Mercurial > mm7
comparison GUI/UI/UIPopup.cpp @ 2534:1bcadc6dd203
enum SOUND_
author | Ritor1 |
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date | Mon, 09 Feb 2015 19:17:12 +0600 |
parents | c7264ab7132f |
children | a902abdfc7f2 |
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2533:2baaac65d5bf | 2534:1bcadc6dd203 |
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1859 } | 1859 } |
1860 if ( damage_level == 1 ) | 1860 if ( damage_level == 1 ) |
1861 { | 1861 { |
1862 pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(pOut_y); | 1862 pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(pOut_y); |
1863 pPlayers[uActiveCharacter]->ReceiveDamage(rand() % 11 + 10, DMGT_FIRE); | 1863 pPlayers[uActiveCharacter]->ReceiveDamage(rand() % 11 + 10, DMGT_FIRE); |
1864 pAudioPlayer->PlaySound(SOUND_Explosion, 0, 0, -1, 0, 0, 0, 0); | 1864 pAudioPlayer->PlaySound(SOUND_fireBall, 0, 0, -1, 0, 0, 0, 0); |
1865 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); | 1865 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); |
1866 v39.z = pParty->vPosition.z + pParty->sEyelevel; | 1866 v39.z = pParty->vPosition.z + pParty->sEyelevel; |
1867 v39.x = pParty->vPosition.x; | 1867 v39.x = pParty->vPosition.x; |
1868 v39.y = pParty->vPosition.y; | 1868 v39.y = pParty->vPosition.y; |
1869 | 1869 |
1884 if ( damage_level == 2 ) | 1884 if ( damage_level == 2 ) |
1885 { | 1885 { |
1886 pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(pOut_y); | 1886 pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(pOut_y); |
1887 pPlayers[uActiveCharacter]->ReceiveDamage(rand() % 71 + 30, DMGT_FIRE); | 1887 pPlayers[uActiveCharacter]->ReceiveDamage(rand() % 71 + 30, DMGT_FIRE); |
1888 pPlayers[uActiveCharacter]->ItemsEnchant(1); | 1888 pPlayers[uActiveCharacter]->ItemsEnchant(1); |
1889 pAudioPlayer->PlaySound(SOUND_Explosion, 0, 0, -1, 0, 0, 0, 0); | 1889 pAudioPlayer->PlaySound(SOUND_fireBall, 0, 0, -1, 0, 0, 0, 0); |
1890 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); | 1890 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); |
1891 | 1891 |
1892 v39.z = pParty->vPosition.z + pParty->sEyelevel; | 1892 v39.z = pParty->vPosition.z + pParty->sEyelevel; |
1893 v39.x = pParty->vPosition.x; | 1893 v39.x = pParty->vPosition.x; |
1894 v39.y = pParty->vPosition.y; | 1894 v39.y = pParty->vPosition.y; |
1910 if ( damage_level == 3 ) | 1910 if ( damage_level == 3 ) |
1911 { | 1911 { |
1912 pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(pOut_y); | 1912 pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(pOut_y); |
1913 pPlayers[uActiveCharacter]->ReceiveDamage(rand() % 201 + 50, DMGT_FIRE); | 1913 pPlayers[uActiveCharacter]->ReceiveDamage(rand() % 201 + 50, DMGT_FIRE); |
1914 pPlayers[uActiveCharacter]->ItemsEnchant(5); | 1914 pPlayers[uActiveCharacter]->ItemsEnchant(5); |
1915 pAudioPlayer->PlaySound(SOUND_Explosion, 0, 0, -1, 0, 0, 0, 0); | 1915 pAudioPlayer->PlaySound(SOUND_fireBall, 0, 0, -1, 0, 0, 0, 0); |
1916 | 1916 |
1917 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); | 1917 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); |
1918 | 1918 |
1919 v39.z = pParty->vPosition.z + pParty->sEyelevel; | 1919 v39.z = pParty->vPosition.z + pParty->sEyelevel; |
1920 v39.x = pParty->vPosition.x; | 1920 v39.x = pParty->vPosition.x; |
1937 if ( damage_level == 4 ) | 1937 if ( damage_level == 4 ) |
1938 { | 1938 { |
1939 pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(pOut_y); | 1939 pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(pOut_y); |
1940 pPlayers[uActiveCharacter]->SetCondition(Condition_Eradicated, 0); | 1940 pPlayers[uActiveCharacter]->SetCondition(Condition_Eradicated, 0); |
1941 pPlayers[uActiveCharacter]->ItemsEnchant(0); | 1941 pPlayers[uActiveCharacter]->ItemsEnchant(0); |
1942 pAudioPlayer->PlaySound(SOUND_Explosion, 0, 0, -1, 0, 0, 0, 0); | 1942 pAudioPlayer->PlaySound(SOUND_fireBall, 0, 0, -1, 0, 0, 0, 0); |
1943 | 1943 |
1944 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); | 1944 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0); |
1945 | 1945 |
1946 v39.z = pParty->vPosition.z + pParty->sEyelevel; | 1946 v39.z = pParty->vPosition.z + pParty->sEyelevel; |
1947 v39.x = pParty->vPosition.x; | 1947 v39.x = pParty->vPosition.x; |