Mercurial > mm7
comparison Game.cpp @ 107:23b213c3f8e1
Слияние
author | Ritor1 |
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date | Fri, 08 Feb 2013 18:34:09 +0600 |
parents | 2fb33d31ca0d |
children | fe0e317c0de0 4e35bb416dea |
comparison
equal
deleted
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106:efece1632349 | 107:23b213c3f8e1 |
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73 pMouse->DrawCursorToTarget(); | 73 pMouse->DrawCursorToTarget(); |
74 } | 74 } |
75 else | 75 else |
76 { | 76 { |
77 if ( pParty->vPosition.x != pParty->vPrevPosition.x | pParty->sRotationY != pParty->sPrevRotationY | pParty->vPosition.y != pParty->vPrevPosition.y | 77 if ( pParty->vPosition.x != pParty->vPrevPosition.x | pParty->sRotationY != pParty->sPrevRotationY | pParty->vPosition.y != pParty->vPrevPosition.y |
78 | pParty->sRotationX != pParty->sPrevRotationX | pParty->vPosition.z != pParty->vPrevPosition.z | pParty->sEyelevel != pParty->sPrevEyelevel ) | 78 | pParty->sRotationX != pParty->sPrevRotationX | pParty->vPosition.z != pParty->vPrevPosition.z | pParty->sEyelevel != pParty->sPrevEyelevel ) |
79 pParty->uFlags |= 2u; | 79 pParty->uFlags |= 2u; |
80 pParty->vPrevPosition = pParty->vPosition; | 80 pParty->vPrevPosition = pParty->vPosition; |
81 pParty->vPrevPosition.y = pParty->vPosition.y; | 81 pParty->vPrevPosition.y = pParty->vPosition.y; |
82 //v0 = &pRenderer; | 82 //v0 = &pRenderer; |
83 pParty->sPrevRotationY = pParty->sRotationY; | 83 pParty->sPrevRotationY = pParty->sRotationY; |
143 } | 143 } |
144 v5 = pOtherOverlayList->field_3EC; | 144 v5 = pOtherOverlayList->field_3EC; |
145 pOtherOverlayList->field_3EC = 0; | 145 pOtherOverlayList->field_3EC = 0; |
146 viewparams->bRedrawGameUI = v5; | 146 viewparams->bRedrawGameUI = v5; |
147 GameUI_DrawPartySpells(); | 147 GameUI_DrawPartySpells(); |
148 //if (v4 || pParty->pHirelings[0].evtc || pParty->pHirelings[1].evtc ) | 148 //if (v4 || pParty->pHirelings[0].evtc || pParty->pHirelings[1].evtc ) |
149 //DrawHiredNPCs();//Ritor1: it's temporarily | 149 //DrawHiredNPCs();//Ritor1: it's temporarily |
150 GameUI_DrawPortraits(v4); | 150 GameUI_DrawPortraits(v4); |
151 GameUI_DrawLifeManaBars(); | 151 GameUI_DrawLifeManaBars(); |
152 GameUI_DrawCharacterSelectionFrame(); | 152 GameUI_DrawCharacterSelectionFrame(); |
153 if ( sub_44100D() ) | 153 if ( sub_44100D() ) |