comparison TurnEngine.h @ 1332:1e35cfed7928

turn engine file added
author Gloval
date Fri, 05 Jul 2013 01:46:44 +0400
parents f0be1fecd642
children 22cb507446a4
comparison
equal deleted inserted replaced
1331:f0be1fecd642 1332:1e35cfed7928
1 #pragma once 1 #pragma once
2 2
3
4 enum TURN_ENGINE_FLAGS
5 {
6 TE_FLAG_1 =1,
7 TE_FLAG_2 =2,
8 TE_PLAYER_TURN =4,
9 TE_FLAG_8 =8
10 };
3 11
4 12
5 /* 299 */ 13 /* 299 */
6 #pragma pack(push, 1) 14 #pragma pack(push, 1)
7 struct TurnBased_QueueElem 15 struct TurnBased_QueueElem
34 uActionPointsLeft = 0; 42 uActionPointsLeft = 0;
35 field_18 = 0; 43 field_18 = 0;
36 field_1C = 0; 44 field_1C = 0;
37 } 45 }
38 46
39 void _404544(); 47 void SortTurnQueue();
40 void _40471C(); 48 void _40471C();
41 void Start(); 49 void Start();
42 void End(bool bPlaySound); 50 void End(bool bPlaySound);
43 void _405E14(); 51 void _405E14();
44 __int16 StartTurn(); 52 __int16 StartTurn();
50 void _406648(unsigned int a2); 58 void _406648(unsigned int a2);
51 __int16 _40680F(int a2); 59 __int16 _40680F(int a2);
52 void _406A63(); 60 void _406A63();
53 void _406AFE(); 61 void _406AFE();
54 int _406B9F(); 62 int _406B9F();
55 bool _406D10(signed int a2); 63 bool ActorTurn(signed int a2);
56 void _406FA8(); 64 void _406FA8();
57 65
58 66
59 int field_0; 67 int field_0;
60 int field_4; 68 int field_4;