comparison Render.cpp @ 792:41b4e9769863

Walking in BLV iproved drastically.
author Nomad
date Mon, 25 Mar 2013 07:32:38 +0200
parents 346f7069676a
children f5156b8c61ad
comparison
equal deleted inserted replaced
791:346f7069676a 792:41b4e9769863
7807 auto uCorrectedColor = uColor; 7807 auto uCorrectedColor = uColor;
7808 if (pGame->pLightmapBuilder->std__vector_000004_size) 7808 if (pGame->pLightmapBuilder->std__vector_000004_size)
7809 uCorrectedColor = 0xFFFFFFFF; 7809 uCorrectedColor = 0xFFFFFFFF;
7810 pGame->AlterGamma_BLV(pFace, &uCorrectedColor); 7810 pGame->AlterGamma_BLV(pFace, &uCorrectedColor);
7811 7811
7812
7813 if (pFace->uAttributes & FACE_OUTLINED)
7814 {
7815 int color;
7816 if (GetTickCount() % 300 >= 150)
7817 uColor = uCorrectedColor = 0xFF20FF20;
7818 else uColor = uCorrectedColor = 0xFF109010;
7819 }
7820
7812 if (byte_4D864C && pGame->uFlags & 1) 7821 if (byte_4D864C && pGame->uFlags & 1)
7813 { 7822 {
7814 __debugbreak(); 7823 __debugbreak();
7815 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false)); 7824 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false));
7816 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP)); 7825 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, D3DTADDRESS_WRAP));