Mercurial > mm7
comparison UI/UISaveLoad.cpp @ 2069:259df09dfb50
32bits almost there
author | Nomad |
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date | Tue, 03 Dec 2013 20:18:17 +0200 |
parents | c1c74df0a33e |
children | d44b7775fc06 |
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2061:b2a434d65344 | 2069:259df09dfb50 |
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123 for ( uint i = pSaveListPosition; i < pSaveFiles; ++i ) | 123 for ( uint i = pSaveListPosition; i < pSaveFiles; ++i ) |
124 { | 124 { |
125 if ( slot_Y >= 346 ) | 125 if ( slot_Y >= 346 ) |
126 break; | 126 break; |
127 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 != WINDOW_INPUT_IN_PROGRESS || i != uLoadGameUI_SelectedSlot ) | 127 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 != WINDOW_INPUT_IN_PROGRESS || i != uLoadGameUI_SelectedSlot ) |
128 pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 27, slot_Y, i == uLoadGameUI_SelectedSlot ? TargetColor(0xFF, 0xFF, 0x64) : 0, pSavegameHeader[i].pName, 185, 0); | 128 pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 27, slot_Y, i == uLoadGameUI_SelectedSlot ? Color16(0xFF, 0xFF, 0x64) : 0, pSavegameHeader[i].pName, 185, 0); |
129 else | 129 else |
130 pGUIWindow_CurrentMenu->DrawFlashingInputCursor(pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 27, slot_Y, i == uLoadGameUI_SelectedSlot ? TargetColor(0xFF, 0xFF, 0x64) : 0, (const char *)pKeyActionMap->pPressedKeysBuffer, 175, 1) + 27, | 130 pGUIWindow_CurrentMenu->DrawFlashingInputCursor(pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, 27, slot_Y, i == uLoadGameUI_SelectedSlot ? Color16(0xFF, 0xFF, 0x64) : 0, (const char *)pKeyActionMap->pPressedKeysBuffer, 175, 1) + 27, |
131 slot_Y, pFontSmallnum); | 131 slot_Y, pFontSmallnum); |
132 slot_Y += 21; | 132 slot_Y += 21; |
133 } | 133 } |
134 } | 134 } |
135 pRenderer->EndScene(); | 135 pRenderer->EndScene(); |