Mercurial > mm7
comparison Actor.h @ 416:233f9cfc32a3
Merge
author | Gloval |
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date | Sat, 23 Feb 2013 19:35:32 +0400 |
parents | d8b3056df4e2 |
children | 55684f4eda73 |
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415:49158f2cc88d | 416:233f9cfc32a3 |
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207 static void _402968(unsigned int uActorID, signed int edx0, int uActionLength, struct AIDirection *a4); | 207 static void _402968(unsigned int uActorID, signed int edx0, int uActionLength, struct AIDirection *a4); |
208 static void _402AD7(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, struct AIDirection *pDir); | 208 static void _402AD7(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, struct AIDirection *pDir); |
209 static void PlaySound(unsigned int uActorID, unsigned int uSoundID); | 209 static void PlaySound(unsigned int uActorID, unsigned int uSoundID); |
210 static void Die(unsigned int uActorID); | 210 static void Die(unsigned int uActorID); |
211 static void Resurrect(unsigned int uActorID); | 211 static void Resurrect(unsigned int uActorID); |
212 static void _402F87(unsigned int uActorID, unsigned int uObjID, struct AIDirection *a4); | 212 static void AI_Bored(unsigned int uActorID, unsigned int uObjID, struct AIDirection *a4); |
213 static void _4030AD(unsigned int uActorID, signed int edx0, int arg0); | 213 static void _4030AD(unsigned int uActorID, signed int edx0, int arg0); |
214 static char __fastcall _4031C1_update_job(unsigned int uActorID, signed int a2, int a3); | 214 static char __fastcall _4031C1_update_job(unsigned int uActorID, signed int a2, int a3); |
215 static void _4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength); | 215 static void _4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength); |
216 static void _403476(unsigned int uActorID, signed int edx0, struct AIDirection *pDir); | 216 static void _403476(unsigned int uActorID, signed int edx0, struct AIDirection *pDir); |
217 static void _40368B(unsigned int uActorID, signed int edx0, struct AIDirection *pDir); | 217 static void _40368B(unsigned int uActorID, signed int edx0, struct AIDirection *pDir); |
218 static void _403854(unsigned int uActorID, signed int edx0, struct AIDirection *pDir); | 218 static void _403854(unsigned int uActorID, signed int edx0, struct AIDirection *pDir); |
219 static void _403A60(unsigned int uActorID, signed int edx0, struct AIDirection *pDir); | 219 static void _403A60(unsigned int uActorID, signed int edx0, struct AIDirection *pDir); |
220 static void _403C6C(unsigned int uActorID, signed int edx0, struct AIDirection *arg0); | 220 static void _403C6C(unsigned int uActorID, signed int edx0, struct AIDirection *arg0); |
221 static void __fastcall StandAwhile(unsigned int uActorID); | 221 static void __fastcall StandAwhile(unsigned int uActorID); |
222 static void AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, struct AIDirection *a4); | 222 static void AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, struct AIDirection *a4); |
223 static void _403F58(unsigned int uActorID, signed int uObjID, int uActionLength, struct AIDirection *a4); | 223 static void AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, struct AIDirection *a4); |
224 static void FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, struct AIDirection *a4); | 224 static void FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, struct AIDirection *a4); |
225 static struct AIDirection *__fastcall GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, struct AIDirection *pOut, int a4); | 225 static struct AIDirection *__fastcall GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, struct AIDirection *pOut, int a4); |
226 static signed int __fastcall Explode(unsigned int uActorID); | 226 static signed int __fastcall Explode(unsigned int uActorID); |
227 static char __fastcall _404874(unsigned int uActorID, struct AIDirection *a2, int a3, char a4); | 227 static char __fastcall _404874(unsigned int uActorID, struct AIDirection *a2, int a3, char a4); |
228 static void __fastcall _404AC7(unsigned int uActorID, struct AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel); | 228 static void __fastcall _404AC7(unsigned int uActorID, struct AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel); |