Mercurial > mm7
comparison mm7_6.cpp @ 2116:18dee3152c52
Merge
author | Grumpy7 |
---|---|
date | Mon, 23 Dec 2013 15:18:16 +0100 |
parents | 68fbaf45ef66 |
children | c7bf59066842 |
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2115:90cc547a7927 | 2116:18dee3152c52 |
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58 unsigned __int8 v13; // of@13 | 58 unsigned __int8 v13; // of@13 |
59 int v14; // edx@14 | 59 int v14; // edx@14 |
60 int v15; // eax@14 | 60 int v15; // eax@14 |
61 signed int result; // eax@17 | 61 signed int result; // eax@17 |
62 | 62 |
63 __debugbreak();//Ritor1 | |
63 v5 = pActor->pMonsterInfo.uAC; | 64 v5 = pActor->pMonsterInfo.uAC; |
64 v6 = 0; | 65 v6 = 0; |
65 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_SOMETHING_THAT_HALVES_AC].uExpireTime > 0 ) | 66 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_SOMETHING_THAT_HALVES_AC].uExpireTime > 0 ) |
66 v5 /= 2; | 67 v5 /= 2; |
67 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) | 68 if ( (signed __int64)pActor->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 ) |
437 a3.z = actor->vPosition.z - pParty->vPosition.z; | 438 a3.z = actor->vPosition.z - pParty->vPosition.z; |
438 Vec3_int_::Normalize(&a3.x, &a3.y, &a3.z); | 439 Vec3_int_::Normalize(&a3.x, &a3.y, &a3.z); |
439 | 440 |
440 DamageMonsterFromParty(PID(OBJECT_Player, uActiveCharacter - 1), target_id, &a3); | 441 DamageMonsterFromParty(PID(OBJECT_Player, uActiveCharacter - 1), target_id, &a3); |
441 if (player->WearsItem(ITEM_ARTIFACT_SPLITTER, EQUIP_TWO_HANDED) || player->WearsItem(ITEM_ARTIFACT_SPLITTER, EQUIP_SINGLE_HANDED)) | 442 if (player->WearsItem(ITEM_ARTIFACT_SPLITTER, EQUIP_TWO_HANDED) || player->WearsItem(ITEM_ARTIFACT_SPLITTER, EQUIP_SINGLE_HANDED)) |
442 _42FA66_do_explosive_impact( | 443 _42FA66_do_explosive_impact(actor->vPosition.x, actor->vPosition.y, actor->vPosition.z + actor->uActorHeight / 2, 0, 512, uActiveCharacter); |
443 actor->vPosition.x, | |
444 actor->vPosition.y, | |
445 actor->vPosition.z + actor->uActorHeight / 2, | |
446 0, 512, uActiveCharacter); | |
447 } | 444 } |
448 else if (bow_idx) | 445 else if (bow_idx) |
449 { | 446 { |
450 shooting_bow = true; | 447 shooting_bow = true; |
451 _42777D_CastSpell_UseWand_ShootArrow(SPELL_BOW_ARROW, uActiveCharacter - 1, 0, 0, 0); | 448 _42777D_CastSpell_UseWand_ShootArrow(SPELL_BOW_ARROW, uActiveCharacter - 1, 0, 0, 0); |
462 if (recovery < 30 ) | 459 if (recovery < 30 ) |
463 recovery = 30; | 460 recovery = 30; |
464 player->SetRecoveryTime(flt_6BE3A4_debug_recmod1 * (double)recovery * 2.133333333333333); | 461 player->SetRecoveryTime(flt_6BE3A4_debug_recmod1 * (double)recovery * 2.133333333333333); |
465 } | 462 } |
466 | 463 |
467 | |
468 int v34 = 0; | 464 int v34 = 0; |
469 if (shooting_wand) | 465 if (shooting_wand) |
470 return; | 466 return; |
471 else if (shooting_bow) | 467 else if (shooting_bow) |
472 { | 468 { |
527 unsigned int v29; // [sp+24h] [bp-8h]@7 | 523 unsigned int v29; // [sp+24h] [bp-8h]@7 |
528 int v30; // [sp+28h] [bp-4h]@6 | 524 int v30; // [sp+28h] [bp-4h]@6 |
529 int i; // [sp+38h] [bp+Ch]@33 | 525 int i; // [sp+38h] [bp+Ch]@33 |
530 signed int v32; // [sp+3Ch] [bp+10h]@32 | 526 signed int v32; // [sp+3Ch] [bp+10h]@32 |
531 | 527 |
528 __debugbreak();//Ritor1 | |
532 v4 = 0; | 529 v4 = 0; |
533 v5 = this; | 530 v5 = this; |
534 v24 = this; | 531 v24 = this; |
535 if ( pRenderer->pRenderD3D ) | 532 if ( pRenderer->pRenderD3D ) |
536 { | 533 { |
706 pSpellObject.spell_skill = 0; | 703 pSpellObject.spell_skill = 0; |
707 pSpellObject.spell_level = 0; | 704 pSpellObject.spell_level = 0; |
708 pSpellObject.spell_id = 0; | 705 pSpellObject.spell_id = 0; |
709 pSpellObject.field_54 = 0; | 706 pSpellObject.field_54 = 0; |
710 pSpellObject.uType = uSpriteID; | 707 pSpellObject.uType = uSpriteID; |
711 if ( (signed int)pObjectList->uNumObjects <= 0 ) | 708 pObjectDescID = 0; |
712 pObjectDescID = 0; | 709 for ( uint i = 0; i < (signed int)pObjectList->uNumObjects; ++i ) |
713 else | 710 { |
714 { | 711 if ( (short)uSpriteID == pObjectList->pObjects[i].uObjectID ) |
715 pObjectDescID = 0; | 712 pObjectDescID = i; |
716 for ( uint i = 0; i < (signed int)pObjectList->uNumObjects; ++i ) | |
717 { | |
718 if ( (short)uSpriteID == pObjectList->pObjects[i].uObjectID ) | |
719 pObjectDescID = i; | |
720 } | |
721 } | 713 } |
722 pSpellObject.uObjectDescID = pObjectDescID; | 714 pSpellObject.uObjectDescID = pObjectDescID; |
723 pSpellObject.vPosition.x = x; | 715 pSpellObject.vPosition.x = x; |
724 pSpellObject.vPosition.y = y; | 716 pSpellObject.vPosition.y = y; |
725 pSpellObject.vPosition.z = z; | 717 pSpellObject.vPosition.z = z; |
768 } | 760 } |
769 | 761 |
770 //----- (0042F960) -------------------------------------------------------- | 762 //----- (0042F960) -------------------------------------------------------- |
771 void __fastcall sub_42F960_create_object(int x, int y, int z) | 763 void __fastcall sub_42F960_create_object(int x, int y, int z) |
772 { | 764 { |
773 int v3; // ebx@1 | |
774 int v4; // edi@1 | |
775 signed int v5; // edx@1 | |
776 char *v6; // ecx@2 | |
777 unsigned __int16 v7; // ax@5 | 765 unsigned __int16 v7; // ax@5 |
778 signed int v8; // eax@6 | 766 signed int v8; // eax@6 |
779 signed int v9; // eax@7 | 767 signed int v9; // eax@7 |
780 //SpriteObject a1; // [sp+Ch] [bp-70h]@1 | 768 |
781 | |
782 v3 = x; | |
783 v4 = y; | |
784 | |
785 SpriteObject a1; // [sp+Ch] [bp-70h]@1 | 769 SpriteObject a1; // [sp+Ch] [bp-70h]@1 |
786 //SpriteObject::SpriteObject(&a1); | 770 //SpriteObject::SpriteObject(&a1); |
787 a1.stru_24.Reset(); | 771 a1.stru_24.Reset(); |
788 | 772 |
789 v5 = 0; | |
790 a1.spell_skill = 0; | 773 a1.spell_skill = 0; |
791 a1.spell_level = 0; | 774 a1.spell_level = 0; |
792 a1.spell_id = 0; | 775 a1.spell_id = 0; |
793 a1.field_54 = 0; | 776 a1.field_54 = 0; |
794 a1.uType = 800; | 777 a1.uType = 800; |
795 if ( (signed int)pObjectList->uNumObjects <= 0 ) | 778 v7 = 0; |
796 { | 779 for ( uint i = 0; i < (signed int)pObjectList->uNumObjects; ++i ) |
797 LABEL_5: | 780 { |
798 v7 = 0; | 781 if ( a1.uType == pObjectList->pObjects[i].uObjectID ) |
799 } | 782 v7 = i; |
800 else | |
801 { | |
802 v6 = (char *)&pObjectList->pObjects->uObjectID; | |
803 while ( *(short *)v6 != 800 ) | |
804 { | |
805 ++v5; | |
806 v6 += 56; | |
807 if ( v5 >= (signed int)pObjectList->uNumObjects ) | |
808 goto LABEL_5; | |
809 } | |
810 v7 = v5; | |
811 } | 783 } |
812 a1.uObjectDescID = v7; | 784 a1.uObjectDescID = v7; |
813 a1.vPosition.x = v3; | 785 a1.vPosition.x = x; |
814 a1.vPosition.y = v4; | 786 a1.vPosition.y = y; |
815 a1.vPosition.z = z; | 787 a1.vPosition.z = z; |
816 a1.uSoundID = 0; | 788 a1.uSoundID = 0; |
817 a1.uAttributes = 0; | 789 a1.uAttributes = 0; |
818 a1.uSectorID = pIndoor->GetSector(v3, v4, z); | 790 a1.uSectorID = pIndoor->GetSector(x, y, z); |
819 a1.uSpriteFrameID = 0; | 791 a1.uSpriteFrameID = 0; |
820 a1.spell_caster_pid = 0; | 792 a1.spell_caster_pid = 0; |
821 a1.spell_target_pid = 0; | 793 a1.spell_target_pid = 0; |
822 v8 = a1.Create(0, 0, 0, 0); | 794 v8 = a1.Create(0, 0, 0, 0); |
823 if ( v8 != -1 ) | 795 if ( v8 != -1 ) |
826 LOBYTE(v9) = v9 | 2; | 798 LOBYTE(v9) = v9 | 2; |
827 pAudioPlayer->PlaySound((SoundID)(SOUND_GoldReceived|0x14), v9, 0, -1, 0, 0, 0, 0); | 799 pAudioPlayer->PlaySound((SoundID)(SOUND_GoldReceived|0x14), v9, 0, -1, 0, 0, 0, 0); |
828 } | 800 } |
829 } | 801 } |
830 | 802 |
831 | |
832 | |
833 //----- (0042FA66) -------------------------------------------------------- | 803 //----- (0042FA66) -------------------------------------------------------- |
834 void _42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6) | 804 void _42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6) |
835 { | 805 { |
836 int v6; // edi@1 | |
837 int v7; // esi@1 | |
838 char *v8; // ecx@2 | |
839 unsigned __int16 v9; // ax@5 | 806 unsigned __int16 v9; // ax@5 |
840 //int v10; // eax@10 | 807 |
841 //signed int result; // eax@11 | |
842 //__int16 v12; // ax@12 | |
843 //SpriteObject a1a; // [sp+Ch] [bp-74h]@1 | |
844 int v14; // [sp+7Ch] [bp-4h]@1 | |
845 | |
846 v6 = a1; | |
847 v7 = a2; | |
848 SpriteObject a1a; // [sp+Ch] [bp-74h]@1 | 808 SpriteObject a1a; // [sp+Ch] [bp-74h]@1 |
849 //SpriteObject::SpriteObject(&a1a); | 809 //SpriteObject::SpriteObject(&a1a); |
850 a1a.uType = 600; | 810 a1a.uType = 600; |
851 a1a.stru_24.Reset(); | 811 a1a.stru_24.Reset(); |
852 | 812 |
853 a1a.spell_id = SPELL_FIRE_FIREBALL; | 813 a1a.spell_id = SPELL_FIRE_FIREBALL; |
854 a1a.spell_level = 8; | 814 a1a.spell_level = 8; |
855 a1a.spell_skill = 3; | 815 a1a.spell_skill = 3; |
856 v14 = 0; | 816 v9 = 0; |
857 if ( (signed int)pObjectList->uNumObjects <= 0 ) | 817 for ( uint i = 0; i < pObjectList->uNumObjects; ++i ) |
858 { | 818 { |
859 LABEL_5: | 819 if ( a1a.uType == pObjectList->pObjects[i].uObjectID ) |
860 v9 = 0; | 820 v9 = i; |
861 } | |
862 else | |
863 { | |
864 v8 = (char *)&pObjectList->pObjects->uObjectID; | |
865 while ( (short)a1a.uType != *(short *)v8 ) | |
866 { | |
867 ++v14; | |
868 v8 += 56; | |
869 if ( v14 >= (signed int)pObjectList->uNumObjects ) | |
870 goto LABEL_5; | |
871 } | |
872 v9 = v14; | |
873 } | 821 } |
874 a1a.uObjectDescID = v9; | 822 a1a.uObjectDescID = v9; |
875 a1a.vPosition.x = v6; | 823 a1a.vPosition.x = a1; |
876 a1a.vPosition.y = v7; | 824 a1a.vPosition.y = a2; |
877 a1a.vPosition.z = a3; | 825 a1a.vPosition.z = a3; |
878 a1a.uAttributes = 0; | 826 a1a.uAttributes = 0; |
879 a1a.uSectorID = pIndoor->GetSector(v6, v7, a3); | 827 a1a.uSectorID = pIndoor->GetSector(a1, a2, a3); |
880 a1a.uSpriteFrameID = 0; | 828 a1a.uSpriteFrameID = 0; |
881 a1a.spell_target_pid = 0; | 829 a1a.spell_target_pid = 0; |
882 a1a.field_60_distance_related_prolly_lod = 0; | 830 a1a.field_60_distance_related_prolly_lod = 0; |
883 a1a.uFacing = 0; | 831 a1a.uFacing = 0; |
884 a1a.uSoundID = 0; | 832 a1a.uSoundID = 0; |
885 if ( a6 >= 1 || a6 <= 4 ) | 833 if ( a6 >= 1 || a6 <= 4 ) |
886 { | |
887 a1a.spell_caster_pid = PID(OBJECT_Player, a6 - 1); | 834 a1a.spell_caster_pid = PID(OBJECT_Player, a6 - 1); |
888 } | |
889 else | 835 else |
890 { | |
891 a1a.spell_caster_pid = 0; | 836 a1a.spell_caster_pid = 0; |
892 } | |
893 | 837 |
894 int id = a1a.Create(0, 0, 0, 0); | 838 int id = a1a.Create(0, 0, 0, 0); |
895 if (id != -1) | 839 if (id != -1) |
896 AttackerInfo.Add(PID(OBJECT_Item, id), a5, SLOWORD(a1a.vPosition.x), SLOWORD(a1a.vPosition.y), | 840 AttackerInfo.Add(PID(OBJECT_Item, id), a5, SLOWORD(a1a.vPosition.x), SLOWORD(a1a.vPosition.y), |
897 SLOWORD(a1a.vPosition.z), 0, 0); | 841 SLOWORD(a1a.vPosition.z), 0, 0); |
898 } | 842 } |
899 | 843 |
900 //----- (0042FB5C) -------------------------------------------------------- | 844 //----- (0042FB5C) -------------------------------------------------------- |
901 bool _42FB5C_check_spell(signed int a1) | 845 bool _42FB5C_check_spell(signed int spell_id) |
902 { | 846 { |
903 int v1; // ecx@3 | 847 if ( spell_id > 39 ) |
904 int v2; // ecx@4 | 848 { |
905 int v3; // ecx@5 | 849 if ( spell_id == SPELL_SPIRIT_BLESS || spell_id == SPELL_SPIRIT_FATE || spell_id == SPELL_SPIRIT_HEROISM || spell_id == SPELL_BODY_HAMMERHANDS |
906 int v4; // ecx@6 | 850 || spell_id == SPELL_BODY_POWER_CURE ||spell_id == SPELL_LIGHT_DISPEL_MAGIC || spell_id == SPELL_LIGHT_DAY_OF_PROTECTION |
907 int v5; // ecx@7 | 851 || spell_id == SPELL_LIGHT_HOUR_OF_POWER || spell_id == SPELL_DARK_PAIN_REFLECTION) |
908 int v6; // ecx@8 | 852 return false; |
909 char v7; // zf@9 | 853 return true; |
910 | 854 } |
911 if ( a1 > 39 ) | 855 if ( spell_id == SPELL_FIRE_FIRE_BOLT || spell_id == SPELL_FIRE_FIREBALL || spell_id == SPELL_FIRE_METEOR_SHOWER |
912 { | 856 || spell_id == SPELL_AIR_LIGHNING_BOLT || spell_id == SPELL_EARTH_BLADES ) |
913 if ( a1 > 77 ) | 857 return true; |
914 { | 858 if ( spell_id == SPELL_FIRE_HASTE || spell_id == SPELL_AIR_SHIELD || spell_id == SPELL_EARTH_STONESKIN ) |
915 if ( a1 == 80 ) | 859 return false; |
916 return 0; | 860 return true; |
917 if ( a1 > 84 ) | |
918 { | |
919 if ( a1 <= 86 ) | |
920 return 0; | |
921 v7 = a1 == 95; | |
922 goto LABEL_20; | |
923 } | |
924 } | |
925 else | |
926 { | |
927 if ( a1 == 77 ) | |
928 return 0; | |
929 if ( a1 >= 46 ) | |
930 { | |
931 if ( a1 <= 47 || a1 == 51 ) | |
932 return 0; | |
933 v7 = a1 == 73; | |
934 goto LABEL_20; | |
935 } | |
936 } | |
937 return 1; | |
938 } | |
939 if ( a1 == 39 || (v1 = a1 - 2) == 0 ) | |
940 return 1; | |
941 v2 = v1 - 3; | |
942 if ( !v2 ) | |
943 return 0; | |
944 v3 = v2 - 1; | |
945 if ( !v3 || (v4 = v3 - 3) == 0 ) | |
946 return 1; | |
947 v5 = v4 - 8; | |
948 if ( !v5 ) | |
949 return 0; | |
950 v6 = v5 - 1; | |
951 if ( !v6 ) | |
952 return 1; | |
953 v7 = v6 == 20; | |
954 LABEL_20: | |
955 if ( !v7 ) | |
956 return 1; | |
957 return 0; | |
958 } | 861 } |
959 | 862 |
960 //----- (0042FBDD) -------------------------------------------------------- | 863 //----- (0042FBDD) -------------------------------------------------------- |
961 void sub_42FBDD() | 864 void sub_42FBDD() |
962 { | 865 { |
975 | 878 |
976 //----- (0042FC4E) -------------------------------------------------------- | 879 //----- (0042FC4E) -------------------------------------------------------- |
977 void ProcessInputActions() | 880 void ProcessInputActions() |
978 { | 881 { |
979 char v4; // al@9 | 882 char v4; // al@9 |
980 char v8; // bl@100 | 883 //char v8; // bl@100 |
981 unsigned __int16 v9; // ax@102 | 884 unsigned __int16 v9; // ax@102 |
982 int v10; // eax@103 | 885 int spell_price; // eax@103 |
983 char v14; // al@159 | 886 char v14; // al@159 |
984 unsigned int v15; // eax@168 | 887 unsigned int v15; // eax@168 |
985 PartyAction partyAction; // [sp-14h] [bp-1Ch]@20 | 888 PartyAction partyAction; // [sp-14h] [bp-1Ch]@20 |
986 InputAction inputAction; // [sp+0h] [bp-8h]@7 | 889 InputAction inputAction; // [sp+0h] [bp-8h]@7 |
987 int v24; // [sp+4h] [bp-4h]@87 | 890 //int v24; // [sp+4h] [bp-4h]@87 |
988 | 891 |
989 pGame->pKeyboardInstance->EnterCriticalSection(); | 892 pGame->pKeyboardInstance->EnterCriticalSection(); |
990 Keyboard* pKeyboard = pGame->pKeyboardInstance; | 893 Keyboard* pKeyboard = pGame->pKeyboardInstance; |
991 if (!bAlwaysRun) | 894 if (!bAlwaysRun) |
992 { | 895 { |
1206 } | 1109 } |
1207 if ( uActiveCharacter ) | 1110 if ( uActiveCharacter ) |
1208 { | 1111 { |
1209 if ( !pPlayers[uActiveCharacter]->uTimeToRecovery ) | 1112 if ( !pPlayers[uActiveCharacter]->uTimeToRecovery ) |
1210 { | 1113 { |
1211 v24 = pPlayers[uActiveCharacter]->GetAttackRecoveryTime(false); | |
1212 if ( !pParty->bTurnBasedModeOn ) | 1114 if ( !pParty->bTurnBasedModeOn ) |
1213 pPlayers[uActiveCharacter]->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v24 * 2.133333333333333)); | 1115 pPlayers[uActiveCharacter]->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)pPlayers[uActiveCharacter]->GetAttackRecoveryTime(false) * 2.133333333333333)); |
1214 CastSpellInfoHelpers::_427D48(); | 1116 CastSpellInfoHelpers::_427D48(); |
1215 pTurnEngine->ApplyPlayerAction(); | 1117 pTurnEngine->ApplyPlayerAction(); |
1216 } | 1118 } |
1217 } | 1119 } |
1218 break; | 1120 break; |
1242 pTurnEngine->field_18 |= TE_FLAG_8; | 1144 pTurnEngine->field_18 |= TE_FLAG_8; |
1243 break; | 1145 break; |
1244 } | 1146 } |
1245 if ( !uActiveCharacter ) | 1147 if ( !uActiveCharacter ) |
1246 break; | 1148 break; |
1247 v8 = pPlayers[uActiveCharacter]->uQuickSpell; | 1149 v9 = pPlayers[uActiveCharacter]->pActiveSkills[(unsigned __int8)pPlayers[uActiveCharacter]->uQuickSpell / 11 + 12]; |
1248 if ( !v8 | 1150 if ( !pPlayers[uActiveCharacter]->uQuickSpell || bUnderwater |
1249 || bUnderwater | 1151 || (( !(HIBYTE(v9) & 1)) ? |
1250 || ((v9 = pPlayers[uActiveCharacter]->pActiveSkills[(unsigned __int8)v8 / 11 + 12], !(HIBYTE(v9) & 1)) ? | 1152 ((v9 & 0x80) == 0 ? |
1251 ((v9 & 0x80u) == 0 ? (!(v9 & 0x40) ? (v10 = *(&pSpellDatas[0].uNormalLevelMana + 10 * (unsigned __int8)v8)) : | 1153 ((v9 & 0x40) == 0 ? spell_price = pSpellDatas[pPlayers[uActiveCharacter]->uQuickSpell].uNormalLevelMana : spell_price = pSpellDatas[pPlayers[uActiveCharacter]->uQuickSpell].uExpertLevelMana) : |
1252 (v10 = *(&pSpellDatas[0].uExpertLevelMana + 10 * (unsigned __int8)v8))) : | 1154 spell_price = pSpellDatas[pPlayers[uActiveCharacter]->uQuickSpell].uMasterLevelMana) : |
1253 (v10 = *(&pSpellDatas[0].uMasterLevelMana + 10 * (unsigned __int8)v8))) : | 1155 spell_price = pSpellDatas[pPlayers[uActiveCharacter]->uQuickSpell].uMagisterLevelMana, |
1254 (v10 = *(&pSpellDatas[0].uMagisterLevelMana + 10 * (unsigned __int8)v8)), | 1156 spell_price > pPlayers[uActiveCharacter]->sMana) ) |
1255 v10 > pPlayers[uActiveCharacter]->sMana) ) | |
1256 { | 1157 { |
1257 pPartyActionQueue = pPartyActionQueue; | 1158 pPartyActionQueue = pPartyActionQueue; |
1258 pMessageQueue_50CBD0->AddMessage(UIMSG_Attack, 0, 0); | 1159 pMessageQueue_50CBD0->AddMessage(UIMSG_Attack, 0, 0); |
1259 break; | 1160 break; |
1260 } | 1161 } |
1261 else | 1162 else |
1262 { | 1163 pMessageQueue_50C9E8->AddMessage(UIMSG_CastQuickSpell, 0, 0); |
1263 pMessageQueue_50C9E8->AddMessage(UIMSG_CastQuickSpell, 0, 0); | |
1264 } | |
1265 break; | 1164 break; |
1266 case INPUT_Attack: | 1165 case INPUT_Attack: |
1267 if (pCurrentScreen != SCREEN_GAME) | 1166 if (pCurrentScreen != SCREEN_GAME) |
1268 break; | 1167 break; |
1269 if (pParty->bTurnBasedModeOn == 1 && pTurnEngine->turn_stage == 3) | 1168 if (pParty->bTurnBasedModeOn == 1 && pTurnEngine->turn_stage == 3) |