Mercurial > mm7
comparison mm7_data.h @ 2116:18dee3152c52
Merge
author | Grumpy7 |
---|---|
date | Mon, 23 Dec 2013 15:18:16 +0100 |
parents | 68fbaf45ef66 |
children | ba3de1337989 |
comparison
equal
deleted
inserted
replaced
2115:90cc547a7927 | 2116:18dee3152c52 |
---|---|
1060 | 1060 |
1061 void MakeActorAIList_ODM(); | 1061 void MakeActorAIList_ODM(); |
1062 int MakeActorAIList_BLV(); | 1062 int MakeActorAIList_BLV(); |
1063 void UpdateActorAI(); | 1063 void UpdateActorAI(); |
1064 bool __fastcall sub_4070EF_prolly_detect_player(unsigned int uObjID, unsigned int uObj2ID); | 1064 bool __fastcall sub_4070EF_prolly_detect_player(unsigned int uObjID, unsigned int uObj2ID); |
1065 bool __fastcall sub_4075DB(int a1, int a2, int a3, struct BLVFace *a4); | 1065 bool __fastcall sub_4075DB(int a1, int a2, int a3, struct BLVFace *face); |
1066 bool __fastcall sub_4077F1(int a1, int a2, int a3, struct ODMFace *a4, struct BSPVertexBuffer *a5); | 1066 bool __fastcall sub_4077F1(int a1, int a2, int a3, struct ODMFace *face, struct BSPVertexBuffer *a5); |
1067 bool __fastcall sub_407A1C(int x, int z, int y, struct Vec3_int_ v); // idb | 1067 bool __fastcall sub_407A1C(int x, int z, int y, struct Vec3_int_ v); // idb |
1068 void InitializeActors(); | 1068 void InitializeActors(); |
1069 void InitializeSpriteObjects(); | 1069 void InitializeSpriteObjects(); |
1070 int __fastcall sub_4088E9(int a1, int a2, int a3, int a4, int a5, int a6); | 1070 int __fastcall sub_4088E9(int a1, int a2, int a3, int a4, int a5, int a6); |
1071 unsigned int SearchAliveActors(unsigned int *pTotalActors); | 1071 unsigned int SearchAliveActors(unsigned int *pTotalActors); |
1114 void InitializeTurnBasedAnimations(void *); | 1114 void InitializeTurnBasedAnimations(void *); |
1115 bool __fastcall sub_42F7EB_DropItemAt(unsigned int uSpriteID, int x, int y, int z, int a4, int count, int a7, unsigned __int16 attributes, ItemGen *a9); | 1115 bool __fastcall sub_42F7EB_DropItemAt(unsigned int uSpriteID, int x, int y, int z, int a4, int count, int a7, unsigned __int16 attributes, ItemGen *a9); |
1116 void __fastcall sub_42F960_create_object(int x, int y, int z); // idb | 1116 void __fastcall sub_42F960_create_object(int x, int y, int z); // idb |
1117 void CompactLayingItemsList(); | 1117 void CompactLayingItemsList(); |
1118 void _42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6); | 1118 void _42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6); |
1119 bool _42FB5C_check_spell(signed int a1); | 1119 bool _42FB5C_check_spell(signed int spell_id); |
1120 void sub_42FBDD(); | 1120 void sub_42FBDD(); |
1121 void CloseWindowBackground(); | 1121 void CloseWindowBackground(); |
1122 void ProcessInputActions(); | 1122 void ProcessInputActions(); |
1123 void GameUI_MsgProc(); | 1123 void GameUI_MsgProc(); |
1124 void back_to_game(); | 1124 void back_to_game(); |