comparison GUI/UI/UIArena.cpp @ 2534:1bcadc6dd203

enum SOUND_
author Ritor1
date Mon, 09 Feb 2015 19:17:12 +0600
parents a77c34acdbc9
children a902abdfc7f2
comparison
equal deleted inserted replaced
2533:2baaac65d5bf 2534:1bcadc6dd203
73 uDialogueType = DIALOGUE_ARENA_REWARD; 73 uDialogueType = DIALOGUE_ARENA_REWARD;
74 ++*((char *)&pParty->monster_for_hunting_killed[3] + (unsigned __int8)pParty->field_7B5_in_arena_quest + 1);//Ritor1:I dont know 74 ++*((char *)&pParty->monster_for_hunting_killed[3] + (unsigned __int8)pParty->field_7B5_in_arena_quest + 1);//Ritor1:I dont know
75 for ( uint i= 0; i < 4; i++ ) 75 for ( uint i= 0; i < 4; i++ )
76 pParty->pPlayers[i].SetVariable(VAR_Award, (unsigned __int8)pParty->field_7B5_in_arena_quest + 3); 76 pParty->pPlayers[i].SetVariable(VAR_Award, (unsigned __int8)pParty->field_7B5_in_arena_quest + 3);
77 pParty->PartyFindsGold(gold_transaction_amount, 0); 77 pParty->PartyFindsGold(gold_transaction_amount, 0);
78 pAudioPlayer->PlaySound(SOUND_Arena_Welcome, 0, 0, -1, 0, 0, 0, 0); 78 pAudioPlayer->PlaySound(SOUND_51heroism03, 0, 0, -1, 0, 0, 0, 0);
79 pParty->field_7B5_in_arena_quest = -1; 79 pParty->field_7B5_in_arena_quest = -1;
80 } 80 }
81 else 81 else
82 { 82 {
83 uDialogueType = DIALOGUE_ARENA_WELCOME; 83 uDialogueType = DIALOGUE_ARENA_WELCOME;
86 pParty->vPosition.z = 1; 86 pParty->vPosition.z = 1;
87 pParty->uFallStartY = 1; 87 pParty->uFallStartY = 1;
88 pParty->sRotationY = 512; 88 pParty->sRotationY = 512;
89 pParty->sRotationX = 0; 89 pParty->sRotationX = 0;
90 pParty->uFallSpeed = 0; 90 pParty->uFallSpeed = 0;
91 pAudioPlayer->PlaySound(SOUND_Arena_Welcome, 0, 0, -1, 0, 0, 0, 0); 91 pAudioPlayer->PlaySound(SOUND_51heroism03, 0, 0, -1, 0, 0, 0, 0);
92 } 92 }
93 } 93 }
94 } 94 }
95 else 95 else
96 { 96 {
308 //} 308 //}
309 } 309 }
310 gold_transaction_amount = v26 * v13; 310 gold_transaction_amount = v26 * v13;
311 for ( i = 0; i < v14; ++i ) 311 for ( i = 0; i < v14; ++i )
312 Actor::Arena_summon_actor(monster_ids[rand() % num_monsters], pMonsterArenaPlacements[i].x, pMonsterArenaPlacements[i].y, 1); 312 Actor::Arena_summon_actor(monster_ids[rand() % num_monsters], pMonsterArenaPlacements[i].x, pMonsterArenaPlacements[i].y, 1);
313 pAudioPlayer->PlaySound(SOUND_Arena_Welcome, 0, 0, -1, 0, 0, 0, 0); 313 pAudioPlayer->PlaySound(SOUND_51heroism03, 0, 0, -1, 0, 0, 0, 0);
314 } 314 }