Mercurial > mm7
comparison UI/UISaveLoad.cpp @ 1739:1776d4f033a7
WeaponShop cleared
author | Ritor1 |
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date | Fri, 27 Sep 2013 15:19:32 +0600 |
parents | 873ac151c38d |
children | c1c74df0a33e |
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1735:873ac151c38d | 1739:1776d4f033a7 |
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146 void SaveUI_Draw() | 146 void SaveUI_Draw() |
147 { | 147 { |
148 UI_DrawSaveLoad(true); | 148 UI_DrawSaveLoad(true); |
149 } | 149 } |
150 | 150 |
151 | |
152 //----- (0045E361) -------------------------------------------------------- | 151 //----- (0045E361) -------------------------------------------------------- |
153 void LoadUI_Load(unsigned int uDialogueType) | 152 void LoadUI_Load(unsigned int uDialogueType) |
154 { | 153 { |
155 unsigned int v1; // ebp@5 | 154 LODWriteableFile pLODFile; // [sp+1Ch] [bp-248h]@1 |
156 unsigned int v2; // eax@5 | 155 |
157 //signed int v3; // ebp@11 | 156 dword_6BE138 = -1; |
158 FILE *v4; // eax@14 | 157 pIcons_LOD->_inlined_sub2(); |
159 FILE *v5; // eax@18 | 158 |
160 unsigned int v6; // eax@25 | 159 memset(pSavegameUsedSlots.data(), 0, sizeof(pSavegameUsedSlots)); |
161 GUIButton *v7; // eax@27 | 160 memset(pSavegameThumbnails.data(), 0, 45 * sizeof(RGBTexture)); |
162 const char *v8; // [sp-8h] [bp-26Ch]@25 | 161 uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE); |
163 //char *v9; // [sp-4h] [bp-268h]@19 | 162 uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE); |
164 enum TEXTURE_TYPE v10; // [sp-4h] [bp-268h]@25 | 163 uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE); |
165 unsigned int uDialogueType_; // [sp+10h] [bp-254h]@1 | 164 uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE); |
166 //RGBTexture *pTex; // [sp+10h] [bp-254h]@12 | 165 uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE); |
167 //SavegameHeader *Dest; // [sp+14h] [bp-250h]@12 | 166 uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE); |
168 //const char *Str1; // [sp+18h] [bp-24Ch]@12 | 167 if ( uDialogueType ) |
169 LODWriteableFile pLODFile; // [sp+1Ch] [bp-248h]@1 | 168 { |
170 int v16; // [sp+260h] [bp-4h]@1 | 169 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave)); |
171 | |
172 uDialogueType_ = uDialogueType; | |
173 dword_6BE138 = -1; | |
174 pIcons_LOD->_inlined_sub2(); | |
175 | |
176 memset(pSavegameUsedSlots.data(), 0, sizeof(pSavegameUsedSlots)); | |
177 memset(pSavegameThumbnails.data(), 0, 45 * sizeof(RGBTexture)); | |
178 uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE); | |
179 uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE); | |
180 uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE); | |
181 uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE); | |
182 uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE); | |
183 uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE); | |
184 if ( uDialogueType_ ) | |
185 { | |
186 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave)); | |
187 if ( pCurrentScreen == SCREEN_SAVEGAME ) | |
188 { | |
189 v1 = uTextureID_save_up; | |
190 v2 = uTextureID_LS_saveU; | |
191 } | |
192 else | |
193 { | |
194 v1 = uTextureID_load_up; | |
195 v2 = uTextureID_LS_loadU; | |
196 } | |
197 pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(v2)); | |
198 pRenderer->DrawTextureIndexed( 18, 141, pIcons_LOD->GetTexture(v1)); | |
199 pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u)); | |
200 } | |
201 else | |
202 { | |
203 pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX); | |
204 } | |
205 pGUIWindow_CurrentMenu = GUIWindow::Create(saveload_dlg_xs[uDialogueType_], saveload_dlg_ys[uDialogueType_], saveload_dlg_zs[uDialogueType_], | |
206 saveload_dlg_ws[uDialogueType_], WINDOW_MainMenu_Load, 0, 0); | |
207 pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);// "Reading..." | |
208 pRenderer->Present(); | |
209 pSavegameList->Initialize(0); | |
210 if ( pSaveListPosition > (signed int)uNumSavegameFiles ) | |
211 { | |
212 pSaveListPosition = 0; | |
213 uLoadGameUI_SelectedSlot = 0; | |
214 } | |
215 pLODFile.AllocSubIndicesAndIO(0x12C, 0); | |
216 Assert(sizeof(SavegameHeader) == 0x64); | |
217 //v3 = 0; | |
218 for (uint i = 0; i < uNumSavegameFiles; ++i) | |
219 { | |
220 | |
221 sprintf(pTmpBuf.data(), "saves\\%s", pSavegameList->pFileList[i].pSaveFileName); | |
222 if (_access(pTmpBuf.data(), 6)) | |
223 { | |
224 pSavegameUsedSlots[i] = 0; | |
225 strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[72]); // "Empty" | |
226 continue; | |
227 } | |
228 pLODFile.LoadFile(pTmpBuf.data(), 1); | |
229 v4 = pLODFile.FindContainer("header.bin", true); | |
230 if ( v4 ) | |
231 fread(&pSavegameHeader[i], 0x64, 1, v4); | |
232 if ( !_stricmp(pSavegameList->pFileList[i].pSaveFileName, pGlobalTXT_LocalizationStrings[613]) )// "AutoSave.MM7" | |
233 strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[16]);// "Autosave" | |
234 v5 = pLODFile.FindContainer("image.pcx", true); | |
235 if ( !v5 ) | |
236 { | |
237 pSavegameUsedSlots[i] = 0; | |
238 strcpy(pSavegameList->pFileList[i].pSaveFileName, ""); | |
239 } | |
240 else | |
241 { | |
242 pSavegameThumbnails[i].LoadFromFILE(v5, 0, true); | |
243 pLODFile.CloseWriteFile(); | |
244 pSavegameUsedSlots[i] = 1; | |
245 } | |
246 } | |
247 | |
248 //LABEL_24: | |
249 pLODFile.FreeSubIndexAndIO(); | |
250 if ( pCurrentScreen == SCREEN_SAVEGAME ) | 170 if ( pCurrentScreen == SCREEN_SAVEGAME ) |
251 { | 171 { |
252 uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE); | 172 pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(uTextureID_LS_saveU)); |
253 uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD",TEXTURE_16BIT_PALETTE); | 173 pRenderer->DrawTextureIndexed( 18, 141, pIcons_LOD->GetTexture(uTextureID_save_up)); |
254 } | 174 } |
255 else | 175 else |
256 { | 176 { |
257 uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE); | 177 pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(uTextureID_LS_loadU)); |
258 uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_loadD",TEXTURE_16BIT_PALETTE); | 178 pRenderer->DrawTextureIndexed( 18, 141, pIcons_LOD->GetTexture(uTextureID_load_up)); |
259 } | 179 } |
260 uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE); | 180 pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u)); |
261 uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE); | 181 } |
262 pGUIWindow_CurrentMenu->CreateButton(21, 198, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 0, 0, "", 0); | 182 else |
263 pGUIWindow_CurrentMenu->CreateButton(21, 219, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 1, 0, "", 0); | 183 pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX); |
264 pGUIWindow_CurrentMenu->CreateButton(21, 240, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 2, 0, "", 0); | 184 pGUIWindow_CurrentMenu = GUIWindow::Create(saveload_dlg_xs[uDialogueType], saveload_dlg_ys[uDialogueType], saveload_dlg_zs[uDialogueType], |
265 pGUIWindow_CurrentMenu->CreateButton(21, 261, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 3, 0, "", 0); | 185 saveload_dlg_ws[uDialogueType], WINDOW_MainMenu_Load, 0, 0); |
266 pGUIWindow_CurrentMenu->CreateButton(21, 282, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 4, 0, "", 0); | 186 pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);// "Reading..." |
267 pGUIWindow_CurrentMenu->CreateButton(21, 303, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 5, 0, "", 0); | 187 pRenderer->Present(); |
268 pGUIWindow_CurrentMenu->CreateButton(21, 324, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 6, 0, "", 0); | 188 pSavegameList->Initialize(0); |
269 pBtnLoadSlot = pGUIWindow_CurrentMenu->CreateButton(241, 302, 105, 40, 1, 0, UIMSG_SaveLoadBtn, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_LS_), 0); | 189 if ( pSaveListPosition > (signed int)uNumSavegameFiles ) |
270 pBtnCancel = pGUIWindow_CurrentMenu->CreateButton(350, 302, 105, 40, 1, 0, UIMSG_Cancel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_x_d), 0); | 190 { |
271 pBtnArrowUp = pGUIWindow_CurrentMenu->CreateButton(215, 199, 17, 17, 1, 0, UIMSG_ArrowUp, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_UP_DN), 0); | 191 pSaveListPosition = 0; |
272 pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton(215, 323, 17, 17, 1, 0, UIMSG_DownArrow, uNumSavegameFiles, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_DN_DN), 0); | 192 uLoadGameUI_SelectedSlot = 0; |
193 } | |
194 pLODFile.AllocSubIndicesAndIO(300, 0); | |
195 Assert(sizeof(SavegameHeader) == 100); | |
196 for (uint i = 0; i < uNumSavegameFiles; ++i) | |
197 { | |
198 sprintf(pTmpBuf.data(), "saves\\%s", pSavegameList->pFileList[i].pSaveFileName); | |
199 if (_access(pTmpBuf.data(), 6)) | |
200 { | |
201 pSavegameUsedSlots[i] = 0; | |
202 strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[72]); // "Empty" | |
203 continue; | |
204 } | |
205 pLODFile.LoadFile(pTmpBuf.data(), 1); | |
206 if ( pLODFile.FindContainer("header.bin", true) ) | |
207 fread(&pSavegameHeader[i], 100, 1, pLODFile.FindContainer("header.bin", true)); | |
208 if ( !_stricmp(pSavegameList->pFileList[i].pSaveFileName, pGlobalTXT_LocalizationStrings[613]) )// "AutoSave.MM7" | |
209 strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[16]);// "Autosave" | |
210 if ( !pLODFile.FindContainer("image.pcx", true) ) | |
211 { | |
212 pSavegameUsedSlots[i] = 0; | |
213 strcpy(pSavegameList->pFileList[i].pSaveFileName, ""); | |
214 } | |
215 else | |
216 { | |
217 pSavegameThumbnails[i].LoadFromFILE(pLODFile.FindContainer("image.pcx", true), 0, true); | |
218 pLODFile.CloseWriteFile(); | |
219 pSavegameUsedSlots[i] = 1; | |
220 } | |
221 } | |
222 | |
223 pLODFile.FreeSubIndexAndIO(); | |
224 if ( pCurrentScreen == SCREEN_SAVEGAME ) | |
225 { | |
226 uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE); | |
227 uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD",TEXTURE_16BIT_PALETTE); | |
228 } | |
229 else | |
230 { | |
231 uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE); | |
232 uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_loadD",TEXTURE_16BIT_PALETTE); | |
233 } | |
234 uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE); | |
235 uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE); | |
236 pGUIWindow_CurrentMenu->CreateButton(21, 198, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 0, 0, "", 0); | |
237 pGUIWindow_CurrentMenu->CreateButton(21, 219, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 1, 0, "", 0); | |
238 pGUIWindow_CurrentMenu->CreateButton(21, 240, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 2, 0, "", 0); | |
239 pGUIWindow_CurrentMenu->CreateButton(21, 261, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 3, 0, "", 0); | |
240 pGUIWindow_CurrentMenu->CreateButton(21, 282, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 4, 0, "", 0); | |
241 pGUIWindow_CurrentMenu->CreateButton(21, 303, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 5, 0, "", 0); | |
242 pGUIWindow_CurrentMenu->CreateButton(21, 324, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 6, 0, "", 0); | |
243 pBtnLoadSlot = pGUIWindow_CurrentMenu->CreateButton(241, 302, 105, 40, 1, 0, UIMSG_SaveLoadBtn, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_LS_), 0); | |
244 pBtnCancel = pGUIWindow_CurrentMenu->CreateButton(350, 302, 105, 40, 1, 0, UIMSG_Cancel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_x_d), 0); | |
245 pBtnArrowUp = pGUIWindow_CurrentMenu->CreateButton(215, 199, 17, 17, 1, 0, UIMSG_ArrowUp, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_UP_DN), 0); | |
246 pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton(215, 323, 17, 17, 1, 0, UIMSG_DownArrow, uNumSavegameFiles, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_DN_DN), 0); | |
273 } | 247 } |
274 | 248 |
275 //----- (0045E93E) -------------------------------------------------------- | 249 //----- (0045E93E) -------------------------------------------------------- |
276 void SaveUI_Load() | 250 void SaveUI_Load() |
277 { | 251 { |
278 unsigned int v0; // ebp@4 | 252 char *v3; // eax@7 |
279 unsigned int v1; // eax@4 | 253 LODWriteableFile pLODFile; // [sp+1Ch] [bp-248h]@1 |
280 char *v3; // eax@7 | 254 |
281 FILE *v4; // eax@11 | 255 ++pIcons_LOD->uTexturePacksCount; |
282 FILE *v5; // eax@11 | 256 if ( !pIcons_LOD->uNumPrevLoadedFiles ) |
283 LODWriteableFile v11; // [sp+1Ch] [bp-248h]@1 | 257 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; |
284 | 258 memset(pSavegameUsedSlots.data(), 0, 0xB4u); |
285 ++pIcons_LOD->uTexturePacksCount; | 259 memset(&pSavegameThumbnails, 0, 0x708u); |
286 if ( !pIcons_LOD->uNumPrevLoadedFiles ) | 260 uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE); |
287 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; | 261 uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE); |
288 memset(pSavegameUsedSlots.data(), 0, 0xB4u); | 262 uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE); |
289 memset(&pSavegameThumbnails, 0, 0x708u); | 263 uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE); |
290 uTextureID_loadsave = pIcons_LOD->LoadTexture("loadsave", TEXTURE_16BIT_PALETTE); | 264 uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE); |
291 uTextureID_load_up = pIcons_LOD->LoadTexture("load_up", TEXTURE_16BIT_PALETTE); | 265 uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE); |
292 uTextureID_save_up = pIcons_LOD->LoadTexture("save_up", TEXTURE_16BIT_PALETTE); | 266 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave)); |
293 uTextureID_LS_loadU = pIcons_LOD->LoadTexture("LS_loadU", TEXTURE_16BIT_PALETTE); | 267 if ( pCurrentScreen == SCREEN_SAVEGAME ) |
294 uTextureID_LS_saveU = pIcons_LOD->LoadTexture("LS_saveU", TEXTURE_16BIT_PALETTE); | 268 { |
295 uTextureID_x_u = pIcons_LOD->LoadTexture("x_u", TEXTURE_16BIT_PALETTE); | 269 pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(uTextureID_LS_saveU)); |
296 pRenderer->DrawTextureIndexed(8, 8, pIcons_LOD->GetTexture(uTextureID_loadsave)); | 270 pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u)); |
297 if ( pCurrentScreen == SCREEN_SAVEGAME ) | 271 pRenderer->DrawTextureIndexed(18, 141, pIcons_LOD->GetTexture(uTextureID_save_up)); |
298 { | 272 } |
299 v0 = uTextureID_save_up; | 273 else |
300 v1 = uTextureID_LS_saveU; | 274 { |
301 } | 275 pRenderer->DrawTextureIndexed(241, 302, pIcons_LOD->GetTexture(uTextureID_LS_loadU)); |
302 else | 276 pRenderer->DrawTextureIndexed(351, 302, pIcons_LOD->GetTexture(uTextureID_x_u)); |
303 { | 277 pRenderer->DrawTextureIndexed(18, 141, pIcons_LOD->GetTexture(uTextureID_load_up)); |
304 v0 = uTextureID_load_up; | 278 } |
305 v1 = uTextureID_LS_loadU; | 279 pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0);//Read...(Чтение...) |
306 } | 280 pRenderer->Present(); |
307 pRenderer->DrawTextureIndexed(0xF1u, 0x12Eu, pIcons_LOD->GetTexture(v1)); | 281 pSavegameList->Initialize(1); |
308 pRenderer->DrawTextureIndexed(0x15Fu, 0x12Eu, pIcons_LOD->GetTexture(uTextureID_x_u)); | 282 pLODFile.AllocSubIndicesAndIO(300, 0); |
309 pRenderer->DrawTextureIndexed(0x12u, 0x8Du, pIcons_LOD->GetTexture(v0)); | 283 for (uint i = 0; i < 40; ++i) |
310 pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, 25, 199, 0, pGlobalTXT_LocalizationStrings[505], 0, 0, 0); | 284 { |
311 pRenderer->Present(); | 285 v3 = pSavegameList->pFileList[i].pSaveFileName; |
312 pSavegameList->Initialize(1u); | 286 if ( !*pSavegameList->pFileList[i].pSaveFileName ) |
313 v11.AllocSubIndicesAndIO(0x12Cu, 0); | 287 v3 = "1.mm7"; |
314 //v2 = pSavegameUsedSlots; | 288 sprintf(pTmpBuf.data(), "saves\\%s", v3); |
315 // Dest = pSavegameHeader; | 289 if ( _access(pTmpBuf.data(), 0) || _access(pTmpBuf.data(), 6) ) |
316 // this_ = pSavegameThumbnails; | 290 { |
317 // v8 = (char *)pSavegameList->pSavesNames; | 291 pSavegameUsedSlots[i] = 0; |
318 for (uint i = 0; i < 40; ++i) | 292 strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[LOCSTR_EMPTY]); |
319 { | 293 } |
320 v3 = pSavegameList->pFileList[i].pSaveFileName; | 294 else |
321 if ( !*pSavegameList->pFileList[i].pSaveFileName ) | 295 { |
322 v3 = "1.mm7"; | 296 pLODFile.LoadFile(pTmpBuf.data(), 1); |
323 sprintf(pTmpBuf.data(), "saves\\%s", v3); | 297 fread(&pSavegameHeader[i], 100, 1, pLODFile.FindContainer("header.bin", 1)); |
324 if ( _access(pTmpBuf.data(), 0) || _access(pTmpBuf.data(), 6) ) | 298 if ( pLODFile.FindContainer("image.pcx", 1) ) |
325 { | 299 { |
326 pSavegameUsedSlots[i] = 0; | 300 pSavegameThumbnails[i].LoadFromFILE(pLODFile.FindContainer("image.pcx", 1), 0, 1); |
327 strcpy(pSavegameHeader[i].pName, pGlobalTXT_LocalizationStrings[LOCSTR_EMPTY]); | 301 pLODFile.CloseWriteFile(); |
328 } | 302 pSavegameUsedSlots[i] = 1; |
329 else | 303 } |
330 { | 304 else |
331 v11.LoadFile(pTmpBuf.data(), 1); | 305 pSavegameUsedSlots[i] = 0; |
332 v4 = v11.FindContainer("header.bin", 1); | 306 } |
333 fread(&pSavegameHeader[i], 100, 1u, v4); | 307 } |
334 v5 = v11.FindContainer("image.pcx", 1); | 308 pLODFile.FreeSubIndexAndIO(); |
335 if ( v5 ) | 309 uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE); |
336 { | 310 uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD", TEXTURE_16BIT_PALETTE); |
337 pSavegameThumbnails[i].LoadFromFILE(v5, 0, 1u); | 311 uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE); |
338 v11.CloseWriteFile(); | 312 uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE); |
339 pSavegameUsedSlots[i] = 1; | 313 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_SaveLoadButtons, 0, 0); |
340 } | 314 pGUIWindow_CurrentMenu->CreateButton(21, 198, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 0, 0, "", 0); |
341 else | 315 pGUIWindow_CurrentMenu->CreateButton(21, 218, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 1, 0, "", 0); |
342 { | 316 pGUIWindow_CurrentMenu->CreateButton(21, 238, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 2, 0, "", 0); |
343 pSavegameUsedSlots[i] = 0; | 317 pGUIWindow_CurrentMenu->CreateButton(21, 258, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 3, 0, "", 0); |
344 } | 318 pGUIWindow_CurrentMenu->CreateButton(21, 278, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 4, 0, "", 0); |
345 } | 319 pGUIWindow_CurrentMenu->CreateButton(21, 298, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 5, 0, "", 0); |
346 | 320 pGUIWindow_CurrentMenu->CreateButton(21, 318, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 6, 0, "", 0); |
347 } | 321 pBtnLoadSlot = pGUIWindow_CurrentMenu->CreateButton(241, 302, 105, 40, 1, 0, UIMSG_SaveLoadBtn, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_LS_), 0); |
348 | 322 pBtnCancel = pGUIWindow_CurrentMenu->CreateButton(350, 302, 105, 40, 1, 0, UIMSG_Cancel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_x_d), 0); |
349 v11.FreeSubIndexAndIO(); | 323 pBtnArrowUp = pGUIWindow_CurrentMenu->CreateButton(215, 199, 17, 17, 1, 0, UIMSG_ArrowUp, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_UP_DN), 0); |
350 uTextureID_x_d = pIcons_LOD->LoadTexture("x_d", TEXTURE_16BIT_PALETTE); | 324 pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton(215, 323, 17, 17, 1, 0, UIMSG_DownArrow, 34, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_DN_DN), 0); |
351 uTextureID_LS_ = pIcons_LOD->LoadTexture("LS_saveD", TEXTURE_16BIT_PALETTE); | 325 } |
352 uTextureID_AR_UP_DN = pIcons_LOD->LoadTexture("AR_UP_DN", TEXTURE_16BIT_PALETTE); | |
353 uTextureID_AR_DN_DN = pIcons_LOD->LoadTexture("AR_DN_DN", TEXTURE_16BIT_PALETTE); | |
354 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_SaveLoadButtons, 0, 0); | |
355 pGUIWindow_CurrentMenu->CreateButton(21, 198, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 0, 0, "", 0); | |
356 pGUIWindow_CurrentMenu->CreateButton(21, 218, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 1, 0, "", 0); | |
357 pGUIWindow_CurrentMenu->CreateButton(21, 238, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 2, 0, "", 0); | |
358 pGUIWindow_CurrentMenu->CreateButton(21, 258, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 3, 0, "", 0); | |
359 pGUIWindow_CurrentMenu->CreateButton(21, 278, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 4, 0, "", 0); | |
360 pGUIWindow_CurrentMenu->CreateButton(21, 298, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 5, 0, "", 0); | |
361 pGUIWindow_CurrentMenu->CreateButton(21, 318, 191, 18, 1, 0, UIMSG_SelectLoadSlot, 6, 0, "", 0); | |
362 pBtnLoadSlot = pGUIWindow_CurrentMenu->CreateButton(241, 302, 105, 40, 1, 0, UIMSG_SaveLoadBtn, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_LS_), 0); | |
363 pBtnCancel = pGUIWindow_CurrentMenu->CreateButton(350, 302, 105, 40, 1, 0, UIMSG_Cancel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_x_d), 0); | |
364 pBtnArrowUp = pGUIWindow_CurrentMenu->CreateButton(215, 199, 17, 17, 1, 0, UIMSG_ArrowUp, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_UP_DN), 0); | |
365 pBtnDownArrow = pGUIWindow_CurrentMenu->CreateButton(215, 323, 17, 17, 1, 0, UIMSG_DownArrow, 34, 0, "", pIcons_LOD->GetTexture(uTextureID_AR_DN_DN), 0); | |
366 } |