comparison Actor.h @ 416:233f9cfc32a3

Merge
author Gloval
date Sat, 23 Feb 2013 19:35:32 +0400
parents d8b3056df4e2
children 55684f4eda73
comparison
equal deleted inserted replaced
415:49158f2cc88d 416:233f9cfc32a3
207 static void _402968(unsigned int uActorID, signed int edx0, int uActionLength, struct AIDirection *a4); 207 static void _402968(unsigned int uActorID, signed int edx0, int uActionLength, struct AIDirection *a4);
208 static void _402AD7(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, struct AIDirection *pDir); 208 static void _402AD7(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, struct AIDirection *pDir);
209 static void PlaySound(unsigned int uActorID, unsigned int uSoundID); 209 static void PlaySound(unsigned int uActorID, unsigned int uSoundID);
210 static void Die(unsigned int uActorID); 210 static void Die(unsigned int uActorID);
211 static void Resurrect(unsigned int uActorID); 211 static void Resurrect(unsigned int uActorID);
212 static void _402F87(unsigned int uActorID, unsigned int uObjID, struct AIDirection *a4); 212 static void AI_Bored(unsigned int uActorID, unsigned int uObjID, struct AIDirection *a4);
213 static void _4030AD(unsigned int uActorID, signed int edx0, int arg0); 213 static void _4030AD(unsigned int uActorID, signed int edx0, int arg0);
214 static char __fastcall _4031C1_update_job(unsigned int uActorID, signed int a2, int a3); 214 static char __fastcall _4031C1_update_job(unsigned int uActorID, signed int a2, int a3);
215 static void _4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength); 215 static void _4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength);
216 static void _403476(unsigned int uActorID, signed int edx0, struct AIDirection *pDir); 216 static void _403476(unsigned int uActorID, signed int edx0, struct AIDirection *pDir);
217 static void _40368B(unsigned int uActorID, signed int edx0, struct AIDirection *pDir); 217 static void _40368B(unsigned int uActorID, signed int edx0, struct AIDirection *pDir);
218 static void _403854(unsigned int uActorID, signed int edx0, struct AIDirection *pDir); 218 static void _403854(unsigned int uActorID, signed int edx0, struct AIDirection *pDir);
219 static void _403A60(unsigned int uActorID, signed int edx0, struct AIDirection *pDir); 219 static void _403A60(unsigned int uActorID, signed int edx0, struct AIDirection *pDir);
220 static void _403C6C(unsigned int uActorID, signed int edx0, struct AIDirection *arg0); 220 static void _403C6C(unsigned int uActorID, signed int edx0, struct AIDirection *arg0);
221 static void __fastcall StandAwhile(unsigned int uActorID); 221 static void __fastcall StandAwhile(unsigned int uActorID);
222 static void AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, struct AIDirection *a4); 222 static void AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, struct AIDirection *a4);
223 static void _403F58(unsigned int uActorID, signed int uObjID, int uActionLength, struct AIDirection *a4); 223 static void AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, struct AIDirection *a4);
224 static void FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, struct AIDirection *a4); 224 static void FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, struct AIDirection *a4);
225 static struct AIDirection *__fastcall GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, struct AIDirection *pOut, int a4); 225 static struct AIDirection *__fastcall GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, struct AIDirection *pOut, int a4);
226 static signed int __fastcall Explode(unsigned int uActorID); 226 static signed int __fastcall Explode(unsigned int uActorID);
227 static char __fastcall _404874(unsigned int uActorID, struct AIDirection *a2, int a3, char a4); 227 static char __fastcall _404874(unsigned int uActorID, struct AIDirection *a2, int a3, char a4);
228 static void __fastcall _404AC7(unsigned int uActorID, struct AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel); 228 static void __fastcall _404AC7(unsigned int uActorID, struct AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel);