {
1103 v125 += v108;
1104 v126 += uEndZ;
1105 if ( v125 >= 65536 )
1106 {
1107 v118 += v106;
1108 v125 = (unsigned __int16)v125;
1109 }
1110 }
1111 //if ( v117 >= 128 )
1112 //break;
1113 if ( v126 < _i )
1114 break;
1115 if ( v126 > v120 )
1116 break;
1117 v14 = v118;
1118 if ( v118 < v122 )
1119 break;
1120 if ( v118 > v119 )
1121 break;
1122 terrain_76DFC8[j] = v126;
1123 terrain_76DDC8[j] = v14;
1124 }
1125 v16 = 0;
1126 v126 = 0;
1127 v17 = j - 1;
1128 v18 = _i - 1;
1129
1130 switch ( v105 )
1131 {
1132 case 0:
1133 case 7:
1134 {
1135 //v116 = terrain_76DFC8[v17];
1136 if ( v120 > terrain_76DFC8[v17] )
1137 {
1138 v125 = v120;
1139 memset32(terrain_76D9C8.data(), v119 + 1, 4 * (v120 - terrain_76DFC8[v17] + 1));
1140 v19 = v120;
1141 do
1142 terrain_76DBC8[v126++] = v19--;
1143 while ( v19 >= terrain_76DFC8[v17] );
1144 if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 + 127] )
1145 {
1146 do
1147 v20 = terrain_76DDC8[v17-- -1];
1148 while ( v20 == terrain_76DDC8[v17 -1] );
1149 }
1150 v16 = v126;
1151 --v17;
1152 }
1153 if ( v17 < 0 )
1154 v17 = 0;
1155 v21 = terrain_76DFC8[v17];
1156 while ( 1 )
1157 {
1158 v125 = terrain_76DFC8[v17];
1159 if ( v21 < v124 )
1160 break;
1161 terrain_76DBC8[v16] = v21;
1162 //v22 = terrain_76DDC8[v17] == 65535;
1163 terrain_76D9C8[v16] = terrain_76DDC8[v17] + 1;
1164 if ( terrain_76DDC8[v17] == 65535 )
1165 {
1166 terrain_76D9C8[v16] = v123 + 1;
1167 break;
1168 }
1169 if ( !v17 )
1170 break;
1171 if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 - 1] )
1172 {
1173 do
1174 v23 = terrain_76DDC8[v17-- -1];
1175 while ( v23 == terrain_76DDC8[v17 -1] );
1176 }
1177 --v17;
1178 v21 = v125 - 1;
1179 ++v16;
1180 }
1181 v16 = 0;
1182 //v24 = terrain_76E3C8[v18];
1183 v126 = 0;
1184 if ( v120 > terrain_76E3C8[v18] )
1185 {
1186 v125 = v120;
1187 memset32(terrain_76D5C8.data(), v122, 4 * (v120 - terrain_76E3C8[v18] + 1));
1188 do
1189 {
1190 v25 = v126;
1191 v26 = v125--;
1192 ++v126;
1193 terrain_76D7C8[v25] = v26;
1194 }
1195 while ( v125 >= terrain_76E3C8[v18] );
1196 if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] )
1197 {
1198 do
1199 v27 = terrain_76E1C8[v18-- -1];
1200 while ( v27 == terrain_76E1C8[v18 -1] );
1201 }
1202 v16 = v126;
1203 --v18;
1204 }
1205 if ( v18 < 0 )
1206 v18 = 0;
1207 v28 = terrain_76E3C8[v18];
1208 while ( v28 >= v124 )
1209 {
1210 v29 = terrain_76E1C8[v18];
1211 terrain_76D7C8[v16] = v28;
1212 terrain_76D5C8[v16] = v29;
1213 if ( v29 == 65535 )
1214 {
1215 v31 = v123;
1216 terrain_76D5C8[v16] = v31;
1217 break;
1218 }
1219 if ( !v18 )
1220 break;
1221 if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] )
1222 {
1223 do
1224 v30 = terrain_76E1C8[v18-- -1];
1225 while ( v30 == terrain_76E1C8[v18 -1] );
1226 }
1227 --v18;
1228 --v28;
1229 ++v16;
1230 }
1231 break;
1232 }
1233 case 1:
1234 case 2:
1235 {
1236 //v116 = terrain_76DDC8[v17];
1237 if ( v122 < terrain_76DDC8[v17] )
1238 {
1239 v106 = v122;
1240 memset32(terrain_76DBC8.data(), v120 + 1, 4 * (terrain_76DDC8[v17] - v122 + 1));
1241 for ( v32 = v122; v32 <= terrain_76DDC8[v17]; v32++)
1242 terrain_76D9C8[v126++] = v32;
1243 if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] )
1244 {
1245 do
1246 v34 = terrain_76DBC8[v17-- -1];
1247 while ( v34 == terrain_76DBC8[v17 -1] );
1248 }
1249 v16 = v126;
1250 --v17;
1251 }
1252 if ( v17 < 0 )
1253 v17 = 0;
1254 v35 = terrain_76DDC8[v17];
1255 v125 = terrain_76DDC8[v17];
1256 while ( v35 <= v123 )
1257 {
1258 //v22 = terrain_76DFC8[v17] == 65535;
1259 terrain_76DBC8[v16] = terrain_76DFC8[v17] + 1;
1260 terrain_76D9C8[v16] = v125;
1261 if ( terrain_76DFC8[v17] == 65535 )
1262 {
1263 terrain_76DBC8[v16] = v124 + 1;
1264 break;
1265 }
1266 if ( !v17 )
1267 break;
1268 if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] )
1269 {
1270 do
1271 v36 = terrain_76DBC8[v17-- -1];
1272 while ( v36 == terrain_76DBC8[v17 -1] );
1273 }
1274 --v17;
1275 ++v125;
1276 v35 = v125;
1277 ++v16;
1278 }
1279 v16 = 0;
1280 v126 = 0;
1281 v37 = terrain_76E1C8[v18];
1282 if ( v122 < v37 )
1283 {
1284 v114 = v122;
1285 memset32(terrain_76D7C8.data(), i, 4 * (v37 - v122 + 1));
1286 do
1287 {
1288 v38 = v126;
1289 v39 = v114;
1290 ++v126;
1291 ++v114;
1292 terrain_76D5C8[v38] = v39;
1293 }
1294 while ( v114 <= terrain_76E1C8[v18] );
1295 if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] )
1296 {
1297 do
1298 v40 = terrain_76DFC8[v18-- -1];
1299 while ( v40 == terrain_76DFC8[v18 -1] );
1300 }
1301 v16 = v126;
1302 --v18;
1303 }
1304 if ( v18 < 0 )
1305 v18 = 0;
1306 v41 = terrain_76E1C8[v18];
1307 while ( v41 <= v123 )
1308 {
1309 terrain_76D5C8[v16] = v41;
1310 terrain_76D7C8[v16] = terrain_76E3C8[v18];
1311 if ( terrain_76E3C8[v18] == 65535 )
1312 {
1313 terrain_76D7C8[v16] = v124;
1314 break;
1315 }
1316 if ( !v18 )
1317 break;
1318 if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] )
1319 {
1320 do
1321 v43 = terrain_76DFC8[v18-- -1];
1322 while ( v43 == terrain_76DFC8[v18 -1] );
1323 }
1324 --v18;
1325 ++v41;
1326 ++v16;
1327 }
1328 break;
1329 }
1330 case 5:
1331 case 6:
1332 {
1333 //v116 = terrain_76DDC8[v17];
1334 if ( v119 > terrain_76DDC8[v17] )
1335 {
1336 v106 = v119;
1337 memset32(terrain_76DBC8.data(), i, 4 * (v119 - terrain_76DDC8[v17] + 1));
1338 for ( v45 = v119; v45 >= terrain_76DDC8[v17]; v45--)
1339 terrain_76D9C8[v126++] = v45;
1340 if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] )
1341 {
1342 do
1343 v46 = terrain_76DBC8[v17-- -1];
1344 while ( v46 == terrain_76DBC8[v17 -1] );
1345 }
1346 v16 = v126;
1347 --v17;
1348 }
1349 if ( v17 < 0 )
1350 v17 = 0;
1351 v47 = terrain_76DDC8[v17];
1352 v125 = terrain_76DDC8[v17];
1353 while ( v47 >= v123 )
1354 {
1355 //v22 = terrain_76DFC8[v17] == 65535;
1356 terrain_76DBC8[v16] = terrain_76DFC8[v17];
1357 terrain_76D9C8[v16] = v125;
1358 if ( terrain_76DFC8[v17] == 65535 )
1359 {
1360 terrain_76DBC8[v16] = v124;
1361 break;
1362 }
1363 if ( !v17 )
1364 break;
1365 if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] )
1366 {
1367 do
1368 v48 = terrain_76DBC8[v17-- -1];
1369 while ( v48 == terrain_76DBC8[v17 -1] );
1370 }
1371 --v17;
1372 --v125;
1373 v47 = v125;
1374 ++v16;
1375 }
1376 v16 = 0;
1377 v49 = terrain_76E1C8[v18];
1378 v126 = 0;
1379 if ( v119 > v49 )
1380 {
1381 v125 = v119;
1382 memset32(terrain_76D7C8.data(), v120 + 1, 4 * (v119 - v49 + 1));
1383 do
1384 {
1385 v50 = v126;
1386 v51 = v125--;
1387 ++v126;
1388 terrain_76D5C8[v50] = v51;
1389 }
1390 while ( v125 >= terrain_76E1C8[v18] );
1391 if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] )
1392 {
1393 do
1394 v52 = terrain_76DFC8[v18-- -1];
1395 while ( v52 == terrain_76DFC8[v18 -1] );
1396 }
1397 v16 = v126;
1398 --v18;
1399 }
1400 if ( v18 < 0 )
1401 v18 = 0;
1402 v53 = terrain_76E1C8[v18];
1403 while ( v53 >= v123 )
1404 {
1405 v54 = terrain_76E3C8[v18];
1406 terrain_76D5C8[v16] = v53;
1407 terrain_76D7C8[v16] = v54 + 1;
1408 if ( v54 == 65535 )
1409 {
1410 terrain_76D7C8[v16] = v124 + 1;
1411 break;
1412 }
1413 if ( !v18 )
1414 break;
1415 if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] )
1416 {
1417 do
1418 v55 = terrain_76DFC8[v18-- -1];
1419 while ( v55 == terrain_76DFC8[v18 -1] );
1420 }
1421 --v18;
1422 --v53;
1423 ++v16;
1424 }
1425 break;
1426 }
1427 case 3:
1428 case 4:
1429 {
1430 //v116 = terrain_76DFC8[v17];
1431 if ( i < terrain_76DFC8[v17] )
1432 {
1433 v106 = i;
1434 memset32(terrain_76D9C8.data(), v122, 4 * (terrain_76DFC8[v17] - i + 1));
1435 v56 = i;
1436 do
1437 {
1438 v57 = v126++;
1439 terrain_76DBC8[v57] = v56++;
1440 }
1441 while ( v56 <= terrain_76DFC8[v17] );
1442 if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 -1] )
1443 {
1444 do
1445 v58 = terrain_76DDC8[v17-- -1];
1446 while ( v58 == terrain_76DDC8[v17 -1] );
1447 }
1448 v16 = v126;
1449 --v17;
1450 }
1451 if ( v17 < 0 )
1452 v17 = 0;
1453 v59 = terrain_76DFC8[v17];
1454 while ( 1 )
1455 {
1456 v125 = v59;
1457 if ( v59 > v124 )
1458 break;
1459 terrain_76DBC8[v16] = v59;
1460 //v60 = terrain_76DDC8[v17];
1461 terrain_76D9C8[v16] = terrain_76DDC8[v17];
1462 if ( terrain_76DDC8[v17] == 65535 )
1463 {
1464 terrain_76D9C8[v16] = v123;
1465 break;
1466 }
1467 if ( !v17 )
1468 break;
1469 if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 -1] )
1470 {
1471 do
1472 v61 = terrain_76DDC8[v17-- -1];
1473 while ( v61 == terrain_76DDC8[v17 -1] );
1474 }
1475 --v17;
1476 v59 = v125 + 1;
1477 ++v16;
1478 }
1479 v16 = 0;
1480 v126 = 0;
1481 v62 = terrain_76E3C8[v18];
1482 if ( i < v62 )
1483 {
1484 v114 = i;
1485 memset32(terrain_76D5C8.data(), v119 + 1, 4 * (v62 - i + 1));
1486 do
1487 {
1488 v63 = v126;
1489 v64 = v114;
1490 ++v126;
1491 ++v114;
1492 terrain_76D7C8[v63] = v64;
1493 }
1494 while ( v114 <= terrain_76E3C8[v18] );
1495 if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] )
1496 {
1497 do
1498 v65 = terrain_76E1C8[v18-- -1];
1499 while ( v65 == terrain_76E1C8[v18 -1] );
1500 }
1501 v16 = v126;
1502 --v18;
1503 }
1504 if ( v18 < 0 )
1505 v18 = 0;
1506 v66 = terrain_76E3C8[v18];
1507 while ( v66 <= v124 )
1508 {
1509 v67 = terrain_76E1C8[v18];
1510 terrain_76D7C8[v16] = v66;
1511 terrain_76D5C8[v16] = v67 + 1;
1512 if ( terrain_76E1C8[v18] == 65535 )
1513 {
1514 v31 = v123 + 1;
1515 terrain_76D5C8[v16] = v31;
1516 break;
1517 }
1518 if ( !v18 )
1519 break;
1520 if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] )
1521 {
1522 do
1523 v68 = terrain_76E1C8[v18-- -1];
1524 while ( v68 == terrain_76E1C8[v18 -1] );
1525 }
1526 --v18;
1527 ++v66;
1528 ++v16;
1529 }
1530 break;
1531 }
1532 default:
1533 break;
1534 }
1535 //v69 = v16 - 1;
1536 ptr_801A08 = pVerticesSR_806210;
1537 ptr_801A04 = pVerticesSR_801A10;
1538 //v126 = v69;
1539
1540 if ( v105 && v105 != 7 && v105 != 3 && v105 != 4 )//
1541 {
1542 for ( i = v16 - 1; i >= 1; --i )
1543 {
1544 //v70 = i;
1545 //v71 = terrain_76D7C8[i];//88
1546 //v72 = terrain_76DBC8[i];//0
1547 if ( terrain_76D7C8[i] < terrain_76DBC8[i] )//swap
1548 {
1549 terrain_76DBC8[i] = terrain_76D7C8[i];
1550 terrain_76D7C8[i] = terrain_76DBC8[i];
1551 }
1552 //x = terrain_76DBC8[i];//0
1553 v111 = 0;
1554 if ( terrain_76DBC8[i] <= 0 )
1555 terrain_76DBC8[i] = -terrain_76DBC8[i];
1556 //v74 = terrain_76D7C8[i];
1557 if ( terrain_76D7C8[i] <= 0 )
1558 terrain_76D7C8[i] = -terrain_76D7C8[i];
1559 uEndZ = terrain_76D7C8[i] + 2;
1560 //pIndoorCameraD3D_3 = pGame->pIndoorCameraD3D;
1561 //uEndZ = v75;
1562 //pIndoorCameraD3D_4 = pIndoorCameraD3D_3;
1563 uStartZ = terrain_76DBC8[i] - 2;
1564 if ( terrain_76DBC8[i] - 2 < uEndZ )
1565 {
1566 v127 = 0;
1567 //v79 = (v73 - 66) << 9;
1568 //v116 = v77;
1569 //pHeight = v79;
1570 v111 = uEndZ - uStartZ;
1571 for (int z = uStartZ; z < uEndZ; ++z)
1572 {
1573 ptr_801A08[v127].vWorldPosition.x = (-64 + terrain_76DBC8[i]) * 512;//pTerrainVertices[z * 128 + x].vWorldPosition.x = (-64 + (signed)x) * 512;
1574 ptr_801A08[v127].vWorldPosition.y = (64 - terrain_76D9C8[i]) * 512;
1575 ptr_801A08[v127].vWorldPosition.z = pOutdoor->GetHeightOnTerrain( z, terrain_76D9C8[i]);
1576
1577 ptr_801A04[v127].vWorldPosition.x = (-64 + terrain_76DBC8[i]) * 512;
1578 ptr_801A04[v127].vWorldPosition.y = (63 - terrain_76D9C8[i]) * 512;
1579 ptr_801A04[v127].vWorldPosition.z = pOutdoor->GetHeightOnTerrain( z, terrain_76D9C8[i] + 1);
1580
1581 if ( !byte_4D864C || !(pGame->uFlags & 0x80) )
1582 {
1583 pIndoorCameraD3D_4->ViewTransform(&ptr_801A08[v127], 1);
1584 pIndoorCameraD3D_4->ViewTransform(&ptr_801A04[v127], 1);
1585
1586 pIndoorCameraD3D_4->Project(&ptr_801A08[v127], 1, 0);
1587 pIndoorCameraD3D_4->Project(&ptr_801A04[v127], 1, 0);
1588 }
1589 //v79 += 512;
1590 v127 ++;
1591 //++v116;
1592 //pHeight = v79;
1593 }
1594 //while ( v116 < v107 );
1595 }
1596 v103 = abs((int)pIndoorCamera->uMapGridCellZ - terrain_76D9C8[i]);
1597 v104 = abs((int)pIndoorCamera->uMapGridCellX - terrain_76DBC8[i]);
1598 if ( pRenderer->pRenderD3D )//Ritor1: do comment to test
1599 Render::DrawTerrainD3D(v111, 0, v103, v104);
1600 //Render::RenderTerrainD3D();
1601 else
1602 Render::DrawTerrainSW(v111, 0, v103, v104);
1603 }
1604 }
1605 else
1606 {
1607 for ( i = v16 - 1; i >= 1; --i )
1608 {
1609 //v86 = i;
1610 //v87 = terrain_76D5C8[i];
1611 //v88 = terrain_76D9C8[i];
1612 if ( terrain_76D5C8[i] < terrain_76D9C8[i] )
1613 {
1614 terrain_76D9C8[i] = terrain_76D5C8[i];
1615 terrain_76D5C8[i] = terrain_76D9C8[i];
1616 }
1617 //v89 = terrain_76D9C8[i];
1618 v111 = 0;
1619 if ( terrain_76D9C8[i] <= 0 )
1620 terrain_76D9C8[i] = -terrain_76D9C8[i];
1621 //v90 = terrain_76D5C8[i];
1622 if ( terrain_76D5C8[i] <= 0 )
1623 terrain_76D5C8[i] = -terrain_76D5C8[i];
1624 pIndoorCameraD3D_4 = pGame->pIndoorCameraD3D;
1625 v107 = terrain_76D5C8[i] + 2;
1626 if ( terrain_76D9C8[i] - 2 < terrain_76D5C8[i] + 2 )
1627 {
1628 v86 = 0;
1629 //v116 = terrain_76D9C8[i] - 2;
1630 v92 = (66 - terrain_76D9C8[i]) << 9;
1631 //pHeight = (66 - terrain_76D9C8[i]) << 9;
1632 v111 = terrain_76D5C8[i] + 2 - (terrain_76D9C8[i] - 2);
1633 //do
1634 for ( v116 = terrain_76D9C8[i] - 2; v116 < v107; ++v116 )
1635 {
1636 ptr_801A08[v86].vWorldPosition.x = (terrain_76DBC8[v86] - 64) << 9;
1637 ptr_801A08[v86].vWorldPosition.y = v92;
1638 ptr_801A08[v86].vWorldPosition.z = pOutdoor->GetHeightOnTerrain(terrain_76DBC8[v86], v116);
1639
1640 ptr_801A04[v86].vWorldPosition.x = (terrain_76DBC8[v86] - 63) << 9;
1641 ptr_801A04[v86].vWorldPosition.y = v92;
1642 ptr_801A04[v86].vWorldPosition.z = pOutdoor->GetHeightOnTerrain(terrain_76DBC8[v86] + 1, v116);
1643 if ( !byte_4D864C || !(pGame->uFlags & 0x80) )
1644 {
1645 pIndoorCameraD3D_4->ViewTransform((RenderVertexSoft *)(char *)ptr_801A08 + v86, 1);
1646 pIndoorCameraD3D_4->ViewTransform((RenderVertexSoft *)(char *)ptr_801A04 + v86, 1);
1647 pIndoorCameraD3D_4->Project((RenderVertexSoft *)(char *)ptr_801A08 + v86, 1, 0);
1648 pIndoorCameraD3D_4->Project((RenderVertexSoft *)(char *)ptr_801A04 + v86, 1, 0);
1649 }
1650 v92 -= 512;
1651 v86 += 48;
1652 //++v116;
1653 //pHeight = v92;
1654 }
1655 //while ( v116 < v107 );
1656 }
1657 v103 = abs((int)pIndoorCamera->uMapGridCellX - terrain_76DBC8[v86]);
1658 v104 = abs((int)pIndoorCamera->uMapGridCellZ - terrain_76D9C8[v86]);
1659 if ( pRenderer->pRenderD3D )
1660 Render::DrawTerrainD3D(v111, 1, v103, v104);
1661 else
1662 Render::DrawTerrainSW(v111, 1, v103, v104);
1663 }
1664 }
1665 result = v126;
1666 pOutdoorCamera->field_40 = v126;
1667 return result;
1668 }
1669 // 47FFC4: inconsistent fpu stack
1670 // 4D864C: using guessed type char byte_4D864C;
1671
1672 224
1673 void Render::RenderTerrainD3D() // New function 225 void Render::RenderTerrainD3D() // New function
1674 { 226 {
1675 int pTextureID; // ecx@8 227 char result; // al@3
1676 struct stru148 *pTile; // ebx@8 228 int v6; // ecx@8
229 struct Polygon *pTile; // ebx@8
230 struct Polygon *v16;
231 unsigned int v18; // edi@22
232 int v35; // edi@63
233 int v37; // eax@73
234 int v39; // eax@80
235 char v40; // [sp-18h] [bp-70h]@2
236 int v41; // [sp-14h] [bp-6Ch]@2
237 int v42; // [sp-10h] [bp-68h]@2
238 int v43; // [sp-Ch] [bp-64h]@2
239 const char *v44; // [sp-8h] [bp-60h]@2
240 int v45; // [sp-4h] [bp-5Ch]@2
241 int v56;
242 int v57; // [sp+38h] [bp-20h]@36
243 int v64; // [sp+57h] [bp-1h]@2
244 int v62;
1677 245
1678 //warning: the game uses CW culling by default, ccw is incosistent 246 //warning: the game uses CW culling by default, ccw is incosistent
1679 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CCW); 247 pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CCW);
1680 248
1681 static RenderVertexSoft pTerrainVertices[128 * 128];//vertexCountX and vertexCountZ 249 static RenderVertexSoft pTerrainVertices[128 * 128];//vertexCountX and vertexCountZ
1709 } 277 }
1710 } 278 }
1711 //-------------------------------------------------------------------------------------------------------------------- 279 //--------------------------------------------------------------------------------------------------------------------
1712 280
1713 // 281 //
1714 for (unsigned int z = 0; z < 128; ++z) 282 for (unsigned int z = 0; z < 127; ++z)
1715 { 283 {
1716 for (unsigned int x = 0; x < 128; ++x) 284 for (unsigned int x = 0; x < 127; ++x)
1717 { 285 {
1718 pTile = &array_77EC08[pOutdoorCamera->numStru148s]; 286 pTile = &array_77EC08[pOutdoorCamera->uNumPolygons];
1719 pTile->flags = 0; 287 pTile->flags = 0;
1720 pTile->field_32 = 0; 288 pTile->field_32 = 0;
1721 pTile->uTileBitmapID = pOutdoor->DoGetTileTexture(x, z); 289 pTile->uTileBitmapID = pOutdoor->DoGetTileTexture(x, z);
1722 pTile->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[pTile->uTileBitmapID]; 290 pTile->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[pTile->uTileBitmapID];
1723 if (pTile->uTileBitmapID == 0xFFFF) 291 if (pTile->uTileBitmapID == 0xFFFF)
1767 (norm->y * (float)pOutdoor->vSunlight.y / 65536.0) - 335 (norm->y * (float)pOutdoor->vSunlight.y / 65536.0) -
1768 (norm->z * (float)pOutdoor->vSunlight.z / 65536.0)); 336 (norm->z * (float)pOutdoor->vSunlight.z / 65536.0));
1769 pTile->dimming_level = 20.0 - floorf(20.0 * _f + 0.5f); 337 pTile->dimming_level = 20.0 - floorf(20.0 * _f + 0.5f);
1770 //----------------------------------------------------------------------------------------------- 338 //-----------------------------------------------------------------------------------------------
1771 339
1772 ++pOutdoorCamera->numStru148s; 340 ++pOutdoorCamera->uNumPolygons;
1773 ++pOutdoorCamera->field_44; 341 ++pOutdoorCamera->field_44;
1774 assert(pOutdoorCamera->numStru148s < 20000);// numStru148s - (numFaces) 342 assert(pOutdoorCamera->uNumPolygons < 20000);
1775 343
1776 pTile->uBModelID = 0; 344 pTile->uBModelID = 0;
1777 pTile->uBModelFaceID = 0; 345 pTile->uBModelFaceID = 0;
1778 pTile->field_50 = (8 * (0 | (0 << 6))) | 6; 346 pTile->field_50 = (8 * (0 | (0 << 6))) | 6;
1779 for (unsigned int k = 0; k < pTile->uNumVertices; ++k) 347 for (unsigned int k = 0; k < pTile->uNumVertices; ++k)
1787 if ( !( pTile->flags & 1 ) ) // TextureFrameTable 355 if ( !( pTile->flags & 1 ) ) // TextureFrameTable
1788 { 356 {
1789 if ( pTile->flags & 2 && pTile->uTileBitmapID == pRenderer->hd_water_tile_id) 357 if ( pTile->flags & 2 && pTile->uTileBitmapID == pRenderer->hd_water_tile_id)
1790 { 358 {
1791 //transparent = false; 359 //transparent = false;
1792 pTextureID = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; 360 v6 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame];
1793 } 361 }
1794 else 362 else
1795 { 363 {
1796 pTextureID = pTile->uTileBitmapID; 364 v6 = pTile->uTileBitmapID;
1797 if ( !_strnicmp(pBitmaps_LOD->pTextures[pTile->uTileBitmapID].pName, "wtrdr", 5) ) 365 if ( !_strnicmp(pBitmaps_LOD->pTextures[pTile->uTileBitmapID].pName, "wtrdr", 5) )
1798 transparent = true; 366 transparent = true;
1799 } 367 }
1800 368
1801 assert(pTextureID < 1000); // many random crashes here 369 assert(v6 < 1000); // many random crashes here
1802 370
1803 // for all shore tiles - draw a tile water under them since they're half-empty 371 // for all shore tiles - draw a tile water under them since they're half-empty
1804 if (!_strnicmp(pBitmaps_LOD->pTextures[pTile->uTileBitmapID].pName, "wtrdr", 5)) // all shore tile filenames are wtrdrXXX 372 if (!_strnicmp(pBitmaps_LOD->pTextures[pTile->uTileBitmapID].pName, "wtrdr", 5)) // all shore tile filenames are wtrdrXXX
1805 pTile->DrawBorderTiles(); 373 pTile->DrawBorderTiles();
1806 374
1807 pRenderer->DrawTerrainPolygon(pTile->uNumVertices, pTile, pBitmaps_LOD->pHardwareTextures[pTextureID], transparent, true); 375 pRenderer->DrawTerrainPolygon(pTile->uNumVertices, pTile, pBitmaps_LOD->pHardwareTextures[v6], transparent, true);
1808 } 376 }
1809 //else // 377 //else //
1810 //pTile->DrawBorderTiles(); 378 //pTile->DrawBorderTiles();
1811 //-------------------------------------------------------------------------------------------------------------------------------- 379 //--------------------------------------------------------------------------------------------------------------------------------
1812 380
1813 --pOutdoorCamera->numStru148s; 381 --pOutdoorCamera->uNumPolygons;
1814 --pOutdoorCamera->field_44; 382 --pOutdoorCamera->field_44;
1815 } 383 }
1816 } 384 }
1817 } 385 }
1818 386
1830 float v11; // eax@6 398 float v11; // eax@6
1831 double v12; // ST5C_8@6 399 double v12; // ST5C_8@6
1832 double v13; // ST2C_8@6 400 double v13; // ST2C_8@6
1833 int v14; // eax@6 401 int v14; // eax@6
1834 double v15; // st7@6 402 double v15; // st7@6
1835 stru148 *pTile; // ebx@12 403 struct Polygon *pTile; // ebx@12
1836 unsigned __int16 v17; // ax@12 404 unsigned __int16 v17; // ax@12
1837 int v18; // eax@13 405 int v18; // eax@13
1838 signed int v22; // eax@13 406 signed int v22; // eax@13
1839 Vec3_float_ *norm; // eax@15 407 Vec3_float_ *norm; // eax@15
1840 //double v24; // st6@17 408 //double v24; // st6@17
1850 int v33; // edi@38 418 int v33; // edi@38
1851 unsigned int v34; // ecx@47 419 unsigned int v34; // ecx@47
1852 char v35; // zf@47 420 char v35; // zf@47
1853 unsigned int v36; // eax@50 421 unsigned int v36; // eax@50
1854 int v37; // eax@54 422 int v37; // eax@54
1855 //stru148 *v38; // ecx@55 423 //Polygon *v38; // ecx@55
1856 unsigned int v39; // eax@59 424 unsigned int v39; // eax@59
1857 stru148 *v40; // ebx@62 425 struct Polygon *v40; // ebx@62
1858 unsigned __int16 pTileBitmapsID; // ax@62 426 unsigned __int16 pTileBitmapsID; // ax@62
1859 int v42; // eax@63 427 int v42; // eax@63
1860 LightmapBuilder *v43; // ecx@63 428 LightmapBuilder *v43; // ecx@63
1861 int v44; // eax@63 429 int v44; // eax@63
1862 int v45; // eax@63 430 int v45; // eax@63
1871 double v54; // st7@84 439 double v54; // st7@84
1872 unsigned int v55; // ecx@98 440 unsigned int v55; // ecx@98
1873 unsigned int v56; // eax@101 441 unsigned int v56; // eax@101
1874 int v57; // eax@105 442 int v57; // eax@105
1875 unsigned int v58; // eax@109 443 unsigned int v58; // eax@109
1876 stru148 *v59; // esi@112 444 struct Polygon *v59; // esi@112
1877 unsigned __int16 v60; // ax@112 445 unsigned __int16 v60; // ax@112
1878 int v61; // eax@113 446 int v61; // eax@113
1879 signed int v62; // eax@113 447 signed int v62; // eax@113
1880 Vec3_float_ *v63; // eax@114 448 Vec3_float_ *v63; // eax@114
1881 double v64; // st6@116 449 double v64; // st6@116
1883 double v66; // st5@120 451 double v66; // st5@120
1884 double v67; // st5@120 452 double v67; // st5@120
1885 double v68; // st5@120 453 double v68; // st5@120
1886 double v69; // st7@133 454 double v69; // st7@133
1887 int v70; // edi@138 455 int v70; // edi@138
1888 stru148 *v71; // esi@147 456 struct Polygon *v71; // esi@147
1889 unsigned int v72; // ecx@147 457 unsigned int v72; // ecx@147
1890 unsigned int v73; // eax@150 458 unsigned int v73; // eax@150
1891 int v74; // eax@154 459 int v74; // eax@154
1892 unsigned int v75; // eax@158 460 unsigned int v75; // eax@158
1893 //unsigned int v76; // [sp-10h] [bp-E0h]@61 461 //unsigned int v76; // [sp-10h] [bp-E0h]@61
1994 WorldPosToGridCellZ(sY); 562 WorldPosToGridCellZ(sY);
1995 if ((!byte_4D864C || !(pGame->uFlags & 0x80)) && !sub_481EFA(v8, pVertices, v101, pVertices2, 1)) 563 if ((!byte_4D864C || !(pGame->uFlags & 0x80)) && !sub_481EFA(v8, pVertices, v101, pVertices2, 1))
1996 if ( v8->vWorldPosition.y != pVertices->vWorldPosition.y || pVertices->vWorldPosition.y != pVertices2->vWorldPosition.y 564 if ( v8->vWorldPosition.y != pVertices->vWorldPosition.y || pVertices->vWorldPosition.y != pVertices2->vWorldPosition.y
1997 || pVertices2->vWorldPosition.y != v101->vWorldPosition.y ) 565 || pVertices2->vWorldPosition.y != v101->vWorldPosition.y )
1998 break;*/ 566 break;*/
1999 pTile = &array_77EC08[pOutdoorCamera->numStru148s]; 567 pTile = &array_77EC08[pOutdoorCamera->uNumPolygons];
2000 pTile->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY); 568 pTile->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY);
2001 if ( pTile->uTileBitmapID != -1 ) 569 if ( pTile->uTileBitmapID != -1 )
2002 { 570 {
2003 pTile->flags = 0x8010 |pOutdoor->GetSomeOtherTileInfo(sX, sY); 571 pTile->flags = 0x8010 |pOutdoor->GetSomeOtherTileInfo(sX, sY);
2004 pTile->field_32 = 0; 572 pTile->field_32 = 0;
2013 norm = &pTerrainNormals[v22]; 581 norm = &pTerrainNormals[v22];
2014 thisf = 20.0 - ( -(((float)pOutdoor->vSunlight.x / 65536.0) * norm->x) - 582 thisf = 20.0 - ( -(((float)pOutdoor->vSunlight.x / 65536.0) * norm->x) -
2015 (((float)pOutdoor->vSunlight.y / 65536.0) * norm->y) - 583 (((float)pOutdoor->vSunlight.y / 65536.0) * norm->y) -
2016 (((float)pOutdoor->vSunlight.z / 65536.0) * norm->z)) * 20.0; 584 (((float)pOutdoor->vSunlight.z / 65536.0) * norm->z)) * 20.0;
2017 //v25 = thisf + 6.7553994e15; 585 //v25 = thisf + 6.7553994e15;
2018 //v27 = pOutdoorCamera->numStru148s > 1999; 586 //v27 = pOutdoorCamera->uNumPolygons > 1999;
2019 //v26 = pOutdoorCamera->numStru148s - 1999 < 0; 587 //v26 = pOutdoorCamera->uNumPolygons - 1999 < 0;
2020 pTile->dimming_level = floorf(thisf + 0.5f); 588 pTile->dimming_level = floorf(thisf + 0.5f);
2021 if ( pOutdoorCamera->numStru148s >= 1999 ) 589 if ( pOutdoorCamera->uNumPolygons >= 1999 )
2022 return; 590 return;
2023 ++pOutdoorCamera->numStru148s; 591 ++pOutdoorCamera->uNumPolygons;
2024 //if ( !sub_481FC9(v8, pVertices, v101, v16) )//Ritor1: It's temporary 592 //if ( !sub_481FC9(v8, pVertices, v101, v16) )//Ritor1: It's temporary
2025 //goto LABEL_126; 593 //goto LABEL_126;
2026 //{ 594 //{
2027 //--pOutdoorCamera->numStru148s; 595 //--pOutdoorCamera->uNumPolygons;
2028 //goto LABEL_162; 596 //goto LABEL_162;
2029 //} 597 //}
2030 memcpy(&array_50AC10[0], v102, 0x30u); 598 memcpy(&array_50AC10[0], v102, 0x30u);
2031 array_50AC10[0]._rhw = 1.0 / (v102->vWorldViewPosition.x + 0.0000001000000011686097); 599 array_50AC10[0]._rhw = 1.0 / (v102->vWorldViewPosition.x + 0.0000001000000011686097);
2032 array_50AC10[0].u = 0.0; 600 array_50AC10[0].u = 0.0;
2127 LABEL_162: 695 LABEL_162:
2128 v4 = v88 + 1; 696 v4 = v88 + 1;
2129 if ( ++v88 >= v84 ) 697 if ( ++v88 >= v84 )
2130 return; 698 return;
2131 } 699 }
2132 /* v40 = &array_77EC08[pOutdoorCamera->numStru148s]; 700 /* v40 = &array_77EC08[pOutdoorCamera->uNumPolygons];
2133 v40->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY); 701 v40->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY);
2134 if ( v40->uTileBitmapID == -1 ) 702 if ( v40->uTileBitmapID == -1 )
2135 goto LABEL_162; 703 goto LABEL_162;
2136 v42 = pOutdoor->GetSomeOtherTileInfo(sX, sY); 704 v42 = pOutdoor->GetSomeOtherTileInfo(sX, sY);
2137 BYTE1(v42) |= 0x80u; 705 BYTE1(v42) |= 0x80u;
2155 thisg = 20.0 - (-v49 - v91 * v48->z - v90 * v48->x) * 20.0; 723 thisg = 20.0 - (-v49 - v91 * v48->z - v90 * v48->x) * 20.0;
2156 v50 = thisg + 6.755399441055744e15; 724 v50 = thisg + 6.755399441055744e15;
2157 v40->dimming_level = LOBYTE(v50); 725 v40->dimming_level = LOBYTE(v50);
2158 if ( LOBYTE(v50) < 0 ) 726 if ( LOBYTE(v50) < 0 )
2159 v40->dimming_level = 0; 727 v40->dimming_level = 0;
2160 if ( pOutdoorCamera->numStru148s >= 1999 ) 728 if ( pOutdoorCamera->uNumPolygons >= 1999 )
2161 return; 729 return;
2162 ++pOutdoorCamera->numStru148s; 730 ++pOutdoorCamera->uNumPolygons;
2163 /*if ( !sub_481FC9(pVertices, pVertices2, v8, v40) ) // Ritor1: It's temporary 731 /*if ( !sub_481FC9(pVertices, pVertices2, v8, v40) ) // Ritor1: It's temporary
2164 //goto LABEL_77; 732 //goto LABEL_77;
2165 { 733 {
2166 --pOutdoorCamera->numStru148s; 734 --pOutdoorCamera->uNumPolygons;
2167 goto LABEL_112; 735 goto LABEL_112;
2168 }*/ 736 }*/
2169 /*memcpy(&array_50AC10[0], v102, 0x30u); 737 /*memcpy(&array_50AC10[0], v102, 0x30u);
2170 array_50AC10[0]._rhw = 1.0 / (v102->vWorldViewPosition.x + 0.0000001000000011686097); 738 array_50AC10[0]._rhw = 1.0 / (v102->vWorldViewPosition.x + 0.0000001000000011686097);
2171 array_50AC10[0].u = 0.0; 739 array_50AC10[0].u = 0.0;
2186 stru154::stru154(&static_sub_0048034E_stru_76D590); 754 stru154::stru154(&static_sub_0048034E_stru_76D590);
2187 }*/ 755 }*/
2188 /*if ( !(byte_76D5C0 & 2) ) 756 /*if ( !(byte_76D5C0 & 2) )
2189 { 757 {
2190 byte_76D5C0 |= 2; 758 byte_76D5C0 |= 2;
2191 stru148(stru_76D590); 759 Polygon(stru_76D590);
2192 atexit(loc_48118F); 760 atexit(loc_48118F);
2193 }*/ 761 }*/
2194 /*v96 = pGame->pLightmapBuilder; 762 /*v96 = pGame->pLightmapBuilder;
2195 pGame->pLightmapBuilder->StackLights_TerrainFace(v48, (float *)&a4, array_50AC10, 3, 0); 763 pGame->pLightmapBuilder->StackLights_TerrainFace(v48, (float *)&a4, array_50AC10, 3, 0);
2196 pDecalBuilder->_49BE8A(v40, v48, &a4, array_50AC10, 3, 0); 764 pDecalBuilder->_49BE8A(v40, v48, &a4, array_50AC10, 3, 0);
2199 { 767 {
2200 thisb = pGame->pIndoorCameraD3D; 768 thisb = pGame->pIndoorCameraD3D;
2201 if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, &uNumVertices, 0) == 1 && !uNumVertices ) 769 if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, &uNumVertices, 0) == 1 && !uNumVertices )
2202 { 770 {
2203 //LABEL_77: 771 //LABEL_77:
2204 --pOutdoorCamera->numStru148s; 772 --pOutdoorCamera->uNumPolygons;
2205 goto LABEL_112; 773 goto LABEL_112;
2206 } 774 }
2207 thisb->ViewTransform(array_50AC10, uNumVertices); 775 thisb->ViewTransform(array_50AC10, uNumVertices);
2208 thisb->Project(array_50AC10, uNumVertices, 0); 776 thisb->Project(array_50AC10, uNumVertices, 0);
2209 } 777 }
2262 v81 = true; 830 v81 = true;
2263 } 831 }
2264 pRenderer->DrawTerrainPolygon(v40->uNumVertices, v40, pBitmaps_LOD->pHardwareTextures[v58], 0, v81); 832 pRenderer->DrawTerrainPolygon(v40->uNumVertices, v40, pBitmaps_LOD->pHardwareTextures[v58], 0, v81);
2265 } 833 }
2266 LABEL_112: 834 LABEL_112:
2267 v59 = &array_77EC08[pOutdoorCamera->numStru148s]; 835 v59 = &array_77EC08[pOutdoorCamera->uNumPolygons];
2268 //a8 = (RenderVertexSoft *)&array_77EC08[pOutdoorCamera->numStru148s]; 836 //a8 = (RenderVertexSoft *)&array_77EC08[pOutdoorCamera->uNumPolygons];
2269 v59->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY); 837 v59->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY);
2270 if ( v59->uTileBitmapID == -1 ) 838 if ( v59->uTileBitmapID == -1 )
2271 goto LABEL_162; 839 goto LABEL_162;
2272 *(int *)&v59->flags = pOutdoor->GetSomeOtherTileInfo(sX, sY); 840 *(int *)&v59->flags = pOutdoor->GetSomeOtherTileInfo(sX, sY);
2273 v61 = v93; 841 v61 = v93;
2284 //v99 = v63; 852 //v99 = v63;
2285 thish = 20.0 - (-v64 - v91 * v63->y - v90 * v63->x) * 20.0; 853 thish = 20.0 - (-v64 - v91 * v63->y - v90 * v63->x) * 20.0;
2286 v59->dimming_level = floorf(thish + 0.5f); 854 v59->dimming_level = floorf(thish + 0.5f);
2287 if ( v59->dimming_level < 0 ) 855 if ( v59->dimming_level < 0 )
2288 v59->dimming_level = 0; 856 v59->dimming_level = 0;
2289 if ( pOutdoorCamera->numStru148s >= 1999 ) 857 if ( pOutdoorCamera->uNumPolygons >= 1999 )
2290 return; 858 return;
2291 ++pOutdoorCamera->numStru148s; 859 ++pOutdoorCamera->uNumPolygons;
2292 if ( !sub_481FC9(v101, v102, pVertices2, v59) ) 860 if ( !sub_481FC9(v101, v102, pVertices2, v59) )
2293 { 861 {
2294 //LABEL_126: 862 //LABEL_126:
2295 --pOutdoorCamera->numStru148s; 863 --pOutdoorCamera->uNumPolygons;
2296 goto LABEL_162; 864 goto LABEL_162;
2297 } 865 }
2298 memcpy(&array_50AC10[0], v102, 0x30u); 866 memcpy(&array_50AC10[0], v102, 0x30u);
2299 array_50AC10[0]._rhw = 1.0 / (v102->vWorldViewPosition.x + 0.0000001000000011686097); 867 array_50AC10[0]._rhw = 1.0 / (v102->vWorldViewPosition.x + 0.0000001000000011686097);
2300 array_50AC10[0].u = 0.0; 868 array_50AC10[0].u = 0.0;
2322 { 890 {
2323 thisc = pGame->pIndoorCameraD3D; 891 thisc = pGame->pIndoorCameraD3D;
2324 if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, (unsigned int *)&v100, 0) == 1 && !v100 ) 892 if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, (unsigned int *)&v100, 0) == 1 && !v100 )
2325 //goto LABEL_126; 893 //goto LABEL_126;
2326 { 894 {
2327 --pOutdoorCamera->numStru148s; 895 --pOutdoorCamera->uNumPolygons;
2328 goto LABEL_162; 896 goto LABEL_162;
2329 } 897 }
2330 thisc->ViewTransform(array_50AC10, v100); 898 thisc->ViewTransform(array_50AC10, v100);
2331 thisc->Project(array_50AC10, v100, 0); 899 thisc->Project(array_50AC10, v100, 0);
2332 } 900 }
2380 v78 = pBitmaps_LOD->pHardwareTextures[v75]; 948 v78 = pBitmaps_LOD->pHardwareTextures[v75];
2381 v71->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[v75];// Ritor1: It's temporary 949 v71->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[v75];// Ritor1: It's temporary
2382 //v77 = (int)v71; 950 //v77 = (int)v71;
2383 //v76 = v71->uNumVertices; 951 //v76 = v71->uNumVertices;
2384 //goto LABEL_161; 952 //goto LABEL_161;
2385 pRenderer->DrawTerrainPolygon(v71->uNumVertices, (stru148 *)v71, v78, 0, v80); 953 pRenderer->DrawTerrainPolygon(v71->uNumVertices, (Polygon *)v71, v78, 0, v80);
2386 goto LABEL_162; 954 goto LABEL_162;
2387 } 955 }
2388 v38 = (stru148 *)v71; 956 v38 = (Polygon *)v71;
2389 goto LABEL_56; 957 goto LABEL_56;
2390 } 958 }
2391 v73 = sr_424EE0_MakeFanFromTriangle(v72); 959 v73 = sr_424EE0_MakeFanFromTriangle(v72);
2392 } 960 }
2393 v71->uNumVertices = v73; 961 v71->uNumVertices = v73;
2394 OutdoorCamera::Project(v73); 962 OutdoorCamera::Project(v73);
2395 goto LABEL_154; 963 goto LABEL_154;
2396 } 964 }
2397 }*/ 965 }*/
2398 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int); 966
2399 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int);
2400 // 4D864C: using guessed type char byte_4D864C;
2401 // 76D5C0: using guessed type char static_sub_0048034E_byte_76D5C0__init_flag;
2402
2403 //----- (00481212) --------------------------------------------------------
2404 void Render::DrawTerrainSW(int a1, int a2, int a3, int a4)
2405 {
2406 int v3; // esi@1
2407 int v4; // ecx@1
2408 int v5; // ST10_4@1
2409 int v6; // edi@1
2410 int v7; // ebx@2
2411 int v8; // eax@2
2412 int v9; // eax@3
2413 RenderVertexSoft *v10; // edi@3
2414 RenderVertexSoft *v11; // ebx@4
2415 RenderVertexSoft *v12; // ecx@4
2416 float v13; // eax@6
2417 int v14; // eax@6
2418 double v15; // st7@6
2419 double v16; // st7@6
2420 stru148 *v17; // ebx@12
2421 unsigned __int16 v18; // ax@12
2422 int v19; // eax@13
2423 float v20; // ecx@13
2424 stru220 *v21; // eax@13
2425 int v22; // eax@13
2426 signed int v23; // eax@13
2427 Vec3_float_ *v24; // eax@15
2428 double v25; // st7@18
2429 double v26; // st5@24
2430 double v27; // st5@24
2431 double v28; // st5@24
2432 double v29; // st5@24
2433 Game *v30; // eax@25
2434 RenderVertexSoft *v31; // edi@29
2435 double v32; // st7@31
2436 int v33; // esi@35
2437 RenderVertexSoft *v34; // edx@36
2438 RenderVertexSoft *v35; // ecx@36
2439 signed int v36; // eax@39
2440 signed int v37; // esi@40
2441 stru148 *v38; // ebx@43
2442 unsigned __int16 v39; // ax@43
2443 int v40; // eax@44
2444 float v41; // ecx@44
2445 stru220 *v42; // eax@44
2446 int v43; // eax@44
2447 int v44; // eax@44
2448 signed int v45; // eax@44
2449 Vec3_float_ *v46; // eax@46
2450 double v47; // st7@49
2451 double v48; // st5@57
2452 double v49; // st5@57
2453 double v50; // st5@57
2454 Game *v51; // eax@58
2455 RenderVertexSoft *v52; // edi@62
2456 double v53; // st7@63
2457 int v54; // esi@66
2458 signed int v55; // eax@69
2459 signed int v56; // esi@71
2460 unsigned __int16 v57; // ax@75
2461 stru220 *v58; // eax@76
2462 signed int v59; // eax@76
2463 Vec3_float_ *v60; // eax@77
2464 double v61; // st7@80
2465 double v62; // st5@88
2466 double v63; // st5@88
2467 double v64; // st5@88
2468 Game *v65; // eax@89
2469 double v66; // st7@94
2470 RenderVertexSoft *v67; // [sp-Ch] [bp-C4h]@36
2471 stru148 *v68; // [sp-8h] [bp-C0h]@36
2472 int v69; // [sp-4h] [bp-BCh]@36
2473 float v70; // [sp+Ch] [bp-ACh]@88
2474 double v71; // [sp+10h] [bp-A8h]@6
2475 double v72; // [sp+18h] [bp-A0h]@82
2476 double v73; // [sp+20h] [bp-98h]@6
2477 double v74; // [sp+28h] [bp-90h]@51
2478 double v75; // [sp+30h] [bp-88h]@6
2479 double v76; // [sp+38h] [bp-80h]@20
2480 double v77; // [sp+40h] [bp-78h]@6
2481 float v78; // [sp+48h] [bp-70h]@57
2482 float v79; // [sp+4Ch] [bp-6Ch]@6
2483 float v80; // [sp+50h] [bp-68h]@6
2484 int v81; // [sp+54h] [bp-64h]@1
2485 int v82; // [sp+58h] [bp-60h]@6
2486 int v83; // [sp+5Ch] [bp-5Ch]@82
2487 int v84; // [sp+60h] [bp-58h]@20
2488 int v85; // [sp+64h] [bp-54h]@1
2489 int v86; // [sp+68h] [bp-50h]@1
2490 int v87; // [sp+6Ch] [bp-4Ch]@51
2491 float v88; // [sp+70h] [bp-48h]@51
2492 int v89; // [sp+74h] [bp-44h]@6
2493 int v90; // [sp+78h] [bp-40h]@1
2494 float a3a; // [sp+7Ch] [bp-3Ch]@24
2495 stru220 *v92; // [sp+80h] [bp-38h]@2
2496 float v93; // [sp+84h] [bp-34h]@44
2497 int v94; // [sp+88h] [bp-30h]@6
2498 float v95; // [sp+8Ch] [bp-2Ch]@1
2499 float v96; // [sp+90h] [bp-28h]@1
2500 float v97; // [sp+94h] [bp-24h]@1
2501 int X; // [sp+98h] [bp-20h]@1
2502 float v99; // [sp+9Ch] [bp-1Ch]@6
2503 int v100; // [sp+A0h] [bp-18h]@6
2504 unsigned __int64 v101; // [sp+A4h] [bp-14h]@6
2505 RenderVertexSoft *v102; // [sp+ACh] [bp-Ch]@6
2506 RenderVertexSoft *v103; // [sp+B0h] [bp-8h]@6
2507 RenderVertexSoft *v104; // [sp+B4h] [bp-4h]@3
2508 float pNormalc; // [sp+C0h] [bp+8h]@6
2509 float pNormald; // [sp+C0h] [bp+8h]@6
2510 Vec3_float_ *pNormal; // [sp+C0h] [bp+8h]@17
2511 Vec3_float_ *pNormala; // [sp+C0h] [bp+8h]@48
2512 Vec3_float_ *pNormalb; // [sp+C0h] [bp+8h]@77
2513
2514 v3 = a1;
2515 //v4 = *(short *)(a3 + 4);
2516 //v5 = *(short *)(a3 + 6);
2517 v85 = a2;
2518 v86 = a3; //v4;
2519 X = abs(a4); //v5
2520 v6 = 0;
2521 v90 = 0;
2522 v81 = v3 - 1;
2523 v95 = (double)pOutdoor->vSunlight.x / 65536.0;
2524 v96 = (double)pOutdoor->vSunlight.y / 65536.0;
2525 v97 = (double)pOutdoor->vSunlight.z / 65536.0;
2526 if ( v3 - 1 > 0 )
2527 {
2528 while ( 1 )
2529 {
2530 v7 = abs(X);
2531 v8 = abs(v86);
2532 --X;
2533 v92 = &stru_76E5C8[(v7 << 7) + v8];
2534 if ( !v92->field_0
2535 || ((v9 = v6, v10 = &pVerticesSR_806210[v6], v104 = v10, !v85) ? (v11 = &pVerticesSR_801A10[v9],
2536 v12 = &pVerticesSR_806210[v9 + 1]) : (v11 = &pVerticesSR_806210[v9 + 1], v12 = &pVerticesSR_801A10[v9]),
2537 ((v103 = &pVerticesSR_801A10[v9 + 1],
2538 v13 = v10->vWorldPosition.x,
2539 v102 = v12,
2540 v80 = v13,
2541 v73 = v13 + 6.7553994e15,
2542 v101 = __PAIR__((unsigned int)v11, LODWORD(v73)),
2543 v79 = v10->vWorldPosition.y,
2544 v75 = v79 + 6.7553994e15,
2545 v100 = LODWORD(v75),
2546 pNormalc = (v12->vWorldPosition.x + v10->vWorldPosition.x) * 0.5,
2547 v71 = pNormalc + 6.7553994e15,
2548 v89 = LODWORD(v71),
2549 v14 = WorldPosToGridCellX(COERCE_UNSIGNED_INT64(pNormalc + 6.7553994e15)),
2550 v15 = v11->vWorldPosition.y + v10->vWorldPosition.y,
2551 v94 = v14,
2552 pNormald = v15 * 0.5,
2553 v16 = pNormald + 6.7553994e15,
2554 v77 = v16,
2555 v82 = LODWORD(v77),
2556 LODWORD(v99) = WorldPosToGridCellZ(LODWORD(v16)),
2557 WorldPosToGridCellX(v101),
2558 WorldPosToGridCellZ(v100),
2559 !byte_4D864C)
2560 || !(pGame->uFlags & 0x80))
2561 && !sub_481EFA(v10, v11, v102, v103, 1)) )
2562 goto LABEL_105;
2563 if ( v10->vWorldPosition.z != v11->vWorldPosition.z
2564 || v11->vWorldPosition.z != v103->vWorldPosition.z
2565 || v103->vWorldPosition.z != v102->vWorldPosition.z )
2566 break;
2567 v17 = &array_77EC08[pOutdoorCamera->numStru148s];
2568 v18 = pOutdoor->GetTileTexture(v101, v100);
2569 v17->uTileBitmapID = v18;
2570 if ( v18 != -1 )
2571 {
2572 v19 = pOutdoor->GetSomeOtherTileInfo(v101, v100);
2573 LOWORD(v19) = v19 | 0x8010;
2574 v20 = v99;
2575 *(int *)&v17->flags = v19;
2576 v21 = v92;
2577 v17->field_59 = 1;
2578 v17->terrain_grid_x = LOBYTE(v20);
2579 v17->field_34 = v21->distance;
2580 v22 = v94;
2581 v17->terrain_grid_z = v94;
2582 v23 = pTerrainNormalIndices[2 * (LODWORD(v20) + (v22 << 7)) + 1];
2583 if ( v23 < 0 || v23 > (signed int)(uNumTerrainNormals - 1) )
2584 v24 = 0;
2585 else
2586 v24 = &pTerrainNormals[v23];
2587 pNormal = v24;
2588 if ( v24 )
2589 {
2590 v25 = -(v97 * v24->z + v96 * v24->y + v95 * v24->x);
2591 if ( v25 < 0.0 )
2592 v25 = 0.0;
2593 v99 = v25 * 31.0;
2594 v76 = v99 + 6.7553994e15;
2595 v84 = LODWORD(v76);
2596 v17->dimming_level = 31 - LOBYTE(v76);
2597 }
2598 else
2599 {
2600 v17->dimming_level = 0;
2601 }
2602 if ( pOutdoorCamera->numStru148s >= 1999 )
2603 return;
2604 ++pOutdoorCamera->numStru148s;
2605 if ( !sub_481FC9(v10, (RenderVertexSoft *)HIDWORD(v101), v102, v17) )
2606 goto LABEL_104;
2607 v26 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001);
2608 memcpy(array_50AC10, v104, 0x30u);
2609 array_50AC10[0]._rhw = v26;
2610 array_50AC10[0].u = 0.0;
2611 array_50AC10[0].v = 0.0;
2612 v27 = *(float *)(HIDWORD(v101) + 12) + 0.0000001;
2613 memcpy(&array_50AC10[1], (void *)HIDWORD(v101), sizeof(array_50AC10[1]));
2614 array_50AC10[1]._rhw = 1.0 / v27;
2615 array_50AC10[1].u = 0.0;
2616 array_50AC10[1].v = 1.0;
2617 v28 = v103->vWorldViewPosition.x + 0.0000001;
2618 memcpy(&array_50AC10[2], v103, sizeof(array_50AC10[2]));
2619 array_50AC10[2]._rhw = 1.0 / v28;
2620 array_50AC10[2].u = 1.0;
2621 array_50AC10[2].v = 1.0;
2622 v29 = v102->vWorldViewPosition.x + 0.0000001;
2623 memcpy(&array_50AC10[3], v102, sizeof(array_50AC10[3]));
2624 array_50AC10[3]._rhw = 1.0 / v29;
2625 array_50AC10[3].u = 1.0;
2626 array_50AC10[3].v = 0.0;
2627 pGame->pLightmapBuilder->StackLights_TerrainFace(pNormal, &a3a, array_50AC10, 4u, 1);
2628 if ( stru_F8AD28.uNumLightsApplied <= 0 )
2629 {
2630 v17->field_108 = 0;
2631 }
2632 else
2633 {
2634 v30 = pGame;
2635 v17->field_108 = 1;
2636 pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 4, pNormal);
2637 }
2638 if ( v104->vWorldViewPosition.x < 8.0
2639 || *(float *)(HIDWORD(v101) + 12) < 8.0
2640 || (v31 = v102, v102->vWorldViewPosition.x < 8.0)
2641 || v103->vWorldViewPosition.x < 8.0 )
2642 {
2643 v36 = sr_4250FE(4u);
2644 }
2645 else
2646 {
2647 v32 = (double)pOutdoorCamera->shading_dist_mist;
2648 if ( v32 >= v104->vWorldViewPosition.x
2649 && v32 >= *(float *)(HIDWORD(v101) + 12)
2650 && v32 >= v102->vWorldViewPosition.x
2651 && v32 >= v103->vWorldViewPosition.x )
2652 {
2653 v33 = sr_4254D2(4);
2654 v17->uNumVertices = v33;
2655 if ( !v33 )
2656 goto LABEL_104;
2657 v34 = (RenderVertexSoft *)HIDWORD(v101);
2658 v35 = v104;
2659 v69 = 0;
2660 v68 = v17;
2661 v67 = v31;
2662 goto LABEL_37;
2663 }
2664 v36 = sr_4252E8(4u);
2665 }
2666 v37 = v36;
2667 if ( !v36 )
2668 goto LABEL_104;
2669 LABEL_41:
2670 OutdoorCamera::Project(v37);
2671 LABEL_102:
2672 v33 = sr_4254D2(v37);
2673 v17->uNumVertices = v33;
2674 if ( !v33 )
2675 goto LABEL_104;
2676 v17->_48276F_sr();
2677 goto LABEL_38;
2678 }
2679 LABEL_105:
2680 v6 = v90++ + 1;
2681 if ( v90 >= v81 )
2682 return;
2683 }
2684 v38 = &array_77EC08[pOutdoorCamera->numStru148s];
2685 v39 = pOutdoor->GetTileTexture(v101, v100);
2686 v38->uTileBitmapID = v39;
2687 if ( v39 == -1 )
2688 goto LABEL_105;
2689 v40 = pOutdoor->GetSomeOtherTileInfo(v101, v100);
2690 BYTE1(v40) |= 0x80u;
2691 v41 = v99;
2692 *(int *)&v38->flags = v40;
2693 v42 = v92;
2694 v38->field_59 = 1;
2695 v38->terrain_grid_x = LOBYTE(v41);
2696 v38->field_34 = v42->distance;
2697 v43 = v94;
2698 v38->terrain_grid_z = v94;
2699 v44 = 2 * (LODWORD(v41) + (v43 << 7));
2700 LODWORD(v93) = v44 * 2;
2701 v45 = pTerrainNormalIndices[v44 + 1];
2702 if ( v45 < 0 || v45 > (signed int)(uNumTerrainNormals - 1) )
2703 v46 = 0;
2704 else
2705 v46 = &pTerrainNormals[v45];
2706 pNormala = v46;
2707 if ( v46 )
2708 {
2709 v47 = -(v97 * v46->z + v96 * v46->y + v95 * v46->x);
2710 if ( v47 < 0.0 )
2711 v47 = 0.0;
2712 v88 = v47 * 31.0;
2713 v74 = v88 + 6.7553994e15;
2714 v87 = LODWORD(v74);
2715 v38->dimming_level = 31 - LOBYTE(v74);
2716 }
2717 else
2718 {
2719 v38->dimming_level = 0;
2720 }
2721 if ( v38->dimming_level < 0 )
2722 v38->dimming_level = 0;
2723 if ( pOutdoorCamera->numStru148s >= 1999 )
2724 return;
2725 ++pOutdoorCamera->numStru148s;
2726 if ( !sub_481FC9((RenderVertexSoft *)HIDWORD(v101), v103, v104, v38) )
2727 goto LABEL_74;
2728 v48 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001);
2729 memcpy(array_50AC10, v104, 0x30u);
2730 array_50AC10[0]._rhw = v48;
2731 array_50AC10[0].u = 0.0;
2732 array_50AC10[0].v = 0.0;
2733 v49 = *(float *)(HIDWORD(v101) + 12) + 0.0000001;
2734 memcpy(&array_50AC10[1], (void *)HIDWORD(v101), sizeof(array_50AC10[1]));
2735 array_50AC10[1]._rhw = 1.0 / v49;
2736 array_50AC10[1].u = 0.0;
2737 array_50AC10[1].v = 1.0;
2738 v50 = v103->vWorldViewPosition.x + 0.0000001;
2739 memcpy(&array_50AC10[2], v103, sizeof(array_50AC10[2]));
2740 array_50AC10[2]._rhw = 1.0 / v50;
2741 array_50AC10[2].u = 1.0;
2742 array_50AC10[2].v = 1.0;
2743 pGame->pLightmapBuilder->StackLights_TerrainFace(pNormala, &v78, array_50AC10, 3u, 0);
2744 if ( stru_F8AD28.uNumLightsApplied <= 0 )
2745 {
2746 v38->field_108 = 0;
2747 }
2748 else
2749 {
2750 v51 = pGame;
2751 v38->field_108 = 1;
2752 pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 3, pNormala);
2753 }
2754 if ( v104->vWorldViewPosition.x < 8.0
2755 || *(float *)(HIDWORD(v101) + 12) < 8.0
2756 || (v52 = v103, v103->vWorldViewPosition.x < 8.0) )
2757 {
2758 v55 = sr_4250FE(3u);
2759 }
2760 else
2761 {
2762 v53 = (double)pOutdoorCamera->shading_dist_mist;
2763 if ( v53 >= v104->vWorldViewPosition.x
2764 && v53 >= *(float *)(HIDWORD(v101) + 12)
2765 && v53 >= v103->vWorldViewPosition.x )
2766 {
2767 v54 = sr_4254D2(3);
2768 v38->uNumVertices = v54;
2769 if ( v54 )
2770 {
2771 sr_sub_4829B9((RenderVertexSoft *)HIDWORD(v101), v52, v104, v38, 0);
2772 LABEL_68:
2773 sr_sub_481DB2(array_508690, v54, v38);
2774 LABEL_75:
2775 v17 = &array_77EC08[pOutdoorCamera->numStru148s];
2776 v57 = pOutdoor->GetTileTexture(v101, v100);
2777 v17->uTileBitmapID = v57;
2778 if ( v57 == -1 )
2779 goto LABEL_105;
2780 *(int *)&v17->flags = pOutdoor->GetSomeOtherTileInfo(v101, v100);
2781 v58 = v92;
2782 v17->field_59 = 1;
2783 v17->field_34 = v58->distance;
2784 v17->terrain_grid_z = v94;
2785 v17->terrain_grid_x = LOBYTE(v99);
2786 v59 = *(unsigned __int16 *)((char *)pTerrainNormalIndices.data() + LODWORD(v93));
2787 if ( v59 > (signed int)(uNumTerrainNormals - 1) )
2788 {
2789 pNormalb = 0;
2790 v60 = 0;
2791 }
2792 else
2793 {
2794 v60 = &pTerrainNormals[v59];
2795 pNormalb = v60;
2796 }
2797 if ( v60 )
2798 {
2799 v61 = -(v97 * v60->z + v96 * v60->y + v95 * v60->x);
2800 if ( v61 < 0.0 )
2801 v61 = 0.0;
2802 v93 = v61 * 31.0;
2803 v72 = v93 + 6.7553994e15;
2804 v83 = LODWORD(v72);
2805 v17->dimming_level = 31 - LOBYTE(v72);
2806 }
2807 else
2808 {
2809 v17->dimming_level = 0;
2810 }
2811 if ( v17->dimming_level < 0 )
2812 v17->dimming_level = 0;
2813 if ( pOutdoorCamera->numStru148s >= 1999 )
2814 return;
2815 ++pOutdoorCamera->numStru148s;
2816 if ( !sub_481FC9(v102, v104, v103, v17) )
2817 {
2818 LABEL_104:
2819 --pOutdoorCamera->numStru148s;
2820 goto LABEL_105;
2821 }
2822 v62 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001);
2823 memcpy(array_50AC10, v104, 0x30u);
2824 array_50AC10[0]._rhw = v62;
2825 array_50AC10[0].u = 0.0;
2826 array_50AC10[0].v = 0.0;
2827 v63 = v103->vWorldViewPosition.x + 0.0000001;
2828 memcpy(&array_50AC10[1], v103, sizeof(array_50AC10[1]));
2829 array_50AC10[1]._rhw = 1.0 / v63;
2830 array_50AC10[1].u = 1.0;
2831 array_50AC10[1].v = 1.0;
2832 v64 = v102->vWorldViewPosition.x + 0.0000001;
2833 memcpy(&array_50AC10[2], v102, sizeof(array_50AC10[2]));
2834 array_50AC10[2]._rhw = 1.0 / v64;
2835 array_50AC10[2].u = 1.0;
2836 array_50AC10[2].v = 0.0;
2837 pGame->pLightmapBuilder->StackLights_TerrainFace(pNormalb, &v70, array_50AC10, 3u, 1);
2838 if ( stru_F8AD28.uNumLightsApplied <= 0 )
2839 {
2840 v17->field_108 = 0;
2841 }
2842 else
2843 {
2844 v65 = pGame;
2845 v17->field_108 = 1;
2846 pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 3, pNormalb);
2847 }
2848 if ( v104->vWorldViewPosition.x < 8.0 || v103->vWorldViewPosition.x < 8.0 || v102->vWorldViewPosition.x < 8.0 )
2849 {
2850 v37 = sr_4250FE(3u);
2851 OutdoorCamera::Project(v37);
2852 if ( !v37 )
2853 goto LABEL_104;
2854 goto LABEL_102;
2855 }
2856 v66 = (double)pOutdoorCamera->shading_dist_mist;
2857 if ( v66 < v104->vWorldViewPosition.x || v66 < v103->vWorldViewPosition.x || v66 < v102->vWorldViewPosition.x )
2858 {
2859 v37 = sr_4252E8(3u);
2860 if ( !v37 )
2861 goto LABEL_105;
2862 goto LABEL_41;
2863 }
2864 v33 = sr_4254D2(3);
2865 v17->uNumVertices = v33;
2866 if ( !v33 )
2867 goto LABEL_104;
2868 v34 = v104;
2869 v35 = v102;
2870 v69 = 0;
2871 v68 = v17;
2872 v67 = v103;
2873 LABEL_37:
2874 sr_sub_4829B9(v35, v34, v67, v68, v69);
2875 LABEL_38:
2876 sr_sub_481DB2(array_508690, v33, v17);
2877 goto LABEL_105;
2878 }
2879 goto LABEL_74;
2880 }
2881 v55 = sr_4252E8(3u);
2882 }
2883 v56 = v55;
2884 if ( v55 )
2885 {
2886 OutdoorCamera::Project(v55);
2887 v54 = sr_4254D2(v56);
2888 v38->uNumVertices = v54;
2889 if ( v54 )
2890 {
2891 v38->_48276F_sr();
2892 goto LABEL_68;
2893 }
2894 }
2895 LABEL_74:
2896 --pOutdoorCamera->numStru148s;
2897 goto LABEL_75;
2898 }
2899 }
2900 967
2901 //----- (0047BACF) -------------------------------------------------------- 968 //----- (0047BACF) --------------------------------------------------------
2902 void Render::TransformBillboardsAndSetPalettesODM() 969 void Render::TransformBillboardsAndSetPalettesODM()
2903 { 970 {
2904 //int v0; // edi@1 971 //int v0; // edi@1
3697 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; 1764 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8;
3698 local_0.uDiffuse = 0xFF3C1E; 1765 local_0.uDiffuse = 0xFF3C1E;
3699 local_0.x = v3; 1766 local_0.x = v3;
3700 local_0.y = (double)*(signed int *)v0; 1767 local_0.y = (double)*(signed int *)v0;
3701 local_0.z = (double)*((signed int *)v0 + 1); 1768 local_0.z = (double)*((signed int *)v0 + 1);
3702 local_0.flt_10 = 0.0; 1769 local_0.r = 0.0;
3703 local_0.flt_14 = 0.0; 1770 local_0.g = 0.0;
3704 local_0.flt_18 = 0.0; 1771 local_0.b = 0.0;
3705 local_0.flt_28 = 1.0; 1772 local_0.flt_28 = 1.0;
3706 local_0.timeToLive = (rand() & 0x80) + 128; 1773 local_0.timeToLive = (rand() & 0x80) + 128;
3707 local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01"); 1774 local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01");
3708 pGame->pParticleEngine->AddParticle(&local_0); 1775 pGame->pParticleEngine->AddParticle(&local_0);
3709 } 1776 }
4337 pBitmaps_LOD->_410423_move_textures_to_device(); 2404 pBitmaps_LOD->_410423_move_textures_to_device();
4338 pSprites_LOD->ReleaseLostHardwareSprites(); 2405 pSprites_LOD->ReleaseLostHardwareSprites();
4339 } 2406 }
4340 2407
4341 //----- (004A2050) -------------------------------------------------------- 2408 //----- (004A2050) --------------------------------------------------------
4342 void Render::DrawPolygon(unsigned int uNumVertices, stru148 *a3, ODMFace *a4, IDirect3DTexture2 *pTexture) 2409 void Render::DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture)
4343 { 2410 {
4344 Render *v5; // edi@1 2411 Render *v5; // edi@1
4345 unsigned int v6; // ebx@1 2412 unsigned int v6; // ebx@1
4346 LightmapBuilder *v7; // esi@3 2413 LightmapBuilder *v7; // esi@3
4347 int v8; // eax@7 2414 int v8; // eax@7
4404 v53 = v7; 2471 v53 = v7;
4405 v54 = v7->std__vector_000004_size; 2472 v54 = v7->std__vector_000004_size;
4406 if ( v7->std__vector_000004_size) 2473 if ( v7->std__vector_000004_size)
4407 a2 = 0xFFFFFFFF; 2474 a2 = 0xFFFFFFFF;
4408 pGame->AlterGamma_ODM(a4, &a2); 2475 pGame->AlterGamma_ODM(a4, &a2);
4409 if ( byte_4D864C && pGame->uFlags & 1 ) 2476 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01)
4410 { 2477 {
4411 v8 = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); 2478 v8 = ::GetActorTintColor(a3->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0);
4412 v7->_45D74F_MessWithLight(v8, 0); 2479 v7->DrawLightmaps(/*v8, 0*/);
4413 } 2480 }
4414 else 2481 else
4415 { 2482 {
4416 if ( !v54 || byte_4D864C && pGame->uFlags & 2 ) 2483 if ( !v54 || byte_4D864C && pGame->uFlags & 2 )
4417 { 2484 {
4499 uNumVertices, 2566 uNumVertices,
4500 D3DDP_DONOTLIGHT)); 2567 D3DDP_DONOTLIGHT));
4501 //v50 = (const char *)v5->pRenderD3D->pDevice; 2568 //v50 = (const char *)v5->pRenderD3D->pDevice;
4502 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); 2569 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE));
4503 //(*(void (**)(void))(*(int *)v50 + 88))(); 2570 //(*(void (**)(void))(*(int *)v50 + 88))();
4504 v53->_45D74F_MessWithLight(-1, 0); 2571 v53->DrawLightmaps(/*-1, 0*/);
4505 for (uint i = 0; i < uNumVertices; ++i) 2572 for (uint i = 0; i < uNumVertices; ++i)
4506 { 2573 {
4507 d3d_vertex_buffer[i].diffuse = a2; 2574 d3d_vertex_buffer[i].diffuse = a2;
4508 } 2575 }
4509 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture)); 2576 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture));
7061 if (pRenderD3D) 5128 if (pRenderD3D)
7062 { 5129 {
7063 pRenderD3D->ClearTarget(true, 0x00F08020, true, 1.0); 5130 pRenderD3D->ClearTarget(true, 0x00F08020, true, 1.0);
7064 pRenderer->uNumBillboardsToDraw = 0; 5131 pRenderer->uNumBillboardsToDraw = 0;
7065 pRenderD3D->pDevice->BeginScene(); 5132 pRenderD3D->pDevice->BeginScene();
7066 if (!pRenderD3D->DoesRaiseExceptions()) 5133
7067 {
7068 MessageBoxW(nullptr, L"Error executing scratch 3D operations", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\screen16_3d.cpp:360", 0);
7069 }
7070 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) 5134 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor )
7071 uFogColor = GetLevelFogColor(); 5135 uFogColor = GetLevelFogColor();
7072 else 5136 else
7073 uFogColor = 0; 5137 uFogColor = 0;
7074 5138
7119 { 5183 {
7120 // __debugbreak(); // should not fire outside decal builder 5184 // __debugbreak(); // should not fire outside decal builder
7121 return ::GetActorTintColor(tint, a4, a2, a5, a6); 5185 return ::GetActorTintColor(tint, a4, a2, a5, a6);
7122 } 5186 }
7123 5187
7124 /*void Render::DrawTerrainPolygon_new(stru148 *a3, IDirect3DTexture2 *pTexture)//new function 5188 /*void Render::DrawTerrainPolygon_new(Polygon *a3, IDirect3DTexture2 *pTexture)//new function
7125 { 5189 {
7126 int v5; // ebx@1 5190 int v5; // ebx@1
7127 int v6; // edi@1 5191 int v6; // edi@1
7128 int v8; // eax@7 5192 int v8; // eax@7
7129 float v9; // eax@12 5193 float v9; // eax@12
7234 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, pVertices, 6, D3DDP_DONOTLIGHT); 5298 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, pVertices, 6, D3DDP_DONOTLIGHT);
7235 5299
7236 }*/ 5300 }*/
7237 5301
7238 //----- (004A26BC) -------------------------------------------------------- 5302 //----- (004A26BC) --------------------------------------------------------
7239 void Render::DrawTerrainPolygon(unsigned int uNumVertices, stru148 *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders) 5303 void Render::DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders)
7240 { 5304 {
7241 //RenderVertexSoft *pVertices; // esi@0 5305 //RenderVertexSoft *pVertices; // esi@0
7242 //int v7; // edi@1 5306 //int v7; // edi@1
7243 unsigned int v8; // ebx@1 5307 unsigned int v8; // ebx@1
7244 LightmapBuilder *v9; // esi@3 5308 LightmapBuilder *v9; // esi@3
7312 //v61 = pVertices; 5376 //v61 = pVertices;
7313 5377
7314 /* v9 = pGame->pLightmapBuilder; 5378 /* v9 = pGame->pLightmapBuilder;
7315 v65 = v9; 5379 v65 = v9;
7316 v10 = v9->std__vector_000004_size;*/ 5380 v10 = v9->std__vector_000004_size;*/
7317 if ( byte_4D864C && pGame->uFlags & 1 ) 5381 if ( byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01)
7318 { 5382 {
7319 v11 = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0); 5383 v11 = ::GetActorTintColor(a4->dimming_level, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0);
7320 pGame->pLightmapBuilder->_45D74F_MessWithLight(v11, 0); 5384 pGame->pLightmapBuilder->DrawLightmaps(/*v11, 0*/);
7321 } 5385 }
7322 else 5386 else
7323 { 5387 {
7324 if (transparent || !pGame->pLightmapBuilder->std__vector_000004_size || 5388 if (transparent || !pGame->pLightmapBuilder->std__vector_000004_size ||
7325 byte_4D864C && pGame->uFlags & 2 ) 5389 byte_4D864C && pGame->uFlags & 2 )
7409 uNumVertices, 5473 uNumVertices,
7410 16)); 5474 16));
7411 //v63 = (const char *)v7->pRenderD3D->pDevice; 5475 //v63 = (const char *)v7->pRenderD3D->pDevice;
7412 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); 5476 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE));
7413 //(*(void (**)(void))(*(int *)v63 + 88))(); 5477 //(*(void (**)(void))(*(int *)v63 + 88))();
7414 pGame->pLightmapBuilder->_45D74F_MessWithLight(-1, 0); 5478 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/);
7415 for (uint i = 0; i < uNumVertices; ++i) 5479 for (uint i = 0; i < uNumVertices; ++i)
7416 { 5480 {
7417 d3d_vertex_buffer[i].diffuse = -1; 5481 d3d_vertex_buffer[i].diffuse = -1;
7418 } 5482 }
7419 ErrD3D(pRenderD3D->pDevice->SetTexture(0, a5)); 5483 ErrD3D(pRenderD3D->pDevice->SetTexture(0, a5));
7466 } 5530 }
7467 // 4A26BC: could not find valid save-restore pair for esi 5531 // 4A26BC: could not find valid save-restore pair for esi
7468 // 4D864C: using guessed type char byte_4D864C; 5532 // 4D864C: using guessed type char byte_4D864C;
7469 5533
7470 //----- (004A2DA3) -------------------------------------------------------- 5534 //----- (004A2DA3) --------------------------------------------------------
7471 void Render::DrawSkyPolygon(unsigned int uNumVertices, stru148 *a3, IDirect3DTexture2 *pTexture) 5535 void Render::DrawSkyPolygon(unsigned int uNumVertices, struct Polygon *a3, IDirect3DTexture2 *pTexture)
7472 { 5536 {
7473 int v7; // eax@7 5537 int v7; // eax@7
7474 float v13; // ST3C_4@8 5538 float v13; // ST3C_4@8
7475 int i; 5539 int i;
7476 5540
7508 pVertices, uNumVertices, D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTLIGHT); 5572 pVertices, uNumVertices, D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTLIGHT);
7509 } 5573 }
7510 } 5574 }
7511 5575
7512 //----- (004A2ED5) -------------------------------------------------------- 5576 //----- (004A2ED5) --------------------------------------------------------
7513 void Render::_4A2ED5(signed int a2, stru148 *a3, IDirect3DTexture2 *pHwTex) 5577 void Render::_4A2ED5(signed int a2, struct Polygon *a3, IDirect3DTexture2 *pHwTex)
7514 { 5578 {
7515 signed int v4; // edi@2 5579 signed int v4; // edi@2
7516 int v5; // eax@3 5580 int v5; // eax@3
7517 int v6; // edx@5 5581 int v6; // edx@5
7518 RenderVertexD3D3 *v7; // eax@6 5582 RenderVertexD3D3 *v7; // eax@6
7550 a2, 5614 a2,
7551 28)); 5615 28));
7552 } 5616 }
7553 } 5617 }
7554 } 5618 }
5619
5620
5621 //----- (00479A53) --------------------------------------------------------
5622 void Render::DrawIndoorPolygonNoLight(unsigned int uNumVertices, unsigned int uFaceID)
5623 {
5624 BLVFace *pFace; // esi@1
5625 unsigned int v3; // edi@1
5626 PolygonType v4; // al@1
5627 double v5; // st7@3
5628 signed __int64 v6; // qax@3
5629 PolygonType v7; // cl@3
5630 int v8; // esi@7
5631 int v9; // eax@7
5632 unsigned int v10; // eax@7
5633 double v11; // st6@7
5634 int v12; // edx@7
5635 int v13; // eax@7
5636 char *v14; // esi@8
5637 void *v15; // ecx@9
5638 int v16; // eax@9
5639 int v17; // edi@9
5640 double v18; // st7@9
5641 signed int v19; // ebx@9
5642 void *v20; // ecx@9
5643 int v21; // ebx@11
5644 int v22; // eax@14
5645 signed __int64 v23; // qtt@16
5646 double v24; // st7@16
5647 unsigned __int8 v25; // sf@16
5648 unsigned __int8 v26; // of@16
5649 Render *v27; // ecx@17
5650 double v28; // st7@20
5651 char *v29; // ebx@20
5652 char *v30; // edx@20
5653 unsigned __int8 v31; // c0@21
5654 unsigned __int8 v32; // c3@21
5655 double v33; // st6@23
5656 char *v34; // esi@30
5657 const void *v35; // ecx@31
5658 int v36; // eax@31
5659 const void *v37; // edi@31
5660 signed __int64 v38; // qax@31
5661 int v39; // ecx@31
5662 int v40; // ebx@33
5663 int v41; // eax@36
5664 signed __int64 v42; // qtt@39
5665 int v43; // eax@39
5666 char v44; // zf@39
5667 double v45; // st7@39
5668 double v46; // st7@39
5669 unsigned int v47; // edx@40
5670 double v48; // st7@41
5671 RenderVertexSoft *v49; // ebx@41
5672 void *v50; // edi@43
5673 double v51; // st7@46
5674 RenderVertexSoft *v52; // edx@46
5675 void *v53; // edi@48
5676 char *v54; // ebx@52
5677 unsigned int v55; // eax@53
5678 unsigned int v56; // eax@55
5679 int v57; // ST10_4@55
5680 Texture *v58; // eax@55
5681 signed int v59; // [sp-4h] [bp-178h]@17
5682 struct Polygon *v60; // [sp+0h] [bp-174h]@17
5683 IDirect3DTexture2 *v61; // [sp+4h] [bp-170h]@17
5684 struct Polygon v62; // [sp+14h] [bp-160h]@6
5685 unsigned int v63; // [sp+120h] [bp-54h]@7
5686 double v64; // [sp+124h] [bp-50h]@7
5687 unsigned int v65; // [sp+128h] [bp-4Ch]@1
5688 unsigned int v66; // [sp+12Ch] [bp-48h]@7
5689 float v67; // [sp+130h] [bp-44h]@7
5690 __int64 v68; // [sp+134h] [bp-40h]@3
5691 __int64 v69; // [sp+13Ch] [bp-38h]@3
5692 int v70; // [sp+144h] [bp-30h]@3
5693 int X; // [sp+148h] [bp-2Ch]@9
5694 int v72; // [sp+14Ch] [bp-28h]@7
5695 float v73; // [sp+150h] [bp-24h]@16
5696 unsigned int v74; // [sp+154h] [bp-20h]@3
5697 RenderVertexSoft *v75; // [sp+158h] [bp-1Ch]@3
5698 float v76; // [sp+15Ch] [bp-18h]@9
5699 int v77; // [sp+160h] [bp-14h]@9
5700 int v78; // [sp+164h] [bp-10h]@7
5701 void *v79; // [sp+168h] [bp-Ch]@9
5702 float v80; // [sp+16Ch] [bp-8h]@3
5703 const void *v81; // [sp+170h] [bp-4h]@7
5704
5705 __debugbreak();
5706
5707 pFace = &pIndoor->pFaces[uFaceID];
5708 v65 = uFaceID;
5709 v3 = uNumVertices;
5710 v4 = pFace->uPolygonType;
5711 if ( v4 == POLYGON_InBetweenFloorAndWall || v4 == POLYGON_Floor )
5712 {
5713 if ( (signed int)uNumVertices > 0 )
5714 {
5715 v54 = (char *)&array_507D30[0].u;
5716 LODWORD(v80) = uNumVertices;
5717 do
5718 {
5719 v69 = (GetTickCount() >> 5) - pBLVRenderParams->vPartyPos.x;
5720 *(float *)v54 = (double)v69 + *(float *)v54;
5721 *(float *)v54 = *(float *)v54 * 0.25;
5722 v55 = GetTickCount();
5723 v54 += 48;
5724 v44 = LODWORD(v80)-- == 1;
5725 v68 = pBLVRenderParams->vPartyPos.y + (v55 >> 5);
5726 *((float *)v54 - 11) = ((double)v68 + *((float *)v54 - 11)) * 0.25;
5727 }
5728 while ( !v44 );
5729 uFaceID = v65;
5730 }
5731 v56 = 8 * uFaceID;
5732 LOBYTE(v56) = PID(OBJECT_BModel,uFaceID);
5733 v57 = v56;
5734 v58 = pFace->GetTexture();
5735 pRenderer->DrawIndoorPolygon(v3, pFace, pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID], v58, v57, -1, 0);
5736 return;
5737 }
5738 HIDWORD(v69) = pIndoorCamera->sRotationX;
5739 HIDWORD(v68) = pIndoorCamera->pos.z;
5740 *(float *)&v74 = (double)pBLVRenderParams->uViewportCenterY;
5741 v70 = (signed __int64)((double)(pBLVRenderParams->field_40 * pBLVRenderParams->vPartyPos.z)
5742 / (((double)pBLVRenderParams->field_40 + 16192.0)
5743 * 65536.0)
5744 + *(float *)&v74);
5745 v5 = (double)pIndoorCamera->sRotationX * 0.0030664064;
5746 *(float *)&v75 = v5;
5747 v80 = cos(v5) * 16192.0;
5748 v6 = (signed __int64)(*(float *)&v74
5749 - (double)pBLVRenderParams->field_40
5750 / ((v80 + 0.0000001)
5751 * 65535.0)
5752 * (sin(*(float *)&v75) * -16192.0 - (double)SHIDWORD(v68)));
5753 v7 = pFace->uPolygonType;
5754 if ( v7 == 4 || v7 == 3 )
5755 v70 = v6;
5756 stru_8019C8._48653D(65536, 0, 0, 0, 65536, 0);
5757 v62._48607B(&stru_8019C8);
5758 v62.uTileBitmapID = pFace->uBitmapID;
5759 v62.pTexture = (Texture *)((signed __int16)v62.uTileBitmapID != -1 ? &pBitmaps_LOD->pTextures[(signed __int16)v62.uTileBitmapID] : 0);
5760 if ( !v62.pTexture )
5761 return;
5762 v8 = pBLVRenderParams->sPartyRotX;
5763 v62.dimming_level = 0;
5764 v62.uNumVertices = v3;
5765 v9 = stru_5C6E00->Sin(pBLVRenderParams->sPartyRotX + 16);
5766 v62.v_18.y = 0;
5767 v62.v_18.x = -v9;
5768 v62.v_18.z = -stru_5C6E00->Cos(v8 + 16);
5769 v10 = pBLVRenderParams->uViewportZ - pBLVRenderParams->uViewportX;
5770 memcpy(&array_507D30[v3], array_507D30, sizeof(array_507D30[v3]));
5771 LODWORD(v80) = v10;
5772 v62.field_24 = 33554432;
5773 v64 = (double)(signed int)v10 * 0.5;
5774 v72 = 65536 / (signed int)(signed __int64)(v64 / tan(0.6457717418670654) + 0.5);
5775 LODWORD(v80) = v62.pTexture->uTextureWidth;
5776 v11 = 1.0 / (double)SLODWORD(v80);
5777 LODWORD(v80) = v62.pTexture->uTextureHeight;
5778 v12 = v62.pTexture->uWidthMinus1;
5779 v13 = v62.pTexture->uHeightMinus1;
5780 v67 = v11;
5781 v63 = 224 * pMiscTimer->uTotalGameTimeElapsed & v13;
5782 v66 = 224 * pMiscTimer->uTotalGameTimeElapsed & v12;
5783 v78 = 0;
5784 v81 = 0;
5785 *((float *)&v68 + 1) = 1.0 / (double)SLODWORD(v80);
5786 if ( (signed int)v62.uNumVertices <= 0 )
5787 {
5788 LABEL_17:
5789 v61 = pBitmaps_LOD->pHardwareTextures[(signed __int16)v62.uTileBitmapID];
5790 v27 = pRenderer;
5791 v60 = &v62;
5792 v59 = v62.uNumVertices;
5793 goto LABEL_18;
5794 }
5795 v14 = (char *)&array_507D30[0].vWorldViewProjY;
5796 while ( 2 )
5797 {
5798 v15 = (void *)(v72 * (v70 - (unsigned __int64)(signed __int64)*(float *)v14));
5799 LODWORD(v80) = v62.ptr_38->field_14;
5800 v77 = (unsigned __int64)(SLODWORD(v80) * (signed __int64)(signed int)v15) >> 16;
5801 v16 = v77 + v62.ptr_38->field_C;
5802 v77 = (int)v15;
5803 v74 = v16;
5804 LODWORD(v80) = v62.ptr_38->field_20;
5805 v77 = (unsigned __int64)(SLODWORD(v80) * (signed __int64)(signed int)v15) >> 16;
5806 v79 = v15;
5807 v75 = (RenderVertexSoft *)(v77 + v62.ptr_38->field_18);
5808 LODWORD(v80) = v62.v_18.z;
5809 v79 = (void *)((unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v15) >> 16);
5810 v17 = v72 * (pBLVRenderParams->uViewportCenterX - (unsigned __int64)(signed __int64)*((float *)v14 - 1));
5811 v18 = *(float *)v14 - 1.0;
5812 v19 = -v62.field_24;
5813 v77 = -v62.field_24;
5814 X = (int)((char *)v79 + v62.v_18.x);
5815 LODWORD(v76) = (signed __int64)v18;
5816 v20 = (void *)(v72 * (v70 - LODWORD(v76)));
5817 while ( 1 )
5818 {
5819 v79 = v20;
5820 if ( !X )
5821 goto LABEL_14;
5822 v21 = abs(v19 >> 14);
5823 if ( v21 <= abs(X) )
5824 break;
5825 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y )
5826 break;
5827 v19 = v77;
5828 v20 = v79;
5829 LABEL_14:
5830 LODWORD(v80) = v62.v_18.z;
5831 v79 = (void *)((unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v20) >> 16);
5832 v22 = (unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v20) >> 16;
5833 --LODWORD(v76);
5834 v20 = (char *)v20 + v72;
5835 X = v22 + v62.v_18.x;
5836 v78 = 1;
5837 }
5838 if ( !v78 )
5839 {
5840 LODWORD(v23) = v77 << 16;
5841 HIDWORD(v23) = v77 >> 16;
5842 v79 = (void *)(v23 / X);
5843 v77 = v17;
5844 LODWORD(v80) = v62.ptr_38->field_10;
5845 v77 = v17;
5846 LODWORD(v76) = v74 + ((unsigned __int64)(SLODWORD(v80) * (signed __int64)v17) >> 16);
5847 LODWORD(v80) = v62.ptr_38->field_1C;
5848 v75 = (RenderVertexSoft *)((char *)v75 + ((unsigned __int64)(SLODWORD(v80) * (signed __int64)v17) >> 16));
5849 v77 = (unsigned __int64)(SLODWORD(v76) * v23 / X) >> 16;
5850 LODWORD(v73) = (unsigned __int64)((signed int)v75 * v23 / X) >> 16;
5851 v14 += 48;
5852 LODWORD(v80) = v66 + ((signed int)((unsigned __int64)(SLODWORD(v76) * v23 / X) >> 16) >> 4);
5853 v81 = (char *)v81 + 1;
5854 v24 = (double)SLODWORD(v80) * 0.000015259022;
5855 LODWORD(v80) = v63 + ((signed int)((unsigned __int64)((signed int)v75 * v23 / X) >> 16) >> 4);
5856 v26 = __OFSUB__((int)v81, v62.uNumVertices);
5857 v25 = (signed int)((char *)v81 - v62.uNumVertices) < 0;
5858 *((float *)v14 - 10) = v24 * v67;
5859 *((float *)v14 - 9) = (double)SLODWORD(v80) * 0.000015259022 * *((float *)&v68 + 1);
5860 *((float *)v14 - 11) = 65536.0 / (double)(signed int)v79;
5861 if ( !(v25 ^ v26) )
5862 goto LABEL_17;
5863 continue;
5864 }
5865 break;
5866 }
5867 LODWORD(v73) = 0;
5868 v80 = v76;
5869 if ( (signed int)v62.uNumVertices > 0 )
5870 {
5871 v28 = (double)SLODWORD(v76);
5872 LODWORD(v76) = (int)(char *)array_50AC10 + 28;
5873 v29 = (char *)&array_50AC10[0].vWorldViewProjX;
5874 v30 = (char *)&array_507D30[1].vWorldViewProjY;
5875 v79 = array_50AC10;
5876 v81 = array_507D30;
5877 v78 = v62.uNumVertices;
5878 do
5879 {
5880 v31 = v28 < *((float *)v30 - 12);
5881 v32 = v28 == *((float *)v30 - 12);
5882 ++LODWORD(v73);
5883 memcpy(v79, v81, 0x30u);
5884 v79 = (char *)v79 + 48;
5885 LODWORD(v76) += 48;
5886 v29 += 48;
5887 if ( v31 | v32 || v28 >= *(float *)v30 )
5888 {
5889 if ( v28 >= *((float *)v30 - 12) || v28 <= *(float *)v30 )
5890 goto LABEL_28;
5891 v33 = (*((float *)v30 - 1) - *((float *)v30 - 13)) * v28 / (*(float *)v30 - *((float *)v30 - 12))
5892 + *((float *)v30 - 1);
5893 }
5894 else
5895 {
5896 v33 = (*((float *)v30 - 13) - *((float *)v30 - 1)) * v28 / (*((float *)v30 - 12) - *(float *)v30)
5897 + *((float *)v30 - 13);
5898 }
5899 *(float *)v29 = v33;
5900 v79 = (char *)v79 + 48;
5901 v29 += 48;
5902 ++LODWORD(v73);
5903 *(unsigned int *)LODWORD(v76) = v28;
5904 LODWORD(v76) += 48;
5905 LABEL_28:
5906 v81 = (char *)v81 + 48;
5907 v30 += 48;
5908 --v78;
5909 }
5910 while ( v78 );
5911 }
5912 if ( SLODWORD(v73) <= 0 )
5913 goto LABEL_40;
5914 v34 = (char *)&array_50AC10[0].vWorldViewProjY;
5915 v65 = v77 >> 14;
5916 HIDWORD(v69) = LODWORD(v73);
5917 do
5918 {
5919 v35 = (const void *)(v72 * (v70 - (unsigned __int64)(signed __int64)*(float *)v34));
5920 v78 = v62.ptr_38->field_14;
5921 v81 = (const void *)((unsigned __int64)(v78 * (signed __int64)(signed int)v35) >> 16);
5922 v36 = (int)((char *)v81 + v62.ptr_38->field_C);
5923 v81 = v35;
5924 v74 = v36;
5925 v78 = v62.ptr_38->field_20;
5926 v81 = (const void *)((unsigned __int64)(v78 * (signed __int64)(signed int)v35) >> 16);
5927 v78 = (int)v35;
5928 v75 = (RenderVertexSoft *)((char *)v81 + v62.ptr_38->field_18);
5929 v81 = (const void *)v62.v_18.z;
5930 v78 = (unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v35) >> 16;
5931 v37 = (const void *)(v72
5932 * (pBLVRenderParams->uViewportCenterX - (unsigned __int64)(signed __int64)*((float *)v34 - 1)));
5933 v38 = (signed __int64)(*(float *)v34 - 1.0);
5934 v81 = 0;
5935 LODWORD(v76) = v38;
5936 v39 = v72 * (v70 - v38);
5937 while ( 1 )
5938 {
5939 v78 = v39;
5940 if ( !X )
5941 goto LABEL_36;
5942 v40 = abs(X);
5943 if ( abs((signed __int64)v65) <= v40 )
5944 break;
5945 if ( SLODWORD(v76) <= (signed int)pViewport->uViewportTL_Y )
5946 break;
5947 v39 = v78;
5948 LABEL_36:
5949 v78 = v62.v_18.z;
5950 v41 = (unsigned __int64)(v62.v_18.z * (signed __int64)v39) >> 16;
5951 --LODWORD(v76);
5952 v39 += v72;
5953 X = v41 + v62.v_18.x;
5954 v81 = (const void *)1;
5955 }
5956 if ( v81 )
5957 {
5958 v79 = (void *)v62.v_18.z;
5959 v78 = 2 * LODWORD(v76);
5960 v81 = (const void *)((unsigned __int64)(v62.v_18.z
5961 * (signed __int64)(signed int)(signed __int64)(((double)v70
5962 - ((double)(2 * LODWORD(v76))
5963 - *(float *)v34))
5964 * (double)v72)) >> 16);
5965 X = (int)((char *)v81 + v62.v_18.x);
5966 }
5967 LODWORD(v42) = v77 << 16;
5968 HIDWORD(v42) = v77 >> 16;
5969 v79 = (void *)(v42 / X);
5970 v81 = v37;
5971 v78 = v62.ptr_38->field_10;
5972 v81 = (const void *)((unsigned __int64)(v78 * (signed __int64)(signed int)v37) >> 16);
5973 v43 = v74 + ((unsigned __int64)(v78 * (signed __int64)(signed int)v37) >> 16);
5974 v74 = (unsigned int)v37;
5975 LODWORD(v76) = v43;
5976 v78 = v62.ptr_38->field_1C;
5977 v75 = (RenderVertexSoft *)((char *)v75 + ((unsigned __int64)(v78 * (signed __int64)(signed int)v37) >> 16));
5978 v74 = (unsigned __int64)(v43 * v42 / X) >> 16;
5979 v81 = (const void *)((unsigned __int64)((signed int)v75 * v42 / X) >> 16);
5980 v34 += 48;
5981 v78 = v66 + ((signed int)v74 >> 4);
5982 v44 = HIDWORD(v69)-- == 1;
5983 v45 = (double)v78 * 0.000015259022;
5984 v78 = v63 + ((signed int)((unsigned __int64)((signed int)v75 * v42 / X) >> 16) >> 4);
5985 *((float *)v34 - 10) = v45 * v67;
5986 *((float *)v34 - 9) = (double)v78 * 0.000015259022 * *((float *)&v68 + 1);
5987 v46 = (double)(signed int)v79;
5988 *((float *)v34 - 16) = 0.000015258789 * v46;
5989 *((float *)v34 - 11) = 65536.0 / v46;
5990 }
5991 while ( !v44 );
5992 LABEL_40:
5993 v47 = 0;
5994 if ( SLODWORD(v73) > 0 )
5995 {
5996 v48 = (double)SLODWORD(v80);
5997 v75 = array_507D30;
5998 v49 = array_50AC10;
5999 HIDWORD(v69) = LODWORD(v73);
6000 do
6001 {
6002 if ( v48 >= v49->vWorldViewProjY )
6003 {
6004 v50 = v75;
6005 ++v47;
6006 ++v75;
6007 memcpy(v50, v49, 0x30u);
6008 }
6009 ++v49;
6010 --HIDWORD(v69);
6011 }
6012 while ( HIDWORD(v69) );
6013 }
6014 v62.uNumVertices = v47;
6015 pRenderer->_4A2ED5(v47, &v62, pBitmaps_LOD->pHardwareTextures[(signed __int16)v62.uTileBitmapID]);
6016 *(float *)&v74 = 0.0;
6017 if ( SLODWORD(v73) > 0 )
6018 {
6019 v51 = (double)SLODWORD(v80);
6020 v75 = array_507D30;
6021 v52 = array_50AC10;
6022 v80 = v73;
6023 do
6024 {
6025 if ( v51 <= v52->vWorldViewProjY )
6026 {
6027 v53 = v75;
6028 ++v74;
6029 ++v75;
6030 memcpy(v53, v52, 0x30u);
6031 }
6032 ++v52;
6033 --LODWORD(v80);
6034 }
6035 while ( v80 != 0.0 );
6036 }
6037 v62.uNumVertices = v74;
6038 v61 = pBitmaps_LOD->pHardwareTextures[(signed __int16)v62.uTileBitmapID];
6039 v60 = &v62;
6040 v59 = v74;
6041 v27 = pRenderer;
6042 LABEL_18:
6043 v27->_4A2ED5(v59, v60, v61);
6044 }
6045
7555 6046
7556 //----- (004A2FC0) -------------------------------------------------------- 6047 //----- (004A2FC0) --------------------------------------------------------
7557 void Render::DrawIndoorPolygon(unsigned int uNumVertices, BLVFace *pFace, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8) 6048 void Render::DrawIndoorPolygon(unsigned int uNumVertices, BLVFace *pFace, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8)
7558 { 6049 {
7559 //Render *v8; // edi@1 6050 //Render *v8; // edi@1
7610 if (GetTickCount() % 300 >= 150) 6101 if (GetTickCount() % 300 >= 150)
7611 uColor = uCorrectedColor = 0xFF20FF20; 6102 uColor = uCorrectedColor = 0xFF20FF20;
7612 else uColor = uCorrectedColor = 0xFF109010; 6103 else uColor = uCorrectedColor = 0xFF109010;
7613 } 6104 }
7614 6105
7615 if (byte_4D864C && pGame->uFlags & 1) 6106 if (byte_4D864C && pGame->uFlags & GAME_FLAGS_1_01)
7616 { 6107 {
7617 __debugbreak(); 6108 __debugbreak();
7618 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); 6109 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false));
7619 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); 6110 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP));
7620 for (uint i = 0; i < uNumVertices; ++i) 6111 for (uint i = 0; i < uNumVertices; ++i)
7635 D3DPT_TRIANGLEFAN, 6126 D3DPT_TRIANGLEFAN,
7636 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, 6127 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
7637 d3d_vertex_buffer, 6128 d3d_vertex_buffer,
7638 uNumVertices, 6129 uNumVertices,
7639 28)); 6130 28));
7640 pGame->pLightmapBuilder->_45D74F_MessWithLight(-1, 0); 6131 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/);
7641 } 6132 }
7642 else 6133 else
7643 { 6134 {
7644 if (!pGame->pLightmapBuilder->std__vector_000004_size || 6135 if (!pGame->pLightmapBuilder->std__vector_000004_size ||
7645 byte_4D864C && pGame->uFlags & 2) 6136 byte_4D864C && pGame->uFlags & 2)
7715 d3d_vertex_buffer, 6206 d3d_vertex_buffer,
7716 uNumVertices, 6207 uNumVertices,
7717 28)); 6208 28));
7718 6209
7719 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE)); 6210 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE));
7720 pGame->pLightmapBuilder->_45D74F_MessWithLight(-1, 0); 6211 pGame->pLightmapBuilder->DrawLightmaps(/*-1, 0*/);
7721 6212
7722 for (uint i = 0; i < uNumVertices; ++i) 6213 for (uint i = 0; i < uNumVertices; ++i)
7723 d3d_vertex_buffer[i].diffuse = uCorrectedColor; 6214 d3d_vertex_buffer[i].diffuse = uCorrectedColor;
7724 /*v33 = uNumVertices; 6215 /*v33 = uNumVertices;
7725 if ( (signed int)uNumVertices > 0 ) 6216 if ( (signed int)uNumVertices > 0 )
7823 else 6314 else
7824 { 6315 {
7825 v12 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0); 6316 v12 = ::GetActorTintColor(dimming_level, 0, pSoftBillboard->zbuffer_depth, 0, 0);
7826 } 6317 }
7827 //v13 = (double)v25; 6318 //v13 = (double)v25;
7828 pBillboardRenderListD3D[v7].pQuards[0].specular = 0; 6319 pBillboardRenderListD3D[v7].pQuads[0].specular = 0;
7829 pBillboardRenderListD3D[v7].pQuards[0].diffuse = v12; 6320 pBillboardRenderListD3D[v7].pQuads[0].diffuse = v12;
7830 pBillboardRenderListD3D[v7].pQuards[0].pos.x = pSoftBillboard->uScreenSpaceX - v31 * a1; 6321 pBillboardRenderListD3D[v7].pQuads[0].pos.x = pSoftBillboard->uScreenSpaceX - v31 * a1;
7831 //v14 = (double)v24; 6322 //v14 = (double)v24;
7832 //v32 = v14; 6323 //v32 = v14;
7833 pBillboardRenderListD3D[v7].pQuards[0].pos.y = pSoftBillboard->uScreenSpaceY - v27 * v29; 6324 pBillboardRenderListD3D[v7].pQuads[0].pos.y = pSoftBillboard->uScreenSpaceY - v27 * v29;
7834 v15 = 1.0 - 1.0 / (pSoftBillboard->zbuffer_depth * 0.061758894); 6325 v15 = 1.0 - 1.0 / (pSoftBillboard->zbuffer_depth * 0.061758894);
7835 pBillboardRenderListD3D[v7].pQuards[0].pos.z = v15; 6326 pBillboardRenderListD3D[v7].pQuads[0].pos.z = v15;
7836 v16 = 1.0 / pSoftBillboard->zbuffer_depth; 6327 v16 = 1.0 / pSoftBillboard->zbuffer_depth;
7837 pBillboardRenderListD3D[v7].pQuards[0].rhw = 1.0 / pSoftBillboard->zbuffer_depth; 6328 pBillboardRenderListD3D[v7].pQuads[0].rhw = 1.0 / pSoftBillboard->zbuffer_depth;
7838 pBillboardRenderListD3D[v7].pQuards[0].texcoord.x = 0.0; 6329 pBillboardRenderListD3D[v7].pQuads[0].texcoord.x = 0.0;
7839 pBillboardRenderListD3D[v7].pQuards[0].texcoord.y = 0.0; 6330 pBillboardRenderListD3D[v7].pQuads[0].texcoord.y = 0.0;
7840 v17 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX); 6331 v17 = (double)((pSprite->uBufferWidth >> 1) - pSprite->uAreaX);
7841 v18 = (double)(pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight); 6332 v18 = (double)(pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight);
7842 if ( pSoftBillboard->uFlags & 4 ) 6333 if ( pSoftBillboard->uFlags & 4 )
7843 v17 = v17 * -1.0; 6334 v17 = v17 * -1.0;
7844 pBillboardRenderListD3D[v7].pQuards[1].specular = 0; 6335 pBillboardRenderListD3D[v7].pQuads[1].specular = 0;
7845 pBillboardRenderListD3D[v7].pQuards[1].diffuse = v12; 6336 pBillboardRenderListD3D[v7].pQuads[1].diffuse = v12;
7846 pBillboardRenderListD3D[v7].pQuards[1].pos.x = pSoftBillboard->uScreenSpaceX - v17 * a1; 6337 pBillboardRenderListD3D[v7].pQuads[1].pos.x = pSoftBillboard->uScreenSpaceX - v17 * a1;
7847 pBillboardRenderListD3D[v7].pQuards[1].pos.y = pSoftBillboard->uScreenSpaceY - v18 * v29; 6338 pBillboardRenderListD3D[v7].pQuads[1].pos.y = pSoftBillboard->uScreenSpaceY - v18 * v29;
7848 pBillboardRenderListD3D[v7].pQuards[1].pos.z = v15; 6339 pBillboardRenderListD3D[v7].pQuads[1].pos.z = v15;
7849 pBillboardRenderListD3D[v7].pQuards[1].rhw = v16; 6340 pBillboardRenderListD3D[v7].pQuads[1].rhw = v16;
7850 pBillboardRenderListD3D[v7].pQuards[1].texcoord.x = 0.0; 6341 pBillboardRenderListD3D[v7].pQuads[1].texcoord.x = 0.0;
7851 pBillboardRenderListD3D[v7].pQuards[1].texcoord.y = 1.0; 6342 pBillboardRenderListD3D[v7].pQuads[1].texcoord.y = 1.0;
7852 v19 = pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight; 6343 v19 = pSprite->uBufferHeight - pSprite->uAreaY - pSprite->uAreaHeight;
7853 v20 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); 6344 v20 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth);
7854 if ( pSoftBillboard->uFlags & 4 ) 6345 if ( pSoftBillboard->uFlags & 4 )
7855 v20 = v20 * -1.0; 6346 v20 = v20 * -1.0;
7856 pBillboardRenderListD3D[v7].pQuards[2].specular = 0; 6347 pBillboardRenderListD3D[v7].pQuads[2].specular = 0;
7857 pBillboardRenderListD3D[v7].pQuards[2].diffuse = v12; 6348 pBillboardRenderListD3D[v7].pQuads[2].diffuse = v12;
7858 pBillboardRenderListD3D[v7].pQuards[2].pos.x = v20 * a1 + pSoftBillboard->uScreenSpaceX; 6349 pBillboardRenderListD3D[v7].pQuads[2].pos.x = v20 * a1 + pSoftBillboard->uScreenSpaceX;
7859 pBillboardRenderListD3D[v7].pQuards[2].pos.y = pSoftBillboard->uScreenSpaceY - (double)v19 * v29; 6350 pBillboardRenderListD3D[v7].pQuads[2].pos.y = pSoftBillboard->uScreenSpaceY - (double)v19 * v29;
7860 pBillboardRenderListD3D[v7].pQuards[2].pos.z = v15; 6351 pBillboardRenderListD3D[v7].pQuads[2].pos.z = v15;
7861 pBillboardRenderListD3D[v7].pQuards[2].rhw = v16; 6352 pBillboardRenderListD3D[v7].pQuads[2].rhw = v16;
7862 pBillboardRenderListD3D[v7].pQuards[2].texcoord.x = 1.0; 6353 pBillboardRenderListD3D[v7].pQuads[2].texcoord.x = 1.0;
7863 pBillboardRenderListD3D[v7].pQuards[2].texcoord.y = 1.0; 6354 pBillboardRenderListD3D[v7].pQuads[2].texcoord.y = 1.0;
7864 v21 = pSprite->uBufferHeight - pSprite->uAreaY; 6355 v21 = pSprite->uBufferHeight - pSprite->uAreaY;
7865 v22 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth); 6356 v22 = (double)(pSprite->uAreaX + pSprite->uAreaWidth + (pSprite->uBufferWidth >> 1) - pSprite->uBufferWidth);
7866 if ( pSoftBillboard->uFlags & 4 ) 6357 if ( pSoftBillboard->uFlags & 4 )
7867 v22 = v22 * -1.0; 6358 v22 = v22 * -1.0;
7868 pBillboardRenderListD3D[v7].pQuards[3].specular = 0; 6359 pBillboardRenderListD3D[v7].pQuads[3].specular = 0;
7869 pBillboardRenderListD3D[v7].pQuards[3].diffuse = v12; 6360 pBillboardRenderListD3D[v7].pQuads[3].diffuse = v12;
7870 pBillboardRenderListD3D[v7].pQuards[3].pos.x = v22 * a1 + pSoftBillboard->uScreenSpaceX; 6361 pBillboardRenderListD3D[v7].pQuads[3].pos.x = v22 * a1 + pSoftBillboard->uScreenSpaceX;
7871 pBillboardRenderListD3D[v7].pQuards[3].pos.y = pSoftBillboard->uScreenSpaceY - (double)v21 * v29; 6362 pBillboardRenderListD3D[v7].pQuads[3].pos.y = pSoftBillboard->uScreenSpaceY - (double)v21 * v29;
7872 pBillboardRenderListD3D[v7].pQuards[3].pos.z = v15; 6363 pBillboardRenderListD3D[v7].pQuads[3].pos.z = v15;
7873 pBillboardRenderListD3D[v7].pQuards[3].rhw = v16; 6364 pBillboardRenderListD3D[v7].pQuads[3].rhw = v16;
7874 pBillboardRenderListD3D[v7].pQuards[3].texcoord.x = 1.0; 6365 pBillboardRenderListD3D[v7].pQuads[3].texcoord.x = 1.0;
7875 pBillboardRenderListD3D[v7].pQuards[3].texcoord.y = 0.0; 6366 pBillboardRenderListD3D[v7].pQuads[3].texcoord.y = 0.0;
7876 //v23 = pSprite->pTexture; 6367 //v23 = pSprite->pTexture;
7877 pBillboardRenderListD3D[v7].uNumVertices = 4; 6368 pBillboardRenderListD3D[v7].uNumVertices = 4;
7878 pBillboardRenderListD3D[v7].z_order = pSoftBillboard->zbuffer_depth; 6369 pBillboardRenderListD3D[v7].z_order = pSoftBillboard->zbuffer_depth;
7879 pBillboardRenderListD3D[v7].pTexture = pSprite->pTexture; 6370 pBillboardRenderListD3D[v7].pTexture = pSprite->pTexture;
7880 } 6371 }
7949 v17 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); 6440 v17 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12);
7950 v18 = stru_5C6E00->Cos(angle); 6441 v18 = stru_5C6E00->Cos(angle);
7951 v19 = stru_5C6E00->Sin(angle); 6442 v19 = stru_5C6E00->Sin(angle);
7952 v20 = stru_5C6E00->Sin(angle); 6443 v20 = stru_5C6E00->Sin(angle);
7953 v21 = stru_5C6E00->Cos(angle); 6444 v21 = stru_5C6E00->Cos(angle);
7954 pBillboardRenderListD3D[v8].pQuards[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 6445 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022
7955 + (double)(v18 >> 16)) 6446 + (double)(v18 >> 16))
7956 * v16 6447 * v16
7957 - ((double)(unsigned __int16)v19 * 0.000015259022 6448 - ((double)(unsigned __int16)v19 * 0.000015259022
7958 + (double)(v19 >> 16)) 6449 + (double)(v19 >> 16))
7959 * v17) 6450 * v17)
7961 v22 = (((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v17 6452 v22 = (((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v17
7962 + ((double)(unsigned __int16)v20 * 0.000015259022 + (double)(v20 >> 16)) * v16 6453 + ((double)(unsigned __int16)v20 * 0.000015259022 + (double)(v20 >> 16)) * v16
7963 - 12.0) 6454 - 12.0)
7964 * v11 6455 * v11
7965 + (double)a2->uScreenSpaceY; 6456 + (double)a2->uScreenSpaceY;
7966 pBillboardRenderListD3D[v8].pQuards[0].specular = 0; 6457 pBillboardRenderListD3D[v8].pQuads[0].specular = 0;
7967 pBillboardRenderListD3D[v8].pQuards[0].diffuse = uDiffuse; 6458 pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse;
7968 pBillboardRenderListD3D[v8].pQuards[0].pos.y = v22; 6459 pBillboardRenderListD3D[v8].pQuads[0].pos.y = v22;
7969 pBillboardRenderListD3D[v8].pQuards[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 0.061758894); 6460 pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 0.061758894);
7970 pBillboardRenderListD3D[v8].pQuards[0].rhw = 1.0 / a2->zbuffer_depth; 6461 pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth;
7971 pBillboardRenderListD3D[v8].pQuards[0].texcoord.x = 0.0; 6462 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0;
7972 pBillboardRenderListD3D[v8].pQuards[0].texcoord.y = 0.0; 6463 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0;
7973 v31 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; 6464 v31 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX;
7974 v32 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); 6465 v32 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12);
7975 v25 = stru_5C6E00->Cos(angle); 6466 v25 = stru_5C6E00->Cos(angle);
7976 v26 = stru_5C6E00->Sin(angle); 6467 v26 = stru_5C6E00->Sin(angle);
7977 v27 = stru_5C6E00->Sin(angle); 6468 v27 = stru_5C6E00->Sin(angle);
7978 v28 = stru_5C6E00->Cos(angle); 6469 v28 = stru_5C6E00->Cos(angle);
7979 pBillboardRenderListD3D[v8].pQuards[1].pos.x = (((double)(unsigned __int16)v25 * 0.000015259022 6470 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v25 * 0.000015259022
7980 + (double)(v25 >> 16)) 6471 + (double)(v25 >> 16))
7981 * v31 6472 * v31
7982 - ((double)(unsigned __int16)v26 * 0.000015259022 6473 - ((double)(unsigned __int16)v26 * 0.000015259022
7983 + (double)(v26 >> 16)) 6474 + (double)(v26 >> 16))
7984 * v32) 6475 * v32)
7986 v29 = (((double)(unsigned __int16)v28 * 0.000015259022 + (double)(v28 >> 16)) * v32 6477 v29 = (((double)(unsigned __int16)v28 * 0.000015259022 + (double)(v28 >> 16)) * v32
7987 + ((double)(unsigned __int16)v27 * 0.000015259022 + (double)(v27 >> 16)) * v31 6478 + ((double)(unsigned __int16)v27 * 0.000015259022 + (double)(v27 >> 16)) * v31
7988 - 12.0) 6479 - 12.0)
7989 * v11 6480 * v11
7990 + (double)a2->uScreenSpaceY; 6481 + (double)a2->uScreenSpaceY;
7991 pBillboardRenderListD3D[v8].pQuards[1].pos.z = pRenderer->pBillboardRenderListD3D[v8].pQuards[0].pos.z; 6482 pBillboardRenderListD3D[v8].pQuads[1].pos.z = pRenderer->pBillboardRenderListD3D[v8].pQuads[0].pos.z;
7992 v30 = pBillboardRenderListD3D[v8].pQuards[0].rhw; 6483 v30 = pBillboardRenderListD3D[v8].pQuads[0].rhw;
7993 pBillboardRenderListD3D[v8].pQuards[1].pos.y = v29; 6484 pBillboardRenderListD3D[v8].pQuads[1].pos.y = v29;
7994 pBillboardRenderListD3D[v8].pQuards[1].specular = 0; 6485 pBillboardRenderListD3D[v8].pQuads[1].specular = 0;
7995 pBillboardRenderListD3D[v8].pQuards[1].rhw = v30; 6486 pBillboardRenderListD3D[v8].pQuads[1].rhw = v30;
7996 pBillboardRenderListD3D[v8].pQuards[1].diffuse = uDiffuse; 6487 pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse;
7997 pBillboardRenderListD3D[v8].pQuards[1].texcoord.x = 0.0; 6488 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0;
7998 pBillboardRenderListD3D[v8].pQuards[1].texcoord.y = 1.0; 6489 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0;
7999 v23 = (double)(a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX; 6490 v23 = (double)(a2->uScreenSpaceX - 12) - (double) a2->uScreenSpaceX;
8000 v24 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12); 6491 v24 = (double)a2->uScreenSpaceY - (double)(a2->uScreenSpaceY - 12);
8001 v33 = stru_5C6E00->Cos(angle); 6492 v33 = stru_5C6E00->Cos(angle);
8002 v34 = stru_5C6E00->Sin(angle); 6493 v34 = stru_5C6E00->Sin(angle);
8003 v35 = stru_5C6E00->Sin(angle); 6494 v35 = stru_5C6E00->Sin(angle);
8004 v36 = stru_5C6E00->Cos(angle); 6495 v36 = stru_5C6E00->Cos(angle);
8005 pBillboardRenderListD3D[v8].pQuards[2].pos.x = (((double)(unsigned __int16)v33 * 0.000015259022 6496 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v33 * 0.000015259022
8006 + (double)(v33 >> 16)) 6497 + (double)(v33 >> 16))
8007 * v23 6498 * v23
8008 - ((double)(unsigned __int16)v34 * 0.000015259022 6499 - ((double)(unsigned __int16)v34 * 0.000015259022
8009 + (double)(v34 >> 16)) 6500 + (double)(v34 >> 16))
8010 * v24) 6501 * v24)
8011 * v11 + (double) a2->uScreenSpaceX; 6502 * v11 + (double) a2->uScreenSpaceX;
8012 v37 = pBillboardRenderListD3D[v8].pQuards[0].pos.z; 6503 v37 = pBillboardRenderListD3D[v8].pQuads[0].pos.z;
8013 v38 = (((double)(unsigned __int16)v36 * 0.000015259022 + (double)(v36 >> 16)) * v24 6504 v38 = (((double)(unsigned __int16)v36 * 0.000015259022 + (double)(v36 >> 16)) * v24
8014 + ((double)(unsigned __int16)v35 * 0.000015259022 + (double)(v35 >> 16)) * v23 6505 + ((double)(unsigned __int16)v35 * 0.000015259022 + (double)(v35 >> 16)) * v23
8015 - 12.0) 6506 - 12.0)
8016 * v11 6507 * v11
8017 + (double)a2->uScreenSpaceY; 6508 + (double)a2->uScreenSpaceY;
8018 pBillboardRenderListD3D[v8].pQuards[2].specular = 0; 6509 pBillboardRenderListD3D[v8].pQuads[2].specular = 0;
8019 pBillboardRenderListD3D[v8].pQuards[2].pos.z = v37; 6510 pBillboardRenderListD3D[v8].pQuads[2].pos.z = v37;
8020 pBillboardRenderListD3D[v8].pQuards[2].rhw = pBillboardRenderListD3D[v8].pQuards[0].rhw; 6511 pBillboardRenderListD3D[v8].pQuads[2].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw;
8021 pBillboardRenderListD3D[v8].pQuards[2].diffuse = uDiffuse; 6512 pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse;
8022 pBillboardRenderListD3D[v8].pQuards[2].pos.y = v38; 6513 pBillboardRenderListD3D[v8].pQuads[2].pos.y = v38;
8023 pBillboardRenderListD3D[v8].pQuards[2].texcoord.x = 1.0; 6514 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0;
8024 pBillboardRenderListD3D[v8].pQuards[2].texcoord.y = 1.0; 6515 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0;
8025 v39 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX; 6516 v39 = (double)(a2->uScreenSpaceX + 12) - (double) a2->uScreenSpaceX;
8026 v40 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12); 6517 v40 = (double)(a2->uScreenSpaceY - 25) - (double)(a2->uScreenSpaceY - 12);
8027 v41 = stru_5C6E00->Cos(angle); 6518 v41 = stru_5C6E00->Cos(angle);
8028 v42 = stru_5C6E00->Sin(angle); 6519 v42 = stru_5C6E00->Sin(angle);
8029 v43 = stru_5C6E00->Sin(angle); 6520 v43 = stru_5C6E00->Sin(angle);
8030 v44 = stru_5C6E00->Cos(angle); 6521 v44 = stru_5C6E00->Cos(angle);
8031 pBillboardRenderListD3D[v8].pQuards[3].pos.x = (((double)(unsigned __int16)v41 * 0.000015259022 6522 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v41 * 0.000015259022
8032 + (double)(v41 >> 16)) 6523 + (double)(v41 >> 16))
8033 * v39 6524 * v39
8034 - ((double)(unsigned __int16)v42 * 0.000015259022 6525 - ((double)(unsigned __int16)v42 * 0.000015259022
8035 + (double)(v42 >> 16)) 6526 + (double)(v42 >> 16))
8036 * v40) 6527 * v40)
8038 v45 = (((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 6529 v45 = (((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40
8039 + ((double)(unsigned __int16)v43 * 0.000015259022 + (double)(v43 >> 16)) * v39 6530 + ((double)(unsigned __int16)v43 * 0.000015259022 + (double)(v43 >> 16)) * v39
8040 - 12.0) 6531 - 12.0)
8041 * v11 6532 * v11
8042 + (double)a2->uScreenSpaceY; 6533 + (double)a2->uScreenSpaceY;
8043 v46 = pBillboardRenderListD3D[v8].pQuards[0].pos.z; 6534 v46 = pBillboardRenderListD3D[v8].pQuads[0].pos.z;
8044 pBillboardRenderListD3D[v8].pQuards[3].specular = 0; 6535 pBillboardRenderListD3D[v8].pQuads[3].specular = 0;
8045 pBillboardRenderListD3D[v8].pQuards[3].pos.z = v46; 6536 pBillboardRenderListD3D[v8].pQuads[3].pos.z = v46;
8046 pBillboardRenderListD3D[v8].pQuards[3].rhw = pBillboardRenderListD3D[v8].pQuards[0].rhw; 6537 pBillboardRenderListD3D[v8].pQuads[3].rhw = pBillboardRenderListD3D[v8].pQuads[0].rhw;
8047 pBillboardRenderListD3D[v8].pQuards[3].diffuse = uDiffuse; 6538 pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse;
8048 pBillboardRenderListD3D[v8].pTexture = a3; 6539 pBillboardRenderListD3D[v8].pTexture = a3;
8049 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; 6540 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth;
8050 pBillboardRenderListD3D[v8].uNumVertices = 4; 6541 pBillboardRenderListD3D[v8].uNumVertices = 4;
8051 pBillboardRenderListD3D[v8].pQuards[3].pos.y = v45; 6542 pBillboardRenderListD3D[v8].pQuads[3].pos.y = v45;
8052 pBillboardRenderListD3D[v8].pQuards[3].texcoord.x = 1.0; 6543 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0;
8053 pBillboardRenderListD3D[v8].pQuards[3].texcoord.y = 0.0; 6544 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0;
8054 } 6545 }
8055 } 6546 }
8056 } 6547 }
8057 6548
8058 //----- (004A3AD9) -------------------------------------------------------- 6549 //----- (004A3AD9) --------------------------------------------------------
8123 v18 = stru_5C6E00->Cos(angle); 6614 v18 = stru_5C6E00->Cos(angle);
8124 v19 = angle - stru_5C6E00->uIntegerHalfPi; 6615 v19 = angle - stru_5C6E00->uIntegerHalfPi;
8125 v20 = stru_5C6E00->Sin(angle); 6616 v20 = stru_5C6E00->Sin(angle);
8126 v21 = stru_5C6E00->Sin(angle); 6617 v21 = stru_5C6E00->Sin(angle);
8127 v22 = stru_5C6E00->Cos(angle); 6618 v22 = stru_5C6E00->Cos(angle);
8128 pBillboardRenderListD3D[v8].pQuards[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022 6619 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022
8129 + (double)(v18 >> 16)) 6620 + (double)(v18 >> 16))
8130 * v16 6621 * v16
8131 - ((double)(unsigned __int16)v20 * 0.000015259022 6622 - ((double)(unsigned __int16)v20 * 0.000015259022
8132 + (double)(v20 >> 16)) 6623 + (double)(v20 >> 16))
8133 * v17) 6624 * v17)
8135 v23 = (((double)(unsigned __int16)v22 * 0.000015259022 + (double)(v22 >> 16)) * v17 6626 v23 = (((double)(unsigned __int16)v22 * 0.000015259022 + (double)(v22 >> 16)) * v17
8136 + ((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v16 6627 + ((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v16
8137 - 12.0) 6628 - 12.0)
8138 * v11 6629 * v11
8139 + (double)a2->uScreenSpaceY; 6630 + (double)a2->uScreenSpaceY;
8140 pBillboardRenderListD3D[v8].pQuards[0].specular = 0; 6631 pBillboardRenderListD3D[v8].pQuads[0].specular = 0;
8141 pBillboardRenderListD3D[v8].pQuards[0].diffuse = uDiffuse; 6632 pBillboardRenderListD3D[v8].pQuads[0].diffuse = uDiffuse;
8142 pBillboardRenderListD3D[v8].pQuards[0].pos.y = v23; 6633 pBillboardRenderListD3D[v8].pQuads[0].pos.y = v23;
8143 v24 = 1.0 - 1.0 / (v6 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); 6634 v24 = 1.0 - 1.0 / (v6 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist);
8144 pBillboardRenderListD3D[v8].pQuards[0].pos.z = v24; 6635 pBillboardRenderListD3D[v8].pQuads[0].pos.z = v24;
8145 v25 = 1.0 / v6; 6636 v25 = 1.0 / v6;
8146 pBillboardRenderListD3D[v8].pQuards[0].rhw = v25; 6637 pBillboardRenderListD3D[v8].pQuads[0].rhw = v25;
8147 pBillboardRenderListD3D[v8].pQuards[0].texcoord.x = 0.0; 6638 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0;
8148 pBillboardRenderListD3D[v8].pQuards[0].texcoord.y = 0.0; 6639 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0;
8149 v26 = (double)(a2->uScreenSpaceX - 12) - v13; 6640 v26 = (double)(a2->uScreenSpaceX - 12) - v13;
8150 v27 = (double)a2->uScreenSpaceY - v15; 6641 v27 = (double)a2->uScreenSpaceY - v15;
8151 v28 = stru_5C6E00->Cos(angle); 6642 v28 = stru_5C6E00->Cos(angle);
8152 v29 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); 6643 v29 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi);
8153 v30 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); 6644 v30 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi);
8154 v31 = stru_5C6E00->Cos(angle); 6645 v31 = stru_5C6E00->Cos(angle);
8155 pBillboardRenderListD3D[v8].pQuards[1].pos.x = (((double)(unsigned __int16)v28 * 0.000015259022 6646 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (((double)(unsigned __int16)v28 * 0.000015259022
8156 + (double)(v28 >> 16)) 6647 + (double)(v28 >> 16))
8157 * v26 6648 * v26
8158 - ((double)(unsigned __int16)v29 * 0.000015259022 6649 - ((double)(unsigned __int16)v29 * 0.000015259022
8159 + (double)(v29 >> 16)) 6650 + (double)(v29 >> 16))
8160 * v27) 6651 * v27)
8162 v32 = (((double)(unsigned __int16)v31 * 0.000015259022 + (double)(v31 >> 16)) * v27 6653 v32 = (((double)(unsigned __int16)v31 * 0.000015259022 + (double)(v31 >> 16)) * v27
8163 + ((double)(unsigned __int16)v30 * 0.000015259022 + (double)(v30 >> 16)) * v26 6654 + ((double)(unsigned __int16)v30 * 0.000015259022 + (double)(v30 >> 16)) * v26
8164 - 12.0) 6655 - 12.0)
8165 * v11 6656 * v11
8166 + (double)a2->uScreenSpaceY; 6657 + (double)a2->uScreenSpaceY;
8167 pBillboardRenderListD3D[v8].pQuards[1].pos.z = v24; 6658 pBillboardRenderListD3D[v8].pQuads[1].pos.z = v24;
8168 pBillboardRenderListD3D[v8].pQuards[1].pos.y = v32; 6659 pBillboardRenderListD3D[v8].pQuads[1].pos.y = v32;
8169 pBillboardRenderListD3D[v8].pQuards[1].specular = 0; 6660 pBillboardRenderListD3D[v8].pQuads[1].specular = 0;
8170 pBillboardRenderListD3D[v8].pQuards[1].rhw = v25; 6661 pBillboardRenderListD3D[v8].pQuads[1].rhw = v25;
8171 pBillboardRenderListD3D[v8].pQuards[1].diffuse = uDiffuse; 6662 pBillboardRenderListD3D[v8].pQuads[1].diffuse = uDiffuse;
8172 pBillboardRenderListD3D[v8].pQuards[1].texcoord.x = 0.0; 6663 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0;
8173 pBillboardRenderListD3D[v8].pQuards[1].texcoord.y = 1.0; 6664 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0;
8174 v33 = (double)(a2->uScreenSpaceX + 12) - v13; 6665 v33 = (double)(a2->uScreenSpaceX + 12) - v13;
8175 v34 = (double)a2->uScreenSpaceY - v15; 6666 v34 = (double)a2->uScreenSpaceY - v15;
8176 v35 = stru_5C6E00->Cos(angle); 6667 v35 = stru_5C6E00->Cos(angle);
8177 v36 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); 6668 v36 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi);
8178 v37 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); 6669 v37 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi);
8179 v38 = stru_5C6E00->Cos(angle); 6670 v38 = stru_5C6E00->Cos(angle);
8180 pBillboardRenderListD3D[v8].pQuards[2].pos.x = (((double)(unsigned __int16)v35 * 0.000015259022 6671 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (((double)(unsigned __int16)v35 * 0.000015259022
8181 + (double)(v35 >> 16)) 6672 + (double)(v35 >> 16))
8182 * v33 6673 * v33
8183 - ((double)(unsigned __int16)v36 * 0.000015259022 6674 - ((double)(unsigned __int16)v36 * 0.000015259022
8184 + (double)(v36 >> 16)) 6675 + (double)(v36 >> 16))
8185 * v34) 6676 * v34)
8187 v39 = (((double)(unsigned __int16)v38 * 0.000015259022 + (double)(v38 >> 16)) * v34 6678 v39 = (((double)(unsigned __int16)v38 * 0.000015259022 + (double)(v38 >> 16)) * v34
8188 + ((double)(unsigned __int16)v37 * 0.000015259022 + (double)(v37 >> 16)) * v33 6679 + ((double)(unsigned __int16)v37 * 0.000015259022 + (double)(v37 >> 16)) * v33
8189 - 12.0) 6680 - 12.0)
8190 * v11 6681 * v11
8191 + (double)a2->uScreenSpaceY; 6682 + (double)a2->uScreenSpaceY;
8192 pBillboardRenderListD3D[v8].pQuards[2].specular = 0; 6683 pBillboardRenderListD3D[v8].pQuads[2].specular = 0;
8193 pBillboardRenderListD3D[v8].pQuards[2].pos.z = v24; 6684 pBillboardRenderListD3D[v8].pQuads[2].pos.z = v24;
8194 pBillboardRenderListD3D[v8].pQuards[2].rhw = v25; 6685 pBillboardRenderListD3D[v8].pQuads[2].rhw = v25;
8195 pBillboardRenderListD3D[v8].pQuards[2].diffuse = uDiffuse; 6686 pBillboardRenderListD3D[v8].pQuads[2].diffuse = uDiffuse;
8196 pBillboardRenderListD3D[v8].pQuards[2].pos.y = v39; 6687 pBillboardRenderListD3D[v8].pQuads[2].pos.y = v39;
8197 pBillboardRenderListD3D[v8].pQuards[2].texcoord.x = 1.0; 6688 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0;
8198 pBillboardRenderListD3D[v8].pQuards[2].texcoord.y = 1.0; 6689 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0;
8199 v40 = (double)(a2->uScreenSpaceX + 12) - v13; 6690 v40 = (double)(a2->uScreenSpaceX + 12) - v13;
8200 v41 = (double)(a2->uScreenSpaceY - 25) - v15; 6691 v41 = (double)(a2->uScreenSpaceY - 25) - v15;
8201 v42 = stru_5C6E00->Cos(angle); 6692 v42 = stru_5C6E00->Cos(angle);
8202 v43 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); 6693 v43 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi);
8203 v44 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi); 6694 v44 = stru_5C6E00->Sin(v19 + stru_5C6E00->uIntegerHalfPi);
8204 v45 = stru_5C6E00->Cos(angle); 6695 v45 = stru_5C6E00->Cos(angle);
8205 pBillboardRenderListD3D[v8].pQuards[3].pos.x = (((double)(unsigned __int16)v42 * 0.000015259022 6696 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (((double)(unsigned __int16)v42 * 0.000015259022
8206 + (double)(v42 >> 16)) 6697 + (double)(v42 >> 16))
8207 * v40 6698 * v40
8208 - ((double)(unsigned __int16)v43 * 0.000015259022 6699 - ((double)(unsigned __int16)v43 * 0.000015259022
8209 + (double)(v43 >> 16)) 6700 + (double)(v43 >> 16))
8210 * v41) 6701 * v41)
8212 v46 = (((double)(unsigned __int16)v45 * 0.000015259022 + (double)(v45 >> 16)) * v41 6703 v46 = (((double)(unsigned __int16)v45 * 0.000015259022 + (double)(v45 >> 16)) * v41
8213 + ((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40 6704 + ((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40
8214 - 12.0) 6705 - 12.0)
8215 * v11 6706 * v11
8216 + (double)a2->uScreenSpaceY; 6707 + (double)a2->uScreenSpaceY;
8217 pBillboardRenderListD3D[v8].pQuards[3].specular = 0; 6708 pBillboardRenderListD3D[v8].pQuads[3].specular = 0;
8218 pBillboardRenderListD3D[v8].pQuards[3].pos.z = v24; 6709 pBillboardRenderListD3D[v8].pQuads[3].pos.z = v24;
8219 pBillboardRenderListD3D[v8].pQuards[3].rhw = v25; 6710 pBillboardRenderListD3D[v8].pQuads[3].rhw = v25;
8220 pBillboardRenderListD3D[v8].pQuards[3].diffuse = uDiffuse; 6711 pBillboardRenderListD3D[v8].pQuads[3].diffuse = uDiffuse;
8221 pBillboardRenderListD3D[v8].pTexture = a3; 6712 pBillboardRenderListD3D[v8].pTexture = a3;
8222 pBillboardRenderListD3D[v8].z_order = v6; 6713 pBillboardRenderListD3D[v8].z_order = v6;
8223 pBillboardRenderListD3D[v8].uNumVertices = 4; 6714 pBillboardRenderListD3D[v8].uNumVertices = 4;
8224 pBillboardRenderListD3D[v8].pQuards[3].pos.y = v46; 6715 pBillboardRenderListD3D[v8].pQuads[3].pos.y = v46;
8225 pBillboardRenderListD3D[v8].pQuards[3].texcoord.x = 1.0; 6716 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0;
8226 pBillboardRenderListD3D[v8].pQuards[3].texcoord.y = 0.0; 6717 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0;
8227 } 6718 }
8228 } 6719 }
8229 6720
8230 //----- (004A4023) -------------------------------------------------------- 6721 //----- (004A4023) --------------------------------------------------------
8231 void Render::TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard) 6722 void Render::TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int dimming_level, RenderBillboard *pBillboard)
8269 6760
8270 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); 6761 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX);
8271 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); 6762 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY);
8272 if (a2->uFlags & 4) 6763 if (a2->uFlags & 4)
8273 v14 *= -1.0; 6764 v14 *= -1.0;
8274 pBillboardRenderListD3D[v8].pQuards[0].diffuse = diffuse; 6765 pBillboardRenderListD3D[v8].pQuads[0].diffuse = diffuse;
8275 pBillboardRenderListD3D[v8].pQuards[0].pos.x = (double)a2->uScreenSpaceX - v14 * v30; 6766 pBillboardRenderListD3D[v8].pQuads[0].pos.x = (double)a2->uScreenSpaceX - v14 * v30;
8276 pBillboardRenderListD3D[v8].pQuards[0].pos.y = (double)a2->uScreenSpaceY - v15 * v29; 6767 pBillboardRenderListD3D[v8].pQuads[0].pos.y = (double)a2->uScreenSpaceY - v15 * v29;
8277 pBillboardRenderListD3D[v8].pQuards[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); 6768 pBillboardRenderListD3D[v8].pQuads[0].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist);
8278 pBillboardRenderListD3D[v8].pQuards[0].rhw = 1.0 / a2->zbuffer_depth; 6769 pBillboardRenderListD3D[v8].pQuads[0].rhw = 1.0 / a2->zbuffer_depth;
8279 pBillboardRenderListD3D[v8].pQuards[0].specular = specular; 6770 pBillboardRenderListD3D[v8].pQuads[0].specular = specular;
8280 pBillboardRenderListD3D[v8].pQuards[0].texcoord.x = 0.0; 6771 pBillboardRenderListD3D[v8].pQuads[0].texcoord.x = 0.0;
8281 pBillboardRenderListD3D[v8].pQuards[0].texcoord.y = 0.0; 6772 pBillboardRenderListD3D[v8].pQuads[0].texcoord.y = 0.0;
8282 6773
8283 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX); 6774 v14 = (double)((int)pSprite->uBufferWidth / 2 - pSprite->uAreaX);
8284 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); 6775 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY);
8285 if ( a2->uFlags & 4 ) 6776 if ( a2->uFlags & 4 )
8286 v14 = v14 * -1.0; 6777 v14 = v14 * -1.0;
8287 pBillboardRenderListD3D[v8].pQuards[1].specular = specular; 6778 pBillboardRenderListD3D[v8].pQuads[1].specular = specular;
8288 pBillboardRenderListD3D[v8].pQuards[1].diffuse = diffuse; 6779 pBillboardRenderListD3D[v8].pQuads[1].diffuse = diffuse;
8289 pBillboardRenderListD3D[v8].pQuards[1].pos.x = (double)a2->uScreenSpaceX - v14 * v30; 6780 pBillboardRenderListD3D[v8].pQuads[1].pos.x = (double)a2->uScreenSpaceX - v14 * v30;
8290 pBillboardRenderListD3D[v8].pQuards[1].pos.y = (double)a2->uScreenSpaceY - v15 * v29; 6781 pBillboardRenderListD3D[v8].pQuads[1].pos.y = (double)a2->uScreenSpaceY - v15 * v29;
8291 pBillboardRenderListD3D[v8].pQuards[1].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); 6782 pBillboardRenderListD3D[v8].pQuads[1].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist);
8292 pBillboardRenderListD3D[v8].pQuards[1].rhw = 1.0 / a2->zbuffer_depth; 6783 pBillboardRenderListD3D[v8].pQuads[1].rhw = 1.0 / a2->zbuffer_depth;
8293 pBillboardRenderListD3D[v8].pQuards[1].texcoord.x = 0.0; 6784 pBillboardRenderListD3D[v8].pQuads[1].texcoord.x = 0.0;
8294 pBillboardRenderListD3D[v8].pQuards[1].texcoord.y = 1.0; 6785 pBillboardRenderListD3D[v8].pQuads[1].texcoord.y = 1.0;
8295 6786
8296 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); 6787 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth);
8297 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY); 6788 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaHeight - pSprite->uAreaY);
8298 if ( a2->uFlags & 4 ) 6789 if ( a2->uFlags & 4 )
8299 v14 *= -1.0; 6790 v14 *= -1.0;
8300 pBillboardRenderListD3D[v8].pQuards[2].diffuse = diffuse; 6791 pBillboardRenderListD3D[v8].pQuads[2].diffuse = diffuse;
8301 pBillboardRenderListD3D[v8].pQuards[2].specular = specular; 6792 pBillboardRenderListD3D[v8].pQuads[2].specular = specular;
8302 pBillboardRenderListD3D[v8].pQuards[2].pos.x = (double)a2->uScreenSpaceX + v14 * v30; 6793 pBillboardRenderListD3D[v8].pQuads[2].pos.x = (double)a2->uScreenSpaceX + v14 * v30;
8303 pBillboardRenderListD3D[v8].pQuards[2].pos.y = (double)a2->uScreenSpaceY - v15 * v29; 6794 pBillboardRenderListD3D[v8].pQuads[2].pos.y = (double)a2->uScreenSpaceY - v15 * v29;
8304 pBillboardRenderListD3D[v8].pQuards[2].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); 6795 pBillboardRenderListD3D[v8].pQuads[2].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist);
8305 pBillboardRenderListD3D[v8].pQuards[2].rhw = 1.0 / a2->zbuffer_depth; 6796 pBillboardRenderListD3D[v8].pQuads[2].rhw = 1.0 / a2->zbuffer_depth;
8306 pBillboardRenderListD3D[v8].pQuards[2].texcoord.x = 1.0; 6797 pBillboardRenderListD3D[v8].pQuads[2].texcoord.x = 1.0;
8307 pBillboardRenderListD3D[v8].pQuards[2].texcoord.y = 1.0; 6798 pBillboardRenderListD3D[v8].pQuads[2].texcoord.y = 1.0;
8308 6799
8309 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth); 6800 v14 = (double)((int)pSprite->uAreaWidth + pSprite->uAreaX + pSprite->uBufferWidth / 2 - pSprite->uBufferWidth);
8310 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY); 6801 v15 = (double)((int)pSprite->uBufferHeight - pSprite->uAreaY);
8311 if ( a2->uFlags & 4 ) 6802 if ( a2->uFlags & 4 )
8312 v14 *= -1.0; 6803 v14 *= -1.0;
8313 pBillboardRenderListD3D[v8].pQuards[3].diffuse = diffuse; 6804 pBillboardRenderListD3D[v8].pQuads[3].diffuse = diffuse;
8314 pBillboardRenderListD3D[v8].pQuards[3].specular = specular; 6805 pBillboardRenderListD3D[v8].pQuads[3].specular = specular;
8315 pBillboardRenderListD3D[v8].pQuards[3].pos.x = (double)a2->uScreenSpaceX + v14 * v30; 6806 pBillboardRenderListD3D[v8].pQuads[3].pos.x = (double)a2->uScreenSpaceX + v14 * v30;
8316 pBillboardRenderListD3D[v8].pQuards[3].pos.y = (double)a2->uScreenSpaceY - v15 * v29; 6807 pBillboardRenderListD3D[v8].pQuads[3].pos.y = (double)a2->uScreenSpaceY - v15 * v29;
8317 pBillboardRenderListD3D[v8].pQuards[3].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist); 6808 pBillboardRenderListD3D[v8].pQuads[3].pos.z = 1.0 - 1.0 / (a2->zbuffer_depth * 1000.0 / (double)pOutdoorCamera->shading_dist_mist);
8318 pBillboardRenderListD3D[v8].pQuards[3].rhw = 1.0 / a2->zbuffer_depth; 6809 pBillboardRenderListD3D[v8].pQuads[3].rhw = 1.0 / a2->zbuffer_depth;
8319 pBillboardRenderListD3D[v8].pQuards[3].texcoord.x = 1.0; 6810 pBillboardRenderListD3D[v8].pQuads[3].texcoord.x = 1.0;
8320 pBillboardRenderListD3D[v8].pQuards[3].texcoord.y = 0.0; 6811 pBillboardRenderListD3D[v8].pQuads[3].texcoord.y = 0.0;
8321 6812
8322 pBillboardRenderListD3D[v8].uNumVertices = 4; 6813 pBillboardRenderListD3D[v8].uNumVertices = 4;
8323 pBillboardRenderListD3D[v8].pTexture = pSprite->pTexture; 6814 pBillboardRenderListD3D[v8].pTexture = pSprite->pTexture;
8324 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth; 6815 pBillboardRenderListD3D[v8].z_order = a2->zbuffer_depth;
8325 pBillboardRenderListD3D[v8].field_90 = a2->field_44; 6816 pBillboardRenderListD3D[v8].field_90 = a2->field_44;
8491 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE)); 6982 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, TRUE));
8492 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW)); 6983 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW));
8493 } 6984 }
8494 6985
8495 //----- (004A4CC9) -------------------------------------------------------- 6986 //----- (004A4CC9) --------------------------------------------------------
8496 void Render::_4A4CC9(stru6_stru1_indoor_sw_billboard *a1, int a2) 6987 void Render::_4A4CC9_AddSomeBillboard(stru6_stru1_indoor_sw_billboard *a1, int diffuse)
8497 { 6988 {
8498 int v3; // eax@1
8499 int v4; // edx@3
8500 unsigned int v5; // eax@7 6989 unsigned int v5; // eax@7
8501 int v6; // edi@7
8502 char *v7; // edx@8 6990 char *v7; // edx@8
8503 char *v8; // ecx@8
8504 char v9; // zf@9
8505 double v10; // st6@9 6991 double v10; // st6@9
8506 double v11; // st6@10 6992 double v11; // st6@10
8507 int v12; // ebx@13 6993 int v12; // ebx@13
8508 int v13; // ecx@16 6994
8509 unsigned int v14; // [sp+Ch] [bp-4h]@1 6995 if (a1->uNumVertices < 3)
8510 6996 return;
8511 auto _this = this; 6997
8512 6998 float depth = 1000000.0;
8513 *(float *)&v14 = 1000000.0; 6999 for (uint i = 0; i < a1->uNumVertices; ++i)
8514 v3 = a1->field_10; 7000 {
8515 if ( v3 >= 3 ) 7001 if (a1->field_104[i].z < depth)
8516 { 7002 depth = a1->field_104[i * 4].z;
8517 if ( v3 > 0 ) 7003 }
8518 { 7004
8519 _this = (Render *)&a1->field_14[62]; 7005 v5 = Billboard_ProbablyAddToListAndSortByZOrder(depth);
8520 v4 = a1->field_10; 7006 pBillboardRenderListD3D[v5].field_90 = 0;
8521 do 7007 pBillboardRenderListD3D[v5].uParentBillboardID = -1;
8522 { 7008 pBillboardRenderListD3D[v5].uOpacity = RenderBillboardD3D::Opaque_2;
8523 if ( *(float *)&this->bUserDirect3D < (double)*(float *)&v14 ) 7009 pBillboardRenderListD3D[v5].pTexture = 0;
8524 v14 = this->bUserDirect3D; 7010 pBillboardRenderListD3D[v5].uNumVertices = a1->uNumVertices;
8525 _this = (Render *)((char *)_this + 16); 7011 pBillboardRenderListD3D[v5].z_order = depth;
8526 --v4; 7012
8527 } 7013 for (uint i = 0; i < a1->uNumVertices; ++i)
8528 while ( v4 ); 7014 {
8529 } 7015 pBillboardRenderListD3D[v5].pQuads[i].pos.x = a1->field_104[i].x;
8530 v5 = Billboard_ProbablyAddToListAndSortByZOrder(v14); 7016 pBillboardRenderListD3D[v5].pQuads[i].pos.y = a1->field_104[i].y;
8531 v6 = 0; 7017
8532 pBillboardRenderListD3D[v5].field_90 = 0; 7018 v10 = a1->field_104[i].z;
8533 pBillboardRenderListD3D[v5].uParentBillboardID = -1; 7019 if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
8534 pBillboardRenderListD3D[v5].uOpacity = RenderBillboardD3D::Opaque_2; 7020 v11 = v10 * 0.061758894;
8535 if ( a1->field_10 > 0 ) 7021 else
8536 { 7022 v11 = v10 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist;
8537 v7 = (char *)&a1->field_14[62]; 7023 pBillboardRenderListD3D[v5].pQuads[i].pos.z = 1.0 - 1.0 / v11;
8538 v8 = (char *)&pBillboardRenderListD3D[v5].pQuards[0].pos.z; 7024 pBillboardRenderListD3D[v5].pQuads[i].rhw = 1.0 / a1->field_104[i].z;
8539 do 7025
8540 { 7026 if (diffuse & 0xFF000000)
8541 v9 = uCurrentlyLoadedLevelType == LEVEL_Indoor; 7027 v12 = a1->field_104[i].diffuse;
8542 *((int *)v8 - 2) = *((int *)v7 - 2); 7028 else
8543 *((int *)v8 - 1) = *((int *)v7 - 1); 7029 v12 = diffuse;
8544 v10 = *(float *)v7; 7030 pBillboardRenderListD3D[v5].pQuads[i].diffuse = v12;
8545 if ( v9 ) 7031 pBillboardRenderListD3D[v5].pQuads[i].specular = 0;
8546 v11 = v10 * 0.061758894; 7032
8547 else 7033 pBillboardRenderListD3D[v5].pQuads[i].texcoord.x = 0.0;
8548 v11 = v10 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist; 7034 pBillboardRenderListD3D[v5].pQuads[i].texcoord.y = 0.0;
8549 *(float *)v8 = 1.0 - 1.0 / v11;
8550 *((float *)v8 + 1) = 1.0 / *(float *)v7;
8551 if ( a2 & 0xFF000000 )
8552 v12 = *((int *)v7 + 1);
8553 else
8554 v12 = a2;
8555 *((int *)v8 + 3) = 0;
8556 *((int *)v8 + 2) = v12;
8557 ++v6;
8558 v7 += 16;
8559 *((float *)v8 + 4) = 0.0;
8560 *((float *)v8 + 5) = 0.0;
8561 v8 += 32;
8562 }
8563 while ( v6 < a1->field_10 );
8564 }
8565 v13 = a1->field_10;
8566 pBillboardRenderListD3D[v5].pTexture = 0;
8567 pBillboardRenderListD3D[v5].uNumVertices = v13;
8568 LODWORD(pBillboardRenderListD3D[v5].z_order) = v14;
8569 } 7035 }
8570 } 7036 }
8571 7037
8572 //----- (004A4DE1) -------------------------------------------------------- 7038 //----- (004A4DE1) --------------------------------------------------------
8573 bool Render::LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture) 7039 bool Render::LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture)
8835 RenderVertexD3D3 v36[4]; // [sp+Ch] [bp-94h]@6 7301 RenderVertexD3D3 v36[4]; // [sp+Ch] [bp-94h]@6
8836 unsigned int v37; // [sp+8Ch] [bp-14h]@7 7302 unsigned int v37; // [sp+8Ch] [bp-14h]@7
8837 int v38; // [sp+90h] [bp-10h]@7 7303 int v38; // [sp+90h] [bp-10h]@7
8838 double v39; // [sp+94h] [bp-Ch]@6 7304 double v39; // [sp+94h] [bp-Ch]@6
8839 float v40; // [sp+9Ch] [bp-4h]@6 7305 float v40; // [sp+9Ch] [bp-4h]@6
7306
7307 __debugbreak();
8840 7308
8841 auto ecx0 = this; 7309 auto ecx0 = this;
8842 v3 = 0; 7310 v3 = 0;
8843 if ( ecx0->pRenderD3D ) 7311 if ( ecx0->pRenderD3D )
8844 { 7312 {
10631 } 9099 }
10632 } 9100 }
10633 // 6BE364: using guessed type int dword_6BE364_game_settings_1; 9101 // 6BE364: using guessed type int dword_6BE364_game_settings_1;
10634 // A74C88: using guessed type int dword_A74C88; 9102 // A74C88: using guessed type int dword_A74C88;
10635 9103
10636 //----- (0044EC20) --------------------------------------------------------
10637 bool RenderD3D::DoesRaiseExceptions()
10638 {
10639 return true;
10640 }
10641
10642 9104
10643 //----- (004524D8) -------------------------------------------------------- 9105 //----- (004524D8) --------------------------------------------------------
10644 HWLTexture *RenderHWLContainer::LoadTexture(const char *pName, int bMipMaps) 9106 HWLTexture *RenderHWLContainer::LoadTexture(const char *pName, int bMipMaps)
10645 { 9107 {
10646 int v11; // eax@13 9108 int v11; // eax@13
10863 /*if (pRenderer->uNumBillboardsToDraw) 9325 /*if (pRenderer->uNumBillboardsToDraw)
10864 { 9326 {
10865 auto p = &pRenderer->pBillboardRenderListD3D[0]; 9327 auto p = &pRenderer->pBillboardRenderListD3D[0];
10866 for (int i = 0; i < p->uNumVertices; ++i) 9328 for (int i = 0; i < p->uNumVertices; ++i)
10867 { 9329 {
10868 p->pQuards[i].pos.z -= p->pQuards[i].pos.z * 0.6; 9330 p->pQuads[i].pos.z -= p->pQuads[i].pos.z * 0.6;
10869 //p->pQuards[i].rhw = + 0.8 * (1.0f - p->pQuards[i].rhw); 9331 //p->pQuads[i].rhw = + 0.8 * (1.0f - p->pQuads[i].rhw);
10870 } 9332 }
10871 p->pQuards[0].pos.x = 10; 9333 p->pQuads[0].pos.x = 10;
10872 p->pQuards[0].pos.y = 10; 9334 p->pQuads[0].pos.y = 10;
10873 9335
10874 p->pQuards[1].pos.x = 10; 9336 p->pQuads[1].pos.x = 10;
10875 p->pQuards[1].pos.y = 200; 9337 p->pQuads[1].pos.y = 200;
10876 9338
10877 p->pQuards[2].pos.x = 100; 9339 p->pQuads[2].pos.x = 100;
10878 p->pQuards[2].pos.y = 200; 9340 p->pQuads[2].pos.y = 200;
10879 9341
10880 p->pQuards[3].pos.x = 100; 9342 p->pQuads[3].pos.x = 100;
10881 p->pQuards[3].pos.y = 10; 9343 p->pQuads[3].pos.y = 10;
10882 9344
10883 if (p->uOpacity != RenderBillboardD3D::NoBlend) 9345 if (p->uOpacity != RenderBillboardD3D::NoBlend)
10884 SetBillboardBlendOptions(p->uOpacity); 9346 SetBillboardBlendOptions(p->uOpacity);
10885 9347
10886 pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture); 9348 pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture);
10887 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, 9349 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN,
10888 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, 9350 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
10889 p->pQuards, p->uNumVertices, 9351 p->pQuads, p->uNumVertices,
10890 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); 9352 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS));
10891 9353
10892 }*/ 9354 }*/
10893 9355
10894 for (uint i = pRenderer->uNumBillboardsToDraw - 1; i != (uint)-1; --i) 9356 for (uint i = pRenderer->uNumBillboardsToDraw - 1; i != (uint)-1; --i)
10899 SetBillboardBlendOptions(p->uOpacity); 9361 SetBillboardBlendOptions(p->uOpacity);
10900 9362
10901 pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture); 9363 pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture);
10902 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, 9364 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN,
10903 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, 9365 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
10904 p->pQuards, p->uNumVertices, 9366 p->pQuads, p->uNumVertices,
10905 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS)); 9367 D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS));
10906 } 9368 }
10907 9369
10908 if (pRenderer->bFogEnabled) 9370 if (pRenderer->bFogEnabled)
10909 { 9371 {
10969 //----- (0040DF3D) -------------------------------------------------------- 9431 //----- (0040DF3D) --------------------------------------------------------
10970 void __cdecl CallRenderPresent() 9432 void __cdecl CallRenderPresent()
10971 { 9433 {
10972 pRenderer->Present(); 9434 pRenderer->Present();
10973 } 9435 }
9436
9437
9438
9439 //----- (0044EC20) --------------------------------------------------------
9440 /*bool RenderD3D::DoesRaiseExceptions()
9441 {
9442 return true;
9443 }*/