comparison Arcomage/Arcomage.cpp @ 2534:1bcadc6dd203

enum SOUND_
author Ritor1
date Mon, 09 Feb 2015 19:17:12 +0600
parents 491f0babd563
children a902abdfc7f2
comparison
equal deleted inserted replaced
2533:2baaac65d5bf 2534:1bcadc6dd203
476 switch ( event_id ) 476 switch ( event_id )
477 { 477 {
478 case 40: 478 case 40:
479 case 43: 479 case 43:
480 case 46: 480 case 46:
481 play_sound_id = SOUND_Arcomage_LoseResources; 481 play_sound_id = SOUND_bricks_down;
482 break; 482 break;
483 case 39: 483 case 39:
484 case 41: 484 case 41:
485 case 42: 485 case 42:
486 case 44: 486 case 44:
487 case 45: 487 case 45:
488 case 47: 488 case 47:
489 play_sound_id = SOUND_Arcomage_AddResources; 489 play_sound_id = SOUND_bricks_up;
490 break; 490 break;
491 case 0: 491 case 0:
492 case 12: 492 case 12:
493 case 14: 493 case 14:
494 case 15: 494 case 15:
495 case 16: 495 case 16:
496 case 48: 496 case 48:
497 case 50: 497 case 50:
498 case 53: 498 case 53:
499 play_sound_id = SOUND_Arcomage_TowerWallDamage; 499 play_sound_id = SOUND_damage;
500 break; 500 break;
501 case 21: 501 case 21:
502 case 22: 502 case 22:
503 case 23: 503 case 23:
504 play_sound_id = SOUND_Arcomage_DrawCard; 504 play_sound_id = SOUND_deal;
505 break; 505 break;
506 case 56: 506 case 56:
507 play_sound_id = SOUND_Arcomage_124; 507 play_sound_id = SOUND_defeat;
508 break; 508 break;
509 case 31: 509 case 31:
510 case 34: 510 case 34:
511 case 37: 511 case 37:
512 play_sound_id = SOUND_Arcomage_ProductionDamage; 512 play_sound_id = SOUND_querry_up;
513 break; 513 break;
514 case 1: 514 case 1:
515 case 30: 515 case 30:
516 case 32: 516 case 32:
517 case 33: 517 case 33:
518 case 35: 518 case 35:
519 case 36: 519 case 36:
520 case 38: 520 case 38:
521 play_sound_id = SOUND_Arcomage_ProductionUpgrade; 521 play_sound_id = SOUND_querry_down;
522 break; 522 break;
523 case 20: 523 case 20:
524 play_sound_id = SOUND_Arcomage_127; 524 play_sound_id = SOUND_shuffle;
525 break; 525 break;
526 case 3: 526 case 3:
527 play_sound_id = SOUND_Arcomage_128; 527 play_sound_id = SOUND_title;
528 break; 528 break;
529 case 52: 529 case 52:
530 case 54: 530 case 54:
531 play_sound_id = SOUND_Arcomage_TowerUpgrade; 531 play_sound_id = SOUND_tower_up;
532 break; 532 break;
533 case 10: 533 case 10:
534 case 11: 534 case 11:
535 case 13: 535 case 13:
536 play_sound_id = SOUND_Arcomage_130; 536 play_sound_id = SOUND_typing;
537 break; 537 break;
538 case 55: 538 case 55:
539 play_sound_id = SOUND_Arcomage_131; 539 play_sound_id = SOUND_victory;
540 break; 540 break;
541 case 49: 541 case 49:
542 case 51: 542 case 51:
543 play_sound_id = SOUND_Arcomage_WallUpgrade; 543 play_sound_id = SOUND_wall_up;
544 break; 544 break;
545 default: 545 default:
546 return; 546 return;
547 } 547 }
548 pAudioPlayer->PlaySound(play_sound_id, 0, 0, -1, 0, 0, 0, 0); 548 pAudioPlayer->PlaySound(play_sound_id, 0, 0, -1, 0, 0, 0, 0);