comparison mm7_data.h @ 2116:18dee3152c52

Merge
author Grumpy7
date Mon, 23 Dec 2013 15:18:16 +0100
parents 68fbaf45ef66
children ba3de1337989
comparison
equal deleted inserted replaced
2115:90cc547a7927 2116:18dee3152c52
1060 1060
1061 void MakeActorAIList_ODM(); 1061 void MakeActorAIList_ODM();
1062 int MakeActorAIList_BLV(); 1062 int MakeActorAIList_BLV();
1063 void UpdateActorAI(); 1063 void UpdateActorAI();
1064 bool __fastcall sub_4070EF_prolly_detect_player(unsigned int uObjID, unsigned int uObj2ID); 1064 bool __fastcall sub_4070EF_prolly_detect_player(unsigned int uObjID, unsigned int uObj2ID);
1065 bool __fastcall sub_4075DB(int a1, int a2, int a3, struct BLVFace *a4); 1065 bool __fastcall sub_4075DB(int a1, int a2, int a3, struct BLVFace *face);
1066 bool __fastcall sub_4077F1(int a1, int a2, int a3, struct ODMFace *a4, struct BSPVertexBuffer *a5); 1066 bool __fastcall sub_4077F1(int a1, int a2, int a3, struct ODMFace *face, struct BSPVertexBuffer *a5);
1067 bool __fastcall sub_407A1C(int x, int z, int y, struct Vec3_int_ v); // idb 1067 bool __fastcall sub_407A1C(int x, int z, int y, struct Vec3_int_ v); // idb
1068 void InitializeActors(); 1068 void InitializeActors();
1069 void InitializeSpriteObjects(); 1069 void InitializeSpriteObjects();
1070 int __fastcall sub_4088E9(int a1, int a2, int a3, int a4, int a5, int a6); 1070 int __fastcall sub_4088E9(int a1, int a2, int a3, int a4, int a5, int a6);
1071 unsigned int SearchAliveActors(unsigned int *pTotalActors); 1071 unsigned int SearchAliveActors(unsigned int *pTotalActors);
1114 void InitializeTurnBasedAnimations(void *); 1114 void InitializeTurnBasedAnimations(void *);
1115 bool __fastcall sub_42F7EB_DropItemAt(unsigned int uSpriteID, int x, int y, int z, int a4, int count, int a7, unsigned __int16 attributes, ItemGen *a9); 1115 bool __fastcall sub_42F7EB_DropItemAt(unsigned int uSpriteID, int x, int y, int z, int a4, int count, int a7, unsigned __int16 attributes, ItemGen *a9);
1116 void __fastcall sub_42F960_create_object(int x, int y, int z); // idb 1116 void __fastcall sub_42F960_create_object(int x, int y, int z); // idb
1117 void CompactLayingItemsList(); 1117 void CompactLayingItemsList();
1118 void _42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6); 1118 void _42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6);
1119 bool _42FB5C_check_spell(signed int a1); 1119 bool _42FB5C_check_spell(signed int spell_id);
1120 void sub_42FBDD(); 1120 void sub_42FBDD();
1121 void CloseWindowBackground(); 1121 void CloseWindowBackground();
1122 void ProcessInputActions(); 1122 void ProcessInputActions();
1123 void GameUI_MsgProc(); 1123 void GameUI_MsgProc();
1124 void back_to_game(); 1124 void back_to_game();